* Nyx Assassin has a lot of burst damage from his
Impale,
Mind Flare,
Dagon, and the bonus damage from
Vendetta. All of this damage is enough to kill Drow Ranger.
* Nyx Assassin is usually invisible most of the time thanks to his ability
Vendetta, which allows him to gank Drow Ranger easily.
* However,
Gust is extremely dangerous for Nyx Assassin, as it's silence can render Nyx Assassin unable to lock down Drow Ranger. And if
Gust hits Nyx Assassin while he is invisible with
Vendetta, Drow Ranger will be able to detect him and foil his ganking attempts on her because
Gust reveals invisible units.
* Heroes who can drain mana can make Omniknight useless after he uses one or two abilities:
Lion,
Anti-Mage,
Nyx Assassin.
* Atrophy Aura reduces Drow Ranger's damage significantly, as she relies completely on agility to be effective.
* Heroes with long cooldowns on their abilities or ultimate will struggle against the relentless pressure provided by
Fiend's Gate:
Terrorblade,
Dragon Knight,
Omniknight.
*
Drow Ranger has a very low health pool, allowing
Lion to burst her down.
* Lack of any innate escape mechanism makes her an easy target for
Lion's disables.
* Early on she can't deal as much damage to be life threatning. Her
Gust is her best weapon against
Lion.
* Heroes who can drain mana can make Omniknight useless after he uses one or two abilities:
Lion,
Anti-Mage,
Nyx Assassin.
* Range-reliant heroes:
Sniper,
Drow Ranger
* Enchantress's
Impetus deals pure damage instead of physical damage and ignores
Guardian Angel, thus fully negating one of Omniknight's most important abilities for teamfights.
* Similar to Doom, Enchantress can use
Enchant on Satyr Banisher, which will give her access to Satyr Banisher's
Purge, and allow her to remove Heavenly Grace and Guardian Angel.
Additional:
* Impetus is not blocked by
Guardian Angel. A {U:Satyr Banisher} can also be controlled to dispel
Guardian Angel.
* Heroes with high physical damage output but lack of reliable escape mechanisms are always a good target for a solo gank:
Sniper,
Shadow Fiend,
Troll Warlord,
Drow Ranger. Those heroes, however, are dangerous if they manage to close the gap, so take caution.
* Heroes that can purge buffs can dispel Guardian Angel:
Invoker,
Shadow Demon,
Oracle.
Additional:
* Demonic Purge can dispel
Guardian Angel on the key target during combat, allow your allies to finish them.
* Heroes who rely on physical damage output to be effective will fare badly against Muerta's
Pierce the Veil:
Phantom Assassin,
Terrorblade,
Drow Ranger,
Lifestealer,
Anti-Mage,
Alchemist,
Lycan,
Clinkz,
Sniper.
* Heroes with large physical resistance do not counter Muerta's
Pierce the Veil such as
Omniknight or
Tidehunter.
* Heroes with weaker mobility will struggle to keep up with Night Stalker:
Gyrocopter,
Ursa,
Drow Ranger
* Heroes that have a weak laning stage:
Spectre,
Nyx Assassin,
Clockwerk,
Spirit Breaker,
Omniknight,
Pudge.
* Mirana can use Leap to jump right next to Drow Ranger or can approach her while under cover of the invisibility granted by Moonlight Shadow, which cancels the bonus granted to Drow Ranger by
Marksmanship.
* Her low health makes her easy to burst down with Mirana's spells, especially with
Aghanim's Scepter.
* Mirana can dodge
Gust with good reaction time, or Leap away if Drow tries to slow her without Gust.
* Although Naga Siren relies mostly on physical damage,
Song of the Siren can be used to time out
Guardian Angel, giving Naga Siren's team an easy opportunity to counter-initiate.
*
Radiance allows it's owner to deal magical damage to multiple enemy heroes at once, and since Naga Siren often buys it,
Guardian Angel is not a very good ability for protection against Naga Siren.
* Likewise, Nuker build Naga Siren (which primarly consists of items such as
Radiance,
Ethereal Blade,
Dagon and
Veil of Discord) can render
Guardian Angel useless. Although Nuker is not a role Naga Siren should be playing.
Additional:
* Even though Naga Siren relies on direct attacks to deal damage for most of the time, Song of the Siren allows her to easily waste
Guardian Angel.
* Ensnare fully works on targets affected with
Heavenly Grace. However, Ensnare is dispellable with any dispel, and so can be dispelled by Heavenly Grace.
