* Enchantress has a very low health pool, allowing Zeus to burst her down quickly before she can heal off the damage.
* Zeus will not be affected by
Untouchable, as he won't try to attack her with right clicks anyway.
* Zeus can stay out of her attack range while trying to kill her, especially if he has bought an
Aether Lens.
* Most heroes would want to get on top of Zeus to kill him, but Enchantress does not have this option as doing so would severely limit her
Impetus damage.
* The exception is the laning phase, where Enchantress can gank Zeus if she Enchants a good creep.
Additional:
* Enchantress has a very low health pool, allowing Zeus to burst her down quickly before she can heal off the damage with Nature's Attendants.
* Zeus will not be affected by Untouchable, as he won't try to attack her with right clicks anyway.
* Zeus can stay out of her attack range while trying to kill her, especially if he has bought an
Aether Lens.
* Most heroes would want to get on top of Zeus to kill him, but Enchantress does not have this option as doing so would severely limit her damage from Impetus.
* The exception is the laning phase, where Enchantress can gank Zeus if she Enchants a good creep.
* Due to Hoodwink's low health and Zeus's high magic damage from
Arc Lightning,
Lightning Bolt and
Static Field as well as global abilities from
Thundergod's Wrath and
Nimbus, he can easily kill her throughout the game and also reveal where Hoodwink is positioned or when she's in trees.
*
Enchant can not control golem
Chaotic Offering from Warlock.
*
Chaotic Offering's vast area-effect can destroy trees and stun Hoodwink.
*
Upheaval makes retreating with
Scurry difficult.
*
Windrun's speed allows easy pursuit or escape, while the evasion greatly reduces the threat of Enchantress's Impetus, especially when retreating.
*
Shackleshot is a powerful disable if Enchantress gets too close to one of her own minions.
*
Focus Fire can negate
Untouchable.
* Powershot can destroy the trees to prevent
Scurry's passive as well as end
Bushwhack prematurely or prevent it completely.
*
Acorn Shot creates a tree for Windranger to get an easy Shackleshot off.
*
Acorn Shot does not grant True Strike, thus making it easy for Windranger to evade it with Windrun.
* Shackleshot stuns Hoodwink for a lengthy duration due to her often reliance on positioning with trees.
Additional:
*
Powershot can destroy the trees to prevent
Scurry's passive as well as end
Bushwhack prematurely or prevent it completely.
*
Acorn Shot does not grant True Strike, thus making it easy for Windranger to evade it with
Windrun.
*
Shackleshot stuns Hoodwink for a lengthy duration due to her often reliance on positioning with trees.
* Heroes that can jump on her:
Slark,
Queen of Pain,
Anti-Mage
* Slark's
Pounce can be used to dodge Hoodwink's abilities or lock her down.
*
Shadow Dance makes Slark unhittable from
Acorn Shot.
*
Dark Pact removes all slows from Hoodwink's abilities.
* Hoodwink's already low health output is a great target for Slark's
Essence Shift.
* Enchantress has pitiful health, and cannot tank Lina's heavy magic damage.
*
Untouchable is decently countered by Fiery Soul, exposing Enchantress's weakness to physical damage due to her low armor.
* Lina is decent at clearing creeps and can kill Enchantress' creeps quickly.
Additional:
* Enchantress has a very small health pool and cannot tank Lina's heavy magic burst.
* Untouchable is decently countered by
Fiery Soul, exposing Enchantress's weakness to physical damage due to her low armor.
* Lina is decent at clearing creeps and can kill Enchantress's creeps quickly.
* Abilities that can destroy trees can give Hoodwink a disadvantage:
Timbersaw,
Windranger,
Lina.
* Heroes with nukes that can jump her:
Clockwerk,
Snapfire,
Spirit Breaker,
Techies
Additional:
* Techies does huge amounts of magical damage, which will bypass
Untouchable.
* Enchantress depends on abilities to do damage and heal, which Blast Off's silence prevents.
*
Remote Mines are frequently placed in trees, and can thus kill an unwary Hoodwink should she
Scurry away due to her low HP pool.
*
Blast Off! can clear out trees, denying the tactical advantages from
Scurry.
* The burst damage from Timbersaw's abilities is more than enough to deal with Enchantress and her creeps.
