Necrophos
[wiki] rating: 2.0 (winrate: 50% pickrate: 7%)Sven
[wiki] rating: 2.0 (winrate: 48% pickrate: 2%)Doom
* Doom generally does not impede Sven in any way, provided he has activated God's Strength beforehand.
Terrorblade
* Great Cleave with
God's Strength clears Terrorblade's illusions quickly.
* Storm Hammer's AoE stuns Terrorblade and his illusions.
* Warcry gives Sven and his allies armor to withstand Terrorblade's only-physical damage output.
Silencer
[wiki] rating: 1.6 (winrate: 52% pickrate: 15%)Doom
* Heroes with low mana pools (eg.Doom and
Tidehunter) will feel the effects of Silencer's Intelligence Steal far more than others.
Terrorblade
* Terrorblade is a double-edged sword type of matchup against Silencer. Although Terrorblade is more reliant on direct attacks to be effective, he relies on Sunder to save himself and stay alive and
Last Word and
Global Silence prevent him from doing that.
* Arcane Curse and
Aghanim's Scepter upgraded
Last Word help Silencer deal with Terrorblade's illusions from
Conjure Image and
Manta Style.
* With Last Word Mutes talent, Silencer can not only disable Terrorblade from turning tables with
Sunder, but can also prevent him from using
Manta Style and
Black King Bar, items Terrorblade needs to be effective in teamfights.
* Glaives of Wisdom deals pure damage against the real Terrorblade, bypassing his high base armor.
* Global Silence can silence Terrorblade even if he has
Black King Bar active, though bear in mind that Terrorblade can dispel
Global Silence with
Manta Style and
Black King Bar if the
Global Silence was activated first.
Additional:
* Silencer is a double-edged sword type of matchup against Terrorblade. Although Terrorblade is more reliant on direct attacks to be effective, he relies on Sunder to save himself and stay alive and
Last Word and
Global Silence prevent him from doing that.
* Arcane Curse,
Glaives of Wisdom upgraded with 2
Glaives of Wisdom Bounces talent and
Aghanim's Scepter upgraded
Last Word help Silencer deal with Terrorblade's illusions from
Conjure Image and
Manta Style.
* With Last Word Mutes talent, Silencer can not only disable Terrorblade from turning tables with
Sunder, but can also prevent him from using
Manta Style and
Black King Bar, items Terrorblade needs to be effective in teamfights.
* Glaives of Wisdom deals pure damage against the real Terrorblade, bypassing his high base armor. Later it can be upgraded with 2
Glaives of Wisdom Bounces talent to deal against Terrorblade's illusions.
* Global Silence can silence Terrorblade even if he has
Black King Bar active, though bear in mind that Terrorblade can dispel
Global Silence with
Manta Style and
Black King Bar if the
Global Silence was activated first.
Mars
[wiki] rating: 1.6 (winrate: 46% pickrate: 10%)Doom
* Heroes who can disable Mars but cannot do any damage to him, meaning he just tanks their abilities: Doom,
Magnus.
Terrorblade
* Bulwark negates most of the physical damage from Terrorblade and his illusions.
* God's Rebuke and Spear of Mars can decimate Terrorblade's illusions quickly.
Drow Ranger
[wiki] rating: 1.4 (winrate: 51% pickrate: 18%)Doom
* Drow Ranger can be difficult to get on top of, thanks to her Frost Arrows and
Gust. With these two abilities, Drow Ranger is able to effectively 'kite' Doom and minimize his impact during team fights and laning stage.
* Much of Drow Ranger's effectiveness comes from her passive, which is not disabled by Doom.
Terrorblade
* Metamorphosis will not match the range of Drow Ranger and he will struggle to do damage to her if she is not locked down already by someone else.
* Conjure Image will be destroyed very quickly due to Marksmanship.
* Terrorblade generally likes to be the big bad late game carry who sits in the middle of the fight and kills whoever is closest, which is very unlikely to be Drow Ranger therefore making it likely she will be going on him in teamfights.
* Terrorblade's high base armor and agility items makes him very vulnerable to Marksmanship.
Additional:
* Marksmanship allows Drow Ranger to pierce Terrorblade's high natural base armor and when upgraded with
Aghanim's Scepter, it will allow her to clear Terrorblade's illusions.
* Gust can prevent Terrorblade from from using
Sunder.
* Since Terrorblade doesn't like to buy armor items like Assault Cuirass, he will be very vulnerable to Drow Ranger's high physical burst damage.
Terrorblade
* Heroes with high base damage (Morphling,
Tiny,
Drow Ranger), heroes with mana burning abilities (
Anti-Mage), and
Diffusal Blade users (
Juggernaut or
Riki) will suffer from Reflection's illusions.
Weaver
[wiki] rating: 1.2 (winrate: 50% pickrate: 3%)Doom
* Heroes who often build Linken's Sphere:
Weaver,
Morphling,
Medusa.
Terrorblade
* Heroes whose core item builds includes Monkey King Bar:
Faceless Void,
Windranger,
Weaver,
Juggernaut.
Winter Wyvern
[wiki] rating: 1.2 (winrate: 48% pickrate: 3%)Doom
* Heroes with the ability to heal allies, or those with good defensive abilities: Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern,
Abaddon, etc.
Terrorblade
* Terrorblade and his illusions deal huge damage, which might used against him and his team with Winter's Curse.
Chaos Knight
[wiki] rating: 1.2 (winrate: 47% pickrate: 3%)Doom
* Single-target disablers will have difficulty locking down a Chaos Knight with Phantasm active: Bane,
Beastmaster,
Bloodseeker,
Clockwerk,
Doom,
Shadow Shaman.
Terrorblade
* Unlike with other heroes who can summon illusions of themselves, Terrorblade's illusions from Conjure Image have different colors than other illusions which can be seen even by enemy team, which can also make Terrorblade weak even against heroes he naturally counters:
Bane,
Lifestealer,
Spectre,
Chaos Knight,
Spirit Breaker,
Sniper. Terrorblade's only solution to counter this problem is to get
Manta Style as quickly as possible.
Dark Seer
[wiki] rating: 1.0 (winrate: 52% pickrate: 2%)Terrorblade
* Dark Seer's Vacuum and
Ion Shell allows him to clear the wave of Terrorblade's illusions.
* Wall of Replica and
Normal Punch from
Aghanim's Shard can create stronger illusions of Terrorblade.
* If Dark Seer can use Vacuum to help teammates land their AoE skills, Terrorblade will be quickly killed before he even gets a chance to use
Sunder.
Additional:
* Dark Seer's Vacuum and
Ion Shell allows him to clear a wave of Terrorblade's illusions.
* Because Terrorblade often builds items that require Ultimate Orb like
Manta Style and
Eye of Skadi, Dark Seer can create a very strong illusion of Terrorblade with
Wall of Replica and
Normal Punch from
Aghanim's Scepter.
* If Dark Seer can use Vacuum to help teammates land their AoE abilities, Terrorblade will be quickly killed before he even gets a chance to use Sunder.
Legion Commander
[wiki] rating: 1.0 (winrate: 51% pickrate: 13%)Terrorblade
* Duel's long duration prevents Terrorblade from swapping his health with Sunder.
* Overwhelming Odds deals high damage to Terrorblade's illusions.
Centaur Warrunner
[wiki] rating: 1.0 (winrate: 51% pickrate: 7%)Doom
* Whenever Doom casts his ultimate, Centaur Warrunner can cast Stampede and allow the Doomed hero to run away, wasting Doom's ultimate.
Additional:
* Stampede can be used to free an ally from the grasp of Doom. Without any means of effective lockdown, kills can be difficult to secure when against an enemy Centaur Warrunner. Also, Centaur's tendency to have lots of health and HP regen tend to help counter Doom.
Underlord
[wiki] rating: 1.0 (winrate: 51% pickrate: 3%)Doom
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
Terrorblade
* Atrophy Aura reduces Terrorblade's damage significantly, even during Metamorphosis.
* Firestorm deals significant damage to Terrorblade and his illusions from a safe distance.
* Pit of Malice can keep Terrorblade and his illusions under control.
* Fiend's Gate can either bail out Underlord's team away from a bad engagement against a Terrorblade under Metamorphosis or caught Terrorblade off guard if he is not careful, and besides
Reflection, Terrorblade has no other abilities to intercept Underlord nor his team when they use it to start a teamfight.
* Likewise, Fiend's Gate can be used to quickly move Underlord's team to the frontlines, to strike Terrorblade and his allies during Metamorphosis's 150 seconds of cooldown.
Additional:
* Atrophy Aura reduces Terrorblade's damage significantly, even during Metamorphosis.
* Firestorm deals significant damage to Terrorblade and his illusions from a safe distance.
* Pit of Malice can keep Terrorblade and his illusions under control.
* Fiend's Gate can either bail out Underlord's team away from a bad engagement against a Terrorblade under Metamorphosis or caught Terrorblade off guard if he is not careful, and besides
Reflection, Terrorblade has no other abilities to intercept Underlord nor his team when they use it to start a teamfight.
* Likewise, Fiend's Gate can be used to quickly move Underlord's team to the frontlines, to strike Terrorblade and his allies during Metamorphosis's 150 seconds of cooldown.
Doom
* An Aghanim's Scepter upgraded
Doom can be useful against heroes with troublesome passive skills while also disabling them for a long time:
Phantom Assassin,
Enchantress,
Huskar,
Underlord.
Additional:
* Infernal Blade does damage based on percentage health, and is useful against high health pool hero like Underlord
* Doom can prevent Underlord from spamming his abilities and most important is prevent him from using Dark Rift to escape
Jakiro
[wiki] rating: 1.0 (winrate: 51% pickrate: 12%)Terrorblade
* Jakiro's wide area-of-effect abilities allow him to clear the waves of Terrorblade's illusions and to damage real Terroblade.
