Death Prophet
[wiki] rating: 1.6 (winrate: 55% pickrate: 11%)Razor
[wiki] rating: 1.6 (winrate: 52% pickrate: 7%)Earthshaker
* Static Link drains the damage bonus from Enchant Totem, until he purchase
Aghanim's Scepter or
Force Staff to break it.
* Storm Surge with Razor's high mobility items can easily avoid all of Earthshaker abilities.
* Plasma Field &
Eye of the Storm prevents Earthshaker escaping from
Blink Dagger.
Additional:
* Static Link drains Earthshaker's bonus damage from Enchant Totem until he purchases an
Aghanim's Scepter or
Force Staff to break it.
* Eye of the Storm and Plasma Field can disable Earthshaker's Blink Dagger, preventing him from initiating or re-initiating.
Night Stalker
* Heroes with stronger lane presence that can threaten to kill him: Batrider,
Juggernaut,
Ursa,
Monkey King,
Razor.
Sand King
[wiki] rating: 1.2 (winrate: 50% pickrate: 6%)Earthshaker
* Heroes with no mobility will take some good damage from Sand King's spells: Dragon Knight,
Jakiro,
Pugna,
Earthshaker,...
Night Stalker
* Heroes that rely on slows to get kills: Lifestealer,
Night Stalker,
Ursa,...
Huskar
[wiki] rating: 1.0 (winrate: 53% pickrate: 6%)Earthshaker
* Earthshaker's stuns will rarely save him once Huskar has initiated on him with Life Break.
* A full initiation combo will not kill Huskar, only lower his health and increase his attack speed.
Jakiro
[wiki] rating: 1.0 (winrate: 51% pickrate: 12%)Earthshaker
* Both Ice Path and
Macropyre are the good setup while Earthshaker after blinking in and stay out of Echo Slam initiation radius.
* Liquid Fire damage over time potentially disable Earthshaker's
Blink Dagger.
Venomancer
[wiki] rating: 1.0 (winrate: 50% pickrate: 4%)Earthshaker
* Venomancer's slows and magical damage-over-time works well against Earthshaker's which completes lack of mobility.
* Plague Wards are useful for slowing and kitting down Earthshaker, revealing him from initiating and re-initiating and putting his
Blink Dagger on cooldown if Venomancer has vision over Earthshaker.
Additional:
* Earthshaker can be kited by Venomancer's slows, which is lack of mobility.
* Plague Wards is very useful for slowing and kitting down Earthshaker, revealing him from initiating and re-initiating and putting his Blink Dagger on cooldown.
Necrophos
[wiki] rating: 1.0 (winrate: 50% pickrate: 7%)Earthshaker
* Frequent healing from Death Pulse and
Mekansm/
Guardian Greaves or
Pipe of Insight makes it difficult for Earthshaker to execute his combo with Echo Slam.
* Necrophos usually buys Radiance to improve their burning aura damage from
Heartstopper Aura will usually disable Earthshaker's
Blink Dagger prior to a teamfight, preventing him from initiating or re-initiating.
* Reaper's Scythe allows to kill Earthshaker while he blinks in, preventing him from executing his combo (although Earthshaker is rarely a primary target).
Troll Warlord
[wiki] rating: 1.0 (winrate: 50% pickrate: 2%)Night Stalker
* Whirling Axes (Melee) provides a 60% miss chance, which can make the attack speed bonus from Hunter in the Night largely ineffective.
* Berserker's Rage together with
Battle Trance and
Fervor stacks gives him a high chance of rooting Night Stalker, which allows Troll Warlord to man-fight Night Stalker in any stage of the game, regardless of whether or not it's night.
* Night Stalker is not a common Monkey King Bar carrier to counteract this problem.
Earth Spirit
[wiki] rating: 1.0 (winrate: 49% pickrate: 3%)Earthshaker
* Geomagnetic Grip can be used to silence Earthshaker after he blinks in, preventing him from executing his combo.
* Magnetize does damage over time and thus disables Earthshaker's
Blink Dagger for a long time.
Viper
[wiki] rating: 1.0 (winrate: 49% pickrate: 4%)Earthshaker
* Poison Attack and
Viper Strike allowing to kite and slow Earthshaker significally, putting
Blink Dagger on cooldown and preventing him from initiating or re-initiating.
* Nethertoxin breaks Aftershock. The silence from Level 25 talent also prevents Earthshaker from initiating or re-initiating.
Additional:
* Being a melee hero, Earthshaker's movement is liable to suppression by Poison Attack and
Viper Strike.
* Earthshaker's kit, with the exception of Enchant Totem, deals magic damage.
Corrosive Skin effectively blunts his killing potential with a standard Blink combo among other things.
