*
Cold Feet and
Ice Vortex both hinder Dragon Knight's movement greatly during teamfights.
*
Ice Blast ignores Dragon Knight's armor, disables his health regeneration, and kills him prematurely.
* Ice Blast prevents Io from healing an ally with
Tether and prevents healing from
Overcharge
* Io is a common
Mekansm builder which is useless if he is affected by Ice Blast.
Additional:
*
Ice Blast prevents Io from healing the target.
* Ancient Apparition can easily harass Io on lane with
Chilling Touch due to it's high range and damage. This can get even worse if Ancient Apparition buys
Aghanim's Scepter and combines it with items that can give him bonus attack damage and attack speed.
*
Chilling Touch combined with
Ice Vortex makes it nearly impossible for Io to escape from
Cold Feet.
Ice Vortex can also make Io and it's tethered target more vulnerable to Ancient Apparition and his allies's magical damage.
*
Viscous Nasal Goo slows down Dragon Knight and lowers armor, locking him down and making him more vulnerable.
*
Quill Spray is very effective against Io, as it has very low armor and has to stay close to the fight to not break its Tether.
* Heroes that relies on armor or other type of physical damage negation are easy for Gyrocopter to take down during the early game with his magical damage:
Axe,
Dragon Knight,
Sven.
*
Homing Missile can be used to cancel escape attempts with
Relocate.
*
Flak Cannon allows Gyrocopter to attack both, Io and his
Tethered target, especially when upgraded with
Aghanim's Scepter.
*
Rocket Barrage and
Call Down allow Gyrocopter to deal serious damage to both Io and his
Tethered target.
Additional:
*
Homing Missile can be used to cancel escape attempts with
Relocate.
*
Flak Cannon allows Gyrocopter to attack both, Io and his
Tethered target, especially when upgraded with
Aghanim's Scepter.
*
Rocket Barrage and
Call Down allow Gyrocopter to deal serious damage to both Io and his
Tethered target.
*
Fury swipes can tear Dragon knight down as it stacks infinitely.
* Heroes with either magical, physical or pure damage burst:
Bane,
Ember Spirit,
Leshrac,
Lina,
Luna,
Nyx Assassin,
Phantom Assassin,
Skywrath Mage,
Tinker,
Ursa,
Void Spirit.
* Because Exorcism's damage is not reduce by damage block abilities or items, Death Prophet can be very good against heroes who rely on armor to survive:
Axe,
Terrorblade,
Morphling,
Dragon Knight
* Heroes that are hard to gank:
Axe,
Death Prophet,
Phantom Lancer,
Slark,
Centaur Warrunner,
Bristleback,
Medusa,
Mars.
*
Poison Touch allows Dazzle to harass both, Io and it's tethered target on lane.
Aghanim's Shard upgraded
Poison Touch can also hex both, Io and it's tethered target, preventing them from escaping with Relocate, and also disarming them, silencing them, muting them and rendering them helpless against Dazzle and his allies.
* Io's damage output is one of the weakest, therefore Dazzle will have plenty of time to save an ally with
Shallow Grave from gank by Io and it's tethered target.
*
Shadow Wave will always hit both, Io and it's tethered target if they are near the ally Dazzle uses
Shadow Wave on, while healing Dazzle's allies near them.
Aghanim's Scepter upgraded
Shadow Wave can bounce on both, Io and it's tethered target, causing them both to take damage and to be attacked by Dazzle. And unlike Io who doesn't get healed while using Tether, Shadow Wave will always heal Dazzle no matter on which of his allies he uses it on.
*
Bad Juju will cause both, Io and it's tethered target to lose armor every time Dazzle casts a spell while strengthening armor of Dazzle's allies.
Additional:
*
Poison Touch allows Dazzle to harass both, Io and it's
Tethered target on lane.
Aghanim's Shard upgraded
Poison Touch can also hex both, Io and it's
Tethered target, preventing them from escaping with Relocate, and also disarming them, silencing them, muting them and rendering them helpless against Dazzle and his allies.
* Io's damage output is one of the weakest, therefore Dazzle will have plenty of time to save an ally with
Shallow Grave from gank by Io and it's
Tethered target.
*
Shadow Wave will always hit both, Io and it's
Tethered target if they are near the ally Dazzle uses
Shadow Wave on, while healing Dazzle's allies near them.
