Winter Wyvern
[wiki] rating: 2.0 (winrate: 48% pickrate: 3%)Tinker
[wiki] rating: 1.6 (winrate: 56% pickrate: 11%)Clinkz
* Heroes with high armor like Dragon Knight, or with abilities to cause attacks to miss like
Phantom Assassin,
Riki and
Tinker will be hard to deal with, as Clinkz relies almost entirely on physical attacks.
Lone Druid
* Laser blinds Lone Druid, making his attacks miss.
Treant Protector
[wiki] rating: 1.6 (winrate: 53% pickrate: 16%)Clinkz
* Clinkz will often roam the map alone, and Treant Protector's Nature's Guise allows him to set up kills with his allies on Clinkz from invisibility.
* Treant Protector's very high damage allowing him to trade hits or contest last hits with Clinkz, while Living Armor can be used to sustain the harass.
* Living Armor protects any of Treant's allies ganked by Clinkz.
* In teamfights, Treant Protector's Overgrowth can disarm Clinkz, preventing him from turning invisible and holding him in place even if he has a
Black King Bar.
* Leech Seed slows Clinkz, preventing him from repositioning or fleeing away from danger.
Lone Druid
* Clinkz,
Sniper,
Lone Druid,
Troll Warlord,
Legion Commander and
Wraith King are some of the Heroes that base themselves on attacks with little or no spell power, so they suffer in the grassy hands of Overgrowth.
Brewmaster
[wiki] rating: 1.6 (winrate: 52% pickrate: 1%)Clinkz
* In general, Brewmaster's Cinder Brew and Thunder Clap makes him good against physical damage carries: Ursa,
Clinkz,
Faceless Void,
Troll Warlord,
Templar Assassin,
Phantom Assassin.
Lone Druid
* Brewmaster can make the Spirit Bear a much smaller threat with Cinder Brew.
* Cyclone removes the bear from a fight so that his team can easily focus on the hero.
* While most heroes would be worn down by a Spirit Bear Radiance in the time it takes to kill Lone Druid, Brewmaster is protected in Primal Split.
Morphling
[wiki] rating: 1.4 (winrate: 44% pickrate: 8%)Clinkz
* By using Morph, Morphling can use Burning Barrage and Searing Arrows to counter Clinkz himself.
* Waveform can allow Morphling to easily chase down Clinkz.
* Clinkz's low health pool also makes him vulnerable to Morphling's magical nukes, especially his Ethereal Blade and
Adaptive Strike combo.
Lone Druid
* Morphling can ignore Spirit Bear and shorten the distance to Lone Druid with Waveform.
* Morphling can use his nukes to burst Lone Druid down, provided he is not rooted/disabled by Spirit Bear beforehand.
Lone Druid
* Heroes who just want to farm and avoid Lone Druid early will find it very hard to do so when he starts knocking on towers: Templar Assassin,
Phantom Assassin,
Ember Spirit,
Morphling.
Riki
[wiki] rating: 1.2 (winrate: 54% pickrate: 13%)Clinkz
* Heroes with high armor like Dragon Knight, or with abilities to cause attacks to miss like
Phantom Assassin,
Riki and
Tinker will be hard to deal with, as Clinkz relies almost entirely on physical attacks.
Additional:
* Smoke Cloud prevents the use of Death Pact,
Searing Arrows and
Skeleton Walk, so Clinkz can neither defend himself against Riki nor fight back effectively.
* It's hard to gank Riki as Clinkz has to find him first.
Lone Druid
* Riki:
Smoke Screen can prevent Lone Druid from using True Form and Savage Roar, additionally it cause the spirit bear to miss on attacks which reduce the chances of getting rooted from it, with diffusal Blade, he can keep Lone Druid or the Spirit Bear inside the Smoke.
Night Stalker
[wiki] rating: 1.0 (winrate: 52% pickrate: 4%)Clinkz
* The long silence at night prevents Clinkz from escaping with invisibility if Night Stalker can sneak up on him. He also has really low base health, so Night Stalker can usually kill him alone during one cast of Crippling Fear at night.
Legion Commander
[wiki] rating: 1.0 (winrate: 51% pickrate: 13%)Clinkz
* Searing Arrows and Clinkz physical damage items is almost suicidal when used on Legion Commander, as it invites an instant Duel and Legion Commander herself is a natural
Blade Mail carrier.
* Duel locks down Clinkz for a long duration, preventing him from escaping with Skeleton Walk.