* Both, Liquid Fire and
Liquid Frost from
Aghanim's Shard deal magical damage, which can bypass Terrorblade's high armor.
* Jakiro often buys Hurricane Pike, which combined with +275 Attack Range talent allows Jakiro to harass Terrorblade from safe distance without getting in range of
Sunder and outrange Terrorblade greatly, even during
Metamorphosis.
* Aghanim's Scepter upgraded
Macropyre can deal huge pure damage to Terrorblade and his illusions and can hurt real Terrorblade even if he is protected by
Black King Bar thanks to it's ability to pierce spell immunity when upgraded.
* Just bear in mind, however, that Jakiro's abilites are all dealing damage-over-time, so a well-timed Sunder may spell a doom for Jakiro if Terrorblade can get close to him unless Jakiro builds
Black King Bar or
Linken's Sphere and other items that can give him a burst damage.
Additional:
* Jakiro's wide area-of-effect abilities allow him to clear the waves of Terrorblade's illusions and to damage real Terroblade.
* Both, Liquid Fire and
Liquid Frost from
Aghanim's Shard deal magical damage, which can bypass Terrorblade's high armor.
* Jakiro often buys Hurricane Pike, which combined with +275 Attack Range talent allows Jakiro to harass Terrorblade from safe distance without getting in range of
Sunder and outrange Terrorblade greatly, even during
Metamorphosis.
* Aghanim's Scepter upgraded
Macropyre can deal huge pure damage to Terrorblade and his illusions and can hurt real Terrorblade even if he is protected by
Black King Bar thanks to it's ability to pierce spell immunity when upgraded.
* Just bear in mind, however, that Jakiro's abilites are all dealing damage-over-time, so a well-timed Sunder may spell a doom for Jakiro if Terrorblade can get close to him unless Jakiro builds
Black King Bar or
Linken's Sphere and other items that can give him a burst damage.
Gyrocopter
[wiki] rating: 1.0 (winrate: 50% pickrate: 7%)Terrorblade
* Flak Cannon destroys Terrorblade's illusions very quickly.
Phantom Lancer
[wiki] rating: 1.0 (winrate: 50% pickrate: 2%)Doom
* Phantom Lancer's illusions can make it difficult to Doom the original. Should Doom figure out the original hero, the illusions can make it difficult to cast any abilities, as their hitboxes can be used to body-block the Phantom Lancer.
* Phantom Lancer is an ideal Diffusal Blade carrier. With it, he can quite easily deplete Doom's already poor mana pool, potentially making him unable to cast his abilities to escape, retaliate or heal.
* Doom lacks any effective ability to clear waves of creeps and illusions, as the vast majority of his abilities are single-target. Without an answer, Doom may find it difficult to deal with Phantom Lancer's presence.
Terrorblade
* Heroes with single-target abilities and low-mobility are all an exceptionally easy targets for Phantom Rush:
Terrorblade,
Chaos Knight,
Wraith King
Additional:
* With no wave clear and mostly focus on dealing single target damage, Terrorblade will be overwhelmed in no time due to Juxtapose.
* Reflection can be dispeled instantly with
Doppelganger.
* As Phantom Lancer is a natural Diffusal Blade carrier, he can drain Terrorblade's mana, leaving Terrorblade no chance to use
Sunder to save himself.
* Besides Reflection, Terrorblade has no other ways to deal with Phantom Lancer's illusions. And what's worse is that Phantom Lancer can much easily detect the real Terrorblade due to
Conjure Image having illusions having different colors.
Doom
* Doom's
Doom marks Phantom Lancer with a highly visible effect, and also silences and mutes him.
* Heroes with undispellable debuffs will help identify the real Phantom Lancer through visual effects or debuff indicators, provided that it was cast on the real Phantom Lancer to begin with:
* Doom's
Doom marks Phantom Lancer with a highly visible effect, and also silences and mutes him.
* Bloodseeker's
Rupture shows a clear red trail effect on the real Phantom Lancer.
* Ancient Apparition's
Ice Blast will only debuff Phantom Lancer and not his illusions.
* Grimstroke's
Soulbind is undispellable.
* Shadow Demon's
Demonic Purge is undispellable.
* Monkey King's
Jingu Mastery is undispellable and puts a big yellow Mark over his head.
Troll Warlord
[wiki] rating: 1.0 (winrate: 50% pickrate: 2%)Terrorblade
* Terrorblade cannot go one on one against Troll Warlord as Troll Warlord will overwhelm him faster than the other way around thanks to Whirling Axes (Melee) that will cause his attacks to miss, and
Fervor that can give Troll Warlord huge amounts of attack speed to outmatch Terrorblade, even during Metamorphosis.
* Troll Warlord's high attack speed from Fervor combined with
Skull Basher and
Abyssal Blade means that Terrorblade will have almost no chance to use
Sunder to save himself.
* Even if Terroblade manages to use Sunder on Troll Warlord, Troll Warlord will simply be able to nullify it's effect with
Battle Trance.
* Overall, any attempt for Terrorblade to engage and kill Troll Warlord will hurt him more than the other way around.
Additional:
* Terrorblade cannot go one on one against Troll Warlord as Troll Warlord will overwhelm him faster than the other way around thanks to Whirling Axes (Melee) that will cause his attacks to miss, and
Fervor that can give Troll Warlord huge amounts of attack speed to outmatch Terrorblade, even during Metamorphosis.
* Troll Warlord's high attack speed from Fervor combined with
Skull Basher and
Abyssal Blade means that Terrorblade will have almost no chance to use
Sunder to save himself.
* Even if Terroblade manages to use Sunder on Troll Warlord, Troll Warlord will simply be able to nullify it's effect with
Battle Trance.
Skywrath Mage
[wiki] rating: 1.0 (winrate: 50% pickrate: 10%)Terrorblade
* Arcane Bolt can target Terrorblade's low health pool in the laning phase.
* Ancient Seal can prevent Terrorblade from casting Sunder.
* Mystic Flare can be used to great effect to burst Terrorblade down before he gets a
Manta Style or a
Black King Bar.
Earth Spirit
[wiki] rating: 1.0 (winrate: 49% pickrate: 3%)Terrorblade
* Rolling Boulder and
Geomagnetic Grip prevent Terrorblade from using
Sunder.
* Magnetize Does heavy magic damage to Terrorblade and his illusions that bypasses his high base armor.
Zeus
[wiki] rating: 1.0 (winrate: 49% pickrate: 14%)Terrorblade
* Arc Lightning and
Lightning Bolt can easily burst Terrorblade and his illusions.
* Static Field from
Aghanim's Shard can automatically hit everything in a big radius, taking a huge chunk of health out of Terrorblade's illusions, regardless of how much health they have.
Shadow Shaman
[wiki] rating: 1.0 (winrate: 49% pickrate: 6%)Terrorblade
* All of Shadow Shaman's abilities totally ruin Terrorblade: Ether Shock destroys his illusions, Hex prevents him from using Sunder or
Manta Style in bad situations, Shackles not only that prevent him from using
Sunder, but he has no way to cancel it and Mass Serpent Ward can help Shadow Shaman push faster than Terrorblade even in
Metamorphosis.
Additional:
* Ether Shock,
Mass Serpent Wards summoned from both,
Mass Serpent Ward and
Aghanim's Shard upgraded
Shackles can do great damage to both, Terrorblade and his illusions.
* Hex prevents Terrorblade from using Sunder or
Manta Style in bad situations.
Hex can also destroy one of his illusions.
* Shackles can damage Terrorblade and prevent him from using his abilities and items, whether to fight, survive, or dispel it in any way while also healing Shadow Shaman in process. In addition, Terrorblade has no solutions to cancel it.
Aghanim's Shard upgraded
Shackles can also summon four more
Mass Serpent Wards to attack Terrorblade while he is disabled.
Puck
[wiki] rating: 1.0 (winrate: 48% pickrate: 9%)Terrorblade
* All of Puck's damaging spells deal AoE magic damage, which focuses on Terrorblade's low health pool and ignores his armor.
* Puck's spells are also great at quickly clearing all of Terrorblade's illusions. Even a single Illusory Orb is enough to drop their health very low, allowing creeps, towers or allies to finish them off very quickly. Waning Rift and Illusory Orb together are usually enough to clear his illusions.
* Waning Rift prevents Terrorblade from casting Sunder at low health.
* Puck is a common Dagon carrier, making it possible to finish off Terrorblade before he has a chance to
Sunder.
Alchemist
[wiki] rating: 1.0 (winrate: 47% pickrate: 3%)Doom
* The health regeneration and bonus movespeed from Chemical Rage allows Alchemist to survive through
Doom very easily.
* Doom's low armor makes him weak against Alchemist's high physical damage output.
Additional:
* Chemical Rage out-heals Doom to a large degree throughout all stages of the game. Should Alchemist be chemically enraged before being Doomed, Alchemist can become a difficult target to effectively lockdown and kill, thanks to the health regeneration and movement speed bonuses granted by his ultimate.
* Alchemist is an ineffective target for Doom. Alchemist isn't totally reliant on his skills to be effective during a teamfight, due to the right-click nature of the hero.
Grimstroke
[wiki] rating: 1.0 (winrate: 46% pickrate: 4%)Terrorblade
* Terrorblade's lack of escape mechanisms makes it hard for him to escape both Ink Swell and Stroke of Fate.
* Phantom's Embrace's silence will also prevent him from casting Sunder to save himself.
Muerta
[wiki] rating: 1.0 (winrate: 45% pickrate: 13%)Terrorblade
* Terrorblade's reliance on high armor while having a small health pool make him extremely vulnerable to Pierce the Veil.
* Gunslinger will make short work of
Conjure Image.
* Reflection can not hurt Muerta when she has activated
Pierce the Veil.
