* Dragon Knight is easily harassed by
Poison Attack after the laning stage ends.
*
Corrosive Skin protects Viper from
Breathe Fire and returns damage.
*
Viper Strike can disable
Dragon Blood, Dragon's Knight main source of armor and health regeneration.
* Between
Poison Attack and
Viper Strike, Viper can keep Dragon Knight permanently slowed even in
Elder Dragon Form.
Additional:
* In the early game, a Dragon Knight without
Black King Bar is basically defenseless against Viper.
* Viper can harass Dragon Knight at any time with his
Poison Attack and
Nethertoxin.
*
Corrosive Skin reduces damage from Dragon Fire and inflicts damage to him.
*
Viper Strike disables Dragon Blood, negating his main survivability.
*
Viper Strike and
Poison Attack can severely slow him down even with his Elder Dragon Form.
* Lich's constant slows with
Frost Blast and
Chain Frost will slow Dragon Knight to a crawl, especially in a crowded teamfight.
* Timbersaw's pure damage will kill Dragon Knight surprisingly fast, especially if he gets caught in a bad position while laning.
* Diabolic Edict and Pulse Nova will tear apart any illusions spawned from
Disruption
* Split Earth can punish improper usage of
Disruption.
* Leshrac does not have any buffs that can be removed by
Demonic Purge.
Additional:
*
Pulse Nova makes quick work of any illusions with amplified damage, and deals damage even if Leshrac is in Disruption.
* An attempt to save an ally using Disruption can easily become a perfect setup for a
Split Earth for the enemy.
* Disruption does not stop
Diabolic Edict and
Pulse Nova once they start pulsing, and even worse it provides a safe shelter for Leshrac to keep pumping up his powerful AoE damage onto the battlefield.
* Shadow Demon doesn't have the burst damage to take Leshrac out of the fight quickly, although Demonic Purge can help his allies kill a squishy Leshrac.
* Disruption is not reliable enough to catch an Ember Spirit with a backup
Fire Remnant.
*
Sleight of Fist will also make quick work of the spawned illusions.
* The best you can do against an Ember Spirit is to dispel his
Flame Guard with your Demonic Purge.
* Shadow Demon's Demonic Purge with
Aghanim's Scepter cannot break
Reincarnation, which could put him in a disadvantage against Wraith King if his whole team is with him.
*
Vampiric Spirit can out-heal the damage from Shadow Demon's abilities.
* However, Wraith King is a single-target hero, so he cannot deal with Disruption illusions.
*
Cold Feet and
Ice Vortex both hinder Dragon Knight's movement greatly during teamfights.
*
Ice Blast ignores Dragon Knight's armor, disables his health regeneration, and kills him prematurely.
* All of Lion's abilities are active making Demonic Purge break from
Aghanim's Scepter useless.
*
Hex and
Mana Drain can make quick work of whatever illusions you're creating, especially when he acquires his Talents at level 20 and 25.
* An attempt to save an ally using Disruption can easily become a perfect setup for a
Earth Spike or
Finger of Death with
Aghanim's Scepter for the enemy.
* All of Queen of Pain's abilities are active, making Demonic Purge break from
Aghanim's Scepter useless.
* However, Demonic Purge can help his allies kill a squishy Queen of Pain.
*
Blink allows Queen of Pain to escape from Shadow Demon's abilities if he doesn't have disables.
* An attempt to save an ally using Disruption can easily become a perfect setup for a
Sonic Wave for the enemy.
* Icarus Dive quickly escapes from Shadow Demon abilities, especially
Demonic Purge.
* Phoenix AoE abilities remove Shadow Demon's illusions created by
Disruption.
* All of Puck's abilities are active making Demonic Purge break from
Aghanim's Scepter useless.
* Shadow Demon will find a hard time catching a Puck, as he can get away with
Illusory Orb or even
Waning Rift;
* Puck can dodge Shadow Poison waves and potentially avoid the damage from Demonic Purge with
Phase Shift. Furthermore, after Disruption ended, Puck can use Phase Shift to avoid any further danger and can blink away with
Blink Dagger.
*
Waning Rift can be used to initiate Shadow Demon, prevent him from using any spells.
* All of Pugna's abilities are active, making Demonic Purge break from
Aghanim's Scepter useless.
*
Nether Ward punishes Shadow Demon's constant mana usage from spamming spells, especially Shadow Poison.
