* For the same reason, he has to be slightly more cunning when playing against heroes that can scout the treeline, such as Ancient Apparition and his
Ice Vortex and
Shadow Demon and his
Shadow Poison.
* Many stacks of Sticky Napalm, combined with
Flamebreak and
Firefly, allows Batrider to destroy illusions from
Mirror Image.
* If Batrider can manage to destroy all illusions from Naga Siren, he will be able to use Flaming Lasso on the real one, and will be able to drag her toward his team, potentially preventing Naga Siren from escaping with
Song of the Siren.
Additional:
* Many stacks of Sticky Napalm, combined with
Flamebreak and
Firefly, allows Batrider to destroy illusions from
Mirror Image.
* If Batrider can manage to destroy all illusions from Naga Siren, he will be able to use Flaming Lasso on the real one, and will be able to drag her toward his team, potentially preventing Naga Siren from escaping with
Song of the Siren.
* Lina builds Shadow Blade (and upgrades it into a
Silver Edge), which makes it hard for Ancient Apparition to land his abilities.
* Laguna Blade can kill Ancient Apparition easily due to his low health pool and lack of mobility.
* Heroes with summons and illusions can find themselves easily bested by Lina, like Broodmother,
Nature's Prophet,
Chen,
Terrorblade,
Naga Siren,
Visage,
Wraith King,
Lycan,
Phantom Lancer,
Shadow Shaman.
* Heroes with silence and mana drain abilites, as Ancient Apparition relies entirely on his abilities: Invoker,
Silencer,
Nyx Assassin,
Skywrath Mage,
Shadow Shaman,
Lion and etc.
* Lion may upgrade
Mana Drain,
Hex and
Finger of Death through Talent Tree and Aghanim's itens to make them affect secondary targets or turn them into AoE abilities. This can make things difficult for heroes like
Phantom Lancer,
Naga Siren and
Terrorblade, who rely on illusion armies.
Additional:
* Both Hex and
Mana Drain destroy Naga Siren's illusions in an instant, making it hard for her to teamfight or push against a team with Lion. If Lion chooses the AoE effect talent for Hex or the shard for multi-target Mana Drain, it can negate her pushing potential entirely.
* Earth Spike is an AoE disable with good damage. If used well, it can help distinguish the true Naga Siren by the damage they take (illusions take more damage).
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him: Riki,
Queen of Pain,
Phantom Assassin,
Windranger,
Bounty Hunter,
Spirit Breaker,
Night Stalker,
Storm Spirit,
Juggernaut, etc.
* As long as Windranger is able to identify the real hero among the illusions, heroes relying on them can be easily tagged with Focus Fire: Chaos Knight,
Terrorblade,
Phantom Lancer,
Naga Siren.
* False Promise can dispel the stun from Cold Feet and can save an ally that's about to shatter from Ice Blast, even allowing healing with
Purifying Flames by delaying it until after the debuff expires.
* Purifying Flames allows Oracle to deny his allies if they're affected by Ice Blast. If he brings his allies' health to or below the shatter threshold, it will count as him denying the ally. However, this does not work on Oracle himself.
* Fate's Edict provides 100% magic resistance, making it good against all of Ancient Apparition's abilities at all stages of the game.
* Fortune's End can dispel Cold Feet from allies.
Additional:
* False Promise can prevent the shatter from Ice Blast and Fate's Edict can protect an ally from the magical damage over time for a while.
* Oracle can deny allies who are frostbitten. If he uses Purifying Flames to reach the shatter threshold, it will count as a deny.
* Fortune's End can dispel Cold Feet on affected allies, preventing them from getting frozen.
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him: Riki,
Queen of Pain,
Phantom Assassin,
Windranger,
Bounty Hunter,
Spirit Breaker,
Night Stalker,
Storm Spirit,
Juggernaut, etc.
* Blade Fury offers good AoE damage to clear illusions and can hurt the real Naga Siren as well if she chooses to blend in the illusions.
Diffusal Blade does nothing to Juggernaut either when he uses
Blade Fury.
* Aghanim's Shard upgraded
Blade Fury along with Lv 20 DPS talent will shred all illusions almost instantly, especially when combined with
Mjollnir, a common item for Juggernaut.
* Illusion-based heroes are effective against Omnislash and Juggernaut's single-targeted damage: Naga Siren,
Chaos Knight,
Terrorblade,
Phantom Lancer.
* Arcane Orb allows Outworld Destroyer's attacks to deal pure damage that can bypass Naga Siren's armor, and which can clear her illusions in no time.
* Astral Imprisonment can be used to harass Naga Siren by reducing her maximum mana and to prevent Naga Siren from escaping with Song of the Siren. Outworld Destroyer can also use
Astral Imprisonment to protect himself from Naga Siren.
* Sanity's Eclipse will most likely instantly kill Naga Siren along with her illusions. Even if Naga Siren survives
Sanity's Eclipse, it's mana allergy debuff will discourage Naga Siren from using her abilities as the mana allergy will heal Outworld Destroyer if she uses them for it's duration.
* Leap allows Mirana to easily escape the freezing range of Cold Feet. Mirana also tends to build
Manta Style which dispels Cold Feet.
* During Moonlight Shadow, the invisibility makes it hard to catch Mirana's team with Ice Blast.
* Ancient Apparition's lack of mobility/escape capabilities makes him an easy target for Mirana at any stage of the game.
* Time Lapse allows Weaver (or an ally if upgraded with
Aghanim's Scepter) to regain HP while affected by Ice Blast.
* Shukuchi completely ignores the slow from Ice Vortex and helps him escape the freeze range of Cold Feet.
Additional:
* Cold Feet is extremely easy to nullify with Shukuchi.
* Ice Vortex does not slow Weaver in Shukuchi.
* Time Lapse will still affect his health, even when hit by Ice Blast.
* Ancient Apparition has no escapes or saves and is very squishy, making him an easy target for Weaver to get on top of.
* Dawnbreaker can easily clear waves of Naga Siren's illusions from Mirror Image with
Starbreaker,
Celestial Hammer and
Solar Guardian.
* Aghanim's Shard upgraded
Starbreaker will allow Dawnbreaker to dispel
Ensnare and freely attack Naga Siren during
Song of the Siren when combined with
Black King Bar, a common item on Dawnbreaker.
* Solar Guardian allows Dawnbreaker to counter any attempts of Naga Siren and rejoin her team with Solar Guardian when they require it.
Aghanim's Scepter upgraded
Solar Guardian can also give Dawnbreaker's allies evasion while Dawnbreaker is airborne for it's duration, as Naga Siren mainly relies on direct attacks in order to deal damage.
Additional:
* Dawnbreaker can easily clear waves of Naga Siren's illusions from Mirror Image with
Starbreaker,
Celestial Hammer and
Solar Guardian.
* Aghanim's Shard upgraded
Starbreaker will allow Dawnbreaker to dispel
Ensnare and freely attack Naga Siren during
Song of the Siren when combined with
Black King Bar, a common item on Dawnbreaker.
* Solar Guardian allows Dawnbreaker to counter any pushing attempts of Naga Siren and rejoin her team with Solar Guardian when they require it.
Aghanim's Scepter upgraded
Solar Guardian can also give Dawnbreaker's allies evasion while Dawnbreaker is airborne for it's duration, as Naga Siren mainly relies on direct attacks in order to deal damage.
