Omniknight
[wiki] rating: 2.0 (winrate: 55% pickrate: 3%)Doom
[wiki] rating: 2.0 (winrate: 47% pickrate: 8%)Death Prophet
* Doom can stop Death Prophet from casting spells, which makes her useless during team fights if she didn't cast Exorcism before the fight. Furthermore, Doom can use
Scorched Earth to chase after her.
Ogre Magi
* Doom makes Ogre Magi less disruptive.
* Infernal Blade effectively negates Ogre Magi's durability.
* With Aghanim's Scepter, he can disable Multicast.
Legion Commander
[wiki] rating: 1.6 (winrate: 51% pickrate: 13%)Death Prophet
* Duel is a great initiation to kill Death Prophet before she can cast Exorcism. Furthermore, Legion Commander often builds
Blade Mail and can reflect Exorcism's damage to kill Death Prophet easily.
Ogre Magi
* Heroes rely on their debuff to control the opponent will have a hard time against Press the Attack: Venomancer,
Earth Spirit,
Ogre Magi
Abaddon
[wiki] rating: 1.6 (winrate: 50% pickrate: 6%)Death Prophet
* Exorcism will continuously heal Abaddon under Borrowed Time, and cannot be turned off.
* {Ability ID:Spirit Siphon|Death Prophet} will continuously heal Abaddon under Borrowed Time, for a percentage of his maximum health.
Ogre Magi
* In general, heroes that deal burst in multiple instances will trigger Borrowed Time and heal Abaddon for a large amount, such as Skywrath Mage,
Techies,
Juggernaut,
Shadow Shaman, or
Ogre Magi.
Anti-Mage
[wiki] rating: 1.4 (winrate: 53% pickrate: 11%)Death Prophet
* Death Prophet has a high mana pool and due to her heavy reliance on her spells, she will be a prime target for Mana Void.
* Death Prophet has less mobility than Anti-Mage due to Blink.
Ogre Magi
* Ogre Magi only deals magical damage, which Anti-Mage is exceptionally resistant due to Counterspell.
* Anti-Mage dispels Ignite with
Manta Style.
* Ogre Magi has a very large mana pool which means Anti-Mage can do large amounts of damage to him with Mana Break and Mana Void.
Death Prophet
* In early to mid stage, Silence is also a great way to counter escape oriented heroes such as Anti-Mage,
Queen of Pain, and
Phantom Assassin to prevent them from escaping, provided that they don't have any basic dispels.
Puck
[wiki] rating: 1.2 (winrate: 48% pickrate: 9%)Death Prophet
* Heroes that can kill Death Prophet with nukes can prevent her from using Exorcism to its full duration or using it at all: Lina,
Lion,
Puck,
Morphling.
Ogre Magi
* Puck silences Ogre Magi with
Waning Rift, and
Phase Shift makes Puck untargetable for the duration.
Meepo
[wiki] rating: 1.0 (winrate: 56% pickrate: 1%)Ogre Magi
* Ogre Magi has single-targeted magical-only damage and disables and is less effective against Meepo's clones.
Oracle
[wiki] rating: 1.0 (winrate: 51% pickrate: 4%)Ogre Magi
* Fate's Edict gives full immunity from Ogre Magi's mostly magical damage.
* Fortune's End can dispel Ignite (when used on allies) and Bloodlust (when used on enemies).
* False Promise can dispel Ignite and Fireblast.
Phantom Lancer
[wiki] rating: 1.0 (winrate: 50% pickrate: 2%)Ogre Magi
* Ogre Magi has no undispellable AoE damage or disables and has nothing to deal with Phantom Lancer's illusions.
* Doppelganger disjoints and dispels Ignite.
Ancient Apparition
[wiki] rating: 1.0 (winrate: 50% pickrate: 5%)Death Prophet
* Ice Blast prevents Death Prophet from gaining health from Spirit Siphon and
Exorcism.
Additional:
* Ice Blast prevents Death Prophet from gaining health from Spirit Siphon and Exorcism.
