Omniknight
[wiki] rating: 2.0 (winrate: 55% pickrate: 3%)Legion Commander
[wiki] rating: 2.0 (winrate: 51% pickrate: 13%)Drow Ranger
* Drow Ranger's low mobility and lack of defensive abilities makes her an easy gank target in the early to mid-game.
* A Dueling Drow Ranger will lose her precious Marksmanship, reduce her damage output significantly and will more likely lose that Duel.
Juggernaut
* Duel pierces spell immunity and forces him to attack Legion Commander, making him unable to use
Omnislash.
Pudge
[wiki] rating: 2.0 (winrate: 49% pickrate: 29%)Drow Ranger
* Meat Hook brings Drow Ranger to Pudge, disabling Marksmanship and dealing a huge amount of damage when combined with
Rot and
Dismember.
* Rot keeps Pudge close to Drow Ranger, continuously disabling Marksmanship.
Additional:
* Meat Hook can pull Drow Ranger to Pudge, disabling her Marksmanship.
* Following up with Dismember will prevent Drow Ranger from using Gust or
Shadow Blade.
Juggernaut
* Meat Hook can hit and displace Juggernaut during his
Blade Fury.
* Dismember pierces Juggernaut's spell immunity from
Blade Fury.
Faceless Void
[wiki] rating: 2.0 (winrate: 48% pickrate: 9%)Drow Ranger
* Time Walk could be used to close the distance within Drow Ranger, hindering her Marksmanship bonus.
* Faceless Void could lock down Drow Ranger with Chronosphere before she has the chance to retaliate due to her low health pool.
Juggernaut
* Blade Fury will not protect Juggernaut against Chronosphere or Time Lock.
* Faceless Void can Time Walk out of the range of Omnislash at all points of the game and with ease.
Mars
[wiki] rating: 2.0 (winrate: 46% pickrate: 10%)Drow Ranger
* As long as Mars is facing her with Bulwark, even if pushed away with Gust, Drow Ranger will do no effectual damage against him. Mars' ability to endure her onslaught usually gives him enough time to cast Arena of Blood, of which she has a very slim chance surviving without Gust.
* With Bulwark's active ability, Mars can protect allies pursued by Drow Ranger by redirecting her projectiles to his shield instead.
Juggernaut
* Bulwark mitigates
Omnislash which deals physical damage, severely reducing its damage.
* Omnislash switch to opposite direction with each slash, so Mars can easily reduce most of its damage.
* However because {Ability ID:Blade Fury|Juggernaut} gives spell immunity Juggernaut can easily escape from {Ability ID:Arena Of Blood|Mars}.
Additional:
* Juggernaut deals mostly physical damage, which is easily mitigated with Bulwark.
* Juggernaut's Omnislash switches to opposite directions which each slash, so Mars can mitigate most of its damage since he only takes full damage from one direction: his back.
Riki
[wiki] rating: 1.6 (winrate: 54% pickrate: 13%)Drow Ranger
* Blink Strike gets Riki close to Drow Ranger and disable Marksmanship.
* Cloak and Dagger lets Riki stay close to Drow Ranger without her noticing, disabling Marksmanship.
Additional:
* With Blink Strike, Riki can get close to Drow Ranger and disable her Marksmanship, and Smoke Screen will prevent her from using
Gust.
Juggernaut
* Heroes with escaping and disjointing abilities can be good against Juggernaut:Anti-Mage
Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
Treant Protector
[wiki] rating: 1.6 (winrate: 53% pickrate: 16%)Drow Ranger
* Another hero heavily based on attacks and no mobility, being an easy prey for Treant strong disarms and motion reduction skills.
Juggernaut
* Heroes with abilities that can save teammates are also effective such as Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Razor
[wiki] rating: 1.6 (winrate: 52% pickrate: 7%)Drow Ranger
* Static Link saps Drow Ranger's high attack damage.
* Plasma Field &
Storm Surge keeps Razor close to Drow Ranger, continuously disabling Marksmanship.
Juggernaut
* Heroes that rely on right-clicks will find themselves unable to damage opponents seriously after being affected by Static Link, like Sven,
Bloodseeker, and
Juggernaut.
Io
[wiki] rating: 1.6 (winrate: 51% pickrate: 4%)Drow Ranger
* Drow Ranger's lack of escape abilities makes her an easy target for Relocate ganks.
Juggernaut
* Heroes with abilities that can save teammates are also effective such as Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Slark
[wiki] rating: 1.6 (winrate: 51% pickrate: 17%)Drow Ranger
* A well-timed Dark Pact can dispel Frost Arrows and Gust, letting Slark engage and escape freely.
* Shadow Dance lets Slark quickly close the gap and deal heavy damage without giving Drow Ranger a chance to retaliate.
* Pounce counteracts Frost Arrows' slow, letting Slark easily pin Drow Ranger down or flee.
Additional:
* Pounce and items like Shadow Blade makes it very difficult for Drow Ranger to keep her distance from Slark, thereby losing her
Marksmanship bonus.
* Gust is rarely enough to keep Slark at bay, as Drow Ranger has no movement abilities and will simply be chased down afterwards.
* Drow Ranger's heavy dependence on agility also makes her significantly weaker after being drained by Essence Shift.
Juggernaut
* Heroes with escaping and disjointing abilities can be good against Juggernaut:Anti-Mage
Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
Additional:
* Blade Fury does not offer any protections against
Essence Shift, as it can go through spell immunity and reduces attribute.
* Slark can pounce away from Juggernaut and he cannot prevent or chase slark.
* Shadow Dance prevent Juggernaut from using
Omnislash altogether, while regen himself at a higher rate. Slark can freely hit juggernaut without any fears of retaliation.
Phantom Lancer
[wiki] rating: 1.6 (winrate: 50% pickrate: 2%)Drow Ranger
* Phantom Rush lets Phantom Lancer get close quickly and disable Marksmanship.
* One of Phantom Lancer's core items (Manta Style) can dispel Gust.
Juggernaut
* Illusion-based heroes are effective against Omnislash and Juggernaut's single-targeted damage: Naga Siren,
Chaos Knight,
Terrorblade,
Phantom Lancer.
Primal Beast
[wiki] rating: 1.6 (winrate: 49% pickrate: 9%)Drow Ranger
* Heroes who have low armor but very high health will be difficult for drow to burst down quickly: Primal Beast,
Axe,
Centaur Warrunner.
Juggernaut
* Primal Beast can use Uproar to tank a portion of Omnislash, giving him an edge in surviving it. Primal Beast can also dash away after Omnislash with Onslaught, disallowing Juggernaut from any follow-ups.
* Blade Fury will never do more damage than Uproar once the stacks are activated.
* Primal Beast is very commonly buying items that are good against Juggernaut, such as Ethereal Blade and
Heart of Tarrasque.
Tusk
[wiki] rating: 1.6 (winrate: 49% pickrate: 15%)Drow Ranger
* Snowball and
Ice Shards keep Drow Ranger down and preventing her from running away.
* Snowball also lets Tusk get to Drow Ranger and stop her Marksmanship bonus. It can also be to save allies affected by Gust.