* Nethertoxin disables
Aftershock, which removes the stun and bonus damage from
Enchant Totem and
Echo Slam.
Lifestealer
[wiki] rating: 1.0 (winrate: 49% pickrate: 5%)Earthshaker
* Rage prevents Earthshaker from damaging and stunning Lifestealer.
* Feast is very effective against Earthshaker, because of him being a strength hero, allowing Lifestealer to heavily harass and kill him.
* Open Wounds prevents Earthshaker from escaping after he initiated.
* Infest gives Lifestealer an easy way to escape should he get caught out by Earthshaker.
Windranger
[wiki] rating: 1.0 (winrate: 49% pickrate: 10%)Earthshaker
* Windrun can be used to dodge Earthshaker's abilities if Windranger has a quick reaction time.
* Focus Fire and Windrun allows Windranger to kite Earthshaker.
* A Windranger with fast fingers can prevent Earthshaker from using Fissure with Shackleshot.
Disruptor
[wiki] rating: 1.0 (winrate: 48% pickrate: 10%)Earthshaker
* Thunder Strike can be used to cancel Earthshaker's
Blink Dagger.
* Glimpse brings Earthshaker back after he jumps on
Aghanim's Scepter upgraded Enchant Totem.
* Static Storm if used on a fight can prevent Earthshaker from executing his combo after blinking in.
Ogre Magi
[wiki] rating: 1.0 (winrate: 48% pickrate: 7%)Earthshaker
* Ignite can prevent Earthshaker from escaping and/or initiating with Blink Dagger.
* Fireblast and Unrefined Fireblast may help prevent Earthshaker follow through with his combo after landing an Echo Slam.
Sven
[wiki] rating: 1.0 (winrate: 48% pickrate: 2%)Night Stalker
* Warcry makes it difficult to burst Sven down with both the passive (with
Aghanim's Shard) and active component.
* Sven under the effect of God's Strength and his massive physical damage make Sven very dangerous to engage in the mid game.
Templar Assassin
[wiki] rating: 1.0 (winrate: 48% pickrate: 4%)Earthshaker
* Her Psionic Traps will usually disable Earthshaker's
Blink Dagger prior to a teamfight, preventing him from initiating.
* Refraction blocks all of Earthshaker's abilities.
Sniper
[wiki] rating: 1.0 (winrate: 44% pickrate: 11%)Earthshaker
* Shrapnel can be used to disable Earthshaker's
Blink Dagger from long range.
* Take Aim allows Sniper to harass Earthshaker in lane, and stay out of Echo Slam initiation radius.
Additional:
* Sniper is able to kite Earthshaker with his very long range.
* Sniper can dodge Earthshaker's stuns like Fissure and
Enchant Totem with mobility items such as
Blink Dagger,
Force Staff/
Hurricane Pike and
Shadow Blade/
Silver Edge.
* Sharpnel can be used to cancel Earthshaker's Blink Dagger and preventing effective use of his Echo Slam in a majority of situations.
Silencer
[wiki] rating: 0.6 (winrate: 52% pickrate: 15%)Earthshaker
* Silencer's
Global Silence and
Doom's
Doom makes Earthshaker temporarily useless.
Centaur Warrunner
[wiki] rating: 0.6 (winrate: 51% pickrate: 7%)Night Stalker
* Night Stalker is all about right-clicks. His nuke,
Void is also not that threatning once you have
Hood of Defiance, your core item.
Warlock
[wiki] rating: 0.6 (winrate: 51% pickrate: 4%)Earthshaker
* Warlock often stays back and counter-initiates by dropping his
Chaotic Offering on Earthshaker and his allies.
Phoenix
[wiki] rating: 0.6 (winrate: 50% pickrate: 5%)Earthshaker
* Supernova allows Phoenix to save himself (or an ally, with Aghanim's Scepter) through
Echo Slam. Earthshaker will also have a difficult time destroying the supernova, due to his low base attack time and poor agility.
* Icarus Dive can pass through Earthshaker's Fissure.
* Most of Phoenix's abilities disable Earthshaker's Blink Dagger for a good period of time due to the damage-over-time nature of its spells.
Night Stalker
* Phoenix turns night to day, overriding Dark Ascension during
Supernova.
Night Stalker
* Void can interrupt
Icarus Dive.
* His Crippling Fear's silence will shutdown a spell caster Phoenix.
* However, Phoenix punishes Night Stalker with Supernova because it will turn night into day, and it has a higher priority than
Dark Ascension, effectively canceling the passive bonuses Night Stalker gets from
Hunter in the Night.
Juggernaut
[wiki] rating: 0.6 (winrate: 50% pickrate: 11%)Night Stalker
* Heroes with stronger lane presence that can threaten to kill him: Batrider,
Juggernaut,
Ursa,
Monkey King,
Razor.