* As an agility hero that relies on illusions, Naga Siren is one of the most natural
Diffusal Blade carriers, the bane of every hero with a small mana pool. Naga Siren can also buy items that deal magical damage like
Radiance,
Dagon,
Ethereal Blade,
Revenant's Brooch,
Veil of Discord and
Gleipnir to attack Omniknight's allies protected with
Guardian Angel.
*
Phantom Rush lets Phantom Lancer get close quickly and disable Marksmanship.
* As Phantom Lancer commonly buys
Manta Style, he can easily dispel Gust and then chase after Drow Ranger.
* Because Phantom Lancer is a natural
Diffusal Blade carrier, he can easily burn Drow Ranger's mana and render her unable to use Frost Arrow and Gust to save herself.
*
Fortune's End's AoE dispel will remove Heavenly Grace and Guardian Angel.
Additional:
* Oracle can dispel
Heavenly Grace (which he can also bait out with Fate's Edict).
* With Fortune's End, Oracle can dispel
Guardian Angel in an area of effect.
*
Snowball and
Ice Shards keep Drow Ranger down and preventing her from running away.
*
Snowball also lets Tusk get to Drow Ranger and stop her Marksmanship bonus. It can also be to save allies affected by Gust.
*
Tag Team allows Tusk to slow her down and land a killing blow on her.
*
Walrus PUNCH! slows Drow Ranger and deals a huge amount of damage to her, due to her low health (and low armor without Marksmanship, since Tusk can quickly close the gap to Drow Ranger).
* Another hero heavily based on attacks and no mobility, being an easy prey for Treant strong disarms and motion reduction skills.
*
Laser along with
Heat-Seeking Missile allows Tinker to quickly burst down Drow Ranger due to her low health.
*
Heat-Seeking Missile lets Tinker out-range Drow Ranger and hit her in the backline of a teamfight.
*
Mortimer Kisses can reduce Omniknight's impact in teamfights. Omniknight's
Heavenly Grace cannot purge multiple stacks of
Mortimer Kisses. The damage is also magical, making Omniknight's ultimate,
Guardian Angel, useless.
*
Static Link weakens Drow Ranger's attack damage while strengthening Razor's attack damage.
*
Plasma Field &
Storm Surge keeps Razor close to Drow Ranger, continuously disabling Marksmanship.
*
Flux along with
Spark Wraith allows Arc Warden to quickly burst down Drow Ranger due to her low health.
* However, Drow Ranger can bypass
Magnetic Field's evasion bonus thanks to Marksmanship.
Additional:
* Magnetic Field protects Arc Warden and allies from Drow Ranger's ranged attacks. She most likely will not enter the field since she will lose
Marksmanship's bonus agility.
* Beware however, as
Marksmanship procs will still hit since they have True Strike, so the most damaging arrows will still hit you inside Magnetic Field.
*
Life Break closes the distance between Huskar and Drow Ranger, dealing large amounts of damage and disabling Marksmanship.
*
Berserker's Blood and
Burning Spear allow Huskar to beat Drow Ranger directly and pile on damage.
* Drow Ranger's lack of escape abilities makes her an easy target for Relocate ganks.
* Jakiro's area-of-effect abilities that deal magical damsge make it hard for Omniknight to save multiple enemy heroes at once with
Purification and
Repel, and
Guardian Angel and to harass Omniknight on lane.
*
Aghanim's Scepter upgraded
Macropyre allows Jakiro to deal pure damage and slow enemy heroes which can pierce debuff immunity, rendering both
Repel and
Guardian Angel useless.
*
Meat Hook brings Drow Ranger to Pudge, disabling Marksmanship and dealing a huge amount of damage when combined with
Rot and
Dismember.
*
Rot keeps Pudge close to Drow Ranger, continuously disabling Marksmanship.
Additional:
* Meat Hook can pull Drow Ranger to Pudge, disabling her
Marksmanship.
* Following up with Dismember will prevent Drow Ranger from using
Gust or
Shadow Blade.
*
Dispel Magic from {U:Storm} instantly removes Heavenly Grace and Guardian Angel from Omniknight's allies in its radius of effect.
* Drow Ranger's lack of mobility and area-of-effect abilities makes her easy prey for Broodmother and her Spiderlings.
*
Guardian Angel is generally useless against Lina as she primarily relies on magical damage. Lina can also dispel it with
Eul's Scepter of Divinity as she is a hero who often goes for it.
Eul's Scepter of Divinity can later be upgraded into
Wind Waker, which will allow Lina to escape from Omniknight.
*
Laguna Blade can often finish off Omniknight's allies before he can save them with
Purification and
Repel. This can become even worse once Lina picks
Laguna Blade damage is pure and pierces spell immunity talent, which will allow it to ignore both, any form of spell immunity and
Guardian Angel.