* An attempt to save an ally using Disruption can easily become a perfect setup for a
Nether Blast for the enemy.
*
Life Drain can be used to heal Pugna or an ally to save them from Shadow Demon's abilities.
* However, it can be cancelled by Disruption unless Pugna buys defensive items.
* Heroes with no mobility will take some good damage from Sand King's spells:
Dragon Knight,
Jakiro,
Pugna,
Earthshaker.
*
Slardar can chase Dragon Knight down with
Guardian Sprint and stun him with both
Slithereen Crush and his passive
Bash of the Deep. He can also use
Corrosive Haze to whittle Dragon Knight's armor.
* Heroes who rely on burst physical damage are affected by Lucky Shot's disarm:
Terrorblade,
Sven,
Clinkz,
Windranger,
Alchemist,
Dragon Knight,
Legion Commander
* Heroes who relies on high armor such as
Dragon Knight,
Tidehunter, and
Pudge can be melted by Eye of the Storm.
Additional:
*
Static Link saps Dragon Knight of his already low base damage, making him even more useless in a fight if he gets kited.
*
Storm Surge makes Razor much faster than Dragon Knight, and hard to catch.
*
Eye of the Storm melts Dragon Knight's armor and bypasses
Black King Bar, his core item.
* You can potentially kill a fragile
Weaver by using Disruption during
Shukuchi with a well-placed
Sentry Ward, wasting the Shukuchi. But odds are he'll wait to get low health,
Time Lapse the damage away and Shukuchi away once more.
* Because Exorcism's damage is not reduce by damage block abilities or items, Death Prophet can be very good against heroes who rely on armor to survive:
Axe,
Terrorblade,
Morphling,
Dragon Knight
*
Elder Titan's
Natural Order completely nullifies Dragon Knight's high armor.
* Heroes that relies on armor or other type of physical damage negation are easy for Gyrocopter to take down during the early game with his magical damage:
Axe,
Dragon Knight,
Sven.
* Durable heroes relied a lot on their main passive effects and items' effects such as
Bristleback,
Underlord,
Spectre and
Dragon Knight can be disabled easily with
Sharpshooter's break, reducing their potential in teamfights.
* Heroes with long cooldowns on their abilities or ultimate will struggle against the relentless pressure provided by
Fiend's Gate:
Terrorblade,
Dragon Knight,
Omniknight.
* Squishy heroes or heroes without hard disables or silences:
Shadow Demon,
Shadow Fiend,
Venomancer,
Ancient Apparition etc.
Additional:
* Shadow Demon will have a hard time catching Storm Spirit, as he can get away with
Ball Lightning.
*
Static Remnant will make quick work of the spawned illusions from Disruption.
* With very high mobility and usually being paired with
Orchid Malevolence, he can catch Shadow Demon with ease both in ganks and in teamfights if Shadow Demon has no survivability items.
*
Chaos Knight,
Lone Druid,
Meepo and
Arc Warden can be hard targets since Shadow Demon's spells are ill-suited to fight many enemies at once.
*
Chaos Knight,
Lone Druid,
Meepo and
Arc Warden can be hard targets since Shadow Demon's spells are ill-suited to fight many enemies at once.
Additional:
* Poof will destroy Shadow Demon's illusions created by
Disruption and quickly escapes from
Shadow Poison &
Demonic Purge.
* Dragon Knight has no built-in disengage from
Frost Arrows, and
Marksmanship procs ignore base armor, bypassing Dragon Knight’s durability for the most part, making Drow one of the few heroes that can deal enough sustained damage to solo kill Dragon Knight.
* With
Aghanim's Scepter, Frost Arrows also apply hypothermia stacks, reducing her target’s regen, which is especially potent against tanks like Dragon Knight. (A similar effect can also be achieved with an
Eye of Skadi).
* Heroes with high physical damage output but lack of reliable escape mechanisms are always a good target for a solo gank:
Sniper,
Shadow Fiend,
Troll Warlord,
Drow Ranger. Those heroes, however, are dangerous if they manage to close the gap, so take caution.
*
Viscous Nasal Goo slows down Dragon Knight and lowers armor, locking him down and making him more vulnerable.
* Heroes that lose a great amount of their tankiness and become easier to finish off:
Bristleback,
Spectre,
Phantom Assassin,
Enchantress,
Dragon Knight.
* Once you have an
Aghanim's Scepter, Shadow Demon instantly reaches a new power spike and becomes a counter for a variety of heroes that have strong passives.
