Silencer
[wiki] rating: 2.0 (winrate: 53% pickrate: 16%)Anti-Mage
[wiki] rating: 2.0 (winrate: 50% pickrate: 10%)Enigma
* Enigma's Midnight Pulse damage can be substantially mitigated by Anti-Mage's high magic resistance thanks to Counterspell.
* In the early game, Anti-Mage's Mana Void can cancel a
Black Hole until Enigma gets
Black King Bar.
* Should Anti-Mage survive a Black Hole combo, Enigma will have exhausted most of his skills and items, preventing him from defending himself against any counter initiation or a follow-up from a blink escape.
* Anti-Mage's Blink will make him a very hard target to use
Black Hole on, having to solo ult him later on in the game or leave him out of the
Black Hole.
Jakiro
* Blink allows Anti-Mage to hunt down Jakiro, who has no way to escape.
* Counterspell protects Anti-Mage against all of Jakiro's magic damage.
* Mana Void is very effective against Jakiro because of his high mana.
Rubick
[wiki] rating: 2.0 (winrate: 47% pickrate: 23%)Enigma
* Telekinesis has a longer range than the AoE of
Black Hole for the purposes of cancelling it.
* All of Enigma's spells are useful to Spell Steal.
* Malefice is useful for interrupting channeling spells or long cast animations. Its stun duration is also amplified thanks to Spell Steal's debuff amplification.
* Demonic Conversion can be used to push or counter-push a lane.
* Midnight Pulse is useful to block an area or for team fights.
* Black Hole is very easy to steal, as it is a channeled ability. It's also one of the best ultimate abilities for team fights, and it can easily turn the fight around for the enemy team. It also does more damage and has a larger cast range thanks to
Arcane Supremacy. A stolen
Black Hole can also cancel Enigma's
Black Hole.
Jakiro
* Fade Bolt can hinder Jakiro's early pushing power by clearing creep waves.
* All of Jakiro's spells are great for Rubick to Spell Steal.
* Ice Path is a great spell for Rubick so steal, since Rubick has no cast time on stolen abilities, making Rubick's version of Ice Path much more reliable than Jakiro's.
* Macropyre is a great way for Rubick to farm.
Bristleback
[wiki] rating: 2.0 (winrate: 42% pickrate: 2%)Enigma
* Bristleback's constant harass from Quill Spray will greatly hurt Enigma's laning and kill his Eidolons.
Jakiro
* Macropyre's frequent damage ticks causes Bristleback to activate repeatedly, resulting in free damage as long as Bristleback faces away from Jakiro.
Clockwerk
[wiki] rating: 1.6 (winrate: 49% pickrate: 7%)Enigma
* Black Hole requires channelling, making it easy to be interrupted with Hookshot.
* Enigma lacks mobility without a Blink Dagger and also is squishy, making him fall easily when ganked by Clockwerk.
Additional:
* Hookshot's stun pierces through spell immunity and Enigma's channeling can be easily cancelled from a safe distance, assuming none of his allies are in the way, and the Black Hole is not centered directly on Enigma.
Jakiro
* Heroes with long cast animations can be continuously interrupted by Battery Assault: Centaur Warrunner,
Jakiro,
Leshrac,
Naga Siren,
Underlord.
Additional:
* Battery Assault prevents Jakiro from casting spells as all his spells have very long cast times.
* Jakiro is also an easy target for Clockwerk's Hookshot + Power Cogs combo, as he has little mobility and no escape.
* Alternatively, if the enemy Clockwerk traps one of his own allies or Jakiro's allies in the cogs, it gives Jakiro an ideal setup to punish Clockwerk and his ally or to save Jakiro's ally, respectively.
Bloodseeker
[wiki] rating: 1.6 (winrate: 47% pickrate: 3%)Enigma
* Blood Rite can potentially force him to activate
Black King Bar prematurely, before pulling off a Black Hole combo.
