* Heroes with disables that go through spell immunity can end Bloodseeker before he has the chance to do anything:
Batrider,
Beastmaster
* Beastmaster's Hawk can find Tinker easily while he is pushing or blinking into trees.
*
Shallow Grave prevents Bloodseeker from replenishing his health by finishing off enemies.
*
Shadow Wave provides good sustain against Tinker's spammable abilities.
*
Shallow Grave can stop Tinker from bursting down a target.
*
Bloodseeker's
Thirst,
Rupture, and huge AoE silence
Blood Rite can fare well against Dazzle.
* Heroes with disables that go through spell immunity can end Bloodseeker before he has the chance to do anything:
Batrider,
Beastmaster
* Heroes that can gain vision over trees to catch Tinker:
Invoker,
Shadow Demon,
Batrider.
* Clockwerk can easily catch a split pushing Tinker with his
Hookshot and prevent him from escaping with
Power Cogs and
Battery Assault. Clockwerk can also find a Tinker hiding in trees with his
Rocket Flare.
* Clockwerk usually buys a
Blade Mail, which does lots of damage to Tinker if he gets hit by his abilities (especially March of the Machines).
Additional:
* Rocket Flare can find Tinker if he blinks into the treeline, and Hookshot will prevent him from teleporting out.
* Battery Assault makes Tinker unable to
Rearm by stunning him repeatedly.
*
Mana Shield makes it very difficult for Bloodseeker to gain his Thirst bonuses.
* Rupture rarely kills Medusa through
Mana Shield.
*
Nether Ward discourages Tinker from using abilities and items due to its high damage against heavy mana usage.
* Even though Luna has a hard time laning against Tinker because of
Heat-Seeking Missile and
Laser, she can win against him in late game once she buys
Black King Bar, as none of Tinker's spells can bypass spell immunity.
*
Lucent Beam and 0.25
Eclipse Lucent Mini-stun talent for
Eclipse can be used to cancel
Rearm and prevent Tinker's escape attempts with
Boots of Travel. Luna can also use
Lucent Beam and
Eclipse if she is blinded with
Laser.
* An ill-timed and ill-positioned
Blink Dagger will make Tinker a very easy target for Luna's
Eclipse that can quickly tear him to shreds. This can get even better if Luna buys
Aghanim's Scepter and combines it with 0.25
Eclipse Lucent Mini-stun talent for
Eclipse.
* However, Luna needs to approach Tinker carefully, as Tinker is a natural
Scythe of Vyse wielder, and if he gets a jump on Luna first, he will be able to use it to disable and burst down Luna before she can use
Black King Bar,
Lucent Beam or
Eclipse.
Additional:
* Even though Luna has a hard time laning against Tinker because of
Heat-Seeking Missile and
Laser, she can win against him in late game once she buys
Black King Bar, as none of Tinker's spells can bypass spell immunity.
*
Lucent Beam and 0.25
Eclipse Lucent Mini-stun talent for
Eclipse can be used to cancel
Rearm and prevent Tinker's escape attempts with
Boots of Travel. Luna can also use
Lucent Beam and
Eclipse if she is blinded with
Laser.
* An ill-timed and ill-positioned
Blink Dagger will make Tinker a very easy target for Luna's
Eclipse that can quickly tear him to shreds. This can get even better if Luna buys
Aghanim's Scepter and combines it with 0.25
Eclipse Lucent Mini-stun talent for
Eclipse.
* However, Luna needs to approach Tinker carefully, as Tinker is a natural
Scythe of Vyse wielder, and if he gets a jump on Luna first, he will be able to use it to disable and burst down Luna before she can use
Black King Bar,
Lucent Beam or
Eclipse.
* Meat Hook can be used to pull Tinker to Pudge while he is hiding in the trees, and a follow up with Dismember and Rot can lead to a valuable kill, as Tinker doesn't buy many survivability items.
* Flesh Heap makes it hard for Tinker to deal serious damage.
Additional:
* Pudge can
Meat Hook a Tinker hiding in the trees and follow it up with
Dismember and
Rot for an easy solo kill, as Tinker doesn't tend to buy survivability items.
* Many stacks of
Flesh Heap combined with items that give Pudge high strength and health will make it hard for Tinker to deal serious damage to Pudge.
*
Waveform ignores Rupture's damage, letting Morphling escape unharmed.
*
Attribute Shift (Strength Gain) makes it very hard for Bloodseeker to kill Morphling or gain his Thirst bonuses, since Morphling can use it to sustain damage while trading attacks when Ruptured.
* Morphling usually builds
Linken's Sphere, which blocks Rupture.
Additional:
* Morphling can escape from
Rupture using Waveform.
* Morphling is a typical
Manta Style carrier, which can be used to dispel the silence from
Blood Rite.
*
Borrowed Time makes Abaddon nearly impossible to gank.
*
Aphotic Shield and
Mist Coil prevents Bloodseeker from gaining his Thirst bonuses.
Additional:
* If
Rupture is used on Abaddon, Abaddon can use Borrowed Time and easily heal for the duration of Borrowed Time by simply moving.
* As Tinker relies heavily on his spells to be effective,
Last Word and
Global Silence will render him largely useless.
*
Arcane Curse effectively prevents Tinker from casting spells during its duration, as he will otherwise suffer heavy damage.
*
Glaives of Wisdom deal pure damage, which make quick work of fragile heroes like Tinker.
* Silencer's intelligence steal permanently weakens Tinker since he's a hero who requires lots of mana to be effective.
Additional:
* Silencer can stop
Rearm, preventing Tinker from spamming his abilities/items or escaping.
* Tinker heavily relies on his mana pool and has mana issues throughout the entire game and Silencer's intelligence steal does not help with that.
* Bramble Maze greatly hinders Bloodseeker's ability to run around in teamfights and pick off dying allies.
* Shadow Realm prevents Bloodseeker from attacking dark Willow, allowing her to safely teleport away.