Sniper
[wiki] rating: 1.0 (winrate: 44% pickrate: 11%)Doom
* Due to the nature of the hero, Sniper is typically situated in the back of the fight, potentially making him a difficult target to initiate on and fight.
* Sniper is largely a right-click hero, and as such isn't as an effective of a Doom target as other heroes.
* Thanks to Shrapnel and
Headshot, Sniper is able to effectively 'kite' Doom, preventing him from closing the distance between the two.
Terrorblade
* Unlike with other heroes who can summon illusions of themselves, Terrorblade's illusions from Conjure Image have different colors than other illusions which can be seen even by enemy team, which can also make Terrorblade weak even against heroes he naturally counters:
Bane,
Lifestealer,
Spectre,
Chaos Knight,
Spirit Breaker,
Sniper. Terrorblade's only solution to counter this problem is to get
Manta Style as quickly as possible.
Terrorblade
* Heroes who have high health are a problem for Sniper because he likes to attack the closest target and sit at the back, much like a Terrorblade so when that hero doesn't die; he's forced to show his position for a very long time:
Centaur Warrunner,
Legion Commander,
Primal Beast.
Additional:
* Sunder can save himself or his allies from Assassinate.
* Sniper relies on right-clicks to deal damage in the late game, and Terrorblade's high armor can reduce his damage significantly.
* Terrorblade is a far harder carry than Sniper is, so a well-farmed Terrorblade can easily defeat a Sniper.
Lycan
[wiki] rating: 0.6 (winrate: 57% pickrate: 3%)Terrorblade
* Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection: Shadow Shaman,
Naga Siren,
Broodmother,
Lycan,
Enigma,
Chaos Knight,
Phantom Lancer,
Shadow Demon,
Dark Seer,
Nature's Prophet,
Invoker,
Morphling,
Visage,
Grimstroke with
Aghanim's Scepter.
Broodmother
[wiki] rating: 0.6 (winrate: 54% pickrate: 3%)Terrorblade
* Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection: Shadow Shaman,
Naga Siren,
Broodmother,
Lycan,
Enigma,
Chaos Knight,
Phantom Lancer,
Shadow Demon,
Dark Seer,
Nature's Prophet,
Invoker,
Morphling,
Visage,
Grimstroke with
Aghanim's Scepter.
Ursa
[wiki] rating: 0.6 (winrate: 52% pickrate: 15%)Doom
* High health heroes (Axe,
Doom) fall fast with Fury Swipes stacks.
Terrorblade
* Ursa can deal lots of damage during the laning phase before Terrorblade can have Sunder available.
* Even if Terrorblade succeeds to use Sunder on Ursa,
Enrage's damage reduction can help Ursa survive after Terrorblade has used
Sunder him while also making Terrorblade's attacks tickle, even during Metamorphosis for it's duration.
Doom
* Doom makes Ursa less disruptive, and it cannot be dispelled with Enrage upgraded with
Aghanim's Scepter.
Dazzle
[wiki] rating: 0.6 (winrate: 52% pickrate: 9%)Doom
* Heroes with the ability to heal allies, or those with good defensive abilities: Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern,
Abaddon, etc.
Terrorblade
* Shallow Grave can be used to save an ally whom Terrorblade has used
Sunder on under the condition Dazzle is quick enough to do it.
* Poison Touch upgraded with
Aghanim's Shard can be used to easily kill many of Terrorblade's illusions, it can also hex the real Terrorblade, silencing him, disarming him, slowing him, and muting him.
* Bad Juju can weaken Terrorblade's armor every time Dazzle casts a spell while strengthening armor of Dazzle's allies.
Additional:
* Shallow Grave can be used to save an ally whom Terrorblade has used
Sunder on under the condition Dazzle is quick enough to do it.
* Aghanim's Shard upgraded
Poison Touch can be used to easily kill many of Terrorblade's illusions from both
Conjure Image and
Manta Style, it can also hex the real Terrorblade, silencing him, disarming him, slowing him, and muting him.
* Bad Juju can weaken Terrorblade's armor every time Dazzle casts a spell while strengthening armor of Dazzle's allies.
Doom
* Doom can completely shut down Dazzle through Doom, as it prevents him from casting his abilities and, by extension, gaining Bad Juju stacks.
Naga Siren
[wiki] rating: 0.6 (winrate: 51% pickrate: 3%)Terrorblade
* Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection: Shadow Shaman,
Naga Siren,
Broodmother,
Lycan,
Enigma,
Chaos Knight,
Phantom Lancer,
Shadow Demon,
Dark Seer,
Nature's Prophet,
Invoker,
Morphling,
Visage,
Grimstroke with
Aghanim's Scepter.
Outworld Destroyer
[wiki] rating: 0.6 (winrate: 51% pickrate: 10%)Doom
* Any heroes with low mana pools will die quickly or even instantly to Sanity's Eclipse: Doom,
Phantom Assassin,
Troll Warlord.
Terrorblade
* Most Illusion based heroes (like Chaos Knight and
Terrorblade) can't use their illusion beneficially against Sanity's Eclipse's high AoE burst damage.
Additional:
* Arcane Orb deals pure damage against the real Terrorblade, which allows it to bypass his high base armor.
* Arcane Orb and
Sanity's Eclipse will make very short work of Terrorblade and his illusions.
Doom
* Any heroes with silences can negate the majority of Outworld Destroyer's damage output: Death Prophet,
Night Stalker,
Drow Ranger,
Doom .
Dawnbreaker
[wiki] rating: 0.6 (winrate: 50% pickrate: 8%)Terrorblade
* Heroes who have channeling abilities because Terrorblade has no disables to cancel them at all and does not like buying disabling items at all: Enigma's
Black Hole,
Witch Doctor's
Death Ward,
Shadow Shaman's
Shackles,
Lion's
Mana Drain,
Bane's
Fiend's Grip,
Pudge's
Dismember,
Crystal Maiden's
Freezing Field,
Pugna's
Life Drain,
Dawnbreaker's
Solar Guardian, and
Naga Siren's
Reel In from
Aghanim's Scepter.
Lina
[wiki] rating: 0.6 (winrate: 50% pickrate: 16%)Terrorblade
* Heroes with low health or rely on evasion can easily be bursted down, like Phantom Assassin or
Terrorblade.
Additional:
* Laguna Blade is one of the best tools to kill Terrorblade before he can use
Sunder due to its high magical (pure with
Laguna Blade damage is Pure and pierces Spell Immunity talent) burst damage.
* Dragon Slave and
Light Strike Array allows Lina to clear Terrorblade's illusions from both, Conjure Image and
Manta Style.
Sand King
[wiki] rating: 0.6 (winrate: 50% pickrate: 6%)Terrorblade
* Because of his massive AoE damage, Sand King is very effective against illusion heroes: Chaos Knight,
Phantom Lancer,
Terrorblade,...
Primal Beast
[wiki] rating: 0.6 (winrate: 49% pickrate: 9%)Terrorblade
* Illusion heroes will struggle against Primal Beast's area damage capability, such as Chaos Knight,
Naga Siren,
Terrorblade.
Leshrac
[wiki] rating: 0.6 (winrate: 49% pickrate: 4%)Terrorblade
* Heroes that have strong area-of-effect abilities and can stall pushes: Invoker,
Keeper of the Light,
Jakiro,
Lina,
Luna,
Leshrac,
Shadow Shaman.
Lifestealer
[wiki] rating: 0.6 (winrate: 49% pickrate: 5%)Doom
* Feast deals damage and heals Lifestealer based on the target's maximum HP, which is greatly effective against naturally high HP heroes such as Doom.
* Rage allows Lifestealer to become spell immune to negate the magical damage of Infernal Blade and Scorched Earth.
* Doom has no effective means of escape from Open Wounds. This is particularly devastating in lane, where Doom may have to play a much more passive, conservative play style as a result.
Terrorblade
* With Aghanim's Scepter upgraded Infest, Lifestealer can use it on enemy heroes to attack them and disarm them from inside, even if they are spell immune, which can give him the edge over the heroes he's weak against like
Ursa,
Phantom Assassin,
Terrorblade or
Troll Warlord.
Terrorblade
* Terrorblade's illusions and ranged attacks in Metamorphosis can burst down Lifestealer very quickly.
* Terrorblade has low health due to his low strength gain, which reduces Feast's lifesteal and damage.
* Because Lifestealer can usually heal back HP in fights due to his innate lifesteal (and sometimes Armlet of Mordiggian), he is a great target for Terrorblade's
Sunder.
Additional:
* Reflection's illusion carries Feast as well, making it useful to use against him.
* Feast cannot compensate for Terrorblade's incoming high damage, due to his low Strength gain.
* Open Wounds (requires
Aghanim's Shard) is a lot harder to land on the real Terrorblade if he has illusions around him. But remember that Terrorblade's illusions from
Conjure Image have different colors than other illusions which can be seen even by enemy team, and that can make it easy for Lifestealer to detect real Terrorblade unless Terrorblade buys
Manta Style.
* Lifestealer relies on right-clicks to deal damage, and Terrorblade's high armor can reduce his damage significantly.
Windranger
[wiki] rating: 0.6 (winrate: 49% pickrate: 10%)Terrorblade
* Heroes whose core item builds includes Monkey King Bar:
Faceless Void,
Windranger,
Weaver,
Juggernaut.
Spirit Breaker
[wiki] rating: 0.6 (winrate: 48% pickrate: 9%)Terrorblade
* Unlike with other heroes who can summon illusions of themselves, Terrorblade's illusions from Conjure Image have different colors than other illusions which can be seen even by enemy team, which can also make Terrorblade weak even against heroes he naturally counters:
Bane,
Lifestealer,
Spectre,
Chaos Knight,
Spirit Breaker,
Sniper. Terrorblade's only solution to counter this problem is to get
Manta Style as quickly as possible.
