* The long silence at night prevents Clinkz from escaping with invisibility if Night Stalker can sneak up on him. He also has really low base health, so Night Stalker can usually kill him alone during one cast of Crippling Fear at night.
*
Void's mini-stun and silence from
Crippling Fear will stop Pudge from using Dismember or turning off his Rot.
* Night Stalker has naturally high health, strength gain and common itemization for survivability through magic resistance, making Night Stalker a poor target for Pudge.
* Clinkz survivability depends entirely on
Skeleton Walk. Corrosive Haze not only makes its invisibility useless, but also makes Clinkz even more vulnerable to physical damage.
Additional:
* Slardar can reveal Clinkz with
Corrosive Haze and make him easy to kill, and his
Bash of the Deep also hits hard against Clinkz's naturally low health pool.
* Slardar's
Guardian Sprint can catch up with Clinkz's Skeleton Walk.
* The stun and slow from Slardar's
Slithereen Crush can hold Clinkz in place.
*
Corrosive Haze reveals Pudge's location, making it hard for him to use Meat Hook from the fog of war on Slardar's teammates or Slardar himself.
*
Slithereen Crush interrupts Pudge while he is using Dismember.
*
Guardian Sprint allows Slardar to avoid Meat Hook.
*
Searing Arrows and Clinkz physical damage items are almost suicidal when used on Legion Commander, as it invites an instant Duel and Legion Commander herself is a natural
Blade Mail carrier.
* Duel locks down Clinkz for a long duration, preventing him from escaping with
Skeleton Walk.
* Legion Commander can use
Press the Attack on an ally to dispel Dismember. The bonus health regeneration also partially counters the damage of Rot
*
Duel can be used on Pudge whilst Rot is active, disabling toggling which may result in a lethal health drain that leaves Legion Commander with a successful duel.
*
Scorched Earth deals damage to Clinkz during Skeleton Walk.
*
Doom shuts down Clinkz entirely, as it prevents him from casting any of his spells and contributing a large amount of damage in teamfights.
*
Doom disables the toggling of Rot and, if cast at the right time, may leave Pudge with a potentially lethal health drain.
* Doom's naturally high health, strength gain and damage output makes him a poor target for Pudge.
* The damage of Doom's
Infernal Blade scales with the target's maximum health, which is particularly effective against Pudge due to his naturally high health and further health granted by stacks of Flesh Heap.
* Heroes that excel at grouping up with their team very early will be able to take advantage of a Clinkz that tries to pick off heroes that are alone:
Brewmaster,
Dazzle,
Tidehunter.
*
Kraken Shell can dispel Dismember after reaching a certain threshold of damage.
* Tidehunter's naturally high health, strength gain, and common itemization for survivability through magic resistance makes Tidehunter a poor target.
* Smoke Cloud prevents the use of
Death Pact,
Searing Arrows and
Skeleton Walk, so Clinkz can neither defend himself against Riki nor fight back effectively.
* It's hard to gank Riki as Clinkz has to find him first.
* Heroes with a high degree of mobility and invisibility are hard to catch with Meat Hook:
Ember Spirit,
Riki,
Clinkz,
Queen of Pain.
* Clinkz will often roam the map alone, and Treant Protector's
Nature's Guise allows him to set up kills with his allies on Clinkz from invisibility.
* Treant Protector's very high damage allowing him to trade hits or contest last hits with Clinkz, while
Living Armor can be used to sustain the harass.
*
Living Armor protects any of Treant's allies ganked by Clinkz.
* In teamfights, Treant Protector's
Overgrowth can disarm Clinkz, preventing him from turning invisible and holding him in place even if he has a
Black King Bar.
*
Leech Seed slows Clinkz, preventing him from repositioning or fleeing away from danger.
* The percentage-based primary-attribute reduction effect of
Whirling Death can be devastating for Pudge due to his high strength gain through Flesh Heap.
*
Reactive Armor's health regeneration and common itemization for magic resistance and durability makes Timbersaw a poor target for Pudge.
*
Timber Chain's high mobility makes it difficult for Pudge to hook or deal much Rot damage to Timbersaw.
*
Shukuchi grants Weaver invisibility and a high degree of mobility for a short time, which can make him a difficult target to hook.
*
The Swarm beetles are difficult for Pudge to remove, due to his low base attack time and poor agility. Additionally, it can be used to can scout out Pudge's location.