* While heroes with strong mobility are able to get close or flee from Upheaval, heroes with no escaping abilities or that lack long disables will perish against Warlock. Once the Warlock Golem lands with its stun, its hardly possible to escape when he casts Upheaval. Notable examples:
Huskar,
Drow Ranger,
Lion,
Elder Titan, etc.
* Heroes who can harass Omniknight out of lane will keep him weak in the mid game:
Viper,
Venomancer,
Clinkz.
* Heroes who depend on attacks (such as
Shadow Fiend or
Drow Ranger) can be nullified by Fire Spirits' attack speed slow.
* Fragile carries with no reliable escaping mechanism can be bursted down in no time:
Sniper,
Drow Ranger,
Clinkz
* Heroes with large magical AoE damage will fare well against Omniknight:
Lich,
Ancient Apparition,
Jakiro,
Disruptor.
* Marci can be effective against vulnerable squishy heroes that cannot deal with heroes that jump onto them -
Sniper,
Drow Ranger,
Lina,
Rubick, etc.
* Heroes who have low or high armor but very high health will be difficult for drow to burst down quickly:
Primal Beast,
Axe,
Centaur Warrunner.
* Heroes who have low or high armor but very high health will be difficult for drow to burst down quickly:
Primal Beast,
Axe,
Centaur Warrunner.
* Often you can burst Drow Ranger down before she has a chance to try and
Gust you away. Try to have a teammate bait her
Gust out before you Blink and get the drop on her.
* Heroes reliant on abilities to output damage or escape can be shut down by Gust:
Queen of Pain.
*
Tornado dispels Heavenly Grace and Guardian Angel from multiple targets.
* Guardian Angel is generally useless against Invoker as he primarily relies on magical damage.
*
E.M.P. depletes Omniknight's already small mana pool.
* Invoker's many disables keep Omniknight's team occupied until Guardian Angel times out.
* Heroes with silence:
Death Prophet,
Riki,
Drow Ranger.
* Guardian Angel does not offer protection from
Eclipse, though it will negate damage from
Moon Glaives.
* Luna's high magical damage from
Lucent Beam and
Eclipse can often finish allied heroes before Omniknight can save them with
Purification.
* Likewise, Luna's high physical damage from
Moon Glaives and
Lunar Blessing is strong enough to counter debuff immunity from
Repel.
Additional:
* Guardian Angel does not offer protection from
Eclipse, though it will negate damage from
Moon Glaives.
* Luna's high magical damage from
Lucent Beam and
Eclipse can often finish allied heroes before Omniknight can save them with
Purification.
* Every hero that can withstand or prevent Eclipse at level 7:
Juggernaut,
Riki,
Clockwerk,
Drow Ranger,
Abaddon,
Faceless Void,
Weaver,
Outworld Destroyer.
*
Shapeshift allows Lycan to get close and disable Marksmanship.
* Shapeshift also makes him immune to slows like Drow Ranger's Frost Arrows.
Additional:
* The Wolves's speed causes the knockback from
Gust to be ineffective.
* Drow Ranger lacks escapes and loses her
Marksmanship when someone is near her. Lycan can take advantage of these weaknesses of Drow Ranger.
* Heroes who rely strongly on melee physical damage will fare badly against Omniknight's Guardian Angel:
Phantom Assassin,
Juggernaut,
Dragon Knight,
Lycan,
Ursa,
Troll Warlord
Additional:
*
Guardian Angel completely negates all of Lycan's damage since Lycan mainly deals physical damage.
*
Purification can also be a problem for Lycan, as Purification deals damage around the target, which poses a problem for him and his summons.
*
Global Silence takes Omniknight out of the fight completely.
*
Glaives of Wisdom are a great harass vs Omniknight during the laning stages of the game, since it doesn't aggro creeps & ignores his high base armor. It deals pure damage, which means it can also go through Guardian Angel.
* Silencer's intelligence steal can also cause Omniknight to falter in the early phases as it reduces his ability to use his spells.
* Heroes who rely on passive abilities and attacks, such as
Drow Ranger,
Wraith King, and
Lone Druid, can render Silencer useless. But remember that a smart Silencer will most likely buy
Silver Edge to counter this if he is played as carry.
*
Arcane Orb's pure damage penetrates Guardian Angel's defense.
*
Astral Imprisonment's mana steal is devastating to Omniknight's already low mana pool.
* Any heroes with silences can negate the majority of Outworld Destroyer's damage output:
Death Prophet,
Night Stalker,
Drow Ranger,
Doom .