Viper
[wiki] rating: 1.0 (winrate: 49% pickrate: 4%)Ogre Magi
* Nethertoxin breaks Multicast.
* Corrosive Skin minimizes the damage from Ignite and Fireblast.
Lifestealer
[wiki] rating: 1.0 (winrate: 49% pickrate: 5%)Ogre Magi
* Lifestealer's Rage makes him immune to all of Ogre's magical debuffs and also dispels them.
* Ogre's high health pool makes him an ideal target for Feast.
Additional:
* Ogre Magi has nothing against Rage and his high health pool amplifies
Feast.
Shadow Fiend
[wiki] rating: 1.0 (winrate: 48% pickrate: 18%)Death Prophet
* Shadowraze (Near),
Shadowraze (Medium), and
Shadowraze (Far) can hit hard in the early stages of the game, and due to Shadow Fiend's high attack damage, most of Death Prophet's last hits will be denied in the laning phase. Additionally,
Requiem of Souls can deal massive damage or kill Death Prophet at the start of team fights in combination with
Eul's Scepter of Divinity or
Shadow Blade.
Chaos Knight
[wiki] rating: 1.0 (winrate: 47% pickrate: 3%)Ogre Magi
* Phantasm dispels Ignite and makes targeting the real Chaos Knight much harder.
Riki
[wiki] rating: 0.6 (winrate: 54% pickrate: 13%)Death Prophet
* Riki is another good hero to shutdown Death Prophet with
Diffusal Blade as his core item. His
Smoke Screen stops her from initiating and casting spells.
Arc Warden
[wiki] rating: 0.6 (winrate: 53% pickrate: 5%)Ogre Magi
* Arc Warden's
Tempest Double is helpful for killing Ogre Magi who lacks AoE damage and disables.
Lina
[wiki] rating: 0.6 (winrate: 50% pickrate: 16%)Death Prophet
* Heroes that can kill Death Prophet with nukes can prevent her from using Exorcism to its full duration or using it at all: Lina,
Lion,
Puck,
Morphling.
Earth Spirit
[wiki] rating: 0.6 (winrate: 49% pickrate: 3%)Ogre Magi
* Earth Spirit's useful kit of Slows, Stuns, and Silences can set up kills on Ogre Magi and the silence can stop him from using his abilities.
Winter Wyvern
[wiki] rating: 0.6 (winrate: 48% pickrate: 3%)Ogre Magi
* Winter Wyvern's
Winter's Curse works very well against the increased attack speed from Bloodlust.
Bane
[wiki] rating: 0.6 (winrate: 48% pickrate: 2%)Death Prophet
* Heroes that depend on disrupting fights with ability combos or big ultimate abilities are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Rubick
[wiki] rating: 0.6 (winrate: 47% pickrate: 25%)Death Prophet
* Heroes with strong team-fight abilities (especially ultimates) like Tidehunter,
Brewmaster,
Death Prophet, etc.
Lion
[wiki] rating: 0.6 (winrate: 45% pickrate: 10%)Death Prophet
* Heroes that can kill Death Prophet with nukes can prevent her from using Exorcism to its full duration or using it at all: Lina,
Lion,
Puck,
Morphling.
Undying
[wiki] rating: 0.4 (winrate: 52% pickrate: 10%)Ogre Magi
* Undying saps strength from heroes with Decay, and Ogre Magi's high strength gain will allow Undying to steal more and more strength, becoming stronger with each use.
* Due to the Strength steal from Decay, Undying is normally very tanky, and has high health, making it harder for Ogre Magi to kill him.
Death Prophet
* Death Prophet is able to
Silence Undying up to 6 seconds. Besides, due to Undying's high strength during a team fight,
Spirit Siphon is a powerful ability against Undying thanks to the percentage health drain.
Slark
[wiki] rating: 0.4 (winrate: 51% pickrate: 17%)Ogre Magi
* Dark Pact dispels Ignite's slow and Fireblast's stun.