Solar Guardian can also be used after Naga Siren uses
Song of the Siren near her allies to either escape from or counter-initiate against them.
* Zeus's abilities deal high amounts of burst magical damage, which ignores Naga Siren's high armor.
* Arc Lightning is a good way to destroy Naga Siren's illusions due to it's capabilities to bounce between enemies.
* Static Field from
Aghanim's Shard can automatically hit everything in a big radius, taking a huge chunk of health out of Naga Siren's illusions, regardless of how much health they have.
* Mirror Image's illusions increase Echo Slam's damage.
Additional:
* Earthshaker's strong AoE abilities can clear Naga Siren's illusions, or at least make it easier to distinguish the real one by the damage they take.
* Echo Slam deals more damage against more enemies, which can be devestating against Naga Siren and her illusions.
* Anti-Mage can Blink away from Cold Feet or build a
Manta Style to dispel it.
* Counterspell minimizes the damage Anti-Mage takes from all of Ancient Apparition's abilities.
* Mana Break and
Mana Void deal a lot of damage to Ancient Apparition due to his high mana pool.
Additional:
* Anti-Mage easily Blinks out of Cold Feet's freeze radius.
* Ancient Apparition lacks mobility, thus making him fall easily to Mana Void.
* Counterspell reduces all Ancient Apparition's spell damage.
* Jakiro's damage over time abilities can clear Naga Siren's illusions and can hurt real Naga Siren even for the duration of Song of the Siren.
* Naga Siren is not a hero that likes to go for Black King Bar, and that makes her very vulnerable to Jakiro's damage over time in every phase of the game.
Additional:
* Jakiro's damage over time abilities can clear Naga Siren's illusions and can hurt real Naga Siren even for the duration of Song of the Siren.
* Since Naga Siren is a hero who barely goes for Black King Bar, this can make her very vulnerable to Jakiro's damage over time in every phase of the game.
* All of Leshrac's abilities, especially Pulse Nova, can easily deal with Naga Siren's illusions.
* Aghanim's Scepter gives Leshrac access to
Nihilism ability, that allows him to turn himself along with Naga Siren and her illusions to turn ethereal. And to make things worse,
Nihilism can slow Naga Siren and her illusions, make them more vulnerable to magical damage and unable to fight back while Leshrac moves faster and does not take increased magical damage for it's duration.
* Axe will destroy her illusions by proccing Counter Helix more often due to him being hit by more attacks.
* Flak Cannon and
Call Down can easily clear Naga Siren's illusions.
* Dissimilate and
Astral Step allow Void Spirit to quickly escape from Cold Feet.
* Void Spirit deals both magical and physical damage, which makes Ancient Apparition an easy target to ambush.
* If Void Spirit purchases Aghanim's Scepter, the silence provided by
Resonant Pulse can disrupt Ancient Apparition during fights, as he is entirely reliant upon spells to contribute.
* As Ancient Apparition likes to stay far away from the fight to get full effectiveness from Ice Blast, he is a very good target for a
Haunt gank.
* Ancient Apparition also has no hard disables and escape spells, making him an easy kill for Spectre.
* Primal Split makes Brewmaster invulnerable for the duration, rendering effects of Cold Feet and Ice Blast useless.
* Dispel Magic can dispel Cold Feet from allies.
* Brewmaster can easily run Ancient Apparition down with the slow from Thunder Clap and
Cinder Brew.
* Naga Siren's Song of the Siren may be useful but Poof will destroy all of her illusions.
* Heroes with AoE nukes will clear her illusions in no time, especially if they are percentage-damage-based, like Underlord's
Firestorm,
Elder Titan's
Earth Splitter,
Enigma's
Midnight Pulse,
Zeus's
Arc Lightning,
Jakiro's
Liquid Frost from
Aghanim's Shard etc.
* Heroes with silence and mana drain abilites, as Ancient Apparition relies entirely on his abilities: Invoker,
Silencer,
Nyx Assassin,
Skywrath Mage,
Shadow Shaman,
Lion and etc.
* Heroes with silence and mana drain abilites, as Ancient Apparition relies entirely on his abilities: Invoker,
Silencer,
Nyx Assassin,
Skywrath Mage,
Shadow Shaman,
Lion and etc.
* Heroes that rely on illusions typically spawn very strong illusions inside Dark Seer Wall of Replica that he can use against them or their team: Phantom Lancer,
Chaos Knight,
Naga Siren,
Terrorblade.
* Heroes with silence and mana drain abilites, as Ancient Apparition relies entirely on his abilities: Invoker,
Silencer,
Nyx Assassin,
Skywrath Mage,
Shadow Shaman,
Lion and etc.
* Heroes with AoE nukes will clear her illusions in no time, especially if they are percentage-damage-based, like Underlord's
Firestorm,
Elder Titan's
Earth Splitter,
Enigma's
Midnight Pulse,
Zeus's
Arc Lightning,
Jakiro's
Liquid Frost from
Aghanim's Shard etc.
* Heroes that heavily depend on illusions or summons, (Naga Siren,
Terrorblade,
Phantom Lancer,
Lycan,...) are vulnerable to Sleight of Fist and even more so if Ember Spirit has
Battle Fury.
* Heroes with long-lasting, undispellable debuffs will pinpoint the true Naga Siren: Spirit Breaker,
Bloodseeker,
Witch Doctor.
* Keeper of the Light can stall pushes with
Illuminate. This makes him strong against pushing heroes:
Terrorblade
Naga siren
Nature's Prophet and
Anti-Mage
* Heroes who are reliant on illusions or summons: Chaos Knight,
Broodmother,
Naga Siren.
* Ancient Apparition has no escape or reliable control and is very fragile, which makes him an easy target for anyone who can get on top of him, like Phantom Assassin or
Clinkz.
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him: Riki,
Queen of Pain,
Phantom Assassin,
Windranger,
Bounty Hunter,
Spirit Breaker,
Night Stalker,
Storm Spirit,
Juggernaut, etc.
* Heroes with long-lasting, undispellable debuffs will pinpoint the true Naga Siren: Spirit Breaker,
Bloodseeker,
Witch Doctor.
* Heroes with summons and illusions as Spirit Breaker has no strong AoE capabilities to deal with them: Chaos Knight,
Phantom Lancer,
Terrorblade,
Naga Siren,
Broodmother,
Warlock,
Visage,
Nature's Prophet,
Shadow Shaman,
Lycan,
Wraith King.
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him: Riki,
Queen of Pain,
Phantom Assassin,
Windranger,
Bounty Hunter,
Spirit Breaker,
Night Stalker,
Storm Spirit,
Juggernaut, etc.
* Heroes whose attacks can affect multiple enemies at once will clear Naga Siren's illusions. Such heroes include Sven,
Magnus,
Dragon Knight,
Luna,
Medusa,
Templar Assassin,
Gyrocopter,
Muerta.
* Heroes with silence and mana drain abilites, as Ancient Apparition relies entirely on his abilities: Invoker,
Silencer,
Nyx Assassin,
Skywrath Mage,
Shadow Shaman,
Lion and etc.
* Heroes who are reliant on illusions: Chaos Knight,
Phantom Lancer,
Naga Siren.
