* Cold Embrace mitigates Primal Roar's single-target initiation on allies.
* Winter's Curse can turn Beastmaster's summons and Inner Beast against his teammate.
Additional:
* Beastmaster's summons and Inner Beast are very useful to attack his cursed teammate.
* Cold Embrace effectively mitigates Primal Roar's single-target initiation on allies.
* Primal Roar can be instantly dispelled by Aphotic Shield.
* The debuffs from Wild Axes and
Poison from
Call of the Wild: Boar can also be dispelled by Aphotic Shield.
Additional:
* Aphotic Shield effectively nullifies Primal Roar's single-target initiation on allies.
* Even being initiated by Primal Roar, Borrowed Time can make Abaddon extremely difficult to kill.
* Having many summons out will cause Echo Slam to deal extra damage.
* Illuminate clears Beastmaster's summons and is effective against his push.
* Frostbite kills boars instantly on the laning stage leading to either experience lead or disabling Beastmaster from using Boar
* Crystal Nova nukes and slows down the attack and movement speed of Beastmaster's summons.
* Freezing Field grants improved self armor, nukes and slows down Beastmaster and his summons.
* Reactive Armor is very effective against Beastmaster's summons during laning stage and entire game.
* Timbersaw can quickly clear Beastmaster's summons with his nukes.
* Lotus Orb item for Timbersaw can releases roar from the target position, stunning and damaging Beastmaster and knocking away, damaging and slowing allies that stand on the way.
* Untouchable negates Inner Beast's attack speed bonus, making her hard to kill even if stunned by Primal Roar.
* Enchantress can also take control of Beastmaster's summons.
Additional:
* Enchant can control Beastmaster's boars with Enchant, mitigating his effectiveness during the laning stage and teamfights.
* Heroes with summoned units don't fare well against Dawnbreaker. (Phantom Lancer ,
Beastmaster ,
Lycan).
* Heroes with Linken's Sphere as core item: Weaver,
Morphling,
Medusa.
* Heroes with Linken's Sphere as core item: Weaver,
Morphling,
Medusa.
* Heroes that rely on summons will suffer against Ion Shell, which kills them very quickly: Beastmaster,
Broodmother,
Enigma,
Nature's Prophet,
Visage,
Warlock,
Wraith King.
* Heroes who summon multiple units that are not spell immune. Nature's Prophet,
Lycan,
Beastmaster
* Heroes with strong dispels can remove Primal Roar's stun: Abaddon,
Slark,
Oracle.
* Heroes with Linken's Sphere as core item: Weaver,
Morphling,
Medusa.
* Heroes with AoE abilities are a bane to Beastmaster's summons: Storm Spirit,
Magnus,
Pangolier.
* Single-target disablers will have difficulty locking down a Chaos Knight with Phantasm active: Bane,
Beastmaster,
Bloodseeker,
Clockwerk,
Doom,
Shadow Shaman.
* Long lockdown is a great way to deal with Axe to prevent Berserker's Call from being used, heroes such as Legion Commander,
Beastmaster and
Primal Beast are good examples of this.
* Long lockdown is a great way to deal with Axe to prevent Berserker's Call from being used, heroes such as Legion Commander,
Beastmaster and
Primal Beast are good examples of this.
* Wild Axes,
Primal Roar and
Drums of Slom can deal high damage to Chen and clear waves of his creeps.
* Even though Chen can take control of the Boar from Call of the Wild Boar at any time with
Holy Persuasion, which could put Beastmaster in a disadvantage against Chen. Skilled Beastmaster can buy
Helm of the Overlord to regain control of it to counter this problem.
* Smart Beastmaster can also buy Bloodthorn to prevent Chen from taking control of the Boar from
Call of the Wild Boar and make Chen more vulnerable to Beastmaster.
* Wild Axes destroys large amounts of trees specially upgraded with
Aghanim's Scepter,
* Primal Roar and the slow from Boars make kiting Tiny very easy.
* The Hawk can easily find Monkey King while he is sitting on a tree.
* Wild Axes can knock out Monkey King from tree.
* Boars drastically reduce Monkey King's attack speed, making it harder for him to gain Jingu Mastery stacks.
Additional:
* Wild Axes can chop down trees, making it difficult for Monkey King to utilize Tree Dance well.
* Call of the Wild Hawk can scout Monkey King when he is perched on top of trees.
* Primal Roar can stun Monkey King for a lengthy duration even with spell immunity.
* Primal Roar takes Sven out of the fight completely, even with Black King Bar.
* Primal Roar and the slow from Boars make kiting Troll Warlord very easy.
* Primal Roar allows Beastmaster to keep Lycan in place after he used his Shapeshift.
* Inner Beast helps Beastmaster's team destroy Supernova quickly.
* Primal Roar and the slow from Boars makes kiting Ursa very easy.
* Attacks from Boars and the attack speed boost from Inner Beast will quickly wear down Refraction.
* Beastmaster's Hawk can find Tinker easily while he is pushing or blinking into trees.
* Wraith King's lack of area of effect spells makes him easily overwhelmed by Beastmaster's summons.