Aghanim's Scepter upgraded
Shadow Wave allows Dazzle
Shadow Wave directly on Io and it's
Tethered target which can also bounce on both, Io and it's tethered target, causing them both to take damage and to be attacked by Dazzle. And unlike Io who doesn't get healed while using Tether, Shadow Wave will always heal Dazzle no matter on which of his allies he uses it on.
*
Bad Juju will cause both, Io and it's tethered target to lose armor every time Dazzle casts a spell while strengthening armor of Dazzle's allies.
* Grimstroke can catch Io and his
Tethered ally easily with
Soulbind as Io has a tendency to
Tether himself with an ally frequently, which also makes them easier targets for
Soulbind.
* Io is highly vulnerable to disables. Hence, Grimstroke's
Phantom's Embrace is a great ability to hinder Io's potential.
Additional:
* Soulbind can target both Io and its
Tethered ally, allowing Grimstroke and his team to target both with single target spells. Should Io try to
Relocate, Phantom's Embrace can stop its channel to prevent escape.
* Disruptor can always Glimpse back Io or his target after he
Relocated nearby.
* Even better, thanks to the indicator on the ground, you can even preemptively drop Static Storm and Kinetic Field on the spot they will relocate to.
* Thunder Strike and Glimpse are also good tools to bring back an Io that
Tethered away in the fog of war.
Additional:
*
Glimpse directly negates Relocate.
*
Kinetic Field prevents Io from escaping with
Tether.
*
Static Storm can silence and damage both, Io and it's tethered target. And it can also mute both, Io and it's tethered target when upgraded with
Aghanim's Scepter.
* Counterspell can helpful blocked off to
Dragon Tail.
Additional:
*
Counterspell makes Anti-Mage exceptionally resistant to Breathe Fire, Dragon Tail, Fireball (requires
Aghanim's Shard) and Elder Dragon Form's attacks. Its active component also blocks and reflects Dragon Tail back at Dragon Knight.
*
Mana Break drains Dragon Knight's small mana pool, although it won't affect Dragon Knight much if he is in his Elder Dragon Form.
* Jakiro's area-of-effect ability arsenal allows him to affect multiple heroes at once, giving Io difficulties in saving them as he can only heal one hero at a time with Tether.
*
Ice Path can be used to cancel both, Tether and Relocate.
* Jakiro commonly buys
Rod of Atos that can be used to cancel Relocate, prevent Io in escaping with Tether and make Io easy target for
Ice Path and
Macropyre.
Additional:
* Jakiro's area-of-effect ability arsenal allows him to affect multiple heroes at once, giving Io difficulties in saving them as he can only heal one hero at a time with Tether.
*
Ice Path can be used to cancel both, Tether and Relocate.
* Jakiro commonly buys
Rod of Atos that can be used to cancel Relocate, prevent Io in escaping with Tether and make Io easy target for
Ice Path and
Macropyre.
* Dragon Knight is easily harassed by
Poison Attack after the laning stage ends.
*
Corrosive Skin protects Viper from
Breathe Fire and returns damage.
*
Viper Strike can disable
Dragon Blood, Dragon's Knight main source of armor and health regeneration.
* Between
Poison Attack and
Viper Strike, Viper can keep Dragon Knight permanently slowed even in
Elder Dragon Form.
Additional:
* In the early game, a Dragon Knight without
Black King Bar is basically defenseless against Viper.
* Viper can harass Dragon Knight at any time with his
Poison Attack and
Nethertoxin.
*
Corrosive Skin reduces damage from Dragon Fire and inflicts damage to him.
*
Viper Strike disables Dragon Blood, negating his main survivability.
*
Viper Strike and
Poison Attack can severely slow him down even with his Elder Dragon Form.
* Fireblast is a good tool to interrupt Io during its escapes through
Tether.
* Ignite can be one of the few spells with enough total damage to out-trade the sustained healing Io provides for its fellow laner.
* However, picking other supports that focus less on the laning phase is generally a better choice against Io.
*
Arcane Orb's constant pure damage output is devastating to Dragon Knight.
* Dragon Knight's relatively low mana pool leads to heavy damage from
Sanity's Eclipse, which also bypasses his armor.
* Lightning Storm will usually hit both Io and his
Tethered target since both will be close enough for the lightning to jump. It can then be followed up by Split Earth.
* Diabolic Edict and Pulse Nova hit all units near Leshrac, meaning he can do colossal damage to Io and his
Tethered target.
