*
Untouchable negates Inner Beast's attack speed bonus, making her hard to kill even if stunned by Primal Roar.
* Enchantress can also take control of Beastmaster's summons.
Additional:
*
Enchant can control Beastmaster's boars with Enchant, mitigating his effectiveness during the laning stage and teamfights.
*
Untouchable prevents Clinkz from harassing Enchantress in lane by lowering his attack speed.
*
Nature's Attendants helps Enchantress to sustain through Clinkz's harassment in lane.
* Heroes with Linken's Sphere as core item:
Weaver,
Morphling,
Medusa.
* By using
Morph, Morphling can use Burning Barrage and Searing Arrows to counter Clinkz himself.
*
Waveform can allow Morphling to easily chase down Clinkz.
* Clinkz's low health pool also makes him vulnerable to Morphling's magical nukes, especially his
Ethereal Blade and
Adaptive Strike combo.
*
Aphotic Shield effectively nullifies Primal Roar's single-target initiation on allies.
* Even being initiated by Primal Roar,
Borrowed Time can make Abaddon extremely difficult to kill.
Additional:
*
Primal Roar can be instantly dispelled by Aphotic Shield.
* The debuffs from
Wild Axes and
Poison from
Call of the Wild: Boar can also be dispelled by Aphotic Shield.
* Clinkz survivability depends entirely on
Skeleton Walk. Corrosive Haze not only makes its invisibility useless, but also makes Clinkz even more vulnerable to physical damage.
Additional:
* Slardar can reveal Clinkz with
Corrosive Haze and make him easy to kill, and his
Bash of the Deep also hits hard against Clinkz's naturally low health pool.
* Slardar's
Guardian Sprint can catch up with Clinkz's Skeleton Walk.
* The stun and slow from Slardar's
Slithereen Crush can hold Clinkz in place.
*
Searing Arrows and Clinkz physical damage items are almost suicidal when used on Legion Commander, as it invites an instant Duel and Legion Commander herself is a natural
Blade Mail carrier.
* Duel locks down Clinkz for a long duration, preventing him from escaping with
Skeleton Walk.
* Possibly Clinkz's worst enemy. He has many tools to utterly destroy Clinkz.
*
Charge of Darkness can be used on Clinkz if Spirit Breaker's team spots him anywhere. This charge will track his location through Skeleton Walk's invisibility and movement speed bonuses.
* When Spirit Breaker charges onto Clinkz, he can easily use
Dust of Appearance to guarantee a reveal on him while stunned.
* All three of Spirit Breaker's spells help him and his team quickly close the gap to Clinkz even at the edge of his attack range or when running away with Skeleton Walk.
* Spirit Breaker's high strength and above average armor makes him able to endure Clinkz's onslaught, meanwhile Clinkz will be heavily threatened if Spirit Breaker procs a
Greater Bash.
Additional:
* Once caught with dust, Clinkz could be locked down for a long time by Spirit Breaker and has nowhere to escape.
* Charge of Darkness provides shared vision over its target, showing Clinkz even when he is in
Skeleton Walk.
*
Track reveals Clinkz if he tries to escape with Skeleton Walk, allowing Bounty Hunter to gain lots of gold if he kills Clinkz.
*
Jinada with physical damage items can quickly kill Clinkz due to his low health.
* Clinkz will often roam the map alone, and Treant Protector's
Nature's Guise allows him to set up kills with his allies on Clinkz from invisibility.
* Treant Protector's very high damage allowing him to trade hits or contest last hits with Clinkz, while
Living Armor can be used to sustain the harass.
*
Living Armor protects any of Treant's allies ganked by Clinkz.
* In teamfights, Treant Protector's
Overgrowth can disarm Clinkz, preventing him from turning invisible and holding him in place even if he has a
Black King Bar.
*
Leech Seed slows Clinkz, preventing him from repositioning or fleeing away from danger.
* Clinkz has no stun and likes to keep his distance from targets, making Marksmanship very deadly.
* Clinkz also has low health, making him a perfect hero to initiate onto with Gust.
* Gust can also prevent Clinkz from using
Burning Barrage.
* Zeus can reveal Clinkz with
Lightning Bolt.
* He is vulnerable to Zeus's magical nukes, due to his low health pool.
*
Hex and
Earth Spike can hold Clinkz down, giving him no chance to use
Black King Bar or Skeleton Walk.