* Heroes that lose a great amount of their tankiness and become easier to finish off:
Bristleback,
Spectre,
Phantom Assassin,
Enchantress,
Dragon Knight.
* Heroes that lose a great amount of damage output and become less threatening:
Phantom Assassin,
Sven,
Slark,
Phantom Lancer.
* You can always stack camps and farm the scepter with Shadow Poison.
* Spirit Breaker's slow attack speed and moderate damage do very little to harm Dragon Knight, even if ganked with
Charge of Darkness.
* Heroes with ways to protect themselves or allies from Spirit Breaker's initiation:
Shadow Demon,
Outworld Destroyer,
Omniknight,
Dawnbreaker.
* Heroes that rely on physical damage are ineffective against Dragon Knight due to his high armor:
Phantom Assassin,
Bloodseeker,
Lifestealer,
Troll Warlord,
Sven
* Melee carries such as
Sven,
Ursa or
Lifestealer can be slowed and easily kited with Demonic Purge.
* Heroes that rely on physical damage are ineffective against Dragon Knight due to his high armor:
Phantom Assassin,
Bloodseeker,
Lifestealer,
Troll Warlord,
Sven
* Heroes that lose a great amount of damage output and become less threatening:
Phantom Assassin,
Sven,
Slark,
Phantom Lancer.
* Once you have an
Aghanim's Scepter, Shadow Demon instantly reaches a new power spike and becomes a counter for a variety of heroes that have strong passives.
* Heroes that lose a great amount of their tankiness and become easier to finish off:
Bristleback,
Spectre,
Phantom Assassin,
Enchantress,
Dragon Knight.
* Heroes that lose a great amount of damage output and become less threatening:
Phantom Assassin,
Sven,
Slark,
Phantom Lancer.
* You can always stack camps and farm the scepter with Shadow Poison.
* Heroes that are hard to gank:
Dragon Knight,
Mars,
Centaur Warrunner.
* Heroes that can punish aggressive heroes, such as:
Leshrac,
Shadow Demon,
Pugna,
Death Prophet.
* Heroes with high armor and/or durability can handle Juggernaut's ultimate, such as
Sven and
Dragon Knight.
* Heroes with abilities that can save teammates are also effective such as
Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Additional:
* Be ready to save an ally from
Omnislash with your Disruption.
* Spawning
Juggernaut's illusions is a great deal, as his base attack time is low and he has a critical strike. Illusions will benefit from both.
* Demonic Purge will prevent Juggernaut's desperate attempt to flee using
Blade Fury. However, it cannot stop him if he is using
Town Portal Scroll.
* Heroes that rely on physical damage are ineffective against Dragon Knight due to his high armor:
Phantom Assassin,
Bloodseeker,
Lifestealer,
Troll Warlord,
Sven
* Hex abilities prevent attacking, ability and item usage, which is a severe problem for Phantom Assassin as it prevents her from using
Black King Bar, the one item that helps protect her against the aforementioned dangers.
Doom and
Shadow Demon with
Aghanim's Scepter also disables Phantom Assassin's Evasion and Critical Strike, removing much of her damage and survivabaility:
Doom,
Disruptor with
Aghanim's Scepter,
Dazzle with
Aghanim's Shard
* Heroes that rely on physical damage are ineffective against Dragon Knight due to his high armor:
Phantom Assassin,
Bloodseeker,
Lifestealer,
Troll Warlord,
Sven
* Heroes with high physical damage output but lack of reliable escape mechanisms are always a good target for a solo gank:
Sniper,
Shadow Fiend,
Troll Warlord,
Drow Ranger. Those heroes, however, are dangerous if they manage to close the gap, so take caution.
*
Disruption will save Shadow Demon's teammates from being killed by Counter Helix or Culling Blade.
*
Demonic Purge slows Axe to a crawl, making him nearly useless after initiating. If Shadow Demon has Aghanim's Scepter, it will also break Counter Helix.
*
Demonic Cleanse clears Battle Hunger and Aghanim's Shard Counter Helix Damage Reduction, both allowing targets to escape and reducing your own survivability.
Additional:
* While it is unwise to encounter Axe alone, Disruption can be used to save your allies from Axe's initiate
Berserker's Call, or, if timed correctly, from his
Culling Blade.