Pangolier
[wiki] rating: 0.6 (winrate: 48% pickrate: 9%)Terrorblade
* Heroes who rely on skills to become a heavy hitter in a certain amount of time can waste their timing because of a lucky Lucky Shot's disarm: Terrorblade,
Sven,
Clinkz,
Windranger,
Alchemist,
Dragon Knight,
Legion Commander
Pugna
[wiki] rating: 0.6 (winrate: 47% pickrate: 3%)Terrorblade
* Heroes who have channeling abilities because Terrorblade has no disables to cancel them at all and does not like buying disabling items at all: Enigma's
Black Hole,
Witch Doctor's
Death Ward,
Shadow Shaman's
Shackles,
Lion's
Mana Drain,
Bane's
Fiend's Grip,
Pudge's
Dismember,
Crystal Maiden's
Freezing Field,
Pugna's
Life Drain,
Dawnbreaker's
Solar Guardian, and
Naga Siren's
Reel In from
Aghanim's Scepter.
Shadow Demon
[wiki] rating: 0.6 (winrate: 47% pickrate: 1%)Terrorblade
* Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection: Shadow Shaman,
Naga Siren,
Broodmother,
Lycan,
Enigma,
Chaos Knight,
Phantom Lancer,
Shadow Demon,
Dark Seer,
Nature's Prophet,
Invoker,
Morphling,
Visage,
Grimstroke with
Aghanim's Scepter.
Lion
[wiki] rating: 0.6 (winrate: 45% pickrate: 10%)Terrorblade
* One of Lion's level 20 talents lets Mana Drain affect 2 secondary targets. This can make things difficult for heroes like Phantom Lancer,
Chaos Knight, and
Terrorblade who rely on illusion armies.
* Mana Drain and Hex instantly kill any illusions. Finger of Death upgraded with Aghanim's Scepter also shreds most illusions.
* One of Lion's level 20 talents lets Mana Drain affect 2 secondary targets. This can make things difficult for heroes like Phantom Lancer,
Chaos Knight, and
Terrorblade who rely on illusion armies.
Morphling
[wiki] rating: 0.6 (winrate: 44% pickrate: 8%)Doom
* Heroes who often build Linken's Sphere:
Weaver,
Morphling,
Medusa.
Terrorblade
* Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection: Shadow Shaman,
Naga Siren,
Broodmother,
Lycan,
Enigma,
Chaos Knight,
Phantom Lancer,
Shadow Demon,
Dark Seer,
Nature's Prophet,
Invoker,
Morphling,
Visage,
Grimstroke with
Aghanim's Scepter.
Terrorblade
* Heroes with high base damage (Morphling,
Tiny,
Drow Ranger), heroes with mana burning abilities (
Anti-Mage), and
Diffusal Blade users (
Juggernaut or
Riki) will suffer from Reflection's illusions.
Lone Druid
[wiki] rating: 0.4 (winrate: 55% pickrate: 3%)Doom
* Lone Druid is essentially two heroes. Dooming one over the other still leaves Lone Druid or his bear able to do their job during a fight. Additionally, Lone Druid is not hindered as much as other heroes by the silence and mute of Doom since the hero relies more on attacks than abilities.
Additional:
* Doom will be very hestitant to use Doom on the Spirit Bear, and using it on Lone Druid himself will not stop the bear from attacking him especially if True Form has already been used.
* Devour does not work on the Spirit Bear and pushes the lane so Lone Druid can safely farm under tower.
Doom
* Besides Lone Druid and
Meepo, Doom is potentially good versus every hero since Doom will render any hero helpless for a prolonged 16 seconds. This is particularly true for fragile heroes that heavily rely on mobility to stay alive.
Techies
[wiki] rating: 0.4 (winrate: 48% pickrate: 10%)Terrorblade
* Techies deals lots of magical damage with Sticky Bomb,
Blast Off! and
Proximity Mines that bypasses Terrorblade's high armor and can punish his low max life.
* Sticky Bomb is easy to land on a large clump of Terrorblade illusions and will damage and slow Terrorblade and all of his illusions if he can't quickly move the right one away.
* Reactive Tazer upgraded with
Aghanim's Scepter can be used to protect an ally getting attacked by Terrorblade. Further, it disarms all of his illusions even while he has activated
Black King Bar, greatly decreasing his damage.
* Blast Off! silences Terrorblade, preventing him from casting
Sunder.
Terrorblade
* Heroes with summons like Broodmother,
Enigma,
Nature's Prophet; or illusions, like
Naga Siren,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity Mines.
Medusa
[wiki] rating: 0.4 (winrate: 45% pickrate: 1%)Doom
* Doom does not disable Mana Shield. As such, Doom's damage is largely mitigated by her mana shield. Additionally, Medusa is not reliant on her abilities to be effective during a teamfight, making Medusa an unproductive hero to target.
* Medusa is an ideal Linken's Sphere carrier. Should one be purchased, and without any additional disables, Doom may find that few opportunities exist to effectively lockdown, disable, and kill Medusa.
Terrorblade
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Witch Doctor
[wiki] rating: 0.2 (winrate: 48% pickrate: 15%)Doom
* Heroes with the ability to heal allies, or those with good defensive abilities: Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern,
Abaddon, etc.
Terrorblade
* Heroes who have channeling abilities because Terrorblade has no disables to cancel them at all and does not like buying disabling items at all: Enigma's
Black Hole,
Witch Doctor's
Death Ward,
Shadow Shaman's
Shackles,
Lion's
Mana Drain,
Bane's
Fiend's Grip,
Pudge's
Dismember,
Crystal Maiden's
Freezing Field,
Pugna's
Life Drain,
Dawnbreaker's
Solar Guardian, and
Naga Siren's
Reel In from
Aghanim's Scepter.
Terrorblade
* Witch Doctor's Maledict burst damage can be prevented by Sunder if timed correctly. But it can kill Terrorblade if he has no target to be Sundered with, especially in the early game.
* Death Ward deals physical damage, and Terrorblade's high armor can help him survive against Death Ward. However, Terrorblade has no disable in his skillset at all, and he cannot stop Witch Doctor from channeling Death Ward to maximum. And if Witch Doctor owns
Aghanim's Scepter, attacks from Death Ward will be able to bounce around and wipe out Terrorblade's illusions and his team.
* Terrorblade must be careful as Paralyzing Cask is commonly tricky to dodge for him due to his reliance on illusions.
Shadow Fiend
[wiki] rating: -2.0 (winrate: 48% pickrate: 18%)Doom
* Doom has several disable abilities to choose from jungle creeps (e.g. War Stomp,
Ensnare) to deal with Shadow Fiend who lacks escape abilities.
* When Doom combines creep abilities with Scorched Earth,
Infernal Blade, and
Doom, Shadow Fiend most likely will die as he cannot use Shadowraze and Requiem of Souls to protect himself, and also cannot even flee by using
Shadow Blade or
Blink Dagger.
* Although Shadow Fiend has a high physical damage output, Doom has a large health pool to survive it, meaning Doom's combo with high magical damage output will shutdown Shadow Fiend first.
* Doom usually buys Radiance to improve his damage, making his nuke combo more deadly to Shadow Fiend. The blind also prevents Shadow Fiend from landing his attacks often.
Terrorblade
* The Reflection of Shadow Fiend cause Presence of the Dark Lord to affect Shadow Fiend, reducing his armor and making it easier for Terrorblade to kill him. Shadow Fiend also doesn't have lots of survivability or control abilities in order to escape.
* If Shadow Fiend chooses to go for a physical damage item build, he'll have a hard time against Terrorblade's high armor.
Bristleback
[wiki] rating: -1.6 (winrate: 43% pickrate: 1%)Doom
* Infernal Blade deals scaling damage and is useful against high health targets such as Bristleback.
* Doom disables Bristleback's low cooldown abilities, preventing him from triggering Warpath. With his upgraded level 25 talent, it also breaks Bristleback's passive, rendering him more vulnerable.
Additional:
* Infernal Blade deals scaling damage and is useful against high HP targets such as Bristleback.
* Doom prevents Bristleback from casting his two low cooldown abilities, which then prevents him from utilizing
Warpath.
* If Doom gets an Aghanim's Scepter, he can disable
Bristleback and
Warpath, taking away much of his durability and damage potential in team fights.
Terrorblade
* Terrorblade's
Sunder is not affected by the Bristleback damage reduction.
Anti-Mage
[wiki] rating: -1.6 (winrate: 53% pickrate: 11%)Doom
* Doom shuts down Anti-Mage's escape capabilities with Blink. The ability also deals pure damage, which ignores the protection from Counterspell.
* However, a well-timed Counterspell can reflect it back.
* If Doom has Aghanim's Scepter,
Doom can break Mana Break and Counterspell, weakening both his offense and defense.
* Doom's low mana pool causes him to take little damage from Mana Void.
Additional:
* Doom prevents Anti-Mage from maneuvering around a fight or escaping from an initiation using
Blink. Additionally, Doom deals pure damage, which is not affected by
Counterspell. This can quickly whittle away Anti-Mage's naturally poor health pool.
* Be careful when using Doom as a well-timed
Counterspell can block and reflect it back against Doom himself.
* An Aghanim's Scepter upgraded
Doom will also disable
Mana Break and
Counterspell, which makes Anti-Mage significantly less effective in fights and more susceptible to the high magical damage of Doom's abilities and his allies.
Terrorblade
* Terrorblade's
Reflection turns Mana Break against Anti-Mage draining his mana making it useful during team fights.
Additional:
* Reflection's illusion carries Mana Break as well, making it useful to use against him.
* Anti-Mage cannot manfight Terrorblade at any stage of the game.
