Lifestealer
[wiki] rating: 2.0 (winrate: 49% pickrate: 5%)Huskar
[wiki] rating: 1.6 (winrate: 53% pickrate: 6%)Earthshaker
* Earthshaker's stuns will rarely save him once Huskar has initiated on him with Life Break.
* A full initiation combo will not kill Huskar, only lower his health and increase his attack speed.
Keeper of the Light
* Vulnerable spellcasters with no escape mechanisms are easy targets for Huskar: Lich,
Crystal Maiden,
Silencer,
Keeper of the Light,
Venomancer, etc.
Silencer
[wiki] rating: 1.6 (winrate: 52% pickrate: 15%)Earthshaker
* Silencer's
Global Silence and
Doom's
Doom makes Earthshaker temporarily useless.
Keeper of the Light
* Being a cast-oriented hero, Ezalor will suffer from all of Silencer's abilities.
* Global Silence is a guaranteed lengthy silence which will render Ezalor useless in a teamfight.
* Arcane Curse and
Last Word are good against any caster, since they are extremely potent.
* However, it should be worth mentioning that a smart Ezalor will buy Eul's Scepter of Divinity to dispel Silencer's abilities. Combined with the level 20 talent (Chakra Magic applies a basic dispel), Ezalor can purge Silencer's abilities off allies and himself alike.
Night Stalker
[wiki] rating: 1.6 (winrate: 52% pickrate: 4%)Earthshaker
* Careful not to blink into Riki's
Smoke Screen or
Night Stalker's
Crippling Fear, as these field effects will instantly silence Earthshaker and prevent him from initiating.
Additional:
* Fissure has a short stun and creates an impassable ridge. However, Night Stalker can fly over it during Dark Ascension.
* Night Stalker can find Earthshaker, disable his Blink Dagger with Void, and then take him out with Crippling Fear.
* Earthshaker may fail his blink combo against Night Stalker's team if he is not careful, as he can blink into the silence.
Keeper of the Light
* Crippling Fear prevents Keeper of the Light from using his spells to keep his team alive during team-fights.
* Dark Ascension is very strong against Keeper of the Light, as it allows Night Stalker to jump the backline and quickly kill the squishy Ezalor, especially when combined with the slow from
Void.
Additional:
* Keeper of the Light's Aghanim's Scepter upgrade loses much of its power, due to Night Stalker being able to reduce the duration of daytime by a lot.
Jakiro
[wiki] rating: 1.6 (winrate: 51% pickrate: 12%)Earthshaker
* Both Ice Path and
Macropyre are the good setup while Earthshaker after blinking in and stay out of Echo Slam initiation radius.
* Liquid Fire damage over time potentially disable Earthshaker's
Blink Dagger.
Keeper of the Light
* Jakiro's reliance on his abilities can cause struggles for heroes who rely on evasion or blinds to get upper hand: Phantom Assassin,
Windranger,
Riki,
Troll Warlord,
Keeper of the Light.
Puck
[wiki] rating: 1.6 (winrate: 48% pickrate: 9%)Earthshaker
* Phase Shift allows Puck to dodge all of Earthshaker's abilites.
* Waning Rift disables Earthshaker's stuns, leaving him and his team vulnerable.
* Dream Coil takes a stun from Earthshaker if he tries to escape from
Blink Dagger or Enchant Totem upgraded from
Aghanim's Scepter.
Keeper of the Light
* Heroes with silences: Puck,
Doom,
Riki.
Templar Assassin
[wiki] rating: 1.6 (winrate: 48% pickrate: 4%)Earthshaker
* Her Psionic Traps will usually disable Earthshaker's
Blink Dagger prior to a teamfight, preventing him from initiating.
* Refraction blocks all of Earthshaker's abilities.
Keeper of the Light
* Heroes that can jump and kill him: Meepo,
Clinkz,
Templar Assassin
Riki
[wiki] rating: 1.2 (winrate: 54% pickrate: 13%)Earthshaker
* Careful not to blink into Riki's
Smoke Screen or
Night Stalker's
Crippling Fear, as these field effects will instantly silence Earthshaker and prevent him from initiating.