* Tag Team allows Tusk to slow her down and land a killing blow on her.
* Walrus PUNCH! slows Drow Ranger and deals a huge amount of damage to her, due to her low health (and low armor without Marksmanship, since Tusk can quickly close the gap to Drow Ranger).
Juggernaut
* Heroes with abilities that can save teammates are also effective such as Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Chaos Knight
[wiki] rating: 1.6 (winrate: 47% pickrate: 3%)Drow Ranger
* Innately fragile heroes will die almost instantly to Reality Rift while Chaos Knight has illusions active: Drow Ranger,
Bane,
Necrophos,
Crystal Maiden.
Additional:
* Reality Rift will disable Drow Ranger's Marksmanship, along with
Chaos Bolt he can keep her locked for enough time to be killed.
Juggernaut
* While Blade Fury is on cooldown, Juggernaut can be easily killed by a standard
Chaos Bolt &
Reality Rift combo.
* Phantasm illusions can tank
Omnislash.
Sniper
[wiki] rating: 1.6 (winrate: 44% pickrate: 11%)Drow Ranger
* Heroes who outrange Drow Ranger such as Sniper,
Tinker.
Juggernaut
* Juggernaut deals most of his damage in the melee range and has no gap-closer. Sniper can easily harrass Juggernaut from afar with his long-ranged attacks and {Ability ID:Headshot|Sniper|16px} procs.Should Juggernaut decide to advance,Sniper has enough time to react and back off.
* Sniper's long range attack can destroy Healing Ward from a safe range, preventing any healing done to Juggernaut and/or his teammates.
* However, if Sniper is badly positioned, Juggernaut can easily terminate him.
Warlock
[wiki] rating: 1.2 (winrate: 51% pickrate: 4%)Drow Ranger
* While heroes with strong mobility are able to get close or flee from Upheaval, heroes with no escaping abilities or that lack long disables will perish against Warlock. Once the Warlock Golem lands with its stun, its hardly possible to escape when he casts Upheaval. Notable examples: Huskar,
Drow Ranger,
Lion,
Elder Titan, etc.
Juggernaut
* Chaotic Offering can stop heroes who like to use spell immunity and teleport scrolls to safely farm during the early to mid game, since it stuns and also goes through spell immunity. Notable examples: Juggernaut,
Lifestealer.
Bane
[wiki] rating: 1.2 (winrate: 48% pickrate: 2%)Drow Ranger
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Juggernaut
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Additional:
* Fiend's Grip pierces spell immunity, rendering
Blade Fury nearly useless.
Shadow Demon
[wiki] rating: 1.2 (winrate: 47% pickrate: 1%)Drow Ranger
* Heroes with high physical damage output but lack of reliable escape mechanisms are always a good target for a solo gank: Sniper,
Shadow Fiend,
Troll Warlord,
Drow Ranger. Those heroes, however, are dangerous if they manage to close the gap, so take caution.
Juggernaut
* Heroes with abilities that can save teammates are also effective such as Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Additional:
* Be ready to save an ally from Omnislash with your Disruption.
* Spawning Juggernaut's illusions is a great deal, as his base attack time is low and he has a critical strike. Illusions will benefit from both.
* Demonic Purge will prevent Juggernaut's desperate attempt to flee using Blade Fury. However, it cannot stop him if he is using
Town Portal Scroll.
Lycan
[wiki] rating: 1.0 (winrate: 57% pickrate: 3%)Drow Ranger
* Shapeshift allows Lycan to get close and disable Marksmanship.
* Shapeshift also makes him immune to slows like Drow Ranger's Frost Arrows.
Additional:
* The Wolves' speed causes the knockback from Gust to be ineffective.
* She lacks escapes and loses her Marksmanship when someone is near her. Lycan takes advantage of these weaknesses.
Tinker
[wiki] rating: 1.0 (winrate: 56% pickrate: 11%)Drow Ranger
* Laser along with
Heat-Seeking Missile allows Tinker to quickly burst down Drow Ranger due to her low health.
* Heat-Seeking Missile lets Tinker out-range Drow Ranger and hit her in the backline of a teamfight.
Lone Druid
[wiki] rating: 1.0 (winrate: 55% pickrate: 3%)Juggernaut
* Omnislash spreads on both the bear and the druid, allowing them to survive.With enough levels,the bear can soak the ability alone and possibly dragging him to a dangerous location.
* Juggernaut cannot manfight the duo in the early game,because of their tankiness. If opposed in lane,Lone Druid can shut him down.
Broodmother
[wiki] rating: 1.0 (winrate: 54% pickrate: 3%)Drow Ranger
* Drow Ranger's lack of mobility makes her easy prey for Broodmother and her Spiderlings.
Mirana
[wiki] rating: 1.0 (winrate: 53% pickrate: 15%)Drow Ranger
* Mirana can use Leap to jump right next to Drow Ranger or can approach her while under cover of the invisibility granted by Moonlight Shadow, which cancels the bonus granted to Drow Ranger by Marksmanship.
* Her low health makes her easy to burst down with Mirana's spells, especially with Aghanim's Scepter.
* Mirana can dodge Gust with good reaction time, or Leap away if Drow tries to slow her without Gust.
Arc Warden
[wiki] rating: 1.0 (winrate: 53% pickrate: 5%)Drow Ranger
* Magnetic Field protects Arc Warden and allies from Drow Ranger's ranged attacks. She most likely will not enter the field since she will lose Marksmanship's bonus agility.
* Beware however, as Marksmanship procs will still hit since they have True Strike, so the most damaging arrows will still hit you inside Magnetic Field.
Additional:
* Flux along with
Spark Wraith allows Arc Warden to quickly burst down Drow Ranger due to her low health.
* However, Drow Ranger can bypass Magnetic Field's evasion bonus thanks to Marksmanship.
Ursa
[wiki] rating: 1.0 (winrate: 52% pickrate: 15%)Juggernaut
* Fury Swipes is not protected by
Blade Fury and allows Ursa to harass Juggernaut anytime.
* Enrage reduces the damage taken from
Omnislash.
Underlord
[wiki] rating: 1.0 (winrate: 51% pickrate: 3%)Drow Ranger
* Atrophy Aura reduces Drow Ranger's damage significantly, as she relies on agility to be effective.
Juggernaut
* Heroes with abilities that can save teammates are also effective such as Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Juggernaut
* In general, heroes with spell immunity abilities won't be caught inside by Pit of Malice: Juggernaut,
Lifestealer.
Troll Warlord
[wiki] rating: 1.0 (winrate: 50% pickrate: 2%)Juggernaut
* Troll Warlord's ability to attack as a ranged hero allows him to destroy Juggernaut's Healing Ward from afar.
* Battle Trance, when activated during Omnislash, allows Troll Warlord to survive the full duration of Omnislash and retaliate once it is over.
Axe
[wiki] rating: 1.0 (winrate: 49% pickrate: 9%)Drow Ranger
* Berserker's Call forces Drow Ranger to attack Axe up close, disabling her Marksmanship bonus.
* Counter Helix occurs more often with Drow Ranger's high attack speed.
