Outworld Destroyer
[wiki] rating: 1.6 (winrate: 51% pickrate: 10%)Rubick
[wiki] rating: 1.6 (winrate: 47% pickrate: 25%)Brewmaster
* Heroes with strong team-fight abilities (especially ultimates) like Tidehunter,
Brewmaster,
Death Prophet, etc.
Underlord
* As a frontline tank, the abilities of Underlord is surprisingly spell-cast heavy, and is often great for Rubick to steal.
* Firestorm is a great ability for farming, pushing and serves as a useful teamfight damage source, and even more so when its damage is amplified by
Arcane Supremacy and
Aghanim's Shard.
* It is worth mention that Firestorm has no visible effect on heroes other than damage, and the enemy team may easily mistaken the ability as casted by
Underlord, resulting in unexpectedly soaking up more damage.
* Pit of Malice is a great area control ability in teamfights, capable of trapping multiple heroes in a hazard area.
* Underlord has no immediate reposition ability, and since he usually stays at the front, he can be an easy target for Rubick's
Pit of Malice.
* Fiend's Gate, if stolen, grants Rubick's team great versatility around the map. Creating a surprise gank or appear as a group at the enemy backline during skirmish, escaping as a team from bad situations, or even taking Roshan or enemy highground unexpectedly, the possibility are endless with careful communication among Rubick's team.
Additional:
* All of Underlord's abilities are useful for Rubick to Spell Steal.
Death Prophet
[wiki] rating: 1.0 (winrate: 55% pickrate: 11%)Brewmaster
* Exorcism kills Primal Split's units very quickly.
Razor
[wiki] rating: 1.0 (winrate: 52% pickrate: 7%)Underlord
* Static Link greatly reduces Underlord damage, while benefits Razor himself, even when in Atrophy Aura's range.
* Underlord is a slow and low mobility hero, and cannot outrun Razor's high movement speed, easily for Razor to absorb his damage with Static Link to the maximum and burst him down from the bonus damages, combine with the armor reduction from
Eye of the Storm
Io
[wiki] rating: 1.0 (winrate: 51% pickrate: 4%)Underlord
* Io can escape from Pit of Malice with Tether or Relocate.
* Relocate can counter Dark Rift's split pushing.
Weaver
[wiki] rating: 1.0 (winrate: 50% pickrate: 3%)Brewmaster
* Brewmaster is slow and has low armor, making his laning stage very difficult against Geminate Attack.
* Apart from the slow moving Hurl Boulder, which can be disjointed, he has no control to catch Weaver.
Necrophos
[wiki] rating: 1.0 (winrate: 50% pickrate: 7%)Underlord
* Reaper's Scythe and
Heartstopper Aura deal percentage-based damage, ignoring Underlord's high health.
Skywrath Mage
[wiki] rating: 1.0 (winrate: 50% pickrate: 10%)Brewmaster
* Ancient Seal's instant cast time will often silence Brewmaster before he can do anything.
* Brewmaster also has no defense against Skywrath Mage's massive magical damage.
Luna
[wiki] rating: 1.0 (winrate: 49% pickrate: 2%)Underlord
* Lunar Blessing gives allies bonus damage and armor required to endure against Atrophy Aura early on.
* Eclipse can be devastating for Underlord's team when they're grouped up for Fiend's Gate, it can also be used to intercept arrivals with Fiend's Gate. And Pit of Malice does not prevent Luna to use it.
* To make things even better, Aghanim's Scepter upgraded
Eclipse can finish off Underlord or any of his teammates escape attempts with Fiend's Gate if timed correctly.
Additional:
* Lunar Blessing gives allies bonus damage required to endure against Atrophy Aura early on.
* Eclipse can be devastating for Underlord's team when they're grouped up for Dark Rift, it can also be used to intercept arrivals with Dark Rift. And Pit of Malice does not prevent Luna from using it.
* To make things even worse, Aghanim's Scepter upgraded
Eclipse can finish off Underlord or any of his teammates escape attempts with Dark Rift if timed correctly.
Shadow Shaman
[wiki] rating: 1.0 (winrate: 49% pickrate: 6%)Brewmaster
* Hex's instant cast time will force Brewmaster into the awkward situation of needing some form of spell immunity or block to prevent being immediately hex upon blinking in, or wait until Shaman has used all his crowd control before entering a fight.