Naga Siren
[wiki] rating: 1.0 (winrate: 51% pickrate: 3%)Lone Druid
* Unless Lone Druid purchases a Black King Bar for his Spirit Bear, Ensnare will easily kite the Bear.
* Song of the Siren allows Naga Siren and her team to completely bypass the Spirit Bear and hunt for the Druid himself when starting a fight.
* Lone Druid's lack of innate AoE capabilities mean that Naga Siren's illusions have no problem against him.
Underlord
[wiki] rating: 1.0 (winrate: 51% pickrate: 3%)Lone Druid
* Firestorm's percentage damage can quickly demolish the Spirit Bear's high HP
* Pit of Malice will allow allies to easily kite Lone Druid due to his low mobility
Drow Ranger
[wiki] rating: 1.0 (winrate: 51% pickrate: 18%)Clinkz
* Clinkz has no stun and likes to keep his distance from targets, making Marksmanship very deadly.
* Clinkz also has low health, making him a perfect hero to initiate onto with Gust.
* Gust can also prevent Clinkz from using Burning Barrage.
Outworld Destroyer
[wiki] rating: 1.0 (winrate: 51% pickrate: 10%)Lone Druid
* Arcane Orb deals heavy damage to both Lone Druid and the Spirit Bear.
* Astral Imprisonment can prevent the Spirit Bear from attacking, which is Lone Druid's main damage output.
* Sanity's Eclipse deals heavy damage to Lone Druid.
Lich
[wiki] rating: 1.0 (winrate: 51% pickrate: 9%)Lone Druid
* Chain Frost can deliver high amounts of damage to Lone itself and his bear if they do not separate fast from each other.
Additional:
* Chain Frost will bounce between Lone Druid and his bear, forcing them to separate or suffer high amounts of damage.
Slardar
[wiki] rating: 1.0 (winrate: 50% pickrate: 4%)Clinkz
* Slardar can reveal Clinkz with Corrosive Haze and make him easy to kill, and his
Bash of the Deep also hits hard against Clinkz's naturally low health pool.
* Slardar's Guardian Sprint can catch up with Clinkz's Skeleton Walk.
* The stun and slow from Slardar's Slithereen Crush can hold Clinkz in place.
Additional:
* Clinkz survivability depends entirely on Skeleton Walk. Corrosive Haze not only makes its invisibility useless, but also makes Clinkz even more vulnerable to physical damage.
Phantom Lancer
[wiki] rating: 1.0 (winrate: 50% pickrate: 2%)Lone Druid
* Lone Druid and his Spirit Bear lack mobility, and are easy overwhelmed after being slowed by Diffusal Blade.
* Savage Roar is useless since Phantom Lancer can return to fight him again with his
Phantom Rush.
Necrophos
[wiki] rating: 1.0 (winrate: 50% pickrate: 7%)Lone Druid
* Ghost Shroud can be use both offensively to slow Lone Druid or Defensively to prevent Lone Druid and The Spirit Bear from attacking him.
* Heartstopper aura burns the Spirit bear High HP over time. Additionally, it can deal decent damage to Lone Druid during his True Form.
Lina
[wiki] rating: 1.0 (winrate: 50% pickrate: 16%)Clinkz
* Lina's damage burst can quickly kill Clinkz before he saves them with Skeleton Walk.
* Fiery Soul attack speed bonus removes Burning Army easily in all stages of the game.
Skywrath Mage
[wiki] rating: 1.0 (winrate: 50% pickrate: 10%)Clinkz
* Even though Linken's Sphere will block your silence, you can cast Arcane Bolt to break it or wait until someone on your team breaks it. In addition,
Linken's Sphere builders are usually squishy targets vulnerable to silences:
Weaver,
Queen of Pain,
Morphling,
Clinkz, etc. Don't forget that Ancient Seal also increases the magical damage these enemies take, along with silencing them.
Lone Druid
* Mystic Flare can be used to effectively ignore the Spirit Bear entirely and burst Lone Druid during the early mid game.
* Concussive Shot and
Arcane Bolt will provide vision of Lone Druid allowing for better chase in teamfights before the Spirit Bear can do too much damage.
* Ancient Seal denies the ability to transform into
True Form and receive bonus HP from the skill.
Lone Druid
* Skywrath Mage also has a terrible time fighting against anything that isn't a hero. His skills are mostly target-based and he has terrible strength and agility, he can easily be kited or harassed by illusion-based heroes like Chaos Knight and
Phantom Lancer, or by Heroes that summon other units like
Lone Druid,
Lycan and
Beastmaster.
