Death Prophet
[wiki] rating: 2.0 (winrate: 55% pickrate: 11%)Venomancer
[wiki] rating: 2.0 (winrate: 50% pickrate: 4%)Earthshaker
* Venomancer's slows and magical damage-over-time works well against Earthshaker's which completes lack of mobility.
* Plague Wards are useful for slowing and kitting down Earthshaker, revealing him from initiating and re-initiating and putting his
Blink Dagger on cooldown if Venomancer has vision over Earthshaker.
Additional:
* Earthshaker can be kited by Venomancer's slows, which is lack of mobility.
* Plague Wards is very useful for slowing and kitting down Earthshaker, revealing him from initiating and re-initiating and putting his Blink Dagger on cooldown.
Techies
* Plague Wards may reveal a hiding Techies. If there's a sentry nearby, they may also reveal a stack of mines hidden in a juking spot.
Viper
[wiki] rating: 2.0 (winrate: 49% pickrate: 4%)Earthshaker
* Poison Attack and
Viper Strike allowing to kite and slow Earthshaker significally, putting
Blink Dagger on cooldown and preventing him from initiating or re-initiating.
* Nethertoxin breaks Aftershock. The silence from Level 25 talent also prevents Earthshaker from initiating or re-initiating.
Additional:
* Being a melee hero, Earthshaker's movement is liable to suppression by Poison Attack and
Viper Strike.
* Earthshaker's kit, with the exception of Enchant Totem, deals magic damage.
Corrosive Skin effectively blunts his killing potential with a standard Blink combo among other things.
* Nethertoxin disables
Aftershock, which removes the stun and bonus damage from
Enchant Totem and
Echo Slam.
Techies
* Corrosive Skin will protect Viper from Techies' magical damage.
* Even though Reactive Tazer will disarm Viper if he attacks Techies with Poison Attack, he does lots of damage with his other abilities that can still kill Techies.
Lifestealer
[wiki] rating: 2.0 (winrate: 49% pickrate: 5%)Earthshaker
* Rage prevents Earthshaker from damaging and stunning Lifestealer.
* Feast is very effective against Earthshaker, because of him being a strength hero, allowing Lifestealer to heavily harass and kill him.
* Open Wounds prevents Earthshaker from escaping after he initiated.
* Infest gives Lifestealer an easy way to escape should he get caught out by Earthshaker.
Techies
* Rage protects Lifestealer from all of Techies' abilities. Reactive Tazer's disarm will also not work on Lifestealer under Rage.
* Rage can also be used to trigger Techies' Proximity Mines safely.
Additional:
* Lifestealer's Rage lets him clear Proximity Mines without taking damage, and allows him to hit heroes whom Techies has used Reactive Tazer on.
Templar Assassin
[wiki] rating: 2.0 (winrate: 48% pickrate: 4%)Earthshaker
* Her Psionic Traps will usually disable Earthshaker's
Blink Dagger prior to a teamfight, preventing him from initiating.
* Refraction blocks all of Earthshaker's abilities.
Techies
* Refraction can be very useful in safely neutralizing Proximity Mine fields, or absorbing Techies' Blast Off combo.
Night Stalker
[wiki] rating: 1.6 (winrate: 52% pickrate: 4%)Earthshaker
* Careful not to blink into Riki's
Smoke Screen or
Night Stalker's
Crippling Fear, as these field effects will instantly silence Earthshaker and prevent him from initiating.
Additional:
* Fissure has a short stun and creates an impassable ridge. However, Night Stalker can fly over it during Dark Ascension.
* Night Stalker can find Earthshaker, disable his Blink Dagger with Void, and then take him out with Crippling Fear.
* Earthshaker may fail his blink combo against Night Stalker's team if he is not careful, as he can blink into the silence.
Techies
* Dark Ascension also allows Night Stalker to fly over Proximity Mines without triggering them.
* Crippling Fear is effective in stopping Techies from using Blast Off and
Void is effective in stopping them from running to the safety of their mines.
Visage
[wiki] rating: 1.0 (winrate: 55% pickrate: 2%)Techies
* Familiars can fly over the mines, rendering them safe from damage of Techies's mines. Visage can also use Familiars to check for mines on the map.