* Bloodseeker can find an Enigma out of position and Rupture him, making it difficult to initiate properly in a team fight, as it pierces through
Black King Bar
Jakiro
* Heroes with good mobility to avoid Jakiro's abilities and with good chase to punish Jakiro from pushing a tower: Bloodseeker,
Ember Spirit,
Juggernaut,
Phantom Assassin,
Weaver.
Sniper
[wiki] rating: 1.6 (winrate: 45% pickrate: 14%)Enigma
* Take Aim extends Sniper's attack range, allowing him to position himself safely behind his team, making it difficult to catch him in Enigma's relatively small area-of-effect for
Black Hole. When left unattended, he can quickly kill a channeling Enigma (often from the high ground) to rout an otherwise strong initiation.
* In the early game, Sniper can cancel Enigma's Black Hole with Assassinate's ministun. Due to the absolutely ginormous 3000 cast range on Assassinate, Sniper does not need to be too close to Enigma to cancel his
Black Hole.
* Both Shrapnel and
Assassinate put Enigma's Blink Dagger on cooldown, potentially forcing him to prematurely activate
Black King Bar.
Additional:
* Sniper has a very long range, so it is rare that Enigma can catch him in a Black Hole.
* Assassinate can easily cancel Black Hole if he is not caught, especially with
Aghanim's Scepter.
* Enigma's Eidolons from Demonic Conversion are useless to push against a Sniper as he will easily kill them, especially with
Maelstrom/
Mjollnir.
Jakiro
* Heroes with good counter-push abilities to clear creep waves can hinder Jakiro's early pushing ability: Death Prophet,
Sniper,
Tinker,
Windranger.
Death Prophet
[wiki] rating: 1.2 (winrate: 52% pickrate: 5%)Enigma
* Heroes who can clear the waves of Enigma's Eidolons: Lina,
Luna,
Dawnbreaker,
Jakiro,
Shadow Shaman,
Death Prophet,
Keeper of the Light,
Invoker,
Leshrac,
Puck.
Jakiro
* Heroes with good counter-push abilities to clear creep waves can hinder Jakiro's early pushing ability: Death Prophet,
Sniper,
Tinker,
Windranger.
Weaver
[wiki] rating: 1.2 (winrate: 48% pickrate: 4%)Enigma
* Enigma lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Enigma finishes his initiation: Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
Jakiro
* Heroes with good mobility to avoid Jakiro's abilities and with good chase to punish Jakiro from pushing a tower: Bloodseeker,
Ember Spirit,
Juggernaut,
Phantom Assassin,
Weaver.
Drow Ranger
[wiki] rating: 1.0 (winrate: 52% pickrate: 18%)Enigma
* Black Hole while definitely a threat to Drow Ranger, is very hard to land as she likes to keep her distance from allies and enemies alike. And if not caught in it, will kill Enigma very quickly due to his low health.
* Malefice can be removed with a Manta Style.
* Drow Ranger being a fairly low health, high armored agility carry doesn't take much damage from Midnight Pulse as others would.
* Demonic Conversion units die very quickly to Marksmanship or even just regular attacks not far into the game within 2 or 3 hits.
Clinkz
[wiki] rating: 1.0 (winrate: 51% pickrate: 8%)Enigma
* Despite Clinkz's fragility, his harassment in the early game can be devastating; as he can kite Enigma and his Eidolons and claim their bounty with Burning Barrage and
Searing Arrows.
* Clinkz often goes for a disabling item like Orchid Malevolence or
Gleipnir, which allows him to cancel Enigma's
Black Hole until Enigma gets
Black King Bar.
* Even with Black King Bar, Clinkz can still easily kill Enigma as all of his abilities ingore spell immunity, and Enigma is a very easy target for
Burning Barrage, which means Clinkz can solo Enigma at any stage of the game unless Clinkz is caught in
Black Hole.
Oracle
[wiki] rating: 1.0 (winrate: 51% pickrate: 4%)Jakiro
* Fate's Edict allows Oracle to make allies spell immune, allowing him to save allies from Jakiro's spells.
