* The slow from Torrent makes Crystal Maiden's already bad movement speed even worse.
* Kunkka has many tools to interrupt Freezing Field (most notably Torrent, Ghostship and Torrent Storm from Aghanim's Scepter), as she is an easy target while channeling it.
* It is worth noting that most of Kunkka's abilities do not pierce through spell immunity, so purchasing a Black King Bar might help Crystal Maiden in this regard.
* X Marks the Spot negates Stampede.
* Battery Assault, Power Cogs, and Hookshot can interrupt Freezing Field, the latter two being able to go through invisibility should Crystal Maiden use Glimmer Cape.
* Rocket Flare can be used to find Crystal Maiden should she try to hide in the trees to try to safely cast Freezing Field.
* Hookshot allows Clockwerk to easily close in on Crystal Maiden and kill her.
* Battery Assault easily interrupts Centaur Warrunner due to his poor cast animation.
* Power Cogs can negate Stampede.
* Juggernaut and Lifestealer have abilities (Blade Fury and Rage respectively) that prevent Crystal Maiden from using her spells on them in the early game, before Black King Bar and other magical reduction is even an issue.
Additional:
* Crystal Maiden is an ideal target for Lifestealer due to her poor mobility and low health pool. Lifestealer can usually catch up to her simply by casting Rage, as none of her abilities pierce through magic immunity. Freezing Field can potentially make her even more vulnerable to Lifestealer while under Rage as she is even more immobile while channeling it.
* Lifestealer commonly buys Abyssal Blade, which allows him to cancel Freezing Field, even if Crystal Maiden is spell immune.
* Alternatively, Aghanim's Scepter upgraded Infest combined with Abyssal Blade and with items that provide attack speed which Lifestealer commonly buys allow him to to cancel Freezing Field from within the Crystal Maiden.
* Feast is an effective tool against Centaur Warrunner, who generally has high health and low armor, and compensates the reflected damage of Retaliate.
* If activated, Rage can protect Lifestealer from Hoof Stomp, Double Edge, and Stampede.
Additional:
* Centaur Warrunner's active abilities cannot pierce magic immunity. Hoof Stomp's slow wind up can also be anticipated and negated with Rage.
* Lifestealer can offset Retaliate's damage return simply with Feast. Centaur's high strength gain and therefore big health pool makes him an ideal target to Feast on, especially in the late-game.
* Generally, any fragile heroes will have a hard time dealing with Undying's tankiness, and even more so if Decay is used on them. Some examples are Crystal Maiden and Witch Doctor.
* Decay can be good against Centaur Warrunner, as reducing the health of Centaur can make Double Edge risky.
* His zombies do not proc Retaliate, as it only procs for regular attacks.
* Heroes that have small health pools and little to no escape mechanisms are even easier prey for Necrophos. Ghost Shroud's slow will allow him to catch him with them, and get nuked down with his abilities, even preventing retaliation due to Reaper's Scythe's stun. Such heroes include Crystal Maiden, Witch Doctor, Warlock or Shadow Fiend.
* With high health and rarely buying Linken's Sphere or Black King Bar, Centaur Warrunner is a good target for Reaper's Scythe. However, Centaur Warrunner can resolve this problem by buying Hood of Defiance and it's upgrade Pipe of Insight to diminish its damage.
* Heartstopper Aura will do well against high health heroes such as Centaur Warrunner.
* Duel is a great initiation to target Crystal Maiden with, as it prevents her from using Freezing Field or any other abilities and allowing the enemy team to quickly kill her before she can aid her team in a fight.
* Cold feet can be used to ensure that the full channel of Freezing Field doesn't go off.
* Crystal Maiden will be not able to cast her Freezing Field while being constantly stunned by Enigma's Malefice.
* Enigma's Black Hole can cancel Freezing Field's channeling regardless of her Glimmer Cape and Black King Bar.
* Crystal Maiden is squishy, is heavily spell reliant, has low base Intelligence, and is naturally slow, making her an ideal target for Silencer.
* Crystal Maiden's Freezing Field has a similar cooldown to Global Silence, therefore, Freezing Field can almost always be canceled to ruin aggressive Crystal Maiden initiations.
* Boulder Smash and Geomagnetic Grip allow Earth Spirit to easily disrupt Freezing Field, regardless of where Crystal Maiden is due to their incredible range. Earth Spirit is quite possibly the best hero for stopping long channeling abilities, and Crystal Maiden is vulnerable to him without a Black King Bar.
* All of Earth Spirit's spells allow him to easily close in on Crystal Maiden and kill her. Since she is a low health support, she generally stays behind in teamfights, but Earth Spirit can easily close the distance.
* Crystal Maiden has low movement speed and no other escape mechanism, rendering her extremely vulnerable to Earth Spirit's arsenal of long-range, damaging spells.
* Kinetic Field and Glimpse can completely negate Stampede.
* Even with Black King Bar or Linken's Sphere, Pudge's Meat Hook can still cancel Crystal Maiden's Freezing Field as she is a very easy target while channeling it.
* Pudge's Rot can make Crystal Maiden's already bad movement speed even worse.
* Many stacks of Flesh Heap will make it nearly impossible for Crystal Maiden to kill Pudge.
* Pudge's Dismember can also be used to cancel Crystal Maiden's Freezing Field, and alternatively, Pudge can also use it to save allies from getting killed by Crystal Maiden and heal them when upgraded with Aghanim's Shard.