* Culling Blade is a dangerous ability against a low health hero like Drow Ranger.
Juggernaut
* Heroes who rely on fast attack speed will also trigger Counter Helix frequently: Faceless Void,
Troll Warlord,
Anti-Mage,
Juggernaut,
Arc Warden,
Morphling
Additional:
* Berserker's Call pierces spell immunity, making a
Blade Fury teleport escape impossible. It's very useful against
Omnislash as well.
* Juggernaut's low base health and high attack speed causes him to take a lot of damage from Counter Helix.
* Axe is a common Blade Mail and
Blink Dagger carrier making him a very big potential threat before Juggernaut get his items.
Drow Ranger
* Ranged heroes that can easily harass Axe: Drow Ranger,
Sniper,
Lion.
Pugna
[wiki] rating: 1.0 (winrate: 47% pickrate: 3%)Juggernaut
* Decrepify prevents
Omnislash damage, until Juggernaut gets a
Nullifier.
* Without a disable, Pugna's high movement speed makes it harder to chase him with Blade Fury.
* Juggernaut has low mana and his skills cost large amount of mana. Nether Ward will hurt him more and even worse, the damage from the ward is inflicted before the Spell immunity provided by
Blade Fury.
Additional:
* Decrepify is the perfect tool against Omnislash until he gets a
Nullifier, and even then he will probably waste a couple of slashes before he uses it.
* Without an extra disable, Pugna's high movement speed makes it impossible to chase him with Blade Fury.
* Unlike some other carries like Slark or
Phantom Assassin, Juggernaut's spells cost a hefty amount of mana and he will seriously get hurt by Nether Ward. Don't forget the damage from the ward is inflicted before the spell immunity is provided by
Blade Fury.
Monkey King
[wiki] rating: 1.0 (winrate: 47% pickrate: 8%)Drow Ranger
* Monkey King can scout Drow Ranger's positioning from the trees, and can jump on her without much trouble, disabling Marksmanship
* She lacks innate mobility to escape from Wukong's Command, whose bonus armor gives MK one extra edge in the fight
Nature's Prophet
[wiki] rating: 1.0 (winrate: 46% pickrate: 12%)Juggernaut
* Nature's Call can be used to tank
Omnislash in the early to mid game due to their high health pool combined.
* Sprout can trap Juggernaut, even if he is using
Blade Fury. Aghanim's Shard upgraded
Sprout can also prevent Juggernaut from escaping if he buys
Battlefury.
* Once Nature's prophet reach lv 20 with leash talent on Sprout, he can stop Juggernaut from escaping with
Blade Fury and TPing away.
* Nature's Prophet can farm and push much faster than Juggernaut, acquiring map control before he can do much.
Queen of Pain
[wiki] rating: 1.0 (winrate: 46% pickrate: 6%)Drow Ranger
* Often you can burst Drow Ranger down before she has a chance to try and Gust you away. Try to have a teammate bait her
Gust out before you Blink and get the drop on her.
Juggernaut
* Heroes with escaping and disjointing abilities can be good against Juggernaut:Anti-Mage
Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
Drow Ranger
* Heroes reliant on abilities to output damage or escape can be shut down by Gust: Queen of Pain.
Lion
[wiki] rating: 1.0 (winrate: 45% pickrate: 10%)Drow Ranger
* Drow has a very low health pool, allowing Lion to burst her down.
* Drow has no innate escape mechanism, making her an easy target for Lion's disables.
* Lion should be wary of Drow's Gust however, as he has no natural means to deal with it.
Meepo
[wiki] rating: 0.6 (winrate: 56% pickrate: 1%)Juggernaut
* Juggernaut's Omnislash is meaningless for Meepo who can share the damage across clones to save other allies.
Dazzle
[wiki] rating: 0.6 (winrate: 52% pickrate: 9%)Juggernaut
* Heroes with abilities that can save teammates are also effective such as Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Oracle
[wiki] rating: 0.6 (winrate: 51% pickrate: 4%)Juggernaut
* Heroes with abilities that can save teammates are also effective such as Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Centaur Warrunner
[wiki] rating: 0.6 (winrate: 51% pickrate: 7%)Drow Ranger
* Heroes who have low armor but very high health will be difficult for drow to burst down quickly: Primal Beast,
Axe,
Centaur Warrunner.
Abaddon
[wiki] rating: 0.6 (winrate: 50% pickrate: 6%)Juggernaut
* In general, heroes that deal burst in multiple instances will trigger Borrowed Time and heal Abaddon for a large amount, such as Skywrath Mage,
Techies,
Juggernaut,
Shadow Shaman, or
Ogre Magi.
Vengeful Spirit
[wiki] rating: 0.6 (winrate: 49% pickrate: 5%)Juggernaut
* With the exception of Magic Missile (unless the player takes the Level 25 Talent "Magic Missile Pierces Spell Immunity"), all of Vengeful Spirit's spells ignore Spell Immunity. This also makes her good against heroes with built-in Spell Immunity like Lifestealer or
Juggernaut or heroes that tend to pick up
Black King Bar, like
Sven.
Storm Spirit
[wiki] rating: 0.6 (winrate: 49% pickrate: 6%)Juggernaut
* Heroes with escaping and disjointing abilities can be good against Juggernaut:Anti-Mage
Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
Spirit Breaker
[wiki] rating: 0.6 (winrate: 48% pickrate: 9%)Drow Ranger
* Generally, heroes that can close the gap on Drow Ranger to cancel her Marksmanship such as Phantom Assassin,
Spirit Breaker, and
Tusk are effective at limiting her power and bursting her down.
Ember Spirit
[wiki] rating: 0.6 (winrate: 48% pickrate: 11%)Juggernaut
* Heroes with escaping and disjointing abilities can be good against Juggernaut:Anti-Mage
Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
Winter Wyvern
[wiki] rating: 0.6 (winrate: 48% pickrate: 3%)Juggernaut
* Heroes with abilities that can save teammates are also effective such as Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Sven
[wiki] rating: 0.6 (winrate: 48% pickrate: 2%)Juggernaut
* Heroes with high armor and/or durability can handle Juggernaut's ultimate, such as Sven and
Dragon Knight.
Additional:
* Warcry allows Sven to tank the damage from {Ability ID:Omnislash|Juggernaut} due to its high armour.
* However Blade fury provides spell immunity which blocks the stun from
Storm hammer.
Marci
[wiki] rating: 0.6 (winrate: 48% pickrate: 7%)Drow Ranger
* Marci can be effective against vulnerable squishy heroes that cannot deal with heroes that jump onto them - Sniper,
Drow Ranger,
Lina ,
Rubick, etc.
Phantom Assassin
[wiki] rating: 0.6 (winrate: 46% pickrate: 10%)Drow Ranger
* Generally, heroes that can close the gap on Drow Ranger to cancel her Marksmanship such as Phantom Assassin,
Spirit Breaker, and
Tusk are effective at limiting her power and bursting her down.
Windranger
[wiki] rating: 0.4 (winrate: 49% pickrate: 10%)Juggernaut
* {Ability ID:Windrun|Windranger|16px} negates the damage from {Ability ID:Omnislash|Juggernaut|16px}.