Luna
[wiki] rating: 0.6 (winrate: 49% pickrate: 2%)Earthshaker
* Luna's
Lucent Beams and
Eclipse will prevent Earthshaker from initiating or re-initiating.
Leshrac
[wiki] rating: 0.6 (winrate: 49% pickrate: 4%)Night Stalker
* Heroes that can punish aggressive heroes, such as: Leshrac,
Shadow Demon,
Pugna,
Death Prophet.
Bloodseeker
[wiki] rating: 0.6 (winrate: 49% pickrate: 3%)Night Stalker
* Bloodseeker's
Rupture turns Night Stalker mobility against him and
Thirst grants movement speed bonus and vision prevents Night Stalker from initiating and re-initiating.
Batrider
[wiki] rating: 0.6 (winrate: 48% pickrate: 5%)Night Stalker
* Heroes with stronger lane presence that can threaten to kill him: Batrider,
Juggernaut,
Ursa,
Monkey King,
Razor.
Shadow Demon
[wiki] rating: 0.6 (winrate: 47% pickrate: 1%)Night Stalker
* Heroes that can punish aggressive heroes, such as: Leshrac,
Shadow Demon,
Pugna,
Death Prophet.
Doom
[wiki] rating: 0.6 (winrate: 47% pickrate: 8%)Earthshaker
* Silencer's
Global Silence and
Doom's
Doom makes Earthshaker temporarily useless.
Mars
[wiki] rating: 0.6 (winrate: 46% pickrate: 10%)Night Stalker
* Heroes that are hard to gank: Dragon Knight,
Mars,
Centaur Warrunner.
Dragon Knight
[wiki] rating: 0.6 (winrate: 45% pickrate: 5%)Night Stalker
* Heroes that are hard to gank: Dragon Knight,
Mars,
Centaur Warrunner.
Spectre
[wiki] rating: 0.4 (winrate: 51% pickrate: 11%)Earthshaker
* Spectral Dagger can be used to traverse past Fissure.
* Haunt will usually disable Earthshaker's
Blink Dagger prior to a teamfight, preventing him from initiating.
* On the other hand, Haunt will amplify damage done from Echo Slam. Use this to your advantage.
Additional:
* Spectre can use Haunt to intercept and disrupt Earthshaker's initiation attempts.
* Spectral Dagger can be used to traverse past
Fissure.
* Earthshaker often travels alone when he is trying to initiate, so Desolate can be very effective against him.
* Beware that the Haunt illusions amplify the damage done from
Echo Slam, which can prove fatal for Spectre's own team.
Night Stalker
* Heroes that have a weak laning stage: Spectre,
Nyx Assassin,
Clockwerk,
Spirit Breaker,
Omniknight,
Pudge.
Outworld Destroyer
[wiki] rating: 0.4 (winrate: 51% pickrate: 10%)Earthshaker
* Outworld Destroyer's pure and magical damage is particularly effective against Earthshaker.
* Astral Imprisonment catches Earthshaker while he blinks in, preventing him from executing his combo.
* Earthshaker has mana troubles, and Outworld Destroyer's abilities can press this by stealing intelligence comes from Arcane Orb, therefore depleting his mana pool and mana regeneration.
* Sanity's Eclipse deals high damage to Earthshaker, due to his low intelligence and mana pool.
Night Stalker
* Any heroes with silences can negate the majority of Outworld Destroyer's damage output: Death Prophet,
Night Stalker,
Drow Ranger,
Doom .
Skywrath Mage
[wiki] rating: 0.4 (winrate: 50% pickrate: 10%)Earthshaker
* Arcane Bolt allows Skywrath Mage to harass Earthshaker out of lane.
* Ancient Seal is an instant silence that can be pre-cast onto Earthshaker to disrupt his combo, before he uses
Blink Dagger to initiate.
* Mystic Flare will nuke Earthshaker down while he stands in place during his long cast animations.
Night Stalker
* Heroes with silence such as Riki,
Silencer, or
Night Stalker prevents Skywrath Mage from using his spells.
Clockwerk
[wiki] rating: 0.4 (winrate: 49% pickrate: 8%)Earthshaker
* Battery Assault will continuously interrupt Earthshaker's long cast animations.
* Power Cogs can also trap Earthshaker after he initiates.
Additional:
* Battery Assault interrupts Earthshaker's long cast animations, preventing him from using any abilities apart from Echo Slam.
* Power Cogs often separate the battlefield so that both enemies and allies are unlikely to cluster.
* Rocket Flare allows Clockwerk to scout Earthshaker before a fight starts and potentially cancel his
Blink Dagger.
* Hookshot enables Clockwerk to catch Earthshaker before he gets a chance to initiate a fight.