*
Finger of Death quickly kills Clinkz due to his low health.
*
Reactive Armor is very effective against Beastmaster's summons during laning stage and entire game.
* Timbersaw can quickly clear Beastmaster's summons with his nukes.
*
Lotus Orb item for Timbersaw can releases roar from the target position, stunning and damaging Beastmaster and knocking away, damaging and slowing allies that stand on the way.
* The extra damage from
Searing Arrows is largely blocked by Dragon Knight's armor.
* Clinkz has too low health to survive a gank.Getting stunned keeps him down long enough for a reaction.
* Breathe Fire reduces his damage, as he almost exclusively deals physical damage.
* Smoke Cloud prevents the use of
Death Pact,
Searing Arrows and
Skeleton Walk, so Clinkz can neither defend himself against Riki nor fight back effectively.
* It's hard to gank Riki as Clinkz has to find him first.
*
Frostbite kills boars instantly on the laning stage leading to either experience lead or disabling Beastmaster from using Boar
*
Crystal Nova nukes and slows down the attack and movement speed of Beastmaster's summons.
*
Freezing Field grants improved self armor, nukes and slows down Beastmaster and his summons.
* Frostbite will reveal invisible heroes for its duration, making it a good tool against any such hero (
Riki,
Bounty Hunter,
Weaver, or
Clinkz for example), or as a soft counter to
Shadow Blade, if it is used first. This can be an amazing tool to ensure that
Dust of Appearance is used on the unit in question, and not wasted in not catching anything.
* Heroes who can easily harass Crystal Maiden out of lane in the early game (
Clinkz,
Viper) can prevent Crystal Maiden from being able to level effectively, and can ultimately slow down her level 6, 12, and 18 to a point where enemy carries already have items to address her ultimate.
* Lina's damage burst can quickly kill Clinkz before he saves them with
Skeleton Walk.
* Fiery Soul attack speed bonus removes
Burning Army easily in all stages of the game.
*
Scorched Earth deals damage to Clinkz during Skeleton Walk.
*
Doom shuts down Clinkz entirely, as it prevents him from casting any of his spells and contributing a large amount of damage in teamfights.
* Heroes that excel at grouping up with their team very early will be able to take advantage of a Clinkz that tries to pick off heroes that are alone:
Brewmaster,
Dazzle,
Tidehunter.
* Heroes who summon multiple units that are not spell immune.
Nature's Prophet,
Lycan,
Beastmaster
* Heroes that excel at grouping up with their team very early will be able to take advantage of a Clinkz that tries to pick off heroes that are alone:
Brewmaster,
Dazzle,
Tidehunter.
* Low-health, normally mobile carries who rely entirely on raw attack damage are vulnerable to Bane's nukes and disables:
Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
* Heroes with summoned units don't fare well against Dawnbreaker. (
Phantom Lancer ,
Beastmaster ,
Lycan).
* Heroes that excel at grouping up with their team very early will be able to take advantage of a Clinkz that tries to pick off heroes that are alone:
Brewmaster,
Dazzle,
Tidehunter.
* Heroes with AoE abilities are a bane to Beastmaster's summons:
Storm Spirit,
Magnus,
Pangolier.
* Heroes with Linken's Sphere as core item:
Weaver,
Morphling,
Medusa.
* Heroes with Linken's Sphere as core item:
Weaver,
Morphling,
Medusa.
* Single-target disablers will have difficulty locking down a Chaos Knight with Phantasm active:
Bane,
Beastmaster,
Bloodseeker,
Clockwerk,
Doom,
Shadow Shaman.
* Heroes that rely on summons will suffer against Ion Shell, which kills them very quickly:
Beastmaster,
Broodmother,
Enigma,
Nature's Prophet,
Visage,
Warlock,
Wraith King.
* Sand King is a strong ganker, allowing him to shut down squishy heroes in the early game:
Phantom Assassin,
Clinkz,
Sniper,
Enchantress.
* Heroes who rely on invisibility, such as
Bounty Hunter,
Clinkz,
Mirana,
Nyx Assassin and
Riki, as they will be revealed if caught by Chronosphere.
* Heroes who cannot fight back during Arena of Blood in the early and mid game:
Abaddon,
Anti-Mage,
Broodmother,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
* Heroes with strong dispels can remove Primal Roar's stun:
Abaddon,
Slark,
Oracle.