* Techies's low attack speed and damage will give them a hard time in destroying Visage's Familiars, and that can become even worse if they are affected by Grave Chill.
* Gravekeeper's Cloak allows Visage to survive Damage from Techies's mines.
Mirana
[wiki] rating: 1.0 (winrate: 53% pickrate: 15%)Techies
* Techies spends lots of time standing still planting stacks of Land Mines away from creep waves.
* Sacred Arrow can be used to scout hidden Land Mines among trees and at uphill places. It can also be used to catch Techies while he's planting them.
* If Techies is hit with a Sacred Arrow, he can be killed before he has a chance to use Blast Off!.
* Mirana has a high attack range to destroy his traps from a safe distance.
Anti-Mage
[wiki] rating: 1.0 (winrate: 53% pickrate: 11%)Techies
* Thanks to Counterspell's magic resistance, Anti-Mage has a good chance of surviving a Blast Off combo.
* Anti-Mage is a natural Manta Style carrier, meaning he can dispel the silence from Blast Off and blink away when Techies initiates on him.
Huskar
[wiki] rating: 1.0 (winrate: 53% pickrate: 6%)Earthshaker
* Earthshaker's stuns will rarely save him once Huskar has initiated on him with Life Break.
* A full initiation combo will not kill Huskar, only lower his health and increase his attack speed.
Razor
[wiki] rating: 1.0 (winrate: 52% pickrate: 7%)Earthshaker
* Static Link drains the damage bonus from Enchant Totem, until he purchase
Aghanim's Scepter or
Force Staff to break it.
* Storm Surge with Razor's high mobility items can easily avoid all of Earthshaker abilities.
* Plasma Field &
Eye of the Storm prevents Earthshaker escaping from
Blink Dagger.
Additional:
* Static Link drains Earthshaker's bonus damage from Enchant Totem until he purchases an
Aghanim's Scepter or
Force Staff to break it.
* Eye of the Storm and Plasma Field can disable Earthshaker's Blink Dagger, preventing him from initiating or re-initiating.
Oracle
[wiki] rating: 1.0 (winrate: 51% pickrate: 4%)Techies
* Oracle can negate all of Techies' skills with Fate's Edict, as they are all magic damage. Fate's Edict can also be used to search and trigger Proximity Mines when crossing mined territory.
* Oracle can dispel Reactive Tazer off Techies, as well as the silence from
Blast Off!, with Fortune's End.
* Oracle can further delay Techies' burst damage capability with False Promise.
Additional:
* Fate's Edict gives 100% magic resistance, which prevents most of Techies' damage.
* Oracle's Fortune's End dispels Reactive Tazer buff from Techies allowing him to be attacked. However, Reactive Tazer will instantly perform the area of effect disarm that is normally applied at the end of the duration.
* Fortune's End will also dispel Blast Off silence, Techies' Etheral Blade, Proximity Mines' magic resistance reduction, and Sticky Bomb's slow. However beware that it will only dispel Sticky Bomb's first or second instance of slow and not the damage, which will trigger as normal.
Spectre
[wiki] rating: 1.0 (winrate: 51% pickrate: 11%)Earthshaker
* Spectral Dagger can be used to traverse past Fissure.
* Haunt will usually disable Earthshaker's
Blink Dagger prior to a teamfight, preventing him from initiating.
* On the other hand, Haunt will amplify damage done from Echo Slam. Use this to your advantage.
Additional:
* Spectre can use Haunt to intercept and disrupt Earthshaker's initiation attempts.
* Spectral Dagger can be used to traverse past
Fissure.
* Earthshaker often travels alone when he is trying to initiate, so Desolate can be very effective against him.
* Beware that the Haunt illusions amplify the damage done from
Echo Slam, which can prove fatal for Spectre's own team.
Outworld Destroyer
[wiki] rating: 1.0 (winrate: 51% pickrate: 10%)Earthshaker
* Outworld Destroyer's pure and magical damage is particularly effective against Earthshaker.
* Astral Imprisonment catches Earthshaker while he blinks in, preventing him from executing his combo.
* Earthshaker has mana troubles, and Outworld Destroyer's abilities can press this by stealing intelligence comes from Arcane Orb, therefore depleting his mana pool and mana regeneration.