Pudge
[wiki] rating: -1.4 (winrate: 49% pickrate: 29%)Terrorblade
* Heroes who have channeling abilities because Terrorblade has no disables to cancel them at all and does not like buying disabling items at all: Enigma's
Black Hole,
Witch Doctor's
Death Ward,
Shadow Shaman's
Shackles,
Lion's
Mana Drain,
Bane's
Fiend's Grip,
Pudge's
Dismember,
Crystal Maiden's
Freezing Field,
Pugna's
Life Drain,
Dawnbreaker's
Solar Guardian, and
Naga Siren's
Reel In from
Aghanim's Scepter.
Doom
* Infernal Blade deals high damage to Pudge due to his high strength grow with
Flesh Heap.
* Using Doom with timing against Pudge who had just activated
Rot would usually kill him.
Additional:
* Doom disables the toggling of Rot and, if cast at the right time, may leave Pudge with a potentially lethal health drain.
* Doom's naturally high health, strength gain and damage output makes him a poor target for Pudge.
* The damage of Doom's Infernal Blade scales with the target's maximum health, which is particularly effective against Pudge due to his naturally high health and further health granted by stacks of Flesh Heap.
Terrorblade
* Pudge has low armor and low mobility, making him a prime target for Terrorblade's right-clicks.
* Meat Hook is a lot harder to land on the real Terrorblade if he has illusions around him.
* Because Dismember targets only one hero, Terrorblade's illusions can potentially save the real Terrorblade if he's caught in it.
Spectre
[wiki] rating: -1.4 (winrate: 51% pickrate: 11%)Terrorblade
* Unlike with other heroes who can summon illusions of themselves, Terrorblade's illusions from Conjure Image have different colors than other illusions which can be seen even by enemy team, which can also make Terrorblade weak even against heroes he naturally counters:
Bane,
Lifestealer,
Spectre,
Chaos Knight,
Spirit Breaker,
Sniper. Terrorblade's only solution to counter this problem is to get
Manta Style as quickly as possible.
Doom
* Infernal Blade's damage is calculated by percentage of max health. Since Spectre is usually tanky, it will hurt her more than most normal attacks.
* Doom can entirely disable Spectre from a teamfight. If upgraded with
Aghanim's Scepter, it will disable her passive skills which is she relies on, crippling her.
Additional:
* Infernal Blade's damage is calculated by percentage of maximum health, meaning that it will hurt Spectre more than most normal attacks, negating some of her tankiness.
* Doom can pick up several different abilities from neutral creeps using Devour, some of which can be annoying to Spectre.
* Mud Golem, Dark Troll Summoner, Harpy Stormcrafter, Satyr Mindstealer or Satyr Tormenter are good examples.
* Doom makes Spectre less disruptive. Combined with
Aghanim's Scepter, it will disable Spectre passive skills, reducing her potential in teamfights.
Terrorblade
* If Terrorblade's health gets low enough, Terrorblade's Sunder can be used to completely deplete Spectre's health pool without any consequences from
Dispersion.
* Terrorblade is one of the few late game heroes that can stand toe to toe and man fight Spectre. Not all is lost if the game goes late when Terrorblade is on your team against Spectre.
Additional:
* If Terrorblade's health is low enough, he can safely use Sunder on Spectre without any consequences from her Dispersion and Spectre has no way to prevent it.
* Although Desolate deals pure damage and can bypass his high armor, Terrorblade usually stays nearby his illusions, effectively disabling Desolate.
* Reflection is effective against her as it does not only slow her down but Desolate can also be used against herself.
* Dispersion damage is reduced thanks to Terrorblade's high natural armor.
* Terrorblade is one of few heroes that can manfight Spectre. Not everything is lost if Spectre managed to reach late game.
Phantom Assassin
[wiki] rating: -1.2 (winrate: 46% pickrate: 10%)Doom
* An Aghanim's Scepter upgraded
Doom can be useful against heroes with troublesome passive skills while also disabling them for a long time:
Phantom Assassin,
Enchantress,
Huskar,
Underlord.
Terrorblade
* Heroes with illusions and summons can be hard for Phantom Assassin to deal with, as she lacks any AoE abilities to deal with them without items: Broodmother,
Phantom Lancer,
Chaos Knight,
Naga Siren,
Terrorblade.
Huskar
[wiki] rating: -1.2 (winrate: 53% pickrate: 6%)Doom
* An Aghanim's Scepter upgraded
Doom can be useful against heroes with troublesome passive skills while also disabling them for a long time:
Phantom Assassin,
Enchantress,
Huskar,
Underlord.
Terrorblade
* Sunder can prevent Terrorblade's or an ally's death by swapping health, making damage-over-time abilities inefficient. Heroes that rely on damage-over-time abilities like Venomancer and
Huskar will have a hard time against Sunder.
Ogre Magi
[wiki] rating: -1.0 (winrate: 48% pickrate: 7%)Doom
* Doom makes Ogre Magi less disruptive.
* Infernal Blade effectively negates Ogre Magi's durability.
* With Aghanim's Scepter, he can disable Multicast.
Tidehunter
[wiki] rating: -1.0 (winrate: 49% pickrate: 5%)Doom
* Infernal Blade deals scaling damage and is useful against high HP targets such as Tidehunter.
* Doom prevents Tidehunter from casting his
Gush,
Anchor Smash and
Ravage, making him useless in team fights.
* If Doom gets an Aghanim's Scepter, he can also disable
Kraken Shell, reducing his survivability.
Clockwerk
[wiki] rating: -1.0 (winrate: 49% pickrate: 8%)Terrorblade
* Conjure Image and
Reflection illusions may give Clockwerk a hard time to find an angle for Hookshot.
* Because Clockwerk lack burst damage, Terrorblade can often save himself with Sunder.
Enigma
[wiki] rating: -1.0 (winrate: 50% pickrate: 3%)Terrorblade
* Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection: Shadow Shaman,
Naga Siren,
Broodmother,
Lycan,
Enigma,
Chaos Knight,
Phantom Lancer,
Shadow Demon,
Dark Seer,
Nature's Prophet,
Invoker,
Morphling,
Visage,
Grimstroke with
Aghanim's Scepter.
Doom
* Doom pierces spell immunity and can prevent Enigma from casting any spells or using items until the duration of the spell depletes, as well as cancelling a
Black Hole.
* While Doom can be blocked by a
Linken's Sphere, which is a common item on Enigma,
Aghanim's Scepter upgraded
Doom allows Doom to cast Doom on himself to affect enemies near him, and if Doom can combine this with
Blink Dagger, he will be able to jump on Enigma while he is channeling
Black Hole.
Aghanim's Scepter upgraded
Doom can also cancel
Black Hole if any of Enigma's allies affected by
Doom gets too close to him for it's duration, ignoring both,
Black King Bar and
Linken's Sphere.
Terrorblade
* Enigma lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Enigma finishes his initiation: Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
Ancient Apparition
[wiki] rating: -1.0 (winrate: 50% pickrate: 5%)Terrorblade
* Sunder allows Terrorblade (or an ally) to regain HP while affected by Ice Blast.
* Terrorblade often buys Manta Style which can dispel Cold Feet.
Additional:
* Sunder is not affected by Ice Blast and will still swap health with any target as usual.
Clinkz
[wiki] rating: -1.0 (winrate: 52% pickrate: 7%)Doom
* Scorched Earth deals damage to Clinkz during Skeleton Walk.
* Doom shuts down Clinkz entirely, as it prevents him from casting any of his spells and contributing a large amount of damage in teamfights.
Death Prophet
[wiki] rating: -1.0 (winrate: 55% pickrate: 11%)Doom
* Doom can stop Death Prophet from casting spells, which makes her useless during team fights if she didn't cast Exorcism before the fight. Furthermore, Doom can use
Scorched Earth to chase after her.
Visage
[wiki] rating: -1.0 (winrate: 55% pickrate: 2%)Terrorblade
* Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection: Shadow Shaman,
Naga Siren,
Broodmother,
Lycan,
Enigma,
Chaos Knight,
Phantom Lancer,
Shadow Demon,
Dark Seer,
Nature's Prophet,
Invoker,
Morphling,
Visage,
Grimstroke with
Aghanim's Scepter.
Doom
* Scorched Earth can be used to engage Visage while removing Gravekeeper's Cloak charges.
* Infernal Blade will deal tremendous amounts of damage over time due to Visage's high health pool.
* Doom completely nullifies Gravekeeper's Cloak and prevents Visage from casting spells.
Terrorblade
* Heroes that can overwhelm Visage by sheer number like Chaos Knight,
Meepo,
Terrorblade and
Phantom Lancer.
Abaddon
[wiki] rating: -0.8 (winrate: 50% pickrate: 6%)Doom
* Heroes with the ability to heal allies, or those with good defensive abilities: Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern,
Abaddon, etc.
Terrorblade
* Heroes who can negate effects of Sunder: Faceless Void's
Time Walk,
Weaver's
Time Lapse,
Broodmother's
Insatiable Hunger,
Abaddon's
Borrowed Time and
Troll Warlord's
Battle Trance can nullify Sunder.
Doom
* Doom will make Abaddon unable to use Mist Coil, Aphotic Shield, and the active component of Borrowed Time, also upgraded with
Aghanim's Scepter can break Curse of Avernus and the passive component of Borrowed Time ,which means his allies could be easily disabled or killed.
Terrorblade
* Reflection will cause Abaddon to be afflicted by his own Curse of Avernus, silencing and slowing him. The reflection is also hard to avoid, as it cannot be killed, only dispelled.
Templar Assassin
[wiki] rating: -0.6 (winrate: 48% pickrate: 4%)Terrorblade
* Terrorblade is one of the strongest carries in the late game, due to his resilience against physical damage, which can be a problem for almost every strong burst physical damage carries, such as Phantom Assassin and
Templar Assassin.
Tiny
[wiki] rating: -0.6 (winrate: 48% pickrate: 13%)Terrorblade
* Heroes with high base damage (Morphling,
Tiny,
Drow Ranger), heroes with mana burning abilities (
Anti-Mage), and
Diffusal Blade users (
Juggernaut or
Riki) will suffer from Reflection's illusions.
