Outworld Destroyer
[wiki] rating: 2.0 (winrate: 51% pickrate: 10%)Axe
[wiki] rating: 1.6 (winrate: 49% pickrate: 9%)Dazzle
* Culling Blade ignores the protection from Shallow Grave, and will kill any target whose health is low enough. This makes Axe one of the hardest counters to Dazzle, and he neutralizes one of Dazzle's most important abilities.
Additional:
* Culling Blade kills any target under the health threshold, even through Shallow Grave.
Pangolier
* Heroes with other kind of disables that pierce spell immunity can hold Pangolier in place during Rolling Thunder: Axe,
Beastmaster,
Enigma,
Magnus,
Pudge,
Batrider,
Bane,
Winter Wyvern
Silencer
[wiki] rating: 1.0 (winrate: 52% pickrate: 15%)Dazzle
* A well-timed Global Silence prevents Dazzle from saving allies with Shallow Grave or Shadow Wave. Items that could dispel the silence are expensive, and difficult for Dazzle to farm from a support role.
* Arcane Curse and
Last Word cause long damage over time, which may outlast Shallow Grave.
Centaur Warrunner
[wiki] rating: 1.0 (winrate: 51% pickrate: 7%)Pangolier
* Pangolier will proc Retaliate several times if he attempts to use Swashbuckle on Centaur Warrunner.
* Centaur can cast Stampede to allow all of his allies to easily avoid Rolling Thunder.
* Centaur's tankiness makes it hard for Pangolier to burst him down in the late game.
Additional:
* When Swashbuckle hits Centaur Warrunner, Retaliate will deal significant damage, as it procs off every strike made.
* Stampede helps allies avoid or disengage from Pangolier during Rolling Thunder, as well as neutralizing the slow debuff from Lucky Shot.
Ancient Apparition
[wiki] rating: 1.0 (winrate: 50% pickrate: 5%)Dazzle
* Shallow Grave prevents Ice Blast's shatter for up to 5 seconds, but can mostly only delay it as Ice Blast's debuff lasts 10 seconds and prevents
Shadow Wave from healing them.
Additional:
* Ice Blast negates healing from Shadow Wave, and lasts longer than Shallow Grave.
Tusk
[wiki] rating: 1.0 (winrate: 49% pickrate: 15%)Pangolier
* Ice Shards can easily interfere with Rolling Thunder, making him stuck inside the arc and wasting his ultimate. Do not panic and use Shield Crash to get out of that position.
* Snowball helps Tusk and his allies follow a fleeing Pangolier, keep in mind that the Pangolier can always counter-initiate with his Rolling Thunder.
* Walrus PUNCH! deals heavy damage even during his Rolling Thunder.
Puck
[wiki] rating: 1.0 (winrate: 48% pickrate: 9%)Pangolier
* Illusory Orb and
Waning Rift provides great mobility, allowing Puck to catch up Pangolier when he is attempting to disengage with his own skills.
* Dream Coil's leash act almost as a literal silence to Pangolier, disabling half of his arsenal and also piercing his spell immunity during Rolling Thunder. Also Dream Coil's very long duration will make Pangolier wasting his entire ultimate rolling in place.
Additional:
* Dream Coil and Wanning Rift prevent Pangolier from using Swashbuckle and
Rolling Thunder. If Puck has
Aghanim's Scepter, Dream coil will stop Rolling Thunder from moving entirely.
Rubick
[wiki] rating: 1.0 (winrate: 47% pickrate: 25%)Pangolier
* Shield Crash is a great area-of-effect ability on Rubick primarily for farming.
* Swashbuckle is a great reposition and damage ability on the hands of Rubick.
* Note that Rubick does not have Lucky Shot, so the ability might be less effective as a source of damage.
* Pangolier may build items such as
Maelstrom or
Diffusal Blade to add up attack multipliers to the ability, and Rubick can choose to build similar items should he choose the route.
* Rolling Thunder is a unique ability that allows Rubick to jump in the center of teamfight while protected by Spell Immunity, creating chaos and possibly chain stun the enemy team.
* Rolling Thunder negates the collision damage and stun from Pangolier's
Rolling Thunder.
* Rubick uses the fixed 0.15 second cast time when casting Rolling Thunder, making it faster than
Pangolier himself.
* Rubick can still use his abilities during Rolling Thunder - throwing an enemy en route by casting
Telekinesis can be a good idea.
* The decision to steal Rolling Thunder should be made quickly as Pangolier cast
Shield Crash very often during Rolling Thunder.
Phantom Assassin
[wiki] rating: 1.0 (winrate: 46% pickrate: 10%)Dazzle
* Dazzle's lack of a true disable makes him a relatively vulnerable target for Phantom Assassin.