Night Stalker
* Heroes that have a weak laning stage: Spectre,
Nyx Assassin,
Clockwerk,
Spirit Breaker,
Omniknight,
Pudge.
Zeus
[wiki] rating: 0.4 (winrate: 49% pickrate: 14%)Earthshaker
* Thundergod's Wrath will often disable Earthshaker's
Blink Dagger before a fight starts.
Night Stalker
* Heroes with low mobility that rely on spells: Zeus,
Lina,
Crystal Maiden.
Spirit Breaker
[wiki] rating: -1.6 (winrate: 48% pickrate: 9%)Earthshaker
* Fissure interrupts Spirit Breaker during Charge of Darkness.
Night Stalker
* Heroes that have a weak laning stage: Spectre,
Nyx Assassin,
Clockwerk,
Spirit Breaker,
Omniknight,
Pudge.
Tusk
[wiki] rating: -1.6 (winrate: 49% pickrate: 15%)Earthshaker
* Echo Slam is good against Snowball since it bunches everyone up. This can set up some prime opportunities for Blink Echo Slams.
Night Stalker
* Durable heroes can stand against Tusk during 1v1: Axe,
Dragon Knight,
Night Stalker,
Centaur Warrunner,
Wraith King and more.
Weaver
[wiki] rating: -1.6 (winrate: 50% pickrate: 3%)Earthshaker
* Earthshaker's many stuns can lock down slippery heroes like Slark in his
Shadow Dance and
Weaver in his
Shukuchi.
Night Stalker
* The long silence of Crippling Fear at night prevents Weaver from using his Shukuchi or Time Lapse.
* With Dark Ascension and
Gem of True Sight, Night Stalker can easily find and probably kill Weaver.
* Hunter In the Night's attack speed bonus removes The Swarm's beetles very quickly.
Crystal Maiden
[wiki] rating: -1.2 (winrate: 49% pickrate: 13%)Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Night Stalker
* Heroes with low mobility that rely on spells: Zeus,
Lina,
Crystal Maiden.
Pudge
[wiki] rating: -1.2 (winrate: 49% pickrate: 29%)Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Night Stalker
* Heroes that have a weak laning stage: Spectre,
Nyx Assassin,
Clockwerk,
Spirit Breaker,
Omniknight,
Pudge.
Additional:
* Void's mini-stun and silence from
Crippling Fear will stop Pudge from using Dismember or turning off his Rot.
* Night Stalker has naturally high health, strength gain and common itemization for survivability through magic resistance, making Night Stalker a poor target for Pudge.
Muerta
[wiki] rating: -1.0 (winrate: 45% pickrate: 13%)Earthshaker
* Aftershock and
Fissure can stun Muerta through
Pierce the Veil preventing her from using it for it's full duration.
* Enchant Totem has a short cool down as well, A smart Earthshaker will us it before
Fissure.
Queen of Pain
[wiki] rating: -1.0 (winrate: 46% pickrate: 6%)Night Stalker
* Night Stalker has a huge, almost instant silence through Crippling Fear. The main problem is that he can get it off while Queen of Pain barely has any vision of him if he creeps up to her during
Dark Ascension. She'll have to play very carefully before she gets a
Black King Bar or a
Eul's Scepter of Divinity.
Nature's Prophet
[wiki] rating: -1.0 (winrate: 46% pickrate: 12%)Earthshaker
* Treants increase Echo Slam's damage.
* Earthshaker's AoE stuns can hit Nature's Prophet through Sprout, without having direct line of sight, in order to interrupt
Teleportation.
Additional:
* Echo Slam can do a lot of damage to Nature's Prophet and his teammates if they stand close to his Treants.
Rubick
[wiki] rating: -1.0 (winrate: 47% pickrate: 25%)Night Stalker
* Crippling Fear silences nearby heroes and cannot be dispelled, which hinders Rubick's way to retaliate when being jumped on.
* With Hunter in the Night and
Dark Ascension,
Night Stalker can find Rubick easily in teamfights. The two spells grants more than enough damage to hunt Rubick down without defensive items.
Faceless Void
[wiki] rating: -1.0 (winrate: 48% pickrate: 9%)Night Stalker
* Crippling Fear can silence Faceless Void for a long time, preventing him from using his Time Walk and Chronosphere.
Shadow Fiend
[wiki] rating: -1.0 (winrate: 48% pickrate: 18%)Night Stalker
* Void can be used to cancel Requiem of Souls.
* Crippling Fear prevents Shadow Fiend from using Shadowraze or Requiem of Souls.
* With Dark Ascension and
Gem of True Sight, Night Stalker can find and kill Shadow Fiend easily. He is also a tanky hero that can fight Shadow Fiend at any stage of the game.