* Sanity's Eclipse deals high damage to Earthshaker, due to his low intelligence and mana pool.
Jakiro
[wiki] rating: 1.0 (winrate: 51% pickrate: 12%)Earthshaker
* Both Ice Path and
Macropyre are the good setup while Earthshaker after blinking in and stay out of Echo Slam initiation radius.
* Liquid Fire damage over time potentially disable Earthshaker's
Blink Dagger.
Abaddon
[wiki] rating: 1.0 (winrate: 50% pickrate: 6%)Techies
* Aphotic Shield makes it less likely for allies to be killed by mines.
* Because they explode in very short intervals, a stack of Remote Mines will always trigger Borrowed Time, making them impossible to kill Abaddon unless his resistances are lowered enough or Abaddon is affected by Break.
* Abaddon can easily dispel the long-lasting root of Stasis Trap on himself and on an ally, while at the same also providing protection against the other mines' damage.
Additional:
* Borrowed Time's automatic activation will help Abaddon survive a field of Proximity Mines or a Blast Off combo. However, the damage from a single mine can kill him if his HP is low enough.
* Aphotic Shield's can easily break Techies' Etheral Blade combo.
Phoenix
[wiki] rating: 1.0 (winrate: 50% pickrate: 5%)Earthshaker
* Supernova allows Phoenix to save himself (or an ally, with Aghanim's Scepter) through
Echo Slam. Earthshaker will also have a difficult time destroying the supernova, due to his low base attack time and poor agility.
* Icarus Dive can pass through Earthshaker's Fissure.
* Most of Phoenix's abilities disable Earthshaker's Blink Dagger for a good period of time due to the damage-over-time nature of its spells.
Necrophos
[wiki] rating: 1.0 (winrate: 50% pickrate: 7%)Earthshaker
* Frequent healing from Death Pulse and
Mekansm/
Guardian Greaves or
Pipe of Insight makes it difficult for Earthshaker to execute his combo with Echo Slam.
* Necrophos usually buys Radiance to improve their burning aura damage from
Heartstopper Aura will usually disable Earthshaker's
Blink Dagger prior to a teamfight, preventing him from initiating or re-initiating.
* Reaper's Scythe allows to kill Earthshaker while he blinks in, preventing him from executing his combo (although Earthshaker is rarely a primary target).
Juggernaut
[wiki] rating: 1.0 (winrate: 50% pickrate: 11%)Techies
* Juggernaut can trigger Proximity Mines while in Blade Fury, and can walk away from a initiation with Blast Off if Blade Fury is activated before the silence.
* Juggernaut ignores Reactive Tazer when he uses Omnislash, whether Techies used it to protect an ally or themselves.
Skywrath Mage
[wiki] rating: 1.0 (winrate: 50% pickrate: 10%)Earthshaker
* Arcane Bolt allows Skywrath Mage to harass Earthshaker out of lane.
* Ancient Seal is an instant silence that can be pre-cast onto Earthshaker to disrupt his combo, before he uses
Blink Dagger to initiate.
* Mystic Flare will nuke Earthshaker down while he stands in place during his long cast animations.
Clockwerk
[wiki] rating: 1.0 (winrate: 49% pickrate: 8%)Earthshaker
* Battery Assault will continuously interrupt Earthshaker's long cast animations.
* Power Cogs can also trap Earthshaker after he initiates.
Additional:
* Battery Assault interrupts Earthshaker's long cast animations, preventing him from using any abilities apart from Echo Slam.
* Power Cogs often separate the battlefield so that both enemies and allies are unlikely to cluster.
* Rocket Flare allows Clockwerk to scout Earthshaker before a fight starts and potentially cancel his
Blink Dagger.
* Hookshot enables Clockwerk to catch Earthshaker before he gets a chance to initiate a fight.
Earth Spirit
[wiki] rating: 1.0 (winrate: 49% pickrate: 3%)Earthshaker
* Geomagnetic Grip can be used to silence Earthshaker after he blinks in, preventing him from executing his combo.
* Magnetize does damage over time and thus disables Earthshaker's
Blink Dagger for a long time.