* Crystal Maiden is prone to ganks in the lane or in the off-lane without proper vision. Pudge can take advantage of Crystal Maiden's lack of mobility, and gank her often.
Additional:
* Meat Hook can cancel Freezing Field, even if Crystal Maiden has Glimmer Cape.
* She is also slow and fragile, making her a good target for ganking.
* Gush can make Crystal Maiden's already weak armor even weaker.
* Kraken Shell can dispel Frostbite, preventing him from getting stuck inside Freezing Field.
* Ravage is very useful for interrupting Freezing Field, even while Crystal Maiden is under the effects of Glimmer Cape. Crystal Maiden must purchase a Black King Bar, which is far more costly.
* Ice Path allows Jakiro to easily cancel Freezing Field.
* Freezing Field makes Crystal Maiden an easy target for all of his abilities without a Black King Bar.
* With the Aghanim's Scepter upgraded Macropyre, Black King Bar becomes nearly useless for Crystal Maiden, as its high pure damage over time, long duration and ability to pierce spell immunity will either force Crystal Maiden to forcefully cancel Freezing Field or even discourage her from using it at all.
Additional:
* Ice Path allows Jakiro to easily cancel Freezing Field.
* Freezing Field makes Crystal Maiden an easy target for all of Jakiro's abilities without a Black King Bar.
* Aghanim's Scepter upgraded Macropyre can deal pure damage-over-time and pierce spell immunity, making Black King Bar nearly useless for Crystal Maiden, as its high damage over time and long duration can discourage Crystal Maiden to use Freezing Field. Remember, however, that Crystal Maiden can partially solve this issue by buying Aghanim's Shard, which will allow her to simply walk out of Macropyre.
* Crystal Maiden is extremely fragile and she's an easy target for him. She has no real disables that can lock Ember Spirit down, and all of her skill damage can be negated with Flame Guard. The damage from Searing Chains, Flame Guard, and Sleigh of Fist can easily take her down.
* Being a hero with low health and abysmal mobility, Lina can nuke her down easily.
* Since Crystal Maiden's Freezing Field is a channeled ability, Lina can use her Light Strike Array to cancel it easily.
* Crystal Nova helps on farming while applies an area slow.
* Frostbite extends Rubick's lockdown duration while providing extra damage, also serves as a farming ability.
* Freezing Field deals much greater damage thanks to Arcane Supremacy in teamfights.
* Freezing Field is a channeling ability and therefore can be stolen easily.
* Crystal Maiden has no innate ability to interrupt Freezing Field, though it may not be the case for her teammates; Yet a well-times Telekinesis lift or drop can interrupt Freezing Field.
* Consider build items that strengthens Freezing Field, such as Aghanim's Shard, Black King Bar and Aghanim's Scepter to reach its full potential.
* Viscous Nasal Goo can hinder Crystal Maiden's already abysmal mobility, which allows Bristleback (or his teammates) to run her down and kill her.
* Bristleback frequently builds Blade Mail, which can quickly kill Crystal Maiden if her ultimate is used while he is under its effect.
* The passive part of Bristleback will trigger many, many times under the damage from Freezing Field, and as the stacks increase, the damage output from each successive cast (or proc) will eat away at Crystal Maiden's small HP pool.
* Sacred Arrow can be used to interrupt Freezing Field from a safe distance, forcing her to cancel it to dodge or get hit.
* Crystal Maiden has very slow movement speed, making her an easy Sacred Arrow target.
* Crystal Maiden has low health and can easily be killed with an Aghanim's Scepter combo or just when hit with an arrow.
* If Frostbite has already been used, Mirana can Leap away even when slowed by Crystal Nova or Freezing Field.
* In general, heroes with AoE or long range disables (such as Faceless Void with Chronosphere, Pudge with Meat Hook and Elder Titan with Echo Stomp) hinder Crystal Maiden, preventing her from using Freezing Field to help her team in a fight.
* Heroes with little health or magic resistance are easily picked off with Oracle's magic burst, such as Skywrath Mage, Crystal Maiden, or Enchantress.
* Any hero with a low HP pool is easy for Tinker to nuke down: Crystal Maiden, Enchantress, Gyrocopter, Lion, Riki, Techies, Terrorblade, Necrophos, Invoker.
* Winter Wyvern's Arctic Burn can also be a useful tool against Centaur, who generally has very high health. Winter's Curse on Centaur can cause Retaliate to damage allies who are forced to attack him.
* Heroes with strong channeling spells like Crystal Maiden's Freezing Field, Bane's Fiend's Grip, and Enigma's Black Hole can easily be interrupted from a long range by Nether Swap, assuming they don't have a Linken's Sphere.
* Juggernaut and Lifestealer have abilities (Blade Fury and Rage respectively) that prevent Crystal Maiden from using her spells on them in the early game, before Black King Bar and other magical reduction is even an issue.
* Channeling heroes will not go well against Warlock, especially those who build Black King Bar as Warlock's ultimate ability stun goes through spell immunity. E.g.: Crystal Maiden, Witch Doctor, Enigma, etc.
* Vulnerable spellcasters with no escape mechanisms are easy targets for Huskar: Lich, Crystal Maiden, Silencer, Keeper of the Light, Venomancer, etc.