Zeus
[wiki] rating: 1.0 (winrate: 49% pickrate: 14%)Clinkz
* Zeus can reveal Clinkz with Lightning Bolt.
* He is vulnerable to Zeus's magical nukes, due to his low health pool.
Bloodseeker
[wiki] rating: 1.0 (winrate: 49% pickrate: 3%)Clinkz
* Skeleton Walk is not enough to outrun Bloodseeker, and is detected by Thirst.
* Because of his low health and high damage output, Clinkz will get obliterated by Blade Mail
Additional:
* Thirst reveals Clinkz if he tries to escape with Skeleton Walk with low health. It also allows Bloodseeker to match or exceed Clinkz's speed.
* Rupture negates the mobility provided by Skeleton Walk in any attempt to escape or reposition in fights.
* Bloodseeker can easily build items to counter Clinkz, including Talisman of Evasion upgrades,
Blade Mail, and armor items.
Spirit Breaker
[wiki] rating: 1.0 (winrate: 48% pickrate: 9%)Clinkz
* Possibly Clinkz's worst enemy. He has many tools to utterly destroy Clinkz.
* Charge of Darkness can be used on Clinkz if Spirit Breaker's team spots him anywhere. This charge will track his location through Skeleton Walk's invisibility and movement speed bonuses.
* When Spirit Breaker charges onto Clinkz, he can easily use Dust of Appearance to guarantee a reveal on him while stunned.
* All three of Spirit Breaker's spells help him and his team quickly close the gap to Clinkz even at the edge of his attack range or when running away with Skeleton Walk.
* Spirit Breaker's high strength and above average armor makes him able to endure Clinkz's onslaught, meanwhile Clinkz will be heavily threatened if Spirit Breaker procs a Greater Bash.
Additional:
* Once caught with dust, Clinkz could be locked down for a long time by Spirit Breaker and has nowhere to escape.
* Charge of Darkness provides shared vision over its target, showing Clinkz even when he is in Skeleton Walk.
Witch Doctor
[wiki] rating: 1.0 (winrate: 48% pickrate: 15%)Lone Druid
* Paralyzing Cask is likely to bounce between him and his bear every single time.
* Lone Druid's lack of mobility makes him vulnerable to Death Ward and Maledict.
Chaos Knight
[wiki] rating: 1.0 (winrate: 47% pickrate: 3%)Lone Druid
* Reality Rift lets Chaos Knight bypass the Spirit Bear and jump onto Lone Druid.
* The Spirit Bear's lack of scaling means it dies quickly to Chaos Knight during the late-game.
Enchantress
[wiki] rating: 1.0 (winrate: 46% pickrate: 2%)Clinkz
* Untouchable prevents Clinkz from harassing Enchantress in lane by lowering his attack speed.
* Nature's Attendants helps Enchantress to sustain through Clinkz's harassment in lane.
Grimstroke
[wiki] rating: 1.0 (winrate: 46% pickrate: 4%)Lone Druid
* Grimstroke's Soulbind will always reliably connect onto both of them if they are close together.
Lion
[wiki] rating: 1.0 (winrate: 45% pickrate: 10%)Clinkz
* Hex and
Earth Spike can hold Clinkz down, giving him no chance to use
Black King Bar or Skeleton Walk.
* Finger of Death quickly kills Clinkz due to his low health.
Bristleback
[wiki] rating: 1.0 (winrate: 43% pickrate: 1%)Lone Druid
* Lone Druid and The Spirit Bear cannot burst down Bristleback due to Bristleback
* Bristleback can easily run to Lone Druid without any hesitation, with Viscous Nasal Goo to reduce armor and slow the Spirit Bear or Lone Druid and
Quill Spray can deal damage to both Lone Druid and the Spirit Bear at the same time
Dazzle
[wiki] rating: 0.6 (winrate: 52% pickrate: 9%)Clinkz
* Heroes that excel at grouping up with their team very early will be able to take advantage of a Clinkz that tries to pick off heroes that are alone: Brewmaster,
Dazzle,
Tidehunter.
Bounty Hunter
[wiki] rating: 0.6 (winrate: 51% pickrate: 7%)Clinkz
* Invisibility reliant heroes: Heroes with invisibility abilities or those that have invested into invisibility items are hindered by Bounty Hunter's Track. Few examples of such heroes are:Clinkz,
Riki,
Treant Protector, etc.
Additional:
* Track reveals Clinkz if he tries to escape with Skeleton Walk, allowing Bounty Hunter to gain lots of gold if he kills Clinkz.