Keeper of the Light
[wiki] rating: -1.0 (winrate: 49% pickrate: 3%)Night Stalker
* Crippling Fear prevents Keeper of the Light from using his spells to keep his team alive during team-fights.
* Dark Ascension is very strong against Keeper of the Light, as it allows Night Stalker to jump the backline and quickly kill the squishy Ezalor, especially when combined with the slow from
Void.
Additional:
* Keeper of the Light's Aghanim's Scepter upgrade loses much of its power, due to Night Stalker being able to reduce the duration of daytime by a lot.
Axe
[wiki] rating: -1.0 (winrate: 49% pickrate: 9%)Night Stalker
* Crippling Fear makes it so Axe might use
Blink Dagger right into an AoE silence in the middle of everyone.
* Void cripples Axe's already bad movement speed and attack speed.
* Hunter in the Night makes it impossible for Axe to catch up to a fleeing or escape from Night Stalker during the night.
* Lastly, Dark Ascension gives full vision over Axe before he initiates, making the opponents all recognise his location immediately and allowing Night Stalker to prevent it or vocally tell his team if needed.
* Night Stalker has very high strength gain, even in lane, so a successful Culling Blade is very unlikely.
* Axe's Blade Mail will likely do nothing to Night Stalker because of his high health and certain requirements for him to do the most damage to be true.
Enigma
[wiki] rating: -1.0 (winrate: 50% pickrate: 3%)Earthshaker
* Fissure does a great job at interrupting Black Hole immediately, especially with
Blink Dagger and
Aether Lens.
* Echo Slam's damage potential increases due to the eidolons created by Demonic Conversion.
Elder Titan
[wiki] rating: -1.0 (winrate: 50% pickrate: 1%)Earthshaker
* All of his spells can stun Elder Titan and interrupt Echo Stomp's channeling thanks to Aftershock.
* Fissure is particularly good for that purpose thanks to its long range.
* Elder Titan relies heavily on his spells and a chain-stun combo will usually be followed by certain death.
Magnus
[wiki] rating: -1.0 (winrate: 51% pickrate: 15%)Night Stalker
* Dark Ascension reduces vision for the enemy team, which makes it more difficult for Magnus to initiate with Blink Dagger and Reverse Polarity. It is also more likely that Night Stalker will scout out Magnus with
Aghanim's Scepter and a
Gem of True Sight, after which he can silence Magnus with
Crippling Fear.
Slark
[wiki] rating: -1.0 (winrate: 51% pickrate: 17%)Earthshaker
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate: Clinkz,
Slark,
Storm Spirit
Earthshaker
* Earthshaker's many stuns can lock down slippery heroes like Slark in his
Shadow Dance and
Weaver in his
Shukuchi.
Additional:
* Earthshaker's many AoE stuns help lock down Slark and will often waste the duration of Shadow Dance.
* As a frequent Force Staff buyer,he can later on escape or save teammates from Pounce.
Night Stalker
* With Dark Ascension he can keep vision on Slark, disabling his Shadow Dance regeneration.
* Night Stalker is very fast so without the Pounce in lane, he can simply out distance him during the night.
* Slark is matched in night vision by only a few heroes, Night Stalker happens to be one of them.
Legion Commander
[wiki] rating: -1.0 (winrate: 51% pickrate: 13%)Earthshaker
* Earthshaker's AoE stuns can save ally against Duel, forcing Legion Commander to spend
Aghanim's Scepter or
Black King Bar.
Chen
[wiki] rating: -1.0 (winrate: 51% pickrate: 0%)Earthshaker
* Echo Slam will deal immense damage due to the amount of creeps Chen will have.
* Fissure and
Enchant Totem deal large amounts of AOE damage, wearing down non-ancient creeps that Chen converts.
Undying
[wiki] rating: -1.0 (winrate: 52% pickrate: 10%)Earthshaker
* Zombies summoned from Tombstone will amplify the damage of Echo Slam due to them increasing the echo damage.
Anti-Mage
[wiki] rating: -1.0 (winrate: 53% pickrate: 11%)Night Stalker
* Crippling Fear makes Night Stalker one of the best early game gankers to shut down Anti-Mage.
* Night Stalker's low mana pool causes him to take little damage from Mana Void.
Mirana
[wiki] rating: -1.0 (winrate: 53% pickrate: 15%)Night Stalker
* The long silence of Crippling Fear at night prevents Mirana from escaping with Moonlight Shadow and Leap. She also has really low base health, so Night Stalker can usually kill her during one cast of
Crippling Fear at night.
* With Dark Ascension and
Gem of True Sight, Night Stalker can find and kill Mirana, and he is a tanky hero capable of fighting Mirana any stage of the game.
Tinker
[wiki] rating: -1.0 (winrate: 56% pickrate: 11%)Night Stalker
* Night Stalker is one of the best heroes to find (and silence) Tinker in the trees during Dark Ascension.