* Heroes with slow movement speeds and small health pools (supports like Crystal Maiden or Witch Doctor) are easy targets for Phoenix. Should they be inflicted by its DOT debuffs, they will be very quickly killed without even getting a chance to fight back.
* Heroes who can easily harass Crystal Maiden out of lane in the early game (Clinkz, Viper) can prevent Crystal Maiden from being able to level effectively, and can ultimately slow down her level 6, 12, and 18 to a point where enemy carries already have items to address her ultimate.
* Lone Druid's early game is good against slow, squishy supports since his bear is very strong early game and an Entangling Claws proc almost always guarantees a kill: Ancient Apparition, Crystal Maiden, Shadow Shaman, etc.
* In the same vein, heroes with silences — especially with the AoE ones like Death Prophet's Silence — can also prevent Crystal Maiden from being able to impact a fight.
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden, Witch Doctor, Bane, Pugna, Pudge.
* Long range disables are really effective against dangerous area controllers and channeling Heroes, like Enigma, Faceless Void or Crystal Maiden, as it may cancel them or prevent enemies from doing further damage while keeping Lion in a relatively safe distance in the warzone.
* Crystal Maiden's already low armor and easily interruptible ultimate, Freezing Field can make Slardar her worst nightmare. Crystal Maiden also often builds Glimmer Cape which is revealed by Corrosive Haze.
* Any hero with low mobility and max healthsuch as Silencer, Crystal Maiden etc.
* Fragile supports with low armor are always a good prey, also her Psionic Trap will wear down most attempts to flee with their built-in disables: Silencer, Crystal Maiden, Warlock, Ancient Apparition, Grimstroke, Witch Doctor
* Centaur has nothing to deal with Refraction that will negate all of his burst damage.
* Psionic Traps provide good vision, making for him harder to initiate.
* As with other heroes mentioned in this section, Templar Assassin is not a hero that is fully "countered" by Crystal Maiden (the way she is against Viper and Jakiro), however, the proper combination and execution Crystal Maiden's spells, stacked with her team, can most certainly spell the end for Templar Assassin. Though as the later the game goes, and fighting her without team is not the best choice.
* Frostbite can quickly eat away Refraction charges, leaving Templar Assassin vulnerable for the rest of her team to kill.
* Freezing Field will still apply damage to Templar Assassin when she is under the effect of Meld, making it an even less viable form of escape until a Blink Dagger is purchased.
* Blink Dagger is also cancelled by all of Crystal Maiden's spells, and the fairly short cooldowns on Frostbite and Crystal Nova make her a great asset to a chase against Templar Assassin.
* This is not to say that Templar Assassin has any difficulty killing off the low armor, low HP pool Crystal Maiden, so fighting her alone is never advised.
* Berserker's Call can interrupt Freezing Field, even through Black King Bar and/or Glimmer Cape.
* Battle Hunger makes Crystal Maiden's already bad movement speed even worse.
* Axe frequently builds Blade Mail, which can quickly kill Crystal Maiden if her ultimate is used while he is under its effect.
* Heroes who can stop Axe from getting close will severely inhibit his presence in fights: Bristleback, Crystal Maiden, Batrider, Arc Warden, Winter Wyvern, Clockwerk
* Smoke Screen effectively disables Crystal Maiden's channeling spell: Freezing Field.
* Due to her low health and armor throughout the game, Riki can kill her easily.
* Frostbite will reveal invisible heroes for its duration, making it a good tool against any such hero (Riki, Bounty Hunter, Weaver, or Clinkz for example), or as a soft counter to Shadow Blade, if it is used first. This can be an amazing tool to ensure that Dust of Appearance is used on the unit in question, and not wasted in not catching anything.
* As Crystal Maiden is squishy with very bad movement speed, Spectre can easily stay on Crystal Maiden with Haunt and Spectral Dagger.
* Late game, with enough farm, Spectre can withstand an entire Freezing Field, possibly even causing Crystal Maiden to kill herself from Dispersion.
* Heroes the make heavy use of illusions, like Chaos Knight, Phantom Lancer, Terrorblade, or Spectre can suffer from Crystal Maiden, as Freezing Field can quickly kill off the entire horde if not stopped.
* Mirror Image can dispel Frostbite. A similar effect can be achieved with Manta Style, a core item on Naga Siren.
* Song of the Siren can stop Freezing Field regardless of any kind of invisibility as well as allow Naga Siren's team to quickly close the gap on Crystal Maiden.
* With Aghanim's Scepter, Naga Siren can get access to Reel In ability, which can allow her to pull Crystal Maiden toward herself and her team and cancel Freezing Field even through Black King Bar.
Additional:
* Mirror Image can dispel Frostbite.
* Song of the Siren can stop Freezing Field regardless of any kind of invisibility as well as allow Naga Siren's team to quickly close the gap on Crystal Maiden.
* Ensnare allows Naga Siren and her team to quickly catch up with Crystal Maiden and kill her.
* With Aghanim's Scepter, Naga Siren can get access to Reel In ability , which can allow her to pull Crystal Maiden toward herself and her team and cancel Freezing Field even through Black King Bar.
* Heroes who are reliant on illusions: Chaos Knight, Phantom Lancer, Naga Siren.
Additional:
* Centaur's Retaliate will harm all attacking enemies, which will allow Centaur Warrunner to see which is the real Naga Siren.