* Heroes with AoE abilities are a bane to Beastmaster's summons:
Storm Spirit,
Magnus,
Pangolier.
* Heroes who rely on burst physical damage are affected by Lucky Shot's disarm:
Terrorblade,
Sven,
Clinkz,
Windranger,
Alchemist,
Dragon Knight,
Legion Commander
* Heroes with other kind of disables that pierce spell immunity can hold Pangolier in place during Rolling Thunder:
Axe,
Beastmaster,
Enigma,
Magnus,
Pudge,
Batrider,
Bane,
Winter Wyvern
*
False Promise effectively nullifies Primal Roar's single-target initiation on allies.
*
Purifying Flames kills Beastmaster's Hawk instantly and Boar with two casts.
* Heroes who can take advantage of Oracle's low mobility or catch him out of position, such as
Clinkz and
Anti-Mage, can easily pick him off.
* The long silence at night prevents Clinkz from escaping with invisibility if Night Stalker can sneak up on him. He also has really low base health, so Night Stalker can usually kill him alone during one cast of Crippling Fear at night.
* Heroes with illusions and summons can manfight Night Stalker:
Terrorblade,
Beastmaster,
Broodmother.
* Spectre can instantly escape Burning Army or hunt Clinkz with
Haunt.
* Spectre can catch up to him with
Spectral Dagger, even if he uses Skeleton Walk.
*
Desolate allows Spectre to hit Clinkz through Skeleton Walk.
*
Dispersion makes Spectre tanky and also reflects some damage back to Clinkz.
Additional:
* Spectre can catch Clinkz with
Spectral Dagger, even if he uses
Skeleton Walk.
* Spectre can instantly reach a ratting Clinkz with
Haunt.
*
Desolate's damage will melt him quickly, as he's alone most of the time.
* Heroes with good escapes can usually outmaneuver and escape from Spectre:
Slark,
Clinkz,
Weaver
*
Illuminate clears Beastmaster's summons and is effective against his push.
* With
Bloodthorn, Clinkz becomes a strong counter to heroes who rely on evasion and blind such as
Windranger,
Phantom Assassin,
Troll Warlord and
Keeper of the Light.
*
Skeleton Walk is not enough to outrun Bloodseeker, and is detected by Thirst.
* Because of his low health and high damage output, Clinkz will get obliterated by
Blade Mail
Additional:
*
Thirst reveals Clinkz if he tries to escape with Skeleton Walk with low health. It also allows Bloodseeker to match or exceed Clinkz's speed.
*
Rupture negates the mobility provided by Skeleton Walk in any attempt to escape or reposition in fights.
* Bloodseeker can easily build items to counter Clinkz, including
Talisman of Evasion upgrades,
Blade Mail, and armor items.
* Heroes with disables that go through spell immunity can end Bloodseeker before he has the chance to do anything:
Batrider,
Beastmaster
* Having many summons out will cause
Echo Slam to deal extra damage.
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate:
Clinkz,
Slark,
Storm Spirit
*
Wild Axes destroys large amounts of trees specially upgraded with
Aghanim's Scepter,
* Clinkz's item build often counters Hoodwink, including
Black King Bar,
Monkey King Bar,
Heaven's Halberd, and
Scythe of Vyse.
*
Skeleton Walk can quickly escape Hoodwink abilities.
*
Wild Axes,
Primal Roar and
Drums of Slom can deal high damage to Chen and clear waves of his creeps.
* Even though Chen can take control of the Boar from
Call of the Wild Boar at any time with
Holy Persuasion, which could put Beastmaster in a disadvantage against Chen. Skilled Beastmaster can buy
Helm of the Overlord to regain control of it to counter this problem.
* Smart Beastmaster can also buy
Bloodthorn to prevent Chen from taking control of the Boar from
Call of the Wild Boar and make Chen more vulnerable to Beastmaster.
* Clinkz's
Skeleton Walk allows him to easily sneak on Chen and bypass his creeps. It also allows him to escape from them.
* Clinkz can easily kill Chen's creeps with
Death Pact and gain gold, health, damage and abilities from them when upgraded with
Death Pact Steal creep abilities talent.
* Clinkz naturally loves buying
Gleipnir, which allows him to easily root Chen and his creeps and to kill them more easily with
Burning Barrage from
Aghanim's Shard.