* Brewmaster also has no defense against Shadow Shaman lockdowns.
Winter Wyvern
[wiki] rating: 1.0 (winrate: 48% pickrate: 3%)Underlord
* Winter's Curse and
Splinter Blast can devastate Underlord's team when they're grouped up for Dark Rift.
Bane
[wiki] rating: 1.0 (winrate: 48% pickrate: 2%)Brewmaster
* After Brewmaster has committed Thunder Clap and Cinder Brew to gank, Bane can use Nightmare on Brewmaster to wait out the debuffs, and might even turn the tables by buying time for allied reinforcements.
* Bane can also prevent Brewmaster from using Primal Split with his long disables.
Underlord
* Heroes that depend on disrupting fights with ability combos or big ultimate abilities are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Underlord
* In general, attacks of the melee heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him, and will be unable to ambush Underlord and his team if Underlord chooses to use Dark Rift to get to a designated point of the map:
Phantom Assassin,
Terrorblade,
Troll Warlord,
Drow Ranger,
Phantom Lancer,
Chaos Knight,
Sven,
Wraith King,
Bounty Hunter,
Alchemist,
Templar Assassin,
Nyx Assassin,
Bane.
Shadow Fiend
[wiki] rating: 1.0 (winrate: 48% pickrate: 18%)Underlord
* Shadow Fiend can still dish out heavy damage with Requiem of Souls and
Shadowraze while caught in Pit of Malice.
Kunkka
[wiki] rating: 1.0 (winrate: 47% pickrate: 3%)Underlord
* X Marks the Spot will return Underlord or his teammate if they escape with Dark Rift.
Lion
[wiki] rating: 1.0 (winrate: 45% pickrate: 10%)Brewmaster
* Hex's instant cast time will force Brewmaster into the awkward situation of needing some form of spell immunity or block to prevent being immediately hex upon blinking in, or wait until Lion has used all his crowd control before entering a fight. His direct magic burst also makes Brewmaster's Drunken Brawler worthless versus Lion.
Treant Protector
[wiki] rating: 0.6 (winrate: 53% pickrate: 16%)Underlord
* In general, heroes that provide vision will see Dark Rift coming: Techies,
Templar Assassin,
Treant Protector
Anti-Mage
[wiki] rating: 0.6 (winrate: 53% pickrate: 11%)Brewmaster
* Blinking heroes like Anti-Mage or
Queen of Pain can often chase down an injured Brewmaster after his ultimate expires.
Clockwerk
[wiki] rating: 0.6 (winrate: 49% pickrate: 8%)Underlord
* Heroes with long cast animations can be continuously interrupted by Battery Assault: Centaur Warrunner,
Jakiro,
Leshrac,
Naga Siren,
Underlord.
Lifestealer
[wiki] rating: 0.6 (winrate: 49% pickrate: 5%)Underlord
* In general, heroes with spell immunity abilities won't be caught inside by Pit of Malice: Juggernaut,
Lifestealer.
Techies
[wiki] rating: 0.6 (winrate: 48% pickrate: 10%)Underlord
* In general, heroes that provide vision will see Dark Rift coming: Techies,
Templar Assassin,
Treant Protector
Hoodwink
[wiki] rating: 0.6 (winrate: 47% pickrate: 13%)Underlord
* Durable heroes relied a lot on their main passive effects and items' effects such as Bristleback,
Underlord,
Spectre and
Dragon Knight can be disabled easily with
Sharpshooter's break, reducing their potential in teamfights.
Queen of Pain
[wiki] rating: 0.6 (winrate: 46% pickrate: 6%)Brewmaster
* Blinking heroes like Anti-Mage or
Queen of Pain can often chase down an injured Brewmaster after his ultimate expires.
Sniper
[wiki] rating: 0.6 (winrate: 44% pickrate: 11%)Underlord
* Melee heroes who may struggle to get close to Sniper: Wraith King,
Kunkka,
Doom,
Tidehunter,
Underlord,
Troll Warlord, and etc.
Additional:
* Sniper's very long range allows him to stay out of Firestorm and Pit of Malice as well as Atrophy Aura range.