Keeper of the Light
* Heroes with silences: Puck,
Doom,
Riki.
Clinkz
[wiki] rating: 1.2 (winrate: 52% pickrate: 7%)Earthshaker
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate: Clinkz,
Slark,
Storm Spirit
Keeper of the Light
* With Bloodthorn, Clinkz becomes a strong counter to heroes who rely on evasion and blind such as
Windranger,
Phantom Assassin,
Troll Warlord and
Keeper of the Light.
Storm Spirit
[wiki] rating: 1.2 (winrate: 49% pickrate: 6%)Earthshaker
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate: Clinkz,
Slark,
Storm Spirit
Keeper of the Light
* Heroes with teleports to escape Solar Blind and Will-O-Wisp: Phantom Assassin,
Puck,
Queen of Pain,
Storm Spirit
Doom
[wiki] rating: 1.2 (winrate: 47% pickrate: 8%)Earthshaker
* Silencer's
Global Silence and
Doom's
Doom makes Earthshaker temporarily useless.
Keeper of the Light
* Heroes with silences: Puck,
Doom,
Riki.
Death Prophet
[wiki] rating: 1.0 (winrate: 55% pickrate: 11%)Earthshaker
* Death Prophet abilities disables Earthshaker's Blink Dagger.
* Silence can be used to silence Earthshaker after he blinks in, preventing him from executing his combo.
Razor
[wiki] rating: 1.0 (winrate: 52% pickrate: 7%)Earthshaker
* Static Link drains the damage bonus from Enchant Totem, until he purchase
Aghanim's Scepter or
Force Staff to break it.
* Storm Surge with Razor's high mobility items can easily avoid all of Earthshaker abilities.
* Plasma Field &
Eye of the Storm prevents Earthshaker escaping from
Blink Dagger.
Additional:
* Static Link drains Earthshaker's bonus damage from Enchant Totem until he purchases an
Aghanim's Scepter or
Force Staff to break it.
* Eye of the Storm and Plasma Field can disable Earthshaker's Blink Dagger, preventing him from initiating or re-initiating.
Spectre
[wiki] rating: 1.0 (winrate: 51% pickrate: 11%)Earthshaker
* Spectral Dagger can be used to traverse past Fissure.
* Haunt will usually disable Earthshaker's
Blink Dagger prior to a teamfight, preventing him from initiating.
* On the other hand, Haunt will amplify damage done from Echo Slam. Use this to your advantage.
Additional:
* Spectre can use Haunt to intercept and disrupt Earthshaker's initiation attempts.
* Spectral Dagger can be used to traverse past
Fissure.
* Earthshaker often travels alone when he is trying to initiate, so Desolate can be very effective against him.
* Beware that the Haunt illusions amplify the damage done from
Echo Slam, which can prove fatal for Spectre's own team.
Outworld Destroyer
[wiki] rating: 1.0 (winrate: 51% pickrate: 10%)Earthshaker
* Outworld Destroyer's pure and magical damage is particularly effective against Earthshaker.
* Astral Imprisonment catches Earthshaker while he blinks in, preventing him from executing his combo.
* Earthshaker has mana troubles, and Outworld Destroyer's abilities can press this by stealing intelligence comes from Arcane Orb, therefore depleting his mana pool and mana regeneration.
* Sanity's Eclipse deals high damage to Earthshaker, due to his low intelligence and mana pool.
Venomancer
[wiki] rating: 1.0 (winrate: 50% pickrate: 4%)Earthshaker
* Venomancer's slows and magical damage-over-time works well against Earthshaker's which completes lack of mobility.
* Plague Wards are useful for slowing and kitting down Earthshaker, revealing him from initiating and re-initiating and putting his
Blink Dagger on cooldown if Venomancer has vision over Earthshaker.
Additional:
* Earthshaker can be kited by Venomancer's slows, which is lack of mobility.
* Plague Wards is very useful for slowing and kitting down Earthshaker, revealing him from initiating and re-initiating and putting his Blink Dagger on cooldown.