* A well timed Hoof Stomp followed by Double Edge will clear all Naga's illusions and prevent Naga Siren from escaping with Song of the Siren.
* Snowball allows Tusk to easily cancel Freezing Field from a safe distance without putting himself in any danger.
* Walrus PUNCH! is most certainly a high enough damage nuke to easily kill off Crystal Maiden.
* Ice Shards can prevent the already immobile Crystal Maiden from escaping, making her an easy kill for either Tusk or a teammate.
Additional:
* Crystal Maiden's low health and armor make her an easy target for Walrus PUNCH!
* Tusk's Snowball can protect allies and cancel Freezing Field.
* Snowball and Walrus PUNCH! can interrupt Freezing Field.
* Durable heroes can stand against Tusk during 1v1: Axe, Dragon Knight, Night Stalker, Centaur Warrunner, Wraith King and more.
* Heroes the make heavy use of illusions, like Chaos Knight, Phantom Lancer, Terrorblade, or Spectre can suffer from Crystal Maiden, as Freezing Field can quickly kill off the entire horde if not stopped.
* His illusions will kill themselves in a few hits because of Retaliate. The nukes from Hoof Stomp and Double-Edge should be enough to clear them for a large portion of the game
* Centaur Warrunner's small mana pool makes Diffusal Blade's damage much lower once Centaur doesn't have any more mana left to burn. Keep in mind that Double Edge does not cost mana.
* Be wary when chasing down Phantom Lancer. Hoof Stomp's terrible cast time makes it quite easy to dodge with Doppelganger.
Additional:
* Hoof Stomp and Double Edge makes short work of Phantom Lancer's illusions.
* Retaliate together with Blade Mail reflects Phanton Lancer's damage and quickly destroys his illusions.
* While Terrorblade can kill Crystal Maiden due to her low durability with Reflection and Metamorphosis, Crystal Maiden can do the same to him if he is not careful.
* Crystal Nova and Freezing Field can destroy Terrorblade's Illusions from Conjure Image and Manta Style while it can also kill Terrorblade from early to mid game if he has no Black King Bar.
* Terrorblade has no disable in his ability set at all and has no solutions to cancel it Freezing Field. In addition, he doesn't like purchasing disabling items like Scythe of Vyse or Abyssal Blade, which are the only solutions to deal with Crystal Maiden's Freezing Field outside of Black King Bar.
* Since Crystal Maiden often buys Black King Bar and Glimmer Cape, or it's alternative item Shadow Blade, as well as it's upgrade Silver Edge, Terrorblade will rarely have a chance to save himself against Crystal Maiden's damage output with Sunder.
Additional:
* While Terrorblade can easily kill Crystal Maiden due to her low durability and movement speed with Reflection and Metamorphosis, Crystal Maiden can do the same to him if he is not careful.
* Crystal Nova and Freezing Field can destroy Terrorblade's illusions from Conjure Image and Manta Style while it can also kill Terrorblade from early to mid game if he has no Black King Bar.
* Terrorblade has no disable in his ability set at all and has no solutions to cancel it Freezing Field. In addition, he doesn't like purchasing disabling items like Scythe of Vyse or Abyssal Blade, which are the only solutions to deal with Crystal Maiden's Freezing Field outside of Black King Bar.
* Since Crystal Maiden often buys Black King Bar and Glimmer Cape, or it's alternative items Shadow Blade, as well as it's upgrade Silver Edge or Linken's Sphere, Terrorblade will rarely have a chance to save himself against Crystal Maiden's damage output with Sunder.
* As Terrorblade's damage output comes mainly from direct attacks, he will struggle greatly against heroes who have abilities that give evasion, trigger on attack or which can disarm an enemy hero: Centaur Warrunner, Hoodwink, Huskar, Invoker, Leshrac with Nihilism from Aghanim's Scepter, Lifestealer with Aghanim's Scepter upgraded Infest, Pangolier, Phantom Assassin, Pugna, Techies, Windranger etc.
* Heroes with mobility spells like Queen of Pain, Anti-Mage, Phantom Assassin, Riki, Puck, and Spirit Breaker that are cancelled by Frostbite can suffer greatly from the presence of Crystal Maiden. It is absolutely critical, however, to have followup from teammates, as all of the above heroes can make quick work of the squishy Crystal Maiden after they are released from her grip.
* A good Centaur can catch Queen of Pain with a Blink Dagger and Hoof Stomp.
* Retaliate with Blade Mail reflects all of Queen of Pain's damage, especially Sonic Wave.
* Stampede grants a movement speed bonus, which can prevent Queen of Pain from initiating.
* Double Edge can shred her low health pool if she's not careful.
* Heroes like Enchantress and Chen, or heroes that make use of Helm of the Dominator are weak to Crystal Maiden, as Frostbite can do wonders against Enchant, Holy Persuasion, or dominated creeps. Careful though, as an army of carefully controlled creeps (Enchantress and Chen) can hold many stuns that will cancel Freezing Field.
Additional:
* Frostbite does 1000 magical damage to Enchantress's creeps and roots them for 10 seconds, which hinders her ability to gank.
* Heroes with haste can negate Enchant's slow: Weaver, Dark Seer, Lycan, Centaur Warrunner.
* Frostbite roots and disarms Chen's creeps for 10 seconds.
* Crystal Maiden has a lot of AOE damage between Crystal Nova and Freezing Field to clear Chen's creeps out side and during team fights.