* Should an ally get snagged by Meat Hook, Weaver can use
Aghanim's Scepter upgraded
Time Lapse on them to send them back to where they were before hooked, even if Pudge has already started to Dismember them.
* Abaddon can activate
Borrowed Time to dispel Dismember; breaking the disable and potentially allowing Abaddon to escape.
*
Aphotic Shield can be cast on an ally to dispel the stun of Dismember, which can make kills difficult to secure, given that Dismember is Pudge's only reliable disable.
* Pudge lacks a mobility without a
Blink Dagger, causing him to be easily chased with
Curse of Avernus. The silence also prevents him from toggling off his Rot.
*
Heartstopper Aura is effective against high health heroes, and Pudge is no exception. Coupled with his self-damage from Rot, being around Heartstopper Aura could prove risky for Pudge.
* Regardless of how much health Pudge gains through Flesh Heap,
Reaper's Scythe will often kill Pudge should his health fall below 40%, making Necrophos an ideal counter versus Pudge.
*
Impale and
Spiked Carapace can be used to cancel Dismember easily, and can even do so when Pudge uses it on Nyx Assassin, if timed correctly.
*
Skeleton Walk is not enough to outrun Bloodseeker, and is detected by Thirst.
* Because of his low health and high damage output, Clinkz will get obliterated by
Blade Mail
Additional:
*
Thirst reveals Clinkz if he tries to escape with Skeleton Walk with low health. It also allows Bloodseeker to match or exceed Clinkz's speed.
*
Rupture negates the mobility provided by Skeleton Walk in any attempt to escape or reposition in fights.
* Bloodseeker can easily build items to counter Clinkz, including
Talisman of Evasion upgrades,
Blade Mail, and armor items.
* Pudge is particularly susceptible to Bristleback's
Viscous Nasal Goo and
Quill Spray due to his naturally low armor and poor agility gain.
* Bristleback, in combination with his strength gain, high health, common itemization for magic resistance and damage reduction from
Bristleback makes him a poor target for Pudge.
* Unlike any other illusion heroes, Chaos Knight is the worst target for Pudge to hook as it will definitely backfire him.
*
Phantasm are significantly tankier than most illusion and deal full damage, which will quickly kill Pudge due to his low armor.
* it becomes worse if pudge is affected with
Reality Rift, which reduces his already abysmal base armor even lower.
* Low movement speed and low mobility means Pudge will struggle to escape or outrun Chaos Knight in most cases.
* The extra damage from
Searing Arrows is largely blocked by Dragon Knight's armor.
* Clinkz has too low health to survive a gank.Getting stunned keeps him down long enough for a reaction.
* Breathe Fire reduces his damage, as he almost exclusively deals physical damage.
*
Dark Pact dispels Dismember if timed correctly.
*
Pounce allows Slark to escape Pudge's Rot once Dismember is over, and allows him to dodge hooks.
*
Shadow Dance hides Slark and grants him a high degree of mobility, which can make him a difficult target to hook and also protects him from Pudge's Dismember (including allies with an
Aghanim's Shard).
*
Untouchable prevents Clinkz from harassing Enchantress in lane by lowering his attack speed.
*
Nature's Attendants helps Enchantress to sustain through Clinkz's harassment in lane.
*
Cold Embrace can heal herself or an ally, as well as protecting them from Clinkz's physical attacks and wasting his mana if Searing Arrows is on autocast.
*
Winter's Curse allows Winter Wyvern to turn Clinkz's high damage and high attack speed against his allies, or take advantage of Clinkz's fragility if he can't use Skeleton Walk.
*
Sanity's Eclipse deals more damage the less max mana the heroes hit by it have, making Pudge an ideal target.
* Outworld Destroyer can save allies or himself caught by Dismember or Meat Hook with
Astral Imprisonment.
* Lina's damage burst can quickly kill Clinkz before he saves them with
Skeleton Walk.
* Fiery Soul attack speed bonus removes
Burning Army easily in all stages of the game.
*
Hex and
Earth Spike can hold Clinkz down, giving him no chance to use
Black King Bar or Skeleton Walk.
*
Finger of Death quickly kills Clinkz due to his low health.
* If Meat Hook is used before
Leap, Mirana may be able to escape Pudge's grasp by leaping to safety.
* The invisibility from
Moonlight Shadow gives a degree of mobility, which can make Mirana or her teammates difficult targets to hook.