Phoenix
[wiki] rating: 1.0 (winrate: 50% pickrate: 5%)Earthshaker
* Supernova allows Phoenix to save himself (or an ally, with Aghanim's Scepter) through
Echo Slam. Earthshaker will also have a difficult time destroying the supernova, due to his low base attack time and poor agility.
* Icarus Dive can pass through Earthshaker's Fissure.
* Most of Phoenix's abilities disable Earthshaker's Blink Dagger for a good period of time due to the damage-over-time nature of its spells.
Necrophos
[wiki] rating: 1.0 (winrate: 50% pickrate: 7%)Earthshaker
* Frequent healing from Death Pulse and
Mekansm/
Guardian Greaves or
Pipe of Insight makes it difficult for Earthshaker to execute his combo with Echo Slam.
* Necrophos usually buys Radiance to improve their burning aura damage from
Heartstopper Aura will usually disable Earthshaker's
Blink Dagger prior to a teamfight, preventing him from initiating or re-initiating.
* Reaper's Scythe allows to kill Earthshaker while he blinks in, preventing him from executing his combo (although Earthshaker is rarely a primary target).
Nyx Assassin
[wiki] rating: 1.0 (winrate: 50% pickrate: 4%)Keeper of the Light
* Spiked Carapace can be used to reflect Illuminate damage and stun Keeper of the Light.
* Vendetta allows Nyx Assassin to follow Keeper of the Light around if he tries to split-push.
* Keeper of the Light is very squishy and will very quickly die to Vendetta and it's followup abilities.
* However, Mana Burn's Mana Burn can be more or less mitigated with Chakra Magic.
Skywrath Mage
[wiki] rating: 1.0 (winrate: 50% pickrate: 10%)Earthshaker
* Arcane Bolt allows Skywrath Mage to harass Earthshaker out of lane.
* Ancient Seal is an instant silence that can be pre-cast onto Earthshaker to disrupt his combo, before he uses
Blink Dagger to initiate.
* Mystic Flare will nuke Earthshaker down while he stands in place during his long cast animations.
Clockwerk
[wiki] rating: 1.0 (winrate: 49% pickrate: 8%)Earthshaker
* Battery Assault will continuously interrupt Earthshaker's long cast animations.
* Power Cogs can also trap Earthshaker after he initiates.
Additional:
* Battery Assault interrupts Earthshaker's long cast animations, preventing him from using any abilities apart from Echo Slam.
* Power Cogs often separate the battlefield so that both enemies and allies are unlikely to cluster.
* Rocket Flare allows Clockwerk to scout Earthshaker before a fight starts and potentially cancel his
Blink Dagger.
* Hookshot enables Clockwerk to catch Earthshaker before he gets a chance to initiate a fight.
Earth Spirit
[wiki] rating: 1.0 (winrate: 49% pickrate: 3%)Earthshaker
* Geomagnetic Grip can be used to silence Earthshaker after he blinks in, preventing him from executing his combo.
* Magnetize does damage over time and thus disables Earthshaker's
Blink Dagger for a long time.
Zeus
[wiki] rating: 1.0 (winrate: 49% pickrate: 14%)Earthshaker
* Thundergod's Wrath will often disable Earthshaker's
Blink Dagger before a fight starts.
Bloodseeker
[wiki] rating: 1.0 (winrate: 49% pickrate: 3%)Keeper of the Light
* Blood Rite makes Ezalor chose between getting off Illuminate or getting silenced for a while, as Illuminate is a channeled ability.
* Blood Rite's silence can completely take Ezalor out of a teamfight, as he relies on his abilities to be useful.
* Keeper of the Light's only mobility source, his high movement speed (via his high base movement speed and through spirit form), is entirely countered by Rupture.
Windranger
[wiki] rating: 1.0 (winrate: 49% pickrate: 10%)Earthshaker
* Windrun can be used to dodge Earthshaker's abilities if Windranger has a quick reaction time.
* Focus Fire and Windrun allows Windranger to kite Earthshaker.
* A Windranger with fast fingers can prevent Earthshaker from using Fissure with Shackleshot.
Disruptor
[wiki] rating: 1.0 (winrate: 48% pickrate: 10%)Earthshaker
* Thunder Strike can be used to cancel Earthshaker's
Blink Dagger.
