Phantom Lancer
[wiki] rating: 2.0 (winrate: 50% pickrate: 2%)Doom
[wiki] rating: 1.4 (winrate: 47% pickrate: 8%)Dazzle
* Doom can completely shut down Dazzle through Doom, as it prevents him from casting his abilities and, by extension, gaining Bad Juju stacks.
Ogre Magi
* Doom makes Ogre Magi less disruptive.
* Infernal Blade effectively negates Ogre Magi's durability.
* With Aghanim's Scepter, he can disable Multicast.
Dazzle
* Heroes with the ability to heal allies, or those with good defensive abilities: Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern,
Abaddon, etc.
Meepo
[wiki] rating: 1.0 (winrate: 56% pickrate: 1%)Ogre Magi
* Ogre Magi has single-targeted magical-only damage and disables and is less effective against Meepo's clones.
Omniknight
[wiki] rating: 1.0 (winrate: 55% pickrate: 3%)Ogre Magi
* Heavenly Grace reduces Fireblast stun time and dispels Ignite.
* Purification can heal damaged heroes if needed.
Anti-Mage
[wiki] rating: 1.0 (winrate: 53% pickrate: 11%)Ogre Magi
* Ogre Magi only deals magical damage, which Anti-Mage is exceptionally resistant due to Counterspell.
* Anti-Mage dispels Ignite with
Manta Style.
* Ogre Magi has a very large mana pool which means Anti-Mage can do large amounts of damage to him with Mana Break and Mana Void.
Undying
[wiki] rating: 1.0 (winrate: 52% pickrate: 10%)Ogre Magi
* Undying saps strength from heroes with Decay, and Ogre Magi's high strength gain will allow Undying to steal more and more strength, becoming stronger with each use.
* Due to the Strength steal from Decay, Undying is normally very tanky, and has high health, making it harder for Ogre Magi to kill him.
Silencer
[wiki] rating: 1.0 (winrate: 52% pickrate: 15%)Dazzle
* A well-timed Global Silence prevents Dazzle from saving allies with Shallow Grave or Shadow Wave. Items that could dispel the silence are expensive, and difficult for Dazzle to farm from a support role.
* Arcane Curse and
Last Word cause long damage over time, which may outlast Shallow Grave.
Oracle
[wiki] rating: 1.0 (winrate: 51% pickrate: 4%)Ogre Magi
* Fate's Edict gives full immunity from Ogre Magi's mostly magical damage.
* Fortune's End can dispel Ignite (when used on allies) and Bloodlust (when used on enemies).
* False Promise can dispel Ignite and Fireblast.
Outworld Destroyer
[wiki] rating: 1.0 (winrate: 51% pickrate: 10%)Dazzle
* Astral Imprisonment is a versatile nuisance:
* If it is cast on a low-enough-health unit at least 1 second into Shallow Grave's duration, the Shallow Grave will end during the imprisonment, and the target will take lethal damage when released.
* It can be used remove Dazzle from the fight at a time he could have saved someone.
* It lets himself or an ally dodge all of Poison Touch's effects, for long enough to recover their Blink Dagger.
Ancient Apparition
[wiki] rating: 1.0 (winrate: 50% pickrate: 5%)Dazzle
* Shallow Grave prevents Ice Blast's shatter for up to 5 seconds, but can mostly only delay it as Ice Blast's debuff lasts 10 seconds and prevents
Shadow Wave from healing them.
Additional:
* Ice Blast negates healing from Shadow Wave, and lasts longer than Shallow Grave.
Axe
[wiki] rating: 1.0 (winrate: 49% pickrate: 9%)Dazzle
* Culling Blade ignores the protection from Shallow Grave, and will kill any target whose health is low enough. This makes Axe one of the hardest counters to Dazzle, and he neutralizes one of Dazzle's most important abilities.
Additional:
* Culling Blade kills any target under the health threshold, even through Shallow Grave.
Viper
[wiki] rating: 1.0 (winrate: 49% pickrate: 4%)Ogre Magi
* Nethertoxin breaks Multicast.
* Corrosive Skin minimizes the damage from Ignite and Fireblast.