* Timbersaw doesn't rely on his physical attacks, which makes Untouchable useless against him.
*
Timber Chain can close the gap between them and minimize damage from Impetus.
* Bear in mind, however, that Timber Chain can also work against Timbersaw if used to escape and that Impetus can ignore
Reactive Armor if Enchantress is not a primary target for Timbersaw or if he is disabled.
* Timbersaw is a common wielder of
Lotus Orb, which will allow him to reflect Enchant back at Enchantress and dispel most debuffs as well.
* Timbersaw’s reliance on nearby trees means he’ll usually be close to Hoodwink.
* More significantly, Timbersaw's tree destroying abilities cut off Hoodwink's escape options, passive and easily foil
Acorn Shot or
Bushwhack combos.
* While channeling
Sharpshooter, Timbersaw can simply sit his
Chakram on top of her and unleash his full combo, forcing her to cancel and disengage.
*
Timber Chain can be used to dodge
Sharpshooter.
* Timbersaw has a difficult time against magical and pure damage:
Lina,
Leshrac,
Enchantress,
Queen of Pain
* Heroes with haste can negate Enchant's slow:
Weaver,
Dark Seer,
Lycan,
Centaur Warrunner.
* With
Normal Punch from
Aghanim's Scepter, Dark Seer can gain an advantage against heroes who rely on evasion as
Normal Punch has true strike:
Phantom Assassin,
Windranger,
Hoodwink.
*
Battle Trance and
Fervor can help Troll Warlord deal with Enchantress through Untouchable.
Additional:
*
Untouchable's attack speed slow is easily remedied by Fervor stacks and Battle Trance.
* Troll Warlord is a natural
Silver Edge carrier, disabling Enchantress' Untouchable.
* Magnetic Field makes
Impetus miss; if Enchantress decides to enter the field, she is giving up bonus damage since Impetus deals greater damage at higher distance away from targets.
* Enchantress can be easily overwhelmed with Broodmother's spiderlings from
Spawn Spiderlings and Enchantress can only control one of them with
Enchant and she has no good waveclear (Spawn Spiderlings can also kill creeps controlled with Enchant).
* However,
Untouchable's attack speed reduction can make it difficult for Broodmother to kill Enchantress even with any form of spell immunity.
Additional:
* Enchantress's lack of area-of-effect abilities allows Broodmother to swarm her with Spiderlings.
*
Spawn Spiderlings can kill enchanted creeps and create Spiderlings in their place.
* However, bear in mind that
Untouchable makes it harder for Broodmother to actually hit Enchantress, even if Broodmother is spell immune. And Broodmother's only way to counter this is either by buying
Silver Edge, buying items that deal high magical damage like
Dagon, or by buying items that give high attack speed like
Moon Shard.
*
Devour can easily eat creeps controlled by Enchant, limiting her ganking potential.
*
Doom reduces the amount of healing received by Enchantress and her allies from Nature's Attendants. In addition, when Doom chooses the
Doom applies Break talent, it can also disable Untouchable.
*
Blade Fury dispels the slow from
Enchant, spell immunity and used to burst her down during the early laning stage.
*
Omnislash and
Swiftslash's physical damage burst ignore
Untouchable.
*
Silver Edge is an ideal item for Juggernaut to deal with
Untouchable, making her vulnerable to melee attacks.
Additional:
*
Blade Fury dispels the slow from Enchant, and can burst Enchantress down during the laning stage.
*
Omnislash and
Swiftslash's physical damage burst ignore untouchable.
*
Silver Edge is a common item for Juggernaut for dealing with Untouchable.
* Though Enchantress's
Untouchable can greatly reduce Luna's attack speed, and can go through any form of Spell Immunity, she has a pitiful HP so Lucent Beam and Eclipse can kill her very quickly.
* Moon Glaives allows Luna to clear Enchantress's creeps very efficiently.
Additional:
* Enchantress has pitiful HP, even more pitiful than Luna, so
Lucent Beam and
Eclipse will often harass and/or kill her through her Untouchable.
* With
Moon Glaives, Luna can clear Enchantress's creep wave efficiently.
*
Moon Glaives can ignore certain abilities that either trigger on attack or give evasion under the condition that the heroes who have them are not primary targets. Examples include:
Centaur Warrunner,
Windranger,
Phantom Assassin,
Hoodwink etc.