Additional:
* Centaur's Retaliate will harm all attacking enemies, which will allow Centaur Warrunner to see which is the real Naga Siren.
* A well timed Hoof Stomp followed by
Double Edge will clear all Naga's illusions and prevent Naga Siren from escaping with
Song of the Siren.
* Since Naga Siren is a hero who barely goes for Black King Bar, she is vulnerable to nukers with strong magical damage and big area-of-effect spells in every game more than any other carry heroes:
Sand King,
Jakiro,
Leshrac,
Lina,
Earthshaker,
Zeus.
* Medusa's Split Shot and
Mystic Snake combined with
Mjollnir, a common item for Medusa, will whittle down all of Naga Siren's illusions, including Naga Siren herself.
* Medusa's Stone Gaze can disable Naga Siren even for the duration of
Song of the Siren and even if Naga Siren is spell immune, discouraging Naga Siren from even trying to use
Song of the Siren to save herself or counter-initiate against Medusa.
Additional:
* Medusa's Split Shot and
Mystic Snake combined with
Mjollnir, a common item for Medusa, will whittle down all of Naga Siren's illusions, including Naga Siren herself.
* Medusa's Stone Gaze can disable Naga Siren even for the duration of
Song of the Siren and even if Naga Siren is spell immune, discouraging Naga Siren from even trying to use
Song of the Siren to save herself or counter-initiate against Medusa.
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark.
* Riki can get on top of Ancient Apparition very easily with Blink Strike. This can also double as a way to dodge Ice Blast, along with
Tricks of the Trade.
* Ancient Apparition will frequently resort to casting Ice Blast right before dying. Smoke Screen can be used to prevent this, stopping Ancient Apparition from having any impact.
* Ensnare prevents using any kind of movement abiilties, Making Naga Siren good against heroes who rely on gap-closing abilities to escape:
Phantom Assassin,
Magnus,
Slark,
Riki,
Faceless Void,
Storm Spirit.
* Timbersaw's innate durability provided by Reactive Armor is very hard to deal with as Naga Siren as she mostly relies on sustained damage rather than burst damage unless if she is played as Nuker.
* Timbersaw's high pure damage and low-cooldown area-of-effect nukes which are Whirling Death,
Timber Chain,
Chakram and
Flamethrower from
Aghanim's Shard can also destroy Naga Siren's illusions very fast.
* Timbersaw is a common Lotus Orb wielder which allows him to reflect
Ensnare back at Naga SIren.
* Heroes that withstand damage like Timbersaw,
Bristleback,
Dragon Knight and others will have their durability largely reduced when hit by an Ice Blast due to the risk of shattering.
* Phantom Lancer can dispel or escape from Cold Feet with Doppelganger and
Phantom Rush, respectively. Phantom Lancer also frequently builds a
Manta Style which dispels Cold Feet.
* Ancient Apparition has trouble dealing with Phantom Lancer's illusions due to a lack of Area of Effect damage other than Ice Blast.
* Phantom Lancer tends to build a Diffusal Blade, which greatly amplifies his damage against Ancient Apparition due to Ancient Apparition's high mana pool.
* Ancient Apparition has no escape/mobility mechanisms, making him an easy target for Phantom Lancer at any stage of the game.
* Ancient Apparition's
Ice Blast will only debuff Phantom Lancer and not his illusions.
* Heroes with undispellable debuffs will help identify the real Phantom Lancer through visual effects or debuff indicators, provided that it was cast on the real Phantom Lancer to begin with:
* Doom's
Doom marks Phantom Lancer with a highly visible effect, and also silences and mutes him.
* Bloodseeker's
Rupture shows a clear red trail effect on the real Phantom Lancer.
* Ancient Apparition's
Ice Blast will only debuff Phantom Lancer and not his illusions.
* Grimstroke's
Soulbind is undispellable.
* Shadow Demon's
Demonic Purge is undispellable.
* Monkey King's
Jingu Mastery is undispellable and puts a big yellow Mark over his head.
* Fragile supports with low armor are always a good prey, also her Psionic Trap will wear down most attempts to flee with their built-in disables: Silencer,
Crystal Maiden,
Warlock,
Ancient Apparition,
Grimstroke,
Witch Doctor
* Heroes whose attacks can affect multiple enemies at once will clear Naga Siren's illusions. Such heroes include Sven,
Magnus,
Dragon Knight,
Luna,
Medusa,
Templar Assassin,
Gyrocopter,
Muerta.
* Ensnare disables Templar Assassin's invisibility and Blink Dagger (a core item on Templar Assassin), and her illusions will break Refraction easily.
* Ice Blast prevents Divine Favor and
Hand of God from healing his allies or himself.
Additional:
* Ice Blast can prevent healing from
Hand of God and kill Chen's creeps.
* Ancient Apparition can easily harass Chen on lane with Chilling Touch due to it's high range and damage. This can get even worse if Ancient Apparition buys
Aghanim's Scepter and combines it with items that can give him bonus attack damage and attack speed.
* Chilling Touch combined with
Ice Vortex makes it impossible for Chen to escape from
Cold Feet.
Ice Vortex can also make Chen's creeps more vulnerable to Ancient Apparition and his allies's magical damage.
* Naga Siren can make landing Chen's combo very hard due to her being an illusion hero thanks to Mirror Image.
* Rip Tide can deal big damage to Chen and reduce Chen's armor, as well as easily kill all of Chen's creeps.
* Naga Siren often builds Radiance, which allows her to quickly clear Chen's creeps.
* Ensnare will prevent Chen from escaping.
* With Aghanim's Scepter, Naga Siren can get access to
Reel In, which can separate Chen from his creeps and draw him closer to Naga Siren and her team to finish her off. To make things worse, Chen has no way to cancel
Reel In on his own, and must rely on outside from {U:Centaur Conqueror} or {U:Mud Golem} under his control.
* Carry or Nuker Naga Siren can often finish off Support Chen before he can have a chance to activate Hand of God.
Additional:
* Naga Siren can make landing Chen's combo very hard due to her being an illusion hero.
* Rip Tide can deal big damage to Chen and reduce Chen's armor, as well as easily kill all of Chen's creeps.
* Naga Siren often builds Radiance, which allows her to quickly clear Chen's creeps.
* Ensnare will prevent Chen from escaping.
* With Aghanim's Scepter, Naga Siren can get access to
Reel In, which can separate Chen from his creeps and draw him closer to Naga Siren and her team to finish her off. To make things worse, Chen has no way to cancel
Reel In on his own, and must rely on outside from {U:Centaur Conqueror} or {U:Mud Golem} under his control.
* Carry or Nuker Naga Siren can often finish off Support Chen before he can have a chance to activate Hand of God.
* Cold feet can be used to ensure that the full channel of Freezing Field doesn't go off.
* Mirror Image can dispel Frostbite. A similar effect can be achieved with
Manta Style, a core item on Naga Siren.
* Song of the Siren can stop Freezing Field regardless of any kind of invisibility as well as allow Naga Siren's team to quickly close the gap on Crystal Maiden.
* With Aghanim's Scepter, Naga Siren can get access to
Reel In ability, which can allow her to pull Crystal Maiden toward herself and her team and cancel Freezing Field even through
Black King Bar.
Additional:
* Mirror Image can dispel Frostbite.