* Clinkz can kill Chen or any of his allies with his physical damage burst from
Strafe,
Tar Bomb and
Burning Barrage from
Aghanim's Shard before he can use Hand of God. Especially when Clinkz has
Gleipnir and
Daedalus. Clinkz can also buy
Bloodthorn to prevent Chen from even trying to use Hand of God.
* Primal Roar and the slow from Boars make kiting Tiny very easy.
* Due to Tiny's non-existent agility gain, high physical damage heroes are more effective against him (
Clinkz,
Templar Assassin,
Ursa,
Wraith King etc).
* Primal Roar and the slow from Boars make kiting Troll Warlord very easy.
* With
Bloodthorn, Clinkz becomes a strong counter to heroes who rely on evasion and blind such as
Windranger,
Phantom Assassin,
Troll Warlord and
Keeper of the Light.
* Heroes who rely on high mobility are especially vulnerable to Primal Roar:
Storm Spirit,
Ember Spirit,
Queen of Pain.
* Ember Spirit's
Flame Guard provides no protection against Clinkz's physical damage output.
* Ember Spirit's low armor and health make him easy to kill quickly if a teammate can hold him down.
* If Clinkz has farmed an item that can disable, he can sneak up to and hunt down Ember Spirit while he farms or split pushes alone.
* Inner Beast helps Beastmaster's team destroy
Supernova quickly.
* Any hero with high attack speed will be a threat to Phoenix when it initiates, as they can easily tear down a
Supernova, perhaps even while debuffed by Fire Spirits:
Juggernaut,
Clinkz,
Troll Warlord,
Beastmaster,
Lina.
* Long ranged disables, especially those that pierce spell immunity, cancel Black Hole:
Beastmaster's
Primal Roar,
Bane's
Fiend's Grip,
Faceless Void's
Chronosphere,
Magnus's
Reverse Polarity,
Axe's
Berserker's Call,
Pudge's
Meat Hook.
* Despite Clinkz's fragility, his harassment in the early game can be devastating; as he can kite Enigma and his Eidolons and claim their bounty with
Burning Barrage and
Tar Bomb.
* Clinkz often goes for a disabling item like
Bloodthorn or
Gleipnir, which allows him to cancel Enigma's
Black Hole until Enigma gets
Black King Bar.
Gleipnir can also root Enigma, preventing him from using
Blink Dagger to escape from Clinkz.
* Even with
Black King Bar, Clinkz can still easily kill Enigma as all of his abilities ingore spell immunity, and Enigma is a very easy target for
Burning Barrage, which means Clinkz can solo Enigma at any stage of the game unless Clinkz is caught in
Black Hole.
* Heroes with both illusions and summons, for Io has nothing to deal with multiple enemies at once outside from Spirits's weak area-of-effect:
Beastmaster,
Broodmother,
Chaos Knight,
Lycan,
Naga Siren,
Nature's Prophet,
Phantom Lancer,
Shadow Shaman,
Terrorblade,
Visage,
Warlock,
Wraith King.
*
Strafe,
Tar Bomb and
Burning Barrage from
Aghanim's Shard allow Clinkz to quickly kill Io due to its low armor.
* Clinkz iz a hero that very often goes for
Orchid Malevolence, and its upgrade
Bloodthorn. Alternatively, Clinkz also loves to buy
Gleipnir. And if Clinkz has both of them, he will be able to root and silence Io and prevent him from escaping with either
Tether or
Relocate.
* Illusion or summon-based heroes can be a problem to Viper due to his lack of AoE damage:
Naga Siren,
Phantom Lancer,
Beastmaster
* Heroes who do not have nor rely on passive abilities make Nethertoxin much less effective:
Clinkz,
Pugna,
Nature's Prophet,
Dark Seer,
Lycan,
Tusk
Additional:
* Clinkz does not have any passive abilities at all, making
Nethertoxin nearly useless.
* Viper's
Corrosive Skin provides no protection against Clinkz's physical damage output.
* The Hawk can easily find Monkey King while he is sitting on a tree.
* Wild Axes can knock out Monkey King from tree.
* Boars drastically reduce Monkey King's attack speed, making it harder for him to gain
Jingu Mastery stacks.
Additional:
*
Wild Axes can chop down trees, making it difficult for Monkey King to utilize Tree Dance well.
*
Call of the Wild Hawk can scout Monkey King when he is perched on top of trees.