Disruptor
[wiki] rating: 0.4 (winrate: 48% pickrate: 10%)Underlord
* Glimpse will return Underlord or any of his teammates attempting to escape with Dark Rift if timed correctly.
* Underlord is a slow and low mobility hero, easy to set up Static Storm and
Kinetic Field, preventing him from using his abilities as well as preventing him using Dark Rift to escape
Brewmaster
* Brewmaster with
Primal Split
* Heroes that can dodge Glimpse:
* Puck with
Phase Shift
* Riki with
Tricks of the Trade
* Phantom Lancer with
Doppelganger
* Ember Spirit with
Sleight of Fist and
Activate Fire Remnant
* Chaos Knight with
Phantasm
* Naga Siren with
Mirror Image
* Tusk with
Snowball
* Juggernaut with
Omnislash
* Brewmaster with
Primal Split
* Lifestealer with
Infest
* Phoenix with
Supernova
Lone Druid
[wiki] rating: -2.0 (winrate: 55% pickrate: 3%)Brewmaster
* Brewmaster can make the Spirit Bear a much smaller threat with Cinder Brew.
* Cyclone removes the bear from a fight so that his team can easily focus on the hero.
* While most heroes would be worn down by a Spirit Bear Radiance in the time it takes to kill Lone Druid, Brewmaster is protected in Primal Split.
Underlord
* Firestorm's percentage damage can quickly demolish the Spirit Bear's high HP
* Pit of Malice will allow allies to easily kite Lone Druid due to his low mobility
Phantom Assassin
[wiki] rating: -1.6 (winrate: 46% pickrate: 10%)Brewmaster
* In general, Brewmaster's Cinder Brew and Thunder Clap makes him good against physical damage carries: Ursa,
Clinkz,
Faceless Void,
Troll Warlord,
Templar Assassin,
Phantom Assassin.
Underlord
* Pit of Malice prevents Phantom Assassin from either escaping or engaging with Phantom Strike.
* Phantom Assassin's damage output is entirely physical, therefore Atrophy Aura Atrophy Aura is very hazardous for her in most of the stages, particularly since it also affects
Coup De Grace Coup de Grace, hindering Phantom Assassin's main source of damage.
* Without proper items and any area-of-effect ability/item, Phantom Assassin cannot stop Underlord and his team to escape with Fiend's Gate, nor she can intercept them if Underlord chooses to teleport on any area of the map.
Additional:
* Pit of Malice prevents Phantom Assassin from either escaping or engaging with Phantom Strike.
* Phantom Assassin's damage output is entirely physical, therefore Atrophy Aura Atrophy Aura is very hazardous for her in most of the stages, particularly since it also affects
Coup De Grace Coup de Grace, hindering Phantom Assassin's main source of damage.
* Without proper items and any area-of-effect ability/item, Phantom Assassin cannot stop Underlord and his team to escape with Fiend's Gate, nor she can intercept them if Underlord chooses to teleport on any area of the map.
Nature's Prophet
[wiki] rating: -1.6 (winrate: 46% pickrate: 12%)Brewmaster
* Heroes who produce many summons will have a hard time against Storm's Dispel Magic during teamfight: Broodmother,
Enigma,
Nature's Prophet.
Underlord
* Firestorm makes quick work of Treants and
Atrophy Aura gives him temporary damage for every Treant killed.
* Pit of Malice can stop Teleportation channeling.
* Atrophy Aura greatly reduces Nature's Prophet's damage and he has no other good way to deal damage.
* Fiend's Gate can counter split-pushing, which is something that Nature's Prophet relies on a lot.
Chaos Knight
[wiki] rating: -1.6 (winrate: 47% pickrate: 3%)Brewmaster
* Storm's Dispel Magic combined with Thunder Clap deals high damage against Chaos Knight's illusions even in the late game.
* Chaos Knight's reliance on physical damage is easily hindered by Drunken Brawler.
* Chaos Knight's lack of area effect and mobility makes him easily overwhelmed by Primal Split.
Additional:
* Dispel Magic from {U:Storm} can instantly kill Phantasms early on, and can still deal a lot of damage to them late game, revealing the real Chaos Knight.