* Tinker is heavily reliant on casting his spells and
Doom can disable all of his abilities and items. An
Aghanim's Scepter only makes it harder for Tinker to survive.
Additional:
* Tinker is heavily dependent on his abilities and
Doom prevents him from using any of them.
* This becomes even worse if Doom chooses the level 25 talent {ValueColor:1|Doom applies Mute|25tal} {Symbol:Talent}, which will prevent Tinker from using items such as
Blink Dagger.
* Skywrath Mage stands perfectly on the center line against Tinker, thanks to his nuke and silence. Also, thanks to his abilities, he can quickly kill a victim, and Tinker is one of the most subtle heroes in the game
Additional:
* Skywrath Mage stands perfectly on the center line against Tinker, thanks to his nuke and silence. Also, thanks to his abilities, he can quickly kill a victim, and Tinker is one of the most subtle heroes in the game
*
Rage will dispel Laser's blind and turns him spell immune for the duration so Tinker cannot damage him.
*
Feast will quickly bring down Tinker due to being so fragile.
Additional:
* Lifestealer's Rage makes him immune to all of Tinker's damage and debuffs.
* Lifestealer can infest a mobile ally (teams usually pick one against Tinker), which may ensure that Tinker will die if he is caught.
* Voodoo Restoration heals to counter Bloodseeker's
Thirst.
*
Rupture is generally useless against Witch Doctor while he is staying on Death Ward.
* Although Witch Doctor needs to be careful as
Blood Rite can interrupt Death Ward.
*
Fire Remnant allows Ember Spirit to escape while Ruptured.
Additional:
* Fire Remnant allows Ember Spirit to escape Bloodseeker while
Ruptured.
*
Berserker's Rage will repeatedly trap Bloodseeker in a one-on-one fight.
*
Whirling Axes (Melee) blinds Bloodseeker, causing him to miss 60% of the time, and therefore reduces his ability to gain the upper hand in teamfights.
* Snowball negates
Rupture and protects Tusk allies when Ruptured.
*
Guardian Angel's near invulnerability denies Bloodseeker the bonuses from Thirst, preventing him from gaining the upper hand in teamfights.
*
Purification's pure damage makes it hard for Bloodseeker to pursue enemies, and prevents him from replenishing his health by finishing off enemies.
* Heroes that can gain vision over trees to catch Tinker:
Invoker,
Shadow Demon,
Batrider.
* Any Hero with high mobility will be neutralized by dream coil:
Queen of Pain,
Storm Spirit,
Ember Spirit,
Lycan,
Bloodseeker,
Anti-Mage,
Timbersaw.
* Low health spellcasters:
Lina,
Witch Doctor,
Tinker,
Keeper of the Light, all rely heavily on their spells and are fragile heroes. They all also have avoidable spells, allowing Puck to get to them and quickly burst them down.
* Heroes who are strong against mobile heroes:
Disruptor,
Bloodseeker,
Kunkka,
Keeper of the Light.
* Heroes with high armor and durability can be exceptionally hard for Bloodseeker to bring down:
Dragon Knight,
Axe
* Heroes with high armor and durability can be exceptionally hard for Bloodseeker to bring down:
Dragon Knight,
Axe
Additional:
* Bloodseeker's physical damage is unlikely to kill Dragon Knight, and therefore rarely get a chance to recover the large amount of HP from
Bloodrage.
* Similarly, heroes with low cooldown teleports can be afraid to split push against X Marks the Spot, such as
Tinker and
Nature's Prophet.
* In general, highly mobile heroes like
Earth Spirit or
Storm Spirit are at a disadvantage against X Marks the Spot.
* Similarly, heroes with low cooldown teleports can be afraid to split push against X Marks the Spot, such as
Tinker and
Nature's Prophet.
Additional:
*
X Marks the Spot can be used to prevent Tinker from escape with
Blink Dagger or
Keen Conveyance, discourage him from snapping farm and snapping gank. However, in later game, it'll be much more difficult because Tinker can buy
Black King Bar or
Linken's Sphere to prevent Kunkka from placing X on him, or
Eul's Scepter of Divinity to prevent the recall.
* Heroes with illusion and clone abilities may confuse Bloodseeker, causing him to waste time in fights:
Phantom Lancer,
Chaos Knight,
Arc Warden
* Heroes with global spells that can reach
Tinker anywhere on the map:
Spectre
Additional:
* His global teleportation with
Boots of Travel and
Rearm is easily countered with
Haunt, and Spectre can reach him anywhere on the map.
* He is squishy, and if alone
Desolate will kill him very fast.
*
Dispersion can reflect and reduce his burst damage.
*
Reincarnation makes Wraith King nearly impossible to gank with Rupture.
*
Vampiric Spirit restores Wraith King's health, reducing the effect of Thirst.
Additional:
*
Rupture is meaningless while Reincarnation is off cooldown.
* Vampiric Spirit and Mortal Strike prevent Bloodseeker from achieving
Thirst bonuses.
* Heroes who rely on basic attacks will suffer from Laser:
Phantom Assassin,
Wraith King,
Huskar.
* Tinker relies on his high mobility from
Keen Conveyance and
Blink Dagger to survive. Those items don't help him if Spirit Breaker manages to cast Charge of Darkness on him.
* Spirit Breaker can easily cancel
Rearm and
Keen Conveyance.
* Heroes with gap-closing abilities who attempt to use them for escaping Bloodseeker will suffer serious damage from Rupture:
Phantom Assassin,
Anti-Mage,
Faceless Void,
Riki,
Slark,
Spirit Breaker.
* Nyx Assassin's whole skillset is good against Tinker:
*
Impale prevents Tinker from blinding Nyx Assassin or fighting back, while giving Nyx' allies time to catch up to Tinker's position.
*
Mind Flare generally deals more damage to intelligence based heroes like Tinker.