* Frostbite kills boars instantly on the laning stage leading to either experience lead or disabling Beastmaster from using Boar
* Crystal Nova nukes and slows down the attack and movement speed of Beastmaster's summons.
* Freezing Field grants improved self armor, nukes and slows down Beastmaster and his summons.
* Heroes with a low attack speed or are fragile will find themselves unable to deal with Troll Warlord's high physical damage and attack speed, like Crystal Maiden or Sven.
* Frostbite can disarm and root Troll Warlord if he doesn't have a Black King Bar or a Manta Style to dispel it.
* Crystal Nova and Freezing Field both significantly slow Troll Warlord, making him much more vulnerable to ganks or stuns.
* The magical damage from Freezing Field does a large amount of AoE damage, and Troll Warlord is not capable of cancelling Crystal Maiden's channel.
* Troll Warlord's high speed attack makes Retaliate deal a lot of damage to him.
* Heroes who rely on channeling abilities can be interrupted in teamfights by Rolling Thunder: Crystal Maiden, Pugna, Witch Doctor
* Heroes with powerful rooting abilities will disable most of Pangolier's skills, a bonus point if it pierces spell immunity since it will also be able to stop Pangolier during his Rolling Thunder: Treant Protector, Meepo, Crystal Maiden, Dark Willow, Underlord, Naga Siren
* Pangolier will proc Retaliate several times if he attempts to use Swashbuckle on Centaur Warrunner.
* Centaur can cast Stampede to allow all of his allies to easily avoid Rolling Thunder.
* Centaur's tankiness makes it hard for Pangolier to burst him down in the late game.
Additional:
* When Swashbuckle hits Centaur Warrunner, Retaliate will deal significant damage, as it procs off every strike made.
* Stampede helps allies avoid or disengage from Pangolier during Rolling Thunder, as well as neutralizing the slow debuff from Lucky Shot.
* Though Slark's large damage output is most certainly a concern for the squishy Crystal Maiden, she does perform fairly well against him when coupled with aid from her team.
* Slark has no innate way to cancel Freezing Field, but the common purchase of Skull Basher does make Slark a substantially greater threat to Crystal Maiden as the game progresses.
* Freezing Field can still hit Slark while he is under the effect of Shadow Dance, and for the early and mid game, the damage output of Crystal Maiden's ultimate outscales Slark's passive regeneration, making a quick use of Freezing Field as soon as Slark uses Shadow Dance a great way to combat him.
* Crystal Maiden's Frostbite and Crystal Nova are helpful in disabling and slowing the slippery Slark so he can be killed by her teammates.
* Centaur can use Stampede to break Static Link. It also prevents Razor from chasing Centaur Warruner or his teammates with Eye of the Storm, and Plasma Field's slow will do nothing to slow them down.
* Crystal Maiden's low health pool and slow movement speed make her a tempting and easy target.
* However, it may be wise to build Black King Bar first before attempting to fight her alone, as she can disable you and retaliate with Freezing Field.
* Though certainly not a "hard counter", Crystal Maiden's skillset (magical damage nukes) does pose a substantial threat to Phantom Assassin through the mid game, especially if followed up with engagement by her team.
* A quick use of Freezing Field directly after Phantom Strike can leave Phantom Assassin trapped inside the area of effect, capitalizing on Phantom Assassin's relatively low HP pool when she is not protected by Blur, and besides Skull Basher, Phantom Assassin hates buying disabling items like Scythe of Vyse or Eul's Scepter of Divinity.
* If Phantom Assassin chooses not to buy a Black King Bar relatively early, the attack slow from Freezing Field can greatly hinder the proc chance of Coup de Grace in a teamfight.
* However, Phantom Assassin's massive damage, and her tendency to build both Black King Bar and Skull Basher makes her a formidable foe the later the game goes, and fighting her without a team is almost never a good choice.
* Hoof Stomp and Double Edge can often burst down Phantom Assassin from early to mid game.
* Retaliate makes it very unlikely for Phantom Assassin to win the lane against Warrunner. Double Edge can also be used to wear her down, as she has a much smaller health pool than that of Centaur Warrunner until purchasing a Ring of Health. Stifling Dagger will also trigger Retaliate and Blur cannot evade Retaliate.
* Centaur Warrunner's tankiness in combination with armour items that Axe often purchases like Blade Mail, Crimson Guard, Assault Cuirass and Shiva's Guard can make Phantom Assassin's attacks only tickle Centaur Warrunner.
* Centaur Warrunner just has to be careful about Fan of Knives from Aghanim's Shard and Coup De Grace, as Fan of Knives can disable Retaliate even if Centaur Warrunner is spell immune.
Additional:
* Hoof Stomp and Double Edge can often burst down Phantom Assassin from early to mid game.
* Retaliate makes it very unlikely for Phantom Assassin to win the lane against Warrunner. Double Edge can also be used to wear her down, as she has a much smaller health pool than that of Centaur Warrunner until purchasing a Ring of Health. Stifling Dagger will also trigger Retaliate and Blur cannot evade Retaliate.
* Centaur Warrunner's tankiness in combination with armour items that Centaur Warrunner often purchases like Blade Mail, Crimson Guard, Assault Cuirass and Shiva's Guard can make Phantom Assassin's attacks only tickle Centaur Warrunner.