*
Primal Roar can stun Monkey King for a lengthy duration even with spell immunity.
* Considering Rubick's abysmal armor, Rubick is a squishy target for Clinkz to gank on his own.
* None of his spells are useful except for
Skeleton Walk.
* Clinkz usually builds
Orchid Malevolence, which disables Rubick's ability to retaliate.
* Vast numbers of
Sentry Wards are needed to deal with Clinkz because of
Skeleton Walk, making it harder for Rubick to buy more expensive and more useful support items like
Glimmer Cape or
Mekansm.
* Clinkz's high damage output and insane attack speed late-game can take Kunkka out of the fight before it begins.
*
Burning Barrage and
Searing Arrows together can kill allies easily even under Ghostship's buff.
*
Skeleton Walk can allow Clinkz to make a quick escape after Kunkka's combo, or even avoid it all together.
*
Searing Arrows makes Clinkz one of the hardest heroes for Clockwerk to lane against.
* Huskar's
Berserker's Blood provides no protection against Clinkz's physical damage output.
* Huskar has no way to disrupt Clinkz's attacks and no way to kill Clinkz alone, as Clinkz can easily go invisible, teleport away, or even fight back.
* Clinkz will often build the items that counter Huskar and the items he usually builds. These include
Black King Bar or
Monkey King Bar for
Heaven's Halberd, or a disable item like
Scythe of Vyse or
Bloodthorn to prevent him from using
Inner Fire to disarm.
* Wraith King's lack of area of effect spells makes him easily overwhelmed by Beastmaster's summons.
* Clinkz relies heavily on the physical damage provided by
Burning Barrage and
Searing Arrows, which completely overrides the capabilities of Rage.
* Lifestealer's lack of disables will struggle to pin Clinkz down while in
Skeleton Walk, and can allow Clinkz to kite him.
*
Primal Roar allows Beastmaster to keep Lycan in place after he used his Shapeshift.
* Primal Roar and the slow from Boars makes kiting Ursa very easy.
* Heroes with high armor like
Dragon Knight, or with abilities to cause attacks to miss like
Phantom Assassin,
Riki and
Tinker will be hard to deal with, as Clinkz relies almost entirely on physical attacks.
* Heroes with disables that ignore spell immunity will render Phantom Assassin completely useless in teamfights throughout the game:
Axe,
Enigma,
Vengeful Spirit,
Doom,
Bane,
Beastmaster,
Pudge,
Medusa,
Warlock.
* With
Bloodthorn, Clinkz becomes a strong counter to heroes who rely on evasion and blind such as
Windranger,
Phantom Assassin,
Troll Warlord and
Keeper of the Light.
* Heroes who can stun Sven even with an activated
Black King Bar can be an issue:
Clockwerk,
Beastmaster.
Additional:
* Primal Roar takes Sven out of the fight completely, even with
Black King Bar.
* Invisible heroes all have the element of surprise. Provided they deal enough damage, Sniper should be vanquished very quickly:
Clinkz,
Riki,
Bounty Hunter.
* With
Bloodthorn, Clinkz becomes a strong counter to heroes who rely on evasion and blind such as
Windranger,
Phantom Assassin,
Troll Warlord and
Keeper of the Light.
* Heroes with invisibility: (
Riki,
Clinkz,
Nyx Assassin.
Additional:
* Nature's Prophet is often by himself. Clinkz can use invisibility to hunt him down and kill him, although a Quelling Blade may be needed to cut through his
Sprout. Orchid Malevolence may also be needed if 3-4 seconds are not enough time to kill him, as he can teleport away.
* Clinkz can match Nature's Prophet's ability to split push.
* Ancient Apparition has no escape or reliable control and is very fragile, which makes him an easy target for anyone who can get on top of him, like
Phantom Assassin or
Clinkz.
* Heroes who rely on high mobility are especially vulnerable to Primal Roar:
Storm Spirit,
Ember Spirit,
Queen of Pain.
*
Clinkz can use
Burning Army in teamfights which will cause a problem for Alchemist.
* Heroes that can pick you off:
Clinkz,
Nyx Assassin,
Puck,
Riki.
* Heroes with a high degree of mobility and invisibility are hard to catch with Meat Hook:
Ember Spirit,
Riki,
Clinkz,
Queen of Pain.