* {Ability ID:Windrun|Windranger|16px} gives Windranger enough movement speed to get out of {Ability ID:Blade fury|Juggernaut|16px} range.
* {Ability ID:Focus fire|Windranger|16px} goes through {Ability ID:Blade Fury|juggernaut|16px}.
Drow Ranger
* Windranger heavily relies on her abilities for any form of tactical advantage and damage. A well timed silence will make her useless: Puck,
Silencer,
Death Prophet,
Skywrath Mage,
Drow Ranger,
Earth Spirit,
Grimstroke.
Dark Willow
[wiki] rating: -2.0 (winrate: 51% pickrate: 4%)Drow Ranger
* Gust can hit Dark Willow beyond a defensive Bramble Maze, and before she gets close enough to hit Drow Ranger with Bedlam.
* Drow Ranger's long range allows her to hit Dark Willow's team without venturing into her Bramble Maze.
Juggernaut
* Blade Fury dispels most of Dark Willow's abilities, allowing Juggernaut to pass through Bramble Maze and cancel out Cursed Crown before the stun occurs.
* However, Dark Willow can tank Omnislash with
Shadow Realm. As she is a valid target, but invulnerable to right clicks.
Additional:
* None of Dark Willow's spells pierce Spell Immunity, making Blade Fury a good counter against her. Additionally, it dispels
Cursed Crown and
Bramble Maze.
* Dark Willow is generally fragile, which results in Omnislash being devastating against her.
* However, if Shadow Realm is activated during
Omnislash, then the attack damage is negated (though
Omnislash can still jump to other enemies).
Tiny
[wiki] rating: -1.6 (winrate: 48% pickrate: 13%)Drow Ranger
* Long ranged heroes like Sniper or
Drow Ranger can kite Tiny effectively if he doesn't get the jump on them first.
Juggernaut
* Blade Fury protects Juggernaut from all of Tiny's magic burst damage.
Invoker
[wiki] rating: -1.6 (winrate: 48% pickrate: 14%)Drow Ranger
* Heroes with silence: Death Prophet,
Riki,
Drow Ranger.
Juggernaut
* Blade Fury, similar to Rage, grants immunity to Invoker's spells and can dispel some debuffs as well.
* Omnislash renders Juggernaut invulnerable to Invoker's spells and can easily take Invoker down.
Additional:
* Juggernaut's instant spell immunity from Blade Fury. helps him dodge Invoker's combos. He can dispel the disables from
Cold Snap and
Deafening Blast and dodge the damage from
Chaos Meteor, as well as walk through
Ice Wall.
* Juggernaut's high DPS allows him to kill split pushing Forge Spirit(s) effortlessly, and his high armor prevents them from being a threat to him.
* However, Invoker can hit Juggernaut with Sun Strike through
Blade Fury, making the
Tornado and
Sun Strike combo a threat if he does not dodge
Tornado.
Techies
[wiki] rating: -1.6 (winrate: 48% pickrate: 10%)Drow Ranger
* Heroes with forced movement abilities or non-interrupting forced movement, such as Lion,
Drow Ranger,
Magnus,
Mars, as they can cancel blast-off mid air, removing his ability to initiate or escape.
Juggernaut
* Juggernaut can trigger Proximity Mines while in Blade Fury, and can walk away from a initiation with Blast Off if Blade Fury is activated before the silence.
* Juggernaut ignores Reactive Tazer when he uses Omnislash, whether Techies used it to protect an ally or themselves.
Zeus
[wiki] rating: -1.6 (winrate: 49% pickrate: 14%)Drow Ranger
* As a spellcaster, silences will nullify him entirely. Some notable examples are Death Prophet,
Drow Ranger,
Bloodseeker,
Disruptor and many others.
* Doom, as usual, fits this description nicely.
Juggernaut
* None of Zeus's abilities can damage a Juggernaut in Blade Fury.
* Zeus's short attack range makes it difficult for him to target a well-placed Healing Ward. His frequent use of
Arc Lightning will have almost no effect on allies being healed by Juggernaut.
* Zeus has no way to defend himself, even if Juggernaut cannot use Blade Fury. He can be easily taken out if cornered, sometimes even without
Omnislash.
Additional:
* Blade Fury negates all magical damage from Zeus.
* Omnislash can easily take down Zeus. However, be aware that most players will get a
Eul's Scepter of Divinity or a
Ghost Scepter against Juggernaut.
Luna
[wiki] rating: -1.6 (winrate: 49% pickrate: 2%)Drow Ranger
* Every hero that can withstand or prevent Eclipse at level 7: Juggernaut,
Riki,
Clockwerk,
Drow Ranger,
Abaddon,
Faceless Void,
Weaver,
Outworld Destroyer.
Juggernaut
* Because of her low range, Luna cannot easily destroy Healing Ward.
* Both Blade Fury and
Omnislash are direct counters to Eclipse, offering Juggernaut spell immunity and invulnerabilty. Therefore, Luna will need assistance in taking down Juggernaut as going solo will not be successful.
Medusa
[wiki] rating: -1.2 (winrate: 45% pickrate: 1%)Drow Ranger
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Juggernaut
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Crystal Maiden
[wiki] rating: -1.2 (winrate: 49% pickrate: 13%)Drow Ranger
* Heroes with low health are especially vulnerable to Marksmanship's high damage output: Clinkz,
Crystal Maiden.
Juggernaut
* Juggernaut and
Lifestealer have abilities (
Blade Fury and
Rage respectively) that prevent Crystal Maiden from using her spells on them in the early game, before
Black King Bar and other magical reduction is even an issue.
Muerta
[wiki] rating: -1.0 (winrate: 45% pickrate: 13%)Juggernaut
* Juggernaut can activate Blade fury to be spell immune, making
Pierce the Veil deal no damage while being able to damage Muerta.
Doom
[wiki] rating: -1.0 (winrate: 47% pickrate: 8%)Drow Ranger
* Drow Ranger can be difficult to get on top of, thanks to her Frost Arrows and
Gust. With these two abilities, Drow Ranger is able to effectively 'kite' Doom and minimize his impact during team fights and laning stage.
* Much of Drow Ranger's effectiveness comes from her passive, which is not disabled by Doom.
Kunkka
[wiki] rating: -1.0 (winrate: 47% pickrate: 3%)Juggernaut
* Blade Fury negates Kunkka's X Marks the Spot.
* Kunkka has no way to dodge Omnislash.
* Kunkka has no way to hit Healing Ward directly in battle, and it mitigates Ghostship and Tidebringer's damage.
Disruptor
[wiki] rating: -1.0 (winrate: 48% pickrate: 10%)Juggernaut
* Blade Fury allows Juggernaut to simply move out of Kinetic Field and to dodge Glimpse.
* Healing Ward can keep heroes trapped in the Static Storm alive.
* Omnislash can be used to dodge Glimpse.
Snapfire
[wiki] rating: -1.0 (winrate: 48% pickrate: 15%)Juggernaut
* Blade Fury makes Juggernaut immune against all of Snapfire's spells and allows him to get closer.