Additional:
* Io is a hero who needs to be close to it's tethered target to make it effective, and that's where Leshrac gets the advantage thanks to many of his area-of-effect abilities.
*
Lightning Storm will usually hit both Io and its tethered target since both will be close enough for the lightning to jump.
*
Diabolic Edict and
Pulse Nova hit all units near Leshrac, meaning he can do colossal damage to both, Io and its tethered target.
* Batrider's
Flaming Lasso can be used to cancel Io's attempts to escape with
Relocate and drag him away from his
Tethered target. And since Io doesn't like buying
Linken's Sphere, he will be always vulnerable to Batrider's initiations.
* Io's tendency to stick close to it's
Tethered target can make Io and it's target vulnerable to Batrider's harrasing.
*
Aghanim's Scepter upgraded
Flaming Lasso allows Batrider to catch and drag two heroes at once, not just one. Which can potentially turn Io's
Tether against him.
Additional:
* Batrider's
Flaming Lasso can be used to cancel Io's attempts to escape with
Relocate and drag him away from his
Tethered target. And since Io doesn't like buying
Linken's Sphere, he will be always vulnerable to Batrider's initiations.
* Io's tendency to stick close to it's
Tethered target can make Io and it's target vulnerable to Batrider's harrasing.
*
Aghanim's Scepter upgraded
Flaming Lasso allows Batrider to catch and drag two heroes at once, not just one. Which can potentially turn Io's
Tether against him.
*
Living Armor and
Leech Seed can be used to save a hero from a
Relocate gank.
*
Overgrowth can be used to cancel escape attempts with
Relocate.
* Once Treant Protector buys
Aghanim's Scepter, he will gain access to
Eyes in the Forest, that will allow him to enchant a tree which will grant him unobstructed vision in that location, allowing him to keep his allies alerted on Io and his
Tethered's attempts to gank them, and which can also allow
Overgrowth to damage them and root them if they are within a 800 radius of an tree affected by
Eyes in the Forest.
*
Lucent Beam and 0.25s Eclipse Lucent Ministun talent for
Eclipse can be used to cancel both, Tether and Relocate.
* Luna's
Moon Glaives and
Eclipse abilities can make short work of Io and its tethered ally, particularly when upgraded with
Aghanim's Scepter.
Additional:
*
Lucent Beam can be used to cancel both, Tether and Relocate.
* Like with Leshrac's
Diabolic Edict,
Lightning Storm and
Pulse Nova abilities. Luna's
Moon Glaives and
Eclipse abilities can make short work of Io and its tethered ally, particularly when upgraded with
Aghanim's Scepter.
*
Cold Embrace can render the extra attack speed from
Overcharge meaningless.
*
Splinter Blast and
Winter's Curse are very affective against Io, as it has to stay close to his
Tethered target.
* Timbersaw's pure damage will kill Dragon Knight surprisingly fast, especially if he gets caught in a bad position while laning.
* Terrorblade can easily take advantage of Io's weak durability with
Reflection and
Metamorphosis.
* As Io relies on boosting his and his
Tethered target's attack speed with
Overcharge, Terrorblade can take advantage of this with
Reflection, which can damage and slow both, Io and his
Tethered target.
*
Spirits's weak area-of-effect makes it a bad tool to deal with Terrorblade's illusions from
Conjure Image and
Manta Style.
* Io's damage output is one of the weakest, therefore Terrorblade will have plenty of time to save himself with
Sunder.
* However, Terrorblade has no way of stopping Io to escape with
Tether or to stop both, Io and his
Tethered target to escape with
Relocate besides
Terror Wave from
Aghanim's Scepter.
Additional:
* Terrorblade can easily take advantage of Io's weak durability with
Reflection and
Metamorphosis.
* As Io relies on boosting his and his
Tethered target's attack speed with
Overcharge, Terrorblade can take advantage of this with
Reflection, which can damage and slow both, Io and his
Tethered target.
*
Spirits's weak area-of-effect makes it a bad tool to deal with Terrorblade's illusions from
Conjure Image and
Manta Style.
* Io's damage output is one of the weakest, therefore Terrorblade will have plenty of time to save himself with
Sunder.
* However, Terrorblade has no way of stopping Io to escape with
Tether or to stop both, Io and it's
Tethered target to escape with
Relocate besides
Terror Wave from
Aghanim's Scepter.