* Shadow Dance allows Slark to regenerate HP, even when he is affected by Ignite and Fireblast.
Death Prophet
* Heroes with silencing abilities can be particularly deadly when Slark is trying to escape: Silencer,
Death Prophet,
Puck,
Doom.
Nature's Prophet
[wiki] rating: -2.0 (winrate: 46% pickrate: 12%)Death Prophet
* Crypt Swarm can quickly kill any Treants. Silence also prevents him from using Teleportation to escape or
Sprout to lock you down.
Additional:
* Crypt Swarm helps clear waves of Treants.
* Silence prevents Nature's Prophet from using Sprout or Teleportation.
* Exorcism kills Treants with ease.
Ogre Magi
* Nature's Prophet treants can be cleared by Ignite or Multicast Hand of Midas
* Fireblast and Unrefined Fireblast prevents Nature's Prophet from using Teleportation.
Earthshaker
[wiki] rating: -2.0 (winrate: 51% pickrate: 10%)Death Prophet
* Death Prophet abilities disables Earthshaker's Blink Dagger.
* Silence can be used to silence Earthshaker after he blinks in, preventing him from executing his combo.
Ogre Magi
* Ignite can prevent Earthshaker from escaping and/or initiating with Blink Dagger.
* Fireblast and Unrefined Fireblast may help prevent Earthshaker follow through with his combo after landing an Echo Slam.
Void Spirit
[wiki] rating: -1.6 (winrate: 48% pickrate: 5%)Death Prophet
* Spirit Siphon and
Exorcism can damage through his
Resonant Pulse shields.
* Silence can prevent Void Spirit escape or contributing much in fights.
Ogre Magi
* Side lanes with disables will greatly reduce the likeliness Void Spirit will be willing to rotate: Sven,
Tiny,
Wraith King,
Ogre Magi.
Primal Beast
[wiki] rating: -1.6 (winrate: 49% pickrate: 9%)Death Prophet
* Silence can be used to interrupt Primal Beast while he is channeling Pulverize.
* Spirit Siphon can whittle down Primal Beast's health and can potentially heal back any burst damage he deals to her.
* Exorcism can shed Primal Beast's health down while he attempts to complete any skill combos during a fight with it active.
Ogre Magi
* Supports who can slow him to the point Trample does very little damage in lane are also not fun: Lich,
Ogre Magi,
Winter Wyvern.
Io
[wiki] rating: -1.6 (winrate: 51% pickrate: 4%)Death Prophet
* Heroes that are hard to gank: Axe,
Death Prophet,
Phantom Lancer
Ogre Magi
* Fireblast is a good tool to interrupt Io during its escapes through Tether.
* Ignite can be one of the few spells with enough total damage to out-trade the sustained healing Io provides for its fellow laner.
* However, picking other supports that focus less on the laning phase is generally a better choice against Io.
Mars
[wiki] rating: -1.0 (winrate: 46% pickrate: 10%)Ogre Magi
* It is difficult for Mars to trade blows with Ogre Magi in the early game thanks to his high base health, resistance and Ignite.
* Bloodlust can assist Ogre Magi or an ally in repositioning against Mars for its move speed bonus.
* Fireblast can interrupt and mitigate Mars from performing his skill combos, especially in combination with
Multicast.
Timbersaw
[wiki] rating: -1.0 (winrate: 46% pickrate: 5%)Death Prophet
* Because Timbersaw relies heavily on his spells to deal damage, Silence can easily disable him in a team fight.
* Exorcism's spirits do not count as regular attacks, and will not add stacks of Reactive Armor.
Marci
[wiki] rating: -1.0 (winrate: 48% pickrate: 7%)Death Prophet
* Spirit Siphon exploits her naturally high HP to deal a good amount of DPS. She may break the link with Rebound, but
Silence covers that problem.
* Marci's poor armor makes her vulnerable to Exorcism.
Templar Assassin
[wiki] rating: -1.0 (winrate: 48% pickrate: 4%)Ogre Magi
* The damage block instances of Refraction can be burned down with Ignite.