* Coup de Grace will often kill Dazzle's teammates before he has a chance to use Shallow Grave.
Grimstroke
[wiki] rating: 1.0 (winrate: 46% pickrate: 4%)Pangolier
* Soulbind ignores spell immunity, forcing Pangolier to roll in place during his ultimate as well as anchoring the other victim to his vicinity.
Medusa
[wiki] rating: 1.0 (winrate: 45% pickrate: 1%)Pangolier
* Split Shot will keep attacking Pangolier even when he is rolling around.
* Stone Gaze stuns Pangolier during Rolling Thunder, or forces him to roll away.
Treant Protector
[wiki] rating: 0.6 (winrate: 53% pickrate: 16%)Pangolier
* Heroes with powerful rooting abilities will disable most of Pangolier's skills, a bonus point if it pierces spell immunity since it will also be able to stop Pangolier during his Rolling Thunder: Treant Protector,
Meepo,
Crystal Maiden,
Dark Willow,
Underlord,
Naga Siren
Anti-Mage
[wiki] rating: 0.6 (winrate: 53% pickrate: 11%)Pangolier
* Heroes with considerable mobility can easily escape from a rolling Pangolier: Anti-Mage,
Queen of Pain,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit, moreover, if a player is familiar with how Rolling Thunder works, they can adjust their movement to avoid it entirely and of course outplay the Pangolier player.
Dark Seer
[wiki] rating: 0.6 (winrate: 52% pickrate: 2%)Pangolier
* Certain heroes can mess up with Pangolier's positioning and timing (especially if he intends to use Rolling Thunder during combat): Vengeful Spirit,
Keeper of the Light,
Huskar,
Dark Seer
Spectre
[wiki] rating: 0.6 (winrate: 51% pickrate: 11%)Dazzle
* Spectre's entire ability set is designed to get to and destroy heroes that stay in the backlines, both carries (like the aforementioned Drow Ranger and
Sniper) and supports (like
Dazzle and
Shadow Shaman).
Dark Willow
[wiki] rating: 0.6 (winrate: 51% pickrate: 4%)Pangolier
* Heroes with powerful rooting abilities will disable most of Pangolier's skills, a bonus point if it pierces spell immunity since it will also be able to stop Pangolier during his Rolling Thunder: Treant Protector,
Meepo,
Crystal Maiden,
Dark Willow,
Underlord,
Naga Siren
Underlord
[wiki] rating: 0.6 (winrate: 51% pickrate: 3%)Pangolier
* Heroes with powerful rooting abilities will disable most of Pangolier's skills, a bonus point if it pierces spell immunity since it will also be able to stop Pangolier during his Rolling Thunder: Treant Protector,
Meepo,
Crystal Maiden,
Dark Willow,
Underlord,
Naga Siren
Drow Ranger
[wiki] rating: 0.6 (winrate: 51% pickrate: 18%)Pangolier
* Powerful physical hitters that can destroy Pangolier during his rolling from afar: Drow Ranger,
Sniper,
Templar Assassin,
Arc Warden
Magnus
[wiki] rating: 0.6 (winrate: 51% pickrate: 15%)Pangolier
* Heroes with other kind of disables that pierce spell immunity can hold Pangolier in place during Rolling Thunder: Axe,
Beastmaster,
Enigma,
Magnus,
Pudge,
Batrider,
Bane,
Winter Wyvern
Lina
[wiki] rating: 0.6 (winrate: 50% pickrate: 16%)Dazzle
* Heroes with high burst damage through their physical attacks or spells can kill Dazzle or his allies before he has a chance to use Shallow Grave. (Lina,
Lion, etc.)
Additional:
* Laguna Blade can kill Dazzle quickly before he casts Shallow Grave.
Vengeful Spirit
[wiki] rating: 0.6 (winrate: 49% pickrate: 5%)Pangolier
* Certain heroes can mess up with Pangolier's positioning and timing (especially if he intends to use Rolling Thunder during combat): Vengeful Spirit,
Keeper of the Light,
Huskar,
Dark Seer
Earth Spirit
[wiki] rating: 0.6 (winrate: 49% pickrate: 3%)Pangolier
* Heroes with considerable mobility can easily escape from a rolling Pangolier: Anti-Mage,
Queen of Pain,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit, moreover, if a player is familiar with how Rolling Thunder works, they can adjust their movement to avoid it entirely and of course outplay the Pangolier player.
Zeus
[wiki] rating: 0.6 (winrate: 49% pickrate: 14%)Dazzle
* Some heroes with extreme range, like Zeus,
Invoker or
Clockwerk, can snipe your allies from anywhere after your Grave has expired.