* Fate's Edict can be cast onto Jakiro to disarm him and prevent him from pushing with his Liquid Fire.
* False Promise allows Oracle to free allies from Jakiro's Ice Path.
Vengeful Spirit
[wiki] rating: 1.0 (winrate: 51% pickrate: 6%)Enigma
* Vengeful Spirit can interrupt Black Hole's channeling through Black King Bar by using
Nether Swap from a safe distance.
* Vengeful Spirit's Level 25 Talent can make her Magic Missile pierce spell immunity, giving her another option to use in conjunction with
Nether Swap to cancel Enigma's Black Hole channeling through
Black King Bar and
Linken's Sphere.
Zeus
[wiki] rating: 1.0 (winrate: 50% pickrate: 15%)Enigma
* Zeus can break Blink Dagger with his long range abilities and global range ultimate,
Thundergod's Wrath.
* Lightning Bolt has a long range and a mini-stun, providing a way for him to cancel Black Hole from safe distances, assuming Enigma doesn't have his
Black King Bar.
* Zeus's Aghanim's Scepter grants him
Nimbus ability that has a global range and mini-stun, making it an even more effective way to cancel Black Hole before Enigma initiates with
Black King Bar.
* Zeus is typically able to position himself at a safe distance from the fight, making him a difficult target to capture in a Black Hole.
Abaddon
[wiki] rating: 1.0 (winrate: 50% pickrate: 3%)Enigma
* Borrowed Time can give Abaddon a second chance after a Black Hole combo.
* Aphotic Shield can be used to save allies or Abaddon himself from Malefice.
* Abaddon can easily heal himself as well as his allies during a team fight, especially with Aghanim's Scepter upgraded
Borrowed Time.
Outworld Destroyer
[wiki] rating: 1.0 (winrate: 50% pickrate: 11%)Enigma
* Astral Imprisonment can save allies from a Black Hole combo. When upgraded with Aghanim's Scepter and Aghanim's Shard, it becomes exceedingly difficult to land good
Black Hole against Outworld Destroyer's team.
* Astral Imprisonment can also cancel
Black Hole while Enigma does not have
Black King Bar.
Skywrath Mage
[wiki] rating: 1.0 (winrate: 50% pickrate: 10%)Jakiro
* Ancient Seal can silence Jakiro up to 6 seconds. Also, it makes Jakiro vulnerable to magical spells.
* Skywrath Mage can burst down Jakiro with his high damage magical spells.
Luna
[wiki] rating: 1.0 (winrate: 50% pickrate: 2%)Enigma
* Without Black King Bar, Luna will be able to cancel Enigma's
Black Hole from safe distance with her
Lucent Beam or with 0.25s Eclipse Lucent Ministun talent and counter-initiate with
Eclipse. This can get even worse for Enigma once Luna gets
Aghanim's Scepter and combines it with 0.25s Eclipse Lucent Ministun talent that will allow Luna to use
Eclipse from safe distance.
* If Luna chooses to use Eclipse in anticipation right after Enigma jumps in with
Blink Dagger, she will be able to kill Enigma before he even gets a chance to use
Black Hole.
* Luna commonly buys Satanic, which can help her recover from Enigma's
Black Hole in case she survives it.
* Moon Glaives combined with
Lunar Blessing can make a short work of Enigma's Eidolons before Luna uses
Eclipse.
* Bear in mind, however, that once Enigma gets Black King Bar, Luna will be out of solutions to cancel
Black Hole, and going for
Abyssal Blade on Luna can be risky due to
Abyssal Blade's very short cast range.
Tusk
[wiki] rating: 1.0 (winrate: 49% pickrate: 17%)Enigma
* Walrus PUNCH! can interrupt
Black Hole and it can pierce spell immunity.
* In pretty much any phase of the game, Tusk's abilities can easily cancel Black Hole and disrupt Enigma's positioning.