* Illusions spawned from Axe has the Counter Helix passive, which with deal some nasty damage if an enemy focuses them
* Your upgraded Demonic Purge breaks Axe's primary damage output:
Counter Helix, This can be used on him during Berserker's Call to seriously hinder him.
* Demonic Cleanse will clear
Battle Hunger, which is Axe's method of catching heroes, and Shard upgraded Counter Helix's Damage Reduction, which is one of Axe's primary survivability abilities.
* Shadow Demon can waste precious seconds of Windrun with
Disruption.
* Alternatively,
Demonic Purge. can be used to dispel it altogether, leaving her completely defenseless.
*
Disruption can be used to save an ally if they get stunned by Shackleshot.
Additional:
* Shadow Demon can waste precious seconds of
Windrun with Disruption.
* Alternatively, Demonic Purge can be used to dispel it altogether, leaving her completely defenseless for 7 seconds.
* Disruption can be used to save an ally if they get stunned by
Shackleshot.
* Disruption can save allies and mess up an initiation from an enemy Legion Commander. Using Disruption on your ally that is affected by
Duel will leave her totally exposed without the benefit of the life steal from
Moment of Courage. A precise decision to Disrupt Legion Commander or her victim is crucial to waste Duel's potential.
* Demonic Purge cannot be dispelled by a hard dispel from
Press the Attack, which in turn can be dispelled by your ultimate.
* The extra damage from
Searing Arrows is largely blocked by Dragon Knight's armor.
* Clinkz has too low health to survive a gank.Getting stunned keeps him down long enough for a reaction.
* Breathe Fire reduces his damage, as he almost exclusively deals physical damage.
* The damage over time from Dragon Knight's
Elder Dragon Form rapidly burns down Refraction, allowing him to attack her.
* Also,
Breathe Fire reduces Templar Assassin's damage and
Dragon Tail is a stun with a considerable duration, letting him and his team whittle her health down once her defenses wear off.
* Templar Assassin will struggle to kill Dragon Knight thanks to his high armor and health regen from
Dragon Blood as she deals entirely physical damage.
Additional:
* Despite the armor reduction from
Meld, Templar Assassin's reliance on physical damage and medium attack speed is unlikely to harm Dragon Knight.
* Templar Assassin's Refraction charges also get quickly removed by the damage over time from Dragon Knight's ultimate.
* Shadow Demon's spammable illusions can be used to scout Techies'
Proximity Mines.
* Her illusions with
Desolate are very valuable, especially when they are usually paired with
Radiance. Unlike blink or force movement,
Spectral Dagger's escaping mechanic requires manual movement, and therefore Demonic Purge can hold her back really hard and allow your allies to finish her off.
* If she tries to kill you or any key ally with
Haunt at any point of the game, remember to not panic and always use Disruption on the illusion, whether it is fake or the real Spectre herself. When the situation calls, Demonic Purge can save a second victim from a haunting Spectre.
* When upgraded by
Aghanim's Scepter, Demonic Purge can remove Spectre from a fight by disabling Desolate and
Dispersion, negating her damage and tankiness respectively.
* Shadow Demon with an
Aghanim's Scepter will use
Demonic Purge to disable Curse of Avernus and the passive component of Borrowed Time. If this is combined with a silence, Borrowed Time will not trigger at all.
* Even without
Aghanim's Scepter, he can still waste Borrowed Time with
Disruption. Curse of Avernus fully works on illusions, turning the passive ability against him.
* Alchemist is a well-known
Radiance carrier among other auras your illusions will benefit from. They also get the extra move speed and reduced base attack time from his
Chemical Rage, and it's even better if you can catch him as his own rage is about to expire.
* Disruption will buy enough time for all allies to retreat when Alchemist starts to activate
Unstable Concoction.
* Dragon Knight can simply tank and destroy all Shadow Shaman's Serpent Wards.
*
Disruption can protect Shadow Demon's allies from Fortune's End, preserving healing or buffs. It can also catch Oracle's allies, allowing
Shadow Poison to be used without being dispelled.
*
Demonic Purge prevents over-time healing during False Promise, such as Purifying Flames and
Urn of Shadows. If he has
Aghanim's Scepter, this issue can persist for longer or on multiple allies.
* It will not, however, prevent healing from instant abilities, items, or auras, making
Mekansm a good choice against him.
* Riki does little damage to Dragon Knight, as he relies only on physical damage with modest attack speed and lack of burst.