* Heroes that create illusions:
Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress,
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse, but that will require lots of farming for right-click items.
*
Untouchable doesn't work against Unleash, as Marci gains 1000+ attack speed for the fury combo.
* Enchantress' low health makes her a fragile target for Marci's damage blasts.
* Marci can use Rebound on one of her enchanted creeps to easily reach the Enchantress and negate the bonus damage dealt by her
Impetus. It helps that most of her best creeps have a low attack range, creating a makeshift bridge towards their master.
* Enchantress often has a small army of neutral creeps, allowing Medusa to hit her with a later bounce of her Mystic Snake.
* Amazingly, Enchantress has even lower health than Pugna. Though she does pack quite a punch through
Impetus, she can't use it if she is under Decrepify.
* Pugna's Magical DPS is way greater than the heal from
Nature's Attendants, which will also harm her quite a bit if she's next to Nether Ward.
* Queen of Pain often relies more on abilities than right-clicks, making
Untouchable nearly useless against her.
* Enchantress also has a lower health pool than Queen of Pain, making her vulnerable to Queen of Pain's damage burst.
* Riki usually buys
Diffusal Blade to initiate, which renders Enchantress' movement speed useless, and is usually followed with
Smoke Screen.
* Riki can effectively hit Enchantress by
Tricks of the Trade alongside with
Diffusal Blade and
Smoke Screen's initiation. For a hero like Enchantress, 3 to 4 hits from Riki is a big deal, unless Enchantress built
Force Staff earlier.
* Storm Spirit can easily make his way to Hoodwink with his ultimate
Ball lightning, and coupled with Hoodwink's low health and magic resistance, she can be nuked easily.
* Additionally,
Ball lightning can destroy a small amount of trees in its destination. Combined with Storm Spirit's frequent usage of his ultimate, he can clear out an area of trees while simultaneously attacking him and dodging incoming attacks.
* All of Tinker's damage is magic/pure and completely ignores Enchantress's
Untouchable. And Tinker's nukes can quickly decimate her small HP pool, sometimes even preventing Enchantress from even responding.
* As Enchantress relies solely on her primary attacks to deal damage, and rarely builds something to dispel it, Laser's Blind is particularly effective.
* However, Enchantress will probably build a Linken's Sphere against Tinker's Laser, so getting an additional disable is highly recommended.
* Treant can give chase should Hoodwink attempt to
Scurry away, and
Nature's Grasp can slow her down so Treant Protector's teammates can pin Hoodwink down.
*
Nether Swap can forcibly reposition
Sharpshooter.
* Untouchable won't mitigate Venomancer's magical damage, and Enchantress is vulnerable to magic damage.
* Both
Venomous Gale and
Poison Nova lower the amount of healing received by Enchantress and her allies from Nature's Attendants.
* Heroes with break can disable Untouchable for a while:
Doom and
Shadow Demon (via
Aghanim's Scepter),
Viper,
Shadow Shaman with Hex Breaks talent.
* Sand King is a strong ganker, allowing him to shut down squishy heroes in the early game:
Phantom Assassin,
Clinkz,
Sniper,
Enchantress.
* Heroes that can negate Hoodwink's mobility:
Kunkka,
Disruptor,
Mars.
* Heroes with nukes:
Bane,
Lich,
Lion,
Skywrath Mage
* Heroes with little health or magic resistance are easily picked off with Oracle's magic burst, such as
Skywrath Mage,
Crystal Maiden, or
Enchantress.
* Heroes with haste can negate Enchant's slow:
Weaver,
Dark Seer,
Lycan,
Centaur Warrunner.
* Heroes with nukes:
Bane,
Lich,
Lion,
Skywrath Mage
Additional:
*
Untouchable is useless versus constant Arcane Bolts, and it doesn't help that her strength gain is the lowest in the game.
* A jungle Enchantress can weaken lanes and make Skywrath Mage's job easier.
* The magic amplification from Ancient Seal makes her even squishier to Skywrath and his allies' magic nukes.
* Heroes with break can disable Untouchable for a while:
Doom and
Shadow Demon (via
Aghanim's Scepter),
Viper,
Shadow Shaman with Hex Breaks talent.