Winter Wyvern
[wiki] rating: 1.0 (winrate: 49% pickrate: 4%)Enigma
* Winter's Curse, when directly targeted on Enigma, goes through
Black King Bar, stopping Enigma's Black Hole channeling. It also turns his team against him, potentially killing him.
* Splinter Blast can be targeted on an eidolon, killing off other eidolons and damaging nearby heroes as well.
Earth Spirit
[wiki] rating: 1.0 (winrate: 49% pickrate: 4%)Enigma
* Black Hole is a channeling ability and Earth Spirit has at least two possibilities which can interrupt these kind of spells. Enigma is exposed and cannot move while using Black Hole, thus making it easy for Earth Spirit to stop the feared ability with the huge range of Rolling Boulder and forcing Enigma to quickly rush a
Black King Bar to prevent this.
* Enigma is level dependant, squishy and relativly defenseless in the early game and therefore vulnerable to aggressive roam maneuvers in this stage of the game. Earth Spirit excels at ganking, shutting down a jungling or otherwise solo farming Enigma.
Tidehunter
[wiki] rating: 1.0 (winrate: 49% pickrate: 4%)Enigma
* Tidehunter's Anchor Smash will cripple all of Enigma's Eidolons, and at a higher level, Tidehunter will be capable to instantly kill the whole group of them for a boost of gold.
* Kraken Shell negates Eidolons's damage and Enigma's auto attacks, making laning against Tidehunter nearly impossible for Enigma.
* Ravage has an insane radius, and considering that Enigma is prone to waiting around for a
Blink Dagger and
Black King Bar combo,
Ravage's stun may catch Enigma off guard and put
Blink Dagger on cooldown, limiting him a crucial teamfight time.
Pugna
[wiki] rating: 1.0 (winrate: 49% pickrate: 3%)Enigma
* Enigma's abilities have a huge mana cost, meaning that Nether Ward will deal a lot of damage to Enigma.
* Pugna can heal allies trapped inside Black Hole thanks to Life Drain.
* Nether Blast can easily kill Eidolons, especially when Enigma is pushing.
Doom
[wiki] rating: 1.0 (winrate: 47% pickrate: 10%)Enigma
* Doom pierces spell immunity and can prevent Enigma from casting any spells or using items until the duration of the spell depletes, as well as cancelling a Black Hole. This can however, be blocked by a
Linken's Sphere, a common item on Enigma.
Medusa
[wiki] rating: 1.0 (winrate: 47% pickrate: 1%)Enigma
* Medusa's Split Shot can make quick work of Enigma's Eidolons and take advantage of their considerable bounty.
* If Medusa activates Stone Gaze at the start of a fight, it can make initiating — and landing an effective
Black Hole exceedingly difficult.
* Stone Gaze can cancel Enigma's
Black Hole even through spell immunity, which can discourage Enigma from initiating with
Black Hole.
Additional:
* Medusa's Split Shot can make quick work of Enigma's Eidolons and take advantage of their considerable bounty.
* If Medusa activates Stone Gaze at the start of a fight, it can make initiating — and landing an effective
Black Hole exceedingly difficult.
* Stone Gaze can cancel Enigma's
Black Hole even through spell immunity, which can discourage Enigma from initiating with
Black Hole.
Storm Spirit
[wiki] rating: 1.0 (winrate: 46% pickrate: 3%)Enigma
* An isolated Enigma in the early game can be easily killed by Storm Spirit thanks his higher mobility and dueling potential. However, Storm Spirit can be killed when caught by Enigma's full combo, especially if Enigma has Black King Bar.
* Storm can kill all of Enigma's Eidolons relatively quickly without much risk, slowing down Enigma's farming speed, preventing him from split pushing, and giving Storm its considerable bounty, especially if Enigma chooses the Level 25 Talent that gives him more Eidelons.
* Storm can zip through Black Hole stunning Enigma while he's channelling until Enigma buys
Black King Bar.