* Heroes with either magical, physical or pure damage burst:
Bane,
Ember Spirit,
Leshrac,
Lina,
Luna,
Nyx Assassin,
Phantom Assassin,
Skywrath Mage,
Tinker,
Ursa,
Void Spirit.
* Heroes that are hard to gank:
Axe,
Death Prophet,
Phantom Lancer,
Slark,
Centaur Warrunner,
Bristleback,
Medusa,
Mars.
* Heroes that are hard to gank:
Axe,
Death Prophet,
Phantom Lancer,
Slark,
Centaur Warrunner,
Bristleback,
Medusa,
Mars.
* Heroes that can easily bypass Io's allies to get to Io:
Riki,
Tusk,
Clinkz,
Sniper,
Slark,
Phantom Assassin,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit,
Spirit Breaker,
Lifestealer.
* Heroes whose abilities can affect multiple enemies at once:
Dawnbreaker,
Ember Spirit,
Lina,
Luna,
Jakiro,
Leshrac,
Invoker,
Muerta,
Dazzle.
* Heroes that are hard to gank:
Axe,
Death Prophet,
Phantom Lancer,
Slark,
Centaur Warrunner,
Bristleback,
Medusa,
Mars.
* Heroes with either magical, physical or pure damage burst:
Bane,
Ember Spirit,
Leshrac,
Lina,
Luna,
Nyx Assassin,
Phantom Assassin,
Skywrath Mage,
Tinker,
Ursa,
Void Spirit.
* Heroes that can easily bypass Io's allies to get to Io:
Riki,
Tusk,
Clinkz,
Sniper,
Slark,
Phantom Assassin,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit,
Spirit Breaker,
Lifestealer.
*
Slardar can chase Dragon Knight down with
Guardian Sprint and stun him with both
Slithereen Crush and his passive
Bash of the Deep. He can also use
Corrosive Haze to whittle Dragon Knight's armor.
* Heroes who rely strongly on melee physical damage will fare badly against Omniknight's Guardian Angel:
Phantom Assassin,
Juggernaut,
Dragon Knight,
Lycan,
Ursa,
Troll Warlord
* Heroes who rely on burst physical damage are affected by Lucky Shot's disarm:
Terrorblade,
Sven,
Clinkz,
Windranger,
Alchemist,
Dragon Knight,
Legion Commander
* Heroes with either magical, physical or pure damage burst:
Bane,
Ember Spirit,
Leshrac,
Lina,
Luna,
Nyx Assassin,
Phantom Assassin,
Skywrath Mage,
Tinker,
Ursa,
Void Spirit.
* Heroes that lose a great amount of their tankiness and become easier to finish off:
Bristleback,
Spectre,
Phantom Assassin,
Enchantress,
Dragon Knight.
* Once you have an
Aghanim's Scepter, Shadow Demon instantly reaches a new power spike and becomes a counter for a variety of heroes that have strong passives.
* Heroes that lose a great amount of their tankiness and become easier to finish off:
Bristleback,
Spectre,
Phantom Assassin,
Enchantress,
Dragon Knight.
* Heroes that lose a great amount of damage output and become less threatening:
Phantom Assassin,
Sven,
Slark,
Phantom Lancer.
* You can always stack camps and farm the scepter with Shadow Poison.
* Heroes with no mobility will take some good damage from Sand King's spells:
Dragon Knight,
Jakiro,
Pugna,
Earthshaker.
* Heroes who relies on high armor such as
Dragon Knight,
Tidehunter, and
Pudge can be melted by Eye of the Storm.
Additional:
*
Static Link saps Dragon Knight of his already low base damage, making him even more useless in a fight if he gets kited.
*
Storm Surge makes Razor much faster than Dragon Knight, and hard to catch.
*
Eye of the Storm melts Dragon Knight's armor and bypasses
Black King Bar, his core item.
* Heroes with both illusions and summons, for Io has nothing to deal with multiple enemies at once outside from Spirits's weak area-of-effect:
Beastmaster,
Broodmother,
Chaos Knight,
Lycan,
Naga Siren,
Nature's Prophet,
Phantom Lancer,
Shadow Shaman,
Terrorblade,
Visage,
Warlock,
Wraith King.
* Fragile heroes: Bounty Hunter has decent nuking capabilities with Shiruken Toss and Jinada thus making fragile heroes easy picks for ganking. Few examples of such heroes are:
Crystal Maiden,
Pugna,
Skywrath Mage,
Io,
Witch Doctor, etc.