Zeus
[wiki] rating: 1.0 (winrate: 49% pickrate: 14%)Earthshaker
* Thundergod's Wrath will often disable Earthshaker's
Blink Dagger before a fight starts.
Windranger
[wiki] rating: 1.0 (winrate: 49% pickrate: 10%)Earthshaker
* Windrun can be used to dodge Earthshaker's abilities if Windranger has a quick reaction time.
* Focus Fire and Windrun allows Windranger to kite Earthshaker.
* A Windranger with fast fingers can prevent Earthshaker from using Fissure with Shackleshot.
Puck
[wiki] rating: 1.0 (winrate: 48% pickrate: 9%)Earthshaker
* Phase Shift allows Puck to dodge all of Earthshaker's abilites.
* Waning Rift disables Earthshaker's stuns, leaving him and his team vulnerable.
* Dream Coil takes a stun from Earthshaker if he tries to escape from
Blink Dagger or Enchant Totem upgraded from
Aghanim's Scepter.
Wraith King
[wiki] rating: 1.0 (winrate: 48% pickrate: 4%)Techies
* Wraith King is not afraid to walk into mines, whenever he goes with his Reincarnation ready.
Disruptor
[wiki] rating: 1.0 (winrate: 48% pickrate: 10%)Earthshaker
* Thunder Strike can be used to cancel Earthshaker's
Blink Dagger.
* Glimpse brings Earthshaker back after he jumps on
Aghanim's Scepter upgraded Enchant Totem.
* Static Storm if used on a fight can prevent Earthshaker from executing his combo after blinking in.
Ogre Magi
[wiki] rating: 1.0 (winrate: 48% pickrate: 7%)Earthshaker
* Ignite can prevent Earthshaker from escaping and/or initiating with Blink Dagger.
* Fireblast and Unrefined Fireblast may help prevent Earthshaker follow through with his combo after landing an Echo Slam.
Batrider
[wiki] rating: 1.0 (winrate: 48% pickrate: 5%)Techies
* As long as Batrider is under the effect of Firefly, he can safely fly over Proximity Mines (He does not receive vision over the mines).
Shadow Demon
[wiki] rating: 1.0 (winrate: 47% pickrate: 1%)Techies
* Shadow Demon's spammable illusions can be used to scout Techies' Proximity Mines. The illusion of your carries can be even used to trick Techies into detonating his precious
Remote Mines.
Sniper
[wiki] rating: 1.0 (winrate: 44% pickrate: 11%)Earthshaker
* Shrapnel can be used to disable Earthshaker's
Blink Dagger from long range.
* Take Aim allows Sniper to harass Earthshaker in lane, and stay out of Echo Slam initiation radius.
Additional:
* Sniper is able to kite Earthshaker with his very long range.
* Sniper can dodge Earthshaker's stuns like Fissure and
Enchant Totem with mobility items such as
Blink Dagger,
Force Staff/
Hurricane Pike and
Shadow Blade/
Silver Edge.
* Sharpnel can be used to cancel Earthshaker's Blink Dagger and preventing effective use of his Echo Slam in a majority of situations.
Tinker
[wiki] rating: 0.6 (winrate: 56% pickrate: 11%)Techies
* Any hero with a low HP pool is easy for Tinker to nuke down: Crystal Maiden,
Enchantress,
Gyrocopter,
Lion,
Riki,
Techies,
Terrorblade,
Necrophos,
Invoker.
Silencer
[wiki] rating: 0.6 (winrate: 52% pickrate: 15%)Earthshaker
* Silencer's
Global Silence and
Doom's
Doom makes Earthshaker temporarily useless.
Clinkz
[wiki] rating: 0.6 (winrate: 52% pickrate: 7%)Earthshaker
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate: Clinkz,
Slark,
Storm Spirit
Drow Ranger
[wiki] rating: 0.6 (winrate: 51% pickrate: 18%)Techies
* Heroes with forced movement abilities or non-interrupting forced movement, such as Lion,
Drow Ranger,
Magnus,
Mars, as they can cancel blast-off mid air, removing his ability to initiate or escape.
Magnus
[wiki] rating: 0.6 (winrate: 51% pickrate: 15%)Techies
* Heroes with forced movement abilities or non-interrupting forced movement, such as Lion,
Drow Ranger,
Magnus,
Mars, as they can cancel blast-off mid air, removing his ability to initiate or escape.