Pudge
[wiki] rating: 0.6 (winrate: 49% pickrate: 29%)Pangolier
* Heroes with other kind of disables that pierce spell immunity can hold Pangolier in place during Rolling Thunder: Axe,
Beastmaster,
Enigma,
Magnus,
Pudge,
Batrider,
Bane,
Winter Wyvern
Storm Spirit
[wiki] rating: 0.6 (winrate: 49% pickrate: 6%)Pangolier
* Heroes with considerable mobility can easily escape from a rolling Pangolier: Anti-Mage,
Queen of Pain,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit, moreover, if a player is familiar with how Rolling Thunder works, they can adjust their movement to avoid it entirely and of course outplay the Pangolier player.
Keeper of the Light
[wiki] rating: 0.6 (winrate: 49% pickrate: 3%)Pangolier
* Certain heroes can mess up with Pangolier's positioning and timing (especially if he intends to use Rolling Thunder during combat): Vengeful Spirit,
Keeper of the Light,
Huskar,
Dark Seer
Bloodseeker
[wiki] rating: 0.6 (winrate: 49% pickrate: 3%)Dazzle
* Bloodseeker's
Thirst,
Rupture, and huge AoE silence
Blood Rite can fare well against Dazzle.
Pangolier
* Rupture works through Rolling Thunder and
Swashbuckle, greatly reducing Pangolier's mobility.
Additional:
* Thirst provides constant sight and speed to Bloodseeker, allows him to catch up a fleeing Pangolier through all of his mobility.
* Rupture is a great threat to Pangolier, causing him to take heavy damage if he uses Swashbuckle and especially Rolling Thunder, forcing him to stop his ultimate prematurely, or keep rolling to his death.
Dazzle
* Shallow Grave prevents Bloodseeker from replenishing his health by finishing off enemies.
Ember Spirit
[wiki] rating: 0.6 (winrate: 48% pickrate: 11%)Pangolier
* Heroes with considerable mobility can easily escape from a rolling Pangolier: Anti-Mage,
Queen of Pain,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit, moreover, if a player is familiar with how Rolling Thunder works, they can adjust their movement to avoid it entirely and of course outplay the Pangolier player.
Winter Wyvern
[wiki] rating: 0.6 (winrate: 48% pickrate: 3%)Pangolier
* Heroes with other kind of disables that pierce spell immunity can hold Pangolier in place during Rolling Thunder: Axe,
Beastmaster,
Enigma,
Magnus,
Pudge,
Batrider,
Bane,
Winter Wyvern
Bane
[wiki] rating: 0.6 (winrate: 48% pickrate: 2%)Pangolier
* Heroes with spell immunity can still be disabled by Fiend's Grip: Juggernaut,
Lifestealer,
Pangolier.
Void Spirit
[wiki] rating: 0.6 (winrate: 48% pickrate: 5%)Pangolier
* Heroes with considerable mobility can easily escape from a rolling Pangolier: Anti-Mage,
Queen of Pain,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit, moreover, if a player is familiar with how Rolling Thunder works, they can adjust their movement to avoid it entirely and of course outplay the Pangolier player.
Batrider
[wiki] rating: 0.6 (winrate: 48% pickrate: 5%)Pangolier
* Heroes with other kind of disables that pierce spell immunity can hold Pangolier in place during Rolling Thunder: Axe,
Beastmaster,
Enigma,
Magnus,
Pudge,
Batrider,
Bane,
Winter Wyvern
Queen of Pain
[wiki] rating: 0.6 (winrate: 46% pickrate: 6%)Pangolier
* Heroes with considerable mobility can easily escape from a rolling Pangolier: Anti-Mage,
Queen of Pain,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit, moreover, if a player is familiar with how Rolling Thunder works, they can adjust their movement to avoid it entirely and of course outplay the Pangolier player.
Lion
[wiki] rating: 0.6 (winrate: 45% pickrate: 10%)Dazzle
* Heroes with high burst damage through their physical attacks or spells can kill Dazzle or his allies before he has a chance to use Shallow Grave. (Lina,
Lion, etc.)
Slark
[wiki] rating: 0.4 (winrate: 51% pickrate: 17%)Pangolier
* Dark Pact easily purges away both slow and disarm effect from Lucky Shot.
* With Pounce now applying leash to the target, Pangolier is helpless against Slark since both his Swashbuckle and Rolling Thunder will be disabled. Pounce also help Slark to easily escape from Rolling Thunder.