Underlord
* In general, attacks of the melee heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him, and will be unable to ambush Underlord and his team if Underlord chooses to use Dark Rift to get to a designated point of the map:
Phantom Assassin,
Terrorblade,
Troll Warlord,
Drow Ranger,
Phantom Lancer,
Chaos Knight,
Sven,
Wraith King,
Bounty Hunter,
Alchemist,
Templar Assassin,
Nyx Assassin,
Bane.
Troll Warlord
[wiki] rating: -1.6 (winrate: 50% pickrate: 2%)Brewmaster
* In general, Brewmaster's Cinder Brew and Thunder Clap makes him good against physical damage carries: Ursa,
Clinkz,
Faceless Void,
Troll Warlord,
Templar Assassin,
Phantom Assassin.
Underlord
* Atrophy Aura decreases Troll Warlord's damage.
* Pit of Malice helps lock down Troll Warlord.
* Battle Trance disallows Troll from running out of both Firestorm and
Pit of Malice.
Nyx Assassin
[wiki] rating: -1.6 (winrate: 50% pickrate: 4%)Brewmaster
* Cyclone from Storm in
Primal Split can waste Nyx's Spiked Carapace, since its duration is shorter than the Cyclone's.
Underlord
* In general, attacks of the melee heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him, and will be unable to ambush Underlord and his team if Underlord chooses to use Dark Rift to get to a designated point of the map:
Phantom Assassin,
Terrorblade,
Troll Warlord,
Drow Ranger,
Phantom Lancer,
Chaos Knight,
Sven,
Wraith King,
Bounty Hunter,
Alchemist,
Templar Assassin,
Nyx Assassin,
Bane.
Omniknight
[wiki] rating: -1.6 (winrate: 55% pickrate: 3%)Brewmaster
* Dispel Magic from {U:Storm} instantly removes Heavenly Grace and Guardian Angel from Omniknight's allies in its radius of effect.
Underlord
* In general, heroes with long cooldowns on their abilities or ultimate will struggle against the relentless pressure provided by Dark Rift or Fiend's Gate (Requires
Aghanim's Scepter):
Terrorblade,
Dragon Knight,
Omniknight.
Templar Assassin
[wiki] rating: -1.4 (winrate: 48% pickrate: 4%)Underlord
* In general, heroes that provide vision will see Dark Rift coming: Techies,
Templar Assassin,
Treant Protector
Brewmaster
* The three Primal Split brewlings all attacking Templar Assassin at once will remove her Refraction quickly, especially with Fire's Permanent Immolation.
* Templar Assassin has no way to stop Brewmaster from using Primal Split by herself, and may get unlucky and miss her Meld if trying to burst him during her ally's disable.
Underlord
* Firestorm will destroy Refraction charges very quickly.
* Firestorm will hit Templar Assassin while under the effects of Meld Meld.
* Templar Assassin has a hard time maneuvering around Pit of Malice.
Wraith King
[wiki] rating: -1.2 (winrate: 48% pickrate: 4%)Brewmaster
* Heroes with area dispel can kill multiple skeletons at once: Brewmaster,
Oracle.
Underlord
* In general, attacks of the melee heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him, and will be unable to ambush Underlord and his team if Underlord chooses to use Dark Rift to get to a designated point of the map:
Phantom Assassin,
Terrorblade,
Troll Warlord,
Drow Ranger,
Phantom Lancer,
Chaos Knight,
Sven,
Wraith King,
Bounty Hunter,
Alchemist,
Templar Assassin,
Nyx Assassin,
Bane.
Terrorblade
[wiki] rating: -1.0 (winrate: 45% pickrate: 2%)Underlord
* Atrophy Aura reduces Terrorblade's damage significantly, even during Metamorphosis.
* Firestorm deals significant damage to Terrorblade and his illusions from a safe distance.
* Pit of Malice can keep Terrorblade and his illusions under control.
* Fiend's Gate can either bail out Underlord's team away from a bad engagement against a Terrorblade under Metamorphosis or caught Terrorblade off guard if he is not careful, and besides
Reflection, Terrorblade has no other abilities to intercept Underlord nor his team when they use it to start a teamfight.
* Likewise, Fiend's Gate can be used to quickly move Underlord's team to the frontlines, to strike Terrorblade and his allies during Metamorphosis's 150 seconds of cooldown.