* Heroes that can jump on her:
Slark,
Queen of Pain,
Anti-Mage
* Heroes with haste can negate Enchant's slow:
Weaver,
Dark Seer,
Lycan,
Centaur Warrunner.
* Heroes with nukes:
Bane,
Lich,
Lion,
Skywrath Mage
* Heroes that can negate Hoodwink's mobility:
Kunkka,
Disruptor,
Mars.
* Heroes that can negate Hoodwink's mobility:
Kunkka,
Disruptor,
Mars.
* Heroes like
Enchantress and
Chen, or heroes that make use of
Helm of the Dominator are weak to Crystal Maiden, as Frostbite can do wonders against
Enchant,
Holy Persuasion, or dominated creeps. Careful though, as an army of carefully controlled creeps (
Enchantress and
Chen) can hold many stuns that will cancel Freezing Field.
Additional:
*
Frostbite does 1000 magical damage to Enchantress's creeps and roots them for 10 seconds, which hinders her ability to gank.
* Heroes with nukes that can jump her:
Clockwerk,
Snapfire,
Spirit Breaker,
Techies
* Heroes with break can disable Untouchable for a while:
Doom and
Shadow Demon (via
Aghanim's Scepter),
Viper,
Shadow Shaman with Hex Breaks talent.
* Heroes with nukes that can jump her:
Clockwerk,
Snapfire,
Spirit Breaker,
Techies
*
Meepo can quickly kill Enchantress with a
Poof combo, rendering Untouchable useless.
*
Enchantress's
Untouchable slows down Meepos attacks and
Impetus can deal heavy pure damage to a single Meepo, however once Meepo has closed the gap she is an easy target for Poof.
*
Untouchable makes it near impossible to stack Burning Spears.
*
Impetus' pure damage puts an instant end to Huskar's low-health brinkmanship.
* Huskar’s low health play style put him at extreme risk to
Sharpshooter's extreme damage. In addition, it breaks
Berserker's Blood, nullifying Huskar's power source.
*
Impetus pure damage ignores the extra armor granted from Wukong's Command.
*
Enchant can dispel Monkey King's Jingu Mastery bonuses.
*
Untouchable makes it hard for Monkey King to land Jingu Mastery stacks.
*
Sproink allows Enchantress to escape from Wukong's Command.
* Monkey King often hides in trees, where he can be easily caught with
Bushwhack.
*
Acorn Shot can target enemies in the fog, including Monkey King when he is on a tree.
*
Sharpshooter provides flying vision along the cast indicator while charging, which can be used to scout the trees for Monkey King.
* Enchant can dispel
Overpower.
* Enchant's slow can help kite Ursa in fights and also in lane.
* Enchantress can out harass Ursa in lane by using her long attack range and Untouchable, as well as out sustaining him with Nature's Attendants.
* Heroes with evasions:
Phantom Assassin,
Brewmaster,
Hoodwink,
Windranger.
* Even though Chen can use
Holy Persuasion on creeps controlled by Enchant, Enchantress can also use
Enchant on Chen's creeps, making it somewhat of a double-edged sword type of matchup.
*
Aghanim's Shard gives Enchantress
Little Friends ability, which she can use to turn all of Chen's creeps against him for a short time when casted on him.
*
Impetus's high burst damage can often kill any of Chen's allies before he can save them with
Hand of God.
Additional:
* Enchantress can turn Chen's own creeps against him with
Enchant. The creeps still keep the health buff Holy Persuasion granted them.
Aghanim's Shard gives Enchantress
Little Friends ability, which allows her to turn multiple of Chen's creeps all at once against him.
*
Untouchable and
Nature's Attendants make her difficult to kill.
* Heroes with evasion will cause Chen and his creeps to struggle in attacking them and will waste much of Penitence's power:
Phantom Assassin,
Windranger,
Hoodwink.
* Heroes that can dominate his illusions or create their own illusions of him:
Dark Seer,
Morphling,
Enchantress,
Shadow Demon,
Grimstroke with
Aghanim's Scepter.