Additional:
* Night Stalker can easily find Tinker in the trees during Dark Ascension.
* Void's mini-stun will stop Rearm and
Boots of Travel.
* Crippling Fear's silence will prevent Tinker from fighting back, as Tinker relies on his spells.
Lion
[wiki] rating: -0.6 (winrate: 45% pickrate: 10%)Night Stalker
* Heroes with low health: Lich,
Crystal Maiden,
Lion.
Witch Doctor
[wiki] rating: -0.6 (winrate: 48% pickrate: 15%)Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Bane
[wiki] rating: -0.6 (winrate: 48% pickrate: 2%)Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Nyx Assassin
[wiki] rating: -0.6 (winrate: 50% pickrate: 4%)Night Stalker
* Heroes that have a weak laning stage: Spectre,
Nyx Assassin,
Clockwerk,
Spirit Breaker,
Omniknight,
Pudge.
Ancient Apparition
[wiki] rating: -0.6 (winrate: 50% pickrate: 5%)Night Stalker
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him: Riki,
Queen of Pain,
Phantom Assassin,
Windranger,
Bounty Hunter,
Spirit Breaker,
Night Stalker,
Storm Spirit,
Juggernaut, etc.
Lina
[wiki] rating: -0.6 (winrate: 50% pickrate: 16%)Night Stalker
* Heroes with low mobility that rely on spells: Zeus,
Lina,
Crystal Maiden.
Gyrocopter
[wiki] rating: -0.6 (winrate: 50% pickrate: 7%)Night Stalker
* Heroes with weaker mobility will struggle to keep up with Night Stalker: Gyrocopter,
Ursa,
Drow Ranger
Abaddon
[wiki] rating: -0.6 (winrate: 50% pickrate: 6%)Night Stalker
* Heroes that have long silences, such as Night Stalker and
Silencer, will prevent Abaddon from saving his allies effectively and disable the active component of Borrowed Time.
Lich
[wiki] rating: -0.6 (winrate: 51% pickrate: 9%)Night Stalker
* Heroes with low health: Lich,
Crystal Maiden,
Lion.
Drow Ranger
[wiki] rating: -0.6 (winrate: 51% pickrate: 18%)Night Stalker
* Heroes with weaker mobility will struggle to keep up with Night Stalker: Gyrocopter,
Ursa,
Drow Ranger
Bounty Hunter
[wiki] rating: -0.6 (winrate: 51% pickrate: 7%)Night Stalker
* Night Stalker's
Crippling Fear at night prevents Shadow Walk for an extended period of time and his
Void will make Phase Boots useless. If Night Stalker has True Sight, he can shutdown Bounty Hunter's sneak kill.
Oracle
[wiki] rating: -0.6 (winrate: 51% pickrate: 4%)Night Stalker
* Heroes with long disables, like Lion,
Night Stalker, or
Legion Commander, can prevent Oracle from using spells or items.
Arc Warden
[wiki] rating: -0.6 (winrate: 53% pickrate: 5%)Earthshaker
* Melee carries who usually buy an early Black King Bar, and have gap closing abilities can be good against the Arc Warden, such as
Slark,
Riki,
Earthshaker with
Aghanim's Scepter,
Sven with
Aghanim's Scepter etc.
Omniknight
[wiki] rating: -0.6 (winrate: 55% pickrate: 3%)Night Stalker
* Heroes that have a weak laning stage: Spectre,
Nyx Assassin,
Clockwerk,
Spirit Breaker,
Omniknight,
Pudge.
Chaos Knight
[wiki] rating: -0.4 (winrate: 47% pickrate: 3%)Night Stalker
* Phantasm gives Chaos Knight a significant advantage against single-target damage dealers: Lifestealer,
Wraith King,
Night Stalker,
Troll Warlord.
Additional:
* Chaos Bolt can stun Night Stalker outside of Crippling Fears relatively small radius.
* Reality Rift is a great way to force Night Stalker to fight Chaos Knight, a hero with massive health and damage output. It also forces Night Stalker's Crippling Fear off his primary target.
* Night Stalker doesn't have a lot of ways to deal with multiple targets, which makes him vulnerable to Phantasm illusions unless Night Stalker buys
Aghanim's Scepter.
Earthshaker
* Echo Slam will deal a colossal amount of damage to your Phantasms, as will
Fissure at lower levels.
* The area stuns from Aftershock will always stun Chaos Knight's illusions, since they can't use
Black King Bar.
* However, Earthshaker should not attempt to fight a farmed Chaos Knight, since he will be completely obliterated by Chaos Knight's colossal damage output, even if he managed to land an Echo Slam
Additional:
* Echo Slam's damage potential increases due to Chaos Knight's Phantasm illusions.