* Glimpse brings Earthshaker back after he jumps on
Aghanim's Scepter upgraded Enchant Totem.
* Static Storm if used on a fight can prevent Earthshaker from executing his combo after blinking in.
Ogre Magi
[wiki] rating: 1.0 (winrate: 48% pickrate: 7%)Earthshaker
* Ignite can prevent Earthshaker from escaping and/or initiating with Blink Dagger.
* Fireblast and Unrefined Fireblast may help prevent Earthshaker follow through with his combo after landing an Echo Slam.
Sniper
[wiki] rating: 1.0 (winrate: 44% pickrate: 11%)Earthshaker
* Shrapnel can be used to disable Earthshaker's
Blink Dagger from long range.
* Take Aim allows Sniper to harass Earthshaker in lane, and stay out of Echo Slam initiation radius.
Additional:
* Sniper is able to kite Earthshaker with his very long range.
* Sniper can dodge Earthshaker's stuns like Fissure and
Enchant Totem with mobility items such as
Blink Dagger,
Force Staff/
Hurricane Pike and
Shadow Blade/
Silver Edge.
* Sharpnel can be used to cancel Earthshaker's Blink Dagger and preventing effective use of his Echo Slam in a majority of situations.
Dark Seer
[wiki] rating: 0.6 (winrate: 52% pickrate: 2%)Keeper of the Light
* Heroes with hastes: Dark Seer,
Lycan
Oracle
[wiki] rating: 0.6 (winrate: 51% pickrate: 4%)Keeper of the Light
* Heroes with dispels: Legion Commander,
Oracle,
Slark,
Phantom Lancer
Warlock
[wiki] rating: 0.6 (winrate: 51% pickrate: 4%)Earthshaker
* Warlock often stays back and counter-initiates by dropping his
Chaotic Offering on Earthshaker and his allies.
Sand King
[wiki] rating: 0.6 (winrate: 50% pickrate: 6%)Earthshaker
* Heroes with no mobility will take some good damage from Sand King's spells: Dragon Knight,
Jakiro,
Pugna,
Earthshaker,...
Primal Beast
[wiki] rating: 0.6 (winrate: 49% pickrate: 9%)Keeper of the Light
* Any hero who lanes very poorly will struggle with Primal Beast's potential snowball in the very early levels, like Keeper of the Light,
Luna,
Templar Assassin...
Luna
[wiki] rating: 0.6 (winrate: 49% pickrate: 2%)Earthshaker
* Luna's
Lucent Beams and
Eclipse will prevent Earthshaker from initiating or re-initiating.
Techies
[wiki] rating: 0.6 (winrate: 48% pickrate: 10%)Earthshaker
* Techies is very good against roaming supports and gankers such as Bounty Hunter,
Riki,
Weaver,
Earthshaker,
Nyx Assassin, etc. that are constantly moving around the map.
Invoker
[wiki] rating: 0.6 (winrate: 48% pickrate: 14%)Earthshaker
* Invoker's
EMP is extremely effective against Earthshaker due to his low natural mana.
Tiny
[wiki] rating: 0.6 (winrate: 48% pickrate: 13%)Keeper of the Light
* Squishy heroes, usually supports, like Lion,
Ancient Apparition,
Keeper of the Light etc can die quickly to Tiny's magic burst.
Queen of Pain
[wiki] rating: 0.6 (winrate: 46% pickrate: 6%)Keeper of the Light
* Heroes with teleports to escape Solar Blind and Will-O-Wisp: Phantom Assassin,
Puck,
Queen of Pain,
Storm Spirit
Lion
[wiki] rating: 0.6 (winrate: 45% pickrate: 10%)Keeper of the Light
* Mana Drain is very effective against heroes that have mana burn abilities such as Anti-Mage,
Nyx Assassin and
Keeper of the Light.
Anti-Mage
[wiki] rating: 0.4 (winrate: 53% pickrate: 11%)Keeper of the Light
* Being an intelligence caster hero, Ezalor usually has a high mana pool and low health and armor, making him a prime target for Mana Void
* Ezalor's Illuminate damage and Solar Bind's magic resistance reduction are greatly reduced thanks to Counterspell. Counterspell can also block and reflect Solar Bind if timed properly.