Lifestealer
[wiki] rating: 1.0 (winrate: 49% pickrate: 5%)Ogre Magi
* Lifestealer's Rage makes him immune to all of Ogre's magical debuffs and also dispels them.
* Ogre's high health pool makes him an ideal target for Feast.
Additional:
* Ogre Magi has nothing against Rage and his high health pool amplifies
Feast.
Phantom Assassin
[wiki] rating: 1.0 (winrate: 46% pickrate: 10%)Dazzle
* Dazzle's lack of a true disable makes him a relatively vulnerable target for Phantom Assassin.
* Coup de Grace will often kill Dazzle's teammates before he has a chance to use Shallow Grave.
Broodmother
[wiki] rating: 0.6 (winrate: 54% pickrate: 3%)Dazzle
* Support heroes with low mobility can be slowed further by Incapacitating Bite, and swarmed by Spiderlings for an easy kill: Shadow Shaman,
Visage,
Dazzle,
Rubick,
Lich.
Arc Warden
[wiki] rating: 0.6 (winrate: 53% pickrate: 5%)Ogre Magi
* Arc Warden's
Tempest Double is helpful for killing Ogre Magi who lacks AoE damage and disables.
Spectre
[wiki] rating: 0.6 (winrate: 51% pickrate: 11%)Dazzle
* Spectre's entire ability set is designed to get to and destroy heroes that stay in the backlines, both carries (like the aforementioned Drow Ranger and
Sniper) and supports (like
Dazzle and
Shadow Shaman).
Abaddon
[wiki] rating: 0.6 (winrate: 50% pickrate: 6%)Ogre Magi
* In general, heroes that deal burst in multiple instances will trigger Borrowed Time and heal Abaddon for a large amount, such as Skywrath Mage,
Techies,
Juggernaut,
Shadow Shaman, or
Ogre Magi.
Lina
[wiki] rating: 0.6 (winrate: 50% pickrate: 16%)Dazzle
* Heroes with high burst damage through their physical attacks or spells can kill Dazzle or his allies before he has a chance to use Shallow Grave. (Lina,
Lion, etc.)
Additional:
* Laguna Blade can kill Dazzle quickly before he casts Shallow Grave.
Earth Spirit
[wiki] rating: 0.6 (winrate: 49% pickrate: 3%)Ogre Magi
* Earth Spirit's useful kit of Slows, Stuns, and Silences can set up kills on Ogre Magi and the silence can stop him from using his abilities.
Zeus
[wiki] rating: 0.6 (winrate: 49% pickrate: 14%)Dazzle
* Some heroes with extreme range, like Zeus,
Invoker or
Clockwerk, can snipe your allies from anywhere after your Grave has expired.
Puck
[wiki] rating: 0.6 (winrate: 48% pickrate: 9%)Ogre Magi
* Puck silences Ogre Magi with
Waning Rift, and
Phase Shift makes Puck untargetable for the duration.
Winter Wyvern
[wiki] rating: 0.6 (winrate: 48% pickrate: 3%)Ogre Magi
* Winter Wyvern's
Winter's Curse works very well against the increased attack speed from Bloodlust.
Invoker
[wiki] rating: 0.6 (winrate: 48% pickrate: 14%)Dazzle
* Some heroes with extreme range, like Zeus,
Invoker or
Clockwerk, can snipe your allies from anywhere after your Grave has expired.
Lion
[wiki] rating: 0.6 (winrate: 45% pickrate: 10%)Dazzle
* Heroes with high burst damage through their physical attacks or spells can kill Dazzle or his allies before he has a chance to use Shallow Grave. (Lina,
Lion, etc.)
Slark
[wiki] rating: 0.4 (winrate: 51% pickrate: 17%)Ogre Magi
* Dark Pact dispels Ignite's slow and Fireblast's stun.
* Shadow Dance allows Slark to regenerate HP, even when he is affected by Ignite and Fireblast.
Dazzle
* Heroes that can deny Slark early kills will prevent him from snowballing: Dazzle,
Abaddon.
Chaos Knight
[wiki] rating: 0.4 (winrate: 47% pickrate: 3%)Ogre Magi
* Phantasm dispels Ignite and makes targeting the real Chaos Knight much harder.