Invoker
[wiki] rating: -0.4 (winrate: 48% pickrate: 14%)Earthshaker
* Invoker's
EMP is extremely effective against Earthshaker due to his low natural mana.
Night Stalker
* Crippling Fear is a good way to shut down and gank Invoker in the early game..
* Void deals good damage to Invoker and makes escaping harder.
* With Hunter in the Night and
Void, Invoker can't get away from Night Stalker and won't be able to catch him with Sun Strike during the night.
Techies
[wiki] rating: -0.4 (winrate: 48% pickrate: 10%)Earthshaker
* Techies is very good against roaming supports and gankers such as Bounty Hunter,
Riki,
Weaver,
Earthshaker,
Nyx Assassin, etc. that are constantly moving around the map.
Night Stalker
* Dark Ascension also allows Night Stalker to fly over Proximity Mines without triggering them.
* Crippling Fear is effective in stopping Techies from using Blast Off and
Void is effective in stopping them from running to the safety of their mines.
Storm Spirit
[wiki] rating: -0.4 (winrate: 49% pickrate: 6%)Earthshaker
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate: Clinkz,
Slark,
Storm Spirit
Night Stalker
* Storm Spirit is absolutely helpless if caught within Night Stalker's silence range.
* Common items a Storm Spirit will build will not remove the AoE silence.
Additional:
* Crippling Fear is a silence that can last up to 8 seconds during night, rendering Storm Spirit tied limited to his items in a fight.
* Dark Ascension allows Night Stalker to initiate on Storm Spirit across the impassable terrain around the middle lane, rendering Storm vulnerable in the early game and prevent him from snowballing.
Beastmaster
[wiki] rating: -0.4 (winrate: 51% pickrate: 2%)Night Stalker
* Heroes with illusions and summons can manfight Night Stalker: Terrorblade,
Beastmaster,
Broodmother.
Earthshaker
* Having many summons out will cause Echo Slam to deal extra damage.
Clinkz
[wiki] rating: -0.4 (winrate: 52% pickrate: 7%)Earthshaker
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate: Clinkz,
Slark,
Storm Spirit
Night Stalker
* The long silence at night prevents Clinkz from escaping with invisibility if Night Stalker can sneak up on him. He also has really low base health, so Night Stalker can usually kill him alone during one cast of Crippling Fear at night.
Broodmother
[wiki] rating: -0.4 (winrate: 54% pickrate: 3%)Night Stalker
* Heroes with illusions and summons can manfight Night Stalker: Terrorblade,
Beastmaster,
Broodmother.
Earthshaker
* Aftershock in combination with
Enchant Totem prevents Broodmother from continuing to attack Earthshaker without being repeatedly stunned.
* Echo Slam is greatly amplified by Spiderlings, often instantly killing Broodmother, her swarm, and anyone else unfortunate enough to be nearby.
* Earthshakers vast amount of stuns makes it difficult for Broodmother to continue attacking enemies (to continue lifestealing with Insatiable Hunger) without Black King Bar.
Additional:
* Echo Slam's damage potential increases phenomenally due to Broodmother's hordes of spiderlings and spiderites.
* Long ranged Fissures can hit Broodmother if she runs into the treeline at the edges of the map.
Riki
[wiki] rating: -0.4 (winrate: 54% pickrate: 13%)Earthshaker
* Careful not to blink into Riki's
Smoke Screen or
Night Stalker's
Crippling Fear, as these field effects will instantly silence Earthshaker and prevent him from initiating.
Night Stalker
* With Dark Ascension and Gem of True Sight, Night Stalker can easily find and kill Riki. Riki will also find it harder to kill the tanky Night Stalker than he would many other heroes.
Meepo
[wiki] rating: -0.4 (winrate: 56% pickrate: 1%)Night Stalker
* Night Stalker's most skills are single targeted which allows other Meepos to Poof, Earthbind and kill him.
Earthshaker
* Each of Meepo's clones count as real heroes, meaning that an Echo Slam hitting them will deal catastrophic damage to Meepo and his team.
* Eathshaker's AoE stuns can interrupt Meepo's Poof cast animation.
Additional:
* Echo Slam deals catastrophic damage against a cluster of Meepos and anyone nearby.
* He can potentially stunlock any number of Meepos for a fairly long duration, often enough to finish one off.
Terrorblade
[wiki] rating: 0.0 (winrate: 45% pickrate: 2%)Night Stalker
* Heroes with illusions and summons can manfight Night Stalker: Terrorblade,
Beastmaster,
Broodmother.
Earthshaker
* Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder: Earthshaker,
Faceless Void,
Legion Commander,
Shadow Shaman.