Additional:
* Atrophy Aura reduces Terrorblade's damage significantly, even during Metamorphosis.
* Firestorm deals significant damage to Terrorblade and his illusions from a safe distance.
* Pit of Malice can keep Terrorblade and his illusions under control.
* Fiend's Gate can either bail out Underlord's team away from a bad engagement against a Terrorblade under Metamorphosis or caught Terrorblade off guard if he is not careful, and besides
Reflection, Terrorblade has no other abilities to intercept Underlord nor his team when they use it to start a teamfight.
* Likewise, Fiend's Gate can be used to quickly move Underlord's team to the frontlines, to strike Terrorblade and his allies during Metamorphosis's 150 seconds of cooldown.
Mars
[wiki] rating: -1.0 (winrate: 46% pickrate: 10%)Underlord
* Firestorm and
Pit of Malice are very disruptive in team fights, completely matching Mars especially since it can all be cast inside Arena Of Blood and also does percentage-based magical damage, negating Bulwark.
* Dark Rift can save any allies of Underlord trapped in Arena Of Blood.
* Atrophy Aura allows Underlord to lane against Mars quite well since he does not have the best base damage during the early game.
* Underlord is a common carrier of both Pipe of Insight and
Mekansm/
Guardian Greaves, allowing his team to combat Mars in the mid to late game.
Spirit Breaker
[wiki] rating: -1.0 (winrate: 48% pickrate: 9%)Underlord
* Pit of Malice can be cast in the path of Spirit Breaker's Charge of Darkness to cancel it.
* Dark Rift provides a way to escape from a gank for Underlord and his teammates.
Bloodseeker
[wiki] rating: -1.0 (winrate: 49% pickrate: 3%)Underlord
* Damage reduction from Atrophy Aura prevents Bloodseeker from killing targets and gaining his Thirst bonuses.
* Pit of Malice's area of effect catches Bloodseeker easily, negating his speed bonus during teamfights.
* Dark Rift allows Underlord to transport Ruptured allies to the fountain, rendering it useless.
Ancient Apparition
[wiki] rating: -1.0 (winrate: 50% pickrate: 5%)Brewmaster
* Primal Split makes Brewmaster invulnerable for the duration, rendering effects of Cold Feet and Ice Blast useless.
* Dispel Magic can dispel Cold Feet from allies.
* Brewmaster can easily run Ancient Apparition down with the slow from Thunder Clap and
Cinder Brew.
Elder Titan
[wiki] rating: -1.0 (winrate: 50% pickrate: 1%)Brewmaster
* {U:Earth} has passive Spell Immunity, allowing him to walk into the Echo Stomp radius to stun Elder Titan with his
Hurl Boulder.
* {U:Storm}'s Cyclone can cancel the channeling of Echo Stomp and take Elder Titan out of the fight for {show:A|Storm|Cyclone|value2} seconds.
Venomancer
[wiki] rating: -1.0 (winrate: 50% pickrate: 4%)Underlord
* Dark Rift allows Underlord to transport allies from poison damage-over-time to the fountain.
* Underlord usually buys Pipe of Insight that gives a magic resistance to allies, inhibiting the damage from Venomancer abilities.
Abaddon
[wiki] rating: -1.0 (winrate: 50% pickrate: 6%)Brewmaster
* {U:Storm} can use Cyclone on Abaddon when he activates Borrowed Time, wasting its duration.
* Drunken Brawler and
Thunder Clap hinder Abaddon from applying Curse of Avernus' silence on him.
Additional:
* Dispel Magic can remove Abaddon's Aphotic Shield or
Curse of Avernus on an allied hero.
* Cyclone's lengthy duration wastes much of Borrowed Time's duration.
Drow Ranger
[wiki] rating: -1.0 (winrate: 51% pickrate: 18%)Underlord
* Atrophy Aura reduces Drow Ranger's damage significantly, as she relies on agility to be effective.
Legion Commander
[wiki] rating: -1.0 (winrate: 51% pickrate: 13%)Underlord
* Atrophy Aura's percentage-based damage reduction greatly diminishes Legion Commander's overall damage output, even if she has won many Duels
* Legion Commander cannot get out the way of Firestorm because she is stationary.