Dazzle
* Once he buys Aghanim's Shard, Dazzle's
Poison Touch can hex enemies, and hex can instantly kill illusions, making Dazzle strong against heroes who rely on illusions. Bear in mind that
Chaos Knight is the exception because his
Phantasms are strong illusions that are immune to abilities that can instantly kill illusions.
Mars
[wiki] rating: -1.6 (winrate: 46% pickrate: 10%)Dazzle
* Heroes that can save their allies can be a big problem for Mars: Dazzle,
Omniknight.
Ogre Magi
* It is difficult for Mars to trade blows with Ogre Magi in the early game thanks to his high base health, resistance and Ignite.
* Bloodlust can assist Ogre Magi or an ally in repositioning against Mars for its move speed bonus.
* Fireblast can interrupt and mitigate Mars from performing his skill combos, especially in combination with
Multicast.
Spirit Breaker
[wiki] rating: -1.2 (winrate: 48% pickrate: 9%)Dazzle
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer,
Viper,
Dazzle,
Arc WardenLion
Ogre Magi
* Heroes that can cancel Charge of Darkness: Ogre Magi,
Earthshaker, Lion .
Primal Beast
[wiki] rating: -1.2 (winrate: 49% pickrate: 9%)Dazzle
* Primal Beast really suffers against supports he cannot bully in the lane; this includes Dazzle,
Shadow Demon and
Dark Willow since they can use their respective abilities to stop Primal Beast from dealing burst damage, or make it hard for him to stay in range.
Ogre Magi
* Supports who can slow him to the point Trample does very little damage in lane are also not fun: Lich,
Ogre Magi,
Winter Wyvern.
Terrorblade
[wiki] rating: -1.0 (winrate: 45% pickrate: 2%)Dazzle
* Shallow Grave can be used to save an ally whom Terrorblade has used
Sunder on under the condition Dazzle is quick enough to do it.
* Poison Touch upgraded with
Aghanim's Shard can be used to easily kill many of Terrorblade's illusions, it can also hex the real Terrorblade, silencing him, disarming him, slowing him, and muting him.
* Bad Juju can weaken Terrorblade's armor every time Dazzle casts a spell while strengthening armor of Dazzle's allies.
Additional:
* Shallow Grave can be used to save an ally whom Terrorblade has used
Sunder on under the condition Dazzle is quick enough to do it.
* Aghanim's Shard upgraded
Poison Touch can be used to easily kill many of Terrorblade's illusions from both
Conjure Image and
Manta Style, it can also hex the real Terrorblade, silencing him, disarming him, slowing him, and muting him.
* Bad Juju can weaken Terrorblade's armor every time Dazzle casts a spell while strengthening armor of Dazzle's allies.
Nature's Prophet
[wiki] rating: -1.0 (winrate: 46% pickrate: 12%)Ogre Magi
* Nature's Prophet treants can be cleared by Ignite or Multicast Hand of Midas
* Fireblast and Unrefined Fireblast prevents Nature's Prophet from using Teleportation.
Faceless Void
[wiki] rating: -1.0 (winrate: 48% pickrate: 9%)Dazzle
* Shallow Grave can prevent the death of an ally that is trapped inside the Chronosphere.
* Shadow Wave lets Dazzle heal allies and damage enemies from outside Chronosphere.
Templar Assassin
[wiki] rating: -1.0 (winrate: 48% pickrate: 4%)Ogre Magi
* The damage block instances of Refraction can be burned down with Ignite.
* Fire Shield effectively reduces the burst damage from a Meld-charged ambush from Templar Assassin, provided the spell is cast beforehand.
Sven
[wiki] rating: -1.0 (winrate: 48% pickrate: 2%)Ogre Magi
* Multicast Fireblasts over the course of fights are a decent nuisance to stall Sven's massive damage output.
* Bloodlust and Ignite gives Ogre Magi's team the movement speed difference needed to chase and/or disengage against a Sven and his Warcry.