* Although
Phantom Lancer will generate strong illusions, and you can also break his
Juxtapose with an Aghanim's Demonic Purge, you have a small chance of guessing which is the real Phantom Lancer after he uses
Doppelganger.
*
Breathe Fire and
Elder Dragon Form's splash damage takes out Phantom Lancer's illusions quickly.
* If Dragon Knight can
Dragon Tail the real Phantom Lancer, he and his team can quickly kill him before he has a chance to escape.
Additional:
* The dragon's splash damage wears down his illusions.
* Early harassment with Breath of Fire hinders his farming.
* Fireball stops his pushes and allows for a defence.
*
Shadow Demon's
Demonic Purge is undispellable.
* Heroes with undispellable debuffs will help identify the real Phantom Lancer through visual effects or debuff indicators, provided that it was cast on the real Phantom Lancer to begin with:
*
Doom's
Doom marks Phantom Lancer with a highly visible effect, and also silences and mutes him.
*
Bloodseeker's
Rupture shows a clear red trail effect on the real Phantom Lancer.
*
Ancient Apparition's
Ice Blast will only debuff Phantom Lancer and not his illusions.
*
Grimstroke's
Soulbind is undispellable.
*
Shadow Demon's
Demonic Purge is undispellable.
*
Monkey King's
Jingu Mastery is undispellable and puts a big yellow Mark over his head.
Additional:
* Phantom Lancer's strength is the sheer amount of illusions he can conjure, Dissimulate can be cast on an ally that he is focusing to quickly thin out his ranks
* Landing a upgraded Demonic Purge on the real Phantom Lancer prevents him from making very many illusions (His only source being
Doppelganger), You can reapply as needed if you have the Shard
* Disrupting Phantom Lancer allows you to create multiple extra illusions with
Juxtapose, As he is a common carrier of
Diffusal Blade, you can also drain the mana of any nearby heros
* The constant dispel from Demonic Purge will make any attempt to save the victim or himself by
Surge become futile. For what it's worth, Demonic Purge will also dispel
Ion Shell.
*
Disruption can banish Faceless Void or an ally in Chronosphere, making it a less effective ability.
* Faceless Void's illusions created by
Disruption will not get stunned by Chronosphere, allowing Shadow Demon to attack Faceless Void in his Chronosphere.
* Casting
Disruption after releasing
Shadow Poison charges will make Time Walk unable to backtrack the damage.
*
Shadow Poison is a good way to deal damage as the initial damage and the release damage can't both be Time Walked at the same time.
*
Demonic Purge is a great slow, useful to force out a Time Walk early and can break Time Lock with
Aghanim's Scepter.
*
Disruption instantly removes Phantom Embrace, and can potentially save allies affected by Soulbind.
*
Demonic Purge dispels Ink Swell.
* Dragon Knight's heavy armor negates
Vendetta's burst physical damage. His large HP pool also gives him a good chance of surviving Nyx Assassin's follow-up nuke damage.
*
Shadow Fiend's
Presence of the Dark Lord reduces Dragon Knight's armor considerably, and his strong base attacks are augmented by his
Necromastery.
*
Dragon Tail can be used to cancel Requiem of Souls.
*
Breathe Fire reduces Shadow Fiend's damage even further.
*
Dragon Knight's high strength and
Dragon Blood means that he'll be able to tank Shadow Fiend's right clicks.
* Heroes with high physical damage output but lack of reliable escape mechanisms are always a good target for a solo gank:
Sniper,
Shadow Fiend,
Troll Warlord,
Drow Ranger. Those heroes, however, are dangerous if they manage to close the gap, so take caution.
* Heroes who can match Void Spirit's mobility (like the aforementioned
Ember Spirit or
Queen of Pain) or tank his spells (
Dragon Knight or
Centaur Warrunner) are very problematic for him.
* Durable heroes can stand against Tusk during 1v1:
Axe,
Dragon Knight,
Night Stalker,
Centaur Warrunner,
Wraith King and more.
* Heroes that can gain vision over trees to catch Tinker:
Invoker,
Shadow Demon,
Batrider.
* Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection:
Shadow Shaman,
Naga Siren,
Broodmother,
Lycan,
Enigma,
Chaos Knight,
Phantom Lancer,
Shadow Demon,
Dark Seer,
Nature's Prophet,
Invoker,
Morphling,
Visage,
Grimstroke with
Aghanim's Scepter.