Additional:
* Atrophy Aura makes it hard for Legion Commander to win Duels.
* Fiend's Gate can be used to save Underlord and his allies from a
Duel or to intercept Legion Commander, because outside from
Overwhelming Odds, Legion Commander has no other area-of-effect abilities.
Chen
[wiki] rating: -1.0 (winrate: 51% pickrate: 0%)Underlord
* Firestorm will easily clear Chen's creeps.
* Pit of Malice will trap Chen and render him helpless.
* Atrophy Aura gives bonus damage to Underlord for each killed creep and weakens Chen's damage.
* Fiend's Gate can counter Chen's pushing attempts, and he has nothing to intercept it.
Huskar
[wiki] rating: -1.0 (winrate: 53% pickrate: 6%)Brewmaster
* Brewmaster can use Cyclone to disable Huskar's healer for much longer than most other heroes can, to make Huskar vulnerable.
* Huskar has no way to stop Brewmaster from using Primal Split by himself, but can cut a good amount of his high health away if Huskar's team wants to burst Brewmaster down during a different disable.
Riki
[wiki] rating: -1.0 (winrate: 54% pickrate: 13%)Underlord
* Pit of Malice prevents Riki from casting
Blink Strike. or
Tricks of the Trade.
* Atrophy Aura reduces Riki's damage.
* Firestorm can be used to harrass Riki in lane.
Lycan
[wiki] rating: -1.0 (winrate: 57% pickrate: 3%)Brewmaster
* Brewmaster can waste a large portion of Lycan's ultimate by putting him in Cyclone.
* Lycan has no way to stop Brewmaster from using Primal Split by himself.
* Lycan's team often tries to push towers as a group, and Brewmaster excels at winning teamfights while trying to defend a tower.
Morphling
[wiki] rating: -0.6 (winrate: 44% pickrate: 8%)Underlord
* Underlord's
Atrophy Aura reduces Morphling's high base damage gained through agility shift.
Dragon Knight
[wiki] rating: -0.6 (winrate: 45% pickrate: 5%)Underlord
* In general, heroes with long cooldowns on their abilities or ultimate will struggle against the relentless pressure provided by Dark Rift or Fiend's Gate (Requires
Aghanim's Scepter):
Terrorblade,
Dragon Knight,
Omniknight.
Alchemist
[wiki] rating: -0.6 (winrate: 47% pickrate: 3%)Underlord
* In general, attacks of the melee heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him, and will be unable to ambush Underlord and his team if Underlord chooses to use Dark Rift to get to a designated point of the map:
Phantom Assassin,
Terrorblade,
Troll Warlord,
Drow Ranger,
Phantom Lancer,
Chaos Knight,
Sven,
Wraith King,
Bounty Hunter,
Alchemist,
Templar Assassin,
Nyx Assassin,
Bane.
Faceless Void
[wiki] rating: -0.6 (winrate: 48% pickrate: 9%)Brewmaster
* In general, Brewmaster's Cinder Brew and Thunder Clap makes him good against physical damage carries: Ursa,
Clinkz,
Faceless Void,
Troll Warlord,
Templar Assassin,
Phantom Assassin.
Additional:
* Thunder Clap and
Drunken Brawler prevent Faceless Void from maximising his damage potential in fights.
* Cyclone disables Faceless Void during Chronosphere or in general.
Pangolier
[wiki] rating: -0.6 (winrate: 48% pickrate: 9%)Underlord
* Heroes with powerful rooting abilities will disable most of Pangolier's skills, a bonus point if it pierces spell immunity since it will also be able to stop Pangolier during his Rolling Thunder: Treant Protector,
Meepo,
Crystal Maiden,
Dark Willow,
Underlord,
Naga Siren
Marci
[wiki] rating: -0.6 (winrate: 48% pickrate: 7%)Underlord
* Heroes that reduce the damage that Marci can deal during her ultimate, like Razor,
Rubick,
Bane,
Dragon Knight and
Underlord.
Tiny
[wiki] rating: -0.6 (winrate: 48% pickrate: 13%)Underlord
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
Enigma
[wiki] rating: -0.6 (winrate: 50% pickrate: 3%)Brewmaster
* Heroes who produce many summons will have a hard time against Storm's Dispel Magic during teamfight: Broodmother,
Enigma,
Nature's Prophet.