* Centaur Warrunner just has to be careful about Fan of Knives from Aghanim's Shard and Coup De Grace, as Fan of Knives can disable Retaliate even if Centaur Warrunner is spell immune.
* Focus Fire grants Windranger a massive attack speed bonus, while her attack damage is generally quite low. This, combined with Windranger's low health pool and armor, makes Retaliate do absolutely massive damage over a short time, making Centaur a hero she can never expect to kill or harass.
* Windrun grants evasion, but Centaur Warrunner does not rely on successful attacks in order to do damage. Hoof Stomp, Double Edge, and Stampede all do large amounts of magical damage and can completely demolish Windranger in a moment.
Additional:
* Stampede can help his teammates escape from Windrun and Focus Fire.
* Retaliate will shred through Windranger's health if she chooses to attack him during Focus Fire.
* Arc Warden cannot take Centaur Warrunner very easily, and his nukes are not strong enough to deal with Centaur Warrunner.
* Centaur Warrunner deals huge AoE damage and applies an AoE disable through Hoof Stomp, affecting the double as well the main Arc Warden.
* Magnetic Field is not very effective against melee heroes. And to make things worse, Magnetic Field also increases Arc Warden and his allies's attack speed, meaning Retaliate will deal more damage.
* Stampede catches Arc Warden easily due to his lack of escape mechanisms. However, Arc Warden can counter this problem with Gleipnir, which is a common item on Arc Warden.
* Heroes that can keep Monkey King stunned for a long time can pose a threat: Axe, Centaur Warrunner.
* Heroes that mainly use magic damage and carry Black King Bar can be very problematic for Muerta such as Lina, Luna, Pugna, Jakiro, Crystal Maiden, Enigma, Ogre Magi, Tinker, Broodmother, Dawnbreaker, Arc Warden.
* Innately fragile heroes will die almost instantly to Reality Rift while Chaos Knight has illusions active: Drow Ranger, Bane, Necrophos, Crystal Maiden.
* Heroes the make heavy use of illusions, like Chaos Knight, Phantom Lancer, Terrorblade, or Spectre can suffer from Crystal Maiden, as Freezing Field can quickly kill off the entire horde if not stopped.
* Heroes who are reliant on illusions: Chaos Knight, Phantom Lancer, Naga Siren.
* Heroes with large health pools (Pudge) or good innate magic resistance (Anti-Mage) can be very problematic for Crystal Maiden, since even if they are under the effect of her ultimate for the entire duration, the damage output is simply not enough to kill or force them to retreat.
* Heroes with mobility spells like Queen of Pain, Anti-Mage, Phantom Assassin, Riki, Puck, and Spirit Breaker that are cancelled by Frostbite can suffer greatly from the presence of Crystal Maiden. It is absolutely critical, however, to have followup from teammates, as all of the above heroes can make quick work of the squishy Crystal Maiden after they are released from her grip.
* Anti-Mage's Mana Void won't do a lot of damage because Centaur has a low mana pool. Mana Break is also relatively ineffective against him.
* Frostbite will reveal invisible heroes for its duration, making it a good tool against any such hero (Riki, Bounty Hunter, Weaver, or Clinkz for example), or as a soft counter to Shadow Blade, if it is used first. This can be an amazing tool to ensure that Dust of Appearance is used on the unit in question, and not wasted in not catching anything.
* Heroes with mobility spells like Queen of Pain, Anti-Mage, Phantom Assassin, Riki, Puck, and Spirit Breaker that are cancelled by Frostbite can suffer greatly from the presence of Crystal Maiden. It is absolutely critical, however, to have followup from teammates, as all of the above heroes can make quick work of the squishy Crystal Maiden after they are released from her grip.
* Heroes with channeling abilities: Enigma, Witch Doctor, Crystal Maiden.
* Heroes that are hard to gank: Axe, Death Prophet, Phantom Lancer, Slark, Centaur Warrunner, Bristleback, Medusa, Mars.
* Due to her slow movement speed,heroes with crowd control and slows can shut down Dawnbreaker:Lion, Crystal Maiden ,Venomancer etc.
* Heroes who can match Void Spirit's mobility (like the aforementioned Ember Spirit or Queen of Pain) or tank his spells (Dragon Knight or Centaur Warrunner) are very problematic for him.
* Heroes with strong area-of-effect damaging and/or disabling abilities will be able to intercept Underlord and his team when they exit from Fiend's Gate: Luna's Aghanim's Scepter upgraded Eclipse, Dawnbreaker's Solar Guardian, Axe's Berserker's Call, Mars's Arena of Blood, Jakiro's Macropyre, Dual Breath and Ice Path, Naga Siren's Song of the Siren, Razor's Eye of the Storm and Plasma Field, Lina's Light Strike Array, Broodmother's Spinner's Snare from Aghanim's Scepter, Elder Titan's Earth Splitter and Echo Stomp, Alchemist's Unstable Concoction and Acid Spray, Queen of Pain's Sonic Wave, Dark Seer's Wall of Replica and Vacuum, Venomancer's Noxious Plague and Poison Nova from Aghanim's Scepter, Oracle's Fortune's End and Rain of Destiny from Aghanim's Shard, Bloodseeker's Blood Rite, Enigma's Black Hole and Midnight Pulse, Shadow Fiend's Requiem of Souls, Batrider's Aghanim's Scepter upgraded Flaming Lasso, Firefly, Flamebreak and Sticky Napalm, Ancient Apparition's Ice Blast, Sand King's Epicenter, Sand Storm and Burrowstrike, Gyrocopter's Call Down, Ember Spirit's Sleight of Fist, Death Prophet's Exorcism and Silence, Monkey King's Wukong's Command, Crystal Maiden's Freezing Field, Muerta's The Calling, Medusa's Stone Gaze, Zeus's Nimbus from Aghanim's Scepter. Dark Willow's Bramble Maze, Pangolier's Swashbuckle, Grimstroke's Soulbind, Ink Swell and Stroke of Fate, Earthshaker's Echo Slam and Fissure, Puck's Dream Coil and Waning Rift, Winter Wyvern's Winter's Curse, Magnus's Reverse Polarity.