Warlock
[wiki] rating: 0.6 (winrate: 51% pickrate: 4%)Earthshaker
* Warlock often stays back and counter-initiates by dropping his
Chaotic Offering on Earthshaker and his allies.
Sand King
[wiki] rating: 0.6 (winrate: 50% pickrate: 6%)Earthshaker
* Heroes with no mobility will take some good damage from Sand King's spells: Dragon Knight,
Jakiro,
Pugna,
Earthshaker,...
Luna
[wiki] rating: 0.6 (winrate: 49% pickrate: 2%)Earthshaker
* Luna's
Lucent Beams and
Eclipse will prevent Earthshaker from initiating or re-initiating.
Invoker
[wiki] rating: 0.6 (winrate: 48% pickrate: 14%)Earthshaker
* Invoker's
EMP is extremely effective against Earthshaker due to his low natural mana.
Doom
[wiki] rating: 0.6 (winrate: 47% pickrate: 8%)Earthshaker
* Silencer's
Global Silence and
Doom's
Doom makes Earthshaker temporarily useless.
Mars
[wiki] rating: 0.6 (winrate: 46% pickrate: 10%)Techies
* Heroes with forced movement abilities or non-interrupting forced movement, such as Lion,
Drow Ranger,
Magnus,
Mars, as they can cancel blast-off mid air, removing his ability to initiate or escape.
Lion
[wiki] rating: 0.6 (winrate: 45% pickrate: 10%)Techies
* Heroes with forced movement abilities or non-interrupting forced movement, such as Lion,
Drow Ranger,
Magnus,
Mars, as they can cancel blast-off mid air, removing his ability to initiate or escape.
Chaos Knight
[wiki] rating: -2.0 (winrate: 47% pickrate: 3%)Earthshaker
* Echo Slam will deal a colossal amount of damage to your Phantasms, as will
Fissure at lower levels.
* The area stuns from Aftershock will always stun Chaos Knight's illusions, since they can't use
Black King Bar.
* However, Earthshaker should not attempt to fight a farmed Chaos Knight, since he will be completely obliterated by Chaos Knight's colossal damage output, even if he managed to land an Echo Slam
Additional:
* Echo Slam's damage potential increases due to Chaos Knight's Phantasm illusions.
Techies
* Techies has great area of effect damage to deal with Phantasm illusions.
* Blast Off silences Chaos Knight, stopping him from using his disables and allowing his teammates to walk away from his heavy damage.
* Reactive Tazer will disarm all of Chaos Knight's illusions even if he has activated his Black King Bar.
Tusk
[wiki] rating: -2.0 (winrate: 49% pickrate: 15%)Earthshaker
* Echo Slam is good against Snowball since it bunches everyone up. This can set up some prime opportunities for Blink Echo Slams.
Techies
* After using Snowball, Tusk can't control where he's going, allowing Techies to make him roll onto mines.
Meepo
[wiki] rating: -2.0 (winrate: 56% pickrate: 1%)Earthshaker
* Each of Meepo's clones count as real heroes, meaning that an Echo Slam hitting them will deal catastrophic damage to Meepo and his team.
* Eathshaker's AoE stuns can interrupt Meepo's Poof cast animation.
Additional:
* Echo Slam deals catastrophic damage against a cluster of Meepos and anyone nearby.
* He can potentially stunlock any number of Meepos for a fairly long duration, often enough to finish one off.
Techies
* Stasis Trap can lock multiple Meepos in place and prevent them from Poofing.
* Proximity Mines,
Remote Mines and
Blast Off! can deal heavy magic damage to multiple Meepos.
Monkey King
[wiki] rating: -1.6 (winrate: 47% pickrate: 8%)Earthshaker
* Heroes with wide AoE abilities will reveal Monkey King through Mischief: Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
Techies
* Proximity Mines can be placed near trees to detect Monkey King.
* Follow up with Blast Off! to destroy the tree, causing Monkey King to take high damage, fall from the tree, and become stunned.