Phantom Lancer
[wiki] rating: -0.6 (winrate: 50% pickrate: 2%)Underlord
* Heroes that require burst damage to kill will be difficult for Phantom Lancer to take down: Timbersaw,
Axe,
Bristleback,
Alchemist and
Underlord
Additional:
* Firestorm is very useful for clearing multiple illusions swiftly.
* Pit of Malice will continuously disrupt many illusions, drastically reducing their damage and potency.
* Athropy Aura reduces damage of both Phantom Lancer and his illusions.
Bounty Hunter
[wiki] rating: -0.6 (winrate: 51% pickrate: 7%)Underlord
* In general, attacks of the melee heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him, and will be unable to ambush Underlord and his team if Underlord chooses to use Dark Rift to get to a designated point of the map:
Phantom Assassin,
Terrorblade,
Troll Warlord,
Drow Ranger,
Phantom Lancer,
Chaos Knight,
Sven,
Wraith King,
Bounty Hunter,
Alchemist,
Templar Assassin,
Nyx Assassin,
Bane.
Slark
[wiki] rating: -0.6 (winrate: 51% pickrate: 17%)Underlord
* Heroes with AoE abilities will hit Slark in Shadow Dance: Lina,
Jakiro,
Underlord,
Leshrac,
Dark Seer,
Earthshaker,
Timbersaw,
Crystal Maiden.
Dark Seer
[wiki] rating: -0.6 (winrate: 52% pickrate: 2%)Underlord
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
Clinkz
[wiki] rating: -0.6 (winrate: 52% pickrate: 7%)Brewmaster
* In general, Brewmaster's Cinder Brew and Thunder Clap makes him good against physical damage carries: Ursa,
Clinkz,
Faceless Void,
Troll Warlord,
Templar Assassin,
Phantom Assassin.
Undying
[wiki] rating: -0.6 (winrate: 52% pickrate: 10%)Underlord
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
Broodmother
[wiki] rating: -0.6 (winrate: 54% pickrate: 3%)Brewmaster
* Heroes who produce many summons will have a hard time against Storm's Dispel Magic during teamfight: Broodmother,
Enigma,
Nature's Prophet.
Meepo
[wiki] rating: -0.6 (winrate: 56% pickrate: 1%)Underlord
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
Doom
[wiki] rating: 0.0 (winrate: 47% pickrate: 8%)Underlord
* An Aghanim's Scepter upgraded
Doom can be useful against heroes with troublesome passive skills while also disabling them for a long time:
Phantom Assassin,
Enchantress,
Huskar,
Underlord.
Additional:
* Infernal Blade does damage based on percentage health, and is useful against high health pool hero like Underlord
* Doom can prevent Underlord from spamming his abilities and most important is prevent him from using Dark Rift to escape
Underlord
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
Monkey King
[wiki] rating: 0.0 (winrate: 47% pickrate: 8%)Underlord
* Firestorm will do little percentage damage to a small HP hero like Monkey King.
* All aspects of Jingu Mastery benefits ignore Atrophy Aura's base damage reduction.
* Monkey King can get on top of Underlord easily at any stage of the game.
Brewmaster
* Cinder Brew and
Drunken Brawler makes it hard for Monkey King to stack Jingu Mastery.
* Cyclone can remove Monkey king for 6 seconds if his allies lack dispels.
* Dispel Magic can dispel Jingu Mastery's bonuses.
Sven
[wiki] rating: 0.0 (winrate: 48% pickrate: 2%)Underlord
* Strong laners are usually at a disadvantage because of how well Sven can jungle. Heroes such as Dark Seer.
Underlord and
Legion Commander may find that later Sven takes care of them very quickly after some jungle farming.
Underlord
* In general, attacks of the melee heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him, and will be unable to ambush Underlord and his team if Underlord chooses to use Dark Rift to get to a designated point of the map:
Phantom Assassin,
Terrorblade,
Troll Warlord,
Drow Ranger,
Phantom Lancer,
Chaos Knight,
Sven,
Wraith King,
Bounty Hunter,
Alchemist,
Templar Assassin,
Nyx Assassin,
Bane.