* Fire Shield effectively reduces the burst damage from a Meld-charged ambush from Templar Assassin, provided the spell is cast beforehand.
Invoker
[wiki] rating: -1.0 (winrate: 48% pickrate: 14%)Death Prophet
* Quas-Exort Invoker is also a good matchup due to the fact he has no Wex to run faster due to the movement impairment on his stealth. The
Forge Spirit and
Cold Snap combo doesn't harm her as well since you can drain Invoker's HP with Spirit Siphon which forces him to retreat.
* Silence also prevents Invoker from using Invoke or casting his main spells temporarily. There is no way Invoker can block it unless he has
Eul's Scepter of Divinity to cyclone himself or has help from allies.
Techies
[wiki] rating: -1.0 (winrate: 48% pickrate: 10%)Death Prophet
* Exorcism's ghosts will automatically clear all Proximity Mines revealed when Death Prophet walks near them, provided that the ghosts do not have a specific target at that time.
* Death Prophet is a natural Eul's Scepter of Divinity carrier, meaning she can easily escape a Blast Off initiation.
Tidehunter
[wiki] rating: -1.0 (winrate: 49% pickrate: 5%)Death Prophet
* Kraken Shell neither dispels nor provides damage reduction against Spirit Siphon. This ability also drains health based on percentage damage, making Tidehunter's large healthpool a very appealing target. Furthermore, the health gained from the Siphon is independent from the amount of damage dealt, so Death Prophet will always heal a large amount of from Tidehunter's pool even if Tidehunter has magic reduction items or abilities on him, which makes her an untargetable enemy for you as this easily outweights any damage output you can provide.
* Exorcism is yet another ability from which Kraken Shell provides no useful protection, as the spirits completely ignore the damage block and are unaffected by the dispel. This ability also creates an unfriendly area where your blink will be constantly cancelled, reducing your ability to land a good Ravage.
* Ravage does not stop neither Spirit Siphon nor
Exorcism, making the ability mostly ineffective against her. Additionally, Death Prophet usually builds
Eul's Scepter of Divinity, which can be used to dodge the stun entirely.
Weaver
[wiki] rating: -1.0 (winrate: 50% pickrate: 3%)Ogre Magi
* A well-timed Fireblast with Multicast can prevent Weaver from escaping with Shukuchi and even
Time Lapse.
* Ignite's high damage early on applies heavy pressure onto Weaver's very small health pool.
* However, the slow from Ignite is generally useless against Shukuchi, and
Time Lapse dispels it if needed.
Bounty Hunter
[wiki] rating: -1.0 (winrate: 51% pickrate: 7%)Death Prophet
* Death Prophet's Silence allows her to prevent Bounty Hunter from escaping with Shadow Walk.
* If Bounty Hunter cannot escape with Shadow Walk while affected by Silence, she will be able to burst him down with
Crypt Swarm and
Spirit Siphon.
Chen
[wiki] rating: -1.0 (winrate: 51% pickrate: 0%)Death Prophet
* Silence will prevent Chen from activating Hand of God.
* Crypt Swarm and
Exorcism can clear Chen's creeps and heavily damage Chen.
* Spirit Siphon heavily damages Chen and slows him, while healing Death Prophet.
Brewmaster
[wiki] rating: -1.0 (winrate: 52% pickrate: 1%)Death Prophet
* Exorcism kills Primal Split's units very quickly.
Muerta
[wiki] rating: -0.6 (winrate: 45% pickrate: 13%)Ogre Magi
* Heroes that commonly attack etheral units do not have any problems against Muerta such as Tinker,
Jakiro,
Pugna or
Ogre Magi
Queen of Pain
[wiki] rating: -0.6 (winrate: 46% pickrate: 6%)Death Prophet
* In early to mid stage, Silence is also a great way to counter escape oriented heroes such as Anti-Mage,
Queen of Pain, and
Phantom Assassin to prevent them from escaping, provided that they don't have any basic dispels.