*
Spiked Carapace can stun Tinker at a moment of Nyx Assassin's choosing if March of the Machines has been cast. It is also quite easy to time Spiked Carapace against Heat Seeking Missiles.
*
Vendetta allows Nyx to approach Tinker in the trees or wait for him in common hiding spots and deal heavy damage to his low armor.
Additional:
*
Heat-Seeking Missile allow easy Spiked Carapace stuns.
* As a fragile hero that relies on mana and intelligence items, Tinker is vulnerable to Mana Burn.
* Nyx Assassin's stuns can interrupt
Rearm and leave Tinker helpless.
* Heroes with invisibility will be detected by Thirst when they have low enough health:
Bounty Hunter,
Templar Assassin,
Riki,
Clinkz,
Weaver,
Treant Protector,
Nyx Assassin.
Additional:
* While Burrowing, Nyx is an easy target for a
Blood Rite, and his only way to counter it is a well-timed
Spiked Carapace.
*
Thirst is always a threat to Nyx Assassin, hindering his attempt of escape using
Vendetta and rendering him unable to surprise Bloodseeker's allies.
*
Rupture also prevents Nyx Assassin from escaping with
Vendetta, as it forces him to stay still.
*
Press the Attack can dispel Laser's blind while providing great attack speed and health regeneration.
* Once caught in a
Duel, Tinker, who completely relies on his spells to be effective, has little chances of survival with his low health pool and armor.
* Heroes with abilities that blind or cause Legion Commander to miss will prevent her from winning Duels:
Arc Warden,
Keeper of the Light,
Riki,
Tinker
* Arena Of Blood prevents Bloodseeker from attacking a
Ruptured target.
* Bulwark helps Mars survive
Rupture ganks simply by turning towards Bloodseeker without moving.
* Spear of Mars and God's Rebuke can push Bloodseeker from Ruptured targets.
* Heroes with high magical or pure damage will bypass Bulwark:
Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
* Night Stalker can easily find Tinker in the trees during
Dark Ascension.
*
Void's mini-stun will stop Rearm and
Keen Conveyance
*
Crippling Fear's silence will prevent Tinker from fighting back, as Tinker relies on his spells.
Additional:
* Night Stalker is one of the best heroes to find (and silence) Tinker in the trees during Dark Ascension.
*
Bloodseeker's
Rupture turns Night Stalker mobility against him and
Thirst grants movement speed bonus and vision prevents Night Stalker from initiating and re-initiating.
* Tinker is an easy target for Earth Spirit to initiate on. He likes to split push lanes once he acquires
Boots of Travel and Earth Spirit can jump him with his Rolling Boulder and disable him to buy enough time for his teammates to come and assist Earth Spirit.
* The huge range of Stone Remnant and Rolling Boulder enables Earth Spirit to stop Tinker from teleporting to his fountain since Tinker tends to buy
Blink Dagger most of the time to escape.
* Heroes with fast movement abilities will suffer huge damage when afflicted by Rupture:
Spirit Breaker,
Earth Spirit,
Dark Seer.
* Due to Tinker's low health pool, Zeus can easily burst Tinker down, while also cancelling
Rearm.
* Once Zeus gets
Aghanim's Scepter, he will gain
Nimbus, which allows him to scout out Tinker on the map, especially when he is pushing lanes while hiding in the trees.
Additional:
* Zeus can easily reveal Tinker's location in the trees with
Thundergod's wrath.
* When Zeus has an
Aghanim's Scepter, he can use his
Nimbus, together with
Lightning Bolt to interrupt Tinker's
Keen Conveyance channelling and cancel Tinker's
Blink Dagger.
* As a spellcaster, silences will nullify him entirely. Some notable examples are
Death Prophet,
Drow Ranger,
Bloodseeker,
Disruptor and many others.
*
Doom, as usual, fits this description nicely.
* Heroes with illusion and clone abilities may confuse Bloodseeker, causing him to waste time in fights:
Phantom Lancer,
Chaos Knight,
Arc Warden
* Illusion heroes, such as
Naga Siren,
Phantom Lancer,
Chaos Knight,
Terrorblade will become strong against Tinker in the late game. Without
Aghanim's Scepter Tinker is forced to defensively disarm heroes with Laser, leaving illusions free to deal physical damage which Tinker's low armor makes highly effective. In addition,
Mjollnir or
Battle Fury, two common pickups against illusion heroes, don't work well on Tinker at all.
* With
Aghanim's Scepter, Tinker's Laser completely stops Chaos Knight's damage, forcing him to buy either a Black King Bar for his own survivability while leaving his illusions still vulnerable, or a Monkey King Bar leaving him still vulnerable to Tinker's nukes, though improving his damage.
* Tinker rarely finds himself in the middle of a fight, which is where Chaos Knight typically thrives, and even in the rare cases of being so, at level 3 Tinker's constant rearm and blink away can kite and dodge Chaos Knight's spells reliably, so Chaos Knight has very little catch against Tinker's mobility. This gives Tinker impunity to create more chaos in a teamfight than Chaos Knight can control, laying down the field with March of the Machines and constantly being hit by rockets and lasers.
* Sniper's lack of mobility and escape mechanisms makes him one of the easier heroes for Bloodseeker to gank.
* Tinker is one of the few characters in Dota 2 who is able to defeat a Sniper on the center line – Tinker. On the center line, he gains an advantage over his opponent, and later acquires additional control. It is these abilities that the enemy should have in the game against the Sniper.
Additional:
* Tinker is one of the few heroes who is able to defeat a Sniper on the center line thanks to his long-ranged abilities.
*
Laser allow Tinker to deal damage to Sniper and blind him, causing him to miss attacks more often.
*
Heat-Seeking Missile can deal heavy damage to Sniper on lane.
*
Defense Matrix allow Tinker to save himself or allies from
Assassinate.
*
Warp Flare from
Aghanim's Shard allows Tinker to teleport Sniper away from himself, while also reducing both his attack range and cast range. If Sniper is teleported near Tinker's allies with
Warp Flare, he will be bursted down in no time.