Tinker
[wiki] rating: 0.6 (winrate: 54% pickrate: 10%)Jakiro
* Heroes with good counter-push abilities to clear creep waves can hinder Jakiro's early pushing ability: Death Prophet,
Sniper,
Tinker,
Windranger.
Ursa
[wiki] rating: 0.6 (winrate: 52% pickrate: 14%)Enigma
* Enigma lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Enigma finishes his initiation: Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
Brewmaster
[wiki] rating: 0.6 (winrate: 52% pickrate: 1%)Enigma
* Heroes who produce many summons will have a hard time against Storm's Dispel Magic during teamfight: Broodmother,
Enigma,
Nature's Prophet.
Mirana
[wiki] rating: 0.6 (winrate: 52% pickrate: 15%)Enigma
* Heroes that cannot move in fights such as a Dueling
Legion Commander or anyone channeling a spell like
Bane,
Pudge, or
Enigma are easy Sacred Arrow targets.
Leshrac
[wiki] rating: 0.6 (winrate: 51% pickrate: 4%)Enigma
* Heroes who can clear the waves of Enigma's Eidolons: Lina,
Luna,
Dawnbreaker,
Jakiro,
Shadow Shaman,
Death Prophet,
Keeper of the Light,
Invoker,
Leshrac,
Puck.
Beastmaster
[wiki] rating: 0.6 (winrate: 51% pickrate: 2%)Enigma
* Long ranged disables, especially those that pierce spell immunity, cancel Black Hole: Beastmaster's
Primal Roar,
Bane's
Fiend's Grip,
Faceless Void's
Chronosphere,
Magnus's
Reverse Polarity,
Axe's
Berserker's Call,
Pudge's
Meat Hook.
Nyx Assassin
[wiki] rating: 0.6 (winrate: 50% pickrate: 4%)Enigma
* Enigma is fragile, and lacks escapes, being dependent on Blink Dagger for mobility. Ganking Heroes or Heroes with burst damage will likely kill him before he can do anything. Such Heroes include:
Lina,
Lion,
Luna,
Puck,
Slark,
Nyx Assassin, etc.
Additional:
* Enigma's uncontrollable damage from Malefice and
Midnight Pulse make him easy to stun with Spiked Carapace.
* Black Hole can be easily interrupted by Impale or Spiked Carapace.
Lina
[wiki] rating: 0.6 (winrate: 50% pickrate: 21%)Enigma
* Heroes who can clear the waves of Enigma's Eidolons: Lina,
Luna,
Dawnbreaker,
Jakiro,
Shadow Shaman,
Death Prophet,
Keeper of the Light,
Invoker,
Leshrac,
Puck.
Bane
[wiki] rating: 0.6 (winrate: 50% pickrate: 2%)Enigma
* Heroes that depend on disrupting fights with ability combos or big ultimate abilities are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Lifestealer
[wiki] rating: 0.6 (winrate: 49% pickrate: 7%)Enigma
* Enigma lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Enigma finishes his initiation: Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
Jakiro
* Rage grants Lifestealer immunity to all of Jakiro's spells. Note: magic resistance will not dispel the attack speed slow effects from Dual Breath and Liquid Fire.
Enigma
* Lacking any stun and being heavily dependent on his physical attacks and spell immunity, Lifestealer has no way to stop Black Hole , assuming he does not initiate Enigma first with
Abyssal Blade.
* Enigma's Black Hole and Midnight Pulse damage can pierce through Lifestealer's Rage.
* However, if Lifestealer manages to get Aghanim's Scepter and combines it with
Abyssal Blade, he will be able to disable Enigma's
Black Hole inside him with
Infest and he will be able to help his allies recover themselves from Enigma's initiation with
Open Wounds if Lifestealer gets
Aghanim's Shard.
Ember Spirit
[wiki] rating: 0.6 (winrate: 48% pickrate: 11%)Jakiro
* Heroes with good mobility to avoid Jakiro's abilities and with good chase to punish Jakiro from pushing a tower: Bloodseeker,
Ember Spirit,
Juggernaut,
Phantom Assassin,
Weaver.