Additional:
* Silence will prevent Queen of Pain from using Blink to escape or chase.
* If Queen of Pain uses Blink to close the gap to Death Prophet, Death Prophet will be in range for Spirit Siphon and typically gain an advantage over Queen of Pain.
Phantom Assassin
[wiki] rating: -0.6 (winrate: 46% pickrate: 10%)Death Prophet
* In early to mid stage, Silence is also a great way to counter escape oriented heroes such as Anti-Mage,
Queen of Pain, and
Phantom Assassin to prevent them from escaping, provided that they don't have any basic dispels.
Pugna
[wiki] rating: -0.6 (winrate: 47% pickrate: 3%)Death Prophet
* Spirit Siphon does a lot of magical damage, especially in the early game. This allows her to demolish low health heroes such as Zeus,
Pugna, especially when combined with her other spells.
Batrider
[wiki] rating: -0.6 (winrate: 48% pickrate: 5%)Death Prophet
* Death Prophet is a terrible Flaming Lasso target if
Exorcism has already been used, since it can still damage Batrider and his teammates, but if Batrider manages to Lasso her before that, it can lead to
Death Prophet being quickly burst down.
Spirit Breaker
[wiki] rating: -0.6 (winrate: 48% pickrate: 9%)Ogre Magi
* Heroes that can cancel Charge of Darkness: Ogre Magi,
Earthshaker, Lion .
Windranger
[wiki] rating: -0.6 (winrate: 49% pickrate: 10%)Death Prophet
* Windranger heavily relies on her abilities for any form of tactical advantage and damage. A well timed silence will make her useless: Puck,
Silencer,
Death Prophet,
Skywrath Mage,
Drow Ranger,
Earth Spirit,
Grimstroke.
Storm Spirit
[wiki] rating: -0.6 (winrate: 49% pickrate: 6%)Death Prophet
* Any heroes with stuns or silences: Death Prophet,
Lion,
Shadow Shaman,
Skywrath Mage
Shadow Shaman
[wiki] rating: -0.6 (winrate: 49% pickrate: 6%)Death Prophet
* With 4 active abilities, Shadow Shaman is weak against silencing foes such as Silencer,
Drow Ranger and
Death Prophet.
Crystal Maiden
[wiki] rating: -0.6 (winrate: 49% pickrate: 13%)Death Prophet
* In the same vein, heroes with silences — especially with the AoE ones like Death Prophet's
Silence — can also prevent Crystal Maiden from being able to impact a fight.
Zeus
[wiki] rating: -0.6 (winrate: 49% pickrate: 14%)Death Prophet
* Spirit Siphon does a lot of magical damage, especially in the early game. This allows her to demolish low health heroes such as Zeus,
Pugna, especially when combined with her other spells.
Luna
[wiki] rating: -0.6 (winrate: 49% pickrate: 2%)Death Prophet
* A couple of long-range heroes with excellent laning like Mirana,
Lina,
Necrophos,
Death Prophet. The key to success is sticking together and attacking Luna whenever she enters the range, without even giving Luna a chance to retaliate. Multiple long-range heroes is a reason to pick another hero.
Enigma
[wiki] rating: -0.6 (winrate: 50% pickrate: 3%)Death Prophet
* Heroes who can clear the waves of Enigma's Eidolons: Lina,
Luna,
Dawnbreaker,
Jakiro,
Shadow Shaman,
Death Prophet,
Keeper of the Light,
Invoker,
Leshrac,
Puck.
Phoenix
[wiki] rating: -0.6 (winrate: 50% pickrate: 5%)Death Prophet
* Silence (and mana burns) will be a persistent problem for Phoenix, as it is heavily reliant on its abilities whether defensively or offensively, so heroes like Death Prophet,
Skywrath Mage, and even
Nyx Assassin must be closely observed to prevent being shut down by these heroes.
* Hexes are a greater threat to Phoenix as they also disable items, preventing Phoenix from dispelling the debuff on its own.