* As Terrorblade's damage output comes mainly from direct attacks, he will struggle greatly against heroes who have abilities that give evasion, trigger on attack or which can disarm an enemy hero:
Centaur Warrunner,
Hoodwink,
Huskar,
Invoker,
Leshrac with
Nihilism from
Aghanim's Scepter,
Lifestealer with
Aghanim's Scepter upgraded
Infest,
Pangolier,
Phantom Assassin,
Pugna,
Techies,
Windranger etc.
*
Untouchable greatly reduces Chemical Rage's attack speed advantage.
* Impetus will deal huge amounts of damage when he uses a
Fire Remnant to escape.
*
Flame Guard is useless against Impetus as it deals Pure damage.
* Enchant can be used to dispel Flame Guard.
*
Untouchable makes her heavily reduce Elder Titan's physical damage output on her without Spell Immunity.
*
Enchant can purge
Astral Spirit's buff without Spell immunity.
*
Nature's Attendants can protect her if she survives the full combo and manages to juke around.
* Against her Untouchable, Sven is barely able to hit Enchantress even with his
Black King Bar.
*
Untouchable makes all of Chaos Knight's attacks slow therefore he is unable to deal damage, especially his critical damage of
Chaos Strike, also enables Enchantress to escape easily from his attacks.
* However,
Reality Rift can still pose a danger to Enchantress because Chaos Knight can decrease a good amount of armor, making it dangerous because of her little armor stat, as he can burst down Enchantress easily if any of Chaos Knight's allies can apply a break on Enchantress.
Additional:
*
Untouchable will significantly slow down Chaos Knight's physical damage with Phantasm.
*
Impetus deals double damage to illusions, making it effective against Phantasm.
*
Untouchable makes Enchantress one of the hardest heroes for Legion Commander to Duel against, as her attack speed will be significantly slowed for the duration, even with any form of spell immunity.
* Meanwhile, when Enchantress is not a target, Enchantress can use both
Impetus and
Enchant on Legion Commander to help her ally win the Duel.
* Enchantress's
Impetus deals pure damage instead of physical damage and ignores
Guardian Angel, thus fully negating one of Omniknight's most important abilities for teamfights.
* Similar to Doom, Enchantress can use
Enchant on Satyr Banisher, which will give her access to Satyr Banisher's
Purge, and allow her to remove Heavenly Grace and Guardian Angel.
Additional:
* Impetus is not blocked by
Guardian Angel. A {U:Satyr Banisher} can also be controlled to dispel
Guardian Angel.
*
Sharpshooter disables both
Blur and
Coup De Grace, weakening her damage and survivability.
* Because Phantom Assassin is often reliant on critical strikes, Hoodwink can have enough time to simply move near a tree and escape with
Scurry.
Additional:
*
Sharpshooter disables both
Blur and
Coup De Grace, especially with the level 25 talent.
* Because Phantom Assassin is often reliant on critical strikes, Hoodwink can have enough time to simply move near a tree and escape with
Scurry.
*
Acorn Shot combined with attack modifiers such as
Maelstrom or
Daedalus makes a quick work of Phantom Lancer's illusions.
*
Bushwhack will stun Phantom Lancer and his illusions if they're near a tree.
Additional:
*
Bushwhack will stun and make a quick work of Phantom Lancer and his illusion when he's near a tree.
*
Sharpshooter breaks
Juxtapose and deals hefty damage.
*
Sharpshooter ignores Illusions and will only damage and breaks the real phantom lancer, when used right, this will allow you to reveal the real phantom lancer amongst his Illusions
* Since
Untouchable pierces Spell Immunity, Lifestealer cannot burst her down even with
Rage; meaning she can heal herself back to full HP.
* Abaddon can be killed without triggering his ultimate
Borrowed Time due to the break applied by
Sharpshooter.
*
Sharpshooter can kill easy when Morphling is going on full agility strategy (Only in early and mid game).
*
Scurry can help to catch up Morphling when using
Waveform or for escape.
*
Bushwhack can tear through
Refraction as it does multiple intervals of damage.
*
Sharpshooter deals massive damage to Bristleback and applies a high duration disable on his passive.
*
Bushwhack and
Scurry can be used to easily kite Bristleback.
Additional:
*
Bristleback and
Warpath can be disabled by Hoodwink's
Sharpshooter ability for a long period of time, reducing his both offense and defense.
*
Scurry and
Bushwhack can be used to kite bristleback.