* As long as Mars is facing her with Bulwark, even if pushed away with
Gust, Drow Ranger will do no effectual damage against him. Mars' ability to endure her onslaught usually gives him enough time to cast Arena of Blood, of which she has a very slim chance surviving without Gust.
* With Bulwark's active ability, Mars can protect allies pursued by Drow Ranger by redirecting her projectiles to his shield instead.
* Heroes that can save their allies can be a big problem for Mars:
Dazzle,
Omniknight.
* Drow Ranger can use Gust to push back Juggernaut before he can get in range to use
Omnislash or
Blade Fury.
*
Guardian Angel completely negates all physical damage, including
Omnislash.
Additional:
*
Omnislash (and
Swiftslash) is blocked by Guardian Angel.
* Dragon Knight has no built-in disengage from
Frost Arrows, and
Marksmanship procs ignore base armor, bypassing Dragon Knight’s durability for the most part, making Drow one of the few heroes that can deal enough sustained damage to solo kill Dragon Knight.
* With
Aghanim's Scepter, Frost Arrows also apply hypothermia stacks, reducing her target’s regen, which is especially potent against tanks like Dragon Knight. (A similar effect can also be achieved with an
Eye of Skadi).
* Heroes who rely strongly on melee physical damage will fare badly against Omniknight's Guardian Angel:
Phantom Assassin,
Juggernaut,
Dragon Knight,
Lycan,
Ursa,
Troll Warlord
* With 4 active abilities, Shadow Shaman is weak against silencing foes such as
Silencer,
Drow Ranger and
Death Prophet.
*
Omniknight can dispel Hex or Shackles with
Heavenly Grace. He can also heal teammates who you disabled. The same goes for
Abaddon's
Aphotic Shield.
*
Heavenly Grace reduces Fireblast stun time and dispels Ignite.
*
Purification can heal damaged heroes if needed.
*
Guardian Angel's near invulnerability denies Bloodseeker the bonuses from Thirst, preventing him from gaining the upper hand in teamfights.
*
Purification's pure damage makes it hard for Bloodseeker to pursue enemies, and prevents him from replenishing his health by finishing off enemies.
*
Gust can hit Dark Willow beyond a defensive Bramble Maze, and before she gets close enough to hit Drow Ranger with Bedlam.
* Drow Ranger's long range allows her to hit Dark Willow's team without venturing into her Bramble Maze.
*
Gust can shut down most of Dawnbreaker's abilities, rendering her useless.
*
Frost Arrows followed by a high attack speed, makes it hard for Dawnbreaker to escape.
*
Guardian Angel protects allies from Death Ward's physical damage.
*
Purification and
Heavenly Grace will most likely save teammates from dying to Maledict.
* Guardian Angel completely counters
Winter's Curse if Omniknight is able to cast it.
Additional:
*
Guardian Angel completely counters Winter's Curse, allowing his team to survive Winter Wyvern's initiation.
*
Purification and
Repel are very useful against Arctic Burn, Splinter Blast and Winter's Curse as well.
*
Guardian Angel nullifies the physical damage from Exorcism during teamfights. And when upgraded with
Aghanim's Scepter, it also prevents Death Prophet from pushing towers. However, Death Prophet can partially counter this issue with
Eul's Scepter of Divinity, a common item on Death Prophet.
*
Heavenly Grace dispels
Silence.
Additional:
*
Exorcism's damage is blocked by Guardian Angel.
*
Heavenly Grace can dispel
Silence allies if Omniknight is able to cast it.
* A well-timed Gust will prevent Windranger from escaping or counter-initiating with
Windrun.
* Drow Ranger commonly buys
Shadow Blade or
Silver Edge, which allows her to escape from
Focus Fire.
Monkey King Bar, a situational item on Drow Ranger, counters Windranger's evasion from
Windrun.
* The bonus agility from Marksmanship can shred through Windranger's low armor.
Additional:
* A well-timed
Gust prevents Windranger from escaping or counter-initiating with Windrun.
* Drow Ranger can combine
Frost Arrows and
Eye of Skadi to effectively slow down Windranger if she tries to escape with Windrun, since both slow effects stack with each other.
* Drow Ranger commonly buys
Shadow Blade or
Silver Edge, which allows her to escape from Focus Fire. Drow Ranger can also buy
Monkey King Bar or
Nullifier to counter Windranger's evasion from Windrun.
* The bonus agility from
Marksmanship can shred through Windranger's low armor.
* The pure damage provided by
Purification is a great addition for killing Ember Spirit, as well as a good way of saving teammates.
*
Guardian Angel will temporarily save his allies from Sleight of Fist's physical damage, and Ember Spirit is not a hero that will get
Orchid Malevolence to counter it.