* Anti-Mage usually is not hampered by Solar Bind or Will-O-Wisp thanks to Blink.
* However, despite all of this, if Keeper of the Light is played carefully and tops off his team's mana at all times, Anti Mage will not be able to get off a good Mana Void.
* By the same token once Keeper of the Light gets a Octarine Core, he can spam Charka Magic to keep his own mana full
Keeper of the Light
* Keeper of the Light can stall pushes with
Illuminate. This makes him strong against pushing heroes:
Terrorblade
Naga siren
Nature's Prophet and
Anti-Mage
Juggernaut
[wiki] rating: 0.4 (winrate: 50% pickrate: 11%)Keeper of the Light
* Juggernaut's Healing Ward keeps his team healthy even when pushing against Keeper of the Light's
Illuminate.
* Blade Fury can dispel Blinding Light, as well as dodge an incoming
Illuminate. Juggernaut can attack towers during Blade Fury, so he can dodge an Illuminate without having to stop pushing.
* Should Keeper of the Light obtain Will-o-Wisp through purchasing an
Aghanim's Scepter, Juggernaut can make quick work of Ignis Fatuus without being interrupted by its pull.
* Keeper of the Light has low health, low armor, and no natural defense against Blade Fury.
Additional:
* Blade Fury allows him to be immune to all of Ezalor's abilities.
* Healing Ward heals his entire team, mitigating Ezalor's weak magical burst damage.
Keeper of the Light
* Keeper of the Light's
Blinding Light makes Juggernaut miss his attacks. However, it can be dispelled easily with
Blade Fury.
Viper
[wiki] rating: 0.4 (winrate: 49% pickrate: 4%)Earthshaker
* Poison Attack and
Viper Strike allowing to kite and slow Earthshaker significally, putting
Blink Dagger on cooldown and preventing him from initiating or re-initiating.
* Nethertoxin breaks Aftershock. The silence from Level 25 talent also prevents Earthshaker from initiating or re-initiating.
Additional:
* Being a melee hero, Earthshaker's movement is liable to suppression by Poison Attack and
Viper Strike.
* Earthshaker's kit, with the exception of Enchant Totem, deals magic damage.
Corrosive Skin effectively blunts his killing potential with a standard Blink combo among other things.
* Nethertoxin disables
Aftershock, which removes the stun and bonus damage from
Enchant Totem and
Echo Slam.
Keeper of the Light
* Heroes with extremely slow movement speed will cripple against Solar Bind: Medusa,
Viper
Beastmaster
[wiki] rating: -2.0 (winrate: 51% pickrate: 2%)Earthshaker
* Having many summons out will cause Echo Slam to deal extra damage.
Keeper of the Light
* Illuminate clears Beastmaster's summons and is effective against his push.
Broodmother
[wiki] rating: -2.0 (winrate: 54% pickrate: 3%)Earthshaker
* Aftershock in combination with
Enchant Totem prevents Broodmother from continuing to attack Earthshaker without being repeatedly stunned.
* Echo Slam is greatly amplified by Spiderlings, often instantly killing Broodmother, her swarm, and anyone else unfortunate enough to be nearby.
* Earthshakers vast amount of stuns makes it difficult for Broodmother to continue attacking enemies (to continue lifestealing with Insatiable Hunger) without Black King Bar.
Additional:
* Echo Slam's damage potential increases phenomenally due to Broodmother's hordes of spiderlings and spiderites.
* Long ranged Fissures can hit Broodmother if she runs into the treeline at the edges of the map.
Keeper of the Light
* Illuminate wipes out Broodmother's spiders and prevents her from pushing the lane. It also gives vision to reveal where broodmother is hiding in the trees.
Nature's Prophet
[wiki] rating: -1.6 (winrate: 46% pickrate: 12%)Earthshaker
* Treants increase Echo Slam's damage.
* Earthshaker's AoE stuns can hit Nature's Prophet through Sprout, without having direct line of sight, in order to interrupt
Teleportation.
Additional:
* Echo Slam can do a lot of damage to Nature's Prophet and his teammates if they stand close to his Treants.