* Long lockdown is a great way to deal with Axe to prevent Berserker's Call from being used, heroes such as
Legion Commander,
Beastmaster and
Primal Beast are good examples of this.
* Heroes with summons or illusions can counter Flux, such as
Beastmaster ,
Chen, or
Shadow Demon.
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting:
Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
* Heroes who can harass Omniknight out of lane will keep him weak in the mid game:
Viper,
Venomancer,
Clinkz.
* Heroes who relies on illusions and summons (
Beastmaster,
Chaos Knight, etc.).
* Because only one clone needs to be killed in order to kill Meepo, heroes that excel at singling out enemies can also be a detriment to him, such as
Batrider,
Beastmaster,
Pudge and
Clockwerk.
* Heroes with high armor like
Dragon Knight, or with abilities to cause attacks to miss like
Phantom Assassin,
Riki and
Tinker will be hard to deal with, as Clinkz relies almost entirely on physical attacks.
* Beastmaster's Hawk can find Tinker easily while he is pushing or blinking into trees.
* Fragile carries with no reliable escaping mechanism can be bursted down in no time:
Sniper,
Drow Ranger,
Clinkz
* Attacks from Boars and the attack speed boost from Inner Beast will quickly wear down
Refraction.
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void:
Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
* Anti-Mage's
Counterspell provides no protection against Clinkz's physical damage output.
* Clinkz can easily rush an
Orchid Malevolence to prevent
Blinking, although Anti-Mage can easily dispel it via
Manta Style.
* Clinkz does heavy damage to towers, and can take map control away from Anti-Mage to limit the space he has to farm early game. If Clinkz is ahead he is capable of ending the game before Anti-Mage becomes a threat. He can also match Anti-Mage's ability to split push.
* Heroes who rely on physical damage output to be effective will fare badly against Muerta's
Pierce the Veil:
Phantom Assassin,
Terrorblade,
Drow Ranger,
Lifestealer,
Anti-Mage,
Alchemist,
Lycan,
Clinkz,
Sniper.
* Any long duration disables that can pierce through both, Pierce The Veil and
Black King Bar are devastating against Muerta:
Enigma's
Black Hole,
Dawnbreaker's
Solar Guardian,
Axe's
Berserker's Call,
Naga Siren's
Aghanim's Scepter upgraded
Ensnare and
Reel In from
Aghanim's Scepter,
Jakiro's
Aghanim's Scepter upgraded
Macropyre,
Bane's
Fiend's Grip,
Pudge's
Dismember,
Batrider's
Flaming Lasso,
Beastmaster's
Primal Roar,
Grimstroke's
Soulbind,
Medusa's
Stone Gaze,
Magnus's
Reverse Polarity.
* Heroes with AoE abilities are a bane to Beastmaster's summons:
Storm Spirit,
Magnus,
Pangolier.
* Heroes who rely on high mobility are especially vulnerable to Primal Roar:
Storm Spirit,
Ember Spirit,
Queen of Pain.
* Even though
Linken's Sphere will block your silence, you can cast Arcane Bolt to break it or wait until someone on your team breaks it. In addition,
Linken's Sphere builders are usually squishy targets vulnerable to silences:
Weaver,
Queen of Pain,
Morphling,
Clinkz, etc. Don't forget that Ancient Seal also increases the magical damage these enemies take, along with silencing them.
* Skywrath Mage also has a terrible time fighting against anything that isn't a hero. His skills are mostly target-based and he has terrible strength and agility, he can easily be kited or harassed by illusion-based heroes like
Chaos Knight and
Phantom Lancer, or by Heroes that summon other units like
Lone Druid,
Lycan and
Beastmaster.
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You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
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Beastmaster
*
Cold Embrace mitigates Primal Roar's single-target initiation on allies.
Winter's Curse can turn Beastmaster's summons and Inner Beast against his teammate.
Inner Beast are very useful to attack his cursed teammate.
Primal Roar's single-target initiation on allies.
*
Additional:
* Beastmaster's summons and
* Cold Embrace effectively mitigates
Clinkz
*
Cold Embrace can heal herself or an ally, as well as protecting them from Clinkz's physical attacks and wasting his mana if Searing Arrows is on autocast.
Winter's Curse allows Winter Wyvern to turn Clinkz's high damage and high attack speed against his allies, or take advantage of Clinkz's fragility if he can't use Skeleton Walk.
*