*
Rupture deals extra damage to Magnus during Skewer or
Force Staff, preventing him from escaping or counter-initiating, forcing him to invest on a
Linken's Sphere.
* Tinker can break Magnus's Blink Dagger using
March of the Machines and
Heat-Seeking Missile, therefore delaying any initiation or making Magnus use Skewer or
Force Staff to initiate. His {Ability ID:Defense Matrix|Tinker} will decrease the duration of Reverse Polarity and can also be cast on all of his teammates with {Ability ID:Rearm|Tinker}. Tinker usually gets his own Blink Dagger as well, which makes him harder to lock down unless Magnus commits Reverse Polarity only for Tinker.
* Heroes with gap-closing abilities who attempt to use them for escaping Bloodseeker will suffer serious damage from Rupture:
Phantom Assassin,
Anti-Mage,
Faceless Void,
Riki,
Slark,
Spirit Breaker.
* Tinker can use Laser to save an ally or himself from Phantom Assassin's initiate
Phantom Strike due to the blind, forcing her to use a Black King Bar to effectively initiate, Tinker can also use Warp Flare one he buys
Aghanim's Shard to reverse Phantom Strike's blinking with
Phantom Strike.
* Tinker almost never uses his physical attack, relying on his spell-spamming to deal damage which ignores
Blur's Evasion
* Defense Matrix prevents
Coup de Grace from triggering.
* Thirst detects Riki whenever his health is low.
* Rupture does large damage when Riki uses
Blink Strike.
* Any hero with a low HP pool is easy for Tinker to nuke down:
Crystal Maiden,
Enchantress,
Gyrocopter,
Lion,
Riki,
Techies,
Terrorblade,
Necrophos,
Invoker.
*
Skeleton Walk is not enough to outrun Bloodseeker, and is detected by Thirst.
* Because of his low health and high damage output, Clinkz will get obliterated by
Blade Mail
Additional:
*
Thirst reveals Clinkz if he tries to escape with Skeleton Walk with low health. It also allows Bloodseeker to match or exceed Clinkz's speed.
*
Rupture negates the mobility provided by Skeleton Walk in any attempt to escape or reposition in fights.
* Bloodseeker can easily build items to counter Clinkz, including
Talisman of Evasion upgrades,
Blade Mail, and armor items.
* Heroes with high armor like
Dragon Knight, or with abilities to cause attacks to miss like
Phantom Assassin,
Riki and
Tinker will be hard to deal with, as Clinkz relies almost entirely on physical attacks.
* Huskar is often at low health, providing large Thirst bonuses.
*
Life Break triggers Rupture's damage.
Additional:
* Huskar is often at low health, providing large
Thirst bonuses to Bloodseeker.
* Life Break can trigger
Rupture's damage.
* A self applied
Bloodrage together with Blademail means it's almost suicidal for Huskar to jump on Bloodseeker with Life Break
* Heroes who rely on basic attacks will suffer from Laser:
Phantom Assassin,
Wraith King,
Huskar.
*
Thirst allows Bloodseeker to see where Io relocated to, should either Io or the tethered hero have low health.
*
Rupture forces Io to stay in place, preventing it from using the Tether bonus movement speed to escape.
* Heroes with either magical, physical or pure damage burst:
Bane,
Ember Spirit,
Leshrac,
Lina,
Luna,
Nyx Assassin,
Phantom Assassin,
Skywrath Mage,
Tinker,
Ursa,
Void Spirit.
*
Windrun triggers the damage from Rupture.
Additional:
*
Rupture turns Windranger's mobility against her.
*
Blood Rite's silence makes Windranger totally useless, since she's extremely reliant on abilities.
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her:
Zeus,
Tinker,
Leshrac,
Viper,
Skywrath Mage,
Lion,
Lina,
Venomancer.
* Timbersaw's ability to destroy trees can be a serious problem for some heroes that use them, as either a way of enhancing their spells like
Treant Protector, or heroes that tend to hide inside of them like
Tinker and
Monkey King.
* Rupture and Blood Rite locks down Timbersaw, preventing him from escaping with
Timber Chain. However, Timbersaw may reflect a good deal of damage with
Blade Mail.
* All Tinker's damage is magic/pure and completely ignores Timbersaw's
Reactive Armor.
* Timbersaw very rarely builds
Black King Bar, making him very vulnerable if Tinker builds
Scythe of Vyse.
* Heroes that can maintain vision on Monkey King can see when he uses Tree Dance:
Bloodseeker,
Treant Protector with Eyes In The Forest,
Sniper,
Weaver
* Heroes with wide AoE abilities will reveal Monkey King through Mischief:
Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
* Bloodseeker is not affected by slows when he is affected by
Thirst.
* If he sees Chain Frost is targeting him, he can easily isolate himself with the movement speed buff from
Thirst so that it stops bouncing around.
* Lich heavily relies on his abilities to contribute to team fights, making
Blood Rite effective against him.
* All of Tinker's damage is magic/pure and completely ignores Enchantress's
Untouchable. And Tinker's nukes can quickly decimate her small HP pool, sometimes even preventing Enchantress from even responding.
* As Enchantress relies solely on her primary attacks to deal damage, and rarely builds something to dispel it, Laser's Blind is particularly effective.
* However, Enchantress will probably build a Linken's Sphere against Tinker's Laser, so getting an additional disable is highly recommended.
* All of Tinker's damage is magical and pure, which makes Cold Embrace a good setup for his nukes.
* Winter's Curse is very hard to cast on Tinker because he usually stays in the back-lines in team-fights. In turn, Tinker has mediocre attack damage and will contribute very little when he is cursed to attack an ally. He can also save his ally under Winter's Curse effect with
Ethereal Blade and
Defense Matrix.
*
Laser blinds Lone Druid, making his attacks miss.