Keeper of the Light
* Keeper of the Light can stall pushes with
Illuminate. This makes him strong against pushing heroes:
Terrorblade
Naga siren
Nature's Prophet and
Anti-Mage
Monkey King
[wiki] rating: -1.6 (winrate: 47% pickrate: 8%)Earthshaker
* Heroes with wide AoE abilities will reveal Monkey King through Mischief: Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
Keeper of the Light
* Blinding Light can knock Monkey King outside of his ultimate, Wukong's Command and can blind him.
* Will-O-Wisp will stun Monkey King from Tree Dance by destroying his tree.
Additional:
* Blinding Light can easily push Monkey King out of Wukong's Command, as well as blinding him.
* Monkey King is vulnerable to burst damage, Solar Bind makes him more so
* However, Keeper of the Light can be easily ganked by Monkey King during early-mid game stage.
Spirit Breaker
[wiki] rating: -1.6 (winrate: 48% pickrate: 9%)Earthshaker
* Fissure interrupts Spirit Breaker during Charge of Darkness.
Keeper of the Light
* Heroes that punish mobile heroes: Bloodseeker,
Keeper of the Light
Naga Siren
[wiki] rating: -1.6 (winrate: 51% pickrate: 3%)Earthshaker
* Mirror Image's illusions increase Echo Slam's damage.
Additional:
* Earthshaker's strong AoE abilities can clear Naga Siren's illusions, or at least make it easier to distinguish the real one by the damage they take.
* Echo Slam deals more damage against more enemies, which can be devestating against Naga Siren and her illusions.
Keeper of the Light
* Keeper of the Light can stall pushes with
Illuminate. This makes him strong against pushing heroes:
Terrorblade
Naga siren
Nature's Prophet and
Anti-Mage
Chen
[wiki] rating: -1.6 (winrate: 51% pickrate: 0%)Earthshaker
* Echo Slam will deal immense damage due to the amount of creeps Chen will have.
* Fissure and
Enchant Totem deal large amounts of AOE damage, wearing down non-ancient creeps that Chen converts.
Keeper of the Light
* Heroes with summons/illusions/neutral creep armies: Beastmaster,
Chen,
Naga Siren
Enigma
[wiki] rating: -1.4 (winrate: 50% pickrate: 3%)Keeper of the Light
* Heroes with channeling abilities: Enigma,
Witch Doctor,
Crystal Maiden.
Earthshaker
* Fissure does a great job at interrupting Black Hole immediately, especially with
Blink Dagger and
Aether Lens.
* Echo Slam's damage potential increases due to the eidolons created by Demonic Conversion.
Keeper of the Light
* Illuminate can wipe the pushing Eidolons in a lane with ease, diminishing Enigma's laning presence by a lot.
* However, Keeper of the Light does not have any way to cancel Black Hole outside from Will-O-Wisp from Aghanim's Scepter.
Terrorblade
[wiki] rating: -1.2 (winrate: 45% pickrate: 2%)Earthshaker
* Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder: Earthshaker,
Faceless Void,
Legion Commander,
Shadow Shaman.
Keeper of the Light
* Keeper of the Light can stall pushes with
Illuminate. This makes him strong against pushing heroes:
Terrorblade
Naga siren
Nature's Prophet and
Anti-Mage
Muerta
[wiki] rating: -1.0 (winrate: 45% pickrate: 13%)Earthshaker
* Aftershock and
Fissure can stun Muerta through
Pierce the Veil preventing her from using it for it's full duration.
* Enchant Totem has a short cool down as well, A smart Earthshaker will us it before
Fissure.
Chaos Knight
[wiki] rating: -1.0 (winrate: 47% pickrate: 3%)Earthshaker
* Echo Slam will deal a colossal amount of damage to your Phantasms, as will
Fissure at lower levels.
* The area stuns from Aftershock will always stun Chaos Knight's illusions, since they can't use
Black King Bar.
* However, Earthshaker should not attempt to fight a farmed Chaos Knight, since he will be completely obliterated by Chaos Knight's colossal damage output, even if he managed to land an Echo Slam
Additional:
* Echo Slam's damage potential increases due to Chaos Knight's Phantasm illusions.