* A well-timed Omnislash allows Juggernaut to dodge Snapfire's spells, and she has no way to deal with it.
Wraith King
[wiki] rating: -1.0 (winrate: 48% pickrate: 4%)Juggernaut
* Wraithfire Blast is quite predictable, and players with good reflexes will disjoint it with Blade Fury.
* Omnislash with
Diffusal Blade &
Aghanim's Scepter can prevent Wraith King from reincarnating unless he has his Aghanim's Shard that removes the mana cost from Reincarnation.
Tidehunter
[wiki] rating: -1.0 (winrate: 49% pickrate: 5%)Juggernaut
* Kraken Shell provides no protection against Omnislash or
Swiftslash.
* If timed correctly, Omnislash,
Swiftslash and
Blade Fury are all capable of dodging Ravage, giving Juggernaut several tools to render your strongest ability moot.
* Blade Fury is an effective way to harass Tidehunter in the laning stage as Tidehunter has no means of getting Juggernaut away from him.
Healing Ward also greatly minimizes Tidehunter's ability to harass Juggernaut.
* Blade Dance minimizes the effectiveness of Anchor Smash's damage reduction.
Weaver
[wiki] rating: -1.0 (winrate: 50% pickrate: 3%)Drow Ranger
* A well-timed Gust will prevent Weaver from escaping, and a silenced Weaver usually dies very quickly.
* Weaver gains a lot of armor, which is bypassed by Marksmanship.
Additional:
* A well-timed Gust followed by
Frost Arrows will prevent Weaver from escaping with Shukuchi. A Weaver silenced for more than 3 seconds usually dies very quickly.
* Due to her high attack speed, Drow Ranger can easily kill The Swarm beetles.
Elder Titan
[wiki] rating: -1.0 (winrate: 50% pickrate: 1%)Juggernaut
* Blade Fury makes Juggernaut immune to Elder Titan's stun, so there is a high chance he wont get caught in your ultimate although Earth Splitter pierces spell immunity.
Dawnbreaker
[wiki] rating: -1.0 (winrate: 50% pickrate: 8%)Drow Ranger
* Gust can shut down most of Dawnbreaker's abilities, rendering her useless.
* Frost Arrows followed by a high attack speed, makes it hard for Dawnbreaker to escape.
Gyrocopter
[wiki] rating: -1.0 (winrate: 50% pickrate: 7%)Juggernaut
* Blade Fury and
Omnislash allows Juggernaut to avoid Gyrocopter's area attacks entirely.
Clinkz
[wiki] rating: -1.0 (winrate: 52% pickrate: 7%)Drow Ranger
* Clinkz has no stun and likes to keep his distance from targets, making Marksmanship very deadly.
* Clinkz also has low health, making him a perfect hero to initiate onto with Gust.
* Gust can also prevent Clinkz from using Burning Barrage.
Pangolier
[wiki] rating: -0.6 (winrate: 48% pickrate: 9%)Drow Ranger
* Powerful physical hitters that can destroy Pangolier during his rolling from afar: Drow Ranger,
Sniper,
Templar Assassin,
Arc Warden
Shadow Shaman
[wiki] rating: -0.6 (winrate: 49% pickrate: 6%)Drow Ranger
* With 4 active abilities, Shadow Shaman is weak against silencing foes such as Silencer,
Drow Ranger and
Death Prophet.
Leshrac
[wiki] rating: -0.6 (winrate: 49% pickrate: 4%)Juggernaut
* Heroes with spell immunity: Juggernaut,
Pangolier,
Huskar.
Skywrath Mage
[wiki] rating: -0.6 (winrate: 50% pickrate: 10%)Juggernaut
* Skywrath's pitiful defences also make him easy meat to heroes with high physical burst like Juggernaut or
Phantom Assassin, the latter occasionally downing a support Skywrath in a single
Stifling Dagger.
Ancient Apparition
[wiki] rating: -0.6 (winrate: 50% pickrate: 5%)Juggernaut
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him: Riki,
Queen of Pain,
Phantom Assassin,
Windranger,
Bounty Hunter,
Spirit Breaker,
Night Stalker,
Storm Spirit,
Juggernaut, etc.
Lina
[wiki] rating: -0.6 (winrate: 50% pickrate: 16%)Juggernaut
* Heroes with spell immunity until Lina buys Aghanim's Scepter, like
Lifestealer with
Rage and
Juggernaut with
Blade Fury.
Slardar
[wiki] rating: -0.6 (winrate: 50% pickrate: 4%)Juggernaut
* Illusion heroes like the aforementioned Phantom Lancer or
Naga Siren, or heroes that tend to buy
Manta Style, like
Luna or
Juggernaut, will give Slardar a hard time, as his damage is single-targeted.
Venomancer
[wiki] rating: -0.6 (winrate: 50% pickrate: 4%)Drow Ranger
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
Jakiro
[wiki] rating: -0.6 (winrate: 51% pickrate: 12%)Juggernaut
* Heroes with good mobility to avoid Jakiro's abilities and with good chase to punish Jakiro from pushing a tower: Bloodseeker,
Ember Spirit,
Juggernaut,
Phantom Assassin,
Weaver.
Silencer
[wiki] rating: -0.6 (winrate: 52% pickrate: 15%)Drow Ranger
* Heroes who rely on passive abilities and attacks, such as Drow Ranger,
Wraith King, and
Lone Druid, can render Silencer useless. But remember that a smart Silencer will most likely buy
Silver Edge to counter this if he is played as carry.
Terrorblade
[wiki] rating: -0.4 (winrate: 45% pickrate: 2%)Drow Ranger
* Heroes with high base damage (Morphling,
Tiny,
Drow Ranger), heroes with mana burning abilities (
Anti-Mage), and
Diffusal Blade users (
Juggernaut or
Riki) will suffer from Reflection's illusions.
Juggernaut
* Illusion-based heroes are effective against Omnislash and Juggernaut's single-targeted damage: Naga Siren,
Chaos Knight,
Terrorblade,
Phantom Lancer.
Drow Ranger
* Metamorphosis will not match the range of Drow Ranger and he will struggle to do damage to her if she is not locked down already by someone else.
* Conjure Image will be destroyed very quickly due to Marksmanship.
* Terrorblade generally likes to be the big bad late game carry who sits in the middle of the fight and kills whoever is closest, which is very unlikely to be Drow Ranger therefore making it likely she will be going on him in teamfights.
* Terrorblade's high base armor and agility items makes him very vulnerable to Marksmanship.
Additional:
* Marksmanship allows Drow Ranger to pierce Terrorblade's high natural base armor and when upgraded with
Aghanim's Scepter, it will allow her to clear Terrorblade's illusions.
* Gust can prevent Terrorblade from from using
Sunder.
* Since Terrorblade doesn't like to buy armor items like Assault Cuirass, he will be very vulnerable to Drow Ranger's high physical burst damage.
Juggernaut
* Heroes whose core item builds includes Monkey King Bar:
Faceless Void,
Windranger,
Weaver,
Juggernaut.