* Heroes with channeled abilities which Assassinate may cancel at long range: Witch Doctor, Crystal Maiden, Shadow Shaman, Pugna
* Headshot and Shrapnel slow is ineffective against a team with haste (which Stampede gives).
* Commonly picked up mobility items and hasted movement during his Stampede (as well as his high health pool) make him extremely hard to kill from a distance, damaging Sniper with Retaliate and Blade Mail if he has one.
* A low health pool and no escape mechanism makes him an easy target for Centaur Warrunner's burst damage and initiation (even making his team possible initiators with Stampede).
* Puck has both Waning Rift and Dream Coil to stop Freezing Field's channel regardless of whether or not Crystal Maiden has a Glimmer Cape, as both spells fully affect invisible units.
* Heroes with mobility spells like Queen of Pain, Anti-Mage, Phantom Assassin, Riki, Puck, and Spirit Breaker that are cancelled by Frostbite can suffer greatly from the presence of Crystal Maiden. It is absolutely critical, however, to have followup from teammates, as all of the above heroes can make quick work of the squishy Crystal Maiden after they are released from her grip.
* Axe, Bristleback, Centaur Warrunner, Spirit Breaker, Pudge, Huskar, Wraith King, Doom: These heroes are too tanky for Puck to burst down. Also, all of them have spells which can deal with and shut Puck down reliably.
* Doom alone can easily pick off Crystal Maiden since she is fairly fragile, even with using only basic attacks, Infernal Blade, and Scorched Earth.
* Doom prevents her from using any abilities in a fight, making her impact negligible.
* Devour allows Doom to acquire a stun, allowing him to cancel Freezing Field without having to use Doom.
* Whenever Doom casts his ultimate, Centaur Warrunner can cast Stampede and allow the Doomed hero to run away, wasting Doom's ultimate.
Additional:
* Stampede can be used to free an ally from the grasp of Doom. Without any means of effective lockdown, kills can be difficult to secure when against an enemy Centaur Warrunner. Also, Centaur's tendency to have lots of health and HP regen tend to help counter Doom.
* Fragile supports who die in a few hits against Sven's high physical damage: Crystal Maiden, Vengeful Spirit, Dark Willow.
* Heroes who thrive on teamfights can be a problem, such as Venomancer, Necrophos, Centaur Warrunner...
* In general, heroes with AoE or long range disables (such as Faceless Void with Chronosphere, Pudge with Meat Hook and Elder Titan with Echo Stomp) hinder Crystal Maiden, preventing her from using Freezing Field to help her team in a fight.
* Heroes that can stop Faceless Void from leaping around the fight and controlling its outcome are very strong against him. Heroes such as: Axe, Centaur Warrunner, Doom...
* Phantom's Embrace can silence Crystal Maiden and disrupt Freezing Field's channeling. Her slow movement speed and fragile nature will also make her an easy target for Stroke of Fate and Ink Swell.
* Stampede can allow Soulbinded heroes to just ran away.
* Heroes with low health are especially vulnerable to Marksmanship's high damage output: Clinkz, Crystal Maiden.
* Heroes who have low or high armor but very high health will be difficult for drow to burst down quickly: Primal Beast, Axe, Centaur Warrunner.
* Heroes with a low health pool (Crystal Maiden, Skywrath Mage etc)
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls: Bane, Enigma, Pudge, Shadow Shaman, Dawnbreaker, Warlock, Crystal Maiden.
* Heroes who can easily harass Crystal Maiden out of lane in the early game (Clinkz, Viper) can prevent Crystal Maiden from being able to level effectively, and can ultimately slow down her level 6, 12, and 18 to a point where enemy carries already have items to address her ultimate.
* Frostbite will reveal invisible heroes for its duration, making it a good tool against any such hero (Riki, Bounty Hunter, Weaver, or Clinkz for example), or as a soft counter to Shadow Blade, if it is used first. This can be an amazing tool to ensure that Dust of Appearance is used on the unit in question, and not wasted in not catching anything.
* Crystal Maiden has a very bad movement speed, so Impale is easy to land against her. Furthermore, even while trapped by Frostbite, Nyx Assassin can still cast Impale.
* Crystal Maiden has very low armor, so Vendetta is very effective.
* Nyx Assassin has two ways to stop Freezing Field, provided she doesn't get a Black King Bar. He can either pop Spiked Carapace and simply walk into the field, or he can use Impale to interrupt the field, since Crystal Maiden has to channel it.
Additional:
* Spiked Carapace easily interrupts Freezing Field.
* Frostbite's damage over time sets up an easy Spiked Carapace stun.