* Rupture completely negates Lycan's high mobility.
* All of Lycan's summons are good sources of healing with Bloodrage.
Additional:
*
Rupture completely negates Lycan's high mobility.
* All of Lycan's summons are good sources of healing with
Bloodrage.
*
Rupture ruins her only movement ability, Rebound. Combined with its high movement speed and her being unable to interrupt it once its cast, using it under the effects of Rupture will surely deal incredibly immutable damage, if not kill her.
* As a Strength hero, Marci naturally has high HP. Rupture's initial damage uses her high HP as a catalyst to deal damage depending on her current health, dealing a good amount of damage if she's full HP or forcing her to stop if she's low.
* With
Aghanim's Shard,
Bloodrage will now deal pure damage and lifesteal based on the opponent's max health. Her high HP as a Strength hero ensures that Bloodseeker will always deal significant attack damage and sustain himself a lot whenever he attacks Marci.
* If Marci doesn't build
Black King Bar, Bloodseeker's
Blood Rite will prevent her from using all of her spells which she relies quite heavily on. Her only dispel is tied to Sidekick with level 25 left talent.
* Thirst detects Mirana or her ally at low health during
Moonlight Shadow.
* Rupture deals high damage when Mirana uses
Leap.
Additional:
*
Rupture can quickly kill Mirana if she tries to Leap away.
*
Thirst detects Mirana and her allies during Moonlight Shadow.
* Rupture works through
Rolling Thunder and
Swashbuckle, greatly reducing Pangolier's mobility.
Additional:
*
Thirst provides constant sight and speed to Bloodseeker, allows him to catch up a fleeing Pangolier through all of his mobility.
*
Rupture is a great threat to Pangolier, causing him to take heavy damage if he uses Swashbuckle and especially Rolling Thunder, forcing him to stop his ultimate prematurely, or keep rolling to his death.
* Blood Rite prevents Queen of Pain from escaping with
Blink.
*
Blink will trigger the extra damage from Rupture.
Additional:
*
Blood Rite silences her, preventing her from initiating or escaping.
* With
Thirst, even if she Blinks away, Bloodseeker can catch right up to her.
*
Rupture will heavily damage Queen of Pain if she tries to Blink away.
* She is, however, one of the few heroes who can avoid the damage from Rupture if she successfully blink-walks.
* Phoenix expends health to use its abilities, making it a good target for Thirst.
* Rupture deals heavy damage against
Icarus Dive.
Additional:
* Although
Blood Rite can be easily avoided, if it does hit, its lengthy silence and pure damage can be a severe punishment for a slow, unobservant, or simply unfortunate Phoenix.
* His
Rupture can turn
Icarus Dive into a suicide option, and it cannot be dispelled, meaning even if Phoenix completes a
Supernova, choosing to Dive may just cut its health back down.
* And finally, due to Phoenix's health costs, too much careless ability spamming may just put Phoenix into Bloodseeker's vision through
Thirst, making it a very tempting ganking target.
*
Shukuchi will trigger extra damage from Rupture.
*
Shukuchi's invisibility is detected by Thirst.
*
Time Lapse cannot dispel Rupture, preventing Weaver from escaping ganks. However, smart Weaver will buy
Linken's Sphere to counter this problem for him.
Additional:
*
Rupture is particularly crippling against Weaver, who relies on high movement speed from Shukuchi to fight and escape, and it cannot be dispelled by Time Lapse.
*
Thirst detects Weaver through Shukuchi whenever his health is low.
*
Blood Rite combined with Rupture forces Weaver to either take damage from the latter, or to get silenced for a long duration.
*
Rupture will fully damage Void Spirit during his ultimate, removing his main escape mechanic during fights and his way to disrupt them heavily.
*
Blood Rite will force Void Spirit to use Dissimilate or Astral Step or be silenced. In the latter's case, it can be dangerous when combined with Rupture.
* Viper is kind of a mixed package. Tinker is very good against him. but stands a better chance against him than most heroes.
* Viper has a high innate magic resistance, but relies on his primary attacks to really deal damage. making Laser an effective way to save allies from him, and deal damage. Keep in mind that his
Corrosive Skin will prevent Tinker from blinking.
* Viper's
Viper Strike and
Poison Attack will also have a hard time damaging allies through Tinker's constant casting of
Defense Matrix.
* Viper has no solutions to cancel
Rearm nor any of Tinker's escape attempts with
Boots of Travel
* However, if Viper gets a jump on Tinker first. Tinker will unlikely survive versus Viper.
*
Blood Rite can potentially force him to activate
Black King Bar prematurely, before pulling off a Black Hole combo.
* Bloodseeker can find an Enigma out of position and
Rupture him, making it difficult to initiate properly in a team fight, as it pierces through
Black King Bar.
* Laser can be cast on a initiating Ursa, normally causing him to waste multiple
Overpower attacks, forcing him to either Black King's Bar, or
Enrage to protect himself.
* Ursa will probably carry a Linken's Sphere to counter Tinker's Laser. Popping it with Scythe of Vyse is actually preferable, due to Laser's high Pure damage.
* While Ursa is a common Blink Dagger carrier, but he otherwise has no way to close the gap, Baiting him into using his Blink, then blinking away, allows Tinker to easily kite Ursa.
* Enrage is generally how Ursa disengages, Due to Tinker's high maneuverability, he can follow him until it runs out. then burst him down with high magic damage.
*
Blood Rite makes Ezalor chose between getting off Illuminate or getting silenced for a while, as Illuminate is a channeled ability.
* Blood Rite's silence can completely take Ezalor out of a teamfight, as he relies on his abilities to be useful.
* Keeper of the Light's only mobility source, his high movement speed (via his high base movement speed and through spirit form), is entirely countered by
Rupture.
*
Laser along with
Heat-Seeking Missile allows Tinker to quickly burst down Drow Ranger due to her low health.