Monkey King
[wiki] rating: 0.0 (winrate: 47% pickrate: 8%)Night Stalker
* Heroes with stronger lane presence that can threaten to kill him: Batrider,
Juggernaut,
Ursa,
Monkey King,
Razor.
Earthshaker
* Heroes with wide AoE abilities will reveal Monkey King through Mischief: Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
Pugna
[wiki] rating: 0.0 (winrate: 47% pickrate: 3%)Night Stalker
* Heroes that can punish aggressive heroes, such as: Leshrac,
Shadow Demon,
Pugna,
Death Prophet.
Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Puck
[wiki] rating: 0.0 (winrate: 48% pickrate: 9%)Earthshaker
* Phase Shift allows Puck to dodge all of Earthshaker's abilites.
* Waning Rift disables Earthshaker's stuns, leaving him and his team vulnerable.
* Dream Coil takes a stun from Earthshaker if he tries to escape from
Blink Dagger or Enchant Totem upgraded from
Aghanim's Scepter.
Night Stalker
* Puck cannot use any of its normal means to survive should Night Stalker catch it within Crippling Fear, and goes down quickly.
Additional:
* Void is a potent nuke that is devastating to Puck's low health pool.
* Crippling Fear silence can prevent Puck from casting spells, leaving it vulnerable.
Phantom Lancer
[wiki] rating: 0.0 (winrate: 50% pickrate: 2%)Night Stalker
* Void's slow is dispelled by Doppelganger or counteracted by
Phantom Rush.
* Spirit Lance's and
Diffusal Blade's slow reduces Night Stalker's mobility and helps him or his ally escape if they're inflicted by Void or Crippling Fear.
* Night Stalker has no AoE abilites to take out Phantom Lancer's illusions. Even if Night Stalker gets an Aghanim's Scepter, there will be way too many illusions for Night Stalker to handle.
Earthshaker
* Phantom Lancer's many illusions increase Echo Slam's damage.
Additional:
* Echo Slam deals tremendous damage when multiplied by Phantom Lancer's illusions.
* Earthshaker's AoE abilities can quickly kill Phantom Lancer's illusions.
* Enchant Totem with
Aghanim's Scepter gives Cleave to help destroy illusions.
Naga Siren
[wiki] rating: 0.0 (winrate: 51% pickrate: 3%)Night Stalker
* Mirror Image can be effective since Night Stalker cannot withstand fighting illusions. If he's unable to tell which Naga Siren is real, he will have a hard time landing his Void. However, if Night Stalker obtains an
Aghanim's Scepter, the upgraded Void will hit and may even locate the real Naga Siren in fights.
Additional:
* Ensnare and
Song of the Siren prevents Night Stalker from escaping and ganking during daytime or even nighttime.
* Rip Tide reduces Night Stalker's armor, making him easier to focus down.
* Mirror Image can be effective against Night Stalker, due to his single target abilities.
Earthshaker
* Mirror Image's illusions increase Echo Slam's damage.
Additional:
* Earthshaker's strong AoE abilities can clear Naga Siren's illusions, or at least make it easier to distinguish the real one by the damage they take.
* Echo Slam deals more damage against more enemies, which can be devestating against Naga Siren and her illusions.
Ursa
[wiki] rating: 0.0 (winrate: 52% pickrate: 15%)Night Stalker
* Heroes with stronger lane presence that can threaten to kill him: Batrider,
Juggernaut,
Ursa,
Monkey King,
Razor.
Night Stalker
* Heroes with weaker mobility will struggle to keep up with Night Stalker: Gyrocopter,
Ursa,
Drow Ranger
Lycan
[wiki] rating: 0.0 (winrate: 57% pickrate: 3%)Night Stalker
* Void's slow is useless against Lycan by activating Shapeshift.
* Night Stalker's single target abilities (with the exception of Void upgraded by Aghanim's Scepter) is not very effective against Lycan's
Summon Wolves during the early and mid game.
Earthshaker
* A well landed Fissure can potentially take Lycan out of the fight for several seconds, who heavily relies on precious seconds from Black king bar and Shapeshift to fight.
* Aftershock reduces the effectiveness of his summons and can prove quite irritating for Lycan.
* Echo Slam is very powerful with the sheer amount of Lycan's units and will cause him to think twice when pushing towers.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assassin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (lane data is parsed from hero guides dotabuff)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- Improved UX on small screens - when selecting heroes page automatically scrolls so hero select input is displayed at the very top of screen, leaving more space for results.
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal win rate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest win rate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
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Earthshaker
* Death Prophet abilities disables Earthshaker's
Blink Dagger.
Silence can be used to silence Earthshaker after he blinks in, preventing him from executing his combo.
*
Night Stalker
* Heroes that can punish aggressive heroes, such as:
Leshrac,
Shadow Demon,
Pugna,
Death Prophet.