* Jinada with physical damage items can quickly kill Clinkz due to his low health.
Sand King
[wiki] rating: 0.6 (winrate: 50% pickrate: 6%)Clinkz
* Sand King is a strong ganker, allowing him to shut down squishy heroes in the early game: Phantom Assassin,
Clinkz,
Sniper,
Enchantress,...
Tidehunter
[wiki] rating: 0.6 (winrate: 49% pickrate: 5%)Clinkz
* Heroes that excel at grouping up with their team very early will be able to take advantage of a Clinkz that tries to pick off heroes that are alone: Brewmaster,
Dazzle,
Tidehunter.
Bane
[wiki] rating: 0.6 (winrate: 48% pickrate: 2%)Clinkz
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Pangolier
[wiki] rating: 0.6 (winrate: 48% pickrate: 9%)Clinkz
* Heroes who rely on skills to become a heavy hitter in a certain amount of time can waste their timing because of a lucky Lucky Shot's disarm: Terrorblade,
Sven,
Clinkz,
Windranger,
Alchemist,
Dragon Knight,
Legion Commander
Faceless Void
[wiki] rating: 0.6 (winrate: 48% pickrate: 9%)Clinkz
* Heroes who rely on invisibility, such as Bounty Hunter,
Clinkz,
Mirana,
Nyx Assassin and
Riki, as they will be revealed if caught by Chronosphere.
Pugna
[wiki] rating: 0.6 (winrate: 47% pickrate: 3%)Lone Druid
* Pugna:
Decrepify prevent the Spirit bear from attacking or protect allies from it.
Doom
[wiki] rating: 0.6 (winrate: 47% pickrate: 8%)Clinkz
* Scorched Earth deals damage to Clinkz during Skeleton Walk.
* Doom shuts down Clinkz entirely, as it prevents him from casting any of his spells and contributing a large amount of damage in teamfights.
Lone Druid
* Besides Lone Druid and
Meepo, Doom is potentially good versus every hero since Doom will render any hero helpless for a prolonged 16 seconds. This is particularly true for fragile heroes that heavily rely on mobility to stay alive.
Lone Druid
* Lone Druid is essentially two heroes. Dooming one over the other still leaves Lone Druid or his bear able to do their job during a fight. Additionally, Lone Druid is not hindered as much as other heroes by the silence and mute of Doom since the hero relies more on attacks than abilities.
Additional:
* Doom will be very hestitant to use Doom on the Spirit Bear, and using it on Lone Druid himself will not stop the bear from attacking him especially if True Form has already been used.
* Devour does not work on the Spirit Bear and pushes the lane so Lone Druid can safely farm under tower.
Timbersaw
[wiki] rating: 0.6 (winrate: 46% pickrate: 5%)Lone Druid
* Timbersaw: Lone Druid will have a hard time dealing with Timbersaw due to his tankiness and high Armor from
Reactive Armor
Muerta
[wiki] rating: 0.6 (winrate: 45% pickrate: 13%)Lone Druid
* Heroes that have doubles or clones such as Arc Warden,
Meepo or
Lone Druid are vulnerable to Muerta's
Gunslinger
Dragon Knight
[wiki] rating: 0.6 (winrate: 45% pickrate: 5%)Clinkz
* Heroes with high armor like Dragon Knight, or with abilities to cause attacks to miss like
Phantom Assassin,
Riki and
Tinker will be hard to deal with, as Clinkz relies almost entirely on physical attacks.
Additional:
* The extra damage from Searing Arrows is largely blocked by Dragon Knight's armor.
* Clinkz has too low health to survive a gank.Getting stunned keeps him down long enough for a reaction.
* Breathe Fire reduces his damage,as it is physical.
Spectre
[wiki] rating: 0.4 (winrate: 51% pickrate: 11%)Clinkz
* Spectre can instantly escape Burning Army or hunt Clinkz with Haunt.
* Spectre can catch up to him with Spectral Dagger, even if he uses Skeleton Walk.
* Desolate allows Spectre to hit Clinkz through Skeleton Walk.
* Dispersion makes Spectre tanky and also reflects some damage back to Clinkz.
Additional:
* Spectre can catch Clinkz with Spectral Dagger, even if he uses
Skeleton Walk.
* Spectre can instantly reach a ratting Clinkz with Haunt.
* Desolate's damage will melt him quickly, as he's alone most of the time.