Additional:
* Techies can turn his tree jumping ability against him, by placing Proximity Mines that will detect him near trees, and then destroying the trees around him with Blast Off, stunning him and dealing high damage, on top of him being silenced when the stun expires.
* Monkey King's mobility is also severely limited around Techies' mines as he will almost always trigger them due to the cooldown time between tree jumps. Monkey King will be forced to take mine damage or escape with Primal Spring.
Weaver
[wiki] rating: -1.2 (winrate: 50% pickrate: 3%)Earthshaker
* Earthshaker's many stuns can lock down slippery heroes like Slark in his
Shadow Dance and
Weaver in his
Shukuchi.
Techies
* Techies is very good against roaming supports and gankers such as Bounty Hunter,
Riki,
Weaver,
Earthshaker,
Nyx Assassin, etc. that are constantly moving around the map.
Morphling
[wiki] rating: -1.0 (winrate: 44% pickrate: 8%)Techies
* Morphling usually has low max health due to shifting strength into agility, which combined with Blast Off's silence will prevent him from using Waveform and
Adaptive Strike (Strength), leaving him defenseless and making him an easy target to burst down.
Terrorblade
[wiki] rating: -1.0 (winrate: 45% pickrate: 2%)Techies
* Heroes with summons like Broodmother,
Enigma,
Nature's Prophet; or illusions, like
Naga Siren,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity Mines.
Earthshaker
* Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder: Earthshaker,
Faceless Void,
Legion Commander,
Shadow Shaman.
Techies
* Techies deals lots of magical damage with Sticky Bomb,
Blast Off! and
Proximity Mines that bypasses Terrorblade's high armor and can punish his low max life.
* Sticky Bomb is easy to land on a large clump of Terrorblade illusions and will damage and slow Terrorblade and all of his illusions if he can't quickly move the right one away.
* Reactive Tazer upgraded with
Aghanim's Scepter can be used to protect an ally getting attacked by Terrorblade. Further, it disarms all of his illusions even while he has activated
Black King Bar, greatly decreasing his damage.
* Blast Off! silences Terrorblade, preventing him from casting
Sunder.
Muerta
[wiki] rating: -1.0 (winrate: 45% pickrate: 13%)Earthshaker
* Aftershock and
Fissure can stun Muerta through
Pierce the Veil preventing her from using it for it's full duration.
* Enchant Totem has a short cool down as well, A smart Earthshaker will us it before
Fissure.
Hoodwink
[wiki] rating: -1.0 (winrate: 47% pickrate: 13%)Techies
* Remote Mines are frequently placed in trees, and can thus kill an unwary Hoodwink should she
Scurry away due to her low HP pool.
* Blast Off! can clear out trees, denying the tactical advantages from
Scurry.
Spirit Breaker
[wiki] rating: -1.0 (winrate: 48% pickrate: 9%)Earthshaker
* Fissure interrupts Spirit Breaker during Charge of Darkness.
Beastmaster
[wiki] rating: -1.0 (winrate: 51% pickrate: 2%)Earthshaker
* Having many summons out will cause Echo Slam to deal extra damage.
Undying
[wiki] rating: -1.0 (winrate: 52% pickrate: 10%)Earthshaker
* Zombies summoned from Tombstone will amplify the damage of Echo Slam due to them increasing the echo damage.
Enchantress
[wiki] rating: -0.6 (winrate: 46% pickrate: 2%)Techies
* Heroes with nukes that can jump her: Clockwerk,
Snapfire,
Spirit Breaker,
Techies
Additional:
* Techies does huge amounts of magical damage, which will bypass Untouchable.
* Enchantress depends on abilities to do damage and heal, which Blast Off's silence prevents.
Pugna
[wiki] rating: -0.6 (winrate: 47% pickrate: 3%)Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Witch Doctor
[wiki] rating: -0.6 (winrate: 48% pickrate: 15%)Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Bane
[wiki] rating: -0.6 (winrate: 48% pickrate: 2%)Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Crystal Maiden
[wiki] rating: -0.6 (winrate: 49% pickrate: 13%)Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Pudge
[wiki] rating: -0.6 (winrate: 49% pickrate: 29%)Earthshaker
* Heroes with channeled abilities can be interrupted by a long-range Fissure: Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
Nyx Assassin
[wiki] rating: -0.6 (winrate: 50% pickrate: 4%)Techies
* Some abilities deals damage from an independent source and not from the hero itself, so Nyx cannot counter them with Spiked Carapace: illusions or summoning units, Homing Missile,
Nimbus,
Mass Serpent Ward and especially
Techies's mines.