Warlock
[wiki] rating: -0.6 (winrate: 51% pickrate: 4%)Death Prophet
* Because all of Warlock's abilities are active abilities, silences can make his impact in fights minimal. Be cautious of heroes that carry silences like Death Prophet,
Puck, and the aforementioned
Silencer.
Jakiro
[wiki] rating: -0.6 (winrate: 51% pickrate: 12%)Death Prophet
* Heroes with good counter-push abilities to clear creep waves can hinder Jakiro's early pushing ability: Death Prophet,
Sniper,
Tinker,
Windranger.
Outworld Destroyer
[wiki] rating: -0.6 (winrate: 51% pickrate: 10%)Death Prophet
* Any heroes with silences can negate the majority of Outworld Destroyer's damage output: Death Prophet,
Night Stalker,
Drow Ranger,
Doom .
Dark Willow
[wiki] rating: -0.6 (winrate: 51% pickrate: 4%)Death Prophet
* Heroes who can silence will shut down Dark Willow entirely: Death Prophet,
Silencer,
Drow Ranger
Night Stalker
[wiki] rating: -0.6 (winrate: 52% pickrate: 4%)Death Prophet
* Heroes that can punish aggressive heroes, such as: Leshrac,
Shadow Demon,
Pugna,
Death Prophet.
Morphling
[wiki] rating: -0.4 (winrate: 44% pickrate: 8%)Death Prophet
* Heroes that can kill Death Prophet with nukes can prevent her from using Exorcism to its full duration or using it at all: Lina,
Lion,
Puck,
Morphling.
Death Prophet
* While Morphling can burst her down with Adaptive Strike (Agility), Death Prophet does have tools to disrupt him. A Morphling affected by
Silence makes it unable to use
Attribute Shift (Strength Gain) to increase its health pool or use
Waveform to escape.
Sven
[wiki] rating: 0.0 (winrate: 48% pickrate: 2%)Death Prophet
* God's Strength allows Sven to take down Death Prophet quickly, reducing the damage dealt over time from Exorcism.
* Warcry's bonus armour and movement speed is very useful for Sven and his teammates against Exorcism, which deals physical damage.
Ogre Magi
* Multicast Fireblasts over the course of fights are a decent nuisance to stall Sven's massive damage output.
* Bloodlust and Ignite gives Ogre Magi's team the movement speed difference needed to chase and/or disengage against a Sven and his Warcry.
* Ignite provides strong damage over time to pressure Sven early on in the laning phase and keep his health low, delaying his transition into the jungle. Ignite is also an easy way to disrupt Blink Dagger, Sven's most popular way of initiation.
* Ogre Magi's presence in the laning phase both in terms of damage and durability keeps high pressure on Sven in lane.
* Purchasing an Aghanim's Shard allows Ogre Magi to greatly reduce the burst damage of Sven, who tends to build items focused on damage per hit instead of attack speed.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assassin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (lane data is parsed from hero guides dotabuff)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- Improved UX on small screens - when selecting heroes page automatically scrolls so hero select input is displayed at the very top of screen, leaving more space for results.
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal win rate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest win rate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Invoker, Grimstroke, Windranger, Bounty Hunter, Phantom Assassin
Treant Protector, Puck, Vengeful Spirit, Shadow Fiend, Anti-Mage
Phantom Assassin, Wraith King, Skywrath Mage, Silencer, Shadow Fiend
Bristleback, Crystal Maiden, Invoker, Phantom Lancer, Vengeful Spirit
Death Prophet
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Guardian Angel nullifies the physical damage from Exorcism. With
Aghanim's Scepter, it also prevents Death Prophet from pushing towers.
Heavenly Grace dispels
Silence.
Exorcism's damage is blocked by Guardian Angel.
Heavenly Grace can dispel
Silence allies if Omniknight is able to cast it.
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Additional:
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Ogre Magi
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Heavenly Grace reduces Fireblast stun time and dispels Ignite.
Purification can heal damaged heroes if needed.
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