Clinkz
* Heroes with good escapes can usually outmaneuver and escape from Spectre: Slark,
Clinkz,
Weaver
Phoenix
[wiki] rating: 0.4 (winrate: 50% pickrate: 5%)Lone Druid
* Lone druid's bear attacks on Phoenix's Supernova Egg don't increase the hit count. Given that Lone Druid's main hero often doesn't have much farm, the
Supernova Egg is less likely to get killed.
Clinkz
* Any hero with high attack speed will be a threat to Phoenix when it initiates, as they can easily tear down a Supernova, perhaps even while debuffed by Fire Spirits:
Juggernaut,
Clinkz,
Troll Warlord,
Beastmaster,
Lina.
Nature's Prophet
[wiki] rating: -2.0 (winrate: 46% pickrate: 12%)Clinkz
* Nature's Prophet is often by himself. Clinkz can use invisibility to hunt him down and kill him, although a Quelling Blade may be needed to cut through his Sprout. Orchid Malevolence may also be needed if 3-4 seconds are not enough time to kill him, as he can teleport away.
* Clinkz can match Nature's Prophet's ability to split push.
Lone Druid
* Once caught in Bear's Entangle, Nature's Prophet cannot escape with Teleportation.
Alchemist
[wiki] rating: -1.6 (winrate: 47% pickrate: 3%)Clinkz
* Clinkz can use
Burning Army in teamfights which will cause a problem for Alchemist.
Lone Druid
* Alchemist likes to farm fast and be ahead, unfortunately Lone Druid likes to do the same by taking towers.
* Acid Spray will never prove a threat to Lone Druid or his Spirit Bear.
* Chemical Rage may not prove so useful once Lone Druid procs entangled keeping him in place.
* Monkey King Bar is a very good choice on Lone Druid's Spirit Bear and it directly counters any potential
Radiance from Alchemist.
* Assault Cuirass is another very good Spirit Bear item that further makes Alchemist vulnerable to physical damage, which is all Lone Druid does.
* Alchemist is not the kind of hero who wants to go on single target summon units, by the time he has killed the Spirit Bear his teammates might had already been slayed by his teammates. Not to mention Lone Druid can just resummon it, even if he is successful.
Ember Spirit
[wiki] rating: -1.6 (winrate: 48% pickrate: 11%)Clinkz
* Ember Spirit's Flame Guard provides no protection against Clinkz's physical damage output.
* Ember Spirit's low armor and health make him easy to kill quickly if a teammate can hold him down.
* If Clinkz has farmed an item that can disable, he can sneak up to and hunt down Ember Spirit while he farms or split pushes alone.
Lone Druid
* Heroes who just want to farm and avoid Lone Druid early will find it very hard to do so when he starts knocking on towers: Templar Assassin,
Phantom Assassin,
Ember Spirit,
Morphling.
Ancient Apparition
[wiki] rating: -1.2 (winrate: 50% pickrate: 5%)Clinkz
* Ancient Apparition has no escape or reliable control and is very fragile, which makes him an easy target for anyone who can get on top of him, like Phantom Assassin or
Clinkz.
Lone Druid
* Lone Druid's early game is good against slow, squishy supports since his bear is very strong early game and an Entangling Claws proc almost always guarantees a kill: Ancient Apparition,
Crystal Maiden,
Shadow Shaman, etc.
Rubick
[wiki] rating: -1.0 (winrate: 47% pickrate: 25%)Clinkz
* Considering Rubick's abysmal armor, Rubick is a squishy target for Clinkz to gank on his own.
* None of his spells are useful except for Skeleton Walk.
* Clinkz usually builds Orchid Malevolence, which disables Rubick's ability to retaliate.
* Vast numbers of Sentry Wards are needed to deal with Clinkz because of
Skeleton Walk, making it harder for Rubick to buy more expensive and more useful support items like
Glimmer Cape or
Mekansm.
Kunkka
[wiki] rating: -1.0 (winrate: 47% pickrate: 3%)Clinkz
* Clinkz's high damage output and insane attack speed late-game can take Kunkka out of the fight before it begins.
* Burning Barrage and
Searing Arrows together can kill allies easily even under Ghostship's buff.
* Skeleton Walk can allow Clinkz to make a quick escape after Kunkka's combo, or even avoid it all together.
Hoodwink
[wiki] rating: -1.0 (winrate: 47% pickrate: 13%)Clinkz
* Clinkz's item build often counters Hoodwink, including Black King Bar,
Monkey King Bar,
Heaven's Halberd, and
Scythe of Vyse.
* Skeleton Walk can quickly escape Hoodwink abilities.