Sand King
[wiki] rating: 0.6 (winrate: 48% pickrate: 5%)Jakiro
* Heroes with no mobility will take some good damage from Sand King's spells: Dragon Knight,
Jakiro,
Pugna,
Earthshaker,...
Faceless Void
[wiki] rating: 0.6 (winrate: 48% pickrate: 12%)Enigma
* Enigma lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Enigma finishes his initiation: Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
Invoker
[wiki] rating: 0.6 (winrate: 48% pickrate: 16%)Enigma
* Heroes who can clear the waves of Enigma's Eidolons: Lina,
Luna,
Dawnbreaker,
Jakiro,
Shadow Shaman,
Death Prophet,
Keeper of the Light,
Invoker,
Leshrac,
Puck.
Grimstroke
[wiki] rating: 0.6 (winrate: 45% pickrate: 5%)Enigma
* Heroes with powerful channeling abilities are easily interrupted by Phantom's Embrace: Bane,
Pudge,
Witch Doctor,
Crystal Maiden,
Enigma.
Lion
[wiki] rating: 0.6 (winrate: 45% pickrate: 11%)Enigma
* Enigma is fragile, and lacks escapes, being dependent on Blink Dagger for mobility. Ganking Heroes or Heroes with burst damage will likely kill him before he can do anything. Such Heroes include:
Lina,
Lion,
Luna,
Puck,
Slark,
Nyx Assassin, etc.
Spectre
[wiki] rating: 0.4 (winrate: 51% pickrate: 7%)Enigma
* Haunt can ruin Enigma's initiation with
Blink Dagger, no matter where he is on the map.
* Spectre often buys Radiance, which allows her to deal damage over time to Enigma and put
Blink Dagger on cooldown.
* Dispersion reflects the damage of
Midnight Pulse and
Black Hole inflicted back to Enigma. This can get even worse for Enigma if Spectre buys
Blade Mail.
* All of Spectre's abilities ignore spell immunity, which means that even with Black King Bar, Enigma has absolutely little to no chance against Spectre at any stage of the game.
Jakiro
* Jakiro's early pushing ability from Liquid Fire makes Jakiro very strong against heroes, that take a long time to get online: Morphling,
Naga Siren,
Spectre.
Warlock
[wiki] rating: 0.4 (winrate: 50% pickrate: 3%)Enigma
* Chaotic Offering's spell immunity piercing stun can stop Black Hole's channeling. Due to this ability's large area of effect, it can be cast at a safe distance from the Black Hole. It also goes through
Black King Bar and
Linken's Sphere
* Fatal Bonds can be used to make Enigma's Eidolons easier to kill, potentially feeding the enemy team. Also, it's constant damage will put
Blink Dagger on cooldown, potentially forcing Enigma to prematurely activate
Black King Bar.
Additional:
* Chaotic Offering pierces spell immunity and is an area of effect ability, therefore it doesn't matter if Enigma buys Black King Bar or
Linken's Sphere, Warlock will always be able to cancel the channeling of
Black Hole.
* Enemies often get clumped up around Black Hole to hit your allies, giving you a perfect opportunity to cast Fatal Bonds, Chaotic Offering, and Upheaval on multiple enemies.
Jakiro
* Heroes with channeling spells are very easy targets for Jakiro's abilities: Crystal Maiden,
Dawnbreaker,
Enigma,
Pudge,
Shadow Fiend,
Shadow Shaman,
Warlock.
Wraith King
[wiki] rating: 0.4 (winrate: 49% pickrate: 4%)Enigma
* Like Abbadon's Borrowed Time,
Reincarnation can bring Wraith King back to life, giving him a second chance to counter initiate or escape after a Black Hole combo.
Jakiro
* Jakiro's area-of-effect abilities make him strong against heroes who rely on illusions and summons: Terrorblade,
Naga Siren
Chaos Knight,
Phantom Lancer,
Broodmother,
Nature's Prophet,
Lycan,
Wraith King.