Dragon Knight
[wiki] rating: -0.4 (winrate: 45% pickrate: 5%)Juggernaut
* Heroes with high armor and/or durability can handle Juggernaut's ultimate, such as Sven and
Dragon Knight.
Drow Ranger
* Dragon Knight has no built-in disengage from Frost Arrows, and
Marksmanship procs ignore base armor, bypassing Dragon Knight’s durability for the most part, making Drow one of the few heroes that can deal enough sustained damage to solo kill Dragon Knight.
* With Aghanim's Shard, Frost Arrows also apply hypothermia stacks, reducing her target’s regen, which is especially potent against tanks like Dragon Knight. (A similar effect can also be achieved with an
Eye of Skadi)
Enchantress
[wiki] rating: -0.4 (winrate: 46% pickrate: 2%)Drow Ranger
* Range-reliant heroes: Sniper,
Drow Ranger
Juggernaut
* Blade Fury dispels the slow from Enchant, and can burst Enchantress down during the laning stage.
* Omnislash and
Swiftslash's physical damage burst ignore untouchable.
* Silver Edge is a common item for Juggernaut for dealing with Untouchable.
Additional:
* Blade Fury dispels the slow from
Enchant, spell immunity and used to burst her down during the early laning stage.
* Omnislash and
Swiftslash's physical damage burst ignore
Untouchable.
* Silver Edge is an ideal item for Juggernaut to deal with
Untouchable, making her vulnerable to melee attacks.
Templar Assassin
[wiki] rating: -0.4 (winrate: 48% pickrate: 4%)Drow Ranger
* Fragile carries with no reliable escaping mechanism can be bursted down in no time: Sniper,
Drow Ranger,
Clinkz
Juggernaut
* Blade Fury's damage over time dispels
Refraction almost instantly.
* Juggernaut's high armor allows him to survive for long enough to remove Refraction and threaten her with
Omnislash as long as he or his team carries detection.
* Templar Assassin's short attack range makes it difficult for her to target a well-placed Healing Ward. She cannot splash onto it with
Psi Blades.
Keeper of the Light
[wiki] rating: -0.4 (winrate: 49% pickrate: 3%)Juggernaut
* Keeper of the Light's
Blinding Light makes Juggernaut miss his attacks. However, it can be dispelled easily with
Blade Fury.
Juggernaut
* Juggernaut's Healing Ward keeps his team healthy even when pushing against Keeper of the Light's
Illuminate.
* Blade Fury can dispel Blinding Light, as well as dodge an incoming
Illuminate. Juggernaut can attack towers during Blade Fury, so he can dodge an Illuminate without having to stop pushing.
* Should Keeper of the Light obtain Will-o-Wisp through purchasing an
Aghanim's Scepter, Juggernaut can make quick work of Ignis Fatuus without being interrupted by its pull.
* Keeper of the Light has low health, low armor, and no natural defense against Blade Fury.
Additional:
* Blade Fury allows him to be immune to all of Ezalor's abilities.
* Healing Ward heals his entire team, mitigating Ezalor's weak magical burst damage.
Necrophos
[wiki] rating: -0.4 (winrate: 50% pickrate: 7%)Juggernaut
* Heroes who rely on physical damage are easily negated by Ghost Shroud: Phantom Assassin,
Wraith King,
Juggernaut.
Juggernaut
* Blade Fury blocks the damage done by Death Pulse and
Reaper's Scythe. Additionally,
Ghost Shroud decreases Necrophos's magic resistance, making him take more damage from Blade Fury.
Phoenix
[wiki] rating: -0.4 (winrate: 50% pickrate: 5%)Drow Ranger
* Heroes who depend on attacks (such as Shadow Fiend or
Drow Ranger) can be nullified by Fire Spirits' attack speed slow.
Juggernaut
* Juggernaut's high attack speed lets him destroy a Supernova easily. He can even attack a Supernova during Blade Fury with his regular attacks.
* Blade Fury protects Juggernaut from all of Phoenix's spells (except
Supernova, which pierces spell immunity).
* Blade Fury can also dispel the attack speed slow from
Fire Spirits and the movement speed slow from
Icarus Dive.
* Phoenix's Icarus Dive will not protect it from
Omnislash unless it dives into creeps, and Phoenix's low armor makes for an easy kill.
Naga Siren
[wiki] rating: -0.4 (winrate: 51% pickrate: 3%)Juggernaut
* Illusion-based heroes are effective against Omnislash and Juggernaut's single-targeted damage: Naga Siren,
Chaos Knight,
Terrorblade,
Phantom Lancer.
Juggernaut
* Blade Fury offers good AoE damage to clear illusions and can hurt the real Naga Siren as well if she chooses to blend in the illusions.
Diffusal Blade does nothing to Juggernaut either when he uses
Blade Fury.
* Aghanim's Shard upgraded
Blade Fury along with Lv 20 DPS talent will shred all illusions almost instantly, especially when combined with
Mjollnir, a common item for Juggernaut.
Anti-Mage
[wiki] rating: -0.4 (winrate: 53% pickrate: 11%)Juggernaut
* Heroes with escaping and disjointing abilities can be good against Juggernaut:Anti-Mage
Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
Drow Ranger
* None of Anti-Mage's skills are that effective against Drow Ranger. Gust prevents him from Blinking in or out,
Counterspell is totally useless against Drow's physical damage, and as she usually doesn't have a high mana pool,
Mana Break and
Mana Void don't do much either.
* Be careful however that Anti-Mage may eventually farm enough to Blink on top of you and kill you straight away, considering you have no natural tools to escape from him.
Outworld Destroyer
[wiki] rating: -0.2 (winrate: 51% pickrate: 10%)Juggernaut
* Astral Imprisonment allows Outworld Destroyer to save himself or his teamates during
Omnislash.
* Juggernaut's low mana from his low intelligence gain means that he'll take a lot of damage from Sanity's Eclipse.
Drow Ranger
* Any heroes with silences can negate the majority of Outworld Destroyer's damage output: Death Prophet,
Night Stalker,
Drow Ranger,
Doom .
Juggernaut
* Heroes with built-in spell immunity can become immune to all of Outworld Destroyer's spells: Lifestealer's
Rage and
Juggernaut's
Blade Fury.
Morphling
[wiki] rating: 0.0 (winrate: 44% pickrate: 8%)Drow Ranger
* Morphling can use Waveform to close the gap between him and Drow Ranger, but should be careful of Gust and
Frost Arrows.
* Morphling is a natural Manta Style carrier, which dispels the silence from Gust.
Drow Ranger
* Attribute Shift (Strength Gain) may not be quick enough to fend off an attacking Drow Ranger.
* Morphling likes to sit on low health with high agility, something Drow Ranger does not particularly care for and will still hit him hard with Marksmanship procs.
* Morph is a similar story, none of Drow Ranger's spells are particularly good against her.
Rubick
[wiki] rating: 0.0 (winrate: 47% pickrate: 25%)Juggernaut
* Juggernaut looks like a carry that
Rubick can hardly manfight, and it is surely the case that Rubick needs the assistance from his team to overwhelm the hero. However, his skills can be of great use for Rubick if used at the right occasions.