*
Guardian Angel negates most of Gyrocopter's physical АоЕ damage.
*
Heavenly Grace dispels Homing Missile stun.
*
Guardian Angel makes allies immune to all physical damage, effectively causing Tidebringer to do no damage.
*
Purification is a powerful, pure damaging heal that can save Omniknight's allies after Kunkka's large damage.
* Long ranged heroes like
Sniper or
Drow Ranger can kite Tiny effectively if he doesn't get the jump on them first.
*
Berserker's Call forces Drow Ranger to attack Axe up close, disabling her Marksmanship bonus.
*
Counter Helix occurs more often with Drow Ranger's high attack speed.
*
Culling Blade is a dangerous ability against a low health hero like Drow Ranger.
* Ranged heroes that can easily harass Axe:
Drow Ranger,
Sniper,
Lion.
* Omniknight's healing prevents allies from dropping low enough for
Culling Blade
*
Heavenly Grace dispels
Battle Hunger.
* Axe also tends to get close to allied heroes in order to damage them with his
Counter Helix, which can easily be punished by Purification.
* As a spellcaster, silences will nullify him entirely. Some notable examples are
Death Prophet,
Drow Ranger,
Bloodseeker,
Disruptor and many others.
*
Doom, as usual, fits this description nicely.
* Heroes who rely strongly on melee physical damage will fare badly against Omniknight's Guardian Angel:
Phantom Assassin,
Juggernaut,
Dragon Knight,
Lycan,
Ursa,
Troll Warlord
* Heroes with spell immunity or pseudo-blinks which provide invulnerability:
Lifestealer,
Juggernaut,
Omniknight,
Huskar, and
Tusk have spells which allow them to easily escape Dream Coil.
* Heroes who rely strongly on melee physical damage will fare badly against Omniknight's Guardian Angel:
Phantom Assassin,
Juggernaut,
Dragon Knight,
Lycan,
Ursa,
Troll Warlord
* Heroes with low health are especially vulnerable to Marksmanship's high damage output:
Clinkz,
Crystal Maiden.
* Powerful physical hitters that can destroy Pangolier during his rolling from afar:
Drow Ranger,
Sniper,
Templar Assassin,
Arc Warden
* Heroes who possess abilities that can save targets from being killed by Reaper's Scythe:
Abaddon,
Bane,
Outworld Destroyer,
Shadow Demon,
Omniknight, etc.
* Heroes with forced movement abilities or non-interrupting forced movement, such as
Lion,
Drow Ranger,
Magnus,
Mars, as they can cancel blast-off mid air, removing his ability to initiate or escape.
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity:
Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King,
Medusa,
Dawnbreaker.
* Heroes with large magical AoE damage will fare well against Omniknight:
Lich,
Ancient Apparition,
Jakiro,
Disruptor.
*
Purification allows Omniknight to keep a hero trapped in the Static Storm alive.
*
Repel is a reliable source of immunity to the effects of Static Storm.
* Heroes with high base damage (
Morphling,
Tiny,
Drow Ranger), heroes with mana burning abilities (
Anti-Mage), and
Diffusal Blade users (
Juggernaut or
Riki) will suffer from Reflection's illusions.
*
Metamorphosis will not match the range of Drow Ranger and he will struggle to do damage to her if she is not locked down already by someone else.
*
Conjure Image will be destroyed very quickly due to Marksmanship.
* Terrorblade generally likes to be the big bad late game carry who sits in the middle of the fight and kills whoever is closest, which is very unlikely to be Drow Ranger therefore making it likely she will be going on him in teamfights.
* Terrorblade's high base armor and agility items makes him very vulnerable to Marksmanship.
Additional:
* Even though Drow Ranger's damage output is 100% physical,
Marksmanship allows Drow Ranger to pierce Terrorblade's high natural base armor and when upgraded with
Aghanim's Scepter, it will allow her to clear Terrorblade's illusions.
*
Gust can prevent Terrorblade from using
Sunder.
* Since Terrorblade doesn't like to buy armor items like
Assault Cuirass, he will be very vulnerable to Drow Ranger's high physical burst damage.
* Generally, heroes that can close the gap on Drow Ranger to cancel her Marksmanship such as
Phantom Assassin,
Spirit Breaker, and
Tusk are effective at limiting her power and bursting her down.
*
Purification and
Hammer of Purity can easily catch Phantom Assassin once she jumps with
Phantom Strike in to attack.
*
Heavenly Grace can be used to dispel slow from
Stifling Dagger, and disables from the items Phantom Assassin relies on.