Lifestealer
[wiki] rating: -1.0 (winrate: 49% pickrate: 5%)Clinkz
* Clinkz relies heavily on the physical damage provided by Burning Barrage and
Searing Arrows, which completely overrides the capabilities of Rage.
* Lifestealer's lack of disables will struggle to pin Clinkz down while in Skeleton Walk, and can allow Clinkz to kite him.
Storm Spirit
[wiki] rating: -1.0 (winrate: 49% pickrate: 6%)Lone Druid
* True Form gives Lone Druid a huge amount of health that no amount of Ball Lightning will chip through.
* Entangling Claws can mean a very quick end to the Storm Spirit as it prevents him from using
Ball Lightning all together.
* Storm Spirit is a single target nuker, with the Shard Lone Druid can always fear him away from himself or the bear, defending the target he does not go on. This is assuming he cannot try and proc his entangle or a potential Skull Basher.
Viper
[wiki] rating: -1.0 (winrate: 49% pickrate: 4%)Clinkz
* Clinkz does not have any passive abilities at all, making Nethertoxin nearly useless.
* Viper's Corrosive Skin provides no protection against Clinkz's physical damage output.
Clockwerk
[wiki] rating: -1.0 (winrate: 49% pickrate: 8%)Clinkz
* Searing Arrows makes Clinkz one of the hardest heroes for Clockwerk to lane against.
Enigma
[wiki] rating: -1.0 (winrate: 50% pickrate: 3%)Clinkz
* Despite Clinkz's fragility, his harassment in the early game can be devastating; as he can kite Enigma and his Eidolons and claim their bounty with Burning Barrage and
Searing Arrows.
* Clinkz often goes for a disabling item like Bloodthorn or
Gleipnir, which allows him to cancel Enigma's
Black Hole until Enigma gets
Black King Bar.
Gleipnir can also root Enigma, preventing him from using
Blink Dagger to escape from Clinkz.
* Even with Black King Bar, Clinkz can still easily kill Enigma as all of his abilities ingore spell immunity, and Enigma is a very easy target for
Burning Barrage, which means Clinkz can solo Enigma at any stage of the game unless Clinkz is caught in
Black Hole.
Juggernaut
[wiki] rating: -1.0 (winrate: 50% pickrate: 11%)Lone Druid
* Omnislash spreads on both the bear and the druid, allowing them to survive.With enough levels,the bear can soak the ability alone and possibly dragging him to a dangerous location.
* Juggernaut cannot manfight the duo in the early game,because of their tankiness. If opposed in lane,Lone Druid can shut him down.
Dawnbreaker
[wiki] rating: -1.0 (winrate: 50% pickrate: 8%)Lone Druid
* Savage Roar interrupts Starbreaker.
* Dawnbreaker is a slow moving hero. Although tanky, Lone Druid can eventually wear her down with his better movement speed.
Io
[wiki] rating: -1.0 (winrate: 51% pickrate: 4%)Clinkz
* Burning Barrage and
Searing Arrows allow Clinkz to quickly kill Io due to its low armor.
* Clinkz iz a hero that very often goes for Orchid Malevolence, and its upgrade
Bloodthorn. And if Clinkz has it, he will be able to silence Io and prevent him from escaping wit either
Tether or
Relocate.
Silencer
[wiki] rating: -1.0 (winrate: 52% pickrate: 15%)Lone Druid
* Silencer's disables are useless on Lone Druid since he is more reliant on physical attacks rather than spells.
* Silencer has poor mobility so Lone Druid can run him down.
* Lone Druid's Shard will remove most of Silencer's spells once used.
Huskar
[wiki] rating: -1.0 (winrate: 53% pickrate: 6%)Clinkz
* Huskar's Berserker's Blood provides no protection against Clinkz's physical damage output.
* Huskar has no way to disrupt Clinkz's attacks and no way to kill Clinkz alone, as Clinkz can easily go invisible, teleport away, or even fight back.
* Clinkz will often build the items that counter Huskar and the items he usually builds. These include Black King Bar or
Monkey King Bar for
Heaven's Halberd, or a disable item like
Scythe of Vyse or
Bloodthorn to prevent him from using
Inner Fire to disarm.
Arc Warden
[wiki] rating: -1.0 (winrate: 53% pickrate: 5%)Lone Druid
* Because of his weak laning phase, Lone Druid absolutely overpowers him in the early to mid game. Lone Druid also directly counters most of his abilities.
* Flux is nullified when the Spirit Bear is nearby.
* Spark Wraith can get soaked by the bear.