* Heroes that have an escape that doesn't disjoint projectiles:
Mirana,
Faceless Void,
Magnus
* Heroes that have an escape that doesn't disjoint projectiles:
Mirana,
Faceless Void,
Magnus
* Durable heroes relied a lot on their main passive effects and items' effects such as
Bristleback,
Underlord,
Spectre and
Dragon Knight can be disabled easily with
Sharpshooter's break, reducing their potential in teamfights.
* Durable heroes relied a lot on their main passive effects and items' effects such as
Bristleback,
Underlord,
Spectre and
Dragon Knight can be disabled easily with
Sharpshooter's break, reducing their potential in teamfights.
* Durable heroes relied a lot on their main passive effects and items' effects such as
Bristleback,
Underlord,
Spectre and
Dragon Knight can be disabled easily with
Sharpshooter's break, reducing their potential in teamfights.
* Range-reliant heroes:
Sniper,
Drow Ranger
* Range-reliant heroes:
Sniper,
Drow Ranger
* Heroes with haste can negate Enchant's slow:
Weaver,
Dark Seer,
Lycan,
Centaur Warrunner.
* Lycan relies heavily on right clicks making Untouchable very effective against him.
* If he tries to run away Impetus will do huge amounts of damage.
Additional:
* She can
Enchant one of the wolves to her side.
* Lycan will struggle greatly to harm Enchantress through her
Untouchable which can seriously slow down Lycan's attack speed even if Lycan is spell immune.
* Heroes with nukes that can jump her:
Clockwerk,
Snapfire,
Spirit Breaker,
Techies
* Spirit Breaker won’t do much harm to Enchantress because of Untouchable and Nature's Attendants. Unless Enchantress is low on HP, Spirit Breaker won’t be able to catch her with mere spells.
*
Wild Axes destroys large amounts of trees specially upgraded with
Aghanim's Scepter,
*
Untouchable negates Inner Beast's attack speed bonus, making her hard to kill even if stunned by Primal Roar.
* Enchantress can also take control of Beastmaster's summons.
Additional:
*
Enchant can control Beastmaster's boars with Enchant, mitigating his effectiveness during the laning stage and teamfights.
* Clinkz's item build often counters Hoodwink, including
Black King Bar,
Monkey King Bar,
Heaven's Halberd, and
Scythe of Vyse.
*
Skeleton Walk can quickly escape Hoodwink abilities.
*
Untouchable prevents Clinkz from harassing Enchantress in lane by lowering his attack speed.
*
Nature's Attendants helps Enchantress to sustain through Clinkz's harassment in lane.
* Mirana can instantly kill creeps with Sacred Arrow, making her decent at crippling the armies of
Chen or
Enchantress.
* Heroes that have an escape that doesn't disjoint projectiles:
Mirana,
Faceless Void,
Magnus
*
Enchantress is very fragile without any form of magic resistance, allowing
Lion to easily burst her down.
*
Nature's Attendants is a slow heal, making not as much effective against
Lion's burst as it could be.
* Her raw movement speed is a fair escape/mobility mechanism, which may allow her to avoid a blindly cast
Earth Spike, but does nothing against the rest of
Lion's abilities, since they are single target and can't miss.
* Since
Lion's damage comes mostly from his skills,
Untouchable does nothing to mitigate it.
*
Hex and
Earth Spike do not cancel
Sharpshooter, making those two abilities ineffective against her.
* Although Hoodwink should be wary of his
Finger of death, as it can possibly kill her.
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Enchantress
*
Vendetta can deal great damage against her. However, it requires an direct attack, so Nyx Assassin may have difficulties applying Vendetta on her.
Mind Flare can deal a great damage against her due to being an Intelligence hero.
Spiked Carapace can reflect Impetus and stun Enchantress.
Impetus.
* Enchantress's lack of mobility makes her a primary target for ganking with Vendetta.
*
*
Additional:
* Spiked Carapace reflects the damage from
* Enchantress is a rather squishy hero, making her fall easily to Nyx Assassin's high burst damage.
Hoodwink
* Nyx's
Spiked Carapace can reflect the damage of
Sharpshooter, instantly killing hoodwink. Nyx can also use
Vendetta to position himself in such a way to screen allies from Sharpshooter and catch Hoodwink by surprise.