Tusk
[wiki] rating: -1.0 (winrate: 49% pickrate: 15%)Earthshaker
* Echo Slam is good against Snowball since it bunches everyone up. This can set up some prime opportunities for Blink Echo Slams.
Elder Titan
[wiki] rating: -1.0 (winrate: 50% pickrate: 1%)Earthshaker
* All of his spells can stun Elder Titan and interrupt Echo Stomp's channeling thanks to Aftershock.
* Fissure is particularly good for that purpose thanks to its long range.
* Elder Titan relies heavily on his spells and a chain-stun combo will usually be followed by certain death.
Undying
[wiki] rating: -1.0 (winrate: 52% pickrate: 10%)Earthshaker
* Zombies summoned from Tombstone will amplify the damage of Echo Slam due to them increasing the echo damage.
Lycan
[wiki] rating: -1.0 (winrate: 57% pickrate: 3%)Keeper of the Light
* Heroes with hastes: Dark Seer,
Lycan
Earthshaker
* A well landed Fissure can potentially take Lycan out of the fight for several seconds, who heavily relies on precious seconds from Black king bar and Shapeshift to fight.
* Aftershock reduces the effectiveness of his summons and can prove quite irritating for Lycan.
* Echo Slam is very powerful with the sheer amount of Lycan's units and will cause him to think twice when pushing towers.
Keeper of the Light
* Keeper of the Light has a blind, which causes Lycan to miss his attacks.
Medusa
[wiki] rating: -0.6 (winrate: 45% pickrate: 1%)Keeper of the Light
* Heroes with extremely slow movement speed will cripple against Solar Bind: Medusa,
Viper
Additional:
* Will-O-Wisp will keep Medusa busy after she got hit by
Blinding Light.
Pugna
[wiki] rating: -0.6 (winrate: 47% pickrate: 3%)Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Faceless Void
[wiki] rating: -0.6 (winrate: 48% pickrate: 9%)Keeper of the Light
* Any hero that can nullify effects of Chronosphere: (Keeper of the Light with
Aghanim's Scepter during daytime,
Winter Wyvern), banishing him or Faceless Void (
Outworld Destroyer,
Shadow Demon,
Earth Spirit with
Aghanim's Scepter) or protecting him in other ways (
Dazzle,
Oracle,
Abaddon) can greatly limit Chronosphere's potential.
Pangolier
[wiki] rating: -0.6 (winrate: 48% pickrate: 9%)Keeper of the Light
* Certain heroes can mess up with Pangolier's positioning and timing (especially if he intends to use Rolling Thunder during combat): Vengeful Spirit,
Keeper of the Light,
Huskar,
Dark Seer
Sven
[wiki] rating: -0.6 (winrate: 48% pickrate: 2%)Keeper of the Light
* Melee carries during the laning phase: Sven,
Slark
Bane
[wiki] rating: -0.6 (winrate: 48% pickrate: 2%)Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Wraith King
[wiki] rating: -0.6 (winrate: 48% pickrate: 4%)Keeper of the Light
* Heroes which rely exclusively on right clicks will struggle somewhat against Blinding Light: Phantom Assassin,
Wraith King,
Medusa
Pudge
[wiki] rating: -0.6 (winrate: 49% pickrate: 29%)Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Weaver
[wiki] rating: -0.6 (winrate: 50% pickrate: 3%)Earthshaker
* Earthshaker's many stuns can lock down slippery heroes like Slark in his
Shadow Dance and
Weaver in his
Shukuchi.
Magnus
[wiki] rating: -0.6 (winrate: 51% pickrate: 15%)Keeper of the Light
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity: Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King,
Medusa,
Dawnbreaker.
Legion Commander
[wiki] rating: -0.6 (winrate: 51% pickrate: 13%)Keeper of the Light
* Press the Attack can dispel Blinding Light or Solar Bind from a hero.
* Duel can be used to instantly take Keeper of the Light out of a team-fight.
Earthshaker
* Earthshaker's AoE stuns can save ally against Duel, forcing Legion Commander to spend
Aghanim's Scepter or
Black King Bar.