Dazzle
* Heroes that can deny Slark early kills will prevent him from snowballing: Dazzle,
Abaddon.
Spirit Breaker
[wiki] rating: 0.4 (winrate: 48% pickrate: 9%)Pangolier
* Charge of Darkness can be used to chase down Pangolier if he escapes with Swashbuckle or Rolling Thunder.
* Nether Strike ignores Rolling Thunder's spell immunity, and will still hit Pangolier if he rolls or dashes away.
Dazzle
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer,
Viper,
Dazzle,
Arc WardenLion
Sven
[wiki] rating: 0.4 (winrate: 48% pickrate: 2%)Pangolier
* Warcry's shields protects Sven and his teammates from Swashbuckle.
* With Black King Bar, Sven will be able to protect himself from most of Pangolier's skills.
Pangolier
* Heroes who rely on skills to become a heavy hitter in a certain amount of time can waste their timing because of a lucky Lucky Shot's disarm: Terrorblade,
Sven,
Clinkz,
Windranger,
Alchemist,
Dragon Knight,
Legion Commander
Doom
[wiki] rating: 0.4 (winrate: 47% pickrate: 8%)Dazzle
* Doom can completely shut down Dazzle through Doom, as it prevents him from casting his abilities and, by extension, gaining Bad Juju stacks.
Dazzle
* Heroes with the ability to heal allies, or those with good defensive abilities: Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern,
Abaddon, etc.
Legion Commander
[wiki] rating: -2.0 (winrate: 51% pickrate: 13%)Dazzle
* Shallow Grave prevents Legion Commander from killing her opponents in Duels.
* Shadow Wave will heal an ally caught in a Duel, as well as dealing damage to Legion Commander.
Pangolier
* Lucky Shot can disarm Legion Commander and reduce her armor, which can reduce her chances of winning a duel. If an ally is targeted, Pangolier can simply use
Swashbuckle to inflict it on her.
* If an enemy Pangolier casts a well-timed Rolling Thunder before Legion Commander can cast Duel, it might result in her chasing down Pangolier until his or her ultimate ends, whichever duration ends first, resulting in an open window for enemy allies to target Legion Commander, making her vulnerable and susceptible to any source of attacks. If Legion Commander has an
Aghanim's Scepter in her inventory, the risk of wasting a solid 8 seconds would result in a futile duel.
* Dueling Pangolier is normally a mistake, Pangolier can disarm you in the duel, and potentially gain some Duel damage, Only duel Pangolier if at least 1 ally is nearby, and he is on low health, And even then, be wary, A good duel can easily turn against you with one Lucky Shot (Due to Lucky Shot lasting 4 seconds).
Additional:
* Swashbuckle can be used to disarm Legion Commander while she is Dueling an ally, granting her opponent a considerable advantage, Lucky Shot lasts 4 seconds at most wasting Legion Commander's entire Duel, (Or half, if Legion Commander has the Scepter).
* Legion Commander will try not to duel Pangolier alone, as she will almost inevitably lose, thanks to Lucky Shot's disarm, If Legion Commander wants to duel a Pangolier, she must be with atleast a teammate, and if she has her scepter, 3 or 4 teammates.
* Legion Commander is often with her allies, allowing you to rack up some considerable damage resistance with Shield Crash.
Terrorblade
[wiki] rating: -1.6 (winrate: 45% pickrate: 2%)Dazzle
* Shallow Grave can be used to save an ally whom Terrorblade has used
Sunder on under the condition Dazzle is quick enough to do it.
* Poison Touch upgraded with
Aghanim's Shard can be used to easily kill many of Terrorblade's illusions, it can also hex the real Terrorblade, silencing him, disarming him, slowing him, and muting him.
* Bad Juju can weaken Terrorblade's armor every time Dazzle casts a spell while strengthening armor of Dazzle's allies.
Additional:
* Shallow Grave can be used to save an ally whom Terrorblade has used
Sunder on under the condition Dazzle is quick enough to do it.
* Aghanim's Shard upgraded
Poison Touch can be used to easily kill many of Terrorblade's illusions from both
Conjure Image and
Manta Style, it can also hex the real Terrorblade, silencing him, disarming him, slowing him, and muting him.
* Bad Juju can weaken Terrorblade's armor every time Dazzle casts a spell while strengthening armor of Dazzle's allies.
Pangolier
* Heroes who rely on skills to become a heavy hitter in a certain amount of time can waste their timing because of a lucky Lucky Shot's disarm: Terrorblade,
Sven,
Clinkz,
Windranger,
Alchemist,
Dragon Knight,
Legion Commander
Mars
[wiki] rating: -1.6 (winrate: 46% pickrate: 10%)Dazzle
* Heroes that can save their allies can be a big problem for Mars: Dazzle,
Omniknight.