* Crystal Maiden is extremely fragile and dies quickly to Nyx Assassin's burst damage.
* Centaur's low Intelligence makes Mind Flare do low damage.
* With some creative skill builds, Centaur's Hoof Stomp stun duration should always last longer than Spiked Carapace stun, so escaping unscathed is hard for Nyx.
* With Blink Dagger and detection, Centaur can devastate Nyx in the open.
* However, bear in mind that Nyx can also easily initiate on Centaur Warrunner as well if he uses Spiked Carapace in anticipation, and with Vendetta. The damage from Retaliate will be reflected back to Centaur Warrunner, stunning him with no chance to react after he's revealed himself, and should guarantee a successful Impale.
* Grave Chill will make Crystal Maiden's bad movement speed even worse.
* Soul Assumption charges can easily be stacked up from Freezing Field, allowing Visage to nuke enemies multiple times throughout the fight.
* {U:Familiar}'s Stone Form can also be used to interrupt Freezing Field, even while Crystal Maiden is under the effects of Glimmer Cape. Crystal Maiden must purchase a Black King Bar, which is far more costly.
* Centaur Warrunner's passive Retaliate makes it so that the familiars cannot attack him without damaging themselves over time, in turn causing them to be destroyed.
* Heroes with low mobility that rely on spells: Zeus, Lina, Crystal Maiden.
* Night Stalker is all about right-clicks. His nuke, Void is also not that threatning once you have Hood of Defiance, your core item.
* Low mobility heroes: Heroes with no/little means of traveling fast have difficulty getting to/away from Bounty Hunter due to his slowing Jinada and hastening Track. Few examples of such heroes are: Crystal Maiden, Sniper, Ursa, Witch Doctor, etc.
Additional:
* Shuriken Toss's stun is useful for cancelling Freezing Field from a distance.
* Track can be used for revealing Crystal Maiden when she uses Glimmer Cape.
* Jinada does burst physical damage (which is even bigger if dealt under Track's crits), which is effective due to Crystal Maiden's low HP and armor.
* Bounty Hunter likes to stay hidden from the fight and is less likely to get caught by Crystal Maiden's spells.
* Frostbite will reveal invisible heroes for its duration, making it a good tool against any such hero (Riki, Bounty Hunter, Weaver, or Clinkz for example), or as a soft counter to Shadow Blade, if it is used first. This can be an amazing tool to ensure that Dust of Appearance is used on the unit in question, and not wasted in not catching anything.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
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may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
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Crystal Maiden
* Lucent Beam allows Luna to easily cancel Freezing Field.
* Without Black King Bar protection, Lucent Beam and Eclipse can make a short work out of Crystal Maiden's abysmal health.
* Skilled Luna will always buy Dust of Appearance, allowing her team to have a vision on Crystal Maiden while invisible and during channeling Freezing Field.
* Even with Black King Bar, Luna can still inflict considerable damage on Crystal Maiden with her attacks, which get empowered with Moon Glaives and Lunar Blessing, also smart and skilled Luna will buy Abyssal Blade to cancel Freezing Field even through Black King Bar in case of emergency. And since Crystal Maiden rarely buys Linken's Sphere, this can be a very big problem for her.
Additional:
* Lucent Beam allows Luna to easily cancel Freezing Field.
* Without Black King Bar protection, Lucent Beam and Eclipse can make a short work out of Crystal Maiden's abysmal health.
* Skilled Luna will always buy Dust of Appearance, allowing her team to have a vision on Crystal Maiden while invisible and during channeling Freezing Field.
* Even with Black King Bar, Luna can still inflict considerable damage on Crystal Maiden with her attacks, which get empowered with Moon Glaives and Lunar Blessing, also smart and skilled Luna will buy Abyssal Blade to cancel Freezing Field even through Black King Bar in case of emergency. Forcing Crystal Maiden to buy Linken's Sphere.
Centaur Warrunner
* Luna's Moon Glaives will not trigger Retaliate if they hit some other target first. Also Luna commonly buys items that provide lifesteal such as Satanic, which lets her heal from the damage of Retaliate, meaning that Retaliate has little effect against her.
* Eclipse can be used to counter-initiate against Centaur Warrunner after he jumps in with Blink Dagger, and initiates with Hoof Stomp. But remember that Centaur Warrunner can resolve this problem by buying Hood of Defiance and it's upgrade Pipe of Insight to diminish its damage. Or Blade Mail to reflect the damage of the Eclipse back at Luna.
* Luna also commonly buys Black King Bar, which will allow her to protect herself from both, Centaur Warrunner's abilities (except for the Retaliate), and damage reflect from Blade Mail.
Additional:
* Luna's Moon Glaives will not trigger Retaliate if they hit some other target first. Also Luna commonly buys items that provide lifesteal such as Satanic, which lets her heal from the damage of Retaliate, meaning that Retaliate has limited effect against her.
* Eclipse can be used to counter-initiate against Centaur Warrunner after he jumps in with Blink Dagger, and initiates with Hoof Stomp. But remember that Centaur Warrunner can resolve this problem by buying Hood of Defiance and it's upgrade Pipe of Insight to diminish its damage. Or Blade Mail to reflect the damage of the Eclipse back at Luna.
* Luna also commonly buys Black King Bar, which will allow her to protect herself from both, Centaur Warrunner's abilities (except for the Retaliate), and damage reflect from Blade Mail.