* Heroes that lose a great amount of damage output and become less threatening:
Phantom Assassin,
Sven,
Slark,
Phantom Lancer.
* Once you have an
Aghanim's Scepter, Shadow Demon instantly reaches a new power spike and becomes a counter for a variety of heroes that have strong passives.
* Heroes that lose a great amount of their tankiness and become easier to finish off:
Bristleback,
Spectre,
Phantom Assassin,
Enchantress,
Dragon Knight.
* Heroes that lose a great amount of damage output and become less threatening:
Phantom Assassin,
Sven,
Slark,
Phantom Lancer.
* You can always stack camps and farm the scepter with Shadow Poison.
*
Heartstopper Aura and
Reaper's Scythe go right through Dragon Knight's armor.
* Enemies that possess high defenses through magic resistance, damage reduction, or high regeneration will make it difficult to whittle their health down to get to Reaper's Scythe's threshold. Such heroes include
Bristleback (although only from behind),
Spectre,
Ursa, and
Dragon Knight.
*
Disruption can save an ally from a fatal Reaper's Scythe.
*
Demonic Purge can remove Ghost Shroud, making Necrophos vulnerable to physical damage and preventing him from regenerating health.
* Heroes whose attacks can affect multiple enemies at once will clear Naga Siren's illusions. Such heroes include
Sven,
Magnus,
Dragon Knight,
Luna,
Medusa,
Templar Assassin,
Gyrocopter,
Muerta.
* Heroes with summons or illusions makes Sacred Arrow harder to land:
Shadow Demon,
Phantom Lancer,
Nature's Prophet.
* Heroes with break abilities:
Shadow Demon (with
Aghanim's Scepter),
Viper.
* Heroes that reduce the damage that Marci can deal during her ultimate, like
Razor,
Rubick,
Bane,
Dragon Knight and
Underlord.
* Any hero who can survive Magnus's initiations and manfight him:
Huskar,
Faceless Void,
Weaver,
Abaddon,
Troll Warlord,
Alchemist,
Dragon Knight,
Night Stalker,
Viper.
* Similarly, they can negate your X Marks The Spot & Torrent combo by protecting your target when you use Return. Good candidates to negate your combo include
Outworld Destroyer and his
Astral Imprisonment, and
Shadow Demon and his
Disruption.
* Heroes with hide abilities can often dodge a Ghostship just before it hits.
* Similarly, they can negate your X Marks The Spot & Torrent combo by protecting your target when you use Return. Good candidates to negate your combo include
Outworld Destroyer and his
Astral Imprisonment, and
Shadow Demon and his
Disruption.
* A
Eul's Scepter of Divinity can also do the trick, but, unlike the previously mentioned abilities, you can only use it on yourself and not your allies.
* Heroes with break can disable Untouchable for a while:
Doom and
Shadow Demon (via
Aghanim's Scepter),
Viper,
Shadow Shaman with Hex Breaks talent.
* Heroes with strong area-of-effect damage can make quick work of Chen's converted creeps and at same time gain farm:
Magnus,
Jakiro,
Shadow Fiend,
Kunkka,
Luna,
Dragon Knight,
Medusa,
Alchemist.
*
Broodmother's spiderlings and spiderites do almost nothing against Dragon Knight.
Additional:
*
Breathe Fire will clear Broodmother's spiderites while significantly damaging her spiderlings and decreasing their damage output.
*
Dragon Blood's added armor and regen mitigates the damage done by Broodmother and her spiders.
*
Elder Dragon Form at level 2 and above applies splash damage to Dragon Knight's auto attacks.
* Heroes with high armor and durability can be exceptionally hard for Bloodseeker to bring down:
Dragon Knight,
Axe
Additional:
* Bloodseeker's physical damage is unlikely to kill Dragon Knight, and therefore rarely get a chance to recover the large amount of HP from
Bloodrage.
* Heroes with hiding abilities can protect disabled allies:
Outworld Destroyer,
Shadow Demon,
Tusk,
Phoenix with
Aghanim's Scepter.
* Heroes with high physical damage output but lack of reliable escape mechanisms are always a good target for a solo gank:
Sniper,
Shadow Fiend,
Troll Warlord,
Drow Ranger. Those heroes, however, are dangerous if they manage to close the gap, so take caution.
*
Huskar can burn down Dragon Knight's health quickly during the early to mid game, but is not as effective during the late game. However,
Life Break remains a constant threat due to the slow and percentage-based damage.