*
Heat-Seeking Missile lets Tinker out-range Drow Ranger and hit her in the backline of a teamfight.
* The blind from
Laser prevents Shadow Fiend from attacking for its duration, potentially preventing him from getting a kill.
*
Scythe of Vyse can be used to prevent Shadow Fiend from casting Requiem of Souls.
* A combination of Tinker's abilities and his items (like the
Dagon 5 and
Ethereal Blade combo) can kill Shadow Fiend quickly.
Additional:
* During the laning stage Laser will reduce Shadow Fiend's last hits, preventing him from getting
Necromastery souls.
* Shadow Fiend has low health and is vulnerable to Tinker's high magic burst.
* Tinker has great map presence because of
Keen Conveyance and
Rearm, which means he can always teleport and defend towers whenever Nature's Prophet tries to push.
*
Laser prevents Nature's Prophet from attacking. Additionally, even with
Monkey King Bar, Nature's Prophet cannot hit towers and buildings during the effect.
* Heroes with invisibility will be detected by Thirst when they have low enough health:
Bounty Hunter,
Templar Assassin,
Riki,
Clinkz,
Weaver,
Treant Protector,
Nyx Assassin.
* Heroes with Evasion or abilities that cause Tiny to miss like
Phantom Assassin and
Tinker are very effective because of Tiny's low attack speed. Additionally,
Monkey King Bar is not a good item for Tiny because of its reliance on high attack speed to proc for magical damage.
* Heroes with invisibility will be detected by Thirst when they have low enough health:
Bounty Hunter,
Templar Assassin,
Riki,
Clinkz,
Weaver,
Treant Protector,
Nyx Assassin.
* Any hero with a low HP pool is easy for Tinker to nuke down:
Crystal Maiden,
Enchantress,
Gyrocopter,
Lion,
Riki,
Techies,
Terrorblade,
Necrophos,
Invoker.
*
Bloodseeker's
Rupture forces Slardar to stay still during fights, preventing Slardar from using Guardian sprint to move in and out of fights. This takes away the ability to initiate and re-initiate with Slithereen Crush's low cooldown. Due to the increased move speed from Guardian Sprint, Slardar can lose health at about 160% the rate of normal heroes while under
Rupture. Bloodseeker's
Thirst also gives him enough move speed so that he's one of the few heroes who can outrun or catch up to a Slardar during Guardian Sprint.
*
Tinker's
Laser is useful against Outworld Destroyer, as the blind prevents him from landing Arcane Orbs.
* Heroes that commonly attack ethereal units will not have any problems against Muerta's Pierce The Veil:
Tinker,
Jakiro,
Lina,
Luna,
Pugna or
Ogre Magi,
Enigma,
Batrider,
Techies,
Broodmother,
Dawnbreaker,
Shadow Shaman,
Bane,
Tinker,
Venomancer,
Arc Warden.
* Lion has an incredibly fragile health pool, making him weak against nukers like
Tinker or
Oracle.
* Any hero with a low HP pool is easy for Tinker to nuke down:
Crystal Maiden,
Enchantress,
Gyrocopter,
Lion,
Riki,
Techies,
Terrorblade,
Necrophos,
Invoker.
* Heroes with powerful spammable abilities will prove problematic for Grimstroke as Ink Swell does not protect him from them:
Zeus,
Skywrath Mage,
Tinker,
Lina
*
Time Walk negates Rupture's damage.
*
Chronosphere prevents Bloodseeker from running down and picking off weak enemies during teamfights.
Additional:
* Time Walk will not make
Rupture deal damage for the distance jumped and can be used to quickly escape from
Blood Rite.
* Heroes with gap-closing abilities who attempt to use them for escaping Bloodseeker will suffer serious damage from Rupture:
Phantom Assassin,
Anti-Mage,
Faceless Void,
Riki,
Slark,
Spirit Breaker.
* If Tinker can stay outside of
Chronosphere, Laser can cause Faceless Void to miss all his attacks.
* Faceless Void has low health and strongly relies on
Time Walk's healing factor to remain alive. Getting caught by Tinker with
Scythe of Vyse will almost always spell a quick end for Void.
* Rearm ignores
Time Dilation completely.
* Heroes with silences :
Bloodseeker,
Riki,
Silencer.
* Heroes with fast movement abilities will suffer huge damage when afflicted by Rupture:
Spirit Breaker,
Earth Spirit,
Dark Seer.
Additional:
*
Rupture can deal a lot of damage to either a surged Dark Seer or his allies and prevent the target from getting into position.
* Heroes with either magical, physical or pure damage burst:
Bane,
Ember Spirit,
Leshrac,
Lina,
Luna,
Nyx Assassin,
Phantom Assassin,
Skywrath Mage,
Tinker,
Ursa,
Void Spirit.
* Heroes with invisibility will be detected by Thirst when they have low enough health:
Bounty Hunter,
Templar Assassin,
Riki,
Clinkz,
Weaver,
Treant Protector,
Nyx Assassin.
Additional:
*
Rupture can turn Bounty Hunter's mobility against him, and prevents him from escaping with Shadow Walk due to the potentially heavy damage.
*
Thirst can prevent Bounty Hunter from escaping with Shadow Walk should Bounty Hunter's health become low enough, as it provides True Sight.
* Any hero with a low HP pool is easy for Tinker to nuke down:
Crystal Maiden,
Enchantress,
Gyrocopter,
Lion,
Riki,
Techies,
Terrorblade,
Necrophos,
Invoker.
* Anti-Mage's high mobility from Blink and tendency to build
Battle Fury makes him strong against split-pushing heroes:
Nature's Prophet,
Tinker, and
Arc Warden.
Additional:
* Tinker is fragile and vulnerable against carries like Anti-Mage.
*
Mana Break burns away his mana pool and deals bonus physical damage.
* Tinker's massive mana pool makes
Mana Void deal large amount of damage, and can be used to cancel a
Keen Conveyance teleport.