Pangolier
* Swashbuckle is an auto attack and therefore ignores Mars' Bulwark.
* Shield Crash upgraded with Aghanim is an auto attack and therefore ignores Mars' Bulwark.
* Rolling Thunder makes him immune to magic, making Pangolier able to roll in and out of Mars' Arena Of Blood.
Visage
[wiki] rating: -1.6 (winrate: 55% pickrate: 2%)Dazzle
* Heroes with armor reducing abilities greatly hinder Visage's defense like Slardar and
Dazzle.
Pangolier
* Pangolier's high mobility allows Pangolier to escape from Visage's ganking attempt. Keep in mind that his familiars can easily interfere with your ultimate during casting time if they are able to scout your position.
* Swashbuckle quickly burn away Gravekeeper's Cloak charges.
Chaos Knight
[wiki] rating: -1.2 (winrate: 47% pickrate: 3%)Dazzle
* Once he buys Aghanim's Shard, Dazzle's
Poison Touch can hex enemies, and hex can instantly kill illusions, making Dazzle strong against heroes who rely on illusions. Bear in mind that
Chaos Knight is the exception because his
Phantasms are strong illusions that are immune to abilities that can instantly kill illusions.
Pangolier
* Heroes who are illusion based, or even heroes who frequently build Manta Style can be cleared quickly by Pangolier's high damage, or lose their damage ouput because of Lucky Shot: Chaos Knight,
Naga Siren
Clinkz
[wiki] rating: -1.2 (winrate: 52% pickrate: 7%)Dazzle
* Heroes that excel at grouping up with their team very early will be able to take advantage of a Clinkz that tries to pick off heroes that are alone: Brewmaster,
Dazzle,
Tidehunter.
Pangolier
* Heroes who rely on skills to become a heavy hitter in a certain amount of time can waste their timing because of a lucky Lucky Shot's disarm: Terrorblade,
Sven,
Clinkz,
Windranger,
Alchemist,
Dragon Knight,
Legion Commander
Timbersaw
[wiki] rating: -1.0 (winrate: 46% pickrate: 5%)Pangolier
* Rolling Thunder's stuns make it harder for Timbersaw to escape with Timber Chain.
Marci
[wiki] rating: -1.0 (winrate: 48% pickrate: 7%)Pangolier
* Pangolier's Lucky shot disarms her if procs making Unleash useless.
* Swashbuckle have a lower cooldown than Rebound so Pangolier can out maneuver her quite easily.
Additional:
* Pangolier's Lucky Shot disarms her if it procs, making Unleash useless.
* Swashbuckle will easily burn away Marci's already low mana pool with Diffusal Blade, an item commonly built on Pangolier.
* Swashbuckle's cooldown is shorter than Rebound, making it easy for Pangolier to outmaneuver her.
* Marci will get stunned if she tries to use Rebound while Pangolier is using Rolling Thunder, somewhat hindering her mobility in teamfights.
Necrophos
[wiki] rating: -1.0 (winrate: 50% pickrate: 7%)Dazzle
* Reaper's Scythe is very predictable and gives Dazzle plenty of time to react with Shallow Grave: Dazzle just has to keep a close eye on his allies below 50% health.
* However, Dazzle must be sure to use Shadow Wave on that ally immediately after, or they will die from Heartstopper Aura when the Shallow Grave ends!
Additional:
* Dazzle's Shadow Wave is a spammable healing ability that spreads around his entire team, slowing the death of his teammates as effectively as Necrophos spreads damage to them.
* If not immediately, Shallow Grave delays his ally from gradually dying to Necrophos's abilities, especially Reaper's Scythe.
* However, bear in mind that Dazzle's Poison Touch,
Shadow Wave and
Bad Juju all deal physical damage, and Dazzle has no abilities to help him deal magical damage at all, which can cause problems for Dazzle to kill Necrophos if he uses Ghost Shroud to protect himself.
Venomancer
[wiki] rating: -1.0 (winrate: 50% pickrate: 4%)Dazzle
* Venomancer's damage-over-time abilities are easier to heal through with numerous Shadow Waves than other types of damage, and it's simple to time a Shallow Grave until the last possible second to save a teammate from them.
Chen
[wiki] rating: -1.0 (winrate: 51% pickrate: 0%)Dazzle
* Poison Touch severely slows down Chen, deals damage over time and weakens his armor every time he gets attacked by Dazzle or any of his allies.
Aghanim's Shard upgraded
Poison Touch can hex Chen and prevent him from saving his allies with
Hand of God.