Slardar
[wiki] rating: -0.6 (winrate: 50% pickrate: 4%)Terrorblade
* Terrorblade starts out with and gains a lot of armor from his agility growth. His illusions also make it difficult for Slardar to focus down the real Terrorblade.
Venomancer
[wiki] rating: -0.6 (winrate: 50% pickrate: 4%)Terrorblade
* Sunder can prevent Terrorblade's or an ally's death by swapping health, making damage-over-time abilities inefficient. Heroes that rely on damage-over-time abilities like Venomancer and
Huskar will have a hard time against Sunder.
Additional:
* Reflection illusion will apply Poison Sting back towards Venomancer.
* Conjure Image and
Metamorphosis will make quick work of Plague Wards.
* While ticking down from Poison Nova, Terrorblade can wait until the last possible moment to Sunder a target, either friend or foe.
Warlock
[wiki] rating: -0.6 (winrate: 51% pickrate: 4%)Doom
* Supports with useful teamfight or contribution spells will be helpless against Doom: Dazzle,
Oracle,
Warlock.
Slark
[wiki] rating: -0.6 (winrate: 51% pickrate: 17%)Doom
* Heroes with silencing abilities can be particularly deadly when Slark is trying to escape: Silencer,
Death Prophet,
Puck,
Doom.
Chen
[wiki] rating: -0.6 (winrate: 51% pickrate: 0%)Doom
* Heroes with the ability to heal allies, or those with good defensive abilities: Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern,
Abaddon, etc.
Doom
* Heroes that can instantly kill creeps greatly reduce the effectiveness of Chen's converted army: Lifestealer,
Doom,
Mirana,
Clinkz.
Terrorblade
* Illusion and heroes with summons are difficult to kill with Chen's single-target offensive spells: Terrorblade,
Phantom Lancer,
Chaos Knight,
Broodmother,
Naga Siren,
Lycan,
Visage. And even though Chen can convert enemy summons with Holy Persuasion, their much greater numbers will often overwhelm Chen and his creeps.
Night Stalker
[wiki] rating: -0.6 (winrate: 52% pickrate: 4%)Terrorblade
* Heroes with illusions and summons can manfight Night Stalker: Terrorblade,
Beastmaster,
Broodmother.
Mirana
[wiki] rating: -0.6 (winrate: 53% pickrate: 15%)Doom
* Heroes with silences and hard stuns such as Doom,
Silencer, and
Lion can keep Mirana from Leaping away.
Riki
[wiki] rating: -0.6 (winrate: 54% pickrate: 13%)Terrorblade
* Heroes with high base damage (Morphling,
Tiny,
Drow Ranger), heroes with mana burning abilities (
Anti-Mage), and
Diffusal Blade users (
Juggernaut or
Riki) will suffer from Reflection's illusions.
Meepo
[wiki] rating: -0.6 (winrate: 56% pickrate: 1%)Doom
* Besides Lone Druid and
Meepo, Doom is potentially good versus every hero since Doom will render any hero helpless for a prolonged 16 seconds. This is particularly true for fragile heroes that heavily rely on mobility to stay alive.
Tinker
[wiki] rating: -0.6 (winrate: 56% pickrate: 11%)Terrorblade
* An Aghanim's Scepter upgraded
Laser allows Tinker to blind Terrorblade and his illusions.
* Tinker deals incredible amounts of pure and magical damage with Laser and
Heat-Seeking Missile combined with
Rearm, which will ignore Terrorblade's armor and be devastating to his low health pool.
* Tinker is a hero who very often goes for Blink Dagger, and because Terrorblade has no disable to lock down Tinker, he will be unable to catch up with him nor to prevent him from escaping with
Boots of Travel.
Additional:
* Tinker can single-handedly stop Terrorblade's early-push and quickly clear his illusions with Laser (especially with Aghanim's Scepter) and March of Machines.
* Tinker has perfect tools to reveal Terrorblade from his illusions as well as to burst him down if he is low-health before he will be able Sunder.
Doom
* Tinker is heavily dependent on active abilities and Doom prevents him from using any of them.
Additional:
* Tinker is heavily reliant on casting his spells and Doom can disable all of his abilities and items. An
Aghanim's Scepter only makes it harder for Tinker to survive.
Terrorblade
* Illusion heroes, such as Naga Siren,
Phantom Lancer,
Chaos Knight,
Terrorblade will become strong against Tinker in the late game when Tinker's only area of effect damage, March of the Machines, ceases to kill illusions quickly. Without
Aghanim's Scepter Tinker is forced to defensively disarm heroes with Laser, leaving illusions free to deal physical damage which Tinker's low armor makes highly effective. In addition,
Mjollnir or
Battle Fury, two common pickups against illusion heroes, don't work well on Tinker at all.
Nature's Prophet
[wiki] rating: -0.4 (winrate: 46% pickrate: 12%)Terrorblade
* Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection: Shadow Shaman,
Naga Siren,
Broodmother,
Lycan,
Enigma,
Chaos Knight,
Phantom Lancer,
Shadow Demon,
Dark Seer,
Nature's Prophet,
Invoker,
Morphling,
Visage,
Grimstroke with
Aghanim's Scepter.
Doom
* Doom can eats Nature's Prophet's treants with Devour and gains lots of gold.
* Doom can buy Radiance or use his
Scorched Earth to quickly wipe out a swarm of Treants.
* Doom and a ministun from
Infernal Blade's prevents Nature's Prophet from escaping with Sprout and Teleportation.
Faceless Void
[wiki] rating: -0.4 (winrate: 48% pickrate: 9%)Terrorblade
* Frail heroes who lack mobility can also be an easy target to lock down with Chronosphere, such as Drow Ranger,
Luna,
Sniper,
Terrorblade.
Doom
* Faceless Void relies on
Time Walk for mobility and survivability but he can be prevented from utilizing it through
Doom.
* Doom has a high cooldown duration for every ability except Infernal Blade, so he is not significantly affected by Time Dilation.
Invoker
[wiki] rating: -0.4 (winrate: 48% pickrate: 14%)Terrorblade
* Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection: Shadow Shaman,
Naga Siren,
Broodmother,
Lycan,
Enigma,
Chaos Knight,
Phantom Lancer,
Shadow Demon,
Dark Seer,
Nature's Prophet,
Invoker,
Morphling,
Visage,
Grimstroke with
Aghanim's Scepter.
Doom
* Doom completely takes Invoker out of a team fight, a hero who relies heavily on using abilities and items to contribute in team fights.
Additional:
* Doom is a good way to shut down Invoker, preventing from casting spells and using items for a lengthy time, thus forcing him to invest on
Linken's Sphere.
Omniknight
[wiki] rating: -0.4 (winrate: 55% pickrate: 3%)Doom
* Heroes with the ability to heal allies, or those with good defensive abilities: Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern,
Abaddon, etc.
Doom
* Doom applies a basic dispel upon cast, so it can remove
Guardian Angel.
* Casting Doom on Omniknight will also prevent him from healing allies with
Purification, or casting buffs like
Heavenly Grace and
Guardian Angel, basically turning him into a harmless creep.
Additional:
* Doom turns Omniknight into a walking creep, or completely takes out his buffed cores, also removing Heavenly Grace and Guardian Angel in the process.
* With Devour used on Satyr Banisher, Doom will have access to Satyr Banisher's
Purge, which will allow him to remove Heavenly Grace and Guardian Angel.
Luna
[wiki] rating: -0.2 (winrate: 49% pickrate: 2%)Terrorblade
* If carefully timed, Aghanim's Scepter upgraded
Eclipse combined with 0.2s
Eclipse Lucent Ministun talent can quickly finish off Terrorblade before he can get a chance to save himself with
Sunder due to its high magical damage as long as Terrorblade has no
Black King Bar.
* Moon Glaives allows Luna to clear Terrorblade's illusions from both, Conjure Image and
Manta Style, this can be particularly advantegous for Luna if she has
Manta Style. Just bear in mind, however, that
Reflection can be used to turn
Moon Glaives against Luna during laning phase.
* Luna very often builds Satanic and
Black King Bar, which allows it either to protect herself from
Sunder or nullify it's effects.
Additional:
* If carefully timed, Aghanim's Scepter upgraded
Eclipse can quickly finish off Terrorblade before he can get a chance to save himself with
Sunder due to its high magical damage as long as Terrorblade has no
Black King Bar.
* Moon Glaives allows Luna to clear Terrorblade's illusions from both, Conjure Image and
Manta Style, this can be particularly advantegous for Luna if she has
Manta Style. Just bear in mind, however, that
Reflection can be used to turn
Moon Glaives against Luna during laning phase.
* Luna very often bulds Satanic and
Black King Bar as well as it's alternative item
Linken's Sphere, which allows her either to protect herself from
Sunder or nullify it's effects.
Doom
* Heroes that can keep Luna locked down for a long time can be a threat (she is very item and spell dependent): Faceless Void,
Legion Commander,
Doom.
Terrorblade
* Heroes that create illusions: Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress,
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse, but that will require lots of farming for right-click items.
Enchantress
[wiki] rating: 0.0 (winrate: 46% pickrate: 2%)Terrorblade
* Heroes that can dominate his illusions or create their own illusions of him: Dark Seer,
Morphling,
Enchantress,
Shadow Demon,
Grimstroke with
Aghanim's Scepter.
Doom
* An Aghanim's Scepter upgraded
Doom can be useful against heroes with troublesome passive skills while also disabling them for a long time:
Phantom Assassin,
Enchantress,
Huskar,
Underlord.
Timbersaw
[wiki] rating: 0.0 (winrate: 46% pickrate: 5%)Terrorblade
* Timbersaw's abilities combos all deal magical and pure damage, completely ignoring Terrorblade's high base armor and clearing his illusions very quickly due to the AoE damage.