*
Sacred Arrow can be used to cancel Dismember from long distances.
* By using
Morph, Morphling can use Burning Barrage and Searing Arrows to counter Clinkz himself.
*
Waveform can allow Morphling to easily chase down Clinkz.
* Clinkz's low health pool also makes him vulnerable to Morphling's magical nukes, especially his
Ethereal Blade and
Adaptive Strike combo.
* Anti-Tank heroes like:
Razor,
Necrophos,
Undying.
* Even though
Linken's Sphere will block your silence, you can cast Arcane Bolt to break it or wait until someone on your team breaks it. In addition,
Linken's Sphere builders are usually squishy targets vulnerable to silences:
Weaver,
Queen of Pain,
Morphling,
Clinkz, etc. Don't forget that Ancient Seal also increases the magical damage these enemies take, along with silencing them.
* Sand King is a strong ganker, allowing him to shut down squishy heroes in the early game:
Phantom Assassin,
Clinkz,
Sniper,
Enchantress.
* Heroes that excel at grouping up with their team very early will be able to take advantage of a Clinkz that tries to pick off heroes that are alone:
Brewmaster,
Dazzle,
Tidehunter.
* Anti-Tank heroes like:
Razor,
Necrophos,
Undying.
* Any heroes that naturally buy
Diffusal Blade like
Phantom Lancer or have a mana break talent is a big issue for Pudge because of his low mana pool.
* Fragile carries with no reliable escaping mechanism can be bursted down in no time:
Sniper,
Drow Ranger,
Clinkz
* Heroes that excel at grouping up with their team very early will be able to take advantage of a Clinkz that tries to pick off heroes that are alone:
Brewmaster,
Dazzle,
Tidehunter.
* Heroes who rely on burst physical damage are affected by Lucky Shot's disarm:
Terrorblade,
Sven,
Clinkz,
Windranger,
Alchemist,
Dragon Knight,
Legion Commander
* Generally heroes who don't rely on magical damage, such as
Sven,
Phantom Assassin, and
Outworld Destroyer, as they can practically ignore Flesh Heap's damage block.
* Heroes who cannot fight back during Arena of Blood in the early and mid game:
Abaddon,
Anti-Mage,
Broodmother,
Luna,
Sniper,
Troll Warlord,
Weaver,
Clinkz.
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void:
Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
* If Meat Hook is used before
Blink, Anti-Mage may be able to escape Pudge's grasp by blinking to safety.
*
Counterspell grants Anti-Mage a large degree of magic resistance, a damage type Pudge is highly reliant on to secure kills. This makes Anti-Mage a bad target for Pudge. The active can also block Dismember if timed correctly.
*
Mana Break can quickly drain Pudge's low supply of mana, which may render Meat Hook and Dismember unusable.
* Anti-Mage's
Counterspell provides no protection against Clinkz's physical damage output.
* Clinkz can easily rush an
Orchid Malevolence to prevent
Blinking, although Anti-Mage can easily dispel it via
Manta Style.
* Clinkz does heavy damage to towers, and can take map control away from Anti-Mage to limit the space he has to farm early game. If Clinkz is ahead he is capable of ending the game before Anti-Mage becomes a threat. He can also match Anti-Mage's ability to split push.
* Clinkz has no stun and likes to keep his distance from targets, making Marksmanship very deadly.
* Clinkz also has low health, making him a perfect hero to initiate onto with Gust.
* Gust can also prevent Clinkz from using
Burning Barrage.
* Heroes who have low or high armor but very high health will be difficult for drow to burst down quickly:
Primal Beast,
Axe,
Centaur Warrunner.
Additional:
* Meat Hook can pull Drow Ranger to Pudge, disabling her
Marksmanship.
* Following up with Dismember will prevent Drow Ranger from using
Gust or
Shadow Blade.
* Oracle can negate and shut down Primal Beast simply with Fate's Edict, especially in the early game, as a majority of his damage-dealing spells are magic.
* Oracle can interrupt Primal Beast's
Onslaught charge with a well-timed Fortune's End.
* Primal Beast's lethal burst damage combos can be further stalled with False Promise; combined with Fate's Edict and regen from Purifying Flames, Oracle can even completely negate Primal Beast's offense.
* Heroes who can take advantage of Oracle's low mobility or catch him out of position, such as
Clinkz and
Anti-Mage, can easily pick him off.