* Song of the Siren can stop Freezing Field regardless of any kind of invisibility as well as allow Naga Siren's team to quickly close the gap on Crystal Maiden.
* Ensnare allows Naga Siren and her team to quickly catch up with Crystal Maiden and kill her.
* With Aghanim's Scepter, Naga Siren can get access to
Reel In ability , which can allow her to pull Crystal Maiden toward herself and her team and cancel Freezing Field even through
Black King Bar.
* Ice Blast prevents Io from healing an ally with Tether and prevents healing from
Overcharge
* Io is a common Mekansm builder which is useless if he is affected by Ice Blast.
Additional:
* Ice Blast prevents Io from healing the target.
* Ancient Apparition can easily harass Io on lane with Chilling Touch due to it's high range and damage. This can get even worse if Ancient Apparition buys
Aghanim's Scepter and combines it with items that can give him bonus attack damage and attack speed.
* Chilling Touch combined with
Ice Vortex makes it nearly impossible for Io to escape from
Cold Feet.
Ice Vortex can also make Io and it's tethered target more vulnerable to Ancient Apparition and his allies's magical damage.
* Ensnare and
Song of the Siren can be used to cancel both,
Tether and
Relocate and to close the distance on Io.
* Rip Tide combined with illusions from
Mirror Image often finish off Io before he can save himself with
Tether or
Relocate.
* Spirits's weak area-of-effect makes it a bad tool to deal with Naga Siren's illusions from
Mirror Image.
* Once Naga Siren buys Aghanim's Scepter, she can gain access to
Reel In, which not only allows her to cancel both,
Tether and
Relocate, but also to pull Io to herself and her team while he is affected with
Ensnare, similarly to Batrider's
Flaming Lasso.
* Aghanim's Shard upgraded
Song of the Siren can also heal the hero Io and his
Tethered targed try to gank.
Additional:
* Ensnare and
Song of the Siren can be used to cancel both, Tether and Relocate and to close the distance on Io.
* Rip Tide combined with illusions from
Mirror Image often finish off Io before he can save himself.
* Spirit's weak area-of-effect makes it a bad tool to deal with Naga Siren's illusions from Mirror Image.
* Once Naga Siren buys Aghanim's Scepter, she can gain access to
Reel In, which not only allows her to cancel both, Tether and Relocate, but also to pull Io to herself and her team while he is affected with
Ensnare, similarly to Batrider's
Flaming Lasso.
* Aghanim's Shard upgraded
Song of the Siren can also heal the hero Io and his tethered targed try to gank.
* Ice Blast prevents Huskar from healing with Berserker's Blood and negates any lifesteal, making him significantly weaker in battle.
* Burning Spear and
Life Break cost Huskar his own health, killing him under the effects from Ice Blast.
* Huskar often builds Armlet of Mordiggian which can be deadly during Ice Blast.
Additional:
* Ice Blast prevents Huskar from healing, regeneration, health gained from activating an
Armlet of Mordiggian and will kill him when his health dips below a threshold. This makes it very dangerous for him to use his abilities.
* Mirror Image can cause Huskar to Life Break the wrong target.
* Rip Tide reduces Huskar's already low armor.
* Song of the Siren allows teams to recover from Huskar's initiation, as well as the damage over time from Burning Spears.
* Ice Blast's nullifies Abaddon healing from Borrowed Time and Mist Coil and it is not dispelled by Aphotic Shield.
Additional:
* Ice Blast nullifies Borrowed Time's and
Mist Coil's healing.
* Song of the Siren completely wastes Abaddon
Borrowed Time while keeping him in place.
* Naga Siren is able to simply dispel Abaddon's Curse of Avernus with
Mirror Image before getting hit 4 times consecutively.
* Although Naga Siren's illusions can be easily destroyed by Aphotic Shield, Naga Siren can resolve that issue easily by purchasing
Heart of Tarrasque to drastically increase her durability. Plus, the said item makes Naga Siren harder to be distinguished from her illusions.
* Ice Blast completely nullifies any healing, making Necrophos unable to stay in a teamfight to sustain his teammates (and himself) or deal gradual damage to the enemy, else he be faced with a quick death if focused on.
* Illusions make it difficult for Necrophos to target his Reaper's Scythe correctly, thus giving illusion heroes like Chaos Knight or
Naga Siren an edge against Necrophos.
* Heroes with large magical AoE damage will fare well against Omniknight: Lich,
Ancient Apparition,
Jakiro,
Disruptor.
* Even though Naga Siren relies on direct attacks to deal damage for most of the time, Song of the Siren allows her to easily waste Guardian Angel.
* Ensnare fully works on targets affected with Heavenly Grace. However, Ensnare is dispellable with any dispel, and so can be dispelled by Heavenly Grace.
* As an agility hero that relies on illusions, Naga Siren is one of the most natural Diffusal Blade carriers, the bane of every hero with a small mana pool. Naga Siren can also buy items that deal magical damage like
Radiance,
Dagon,
Ethereal Blade,
Revenant's Brooch,
Veil of Discord and
Gleipnir to attack Omniknight's allies protected with
Guardian Angel.
Additional:
* Although Naga Siren relies mostly on physical damage, Song of the Siren can be used to time out
Guardian Angel, giving Naga Siren's team an easy opportunity to counter-initiate.
* Radiance allows it's owner to deal magical damage to multiple enemy heroes at once, and since Naga Siren often buys it,
Guardian Angel is not a very good ability for protection against Naga Siren.
* Likewise, Nuker build Naga Siren (which primarly consists of items such as Radiance,
Ethereal Blade,
Dagon and
Veil of Discord) can render
Guardian Angel useless. Although Nuker is not a role Naga Siren should be playing.
* Ice Blast prevents Lifestealer from lifestealing and healing with Infest in fights.
* Heroes with illusions: Chaos Knight,
Naga Siren,
Phantom Lancer,
Terrorblade
* Heroes like Slark,
Witch Doctor and others also tend to suffer in Ice Blast's heal denial.
Additional:
* Ice Blast stops Shadow Dance's passive health regeneration, even when Slark is not in vision.
* Ensnare prevents using any kind of movement abiilties, Making Naga Siren good against heroes who rely on gap-closing abilities to escape:
Phantom Assassin,
Magnus,
Slark,
Riki,
Faceless Void,
Storm Spirit.
* Naga Siren's illusions from Mirror Image can depush the lanes pushed by the Tempest Double, relieving the pressure.
* Mirror Image can dispel Flux, and the illusions can stop Flux from working to it's full power.
Additional:
* Song of the Siren stops Arc Warden from acting and allows Naga Siren's team to close in on him, past his Magnetic Field.
* Mirror Image dispels Flux. The illusions created from it also disable the slow from Flux if Arc Warden casts it after Mirror Image.
* Arc Warden's playstyle heavily favors split-pushing, which Naga Siren can compete against with her illusions.
* Heroes whose attacks can affect multiple enemies at once will clear Naga Siren's illusions. Such heroes include Sven,
Magnus,
Dragon Knight,
Luna,
Medusa,
Templar Assassin,
Gyrocopter,
Muerta.
* Muerta doesn't have the speed to easily escape Cold Feet, potentially controlling her during Pierce the Veil.
* Ancient Apparition outranges Muerta with Chilling Touch, allowing him to poke her down safely.