* Neither Chen nor his creeps have burst damage at all, so Dazzle will always have plenty of time to save his allies with Shallow Grave.
* Dazzle can use Shadow Wave can heal his allies, kill Chen's creeps and damage Chen himself.
* Bad Juju can weaken Chen's armor, and the armor of his creeps every time Dazzle casts a spell while strengthening armor of Dazzle's allies.
Tinker
[wiki] rating: -1.0 (winrate: 56% pickrate: 11%)Dazzle
* Shadow Wave provides good sustain against Tinker's spammable abilities.
* Shallow Grave can stop Tinker from bursting down a target.
Dragon Knight
[wiki] rating: -0.6 (winrate: 45% pickrate: 5%)Pangolier
* Heroes who rely on skills to become a heavy hitter in a certain amount of time can waste their timing because of a lucky Lucky Shot's disarm: Terrorblade,
Sven,
Clinkz,
Windranger,
Alchemist,
Dragon Knight,
Legion Commander
Nature's Prophet
[wiki] rating: -0.6 (winrate: 46% pickrate: 12%)Pangolier
* Heroes who have summons, which can be quickly cleared by his powerful area of effect skill: Nature's Prophet,
Enigma,
Lycan
Alchemist
[wiki] rating: -0.6 (winrate: 47% pickrate: 3%)Pangolier
* Heroes who rely on skills to become a heavy hitter in a certain amount of time can waste their timing because of a lucky Lucky Shot's disarm: Terrorblade,
Sven,
Clinkz,
Windranger,
Alchemist,
Dragon Knight,
Legion Commander
Pugna
[wiki] rating: -0.6 (winrate: 47% pickrate: 3%)Pangolier
* Heroes who rely on channeling abilities can be interrupted in teamfights by Rolling Thunder: Crystal Maiden,
Pugna,
Witch Doctor
Witch Doctor
[wiki] rating: -0.6 (winrate: 48% pickrate: 15%)Pangolier
* Heroes who rely on channeling abilities can be interrupted in teamfights by Rolling Thunder: Crystal Maiden,
Pugna,
Witch Doctor
Windranger
[wiki] rating: -0.6 (winrate: 49% pickrate: 10%)Pangolier
* Heroes who rely on skills to become a heavy hitter in a certain amount of time can waste their timing because of a lucky Lucky Shot's disarm: Terrorblade,
Sven,
Clinkz,
Windranger,
Alchemist,
Dragon Knight,
Legion Commander
Leshrac
[wiki] rating: -0.6 (winrate: 49% pickrate: 4%)Pangolier
* Heroes with spell immunity: Juggernaut,
Pangolier,
Huskar.
Primal Beast
[wiki] rating: -0.6 (winrate: 49% pickrate: 9%)Dazzle
* Primal Beast really suffers against supports he cannot bully in the lane; this includes Dazzle,
Shadow Demon and
Dark Willow since they can use their respective abilities to stop Primal Beast from dealing burst damage, or make it hard for him to stay in range.
Juggernaut
[wiki] rating: -0.6 (winrate: 50% pickrate: 11%)Dazzle
* Heroes with abilities that can save teammates are also effective such as Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Lycan
[wiki] rating: -0.6 (winrate: 57% pickrate: 3%)Pangolier
* Heroes who have summons, which can be quickly cleared by his powerful area of effect skill: Nature's Prophet,
Enigma,
Lycan
Templar Assassin
[wiki] rating: -0.4 (winrate: 48% pickrate: 4%)Pangolier
* Powerful physical hitters that can destroy Pangolier during his rolling from afar: Drow Ranger,
Sniper,
Templar Assassin,
Arc Warden
Pangolier
* Swashbuckle quickly burns away Refraction charges.
* Lucky Shot can possibly disrupt Templar Assassin when she is boosted with Refraction.
* Pangolier's abilities which does not need to target and has big area of effect allows him to damage her even during Meld.
* Pangolier's high mobility easily shrug off the slow from Psionic Trap.
Clockwerk
[wiki] rating: -0.4 (winrate: 49% pickrate: 8%)Dazzle
* Some heroes with extreme range, like Zeus,
Invoker or
Clockwerk, can snipe your allies from anywhere after your Grave has expired.
Dazzle
* Aghanim's Shard upgraded
Poison Touch can be used to hex Clockwerk, silencing him, disarming him, slowing him, and muting him, and thus rendering him unable to use
Blade Mail to return damage or to do anything at all.
* Shadow Wave will hit Clockwerk every time when he's fighting with an enemy inside Power Cogs.