* Heroes with disables that ignore spell immunity will render Phantom Assassin completely useless in teamfights throughout the game: Axe,
Enigma,
Vengeful Spirit,
Doom,
Bane,
Beastmaster,
Pudge,
Medusa,
Warlock.
* Illusion or summon-based heroes can be a problem to Viper due to his lack of AoE damage: Naga Siren,
Phantom Lancer,
Beastmaster
* Any long duration disables that can pierce through both, Pierce The Veil and Black King Bar are devastating against Muerta:
Enigma's
Black Hole,
Dawnbreaker's
Solar Guardian,
Axe's
Berserker's Call,
Naga Siren's
Aghanim's Scepter upgraded
Ensnare and
Reel In from
Aghanim's Scepter,
Jakiro's
Aghanim's Scepter upgraded
Macropyre,
Bane's
Fiend's Grip,
Pudge's
Dismember,
Batrider's
Flaming Lasso,
Beastmaster's
Primal Roar,
Grimstroke's
Soulbind,
Medusa's
Stone Gaze,
Magnus's
Reverse Polarity.
* Heroes who rely on high mobility are especially vulnerable to Primal Roar: Storm Spirit,
Ember Spirit,
Queen of Pain.
* Skywrath Mage also has a terrible time fighting against anything that isn't a hero. His skills are mostly target-based and he has terrible strength and agility, he can easily be kited or harassed by illusion-based heroes like Chaos Knight and
Phantom Lancer, or by Heroes that summon other units like
Lone Druid,
Lycan and
Beastmaster.
* Heroes who have high health are a problem for Sniper because he likes to attack the closest target and sit at the back, much like a Terrorblade so when that hero doesn't die; he's forced to show his position for a very long time:
Centaur Warrunner,
Legion Commander,
Primal Beast.
* Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder: Bane,
Batrider,
Earthshaker,
Elder Titan,
Faceless Void,
Invoker,
Legion Commander,
Mars,
Primal Beast,
Riki,
Shadow Shaman,
Silencer,
Vengeful Spirit,
Void Spirit.
* Heroes with summons or illusions can counter Flux, such as Beastmaster ,
Chen, or
Shadow Demon.
* Heroes who rely on high mobility are especially vulnerable to Primal Roar: Storm Spirit,
Ember Spirit,
Queen of Pain.
* Durable heroes: Axe,
Dawnbreaker,
Bristleback,
Mars,
Omniknight,
Tidehunter,
Wraith King,
Primal Beast,
Underlord.
* Heroes with disables that go through spell immunity can end Bloodseeker before he has the chance to do anything: Batrider,
Beastmaster
* Heroes who have low or high armor but very high health will be difficult for drow to burst down quickly: Primal Beast,
Axe,
Centaur Warrunner.
* Heroes with illusions and summons can manfight Night Stalker: Terrorblade,
Beastmaster,
Broodmother.
* Long ranged disables, especially those that pierce spell immunity, cancel Black Hole: Beastmaster's
Primal Roar,
Bane's
Fiend's Grip,
Faceless Void's
Chronosphere,
Magnus's
Reverse Polarity,
Axe's
Berserker's Call,
Pudge's
Meat Hook.
* Heroes with both illusions and summons, for Io has nothing to deal with multiple enemies at once outside from Spirits's weak area-of-effect: Beastmaster,
Broodmother,
Chaos Knight,
Lycan,
Naga Siren,
Nature's Prophet,
Phantom Lancer,
Shadow Shaman,
Terrorblade,
Visage,
Warlock,
Wraith King.
* Heroes who relies on illusions and summons (Beastmaster,
Chaos Knight, etc.).
* Because only one clone needs to be killed in order to kill Meepo, heroes that excel at singling out enemies can also be a detriment to him, such as Batrider,
Beastmaster,
Pudge and
Clockwerk.
* Heroes with AoE abilities are a bane to Beastmaster's summons: Storm Spirit,
Magnus,
Pangolier.
* Heroes with other kind of disables that pierce spell immunity can hold Pangolier in place during Rolling Thunder: Axe,
Beastmaster,
Enigma,
Magnus,
Pudge,
Batrider,
Bane,
Winter Wyvern
* Heroes with AoE abilities are a bane to Beastmaster's summons: Storm Spirit,
Magnus,
Pangolier.
* Heroes who rely on high mobility are especially vulnerable to Primal Roar: Storm Spirit,
Ember Spirit,
Queen of Pain.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
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Beastmaster
*
False Promise effectively nullifies Primal Roar's single-target initiation on allies.
Purifying Flames kills Beastmaster's Hawk instantly and Boar with two casts.
*
Primal Beast
* Oracle can negate and shut down Primal Beast simply with Fate's Edict, especially in the early game, as a majority of his damage-dealing spells are magic.
Onslaught charge with a well-timed Fortune's End.
* Oracle can interrupt Primal Beast's
* Primal Beast's lethal burst damage combos can be further stalled with False Promise; combined with Fate's Edict and regen from Purifying Flames, Oracle can even completely negate Primal Beast's offense.