Juggernaut
[wiki] rating: 0.0 (winrate: 50% pickrate: 11%)Underlord
* In general, heroes with spell immunity abilities won't be caught inside by Pit of Malice: Juggernaut,
Lifestealer.
Underlord
* Heroes with abilities that can save teammates are also effective such as Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Ursa
[wiki] rating: 0.0 (winrate: 52% pickrate: 15%)Underlord
* Fury Swipes damage is not reduced by Atrophy Aura, essentially bypassing Underlord's only natural defense.
* Enrage can quickly dispel the root of Pit of Malice.
Brewmaster
* If Ursa uses Enrage Brewmaster can use Cyclone to render him harmless during his ultimate.
* Brewmaster has two spells to slow down Ursa, allowing his team to kite around him easily.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assassin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (lane data is parsed from hero guides dotabuff)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- Improved UX on small screens - when selecting heroes page automatically scrolls so hero select input is displayed at the very top of screen, leaving more space for results.
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal win rate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest win rate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
Most popular searches list
Slark, PudgeDazzle, Pudge
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Riki, Legion Commander, Tiny, Invoker, Spectre
Alchemist, Lina, Lycan, Luna, Nature's Prophet
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Clockwerk, Pudge, Invoker, Shadow Shaman, Sniper
Silencer, Zeus, Faceless Void, Sniper, Sand King
Huskar, Pudge, Alchemist, Luna, Phantom Assassin
Centaur Warrunner, Spirit Breaker, Tusk, Axe, Tiny
Drow Ranger, Sniper, Earthshaker, Bristleback, Riki
Tinker, Pudge, Earthshaker, Elder Titan, Gyrocopter
Phantom Assassin, Pudge, Riki, Invoker, Chaos Knight
Dazzle, Ogre Magi, Invoker, Rubick, Phantom Assassin
Spirit Breaker, Outworld Devourer, Axe, Warlock, Ursa
Winter Wyvern, Lich, Ember Spirit, Underlord, Leshrac
Leshrac, Shadow Shaman, Sniper, Necrophos, Terrorblade
Abaddon, Bane, Storm Spirit, Grimstroke, Phantom Lancer
Abaddon, Anti-Mage, Arc Warden, Ancient Apparition, Axe
Windranger, Storm Spirit, Ember Spirit, Riki, Alchemist
Brewmaster, Pudge, Storm Spirit, Phantom Lancer, Oracle
Alchemist, Ancient Apparition, Anti-Mage, Axe, Arc Warden
Ancient Apparition, Anti-Mage, Arc Warden, Axe, Alchemist
Luna, Vengeful Spirit, Storm Spirit, Undying, Beastmaster
Juggernaut, Zeus, Sven, Ancient Apparition, Spirit Breaker
Axe, Ancient Apparition, Bloodseeker, Clinkz, Chaos Knight
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Axe, Drow Ranger, Vengeful Spirit, Windranger, Winter Wyvern
Juggernaut, Shadow Shaman, Windranger, Meepo, Spirit Breaker
Abaddon, Alchemist, Anti-Mage, Arc Warden, Ancient Apparition
Abaddon, Alchemist, Ancient Apparition, Anti-Mage, Arc Warden
Juggernaut, Ember Spirit, Shadow Shaman, Ogre Magi, Brewmaster
Shadow Shaman, Spirit Breaker, Sniper, Wraith King, Earthshaker
Invoker, Grimstroke, Windranger, Bounty Hunter, Phantom Assassin
Treant Protector, Puck, Vengeful Spirit, Shadow Fiend, Anti-Mage
Phantom Assassin, Wraith King, Skywrath Mage, Silencer, Shadow Fiend
Bristleback, Crystal Maiden, Invoker, Phantom Lancer, Vengeful Spirit
Brewmaster
* Outworld Destroyer's pure damage will mop up Primal Split's units very quickly.
Underlord
* Tanky melee heroes that can easily be kited, which allows Outworld Destroyer to deal heavy damage with Arcane Orb from a distance:
Sven,
Underlord,
Bristleback.
Arcane Orb 's pure damage can do great damage to Underlord.
Sanity's Eclipse can tear down Underlord's health by a large amount, since his mana pool is very low compare to OD's high mana pool.
Additional:
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*