* Due to Clockwerk's very low damage output, Dazzle will have more than enough time to Shallow Grave any enemy hero Clockwerk initiates on.
Additional:
* Shadow Wave will hit Clockwerk every time when he's fighting with an enemy inside Power Cogs.
* Due to Clockwerk's steady damage output, Dazzle has plenty of time to Shallow Grave anyone Clockwerk initiates on.
Arc Warden
[wiki] rating: -0.4 (winrate: 53% pickrate: 5%)Pangolier
* Powerful physical hitters that can destroy Pangolier during his rolling from afar: Drow Ranger,
Sniper,
Templar Assassin,
Arc Warden
Pangolier
* Rolling Thunder hits Arc Warden, his Tempest Double and any allies through
Magnetic Field.
* Rolling Thunder also causes Pangolier to take no damage from existing stacks of Flux as well as clear all
Spark Wraiths on the way.
Broodmother
[wiki] rating: -0.4 (winrate: 54% pickrate: 3%)Dazzle
* Support heroes with low mobility can be slowed further by Incapacitating Bite, and swarmed by Spiderlings for an easy kill: Shadow Shaman,
Visage,
Dazzle,
Rubick,
Lich.
Pangolier
* Swashbuckle can be used for Pangolier to escape or kill Broodmother's spiders. Combined with
Lucky Shot Pangolier can potentially disarm Broodmother preventing her from lifestealing off enemies.
* Shield Crash can be used for wave clear to deal with Broodmother's spiders.
* Rolling Thunder can be used as an escape or a means of initiating on Broodmother.
Additional:
* Swashbuckle and Shield Crash quickly destroys Broodmother's spiderlings and spiderites.
* Lucky Shot's disarm is very valuable when dealing with a Broodmother during her Insatiable Hunger.
Meepo
[wiki] rating: -0.4 (winrate: 56% pickrate: 1%)Pangolier
* Heroes with powerful rooting abilities will disable most of Pangolier's skills, a bonus point if it pierces spell immunity since it will also be able to stop Pangolier during his Rolling Thunder: Treant Protector,
Meepo,
Crystal Maiden,
Dark Willow,
Underlord,
Naga Siren
Pangolier
* Pangolier's arsenal deals heavy damage in a wide area, make him deadly even for a Meepo with a high magic resistance.
* Shield Crash can easily give him a ridiculous 80% damage resistance (Becomes 100% if Pangolier gets his +5% Shield Crash talent, Or there is 5 Meepos), resulting in a near unkillable Pangolier in a short amount of time.
* Rolling Thunder disrupts Meepo's initiation or escaping.
* Swashbuckle can hit all of Meepo clones.
* Lucky Shot can disarm Meepo's clones.
Additional:
* Shield Crash gains its damage reduction bonus from all Meepo clones, and can be used even when rooted, allowing Pangolier to gain a massive amount of damage reduction (even more than 100%).
* With too many clone running around during combat, it is almost impossible for Meepo to avoid Rolling Thunder or Swashbuckle.
* Still, remember that a lone Pangolier can never escape from a ganking Meepo.
Sniper
[wiki] rating: 0.0 (winrate: 44% pickrate: 11%)Pangolier
* Powerful physical hitters that can destroy Pangolier during his rolling from afar: Drow Ranger,
Sniper,
Templar Assassin,
Arc Warden
Pangolier
* Heroes with high mobility can approach Sniper: Anti-Mage,
Earth Spirit,
Io,
Nature's Prophet,
Pangolier,
Puck,
Queen of Pain and most notably
Riki.
Faceless Void
[wiki] rating: 0.0 (winrate: 48% pickrate: 9%)Pangolier
* Chronosphere's large obstacle denies Pangolier the room to roll around during teamfights, as well as wasting his ultimate's duration.
Dazzle
* Shallow Grave can prevent the death of an ally that is trapped inside the Chronosphere.
* Shadow Wave lets Dazzle heal allies and damage enemies from outside Chronosphere.
Invoker
[wiki] rating: 0.0 (winrate: 48% pickrate: 14%)Dazzle
* Some heroes with extreme range, like Zeus,
Invoker or
Clockwerk, can snipe your allies from anywhere after your Grave has expired.
Pangolier
* Heroes with abilities which have a built-in spell immunity: Lifestealer,
Juggernaut,
Pangolier.