* Blade Fury is a great farming ability with low cooldown. What is bizarre about this ability is that it grants Rubick spell immunity and constant damage around him (movement speed buff with
Aghanim's Shard). In early to mid game when all heroes has relatively low physical damage, the spell allows Rubick to become a temporary tank that enemy needs to run away from, extending Rubick's early killing potential.
* Telekinesis can throw a victim in range to eat up the damage from
Blade Fury.
* Blade Fury can be stolen and used in a pinch to negate the damage from
Blade Fury of
Juggernaut. Note that with
Aghanim's Shard Juggernaut can still deal damage to Rubick.
* Healing Ward, if stolen, serves as a magnificant healing tool within or after a teamfight. The constant area-of-effect healing helps greatly when your teammate is manfighting the enemy or escaping in a bad situation, and can even turn the fight around.
* Juggernaut is melee and cannot target an enemy
Healing Ward easily unless he is in the midst of battle. Also, Juggernaut is not directly controllable during
Omnislash and cannot attack
Healing Ward.
* Omnislash is possibly the least useful spell Rubick can steal from Juggernaut. Although it is a good damage source in the early game, as a hero who seldom bulk up his physical damage,
Omnislash falls quickly as the game goes on.
* It is worth mention that Omnislash could be used as an escape ability for Rubick with the help of
Blink Dagger.
* Omnislash grants invulnerability at the midst of a fight. With quick reflex and judgement, Rubick can possibly dodge lockdowns and area disables, even steal a new spell when
Omnislash is still on the fly.
Drow Ranger
* A well-timed Gust will prevent Rubick from casting abilities from Spell Steal, and his lack of capabilities and low health pool usually dies very quickly.
* Drow Ranger can dispel Fade Bolt's reduction debuff with
Manta Style.
Puck
[wiki] rating: 0.0 (winrate: 48% pickrate: 9%)Juggernaut
* Heroes with escaping and disjointing abilities can be good against Juggernaut:Anti-Mage
Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
Juggernaut
* Heroes with spell immunity or pseudo-blinks which provide invulnerability: Lifestealer,
Juggernaut,
Omniknight,
Huskar , and
Tusk have spells which allow them to easily escape Dream Coil.
Clockwerk
[wiki] rating: 0.0 (winrate: 49% pickrate: 8%)Drow Ranger
* Getting trapped in Power Cogs usually means the end for Drow Ranger.
Additional:
* Hookshot lets Clockwerk close the gap to Drow Ranger, disabling her Marksmanship bonus.
* Power Cogs and
Battery Assault keep Drow Ranger from escaping.
* Power Cogs and Battery Assault also keep Drow Ranger close, nullifying Marksmanship.
Juggernaut
* Juggernaut is invulnerable while using Omnislash, meaning that neither
Blade Mail or Power Cogs will save Clockwerk, this is especially common during the early laning phase.
* Blade Fury will also ignore any damage dealt by Battery Assault, as well as dealing heavy damage. As long as Juggernaut has mana to cast it.
* Overall, any attempt for Clockwerk to trap Juggernaut with Power Cogs will hurt him a lot more than the other way around.
Enigma
[wiki] rating: 0.0 (winrate: 50% pickrate: 3%)Juggernaut
* Enigma's Eidolons from Demonic Conversion can help soak Juggernaut's
Omnislash in the early game, mitigating the damage and wasting it on disposable summons. Should Juggernaut choose to kill Enigma's Eidelons with
Blade Fury, he will leave himself open to Enigma's disables.
* Enigma's Black Hole and
Midnight Pulse's damage and disable can pierce through Juggernaut's
Blade Fury.
Additional:
* Enigma's Eidolons can absorb Omnislash damage, wasting its damage potential.
* Black Hole and
Midnight Pulse damage pierces
Blade Fury, especially when he tries to escape with it.
Drow Ranger
* Black Hole while definitely a threat to Drow Ranger, is very hard to land as she likes to keep her distance from allies and enemies alike. And if not caught in it, will kill Enigma very quickly due to his low health.
* Malefice can be removed with a Manta Style.
* Drow Ranger being a fairly low health, high armored agility carry doesn't take much damage from Midnight Pulse as others would.
* Demonic Conversion units die very quickly to Marksmanship or even just regular attacks not far into the game within 2 or 3 hits.
Nyx Assassin
[wiki] rating: 0.0 (winrate: 50% pickrate: 4%)Drow Ranger
* Nyx Assassin has a lot of burst damage from his Impale,
Mana Burn,
Dagon, and the bonus damage from
Vendetta. All of this damage is enough to kill Drow Ranger.
* Nyx Assassin is usually invisible most of the time thanks to his ability Vendetta, which allows him to gank Drow Ranger easily.
Juggernaut
* Blade Fury makes Juggernaut immune to all Nyx's abilities, except
Vendetta.
* Omnislash. and
Swiftslash can burst Nyx down, ignoring
Spiked Carapace. However,
Vendetta can be used to escape, canceling
Omnislash/
Swiftslash.
Additional:
* Juggernaut's entire skillset greatly counters Nyx Assassin's Spiked Carapace, his most important ability.
* Blade Fury allows Juggernaut to freely attack Nyx Assassin, and deal heavy damage to Nyx Assassin. Nyx Assassin cannot counter
Blade Fury with Spiked Carapace because
Blade Fury gives Juggernaut spell immunity. And besides Vendetta, Nyx Assassin has no other way of dealing damage to Juggernaut while he is spell immune.
* Healing Ward allows Juggernaut to recover himself and his allies from Nyx Assassin's damage output.
* Omnislash and
Swiftslash can quickly finish off Nyx Assassin, and just like
Blade Fury, Nyx Assassin cannot counter neither
Omnislash and
Swiftslash with Spiked Carapace because both abilities render Juggernaut invulnerable. And if Nyx Assassin has no Vendetta available to use for escaping, both abilities will kill him very quickly before he can do anything.
* Overall, any attempt for Nyx Assassin to gank and kill Juggernaut will hurt Nyx Assassin more than Juggernaut.
Bounty Hunter
[wiki] rating: 0.0 (winrate: 51% pickrate: 7%)Drow Ranger
* Invisible heroes are very difficult for Drow Ranger to deal with such as Bounty Hunter,
Riki and heroes who commonly buy a
Shadow Blade.
Juggernaut
* Juggernaut with
Blade Fury
* Heroes that can remove the Track debuff with their skills:
* Abaddon with
Aphotic Shield and
Borrowed Time
* Huskar with
Life Break
* Juggernaut with
Blade Fury
* Legion Commander with
Press the Attack
* Lifestealer with
Rage and
Infest
* Naga Siren with
Mirror Image
* Omniknight with
Heavenly Grace
* Oracle with
Fortune's End and
False Promise
* Phantom Lancer with
Doppelganger
* Slark with
Dark Pact
* Ursa with
Enrage
* Weaver with
Time Lapse
* Tidehunter with
Kraken Shell when damage received reaches the threshold.