* Possibly Clinkz's worst enemy. He has many tools to utterly destroy Clinkz.
*
Charge of Darkness can be used on Clinkz if Spirit Breaker's team spots him anywhere. This charge will track his location through Skeleton Walk's invisibility and movement speed bonuses.
* When Spirit Breaker charges onto Clinkz, he can easily use
Dust of Appearance to guarantee a reveal on him while stunned.
* All three of Spirit Breaker's spells help him and his team quickly close the gap to Clinkz even at the edge of his attack range or when running away with Skeleton Walk.
* Spirit Breaker's high strength and above average armor makes him able to endure Clinkz's onslaught, meanwhile Clinkz will be heavily threatened if Spirit Breaker procs a
Greater Bash.
Additional:
* Once caught with dust, Clinkz could be locked down for a long time by Spirit Breaker and has nowhere to escape.
* Charge of Darkness provides shared vision over its target, showing Clinkz even when he is in
Skeleton Walk.
* Durable heroes:
Axe,
Dawnbreaker,
Bristleback,
Mars,
Omniknight,
Tidehunter,
Wraith King,
Primal Beast,
Underlord.
* Despite Clinkz's fragility, his harassment in the early game can be devastating; as he can kite Enigma and his Eidolons and claim their bounty with
Burning Barrage and
Tar Bomb.
* Clinkz often goes for a disabling item like
Bloodthorn or
Gleipnir, which allows him to cancel Enigma's
Black Hole until Enigma gets
Black King Bar.
Gleipnir can also root Enigma, preventing him from using
Blink Dagger to escape from Clinkz.
* Even with
Black King Bar, Clinkz can still easily kill Enigma as all of his abilities ingore spell immunity, and Enigma is a very easy target for
Burning Barrage, which means Clinkz can solo Enigma at any stage of the game unless Clinkz is caught in
Black Hole.
* Heroes who build a Black King Bar (or have any sources of spell immunity) to channel abilities/items can still get interrupted by Dismember:
Enigma,
Juggernaut,
Phantom Assassin,
Pugna,
Elder Titan.
* Invisible heroes all have the element of surprise. Provided they deal enough damage, Sniper should be vanquished very quickly:
Clinkz,
Riki,
Bounty Hunter.
* Heroes who have high health are a problem for Sniper because he likes to attack the closest target and sit at the back, much like a
Terrorblade so when that hero doesn't die; he's forced to show his position for a very long time:
Centaur Warrunner,
Legion Commander,
Primal Beast.
Additional:
* Sniper has a low health pool and strength gain, making him vulnerable to Pudge's magical and pure damage.
* Sniper usually likes to deal damage away from the fight, and Meat Hook is capable of bringing him to the front lines.
*
Assassinate won't do much damage against Pudge because of his high strength gain and the strength bonuses from Flesh Heap.
*
Shrapnel will be mostly blocked by Flesh Heap's active.
* Frostbite will reveal invisible heroes for its duration, making it a good tool against any such hero (
Riki,
Bounty Hunter,
Weaver, or
Clinkz for example), or as a soft counter to
Shadow Blade, if it is used first. This can be an amazing tool to ensure that
Dust of Appearance is used on the unit in question, and not wasted in not catching anything.
* Heroes who can easily harass Crystal Maiden out of lane in the early game (
Clinkz,
Viper) can prevent Crystal Maiden from being able to level effectively, and can ultimately slow down her level 6, 12, and 18 to a point where enemy carries already have items to address her ultimate.
* Meat Hook can cancel
Freezing Field, even if Crystal Maiden has
Glimmer Cape.
* She is also slow and fragile, making her a good target for ganking.
* Clinkz's high damage output and insane attack speed late-game can take Kunkka out of the fight before it begins.
*
Burning Barrage and
Searing Arrows together can kill allies easily even under Ghostship's buff.
*
Skeleton Walk can allow Clinkz to make a quick escape after Kunkka's combo, or even avoid it all together.
*
Strafe,
Tar Bomb and
Burning Barrage from
Aghanim's Shard allow Clinkz to quickly kill Io due to its low armor.
* Clinkz iz a hero that very often goes for
Orchid Malevolence, and its upgrade
Bloodthorn. Alternatively, Clinkz also loves to buy
Gleipnir. And if Clinkz has both of them, he will be able to root and silence Io and prevent him from escaping with either
Tether or
Relocate.