* Phantom Assassin depends entirely on physical attacks and her damage output is 100% physical. Therefore, since she has no any sources of magical damage output and hates going for items that deal magical damage like
Dagon,
Ethereal Blade and
Revenant's Brooch,
Guardian Angel will render her completely useless.
*
Purification,
Heavenly Grace and
Guardian Angel can be used to save an allied hero before Phantom Assassin can finish them off with
Coup De Grace.
Additional:
*
Purification and
Hammer of Purity can easily catch Phantom Assassin once she jumps with
Phantom Strike in to attack.
*
Heavenly Grace can be used to dispel slow from
Stifling Dagger, and disables from the items Phantom Assassin relies on.
* Phantom Assassin depends entirely on physical attacks and her damage output is 100% physical. Therefore, since she has no any sources of magical damage output and hates going for items that deal magical damage like
Dagon,
Ethereal Blade and
Revenant's Brooch,
Guardian Angel will render her completely useless.
*
Purification,
Heavenly Grace and
Guardian Angel can be used to save an allied hero before Phantom Assassin can finish them off with
Coup De Grace.
* Heroes who can harass Omniknight out of lane will keep him weak in the mid game:
Viper,
Venomancer,
Clinkz.
* Clinkz has no stun and likes to keep his distance from targets, making Marksmanship very deadly.
* Clinkz also has low health, making him a perfect hero to initiate onto with Gust.
* Gust can also prevent Clinkz from using
Burning Barrage.
* Heroes who can drain mana can make Omniknight useless after he uses one or two abilities:
Lion,
Anti-Mage,
Nyx Assassin.
* None of Anti-Mage's skills are that effective against Drow Ranger. Gust prevents him from
Blinking in or out,
Counterspell is totally useless against Drow's physical damage, and as she usually doesn't have a high mana pool,
Mana Break and
Mana Void don't do much either.
* Be careful however that Anti-Mage may eventually farm enough to Blink on top of you and kill you straight away, considering you have no natural tools to escape from him.
* Generally, heroes that can close the gap on Drow Ranger to cancel her Marksmanship such as
Phantom Assassin,
Spirit Breaker, and
Tusk are effective at limiting her power and bursting her down.
* In the early game, Omniknight can look like an easy target for Spirit Breaker, but with
Purification and
Hammer of Purity, what could be an opportunity could quickly turn into disaster.
*
Repel can be used to counter Charge of Darkness by minimizing the damage and lowering the stun duration with status resistance.
* Spirit Breaker's Greater Bash from all sources (Charge of Darkness or normal attacks) will deal no damage at all if Omniknight and his allies are protected with presence.
* Due to this, Spirit Breaker's damage will always be lower when targeting Omniknight.
* Heroes that rely on slows or low-duration stuns have trouble catching Weaver:
Omniknight,
Lich.
* A well-timed Gust will prevent Weaver from escaping, and a silenced Weaver usually dies very quickly.
* Weaver gains a lot of armor, which is bypassed by Marksmanship.
Additional:
* A well-timed
Gust followed by
Frost Arrows will prevent Weaver from escaping with Shukuchi. A Weaver silenced for more than 3 seconds usually dies very quickly.
* Due to her high attack speed, Drow Ranger can easily kill The Swarm beetles.
* Heroes who outrange Drow Ranger such as
Sniper,
Tinker.
* Being mostly a physical damage dealer, Sniper's effectiveness is greatly reduced by Omniknight's
Guardian Angel.
* Omniknight's
Degen Aura allows him to slow sniper and catch him. Sniper has to then use some escape item.
* Omniknight can also protect an ally from being finished off by Assassinate by using
Purification and
Repel which grants a massive strength boost.
* Heroes who can harass Omniknight out of lane will keep him weak in the mid game:
Viper,
Venomancer,
Clinkz.
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting:
Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
* Although Sven relies often on physical damage, an
Aghanim's Scepter upgraded
Storm Hammer can dispel Guardian Angel with its wide radius.
*
Purification can heal allies while dealing pure damage to Sven.
*
Heavenly Grace can remove Storm Hammer's debuff immediately or make it a very mediocre stun.
*
Guardian Angel negates Sven's massive damage during God's Strength.
* It should also be noted Sven can remove Omniknight's active spells with
Aghanim's Scepter.
* Spectre can easily close the distance on Drow Ranger with
Haunt and stick on her with
Spectral Dagger, effectively disables her
Marksmanship.
* Spectre does not care if silenced by
Gust, since Spectre will catch her up regardless.
*
Dispersion can reflect some damage back to Drow Ranger should she chooses to attack.
* Be careful once she got her
Silver Edge as an attempt to shut you down.