Keeper of the Light
* Heroes with abilities that blind or cause Legion Commander to miss will prevent her from winning Duels: Arc Warden,
Keeper of the Light,
Riki,
Tinker
Arc Warden
[wiki] rating: -0.6 (winrate: 53% pickrate: 5%)Earthshaker
* Melee carries who usually buy an early Black King Bar, and have gap closing abilities can be good against the Arc Warden, such as
Slark,
Riki,
Earthshaker with
Aghanim's Scepter,
Sven with
Aghanim's Scepter etc.
Phantom Lancer
[wiki] rating: -0.4 (winrate: 50% pickrate: 2%)Keeper of the Light
* Heroes with dispels: Legion Commander,
Oracle,
Slark,
Phantom Lancer
Earthshaker
* Phantom Lancer's many illusions increase Echo Slam's damage.
Additional:
* Echo Slam deals tremendous damage when multiplied by Phantom Lancer's illusions.
* Earthshaker's AoE abilities can quickly kill Phantom Lancer's illusions.
* Enchant Totem with
Aghanim's Scepter gives Cleave to help destroy illusions.
Meepo
[wiki] rating: -0.4 (winrate: 56% pickrate: 1%)Keeper of the Light
* Heroes that can jump and kill him: Meepo,
Clinkz,
Templar Assassin
Earthshaker
* Each of Meepo's clones count as real heroes, meaning that an Echo Slam hitting them will deal catastrophic damage to Meepo and his team.
* Eathshaker's AoE stuns can interrupt Meepo's Poof cast animation.
Additional:
* Echo Slam deals catastrophic damage against a cluster of Meepos and anyone nearby.
* He can potentially stunlock any number of Meepos for a fairly long duration, often enough to finish one off.
Phantom Assassin
[wiki] rating: 0.0 (winrate: 46% pickrate: 10%)Keeper of the Light
* Heroes with teleports to escape Solar Blind and Will-O-Wisp: Phantom Assassin,
Puck,
Queen of Pain,
Storm Spirit
Keeper of the Light
* Heroes which rely exclusively on right clicks will struggle somewhat against Blinding Light: Phantom Assassin,
Wraith King,
Medusa
Witch Doctor
[wiki] rating: 0.0 (winrate: 48% pickrate: 15%)Keeper of the Light
* Heroes with channeling abilities: Enigma,
Witch Doctor,
Crystal Maiden.
Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Crystal Maiden
[wiki] rating: 0.0 (winrate: 49% pickrate: 13%)Keeper of the Light
* Heroes with channeling abilities: Enigma,
Witch Doctor,
Crystal Maiden.
Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Slark
[wiki] rating: 0.0 (winrate: 51% pickrate: 17%)Earthshaker
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate: Clinkz,
Slark,
Storm Spirit
Keeper of the Light
* Heroes with dispels: Legion Commander,
Oracle,
Slark,
Phantom Lancer
Earthshaker
* Earthshaker's many stuns can lock down slippery heroes like Slark in his
Shadow Dance and
Weaver in his
Shukuchi.
Additional:
* Earthshaker's many AoE stuns help lock down Slark and will often waste the duration of Shadow Dance.
* As a frequent Force Staff buyer,he can later on escape or save teammates from Pounce.
Keeper of the Light
* Melee carries during the laning phase: Sven,
Slark
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assassin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (lane data is parsed from hero guides dotabuff)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- Improved UX on small screens - when selecting heroes page automatically scrolls so hero select input is displayed at the very top of screen, leaving more space for results.
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal win rate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest win rate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
Most popular searches list
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Earthshaker
*
Rage prevents Earthshaker from damaging and stunning Lifestealer.
Feast is very effective against Earthshaker, because of him being a strength hero, allowing Lifestealer to heavily harass and kill him.
Open Wounds prevents Earthshaker from escaping after he initiated.
Infest gives Lifestealer an easy way to escape should he get caught out by Earthshaker.
*
*
*
Keeper of the Light
*
Rage allows him to be immune to all of Ezalor's abilities. Also, the increased movement speed combined with the slow from
Ghoul Frenzy and the squishy nature of Ezalor allows Lifestealer to take him down very quickly.