* Huskar's
Berserker's Blood provides no protection against Clinkz's physical damage output.
* Huskar has no way to disrupt Clinkz's attacks and no way to kill Clinkz alone, as Clinkz can easily go invisible, teleport away, or even fight back.
* Clinkz will often build the items that counter Huskar and the items he usually builds. These include
Black King Bar or
Monkey King Bar for
Heaven's Halberd, or a disable item like
Scythe of Vyse or
Bloodthorn to prevent him from using
Inner Fire to disarm.
* Clinkz's item build often counters Hoodwink, including
Black King Bar,
Monkey King Bar,
Heaven's Halberd, and
Scythe of Vyse.
*
Skeleton Walk can quickly escape Hoodwink abilities.
*
Searing Arrows makes Clinkz one of the hardest heroes for Clockwerk to lane against.
* Abilities that deal low damage with high amounts of instances are irrelevant against Pudge during Flesh Heap's active:
Gyrocopter's
Rocket Barrage and
Dark Seer's
Ion Shell are just a couple examples.
* Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder:
Bane,
Batrider,
Earthshaker,
Elder Titan,
Faceless Void,
Invoker,
Legion Commander,
Mars,
Primal Beast,
Riki,
Shadow Shaman,
Silencer,
Vengeful Spirit,
Void Spirit.
* Heroes that can pick you off:
Clinkz,
Nyx Assassin,
Puck,
Riki.
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate:
Clinkz,
Slark,
Storm Spirit
* Heroes who build a Black King Bar (or have any sources of spell immunity) to channel abilities/items can still get interrupted by Dismember:
Enigma,
Juggernaut,
Phantom Assassin,
Pugna,
Elder Titan.
* Spectre can instantly escape Burning Army or hunt Clinkz with
Haunt.
* Spectre can catch up to him with
Spectral Dagger, even if he uses Skeleton Walk.
*
Desolate allows Spectre to hit Clinkz through Skeleton Walk.
*
Dispersion makes Spectre tanky and also reflects some damage back to Clinkz.
Additional:
* Spectre can catch Clinkz with
Spectral Dagger, even if he uses
Skeleton Walk.
* Spectre can instantly reach a ratting Clinkz with
Haunt.
*
Desolate's damage will melt him quickly, as he's alone most of the time.
* Heroes with good escapes can usually outmaneuver and escape from Spectre:
Slark,
Clinkz,
Weaver
* Pudge's Dismember stops Spectre from escaping with
Haunt.
* He can easily tank the damage reflected by
Dispersion due to his high strength and the healing from Dismember.
* Should Spectre try to get away through the trees or over a cliff with
Spectral Dagger, Pudge can hook her back.
* Spectre takes a long time to become powerful, and Pudge can ruin her early game with ganks.
* Heroes who can harass Omniknight out of lane will keep him weak in the mid game:
Viper,
Venomancer,
Clinkz.
* Ancient Apparition has no escape or reliable control and is very fragile, which makes him an easy target for anyone who can get on top of him, like
Phantom Assassin or
Clinkz.
* With
Bloodthorn, Clinkz becomes a strong counter to heroes who rely on evasion and blind such as
Windranger,
Phantom Assassin,
Troll Warlord and
Keeper of the Light.
* Long lockdown is a great way to deal with Axe to prevent Berserker's Call from being used, heroes such as
Legion Commander,
Beastmaster and
Primal Beast are good examples of this.
* Heroes who do not have nor rely on passive abilities make Nethertoxin much less effective:
Clinkz,
Pugna,
Nature's Prophet,
Dark Seer,
Lycan,
Tusk
Additional:
* Clinkz does not have any passive abilities at all, making
Nethertoxin nearly useless.
* Viper's
Corrosive Skin provides no protection against Clinkz's physical damage output.
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting:
Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
* With
Bloodthorn, Clinkz becomes a strong counter to heroes who rely on evasion and blind such as
Windranger,
Phantom Assassin,
Troll Warlord and
Keeper of the Light.
* Due to Tiny's non-existent agility gain, high physical damage heroes are more effective against him (
Clinkz,
Templar Assassin,
Ursa,
Wraith King etc).
* Heroes with a high degree of mobility and invisibility are hard to catch with Meat Hook:
Ember Spirit,
Riki,
Clinkz,
Queen of Pain.