* Global
Guardian Angel will protect his allies from Spectre's
Haunt, both when they are alone and in teamfights.
*
Purification is a major problem for melee enemies, Spectre included, since they must be next to an enemy in order to attack. The AoE damage also allows Spectre to be singled out from her illusions.
*
Degen Aura will prevent Spectre from chasing Omniknight, further exacerbated by her terrible mobility outside Haunt.
* A well-timed
Dark Pact can dispel Frost Arrows and Gust, letting Slark engage and escape freely.
*
Essence Shift is very detrimental for Drow Ranger as the loss of agility means that Marksmanship will also suffer from getting weakened.
*
Shadow Dance lets Slark quickly close the gap and deal heavy damage without giving Drow Ranger a chance to retaliate.
*
Pounce counteracts Frost Arrows's slow, and also allows Slark easily pin Drow Ranger down or flee from her.
*
Depth Shroud from
Aghanim's Shard will allow Slark to save both, himself and his allies and will also allow them to freely fight back against Drow Ranger without her noticing them.
Additional:
* Pounce and items like
Shadow Blade makes it very difficult for Drow Ranger to keep her distance from Slark, thereby losing her
Marksmanship bonus.
*
Gust is rarely enough to keep Slark at bay, as Drow Ranger has no movement abilities and will simply be chased down afterwards.
* Drow Ranger's heavy dependence on agility also makes her significantly weaker after being drained by Essence Shift.
* Slark's dependence on Pounce and close range makes him very easy to hit with
Purification and
Hammer of Purity.
* Slark's damage, even with a high count of Essence Shift stacks, is easily negated by Omniknight's heals and
Guardian Angel.
* All of Omniknight's abilities are valuable for Rubick to
Spell Steal, and Omniknight has no throwaway ability to cover his last used spell.
* A well-timed Gust will prevent Rubick from casting abilities from
Spell Steal, and his lack of capabilities and low health pool usually dies very quickly.
* Drow Ranger can dispel
Fade Bolt's reduction debuff with
Manta Style.
*
Blink Strike gets Riki close to Drow Ranger and disable Marksmanship.
*
Cloak and Dagger allow Riki stay close to Drow Ranger without her noticing him, which allows him to disable Marksmanship.
Additional:
* With Blink Strike, Riki can get close to Drow Ranger and disable her
Marksmanship, and Smoke Screen will prevent her from using
Gust.
* Riki takes a lot of damage from
Purification while ganking Omniknight's allies or himself.
*
Heavenly Grace instantly purges the slow from
Diffusal Blade, while also providing a large amount of survivability for his victim.
*
Degen Aura can hinder Riki's positioning tactics and put a heavy toll on Riki's already poor movement speed.
* Omniknight can easily save his allies by using
Guardian Angel in combat.
* Morphling can use Waveform to close the gap between him and Drow Ranger, but should be careful of
Gust and
Frost Arrows.
* Morphling is a natural Manta Style carrier, which dispels the silence from Gust.
*
Attribute Shift (Strength Gain) may not be quick enough to fend off an attacking Drow Ranger.
* Morphling likes to sit on low health with high agility, something Drow Ranger does not particularly care for and will still hit him hard with Marksmanship procs.
*
Morph is a similar story, none of Drow Ranger's spells are particularly good against her.
* Heroes with large magical AoE damage will fare well against Omniknight:
Lich,
Ancient Apparition,
Jakiro,
Disruptor.
* Lich is heavily reliant on his abilities to contribute to team fights, so be wary of enemies that can Silence:
Bloodseeker,
Death Prophet,
Silencer,
Drow Ranger,
Skywrath Mage.
* Drow Ranger's low mobility and lack of defensive abilities make her an easy gank target in the early to mid-game.
* A Dueling Drow Ranger will lose her precious
Marksmanship, reduce her damage output significantly, and will more likely lose that Duel.
* Both Guardian Angel and Purification are perfect counters against
Duel.
Additional:
*
Purification prevents Legion Commander from killing her target, and will always hit her during Duels.
*
Guardian Angel completely wastes Duel's duration and can save an ally across the map when upgraded with
Aghanim's Scepter.
*
Time Walk can be used to close the distance within Drow Ranger, hindering her Marksmanship bonus.
* Faceless Void can also lock down Drow Ranger with
Chronosphere before she has the chance to retaliate due to her low health pool.
*
Guardian Angel can negate all the physical damage output during Chronosphere.
* When Faceless Void Time Walk's on top of an enemy it becomes a perfect target for
Purification
Additional:
* Guardian Angel can negate all the physical damage output from Faceless Void during
Chronosphere.