* Heroes with both illusions and summons, for Io has nothing to deal with multiple enemies at once outside from Spirits's weak area-of-effect:
Beastmaster,
Broodmother,
Chaos Knight,
Lycan,
Naga Siren,
Nature's Prophet,
Phantom Lancer,
Shadow Shaman,
Terrorblade,
Visage,
Warlock,
Wraith King.
* Heroes that are hard to gank:
Axe,
Death Prophet,
Phantom Lancer,
Slark,
Centaur Warrunner,
Bristleback,
Medusa,
Mars.
* Heroes with both illusions and summons, for Io has nothing to deal with multiple enemies at once outside from Spirits's weak area-of-effect:
Beastmaster,
Broodmother,
Chaos Knight,
Lycan,
Naga Siren,
Nature's Prophet,
Phantom Lancer,
Shadow Shaman,
Terrorblade,
Visage,
Warlock,
Wraith King.
* Heroes with both illusions and summons, for Io has nothing to deal with multiple enemies at once outside from Spirits's weak area-of-effect:
Beastmaster,
Broodmother,
Chaos Knight,
Lycan,
Naga Siren,
Nature's Prophet,
Phantom Lancer,
Shadow Shaman,
Terrorblade,
Visage,
Warlock,
Wraith King.
* Heroes whose abilities can affect multiple enemies at once:
Dawnbreaker,
Ember Spirit,
Lina,
Luna,
Jakiro,
Leshrac,
Invoker,
Muerta,
Dazzle.
* Heroes with the ability to heal allies will not be able to heal heroes affected by
Doom:
Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern,
Abaddon, etc.
* Heroes that can easily bypass Io's allies to get to Io:
Riki,
Tusk,
Clinkz,
Sniper,
Slark,
Phantom Assassin,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit,
Spirit Breaker,
Lifestealer.
*
Elder Titan's
Natural Order completely nullifies Dragon Knight's high armor.
* Heroes with either magical, physical or pure damage burst:
Bane,
Ember Spirit,
Leshrac,
Lina,
Luna,
Nyx Assassin,
Phantom Assassin,
Skywrath Mage,
Tinker,
Ursa,
Void Spirit.
* Durable heroes relied a lot on their main passive effects and items' effects such as
Bristleback,
Underlord,
Spectre and
Dragon Knight can be disabled easily with
Sharpshooter's break, reducing their potential in teamfights.
*
Huskar can burn down Dragon Knight's health quickly during the early to mid game, but is not as effective during the late game. However,
Life Break remains a constant threat due to the slow and percentage-based damage.
Additional:
* Huskar can negate Dragon Knight's passive with multiple trades of Burning Spear.
* Heroes whose abilities can affect multiple enemies at once:
Dawnbreaker,
Ember Spirit,
Lina,
Luna,
Jakiro,
Leshrac,
Invoker,
Muerta,
Dazzle.
* In general, heroes that can slow down Dragon Knight's movement speed will do well against him. This includes
Venomancer and others in addition to the heroes mentioned above.
* Heroes with either magical, physical or pure damage burst:
Bane,
Ember Spirit,
Leshrac,
Lina,
Luna,
Nyx Assassin,
Phantom Assassin,
Skywrath Mage,
Tinker,
Ursa,
Void Spirit.
*
Take Aim and
Assassinate allow Sniper to reach Io even if it stays in the backline.
* Heroes with high mobility can approach Sniper:
Anti-Mage,
Earth Spirit,
Io,
Nature's Prophet,
Pangolier,
Puck,
Queen of Pain and most notably
Riki.
*
Thirst allows Bloodseeker to see where Io relocated to, should either Io or the tethered hero have low health.
*
Rupture forces Io to stay in place, preventing it from using the Tether bonus movement speed to escape.
* Heroes with high armor and durability can be exceptionally hard for Bloodseeker to bring down:
Dragon Knight,
Axe
Additional:
* Bloodseeker's physical damage is unlikely to kill Dragon Knight, and therefore rarely get a chance to recover the large amount of HP from
Bloodrage.
*
Ensnare and
Song of the Siren can be used to cancel both, Tether and Relocate and to close the distance on Io.
*
Rip Tide combined with illusions from
Mirror Image often finish off Io before he can save himself.
* Spirit's weak area-of-effect makes it a bad tool to deal with Naga Siren's illusions from
Mirror Image.