* Any hero with high attack speed will be a threat to Phoenix when it initiates, as they can easily tear down a
Supernova, perhaps even while debuffed by Fire Spirits:
Juggernaut,
Clinkz,
Troll Warlord,
Beastmaster,
Lina.
* Heroes who build a Black King Bar (or have any sources of spell immunity) to channel abilities/items can still get interrupted by Dismember:
Enigma,
Juggernaut,
Phantom Assassin,
Pugna,
Elder Titan.
* With
Bloodthorn, Clinkz becomes a strong counter to heroes who rely on evasion and blind such as
Windranger,
Phantom Assassin,
Troll Warlord and
Keeper of the Light.
* Abilities that deal low damage with high amounts of instances are irrelevant against Pudge during Flesh Heap's active:
Gyrocopter's
Rocket Barrage and
Dark Seer's
Ion Shell are just a couple examples.
* Heroes that have a channeled ability that can be interrupted by Meat Hook:
Shadow Shaman,
Witch Doctor,
Enigma,
Bane.
*
Clinkz can use
Burning Army in teamfights which will cause a problem for Alchemist.
* Heroes that have a channeled ability that can be interrupted by Meat Hook:
Shadow Shaman,
Witch Doctor,
Enigma,
Bane.
* Heroes who build a Black King Bar (or have any sources of spell immunity) to channel abilities/items can still get interrupted by Dismember:
Enigma,
Juggernaut,
Phantom Assassin,
Pugna,
Elder Titan.
* Heroes with high armor like
Dragon Knight, or with abilities to cause attacks to miss like
Phantom Assassin,
Riki and
Tinker will be hard to deal with, as Clinkz relies almost entirely on physical attacks.
* Meat Hook can be used to pull Tinker to Pudge while he is hiding in the trees, and a follow up with Dismember and Rot can lead to a valuable kill, as Tinker doesn't buy many survivability items.
* Flesh Heap makes it hard for Tinker to deal serious damage.
* Heroes with many summons or illusions are much harder to catch with Meat Hook:
Nature's Prophet,
Phantom Lancer,
Chen.
* Clinkz's
Skeleton Walk allows him to easily sneak on Chen and bypass his creeps. It also allows him to escape from them.
* Clinkz can easily kill Chen's creeps with
Death Pact and gain gold, health, damage and abilities from them when upgraded with
Death Pact Steal creep abilities talent.
* Clinkz naturally loves buying
Gleipnir, which allows him to easily root Chen and his creeps and to kill them more easily with
Burning Barrage from
Aghanim's Shard.
* Clinkz can kill Chen or any of his allies with his physical damage burst from
Strafe,
Tar Bomb and
Burning Barrage from
Aghanim's Shard before he can use Hand of God. Especially when Clinkz has
Gleipnir and
Daedalus. Clinkz can also buy
Bloodthorn to prevent Chen from even trying to use Hand of God.
* Heroes with a high degree of mobility and invisibility are hard to catch with Meat Hook:
Ember Spirit,
Riki,
Clinkz,
Queen of Pain.
* Ember Spirit's
Flame Guard provides no protection against Clinkz's physical damage output.
* Ember Spirit's low armor and health make him easy to kill quickly if a teammate can hold him down.
* If Clinkz has farmed an item that can disable, he can sneak up to and hunt down Ember Spirit while he farms or split pushes alone.
* Heroes with high armor like
Dragon Knight, or with abilities to cause attacks to miss like
Phantom Assassin,
Riki and
Tinker will be hard to deal with, as Clinkz relies almost entirely on physical attacks.
* Generally heroes who don't rely on magical damage, such as
Sven,
Phantom Assassin, and
Outworld Destroyer, as they can practically ignore Flesh Heap's damage block.
* With
Bloodthorn, Clinkz becomes a strong counter to heroes who rely on evasion and blind such as
Windranger,
Phantom Assassin,
Troll Warlord and
Keeper of the Light.
* If Phantom Assassin jumps on Pudge first with
Phantom Strike, she will be a very easy target for Pudge's
Meat Hook and
Dismember combo.
* Even though it can deal damage based on Pudge's max health,
Fan of Knives from
Aghanim's Shard cannot disable Pudge's
Flesh Heap as
Flesh Heap is one of the few passive abilities that cannot be disabled by break.