* If Faceless Void
Time Walks on top of an ally Purification + Heavenly Grace can turn the fight around.
*
Doom turns Omniknight into a walking creep, or completely takes out his buffed cores, also removing Heavenly Grace and Guardian Angel in the process.
* With
Devour used on Satyr Banisher, Doom will have access to Satyr Banisher's
Purge, which will allow him to remove Heavenly Grace and Guardian Angel.
Additional:
*
Doom applies a basic dispel upon cast, so it can remove
Guardian Angel.
* Casting
Doom on Omniknight will also prevent him from healing allies with
Purification, or casting buffs like
Repel and
Guardian Angel, basically turning him into a harmless creep.
* Drow Ranger can be difficult to get on top of, thanks to her
Frost Arrows and
Gust. With these two abilities, Drow Ranger is able to effectively 'kite' Doom and minimize his impact during team fights and laning stage.
* Much of Drow Ranger's effectiveness comes from her passive
Marksmanship, which is not disabled by Doom.
*
Hookshot lets Clockwerk close the gap to Drow Ranger, disabling her Marksmanship bonus.
*
Power Cogs and
Battery Assault keep Drow Ranger from escaping.
* Power Cogs and Battery Assault also keep Drow Ranger close, nullifying Marksmanship.
Additional:
* Getting trapped in Power Cogs usually means the end for Drow Ranger.
*
Purification does great damage to Clockwerk when fighting an enemy inside Power Cogs.
* Due to Clockwerk's very low damage output, Omniknight will have more than enough time to
Purification and
Heavenly Grace any enemy hero Clockwerk initiates on.
* For the same reasons, Omniknight also makes a powerful ally for Clockwerk when the situation is reversed.
*
Reality Rift will disable Drow Ranger's Marksmanship, along with
Chaos Bolt he can keep her locked for enough time to be killed.
*
Phantasms can be easily killed with Purification.
* Heavenly Grace dispels the stun from
Chaos Bolt and the armor reduction from
Reality Rift.
* Guardian Angel works well against Chaos Knight's overwhelming reliance on physical burst damage.
Additional:
*
Purification heals a teammate targeted by Reality Rift and heavily damages Chaos Knight and his illusions in the process.
*
Guardian Angel blocks all of Chaos Knight's damage for a long duration.
* Invisible heroes are very difficult for Drow Ranger to deal with such as
Bounty Hunter,
Riki and heroes who commonly buy a
Shadow Blade.
*
Omniknight with
Heavenly Grace
* Heroes that can remove the Track debuff with their skills:
*
Abaddon with
Aphotic Shield and
Borrowed Time
*
Huskar with
Life Break
*
Juggernaut with
Blade Fury
*
Legion Commander with
Press the Attack
*
Lifestealer with
Rage and
Infest
*
Naga Siren with
Mirror Image
*
Omniknight with
Heavenly Grace
*
Oracle with
Fortune's End and
False Promise
*
Phantom Lancer with
Doppelganger
*
Slark with
Dark Pact
*
Ursa with
Enrage
*
Weaver with
Time Lapse
*
Tidehunter with
Kraken Shell when damage received reaches the threshold.
* Low-health, normally mobile carries who rely entirely on raw attack damage are vulnerable to Bane's nukes and disables:
Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
* Heroes with strong dispels can dispel Bane's disables from their allies:
Oracle,
Legion Commander,
Omniknight.
* Heroes under
Guardian Angel can be still damaged from the pure damage of
Black Hole and magical damage of
Midnight Pulse.
*
Black Hole while definitely a threat to Drow Ranger, is very hard to land as she likes to keep her distance from allies and enemies alike. And if not caught in it, will kill Enigma very quickly due to his low health.
*
Malefice can be removed with a Manta Style.
* Drow Ranger being a fairly low health, high armored agility carry doesn't take much damage from
Midnight Pulse as others would.
*
Demonic Conversion units die very quickly to Marksmanship or even just regular attacks not far into the game within 2 or 3 hits.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
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You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
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Drow Ranger
* Monkey King can scout Drow Ranger's positioning from the trees, and can jump on her without much trouble, disabling
Marksmanship
* She lacks innate mobility to escape from Wukong's Command, whose bonus armor gives MK one extra edge in the fight
Omniknight
* Jingu Mastery will still add stacks even through
Guardian Angel.
Purification is weak.
Heavenly Grace is useless against Monkey King's ultimate and Jingu Mastery bonuses.
* Monkey King can join a fight whenever he chooses to, meaning he can simply go directly onto Omniknight.
* During the laning phase, Jingu Mastery with Boundless Strike will kill off Omniknight, while
*