* Reactive Armor negates most of Terrorblade's damage against Timbersaw, and its high health regeneration and armor bonuses can help Timbersaw survive after Terrorblade has used
Sunder on him.
Additional:
* Timbersaw can take down Terrorblade's illusions with his area damage burst.
* Reactive Armor plus another armor item reduce much of Terrorblade's damage.
Doom
* Infernal Blade deals scaling damage and is useful against high HP targets such as Timbersaw.
* Timbersaw is extremely reliant on his abilities to be effective during a team fight - both for mobility, damage and crowd control. Timbersaw offers very little impactful right-click damage, and thus Doom is particularly crippling against this hero.
* Additionally, when upgraded with Aghanim's Scepter,
Doom breaks
Reactive Armor, which effectively removes the durability which Timbersaw is commonly known for.
Additional:
* Doom shuts down Timbersaw completely, negating his mobility and preventing him from doing any damage. It also breaks Reactive Armor's passive bonuses from
Aghanim's Scepter.
* Infernal Blade can stun Timbersaw several times in a fight, potentially interrupting Timber Chain. Also it's useful since Timbersaw has high HP due to the damage scales based on max HP.
Void Spirit
[wiki] rating: 0.0 (winrate: 48% pickrate: 5%)Terrorblade
* Void Spirit's high mobility becomes a nuisance to Terrorblade.
* Void Spirit's arsenal of magic damage is effective against Terrorblade's low strength.
* Terrorblade has no disables to prevent Void Spirit from escaping.
Doom
* Doom is effective against every hero, and Void Spirit is no exception. Being unable to cast spells or items during fights for 16 seconds nullifies his impact entirely.
* Doom has a very versatile build and can consume creeps which has abilities that can stun or provide additional magic resistance.
* Doom's high strength gain and versatility in items can be effective against Void Spirit's magical damage.
Bane
[wiki] rating: 0.0 (winrate: 48% pickrate: 2%)Terrorblade
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Terrorblade
* Heroes with illusions and summons can swarm Bane, who has no area abilities outside from Aghanim's Shard upgraded
Brain Sap:
Broodmother,
Chaos Knight,
Naga Siren,
Nature's Prophet,
Phantom Lancer,
Terrorblade,
Visage,
Warlock,
Wraith King.
Additional:
* One of Terrorblade's illusions can be used to absorb damage and disable Nightmare.
* Terrorblade's large amount of illusions can make it difficult to pinpoint and target the real Terrorblade with Fiend's Grip. But bear in mind that Bane can counter this with
Aghanim's Shard upgraded
Brain Sap and by farming
Mjollnir, although it can be hard to play Bane as carry and farm
Mjollnir on him.
* However, bear in mind that illusions from Conjure Image have different colors than other illusions which can be seen even by enemy team, and that can make it easy for Bane to detect real Terrorblade unless Terrorblade buys
Manta Style.
Ember Spirit
[wiki] rating: 0.0 (winrate: 48% pickrate: 11%)Terrorblade
* Ember Spirit can deal devastating damage to illusion heroes like Terrorblade with Sleight of Fist. Terrorblade also has no way of preventing Ember Spirit from getting Activate Fire Remnant off. Additionally, Ember Spirit's ability to fight from long range as well as his wide skill set won't give many opportunities for Terrorblade to get Sunder off.
Additional:
* Ember Spirit can deal devastating damage to Terrorblade and his illusions with Sleight of Fist.
* Terrorblade has no disable to lock down Ember Spirit and prevent him from escaping with Fire Remnant. In addition, he doesn't like purchasing disabling items like
Scythe of Vyse or
Abyssal Blade, which are the only solutions to deal with Ember Spirit.
Doom
* Ember Spirit cannot use his Activate Fire Remnant to escape while under effect from
Doom.
Wraith King
[wiki] rating: 0.0 (winrate: 48% pickrate: 4%)Doom
* Wraith King has three passive abilities and only a single active ability, so Doom does not hinder him significantly.
* Doom expires upon death, so it is effectively removed after Reincarnation activates.
Additional:
* Even if he is Doomed, Wraith King can tear down Doom with physical attacks, and can still reincarnate as long as it is off-cooldown.
Terrorblade
* Terrorblade has very high armor gain, which helps him against Wraith King's physical damage.
* Wraith King is not good against illusion-based heroes as he has no AoE form abilities to deal with Terrorblade's Illusions.
* Terrorblade is a common Manta Style and
Diffusal Blade carrier to help deal with Reincarnation before Wraith King has
Aghanim's Shard.
* A Reincarnated Wraith King is a good setup for Sunder if Terrorblade's health is low enough.
Additional:
* Wraith King has no form of AoE to clear Terrorblade's illusions.
* Terrorblade is a common Manta Style and
Diffusal Blade carrier.
* Terrorblade has very high armor, which helps against Wraith King's physical-only damage.
* A reincarnated Wraith King is an ideal target for Sunder if Terrorblade's health is low.
Keeper of the Light
[wiki] rating: 0.0 (winrate: 49% pickrate: 3%)Terrorblade
* Keeper of the Light can stall pushes with
Illuminate. This makes him strong against pushing heroes:
Terrorblade
Naga siren
Nature's Prophet and
Anti-Mage
Doom
* Heroes with silences: Puck,
Doom,
Riki.
Storm Spirit
[wiki] rating: 0.0 (winrate: 49% pickrate: 6%)Terrorblade
* Terrorblade has low mobility, which makes it easy for Storm Spirit to kite him.
* Terrorblade gains a lot of agility and gains very low strength, which makes it easy to burst him down with Storm's magical damage.
* All of Terrorblade's abilities are easily avoided by Storm Spirit as he can simply use Ball Lightning, wasting the duration of
Metamorphosis,
Conjure Image, and
Reflection.
* However, if Storm Spirit's Orchid Malevolence is on cooldown or if he doesn't have it, Terrorblade can easily use
Sunder and kill a careless Storm Spirit.
Additional:
* Storm Spirit has heavy magic damage that bypasses Terroblade's high armor.
* Ball Lightning can either use to initiates Terroblade from distance or kite Terroblade from using
Sunder as he has no source of disable to deal with Storm Spirit.
Doom
* Doom prevents Storm Spirit from using all of his abilities and items, rendering Storm Spirit useless in a fight.
Viper
[wiki] rating: 0.0 (winrate: 49% pickrate: 4%)Doom
* The slow applied from Corrosive Skin offsets the movement speed bonus granted by Scorched Earth and the tick-based damage from Infernal Blade and Doom will continually slow Doom down. This allows Viper, much like Sniper, to 'kite' Doom and keep him at a safe distance between the two. Additionally,
Corrosive Skin applies an attack-speed slow which is fairly crippling to a hero such as Doom that, naturally, has a high base attack-time, poor agility gain and builds little attack-speed items.
* Since Doom does not disable auto-cast abilities, Viper's Poison Attack will continue to work. Doom may find it hard to close the distance between himself and Viper, and thusly difficult to effectively lockdown and continually deal damage through his abilities.
Terrorblade
* Almost all of Viper's damage revolves exclusively around single-target damage-over-time effects. Furthermore, without any hard disables, Terrorblade can almost always get a Sunder off.
* Viper has low mobility and Corrosive Skin doesn't protect against physical damage, which means that Terrorblade under Metamorphosis can quickly kill Viper.
Additional:
* Viper's damage over time and lack of disables makes him easy to Sunder.
* Viper's physical damage is mitigated by Terrorblade's high armor.
* Terrorblade under Metamorphosis can quickly kill Viper with heavy physical damage.
Crystal Maiden
[wiki] rating: 0.0 (winrate: 49% pickrate: 13%)Terrorblade
* While Terrorblade can kill Crystal Maiden due to her low durability with Reflection and
Metamorphosis, Crystal Maiden can do the same to him if he is not careful.
* Crystal Nova and
Freezing Field can destroy Terrorblade's Illusions from
Conjure Image and
Manta Style while it can also kill Terrorblade from early to mid game if he has no
Black King Bar.
* Terrorblade has no disable in his ability set at all and has no solutions to cancel it Freezing Field. In addition, he doesn't like purchasing disabling items like
Scythe of Vyse or
Abyssal Blade, which are the only solutions to deal with Crystal Maiden's
Freezing Field outside of
Black King Bar.
* Since Crystal Maiden often buys Black King Bar and
Glimmer Cape, or it's alternative item
Shadow Blade, as well as it's upgrade
Silver Edge, Terrorblade will rarely have a chance to save himself against Crystal Maiden's damage output with
Sunder.
Additional:
* While Terrorblade can easily kill Crystal Maiden due to her low durability and movement speed with Reflection and
Metamorphosis, Crystal Maiden can do the same to him if he is not careful.
* Crystal Nova and
Freezing Field can destroy Terrorblade's illusions from
Conjure Image and
Manta Style while it can also kill Terrorblade from early to mid game if he has no
Black King Bar.
* Terrorblade has no disable in his ability set at all and has no solutions to cancel it Freezing Field. In addition, he doesn't like purchasing disabling items like
Scythe of Vyse or
Abyssal Blade, which are the only solutions to deal with Crystal Maiden's
Freezing Field outside of
Black King Bar.
* Since Crystal Maiden often buys Black King Bar and
Glimmer Cape, or it's alternative items
Shadow Blade, as well as it's upgrade
Silver Edge or
Linken's Sphere, Terrorblade will rarely have a chance to save himself against Crystal Maiden's damage output with
Sunder.
Doom
* Doom alone can easily pick off Crystal Maiden since she is fairly fragile, even with using only basic attacks, Infernal Blade, and
Scorched Earth.
* Doom prevents her from using any abilities in a fight, making her impact negligible.
* Devour allows Doom to acquire a stun, allowing him to cancel Freezing Field without having to use
Doom.