* Any long duration disables that can pierce through both, Pierce The Veil and Black King Bar are devastating against Muerta:
Enigma's
Black Hole,
Dawnbreaker's
Solar Guardian,
Axe's
Berserker's Call,
Naga Siren's
Aghanim's Scepter upgraded
Ensnare and
Reel In from
Aghanim's Scepter,
Jakiro's
Aghanim's Scepter upgraded
Macropyre,
Bane's
Fiend's Grip,
Pudge's
Dismember,
Batrider's
Flaming Lasso,
Beastmaster's
Primal Roar,
Grimstroke's
Soulbind,
Medusa's
Stone Gaze,
Magnus's
Reverse Polarity.
* Ensnare with her attacks allows Naga Siren to gank Sniper easily.
* Rip Tide removes Sniper's very little armor.
* Song of the Siren is very difficult for Rubick to Spell Steal when he is affected by sleep.
* Ensnare and Rip Tide together with some attacks can take Rubick down quickly, due to his low health pool and armor.
* Naga Siren usually buys Diffusal Blade, which may prevent Rubick from using his abilities.
* Mirror Image allows Naga Siren to dodge the incoming stun from Telekinesis (when she is not a target), and it can also dispel
Fade Bolt's damage reduction debuff.
* Ice Blast prevents Death Prophet from gaining health from Spirit Siphon and
Exorcism.
Additional:
* Ice Blast prevents Death Prophet from gaining health from Spirit Siphon and Exorcism.
* However, there is a way for Death Prophet to counter Ice Blast: Since Death Prophet is not healed until the spirits are returned to her. She can attempt to outrun her spirits to delay their return until Ice Blast duration runs out.
* Naga Siren is a natural split-pusher. With Rip Tide, she will easily out-push Nature's Prophet, farming his treants in the process.
* Ensnare prevents
Teleportation. Even if he hides inside
Sprout, Song of the Siren lasts long enough to prevent him from escaping.
Additional:
* Naga Siren is a natural split-pusher. With a Radiance equipped, she will easily keep the lanes pushed out, therefore keeping backdoor protection enabled and preventing Nature's Prophet from dealing building damage.
* Ensnare can prevent Teleportation.
Aghanim's Scepter upgraded
Ensnare can also affect Nature's Prophet even if he is spell immune. And
Reel In from
Aghanim's Scepter can also be used to separate Nature's Prophet from his treant and bring him close to Naga Siren and her team to burst him down.
* Song of the Siren will stop Nature's Prophet from escaping even if he has hidden inside of Sprout.
Aghanim's Shard upgraded
Song of the Siren can also heal her allies and save them from Nature's Prophet.
* Ice Blast cancels Warlock's Golem's and Shadow Word's healing.
* Cold Feet stuns Warlock if he stands in place, forcing him to stop channeling Upheaval immediately or be forced to stop channeling it by it's stun.
* Ice Blast cancels out Chemical Rage's rapid health regeneration. It can also take advantage of Alchemist's
Armlet of Mordiggian toggling, as it will make HP drain insanely fast, essentially killing the bearer in no time.
Additional:
* Ice Blast nullifies the health regeneration granted by Chemical Rage, which Alchemist greatly relies on to stay alive in battle.
* Alchemist tends to build Armlet of Mordiggian which can be deadly during Ice Blast.
* Heroes who rely on illusions will see them destroyed easily by Overwhelming Odds: Phantom Lancer,
Chaos Knight,
Terrorblade,
Naga Siren
* Heroes with global abilities can give Legion Commander's opponent an edge in Duels from anywhere on the map: Nature's Prophet,
Ancient Apparition,
Zeus,
Invoker,
Treant Protector
* Song of the Siren lasts long enough to prevent a successful Duel (but only if Naga wasn't the target).
* Ice Blast prevents
Insatiable Hunger lifesteal,
Spin Web regeneration and quickly kills spiderlings.
* Cold Embrace makes its target immovable, allowing Ancient Apparition to easily land Ice Blast, or a Cold Feet stun.
* Ice Blast also negates healing from Cold Embrace.
Additional:
* Ice Blast disables the healing component of Cold Embrace, making it essentially a 4 second stun on an ally and a perfect setup for Ice Blast.
* If Cold Feet is cast on an Allied hero affected by Cold Embrace, it will almost guarantee the Ally comes out stunned.
* Dazzle can instantly destroy all of Naga Siren's illusions from Mirror Image with
Aghanim's Shard upgraded
Poison Touch used on her or any of her illusions.
* Shallow Grave prevents Ice Blast's shatter for up to 5 seconds, but can mostly only delay it as Ice Blast's debuff lasts 10 seconds and prevents
Shadow Wave from healing them.
Additional:
* Ice Blast negates healing from Shadow Wave, and lasts longer than Shallow Grave.
* Mirror Image's illusions can easily walk straight at Dazzle and attack him, due to Dazzle's lack of reliable AoE nukes or disables.
* Ensnare roots Dazzle or his allies, making it harder to stay in range of Dazzle's saving abilities.
* Song of the Siren can be used to initiate a fight with superior positioning, potentially zoning Dazzle's high-impact spells out of the fight.
* Heroes with summons like Broodmother,
Enigma,
Nature's Prophet; or illusions, like
Naga Siren,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity Mines.
* Heroes that withstand damage like Timbersaw,
Bristleback,
Dragon Knight and others will have their durability largely reduced when hit by an Ice Blast due to the risk of shattering.
* Luna's Moon Glaives and
Lunar Blessing can clear waves of Naga Siren's illusions from
Mirror Image.
* Once Naga Siren's illusions are cleared with Aghanim's Shard upgraded
Moon Glaives,
Eclipse can often finish off Naga Siren before she can escape with
Song of the Siren.
* A well-timed Aghanim's Scepter upgraded
Eclipse combined with 0.25 Eclipse Lucent Ministun talent can be casted at long range and allow Luna to burst down Naga Siren faster and repetively stun Naga Siren, preventing her from escaping with
Song of the Siren and
Town Portal Scroll without getting caught in it's range.
* Luna is a natural Black King Bar wielder unlike Naga Siren who barely goes for it, which allows Luna to freely attack Naga Siren during
Song of the Siren and potentially get rid of the most of the damage and crowd-control from Naga Siren.
Additional:
* Luna's Moon Glaives and
Lunar Blessing can clear waves of Naga Siren's illusions from
Mirror Image, especially when combined with
Gleipnir and
Manta Style.
Aghanim's Shard upgraded
Moon Glaives can also be used to destroy Naga Siren's illusions and damage the real Naga Siren if they are too close to Luna while also reducing any damage Naga Siren inflicts on Luna for their duration.
* Once Naga Siren's illusions are cleared, Eclipse can often finish off Naga Siren before she can escape with
Song of the Siren.
* A well-timed Aghanim's Scepter upgraded
Eclipse combined with 0.25 Eclipse Lucent Ministun talent can be casted at long range and allow Luna to burst down Naga Siren faster and repetively stun Naga Siren, preventing her from escaping with
Song of the Siren and
Town Portal Scroll without getting caught in it's range.
* Luna is a natural Black King Bar wielder unlike Naga Siren who barely goes for it, which allows Luna to freely attack Naga Siren during
Song of the Siren and potentially get rid of the most of the damage and crowd-control from Naga Siren.