Underlord
[wiki] rating: -0.6 (winrate: 51% pickrate: 3%)Techies
* In general, heroes that provide vision will see Dark Rift coming: Techies,
Templar Assassin,
Treant Protector
Bounty Hunter
[wiki] rating: -0.6 (winrate: 51% pickrate: 7%)Techies
* Techies is very good against roaming supports and gankers such as Bounty Hunter,
Riki,
Weaver,
Earthshaker,
Nyx Assassin, etc. that are constantly moving around the map.
Chen
[wiki] rating: -0.6 (winrate: 51% pickrate: 0%)Techies
* His creeps can trigger Proximity Mines, wasting them.
Earthshaker
* Echo Slam will deal immense damage due to the amount of creeps Chen will have.
* Fissure and
Enchant Totem deal large amounts of AOE damage, wearing down non-ancient creeps that Chen converts.
Techies
* Heroes with damage burst can often kill Chen or his allies before he can use Hand of God: Lina,
Luna,
Techies,
Shadow Fiend,
Pugna,
Nyx Assassin.
Arc Warden
[wiki] rating: -0.6 (winrate: 53% pickrate: 5%)Earthshaker
* Melee carries who usually buy an early Black King Bar, and have gap closing abilities can be good against the Arc Warden, such as
Slark,
Riki,
Earthshaker with
Aghanim's Scepter,
Sven with
Aghanim's Scepter etc.
Nature's Prophet
[wiki] rating: -0.4 (winrate: 46% pickrate: 12%)Techies
* Heroes with summons like Broodmother,
Enigma,
Nature's Prophet; or illusions, like
Naga Siren,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity Mines.
Earthshaker
* Treants increase Echo Slam's damage.
* Earthshaker's AoE stuns can hit Nature's Prophet through Sprout, without having direct line of sight, in order to interrupt
Teleportation.
Additional:
* Echo Slam can do a lot of damage to Nature's Prophet and his teammates if they stand close to his Treants.
Storm Spirit
[wiki] rating: -0.4 (winrate: 49% pickrate: 6%)Earthshaker
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate: Clinkz,
Slark,
Storm Spirit
Techies
* If Storm Spirit isn't careful, he could fall into a trap set by Techies and another hero acting as bait.
* Stasis Trap roots Storm Spirit for 2/3/4/5 seconds and
Blast Off! silences for 4/5/6/7 seconds, which effectively prevents Storm Spirit from using
Ball Lightning to escape for a lengthy duration.
Enigma
[wiki] rating: -0.4 (winrate: 50% pickrate: 3%)Techies
* Heroes with summons like Broodmother,
Enigma,
Nature's Prophet; or illusions, like
Naga Siren,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity Mines.
Earthshaker
* Fissure does a great job at interrupting Black Hole immediately, especially with
Blink Dagger and
Aether Lens.
* Echo Slam's damage potential increases due to the eidolons created by Demonic Conversion.
Phantom Lancer
[wiki] rating: -0.4 (winrate: 50% pickrate: 2%)Techies
* Illusions can be sent out to destroy Techies mines.
Earthshaker
* Phantom Lancer's many illusions increase Echo Slam's damage.
Additional:
* Echo Slam deals tremendous damage when multiplied by Phantom Lancer's illusions.
* Earthshaker's AoE abilities can quickly kill Phantom Lancer's illusions.
* Enchant Totem with
Aghanim's Scepter gives Cleave to help destroy illusions.
Elder Titan
[wiki] rating: -0.4 (winrate: 50% pickrate: 1%)Techies
* Slow heroes that have a hard time escaping the Echo Stomp radius: Crystal Maiden,
Pudge,
Techies.
Earthshaker
* All of his spells can stun Elder Titan and interrupt Echo Stomp's channeling thanks to Aftershock.
* Fissure is particularly good for that purpose thanks to its long range.
* Elder Titan relies heavily on his spells and a chain-stun combo will usually be followed by certain death.