Additional:
* Huskar can negate Dragon Knight's passive with multiple trades of Burning Spear.
* Shadow Demon's
Shadow Poison can quickly stack to the point where Huskars generally low health is easily finished off.
* Shadow Demon's
Disruption can turn Huskar's high attack speed and regeneration against him, It also makes him an easy target for Shadow Poison,
* Shadow Demon commonly builds a
Meteor Hammer, allowing him to land a heavy stun on Huskar
* Shadow Demon's upgraded
Demonic Purge breaks Huskar, It also pierces Spell Immunity, Without his passive for 7 seconds Huskar quickly falls in battle
* However note that Shadow Demon is a squishy target and you can often overwhelm him if he is alone, But he can still Disrupt you to escape
Additional:
* Shadow Poison can quickly stack up on Huskar, And with his naturally low health you don't need as many stacks to be effective.
* Disruption turns Huskars high attack speed against him, They also have the highest survivability as illusions due to his passive
Berserker's Blood, It also allows you to put Shadow Poison stacks on him,
* Dissimulate turns Huskar's burning damage against his team, You can cast it on an ally who is taking a bunch of
Burning Spear stacks and cause Huskar to take high amounts of damage as well
* Scepter upgraded Demonic Purge is your most effective weapon against him, It's 7 second Break causes him to quickly die in battle
* In general, heroes that can slow down Dragon Knight's movement speed will do well against him. This includes
Venomancer and others in addition to the heroes mentioned above.
* In the laning stage, making illusions of Venomancer will turn his
Poison Sting back at him, making for an easy gank at level one, and for later when your mid comes for ganks.
* Illusions and summons are double-edge sword type of matchup for Luna. On one hand, they can tank damage from Eclipse, but on the other hand, she can easily clear them before Eclipse with Moon Glaives. Examples include
Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress,
Meepo and
Arc Warden).
*
Demonic Purge takes off Luna's superior mobility, removing the need for chasing her and allowing your team to reposition in team fights or escape when at low HP. If Shadow Demon has Aghanim's Scepter it will also take away glaive bounces and extra damage from Luna's passive. And Luna's commonly items Manta Style and Black King Bar does not work dispell to
Demonic Purge
* Luna's illusions created by Disruption are very valuable with their
Moon Glaives. These will effectively counter her pushing attempts and are painfully effective in team fights.
* Disruption can be used to save an ally from
Eclipse.
* For the same reasons, Shadow Demon makes a very powerful ally for Luna when they are in the same team.
Additional:
* Demonic Purge takes off Luna's superior mobility, removing the need for chasing her and allowing your team to reposition in team fights or escape when at low HP. If Shadow Demon has Aghanim's Sceptre it will also take away glaive bounces and extra damage from Luna's passive.
* Luna's illusions created by Disruption are very valuable with their
Moon Glaives. These will effectively counter her pushing attempts and are painfully effective in team fights.
* Disruption can be used to save an ally from
Eclipse.
* For the same reasons, Shadow Demon is a very good ally for Luna when they are in the same team.
*
Chaos Knight,
Lone Druid,
Meepo and
Arc Warden can be hard targets since Shadow Demon's spells are ill-suited to fight many enemies at once.
*
Dragon Blood's armor bonus greatly reduces the damage dealt by Phantasm.
*
Breathe Fire and
Elder Dragon Form's splash damage quickly destroy illusions and reduces their damage output.
* Counterspell can helpful blocked off to
Dragon Tail.
Additional:
*
Counterspell makes Anti-Mage exceptionally resistant to Breathe Fire, Dragon Tail, Fireball (requires
Aghanim's Shard) and Elder Dragon Form's attacks. Its active component also blocks and reflects Dragon Tail back at Dragon Knight.
*
Mana Break drains Dragon Knight's small mana pool, although it won't affect Dragon Knight much if he is in his Elder Dragon Form.
*
Disruption sets up Anti-Mage for a chain disable. The illusions will deal extra damage due to Mana Break.
*
Shadow Poison hits Anti-Mage even after he's Blinked away.
* If Shadow Demon has
Aghanim's Scepter,
Demonic Purge can break Mana Break and Counterspell, weakening both his offense and defense.
Additional:
* While it is unwise to encounter Anti-Mage alone, Disruption's considerable cast range can become a perfect setup for any hard-disable to follow up. If he is pinned down, Anti-Mage will quickly face his demise when the illusions deplete his already low mana pool.