Spectre
[wiki] rating: 0.0 (winrate: 51% pickrate: 11%)Drow Ranger
* Spectre can easily close the distance on Drow Ranger with Haunt and stick on her with
Spectral Dagger, effectively disables her
Marksmanship.
* Spectre does not care if silenced by Gust, since Spectre will catch her up regardless.
* Dispersion can reflect some damage back to Drow Ranger should she chooses to attack.
* Be careful once she got her Silver Edge as an attempt to shut you down.
Juggernaut
* Juggernaut's Healing Ward can help save allied supports when Spectre attempts a
Haunt kill.
* Juggernaut has a stronger push potential than Spectre, enabling him to end the game early before Spectre can come online.
* Spectre is often paired with two supports that are often weak against Juggernaut.
* Juggernaut also tends to build a Manta Style, which can prevent
Desolate from taking effect.
* Juggernaut is invulnerable against Dispersion while using
Omnislash.
Night Stalker
[wiki] rating: 0.0 (winrate: 52% pickrate: 4%)Drow Ranger
* Heroes with weaker mobility will struggle to keep up with Night Stalker: Gyrocopter,
Ursa,
Drow Ranger
Juggernaut
* Heroes with stronger lane presence that can threaten to kill him: Batrider,
Juggernaut,
Ursa,
Monkey King,
Razor.
Huskar
[wiki] rating: 0.0 (winrate: 53% pickrate: 6%)Drow Ranger
* Life Break closes the distance between Huskar and Drow Ranger, dealing large amounts of damage and disabling Marksmanship.
* Berserker's Blood and
Burning Spear allow Huskar to beat Drow Ranger directly and pile on damage.
Juggernaut
* Blade Fury makes Juggernaut immune to the damage from Life Break and Burning Spears.
* It can be instantly activated the second Juggernaut sees Huskar flying towards him with Life Break, blocking all damage.
* Healing Ward effectively negates any damage-over-time from Burning Spears.
* Huskar has no defense against Omnislash and takes heavy damage due to his low armor.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
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List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assassin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (lane data is parsed from hero guides dotabuff)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- Improved UX on small screens - when selecting heroes page automatically scrolls so hero select input is displayed at the very top of screen, leaving more space for results.
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal win rate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest win rate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Most popular searches list
Slark, PudgeDazzle, Pudge
Techies, Spectre
Tusk, Elder Titan
Bounty Hunter, Huskar
Axe, Legion Commander
Ancient Apparition, Abaddon
Ancient Apparition, Anti-Mage
Axe, Techies, Spectre
Alchemist, Ancient Apparition
Kunkka, Axe, Grimstroke
Phantom Assassin, Crystal Maiden
Phantom Assassin, Pudge, Pugna
Slark, Pudge, Ancient Apparition
Faceless Void, Drow Ranger, Slark
Ancient Apparition, Anti-Mage, Bane
Abaddon, Alchemist, Ancient Apparition
Alchemist, Ancient Apparition, Anti-Mage
Pudge, Invoker, Drow Ranger, Weaver
Abaddon, Alchemist, Arc Warden, Bane
Anti-Mage, Arc Warden, Axe, Dark Willow
Dazzle, Witch Doctor, Bristleback, Spectre
Riki, Crystal Maiden, Visage, Treant Protector
Anti-Mage, Abaddon, Axe, Bane, Batrider
Riki, Invoker, Bristleback, Sniper, Lion
Crystal Maiden, Magnus, Enigma, Sven, Luna
Weaver, Invoker, Pudge, Lich, Ember Spirit
Sniper, Slark, Troll Warlord, Visage, Ursa
Ogre Magi, Ursa, Troll Warlord, Meepo, Lich
Ogre Magi, Treant Protector, Necrophos, Chaos Knight
Alchemist, Ancient Apparition, Anti-Mage, Arc Warden
Gyrocopter, Riki, Slardar, Bloodseeker, Meepo
Faceless Void, Tinker, Lion, Brewmaster, Pudge
Riki, Legion Commander, Tiny, Invoker, Spectre
Alchemist, Lina, Lycan, Luna, Nature's Prophet
Pudge, Zeus, Lich, Juggernaut, Centaur Warrunner
Clockwerk, Pudge, Invoker, Shadow Shaman, Sniper
Silencer, Zeus, Faceless Void, Sniper, Sand King
Huskar, Pudge, Alchemist, Luna, Phantom Assassin
Centaur Warrunner, Spirit Breaker, Tusk, Axe, Tiny
Drow Ranger, Sniper, Earthshaker, Bristleback, Riki
Tinker, Pudge, Earthshaker, Elder Titan, Gyrocopter
Phantom Assassin, Pudge, Riki, Invoker, Chaos Knight
Dazzle, Ogre Magi, Invoker, Rubick, Phantom Assassin
Spirit Breaker, Outworld Devourer, Axe, Warlock, Ursa
Winter Wyvern, Lich, Ember Spirit, Underlord, Leshrac
Leshrac, Shadow Shaman, Sniper, Necrophos, Terrorblade
Abaddon, Bane, Storm Spirit, Grimstroke, Phantom Lancer
Abaddon, Anti-Mage, Arc Warden, Ancient Apparition, Axe
Windranger, Storm Spirit, Ember Spirit, Riki, Alchemist
Brewmaster, Pudge, Storm Spirit, Phantom Lancer, Oracle
Alchemist, Ancient Apparition, Anti-Mage, Axe, Arc Warden
Ancient Apparition, Anti-Mage, Arc Warden, Axe, Alchemist
Luna, Vengeful Spirit, Storm Spirit, Undying, Beastmaster
Juggernaut, Zeus, Sven, Ancient Apparition, Spirit Breaker
Axe, Ancient Apparition, Bloodseeker, Clinkz, Chaos Knight
Phantom Assassin, Pudge, Huskar, Queen of Pain, Earthshaker
Axe, Drow Ranger, Vengeful Spirit, Windranger, Winter Wyvern
Juggernaut, Shadow Shaman, Windranger, Meepo, Spirit Breaker
Abaddon, Alchemist, Anti-Mage, Arc Warden, Ancient Apparition
Abaddon, Alchemist, Ancient Apparition, Anti-Mage, Arc Warden
Juggernaut, Ember Spirit, Shadow Shaman, Ogre Magi, Brewmaster
Shadow Shaman, Spirit Breaker, Sniper, Wraith King, Earthshaker
Invoker, Grimstroke, Windranger, Bounty Hunter, Phantom Assassin
Treant Protector, Puck, Vengeful Spirit, Shadow Fiend, Anti-Mage
Phantom Assassin, Wraith King, Skywrath Mage, Silencer, Shadow Fiend
Bristleback, Crystal Maiden, Invoker, Phantom Lancer, Vengeful Spirit
Drow Ranger
* In team fights,
Guardian Angel renders Drow Ranger's physical damage useless, and Drow Ranger has no way to purge it.
Juggernaut
*
Guardian Angel completely negates all physical damage, including
Omnislash.
Omnislash (and
Swiftslash) is blocked by Guardian Angel.
Additional:
*