* Once Naga Siren buys
Aghanim's Scepter, she can gain access to
Reel In, which not only allows her to cancel both, Tether and Relocate, but also to pull Io to herself and her team while he is affected with
Ensnare, similarly to Batrider's
Flaming Lasso.
*
Aghanim's Shard upgraded
Song of the Siren can also heal the hero Io and his tethered targed try to gank.
Additional:
*
Ensnare and
Song of the Siren can be used to cancel both,
Tether and
Relocate and to close the distance on Io.
*
Rip Tide combined with illusions from
Mirror Image often finish off Io before he can save himself with
Tether or
Relocate.
*
Spirits's weak area-of-effect makes it a bad tool to deal with Naga Siren's illusions from
Mirror Image.
* Once Naga Siren buys
Aghanim's Scepter, she can gain access to
Reel In, which not only allows her to cancel both,
Tether and
Relocate, but also to pull Io to herself and her team while he is affected with
Ensnare, similarly to Batrider's
Flaming Lasso.
*
Aghanim's Shard upgraded
Song of the Siren can also heal the hero Io and his
Tethered targed try to gank.
* Heroes whose attacks can affect multiple enemies at once will clear Naga Siren's illusions. Such heroes include
Sven,
Magnus,
Dragon Knight,
Luna,
Medusa,
Templar Assassin,
Gyrocopter,
Muerta.
*
Heartstopper Aura and
Reaper's Scythe go right through Dragon Knight's armor.
* Enemies that possess high defenses through magic resistance, damage reduction, or high regeneration will make it difficult to whittle their health down to get to Reaper's Scythe's threshold. Such heroes include
Bristleback (although only from behind),
Spectre,
Ursa, and
Dragon Knight.
*
Phantom Strike allows Phantom Assassin jump directly to Io.
*
Coup de Grace can make a short work of Io's low health and armor.
* Heroes that rely on physical damage are ineffective against Dragon Knight due to his high armor:
Phantom Assassin,
Bloodseeker,
Lifestealer,
Troll Warlord,
Sven
* Heroes with high armor and/or durability can handle Juggernaut's ultimate, such as
Sven and
Dragon Knight.
* Heroes with abilities that can save teammates are also effective such as
Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
* Tether helps Io escape from Earthbind even if Meepo has Blink Dagger.
* Io's Spirits can pressure Meepo while laning and will usually hit at least one of his clones.
*
Death Ward does little damage against Dragon Knight's armor, and Dragon Knight's high health regeneration minimizes damage from
Maledict.
* The damage over time from Dragon Knight's
Elder Dragon Form rapidly burns down Refraction, allowing him to attack her.
* Also,
Breathe Fire reduces Templar Assassin's damage and
Dragon Tail is a stun with a considerable duration, letting him and his team whittle her health down once her defenses wear off.
* Templar Assassin will struggle to kill Dragon Knight thanks to his high armor and health regen from
Dragon Blood as she deals entirely physical damage.
Additional:
* Despite the armor reduction from
Meld, Templar Assassin's reliance on physical damage and medium attack speed is unlikely to harm Dragon Knight.
* Templar Assassin's Refraction charges also get quickly removed by the damage over time from Dragon Knight's ultimate.
* Phoenix's limit AoE, damage-over-time abilities give Io plenty of time to save allies with Relocate.
* If Silencer can't prevent Dragon Knight from using
Elder Dragon Form, Silencer's spells aren't going to be that effective against him, as Dragon Knight relies on right-clicks and not spells.
*
Dragon Blood's armor bonus and health regeneration allows Dragon Knight to stay in the lane against Glaives of Wisdom.
* Dragon Knight often builds
Black King Bar, allowing him to remove Global Silence before engaging.
* Tether and Overcharge makes it much harder for Pudge to kill a target with
Meat Hook, and Relocate can save the Io's ally while
Dismember is being channeled.
* Any hero who can survive Magnus's initiations and manfight him:
Huskar,
Faceless Void,
Weaver,
Abaddon,
Troll Warlord,
Alchemist,
Dragon Knight,
Night Stalker,
Viper.
* Heroes with strong area-of-effect damage can make quick work of Chen's converted creeps and at same time gain farm:
Magnus,
Jakiro,
Shadow Fiend,
Kunkka,
Luna,
Dragon Knight,
Medusa,
Alchemist.
* Heroes that are hard to gank:
Dragon Knight,
Mars,
Centaur Warrunner.