*
Blink gives Anti-Mage many options, like disjointing Heat Seeking Missiles. He can use Blink to wait out of sight for a split pushing Tinker or chase a blinking Tinker into trees.
* Tinker doesn't want any of his spells reflected back at him through
Counterspell.
* Blood Rite prevents Anti-Mage from escaping with
Blink.
*
Blink will trigger the damage from Rupture.
* Both Blood Rite & Rupture are pure damage which can bypass
Counterspell.
* Illusion heroes, such as
Naga Siren,
Phantom Lancer,
Chaos Knight,
Terrorblade will become strong against Tinker in the late game. Without
Aghanim's Scepter Tinker is forced to defensively disarm heroes with Laser, leaving illusions free to deal physical damage which Tinker's low armor makes highly effective. In addition,
Mjollnir or
Battle Fury, two common pickups against illusion heroes, don't work well on Tinker at all.
* Tinker can single-handedly stop Terrorblade's early-push and quickly clear his illusions with Laser (especially with
Aghanim's Scepter).
* Tinker has perfect tools to reveal Terrorblade from his illusions as well as to burst him down if he is low-health before he will be able
Sunder.
Additional:
* An
Aghanim's Scepter upgraded
Laser allows Tinker to blind Terrorblade and his illusions.
* Tinker deals incredible amounts of pure and magical damage with
Laser and
Heat-Seeking Missile combined with
Rearm, which will ignore Terrorblade's armor and be devastating to his low health pool.
* Tinker is a hero who very often goes for
Blink Dagger, and because Terrorblade has no disable to lock down Tinker, he will be unable to catch up with him nor to prevent him from escaping with
Boots of Travel.
* Even if Terrorblade manages to catch up to Tinker, Tinker can simply teleport Terroblade away from him with
Warp Flare provided by
Aghanim's Shard, which can also weaken Terrorblade's attack range and cast range.
* Heroes with illusion and clone abilities may confuse Bloodseeker, causing him to waste time in fights:
Phantom Lancer,
Chaos Knight,
Arc Warden
* Illusion heroes, such as
Naga Siren,
Phantom Lancer,
Chaos Knight,
Terrorblade will become strong against Tinker in the late game. Without
Aghanim's Scepter Tinker is forced to defensively disarm heroes with Laser, leaving illusions free to deal physical damage which Tinker's low armor makes highly effective. In addition,
Mjollnir or
Battle Fury, two common pickups against illusion heroes, don't work well on Tinker at all.
*
Bloodseeker's
Rupture shows a clear red trail effect on the real Phantom Lancer.
* Heroes with undispellable debuffs will help identify the real Phantom Lancer through visual effects or debuff indicators, provided that it was cast on the real Phantom Lancer to begin with:
*
Doom's
Doom marks Phantom Lancer with a highly visible effect, and also silences and mutes him.
*
Bloodseeker's
Rupture shows a clear red trail effect on the real Phantom Lancer.
*
Ancient Apparition's
Ice Blast will only debuff Phantom Lancer and not his illusions.
*
Grimstroke's
Soulbind is undispellable.
*
Shadow Demon's
Demonic Purge is undispellable.
*
Monkey King's
Jingu Mastery is undispellable and puts a big yellow Mark over his head.
* Laser prevents
Juxtapose from triggering, as it only triggers on successful attacks
* Laser does high splash, and upgrading it with Aghanim's Scepter makes it deal twice as much damage due to the bounce. Combined with Rearm, Tinker can rapidly deplete Phantom Lancer's illusion army
* However, if Phantom Lancer ambushes Tinker, Tinker will not survive versus Phantom Lancer.
*
Tinker who can't fight multiple heroes will suffer greatly against Ransack and Earthbind.
* Every Meepo clone adds to Thirst's bonuses.
* Bloodseeker can chase down retreating clones when Meepo tries to cycle weaker clones away from combat.
* Damage reduction from
Atrophy Aura prevents Bloodseeker from killing targets and gaining his Thirst bonuses.
*
Pit of Malice's area of effect catches Bloodseeker easily, negating his speed bonus during teamfights.
*
Dark Rift allows Underlord to transport Ruptured allies to the fountain, rendering it useless.
* Heroes with strong area-of-effect damaging and/or disabling abilities will be able to intercept Underlord and his team when they exit from Fiend's Gate:
Luna's
Aghanim's Scepter upgraded
Eclipse,
Dawnbreaker's
Solar Guardian,
Axe's
Berserker's Call,
Mars's
Arena of Blood,
Jakiro's
Macropyre,
Dual Breath and
Ice Path,
Naga Siren's
Song of the Siren,
Razor's
Eye of the Storm and
Plasma Field,
Lina's
Light Strike Array,
Broodmother's
Spinner's Snare from
Aghanim's Scepter,
Elder Titan's
Earth Splitter and
Echo Stomp,
Alchemist's
Unstable Concoction and
Acid Spray,
Queen of Pain's
Sonic Wave,
Dark Seer's
Wall of Replica and
Vacuum,
Venomancer's
Noxious Plague and
Poison Nova from
Aghanim's Scepter,
Oracle's
Fortune's End and
Rain of Destiny from
Aghanim's Shard,
Bloodseeker's
Blood Rite,
Enigma's
Black Hole and
Midnight Pulse,
Shadow Fiend's
Requiem of Souls,
Batrider's
Aghanim's Scepter upgraded
Flaming Lasso,
Firefly,
Flamebreak and
Sticky Napalm,
Ancient Apparition's
Ice Blast,
Sand King's
Epicenter,
Sand Storm and
Burrowstrike,
Gyrocopter's
Call Down,
Ember Spirit's
Sleight of Fist,
Death Prophet's
Exorcism and
Silence,
Monkey King's
Wukong's Command,
Crystal Maiden's
Freezing Field,
Muerta's
The Calling,
Medusa's
Stone Gaze,
Zeus's
Nimbus from
Aghanim's Scepter.