* Ignite provides strong damage over time to pressure Sven early on in the laning phase and keep his health low, delaying his transition into the jungle. Ignite is also an easy way to disrupt Blink Dagger, Sven's most popular way of initiation.
* Ogre Magi's presence in the laning phase both in terms of damage and durability keeps high pressure on Sven in lane.
* Purchasing an Aghanim's Shard allows Ogre Magi to greatly reduce the burst damage of Sven, who tends to build items focused on damage per hit instead of attack speed.
Necrophos
[wiki] rating: -1.0 (winrate: 50% pickrate: 7%)Dazzle
* Reaper's Scythe is very predictable and gives Dazzle plenty of time to react with Shallow Grave: Dazzle just has to keep a close eye on his allies below 50% health.
* However, Dazzle must be sure to use Shadow Wave on that ally immediately after, or they will die from Heartstopper Aura when the Shallow Grave ends!
Additional:
* Dazzle's Shadow Wave is a spammable healing ability that spreads around his entire team, slowing the death of his teammates as effectively as Necrophos spreads damage to them.
* If not immediately, Shallow Grave delays his ally from gradually dying to Necrophos's abilities, especially Reaper's Scythe.
* However, bear in mind that Dazzle's Poison Touch,
Shadow Wave and
Bad Juju all deal physical damage, and Dazzle has no abilities to help him deal magical damage at all, which can cause problems for Dazzle to kill Necrophos if he uses Ghost Shroud to protect himself.
Weaver
[wiki] rating: -1.0 (winrate: 50% pickrate: 3%)Ogre Magi
* A well-timed Fireblast with Multicast can prevent Weaver from escaping with Shukuchi and even
Time Lapse.
* Ignite's high damage early on applies heavy pressure onto Weaver's very small health pool.
* However, the slow from Ignite is generally useless against Shukuchi, and
Time Lapse dispels it if needed.
Venomancer
[wiki] rating: -1.0 (winrate: 50% pickrate: 4%)Dazzle
* Venomancer's damage-over-time abilities are easier to heal through with numerous Shadow Waves than other types of damage, and it's simple to time a Shallow Grave until the last possible second to save a teammate from them.
Earthshaker
[wiki] rating: -1.0 (winrate: 51% pickrate: 10%)Ogre Magi
* Ignite can prevent Earthshaker from escaping and/or initiating with Blink Dagger.
* Fireblast and Unrefined Fireblast may help prevent Earthshaker follow through with his combo after landing an Echo Slam.
Io
[wiki] rating: -1.0 (winrate: 51% pickrate: 4%)Ogre Magi
* Fireblast is a good tool to interrupt Io during its escapes through Tether.
* Ignite can be one of the few spells with enough total damage to out-trade the sustained healing Io provides for its fellow laner.
* However, picking other supports that focus less on the laning phase is generally a better choice against Io.
Chen
[wiki] rating: -1.0 (winrate: 51% pickrate: 0%)Dazzle
* Poison Touch severely slows down Chen, deals damage over time and weakens his armor every time he gets attacked by Dazzle or any of his allies.
Aghanim's Shard upgraded
Poison Touch can hex Chen and prevent him from saving his allies with
Hand of God.
* Neither Chen nor his creeps have burst damage at all, so Dazzle will always have plenty of time to save his allies with Shallow Grave.
* Dazzle can use Shadow Wave can heal his allies, kill Chen's creeps and damage Chen himself.
* Bad Juju can weaken Chen's armor, and the armor of his creeps every time Dazzle casts a spell while strengthening armor of Dazzle's allies.
Tinker
[wiki] rating: -1.0 (winrate: 56% pickrate: 11%)Dazzle
* Shadow Wave provides good sustain against Tinker's spammable abilities.
* Shallow Grave can stop Tinker from bursting down a target.
Muerta
[wiki] rating: -0.6 (winrate: 45% pickrate: 13%)Ogre Magi
* Heroes that commonly attack etheral units do not have any problems against Muerta such as Tinker,
Jakiro,
Pugna or
Ogre Magi
Void Spirit
[wiki] rating: -0.6 (winrate: 48% pickrate: 5%)Ogre Magi
* Side lanes with disables will greatly reduce the likeliness Void Spirit will be willing to rotate: Sven,
Tiny,
Wraith King,
Ogre Magi.