Axe
[wiki] rating: 0.0 (winrate: 49% pickrate: 9%)Terrorblade
* Terrorblade's low base health and lack of mobility make him an easy target for Axe to initiate on, and kill.
* Counter Helix will trigger from, and destroy many of Terrorblade illusions.
Additional:
* Berserker's Call and
Counter Helix together can be devastating to Terrorblade, especially if Terrorblade has a lot of illusions. Their high attack speed will trigger Counter Helix a lot, and the pure damage will quickly slice through Terrorblade's low health and kill his illusions. More importantly, the
Berserker's Call can pierce through spell immunity from
Black King Bar, Terrorblade's only survival item besides
Manta Style which cannot be used to dispel
Berserker's Call. With enough burst damage by Axe's teammates, Terrorblade can be finished off even before taunt duration runs out and he gets a chance to save himself with
Sunder.
* Culling Blade can finish off Terrorblade before he has the chance to
Sunder due to his low health in the early to mid game. And every time Terrorblade or any of his allies are successfully killed by
Culling Blade, Axe permanently gains armor from it, which in combination with armor items that Axe often purchases like
Blade Mail,
Crimson Guard,
Assault Cuirass and
Shiva's Guard can make Terrorblade's attacks only tickle Axe, even during Metamorphosis.
* Terrorblade's low base health and lack of mobility make him an easy target for Axe to initiate on, and kill.
Doom
* Infernal Blade's damage is calculated by percentage of maximum health, meaning that it will hurt Axe more than most normal attacks, negating some of his durability.
* Doom can pick up several different abilities from neutral creeps using Devour, some of which can be annoying to Axe.
* Mud Golem, Dark Troll Summoner, Harpy Stormcrafter, Satyr Mindstealer or Satyr Tormenter are good examples.
* Doom's naturally low attack speed makes Counter Helix less likely to proc, and his high base health allows him to take a few Helixes with no danger.
* Doom makes Axe less disruptive, preventing him from using his skills or items. At level 25, there is a branch of the talent tree that makes
Doom apply Break, allowing Doom to disable Counter Helix, making Axe effectevely useless for a lengthy duration.
Additional:
* Infernal Blade deals scaling damage and is useful against high HP targets such as Axe.
* Doom has low attack speed because of his high Base-Attack-Time, poor agility gain and limited attack-speed granting items which are commonly built. This means Doom will trigger Counter Helix less often and thus is an unideal target for initiation.
* Doom has naturally high HP so it takes longer for Doom to be brought down to the killing threshold of Culling Blade.
* Axe is highly reliant on his abilities and items to be effective during a fight. Without the usage of Berserker's Call and
Blink Dagger due to
Doom, Axe offers very little in the way of damage, effectively removing him from a fight.
Juggernaut
[wiki] rating: 0.0 (winrate: 50% pickrate: 11%)Terrorblade
* Heroes whose core item builds includes Monkey King Bar:
Faceless Void,
Windranger,
Weaver,
Juggernaut.
Terrorblade
* Illusion-based heroes are effective against Omnislash and Juggernaut's single-targeted damage: Naga Siren,
Chaos Knight,
Terrorblade,
Phantom Lancer.
Nyx Assassin
[wiki] rating: 0.0 (winrate: 50% pickrate: 4%)Terrorblade
* Nyx Assassin deals large amounts of pure damage with Vendetta and magical damage with
Impale and
Mana Burn, allowing him to ignore Terrorblade's armor and burst his low health pool down before he can use
Sunder.
* Nyx Assassin commonly buys Urn of Shadows,
Dagon and
Meteor Hammer which deal magic damage that ignore Terrorblade's armor.
* Mana Burn might drain too much mana for Terrorblade to be able to use Sunder if he isn't careful in the early to mid game.
Doom
* A well-timed Doom prevents Nyx Assassin escaping with Vendetta and does not allow him to disengage with Spiked Carapace.
* Doom's high health also allows him to easily shrug off Nyx Assassin's burst damage and fend him off.
Elder Titan
[wiki] rating: 0.0 (winrate: 50% pickrate: 1%)Terrorblade
* Terrorblade has a high base armor, and relies on many ultimate orb-based items (Manta Style and
Eye of Skadi). Natural Order affects armor gained from agility, essentially reducing armor to zero if all armor is gained from agility. That effect combined with Terrorblade's low health can make a Elder Titan with an early value point in Natural Order a dangerous foe.
* Terrorblade's illusions are often grouped up in teamfight, making them more vulnerable to Echo Stomp.
Additional:
* Echo Stomp and
Astral Spirit allow the enemy team to coordinate a kill on Terrorblade before he can Sunder.
* Natural Order cripples Terrorblade's armor that he crucially needs to survive due to his low strength gain.
Doom
* Infernal Blade deals scaling damage and is useful against high HP targets such as Elder Titan. It also can interupt
Echo Stomp if quick enough.
* Doom has very low base armor and naturally high HP, so he isn't significantly affected by Natural Order.
Earthshaker
[wiki] rating: 0.0 (winrate: 51% pickrate: 10%)Terrorblade
* Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder: Earthshaker,
Faceless Void,
Legion Commander,
Shadow Shaman.
Doom
* Silencer's
Global Silence and
Doom's
Doom makes Earthshaker temporarily useless.
Io
[wiki] rating: 0.0 (winrate: 51% pickrate: 4%)Doom
* Heroes with the ability to heal allies, or those with good defensive abilities: Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern,
Abaddon, etc.
Terrorblade
* Heroes with both illusions and summons, for Io has nothing to deal with multiple enemies at once outside from Spirit's weak area-of-effect: Broodmother,
Chaos Knight,
Lycan,
Naga Siren,
Nature's Prophet,
Phantom Lancer,
Shadow Shaman,
Terrorblade,
Visage,
Warlock.
Oracle
[wiki] rating: 0.0 (winrate: 51% pickrate: 4%)Doom
* Heroes with the ability to heal allies, or those with good defensive abilities: Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern,
Abaddon, etc.
Doom
* Supports with useful teamfight or contribution spells will be helpless against Doom: Dazzle,
Oracle,
Warlock.
Undying
[wiki] rating: 0.0 (winrate: 52% pickrate: 10%)Doom
* Heroes with a slow attack rate will find themselves struggling to take out Tombstone, like Doom.
Terrorblade
* Terrorblade can destroy Tombstone with his
Conjure Image and
Metamorphosis.
Arc Warden
[wiki] rating: 0.0 (winrate: 53% pickrate: 5%)Terrorblade
* Arc Warden’s Magnetic Field allows him to defend against Terrorblade if he used Metamorphosis.
* Arc also buys a Bloodthorn or a
Scythe of Vyse, which can prevent Terrorblade from using his abilities.
Doom
* Arc Warden relies on items and abilities, as well as his Tempest Double, to deal damage to enemies.
Doom effectively denies that and makes Arc Warden useless in fights.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assassin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (lane data is parsed from hero guides dotabuff)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- Improved UX on small screens - when selecting heroes page automatically scrolls so hero select input is displayed at the very top of screen, leaving more space for results.
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal win rate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest win rate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Juggernaut, Shadow Shaman, Windranger, Meepo, Spirit Breaker
Abaddon, Alchemist, Anti-Mage, Arc Warden, Ancient Apparition
Abaddon, Alchemist, Ancient Apparition, Anti-Mage, Arc Warden
Juggernaut, Ember Spirit, Shadow Shaman, Ogre Magi, Brewmaster
Shadow Shaman, Spirit Breaker, Sniper, Wraith King, Earthshaker
Invoker, Grimstroke, Windranger, Bounty Hunter, Phantom Assassin
Treant Protector, Puck, Vengeful Spirit, Shadow Fiend, Anti-Mage
Phantom Assassin, Wraith King, Skywrath Mage, Silencer, Shadow Fiend
Bristleback, Crystal Maiden, Invoker, Phantom Lancer, Vengeful Spirit
Doom
* Due to Doom's naturally high health, strength gain and common itemization for durability,
Heartstopper Aura is particularly effective. The health loss is also large enough that, throughout all stages of the game, the aura effectively neuters the health regeneration granted by Devour.
Heartstopper Aura (which is not disabled by Doom), or in the case of an ally, through his
Death Pulse. Additionally, Necrophos is an ideal
Mekansm carrier. Should one be bought, kills against Necrophos' team can be difficult to secure due to the damage-over-time nature of Doom and his abilities.
Reaper's Scythe, as it is likely Doom will be at the fore-front of any fight.
* Necrophos can help to keep both himself and his allies alive during Doom through his natural regeneration granted by
* Doom typically wants to be a hero that soaks attention from the enemy team and takes the role of an initiator and disabler. As such, Doom is an ideal target for
Terrorblade
*
Reaper's Scythe can kill Terrorblade quickly before he has chance to use
Sunder because it instantly disables an enemy hero on which it's casted.
Sunder on Necrophos, Necrophos can still protect himself from Terroblade's high attack damage with
Ghost Shroud and
Death Seeker from
Aghanim's Shard, which can turn him ethereal and prevent Terrorblade from attacking him.
Ghost Shroud also amplifies any healing Necrophos receives for it's duration, which in combination with
Death Pulse allows Necrophos to easily nullify
Sunder's effects while
Death Seeker can be used to disarm Terrorblade and amplify any magical damage he will take.
Radiance, which combined with
Death Pulse can help him deal with Terrorblade's illusions from
Conjure Image and
Manta Style.
Death Seeker from
Aghanim's Shard can also spread on Terrorblade's illusions upon impact.
Dagon,
Ethereal Blade and
Revenant's Brooch,
Ghost Shroud will render him unable to damage Necrophos at all.
* Even if Terrorblade succeeds to use
* Necrophos often buys
* Terrorblade depends entirely on physical attacks and his damage output is 100% physical. Therefore, since he has no any sources of magical damage output and hates going for items that deal magical damage like