Crystal Maiden
[wiki] rating: 0.0 (winrate: 49% pickrate: 13%)Pangolier
* Heroes with powerful rooting abilities will disable most of Pangolier's skills, a bonus point if it pierces spell immunity since it will also be able to stop Pangolier during his Rolling Thunder: Treant Protector,
Meepo,
Crystal Maiden,
Dark Willow,
Underlord,
Naga Siren
Pangolier
* Heroes who rely on channeling abilities can be interrupted in teamfights by Rolling Thunder: Crystal Maiden,
Pugna,
Witch Doctor
Enigma
[wiki] rating: 0.0 (winrate: 50% pickrate: 3%)Pangolier
* Heroes with other kind of disables that pierce spell immunity can hold Pangolier in place during Rolling Thunder: Axe,
Beastmaster,
Enigma,
Magnus,
Pudge,
Batrider,
Bane,
Winter Wyvern
Pangolier
* Heroes who have summons, which can be quickly cleared by his powerful area of effect skill: Nature's Prophet,
Enigma,
Lycan
Phantom Lancer
[wiki] rating: 0.0 (winrate: 50% pickrate: 2%)Dazzle
* Juxtapose and
Doppelganger conjures too many illusions for Dazzle to deal with, given he has no inherent movement- or AoE-abilities.
* Phantom Rush and
Spirit Lance allow Phantom Lancer to trivially catch Dazzle even in the back line of a fight.
* Phantom Lancer has high base armor which counters Dazzle's physcial damage based spells in lane.
Pangolier
* Pangolier's skill has considerable damage and area of effect, allows him to quickly destroy Phantom Lancer's illusions.
* Pangolier's high mobility allows him to easily escape from Phantom Lancer, through both Phantom Rush and Diffusal Blade.
* Phantom Rush will cause Phantom Lancer to be stunned by Rolling Thunder, or set himself up for a Shield Crash.
Additional:
* Pangolier's AoE abilities especially Shield Crash, are very effective against Phantom Lancer's illusions.
Beastmaster
[wiki] rating: 0.0 (winrate: 51% pickrate: 2%)Pangolier
* Heroes with other kind of disables that pierce spell immunity can hold Pangolier in place during Rolling Thunder: Axe,
Beastmaster,
Enigma,
Magnus,
Pudge,
Batrider,
Bane,
Winter Wyvern
Pangolier
* Heroes with AoE abilities are a bane to Beastmaster's summons: Storm Spirit,
Magnus,
Pangolier.
Naga Siren
[wiki] rating: 0.0 (winrate: 51% pickrate: 3%)Dazzle
* Mirror Image's illusions can easily walk straight at Dazzle and attack him, due to Dazzle's lack of reliable AoE nukes or disables.
* Ensnare roots Dazzle or his allies, making it harder to stay in range of Dazzle's saving abilities.
* Song of the Siren can be used to initiate a fight with superior positioning, potentially zoning Dazzle's high-impact spells out of the fight.
Pangolier
* Heroes with powerful rooting abilities will disable most of Pangolier's skills, a bonus point if it pierces spell immunity since it will also be able to stop Pangolier during his Rolling Thunder: Treant Protector,
Meepo,
Crystal Maiden,
Dark Willow,
Underlord,
Naga Siren
Dazzle
* Dazzle instantly destroys all Naga Siren illusions by having a Aghanim's Shard and using
Poison Touch on her or any of her illusions.
Pangolier
* Heroes who are illusion based, or even heroes who frequently build Manta Style can be cleared quickly by Pangolier's high damage, or lose their damage ouput because of Lucky Shot: Chaos Knight,
Naga Siren
Huskar
[wiki] rating: 0.0 (winrate: 53% pickrate: 6%)Pangolier
* Certain heroes can mess up with Pangolier's positioning and timing (especially if he intends to use Rolling Thunder during combat): Vengeful Spirit,
Keeper of the Light,
Huskar,
Dark Seer
Dazzle
* Heroes with abilities that reduce armor will make Huskar very vulnerable: Weaver,
Dazzle,
Bristleback,
Vengeful Spirit.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assassin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (lane data is parsed from hero guides dotabuff)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- Improved UX on small screens - when selecting heroes page automatically scrolls so hero select input is displayed at the very top of screen, leaving more space for results.
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal win rate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest win rate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
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Dazzle
*
Astral Imprisonment is a versatile nuisance:
Blink Dagger.
* If it is cast on a low-enough-health unit at least 1 second into Shallow Grave's duration, the Shallow Grave will end during the imprisonment, and the target will take lethal damage when released.
* It can be used remove Dazzle from the fight at a time he could have saved someone.
* It lets himself or an ally dodge all of Poison Touch's effects, for long enough to recover their
Pangolier
*
Astral Imprisonment protects an ally for much of Rolling Thunder's duration, especially at the lower levels. As Rolling Thunder has a considerable cast animation, an Outworld Destroyer with
Blink Dagger can initiate on him and destroy his timing.