* Despite Ancient Apparition's fragileness, he can easily harass Luna on lane with Chilling Touch due to it's high range and damage. This can get even worse if Ancient Apparition buys
Aghanim's Scepter and combines it with items that can give him bonus attack damage and attack speed.
* Chilling Touch combined with
Ice Vortex can make it difficult for Luna to escape from
Cold Feet
* Ice Blast can nullify any healing Luna receives and any attempt for her to save herself with
Satanic, even through
Black King Bar.
* For the same reasons, Ancient Apparition makes a very powerful ally for Luna when they are in the same team.
* Heroes that create illusions: Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress,
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse, but that will require lots of farming for right-click items.
* Illusion-based and multi-unit heroes can take advantage of Chaos Knight's lack of area damage: Naga Siren,
Phantom Lancer,
Broodmother
* Ensnare prevents using any kind of movement abiilties, Making Naga Siren good against heroes who rely on gap-closing abilities to escape:
Phantom Assassin,
Magnus,
Slark,
Riki,
Faceless Void,
Storm Spirit.
* Illusion heroes like the aforementioned Phantom Lancer or
Naga Siren, or heroes that tend to buy
Manta Style, like
Luna or
Juggernaut, will give Slardar a hard time, as his damage is single-targeted.
* Heroes with summons and illusions such as Broodmother and
Naga Siren, are ill-suited for Wraith King to fight, as he has no source of waveclear.
* Heroes with illusions and summons can swarm and overwhelm Bane, who has no area abilities to deal with them outside from Aghanim's Shard upgraded
Brain Sap:
Broodmother,
Chaos Knight,
Naga Siren,
Nature's Prophet,
Phantom Lancer,
Terrorblade,
Visage,
Warlock,
Wraith King.
* Naga Siren with
Mirror Image
* Heroes that can dodge Glimpse:
* Puck with
Phase Shift
* Riki with
Tricks of the Trade
* Phantom Lancer with
Doppelganger
* Ember Spirit with
Sleight of Fist and
Activate Fire Remnant
* Chaos Knight with
Phantasm
* Naga Siren with
Mirror Image
* Tusk with
Snowball
* Juggernaut with
Omnislash
* Brewmaster with
Primal Split
* Lifestealer with
Infest
* Phoenix with
Supernova
* Illusion heroes, such as Naga Siren,
Phantom Lancer,
Chaos Knight,
Terrorblade will become strong against Tinker in the late game. Without
Aghanim's Scepter Tinker is forced to defensively disarm heroes with Laser, leaving illusions free to deal physical damage which Tinker's low armor makes highly effective. In addition,
Mjollnir or
Battle Fury, two common pickups against illusion heroes, don't work well on Tinker at all.
* Lone Druid's early game is good against slow, squishy supports since his bear is very strong early game and an Entangling Claws proc almost always guarantees a kill: Ancient Apparition,
Crystal Maiden,
Shadow Shaman, etc.
* Unless Lone Druid purchases a Black King Bar for his Spirit Bear, Ensnare will easily kite the Spirit Bear.
* Song of the Siren allows Naga Siren and her team to completely bypass the Spirit Bear and hunt for the Lone Druid himself when starting a fight.
* Lone Druid's lack of innate AoE capabilities mean that Naga Siren's illusions have no problem against him.
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him: Riki,
Queen of Pain,
Phantom Assassin,
Windranger,
Bounty Hunter,
Spirit Breaker,
Night Stalker,
Storm Spirit,
Juggernaut, etc.
* Mirror Image can be effective since Night Stalker cannot withstand fighting illusions. If he's unable to tell which Naga Siren is real, he will have a hard time landing his Void. However, if Night Stalker obtains an
Aghanim's Scepter, the upgraded Void will hit and may even locate the real Naga Siren in fights.
Additional:
* Ensnare and
Song of the Siren prevents Night Stalker from escaping and ganking during daytime or even nighttime.
* Rip Tide reduces Night Stalker's armor, making him easier to focus down.
* Mirror Image can be effective against Night Stalker, due to his single target abilities.
* Atrophy Aura makes it hard or Naga Siren to farm on lane and damage Underlord with
Rip Tide in teamfights. And her only way to counter this is by playing Nuker role.
* Firestorm is very useful for clearing Naga Siren's illusions from
Mirror Image and
Manta Style.
* However, Naga Siren can catch Underlord and his team unprepared with Song of the Siren if he chooses to use
Fiend's Gate to get to a designated point of the map. Naga Siren can also prevent escaping with
Fiend's Gate with
Ensnare and
Reel In from
Aghanim's Scepter.
Additional:
* Atrophy Aura makes it hard or Naga Siren to farm on lane and damage Underlord with
Rip Tide in teamfights. And her only way to counter this is by playing Nuker role.
* Firestorm is very useful for clearing Naga Siren's illusions from
Mirror Image and
Manta Style.
* However, Naga Siren can catch Underlord and his team unprepared with Song of the Siren if he chooses to use
Fiend's Gate to get to a designated point of the map. Naga Siren can also prevent escaping with
Fiend's Gate with
Ensnare and
Reel In from
Aghanim's Scepter.
* Heroes with strong area-of-effect damaging and/or disabling abilities will be able to intercept Underlord and his team when they exit from Fiend's Gate: Luna's
Aghanim's Scepter upgraded
Eclipse,
Dawnbreaker's
Solar Guardian,
Axe's
Berserker's Call,
Mars's
Arena of Blood,
Jakiro's
Macropyre,
Dual Breath and
Ice Path,
Naga Siren's
Song of the Siren,
Razor's
Eye of the Storm and
Plasma Field,
Lina's
Light Strike Array,
Broodmother's
Spinner's Snare from
Aghanim's Scepter,
Elder Titan's
Earth Splitter and
Echo Stomp,
Alchemist's
Unstable Concoction and
Acid Spray,
Queen of Pain's
Sonic Wave,
Dark Seer's
Wall of Replica and
Vacuum,
Venomancer's
Noxious Plague and
Poison Nova from
Aghanim's Scepter,
Oracle's
Fortune's End and
Rain of Destiny from
Aghanim's Shard,
Bloodseeker's
Blood Rite,
Enigma's
Black Hole and
Midnight Pulse,
Shadow Fiend's
Requiem of Souls,
Batrider's
Aghanim's Scepter upgraded
Flaming Lasso,
Firefly,
Flamebreak and
Sticky Napalm,
Ancient Apparition's
Ice Blast,
Sand King's
Epicenter,
Sand Storm and
Burrowstrike,
Gyrocopter's
Call Down,
Ember Spirit's
Sleight of Fist,
Death Prophet's
Exorcism and
Silence,
Monkey King's
Wukong's Command,
Crystal Maiden's
Freezing Field,
Muerta's
The Calling,
Medusa's
Stone Gaze,
Zeus's
Nimbus from
Aghanim's Scepter.
Dark Willow's
Bramble Maze,
Pangolier's
Swashbuckle,
Grimstroke's
Soulbind,
Ink Swell and
Stroke of Fate,
Earthshaker's
Echo Slam and
Fissure,
Puck's
Dream Coil and
Waning Rift,
Winter Wyvern's
Winter's Curse,
Magnus's
Reverse Polarity.