Juggernaut
[wiki] rating: -0.6 (winrate: 50% pickrate: 11%)Dazzle
* Heroes with abilities that can save teammates are also effective such as Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Clinkz
[wiki] rating: -0.6 (winrate: 52% pickrate: 7%)Dazzle
* Heroes that excel at grouping up with their team very early will be able to take advantage of a Clinkz that tries to pick off heroes that are alone: Brewmaster,
Dazzle,
Tidehunter.
Huskar
[wiki] rating: -0.6 (winrate: 53% pickrate: 6%)Dazzle
* Heroes with abilities that reduce armor will make Huskar very vulnerable: Weaver,
Dazzle,
Bristleback,
Vengeful Spirit.
Visage
[wiki] rating: -0.6 (winrate: 55% pickrate: 2%)Dazzle
* Heroes with armor reducing abilities greatly hinder Visage's defense like Slardar and
Dazzle.
Bloodseeker
[wiki] rating: -0.4 (winrate: 49% pickrate: 3%)Dazzle
* Bloodseeker's
Thirst,
Rupture, and huge AoE silence
Blood Rite can fare well against Dazzle.
Dazzle
* Shallow Grave prevents Bloodseeker from replenishing his health by finishing off enemies.
Clockwerk
[wiki] rating: -0.4 (winrate: 49% pickrate: 8%)Dazzle
* Some heroes with extreme range, like Zeus,
Invoker or
Clockwerk, can snipe your allies from anywhere after your Grave has expired.
Dazzle
* Aghanim's Shard upgraded
Poison Touch can be used to hex Clockwerk, silencing him, disarming him, slowing him, and muting him, and thus rendering him unable to use
Blade Mail to return damage or to do anything at all.
* Shadow Wave will hit Clockwerk every time when he's fighting with an enemy inside Power Cogs.
* Due to Clockwerk's very low damage output, Dazzle will have more than enough time to Shallow Grave any enemy hero Clockwerk initiates on.
Additional:
* Shadow Wave will hit Clockwerk every time when he's fighting with an enemy inside Power Cogs.
* Due to Clockwerk's steady damage output, Dazzle has plenty of time to Shallow Grave anyone Clockwerk initiates on.
Legion Commander
[wiki] rating: -0.4 (winrate: 51% pickrate: 13%)Ogre Magi
* Heroes rely on their debuff to control the opponent will have a hard time against Press the Attack: Venomancer,
Earth Spirit,
Ogre Magi
Dazzle
* Shallow Grave prevents Legion Commander from killing her opponents in Duels.
* Shadow Wave will heal an ally caught in a Duel, as well as dealing damage to Legion Commander.
Naga Siren
[wiki] rating: 0.0 (winrate: 51% pickrate: 3%)Dazzle
* Mirror Image's illusions can easily walk straight at Dazzle and attack him, due to Dazzle's lack of reliable AoE nukes or disables.
* Ensnare roots Dazzle or his allies, making it harder to stay in range of Dazzle's saving abilities.
* Song of the Siren can be used to initiate a fight with superior positioning, potentially zoning Dazzle's high-impact spells out of the fight.
Dazzle
* Dazzle instantly destroys all Naga Siren illusions by having a Aghanim's Shard and using
Poison Touch on her or any of her illusions.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assassin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (lane data is parsed from hero guides dotabuff)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- Improved UX on small screens - when selecting heroes page automatically scrolls so hero select input is displayed at the very top of screen, leaving more space for results.
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal win rate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest win rate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Dazzle
*
Juxtapose and
Doppelganger conjures too many illusions for Dazzle to deal with, given he has no inherent movement- or AoE-abilities.
Phantom Rush and
Spirit Lance allow Phantom Lancer to trivially catch Dazzle even in the back line of a fight.
*
* Phantom Lancer has high base armor which counters Dazzle's physcial damage based spells in lane.
Ogre Magi
* Ogre Magi has no undispellable AoE damage or disables and has nothing to deal with Phantom Lancer's illusions.
Doppelganger disjoints and dispels Ignite.
*