* Both
Meat Hook and
Dismember ignore spell immunity which allows Pudge to disable Phantom Assassin even while she has
Black King Bar active.
* Pudge occassionally buys armor items like
Blade Mail, which in combination with many stacks from
Flesh Heap can make Phantom Assassin have little effect against Pudge.
* Meat Hook can prove annoying for Pudge if Rubick
Spell Steals it, allowing Rubick to easily hook and save his allies being Dismembered.
* Considering Rubick's abysmal armor, Rubick is a squishy target for Clinkz to gank on his own.
* None of his spells are useful except for
Skeleton Walk.
* Clinkz usually builds
Orchid Malevolence, which disables Rubick's ability to retaliate.
* Vast numbers of
Sentry Wards are needed to deal with Clinkz because of
Skeleton Walk, making it harder for Rubick to buy more expensive and more useful support items like
Glimmer Cape or
Mekansm.
* Heroes with a high degree of mobility and invisibility are hard to catch with Meat Hook:
Ember Spirit,
Riki,
Clinkz,
Queen of Pain.
* Heroes who recklessly jump on Pudge with their gap-closing abilities will be easy targets for Pudge's Meat Hook and Dismember Combo:
Phantom Assassin,
Faceless Void,
Queen of Pain etc.
* Heroes with many summons or illusions are much harder to catch with Meat Hook:
Nature's Prophet,
Phantom Lancer,
Chen.
* Heroes with invisibility: (
Riki,
Clinkz,
Nyx Assassin.
Additional:
* Nature's Prophet is often by himself. Clinkz can use invisibility to hunt him down and kill him, although a Quelling Blade may be needed to cut through his
Sprout. Orchid Malevolence may also be needed if 3-4 seconds are not enough time to kill him, as he can teleport away.
* Clinkz can match Nature's Prophet's ability to split push.
* Heroes who rely on physical damage output to be effective will fare badly against Muerta's
Pierce the Veil:
Phantom Assassin,
Terrorblade,
Drow Ranger,
Lifestealer,
Anti-Mage,
Alchemist,
Lycan,
Clinkz,
Sniper.
* Fragile,slow heroes whom Pudge can outlive (
Crystal Maiden,
Muerta,
Sniper)
* The lifesteal of
Feast scales accordingly to the max health of its target, which is effective against Pudge due to his high health and further health granted by stacks of Flesh Heap.
* Lifestealer can activate
Rage to be spell immune, making Rot deal no damage.
* Pudge's plentiful health makes him an ideal target for Lifestealer's
Aghanim's Shard ability,
Open Wounds.
* Clinkz relies heavily on the physical damage provided by
Burning Barrage and
Searing Arrows, which completely overrides the capabilities of Rage.
* Lifestealer's lack of disables will struggle to pin Clinkz down while in
Skeleton Walk, and can allow Clinkz to kite him.
* Heroes who rely on invisibility, such as
Bounty Hunter,
Clinkz,
Mirana,
Nyx Assassin and
Riki, as they will be revealed if caught by Chronosphere.
* Heroes who recklessly jump on Pudge with their gap-closing abilities will be easy targets for Pudge's Meat Hook and Dismember Combo:
Phantom Assassin,
Faceless Void,
Queen of Pain etc.
* Low-health, normally mobile carries who rely entirely on raw attack damage are vulnerable to Bane's nukes and disables:
Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
* Heroes that have a channeled ability that can be interrupted by Meat Hook:
Shadow Shaman,
Witch Doctor,
Enigma,
Bane.
* Zeus can reveal Clinkz with
Lightning Bolt.
* He is vulnerable to Zeus's magical nukes, due to his low health pool.
* Zeus likes to stay far back in fights, dealing his damage uninterrupted, but once he gets hooked into the fight, he usually dies very quickly.
* Pudge's high strength from Flesh Heap makes it very hard for Zeus to burst him down.
* Zeus' low health pool makes him very vulnerable to the damage from Meat Hook, Rot and Dismember.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
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Clinkz
*
Track reveals Clinkz if he tries to escape with Skeleton Walk, allowing Bounty Hunter to gain lots of gold if he kills Clinkz.
Jinada with physical damage items can quickly kill Clinkz due to his low health.
*
Primal Beast
*
Track can easily keep vision on Pudge, making it very hard for him to hook Bounty Hunter or his teammates from the fog of war.
Shuriken Toss cancels Dismember from great range.
*