* Lone Druid can easily go inside Magnetic Field and punish Zet.
Sniper
[wiki] rating: -0.6 (winrate: 44% pickrate: 11%)Clinkz
* Invisible heroes all have the element of surprise. Provided they deal enough damage, Sniper should be vanquished very quickly: Clinkz,
Riki,
Bounty Hunter.
Phantom Assassin
[wiki] rating: -0.6 (winrate: 46% pickrate: 10%)Clinkz
* Heroes with high armor like Dragon Knight, or with abilities to cause attacks to miss like
Phantom Assassin,
Riki and
Tinker will be hard to deal with, as Clinkz relies almost entirely on physical attacks.
Clinkz
* With Bloodthorn, Clinkz becomes a strong counter to heroes who rely on evasion and blind such as
Windranger,
Phantom Assassin,
Troll Warlord and
Keeper of the Light.
Lone Druid
* Heroes who just want to farm and avoid Lone Druid early will find it very hard to do so when he starts knocking on towers: Templar Assassin,
Phantom Assassin,
Ember Spirit,
Morphling.
Shadow Demon
[wiki] rating: -0.6 (winrate: 47% pickrate: 1%)Lone Druid
* Chaos Knight,
Lone Druid,
Meepo and
Arc Warden can be hard targets since Shadow Demon's spells are ill-suited to fight many enemies at once.
Sven
[wiki] rating: -0.6 (winrate: 48% pickrate: 2%)Lone Druid
* Heroes who can fight back easily are not ideal matchups for Sven, such as Troll Warlord as mentioned above,
Lone Druid and
Templar Assassin.
Void Spirit
[wiki] rating: -0.6 (winrate: 48% pickrate: 5%)Lone Druid
* Nukers who have set amounts of damage will really struggle against Lone Druid especially in True Form: Puck,
Void Spirit,
Mars.
Tiny
[wiki] rating: -0.6 (winrate: 48% pickrate: 13%)Clinkz
* Due to Tiny's non-existent agility gain, high physical damage heroes are more effective against him (Clinkz,
Templar Assassin,
Ursa,
Wraith King etc).
Disruptor
[wiki] rating: -0.6 (winrate: 48% pickrate: 10%)Clinkz
* Heroes that can pick you off: Clinkz,
Nyx Assassin,
Puck,
Riki.
Puck
[wiki] rating: -0.6 (winrate: 48% pickrate: 9%)Lone Druid
* Nukers who have set amounts of damage will really struggle against Lone Druid especially in True Form: Puck,
Void Spirit,
Mars.
Windranger
[wiki] rating: -0.6 (winrate: 49% pickrate: 10%)Clinkz
* With Bloodthorn, Clinkz becomes a strong counter to heroes who rely on evasion and blind such as
Windranger,
Phantom Assassin,
Troll Warlord and
Keeper of the Light.
Keeper of the Light
[wiki] rating: -0.6 (winrate: 49% pickrate: 3%)Clinkz
* With Bloodthorn, Clinkz becomes a strong counter to heroes who rely on evasion and blind such as
Windranger,
Phantom Assassin,
Troll Warlord and
Keeper of the Light.
Shadow Shaman
[wiki] rating: -0.6 (winrate: 49% pickrate: 6%)Lone Druid
* Lone Druid's early game is good against slow, squishy supports since his bear is very strong early game and an Entangling Claws proc almost always guarantees a kill: Ancient Apparition,
Crystal Maiden,
Shadow Shaman, etc.
Crystal Maiden
[wiki] rating: -0.6 (winrate: 49% pickrate: 13%)Clinkz
* Frostbite will reveal invisible heroes for its duration, making it a good tool against any such hero (Riki,
Bounty Hunter,
Weaver, or
Clinkz for example), or as a soft counter to
Shadow Blade, if it is used first. This can be an amazing tool to ensure that
Dust of Appearance is used on the unit in question, and not wasted in not catching anything.
Clinkz
* Heroes who can easily harass Crystal Maiden out of lane in the early game (Clinkz,
Viper) can prevent Crystal Maiden from being able to level effectively, and can ultimately slow down her level 6, 12, and 18 to a point where enemy carries already have items to address her ultimate.
Lone Druid
* Lone Druid's early game is good against slow, squishy supports since his bear is very strong early game and an Entangling Claws proc almost always guarantees a kill: Ancient Apparition,
Crystal Maiden,
Shadow Shaman, etc.