* Heroes with strong area-of-effect damaging and/or disabling abilities will be able to intercept Underlord and his team when they exit from Fiend's Gate: Luna's
Aghanim's Scepter upgraded
Eclipse,
Dawnbreaker's
Solar Guardian,
Axe's
Berserker's Call,
Mars's
Arena of Blood,
Jakiro's
Macropyre,
Dual Breath and
Ice Path,
Naga Siren's
Song of the Siren,
Razor's
Eye of the Storm and
Plasma Field,
Lina's
Light Strike Array,
Broodmother's
Spinner's Snare from
Aghanim's Scepter,
Elder Titan's
Earth Splitter and
Echo Stomp,
Alchemist's
Unstable Concoction and
Acid Spray,
Queen of Pain's
Sonic Wave,
Dark Seer's
Wall of Replica and
Vacuum,
Venomancer's
Noxious Plague and
Poison Nova from
Aghanim's Scepter,
Oracle's
Fortune's End and
Rain of Destiny from
Aghanim's Shard,
Bloodseeker's
Blood Rite,
Enigma's
Black Hole and
Midnight Pulse,
Shadow Fiend's
Requiem of Souls,
Batrider's
Aghanim's Scepter upgraded
Flaming Lasso,
Firefly,
Flamebreak and
Sticky Napalm,
Ancient Apparition's
Ice Blast,
Sand King's
Epicenter,
Sand Storm and
Burrowstrike,
Gyrocopter's
Call Down,
Ember Spirit's
Sleight of Fist,
Death Prophet's
Exorcism and
Silence,
Monkey King's
Wukong's Command,
Crystal Maiden's
Freezing Field,
Muerta's
The Calling,
Medusa's
Stone Gaze,
Zeus's
Nimbus from
Aghanim's Scepter.
Dark Willow's
Bramble Maze,
Pangolier's
Swashbuckle,
Grimstroke's
Soulbind,
Ink Swell and
Stroke of Fate,
Earthshaker's
Echo Slam and
Fissure,
Puck's
Dream Coil and
Waning Rift,
Winter Wyvern's
Winter's Curse,
Magnus's
Reverse Polarity.
* Shapeshift increases Lycan's movement speed and renders him unslowable, allowing him to easily avoid and escape Ancient Apparition's abilities.
* Lycan has fast summons, both his wolves from Summon Wolves can do heavy damage to Ancient Apparition due to his immobility and low armor.
* Lycan is a hero focused entirely on single target physical damage and lacks disables or AoE damage. Due to this, he will have difficulties dealing with illusions or Naga Siren's Ensnare.
* Ancient Apparition has no escape or reliable control and is very fragile, which makes him an easy target for anyone who can get on top of him, like Phantom Assassin or
Clinkz.
* Ensnare prevents using any kind of movement abiilties, Making Naga Siren good against heroes who rely on gap-closing abilities to escape:
Phantom Assassin,
Magnus,
Slark,
Riki,
Faceless Void,
Storm Spirit.
* Heroes who are illusion based, or even heroes who frequently build Manta Style can be cleared quickly by Pangolier's high damage, or lose their damage ouput because of Lucky Shot: Chaos Knight,
Naga Siren
* Heroes with powerful rooting abilities will disable most of Pangolier's skills, a bonus point if it pierces spell immunity since it will also be able to stop Pangolier during his Rolling Thunder: Treant Protector,
Meepo,
Crystal Maiden,
Dark Willow,
Underlord,
Naga Siren
* Sunder allows Terrorblade (or an ally) to regain HP while affected by Ice Blast.
* Terrorblade often buys Manta Style which can dispel Cold Feet.
Additional:
* Sunder is not affected by Ice Blast and will still swap health with any target as usual.
* Naga Siren can very easily dispel the Reflection with
Mirror Image. And Besides
Reflection that can be used to detect real Naga Siren, Terrorblade has no other ways to deal with Naga Siren's illusions. And what's worse is that Naga Siren can much easily detect the real Terrorblade due to
Conjure Image having illusions having different colors. In addition, Terroblade is not a common
Battle Fury nor
Mjollnir wielder to counter this problem.
* Aghanim's Scepter upgraded
Ensnare will allow Naga Siren to root Terrorblade even ithrough
Black King Bar. And with
Aghanim's Scepter, Naga Siren can get access to
Reel In ability, which can allow her to pull Terrorblade toward herself and her team and away from his illusions, even through
Black King Bar.
* Naga Siren can rapidly damage Terrorrblade and weaken Terrorblade's armor with Rip Tide, which combined with Terrorblade's low health and strength gain can almost completely discourage Terrorblade from even being present in teamfights.
Rip Tide can also weaken armor of Terrorblade's illusions and damage them.
* Song of the Siren can be used to save an ally whom Terrorblade has used
Sunder under the condition Naga Siren is quick enough to do it. And since Terrorblade has no "real" burst damage potential outside from
Sunder, Naga Siren will usually have plenty of time to save an allied hero on which
Sunder was used.
Aghanim's Shard upgraded
Song of the Siren can also heal her allies around her for it's duration, which allows Naga Siren to nullify effects of
Sunder.
* However, Naga Siren's lack of burst damage can make it difficult for her to burst down Terrorblade before he can use Sunder unless Naga Siren has either
Black King Bar or
Linken's Sphere to protect herself against it or if she is played as Nuker.
Additional:
* Naga Siren can very easily dispel the Reflection with
Mirror Image. And Besides
Reflection that can be used to detect real Naga Siren, Terrorblade has no other ways to deal with Naga Siren's illusions. And what's worse is that Naga Siren can much easily detect the real Terrorblade due to
Conjure Image having illusions having different colors. In addition, Terroblade is not a common
Battle Fury nor
Mjollnir wielder to counter this problem.
* Aghanim's Scepter upgraded
Ensnare will allow Naga Siren to root Terrorblade even through
Black King Bar. And with
Aghanim's Scepter, Naga Siren can get access to
Reel In ability, which can allow her to pull Terrorblade toward herself and her team and away from his illusions, even through
Black King Bar.
* Naga Siren can rapidly damage Terrorrblade and weaken Terrorblade's armor with Rip Tide, which combined with Terrorblade's low health and strength gain can almost completely discourage Terrorblade from even being present in teamfights.
Rip Tide can also weaken armor of Terrorblade's illusions and damage them.
* Song of the Siren can be used to save an ally whom Terrorblade has used
Sunder under the condition Naga Siren is quick enough to do it. And since Terrorblade has no "real" burst damage potential outside from
Sunder, Naga Siren will usually have plenty of time to save an allied hero on which
Sunder was used.
Aghanim's Shard upgraded
Song of the Siren can also heal her allies around her for it's duration, which allows Naga Siren to nullify effects of
Sunder.
* However, Naga Siren's lack of burst damage can make it difficult for her to burst down Terrorblade before he can use Sunder unless Naga Siren has either
Black King Bar or
Linken's Sphere to protect herself against it or if she is played as Nuker.
* Waveform clear Mirror Image illusions from Naga Siren. And though
Ensnare can prevent Morphling from using
Waveform to escape, he can easily dispel it with
Manta Style, a common item on Morphling.
* Morph allows Morphling to copy Naga Siren's abilities and combine them with
Manta Style, a commong item for Morphling, to destroy Naga Siren's illusions.