Naga Siren
[wiki] rating: -0.4 (winrate: 51% pickrate: 3%)Techies
* Heroes with summons like Broodmother,
Enigma,
Nature's Prophet; or illusions, like
Naga Siren,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity Mines.
Earthshaker
* Mirror Image's illusions increase Echo Slam's damage.
Additional:
* Earthshaker's strong AoE abilities can clear Naga Siren's illusions, or at least make it easier to distinguish the real one by the damage they take.
* Echo Slam deals more damage against more enemies, which can be devestating against Naga Siren and her illusions.
Legion Commander
[wiki] rating: -0.4 (winrate: 51% pickrate: 13%)Techies
* Heroes with low health will die easily during Duels, and can be farmed for damage in the early game: Crystal Maiden,
Lich,
Techies,
Rubick
Earthshaker
* Earthshaker's AoE stuns can save ally against Duel, forcing Legion Commander to spend
Aghanim's Scepter or
Black King Bar.
Broodmother
[wiki] rating: -0.4 (winrate: 54% pickrate: 3%)Techies
* Heroes with summons like Broodmother,
Enigma,
Nature's Prophet; or illusions, like
Naga Siren,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity Mines.
Earthshaker
* Aftershock in combination with
Enchant Totem prevents Broodmother from continuing to attack Earthshaker without being repeatedly stunned.
* Echo Slam is greatly amplified by Spiderlings, often instantly killing Broodmother, her swarm, and anyone else unfortunate enough to be nearby.
* Earthshakers vast amount of stuns makes it difficult for Broodmother to continue attacking enemies (to continue lifestealing with Insatiable Hunger) without Black King Bar.
Additional:
* Echo Slam's damage potential increases phenomenally due to Broodmother's hordes of spiderlings and spiderites.
* Long ranged Fissures can hit Broodmother if she runs into the treeline at the edges of the map.
Slark
[wiki] rating: 0.0 (winrate: 51% pickrate: 17%)Earthshaker
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate: Clinkz,
Slark,
Storm Spirit
Earthshaker
* Earthshaker's many stuns can lock down slippery heroes like Slark in his
Shadow Dance and
Weaver in his
Shukuchi.
Additional:
* Earthshaker's many AoE stuns help lock down Slark and will often waste the duration of Shadow Dance.
* As a frequent Force Staff buyer,he can later on escape or save teammates from Pounce.
Riki
[wiki] rating: 0.0 (winrate: 54% pickrate: 13%)Earthshaker
* Careful not to blink into Riki's
Smoke Screen or
Night Stalker's
Crippling Fear, as these field effects will instantly silence Earthshaker and prevent him from initiating.
Techies
* Techies is very good against roaming supports and gankers such as Bounty Hunter,
Riki,
Weaver,
Earthshaker,
Nyx Assassin, etc. that are constantly moving around the map.
Lycan
[wiki] rating: 0.0 (winrate: 57% pickrate: 3%)Techies
* He can send wolves to defuse Proximity Mines, and he can catch up Techies and kill him before they can deny themselves. Even if the suicide is successful, Lycan can still survive because of his tankiness.
Earthshaker
* A well landed Fissure can potentially take Lycan out of the fight for several seconds, who heavily relies on precious seconds from Black king bar and Shapeshift to fight.
* Aftershock reduces the effectiveness of his summons and can prove quite irritating for Lycan.
* Echo Slam is very powerful with the sheer amount of Lycan's units and will cause him to think twice when pushing towers.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assassin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (lane data is parsed from hero guides dotabuff)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- Improved UX on small screens - when selecting heroes page automatically scrolls so hero select input is displayed at the very top of screen, leaving more space for results.
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal win rate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest win rate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
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Earthshaker
* Death Prophet abilities disables Earthshaker's
Blink Dagger.
Silence can be used to silence Earthshaker after he blinks in, preventing him from executing his combo.
*
Techies
*
Exorcism's ghosts will automatically clear all Proximity Mines revealed when Death Prophet walks near them, provided that the ghosts do not have a specific target at that time.
Eul's Scepter of Divinity carrier, meaning she can easily escape a Blast Off initiation.
* Death Prophet is a natural