Pudge
[wiki] rating: -0.6 (winrate: 49% pickrate: 29%)Clinkz
* Heroes with a high degree of mobility and invisibility are hard to catch with Meat Hook: Ember Spirit,
Riki,
Clinkz,
Queen of Pain.
Primal Beast
[wiki] rating: -0.6 (winrate: 49% pickrate: 9%)Lone Druid
* Primal Beast is mostly played in the offlane role, so picking a carry who can escape from him is essential. Heroes such as Troll Warlord,
Lone Druid and
Outworld Destroyer, or generally any carry with a stun, slow or ability to fight back will stop him from having the good start he needs.
Troll Warlord
[wiki] rating: -0.6 (winrate: 50% pickrate: 2%)Clinkz
* With Bloodthorn, Clinkz becomes a strong counter to heroes who rely on evasion and blind such as
Windranger,
Phantom Assassin,
Troll Warlord and
Keeper of the Light.
Venomancer
[wiki] rating: -0.6 (winrate: 50% pickrate: 4%)Clinkz
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
Earthshaker
[wiki] rating: -0.6 (winrate: 51% pickrate: 10%)Clinkz
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate: Clinkz,
Slark,
Storm Spirit
Chen
[wiki] rating: -0.6 (winrate: 51% pickrate: 0%)Clinkz
* Heroes that can instantly kill creeps greatly reduce the effectiveness of Chen's converted army: Lifestealer,
Doom,
Mirana,
Clinkz.
Oracle
[wiki] rating: -0.6 (winrate: 51% pickrate: 4%)Clinkz
* Heroes who can take advantage of Oracle's low mobility or catch him out of position, such as Clinkz and
Anti-Mage, can easily pick him off.
Omniknight
[wiki] rating: -0.6 (winrate: 55% pickrate: 3%)Clinkz
* Heroes who can harass Omniknight out of lane will keep him weak in the mid game: Viper,
Venomancer,
Clinkz.
Anti-Mage
[wiki] rating: -0.4 (winrate: 53% pickrate: 11%)Clinkz
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void: Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
Clinkz
* Anti-Mage's Counterspell provides no protection against Clinkz's physical damage output.
* Clinkz can easily rush an Orchid Malevolence to prevent
Blinking, although Anti-Mage can easily dispel it via
Manta Style.
* Clinkz does heavy damage to towers, and can take map control away from Anti-Mage to limit the space he has to farm early game. If Clinkz is ahead he is capable of ending the game before Anti-Mage becomes a threat. He can also match Anti-Mage's ability to split push.
Mars
[wiki] rating: 0.0 (winrate: 46% pickrate: 10%)Clinkz
* Heroes who cannot fight back during Arena of Blood in the early and mid game: Abaddon,
Anti-Mage,
Broodmother,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
Lone Druid
* Nukers who have set amounts of damage will really struggle against Lone Druid especially in True Form: Puck,
Void Spirit,
Mars.
Templar Assassin
[wiki] rating: 0.0 (winrate: 48% pickrate: 4%)Clinkz
* Fragile carries with no reliable escaping mechanism can be bursted down in no time: Sniper,
Drow Ranger,
Clinkz
Lone Druid
* Heroes who just want to farm and avoid Lone Druid early will find it very hard to do so when he starts knocking on towers: Templar Assassin,
Phantom Assassin,
Ember Spirit,
Morphling.
Luna
[wiki] rating: 0.0 (winrate: 49% pickrate: 2%)Lone Druid
* Illusions and summons are double-edge sword type of matchup for Luna. On one hand, they can tank damage from Eclipse, but on the other hand, she can easily clear them before Eclipse with Moon Glaives. Examples include Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress,
Meepo and
Arc Warden).
Lone Druid
* Heroes that create illusions: Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress,
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse, but that will require lots of farming for right-click items.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assassin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (lane data is parsed from hero guides dotabuff)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- Improved UX on small screens - when selecting heroes page automatically scrolls so hero select input is displayed at the very top of screen, leaving more space for results.
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal win rate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest win rate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
Most popular searches list
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Clinkz
*
Cold Embrace can heal herself or an ally, as well as protecting them from Clinkz's physical attacks and wasting his mana if Searing Arrows is on autocast.
Winter's Curse allows Winter Wyvern to turn Clinkz's high damage and high attack speed against his allies, or take advantage of Clinkz's fragility if he can't use Skeleton Walk.
*
Lone Druid
*
Cold Embrace can protect allies from Lone Druid and the Spirit bear, who mainly deal physical damage
Winter's Curse can turn Lone Druid and the Spirit Bear against his teammates.
*