Aghanim's Scepter upgraded
Morph also allows Morphling to create a strong illusion of Naga Siren that can do the same and which can also allow Morphling to close the gap on Naga Siren.
* Ice Blast stops Morphling from gaining additional health with Attribute Shift.
* Using Attribute Shift would even bring Morphling closer to the shatter threshold.
* In the lane, Ice Vortex slows Morphling's already poor movement speed to a crawl; this, coupled with the amplification of magic damage, can set up an early kill on Morphling if Ancient Apparition has a suitable lane partner.
Additional:
* Ice Blast stops Attribute Shift (Strength Gain) from recovering adional health, and using it will even bring Morphling closer to the shatter threshold.
* In lane, Ice Vortex slows Morphling's already poor movement speed to a crawl; this, coupled with the amplification of magic damage, can set up an early kill on Morphling if Ancient Apparition has a suitable lane partner.
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him: Riki,
Queen of Pain,
Phantom Assassin,
Windranger,
Bounty Hunter,
Spirit Breaker,
Night Stalker,
Storm Spirit,
Juggernaut, etc.
Additional:
* Ancient Apparition's only skill to stop Storm Spirit is Cold Feet, which is bad in general when trying to stop a Storm Spirit without any other disable.
* As a fragile support with low Strength gain and no magic resistance, Ancient Apparition is vulnerable to Storm Spirit's combos.
* Ensnare prevents using any kind of movement abiilties, Making Naga Siren good against heroes who rely on gap-closing abilities to escape:
Phantom Assassin,
Magnus,
Slark,
Riki,
Faceless Void,
Storm Spirit.
* Corrosive Skin minimizes the damage Viper takes from all of Ancient Apparition's abilities.
* Ancient Apparition's slow movement speed, squishy nature, and lack of escape abilities can easily be taken advantage of through Poison Attack and
Viper Strike.
* Naga Siren can easily disjoint, and dispel Corrosive Skin with Mirror Image.
* Since Viper is mostly a single-target hero, he will not have almost any chance against Naga Siren because she is an illusion based hero.
* Viper has no burst damage, so Naga Siren will have plenty of time to use Aghanim's Shard upgraded
Song of the Siren heal her allies before Viper can finish them off.
* Mortimer Kisses can make quick work of Naga Siren's illusions.
* Scatterblast and
Firesnap Cookie's AoE damage are also decent ways to deal with Naga's illusions.
* Snapfire is vulnerable while she is casting Mortimer Kisses making her an easy target for the effects of Cold Feet and Ice Blast.
Additional:
* Ice Blast,
Cold Feet, and
Ice Vortex are easier to land on Snapfire while she channels her
Mortimer Kisses.
* Heroes with silence and mana drain abilites, as Ancient Apparition relies entirely on his abilities: Invoker,
Silencer,
Nyx Assassin,
Skywrath Mage,
Shadow Shaman,
Lion and etc.
* Nyx Assassin's skillset is mostly single-targeted, therefore he will have difficulties against heroes with illusions and summons: Naga Siren,
Broodmother,
Lycan,
Visage,
Phantom Lancer. And to make things worse, Nyx Asassin is not a common
Battle Fury,
Maelstrom,
Mjollnir,
Gleipnir or
Radiance wielder to counter this problem.
* Heroes with long-lasting, undispellable debuffs will pinpoint the true Naga Siren: Spirit Breaker,
Bloodseeker,
Witch Doctor.
* Heroes like Slark,
Witch Doctor and others also tend to suffer in Ice Blast's heal denial.
* Heroes whose attacks can affect multiple enemies at once will clear Naga Siren's illusions. Such heroes include Sven,
Magnus,
Dragon Knight,
Luna,
Medusa,
Templar Assassin,
Gyrocopter,
Muerta.
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity: Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King,
Medusa,
Dawnbreaker.
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him: Riki,
Queen of Pain,
Phantom Assassin,
Windranger,
Bounty Hunter,
Spirit Breaker,
Night Stalker,
Storm Spirit,
Juggernaut, etc.
* Naga Siren with
Mirror Image
* Heroes that can remove the Track debuff with their skills:
* Abaddon with
Aphotic Shield and
Borrowed Time
* Huskar with
Life Break
* Juggernaut with
Blade Fury
* Legion Commander with
Press the Attack
* Lifestealer with
Rage and
Infest
* Naga Siren with
Mirror Image
* Omniknight with
Heavenly Grace
* Oracle with
Fortune's End and
False Promise
* Phantom Lancer with
Doppelganger
* Slark with
Dark Pact
* Ursa with
Enrage
* Weaver with
Time Lapse
* Tidehunter with
Kraken Shell when damage received reaches the threshold.
Additional:
* Bounty Hunter is a single target damage dealer, so he will not fare well against Naga Siren. Even though Bounty Hunter can use Track on her, Mirror Image will dispel the effect. Ensnare also reveals invisible units while they're rooted, putting Bounty Hunter at a disadvantage.
* Icarus Dive helps Phoenix escape from Cold Feet.
* However, all of Pheonix's basic abilities do cost health, which can be harmful under the effects of Ice Blast.
* Supernova can save Phoenix from Ice Blast.
Additional:
* Supernova with or without Aghanim's Scepter allows to save ally or himself through Ice Blast.
* Icarus Dive quickly escapes from Cold Feet.
* Sand King and
Phoenix have many tools to deal with multiple enemies at once, which will work well against a crowd of illusions.
* Since all of Phoenix's abilities (except for Supernova) have health costs, heroes like
Ancient Apparition or
Necrophos can turn Phoenix's abilities against it. However,
Supernova does completely protect Phoenix from
Ice Blast.
* Song of the Siren does not affect
Supernova, which allows her and her team to focus the egg while the enemy team is affected by sleep.
* Phoenix cannot use Icarus Dive for escaping when rooted by
Ensnare.
* However, Phoenix has many area-of-effect abilities that allow him to clear Naga Siren's illusions from Mirror Image.
* Heroes whose attacks can affect multiple enemies at once will clear Naga Siren's illusions. Such heroes include Sven,
Magnus,
Dragon Knight,
Luna,
Medusa,
Templar Assassin,
Gyrocopter,
Muerta.
* Heroes that withstand damage like Timbersaw,
Bristleback,
Dragon Knight and others will have their durability largely reduced when hit by an Ice Blast due to the risk of shattering.
Additional:
* Cold Feet and
Ice Vortex both hinder Dragon Knight's movement greatly during teamfights.
* Ice Blast ignores Dragon Knight's armor, disables his health regeneration, and kills him prematurely.
* Heroes with long cast animations can be continuously interrupted by Battery Assault: Centaur Warrunner,
Jakiro,
Leshrac,
Naga Siren,
Underlord.
* Ancient Apparition's
Cold Feet will freeze Clockwerk in place if he stays inside his Power Cogs. His immobility while in his cogs also makes him a very easy target to
Ice Vortex and
Ice Blast.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
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Ancient Apparition
* Squishy heroes, usually supports, like
Lion,
Ancient Apparition,
Keeper of the Light etc can die quickly to Tiny's magic burst.
Naga Siren
* Avalanche and Toss combo makes short work of
Mirror Image's illusions.
* Tiny's cleave with Tree Grab and area of effect damage with Tree Volley will easily wipe out illusions.