* Heroes that rely on physical damage are ineffective against Dragon Knight due to his high armor:
Phantom Assassin,
Bloodseeker,
Lifestealer,
Troll Warlord,
Sven
* Heroes that rely on physical damage are ineffective against Dragon Knight due to his high armor:
Phantom Assassin,
Bloodseeker,
Lifestealer,
Troll Warlord,
Sven
* Heroes that reduce the damage that Marci can deal during her ultimate, like
Razor,
Rubick,
Bane,
Dragon Knight and
Underlord.
* Heroes with both illusions and summons, for Io has nothing to deal with multiple enemies at once outside from Spirits's weak area-of-effect:
Beastmaster,
Broodmother,
Chaos Knight,
Lycan,
Naga Siren,
Nature's Prophet,
Phantom Lancer,
Shadow Shaman,
Terrorblade,
Visage,
Warlock,
Wraith King.
*
Dragon Blood's armor bonus greatly reduces the damage dealt by Phantasm.
*
Breathe Fire and
Elder Dragon Form's splash damage quickly destroy illusions and reduces their damage output.
* Heroes with long cooldowns on their abilities or ultimate will struggle against the relentless pressure provided by
Fiend's Gate:
Terrorblade,
Dragon Knight,
Omniknight.
* Io can escape from Pit of Malice with Tether or Relocate.
* Relocate can counter Dark Rift's split pushing.
* Heroes with either magical, physical or pure damage burst:
Bane,
Ember Spirit,
Leshrac,
Lina,
Luna,
Nyx Assassin,
Phantom Assassin,
Skywrath Mage,
Tinker,
Ursa,
Void Spirit.
* Dragon Knight's heavy armor negates
Vendetta's burst physical damage. His large HP pool also gives him a good chance of surviving Nyx Assassin's follow-up nuke damage.
* Heroes with both illusions and summons, for Io has nothing to deal with multiple enemies at once outside from Spirits's weak area-of-effect:
Beastmaster,
Broodmother,
Chaos Knight,
Lycan,
Naga Siren,
Nature's Prophet,
Phantom Lancer,
Shadow Shaman,
Terrorblade,
Visage,
Warlock,
Wraith King.
*
Breathe Fire and
Elder Dragon Form's splash damage takes out Phantom Lancer's illusions quickly.
* If Dragon Knight can
Dragon Tail the real Phantom Lancer, he and his team can quickly kill him before he has a chance to escape.
Additional:
* The dragon's splash damage wears down his illusions.
* Early harassment with Breath of Fire hinders his farming.
* Fireball stops his pushes and allows for a defence.
* Heroes with both illusions and summons, for Io has nothing to deal with multiple enemies at once outside from Spirits's weak area-of-effect:
Beastmaster,
Broodmother,
Chaos Knight,
Lycan,
Naga Siren,
Nature's Prophet,
Phantom Lancer,
Shadow Shaman,
Terrorblade,
Visage,
Warlock,
Wraith King.
* Dragon Knight can simply tank and destroy all Shadow Shaman's Serpent Wards.
*
Shadow Fiend's
Presence of the Dark Lord reduces Dragon Knight's armor considerably, and his strong base attacks are augmented by his
Necromastery.
*
Dragon Tail can be used to cancel Requiem of Souls.
*
Breathe Fire reduces Shadow Fiend's damage even further.
*
Dragon Knight's high strength and
Dragon Blood means that he'll be able to tank Shadow Fiend's right clicks.
* Heroes that can easily bypass Io's allies to get to Io:
Riki,
Tusk,
Clinkz,
Sniper,
Slark,
Phantom Assassin,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit,
Spirit Breaker,
Lifestealer.
* Riki does little damage to Dragon Knight, as he relies only on physical damage with modest attack speed and lack of burst.
* Heroes with both illusions and summons, for Io has nothing to deal with multiple enemies at once outside from Spirits's weak area-of-effect:
Beastmaster,
Broodmother,
Chaos Knight,
Lycan,
Naga Siren,
Nature's Prophet,
Phantom Lancer,
Shadow Shaman,
Terrorblade,
Visage,
Warlock,
Wraith King.
*
Io can use
Relocate with an ally to gank Nature's Prophet whenever he tries to push.
Additional:
* Nature's Prophet is extremely easy to gank with Relocate while he's split pushing.
* Tether on a friendly unit can destroy Nature Prophet's trees should he surround himself with
Sprout as a defense.