Dark Willow's
Bramble Maze,
Pangolier's
Swashbuckle,
Grimstroke's
Soulbind,
Ink Swell and
Stroke of Fate,
Earthshaker's
Echo Slam and
Fissure,
Puck's
Dream Coil and
Waning Rift,
Winter Wyvern's
Winter's Curse,
Magnus's
Reverse Polarity.
* Heroes with magical or pure damage output will not have any problems against Atrophy Aura at all:
Luna,
Lina,
Jakiro,
Pugna,
Bane,
Snapfire,
Muerta,
Nyx Assassin,
Enigma,
Tinker,
Witch Doctor,
Zeus,
Crystal Maiden.
* Tinker's
Laser has very little effect on Jakiro.
* Tinker has to sit still for a short period of time due to
Rearm, not only making it easy to catch him with Ice Path, but also by stunning him while he is Rearming, Jakiro generally spell Tinker's doom.
* With s high area-of-effect and strong damage-over-time capabilties, Jakiro can quickly burn through his
Defense Matrix, and at the same time lock down his Blink Dagger. Both of which he relies heavily to survive on.
* Heroes with good mobility to avoid Jakiro's abilities and with good chase to punish Jakiro from pushing a tower:
Bloodseeker,
Ember Spirit,
Juggernaut,
Phantom Assassin,
Weaver.
* Heroes with good counter-push abilities to clear creep waves can hinder Jakiro's early pushing ability:
Death Prophet,
Sniper,
Tinker,
Windranger.
* Heroes that rely on right-clicks will find themselves unable to damage opponents seriously after being affected by Static Link, like
Sven,
Bloodseeker, and
Juggernaut.
* Heroes who rely on abilities to deal damage (e.g.
Timbersaw,
Tinker) can fight a Razor even after Static Link.
*
Pounce prevents Tinker from blinking away.
* Slark frequently builds
Shadow Blade, which allows him to approach Tinker unnoticed. Since Tinker's farming usually covers a significant amount of area on the map, Sentry Wards may not be cost effective.
*
Shadow Dance allows Slark to detect both common and unusual wards. Eliminating common ward causes Tinker trouble farming many lanes if he does not know who may be waiting to jump on him. Slark is also uniquely able to identify some of the less common wards used by Tinker, such as those placed on the cliffs at map edges which Tinker uses to give him vision over the trees he uses to hide in.
* Slark's extremely high move speed from
Shadow Dance, potentially stacked with
Shadow Blade, allows him to easily follow Tinker between lanes, especially if Tinker has pushed the lanes out.
*
Dark Pact dispels Laser's blind.
* Bloodseeker is one of the hardest counters to Slark.Thirst prevents Slark from healing in lane with
Shadow Dance and may set him up for a kill while in the jungle,or retreating.
* Rupture will deal damage during
Pounce.
*
Dark Pact cannot dispel Rupture, preventing Slark from escaping ganks.
Additional:
*
Thirst stops Shadow Dance's passive health regeneration if Slark's current health is below the Thirst's visibility threshold.
*
Rupture effectively diminishes Slark's mobility in battle, leaving him susceptible to AoE stuns or forcing to teleport out of the fight.
* Illusion heroes, such as
Naga Siren,
Phantom Lancer,
Chaos Knight,
Terrorblade will become strong against Tinker in the late game. Without
Aghanim's Scepter Tinker is forced to defensively disarm heroes with Laser, leaving illusions free to deal physical damage which Tinker's low armor makes highly effective. In addition,
Mjollnir or
Battle Fury, two common pickups against illusion heroes, don't work well on Tinker at all.
* Heroes with long-lasting, undispellable debuffs will pinpoint the true Naga Siren:
Spirit Breaker,
Bloodseeker,
Witch Doctor.
* Heroes with area heals prevents Bloodseeker from bringing enemies low, and therefore deny him his Thirst bonuses and health return:
Necrophos,
Dazzle
* Any hero with a low HP pool is easy for Tinker to nuke down:
Crystal Maiden,
Enchantress,
Gyrocopter,
Lion,
Riki,
Techies,
Terrorblade,
Necrophos,
Invoker.
*
Wave of Terror can reveal a Tinker attempting to hide in the trees and then
Nether Swap and
Magic Missile will both serve to interrupt/lock him down, should he attempt to town portal or reload.
*
Nether Swap triggers extra damage from Rupture.
* Blood Rite sets up while Vengeful Spirit using her
Nether Swap within a timed correctly.
* Heroes that can gain vision over trees to catch Tinker:
Invoker,
Shadow Demon,
Batrider.
Additional:
* Tinker is relatively helpless against Invoker, as his
Rearm and
Boots of Travel can be easily interrupted by Invoker's long range disables, even if he blinks away.
* Any hero with a low HP pool is easy for Tinker to nuke down:
Crystal Maiden,
Enchantress,
Gyrocopter,
Lion,
Riki,
Techies,
Terrorblade,
Necrophos,
Invoker.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
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Bloodseeker
* Storm Spirit is invulnerable during
Ball Lightning, allowing him to zip away from any ganking attempts with Rupture.
Ball Lightning also prevents Bloodseeker from chasing down an injured Storm Spirit, or catching him in Blood Rite.
Ball Lightning, rendering
Rupture ineffective against him.
*
Additional:
* Storm Spirit is invulnerable during
Tinker
* Storm Spirit destroys trees and ignores impassable terrains with
Ball Lightning, rendering them dangerous places for Tinker to hide within.
Ball Lightning disjoints projectile from
Heat-Seeking Missile and damage from
March of the Machines.
Electric Vortex prevents Tinker from teleporting away, and
Static Remnant and
Overload can easily burst him down.
Ball Lightning and kill him with
Orchid Malevolence and his abilities, which deal both physical and magical damage, making them difficult for Tinker to itemize against.
*
*
Additional:
* He can easily catch Tinker in the trees with