Manta Style will easily allow him to escape, however.
* The illusions can be controlled to quickly sap mana from any other target, making Anti-Mage one of the most valuable targets to disrupt.
* Shadow Demon's main source of damage is his low cooldown, high damage spells - meaning Last Word and Global Silence will pretty much take him out of the game for the duration.
* Shadow Demon likes to spam his abilities, which makes him vulnerable to Arcane Curse.
* If Shadow Demon dies near Silencer, he will lose intelligence, reducing his mana pool, mana regen, and attack damage. Furthermore, if the game is long and Shadow Demon dies often, the intelligence losses will also reduce his spell damage.
* If Silencer can't prevent Dragon Knight from using
Elder Dragon Form, Silencer's spells aren't going to be that effective against him, as Dragon Knight relies on right-clicks and not spells.
*
Dragon Blood's armor bonus and health regeneration allows Dragon Knight to stay in the lane against Glaives of Wisdom.
* Dragon Knight often builds
Black King Bar, allowing him to remove Global Silence before engaging.
* Heroes who rely strongly on melee physical damage will fare badly against Omniknight's Guardian Angel:
Phantom Assassin,
Juggernaut,
Dragon Knight,
Lycan,
Ursa,
Troll Warlord
* Heroes that can purge buffs can dispel Guardian Angel:
Invoker,
Shadow Demon,
Oracle.
Additional:
* Demonic Purge can dispel
Guardian Angel on the key target during combat, allow your allies to finish them.
*
Death Ward with
Aghanim's Scepter makes quick work of the spawned illusions from Disruption.
* However, it can be cancelled by Disruption until Witch Doctor buys
Linken's Sphere or
Black King Bar.
* All of Witch Doctor's abilities are active, making Demonic Purge break from
Aghanim's Scepter useless.
*
Voodoo Restoration can out-heal the damage from Shadow Demon's abilities.
* An attempt to save an ally using Disruption can easily become a perfect setup for a
Maledict or
Paralyzing Cask for the enemy.
*
Death Ward does little damage against Dragon Knight's armor, and Dragon Knight's high health regeneration minimizes damage from
Maledict.
* For the same reason, he has to be slightly more cunning when playing against heroes that can scout the treeline, such as
Ancient Apparition and his
Ice Vortex and
Shadow Demon and his
Shadow Poison.
*
Shadow Demon,
Outworld Destroyer and
Tusk can all save a Lasso'd teammate with their defensive spells.
*
Lycan and
Weaver has abilities that allow them to move at maximum movement speed, and those abilities can't be dispelled, potentially wasting the slow from Demonic Purge.
*
Dragon Knight's insanely high armor and splash damage can cause Lycan to struggle taking him down.
*
Fury swipes can tear Dragon knight down as it stacks infinitely.
* Shadow Demon's
Demonic Purge renders Ursa useless even through
Black King Bar as it slows him, continually purges his Overpower charges and can not be dispelled by Ursa's Enrage.
*
Disruption is a good way to save teammates against Ursa. Disrupting Ursa is also a good way to kite him, as it can not be dispelled by Enrage.
*
Arcane Orb's constant pure damage output is devastating to Dragon Knight.
* Dragon Knight's relatively low mana pool leads to heavy damage from
Sanity's Eclipse, which also bypasses his armor.
* Shadow Demon's
Disruption will allow his allies to maneuver around you. It can also be used to protect an ally from your abilities, or Astral Imprisonment -
Meteor Hammer combo.
*
Disseminate turns your high damage Arcane Orb and Sanitiy's Eclipse against you and your teammates.
* Scepter upgraded
Demonic Purge will break your Essence Flux passive for 7 seconds, preventing you from regaining mana, and severely hindering your damage output.
*
Chaos Knight,
Lone Druid,
Meepo and
Arc Warden can be hard targets since Shadow Demon's spells are ill-suited to fight many enemies at once.
* Heroes with summons or illusions can counter Flux, such as
Beastmaster ,
Chen, or
Shadow Demon.
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Shadow Demon
*
Dragon Slave will make quick work of the spawned illusions from Disruption.
Light Strike Array for the enemy.
* An attempt to save an ally using Disruption can easily become a perfect setup for a
* Shadow Demon doesn't have the burst damage to take Lina out of the fight quickly, although Demonic Purge can help his allies kill a squishy Lina.