* Dragon Knight has no built-in disengage from
Frost Arrows, and
Marksmanship procs ignore base armor, bypassing Dragon Knight’s durability for the most part, making Drow one of the few heroes that can deal enough sustained damage to solo kill Dragon Knight.
* With
Aghanim's Scepter, Frost Arrows also apply hypothermia stacks, reducing her target’s regen, which is especially potent against tanks like Dragon Knight. (A similar effect can also be achieved with an
Eye of Skadi).
* Drow Ranger's lack of escape abilities makes her an easy target for Relocate ganks.
* Heroes with either magical, physical or pure damage burst:
Bane,
Ember Spirit,
Leshrac,
Lina,
Luna,
Nyx Assassin,
Phantom Assassin,
Skywrath Mage,
Tinker,
Ursa,
Void Spirit.
* Heroes who can match Void Spirit's mobility (like the aforementioned
Ember Spirit or
Queen of Pain) or tank his spells (
Dragon Knight or
Centaur Warrunner) are very problematic for him.
* Heroes with both illusions and summons, for Io has nothing to deal with multiple enemies at once outside from Spirits's weak area-of-effect:
Beastmaster,
Broodmother,
Chaos Knight,
Lycan,
Naga Siren,
Nature's Prophet,
Phantom Lancer,
Shadow Shaman,
Terrorblade,
Visage,
Warlock,
Wraith King.
*
Broodmother's spiderlings and spiderites do almost nothing against Dragon Knight.
Additional:
*
Breathe Fire will clear Broodmother's spiderites while significantly damaging her spiderlings and decreasing their damage output.
*
Dragon Blood's added armor and regen mitigates the damage done by Broodmother and her spiders.
*
Elder Dragon Form at level 2 and above applies splash damage to Dragon Knight's auto attacks.
*
Strafe,
Tar Bomb and
Burning Barrage from
Aghanim's Shard allow Clinkz to quickly kill Io due to its low armor.
* Clinkz iz a hero that very often goes for
Orchid Malevolence, and its upgrade
Bloodthorn. Alternatively, Clinkz also loves to buy
Gleipnir. And if Clinkz has both of them, he will be able to root and silence Io and prevent him from escaping with either
Tether or
Relocate.
* The extra damage from
Searing Arrows is largely blocked by Dragon Knight's armor.
* Clinkz has too low health to survive a gank.Getting stunned keeps him down long enough for a reaction.
* Breathe Fire reduces his damage, as he almost exclusively deals physical damage.
* Heroes with low armor and little mobility, like
Huskar,
Io, etc. will also have an unfortunate fate.
*
Dragon Knight's insanely high armor and splash damage can cause Lycan to struggle taking him down.
* Heroes that can easily bypass Io's allies to get to Io:
Riki,
Tusk,
Clinkz,
Sniper,
Slark,
Phantom Assassin,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit,
Spirit Breaker,
Lifestealer.
* Heroes that rely on physical damage are ineffective against Dragon Knight due to his high armor:
Phantom Assassin,
Bloodseeker,
Lifestealer,
Troll Warlord,
Sven
* Heroes that can easily bypass Io's allies to get to Io:
Riki,
Tusk,
Clinkz,
Sniper,
Slark,
Phantom Assassin,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit,
Spirit Breaker,
Lifestealer.
* Durable heroes can stand against Tusk during 1v1:
Axe,
Dragon Knight,
Night Stalker,
Centaur Warrunner,
Wraith King and more.
*
Duel is very effective against Io due to its low health and armor.
*
Tethered heroes are much harder for Legion Commander to kill in Duels.
*
Relocate can cancel Duels and save allies.
*
Charge of Darkness can be used to escape or counter-initiate against a Relocate gank.
*
Greater Bash and
Nether Strike is devastating due to Io's low armor, and can even knock it away from his
Tethered target.
* Spirit Breaker's slow attack speed and moderate damage do very little to harm Dragon Knight, even if ganked with
Charge of Darkness.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
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Dragon Knight
* Lich's constant slows with
Frost Blast and
Chain Frost will slow Dragon Knight to a crawl, especially in a crowded teamfight.
Io
* Lich's
Chain Frost forces Io to either give up providing buff to his ally with
Tether or suffer devastating damage with his
Tethered ally.
Sinister Gaze to disable Io from getting away with
Tether or
Relocate.
* Lich can easily use