Pudge
[wiki] rating: 0.4 (winrate: 48% pickrate: 29%)Enigma
* Even with Black King Bar, Pudge's
Meat Hook and
Dismember can still disable Engima while he is channeling Black Hole.
* Pudge's Aghanim's Shard upgraded
Dismember and
Meat Hook are great ways to save allies from Black Hole.
* Enigma is prone to ganks in the jungle or in the off-lane without proper vision. Pudge can take advantage of Enigma's lack of mobility, and gank him often.
Jakiro
* Heroes with channeling spells are very easy targets for Jakiro's abilities: Crystal Maiden,
Dawnbreaker,
Enigma,
Pudge,
Shadow Fiend,
Shadow Shaman,
Warlock.
Chaos Knight
[wiki] rating: -2.0 (winrate: 48% pickrate: 3%)Enigma
* Black Hole usually catches Chaos Knight with all his illusions.
* Midnight Pulse deals damage based on current health, quickly killing Phantasm illusions.
Jakiro
* With his AoE damage, Jakiro can easily kill Chaos Knight's Phantasm illusions.
* Chaos Knight usually doesn't buy a Black King Bar, making him vulnerable to an Ice Path into Macropyre combination.
Additional:
* With his damage, Jakiro can easily kill Chaos Knight's Phantasm illusions.
* Chaos Knight usually doesn't buy a Black King Bar, making him vulnerable to an Ice Path into Macropyre combination.
Crystal Maiden
[wiki] rating: -2.0 (winrate: 49% pickrate: 16%)Enigma
* Crystal Maiden will be not able to cast her Freezing Field while being constantly stunned by Enigma's
Malefice.
* Enigma's Black Hole can cancel
Freezing Field's channeling regardless of her
Glimmer Cape and
Black King Bar.
Jakiro
* Ice Path allows Jakiro to easily cancel Freezing Field.
* Freezing Field makes Crystal Maiden an easy target for all of his abilities without a Black King Bar.
* With the talent for Macropyre dealing Pure Damage and ignoring spell immunity, Black King Bar becomes nearly useless for Crystal Maiden, as its high damage over time and long duration will either force Crystal Maiden to forcefully cancel Freezing Field or even discourage her from using it at all.
Additional:
* Ice Path allows Jakiro to easily cancel Freezing Field.
* Freezing Field makes Crystal Maiden an easy target for all of his abilities without a Black King Bar.
* upgraded Macropyre can deal pure damage-over-time and pierce spell immunity, making
Black King Bar nearly useless for Crystal Maiden, as its high damage over time and long duration can discourage Crystal Maiden to use Freezing Field.
Templar Assassin
[wiki] rating: -1.6 (winrate: 47% pickrate: 3%)Enigma
* Multiple attackers thanks to summoned units or clones: Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Heroes that can quickly deal damage to her, regardless of how weak they are, can easily break through her Refraction:
* Multiple attackers thanks to summoned units or clones: Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Multiple attackers thanks to illusions: Phantom Lancer,
Chaos Knight,
Naga Siren (bonus for her
Ensnare). Also despite the visual effects, Templar Assassin does not spill damage against illusions or buildings, so she is not a really good hero to clean up illusions.
* Weak damage but high tick rate or persist in a long time: Slark,
Gyrocopter,
Queen of Pain,
Shadow Shaman (
Shackles),
Jakiro,
Pugna
Jakiro
* All of Jakiro's active skills can be targeted on an area, which is effective at forcing Templar Assassin to move should she Meld away.
* Many of Jakiro's spells utilize damage-over-time mechanics, which makes it easy to strip away layers of Refraction.
Meepo
[wiki] rating: -1.6 (winrate: 54% pickrate: 1%)Enigma
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
Jakiro
* All of Jakiro's skills are Area of Effect, which can easily affect all Meepos in a targeted area.
Treant Protector
[wiki] rating: -1.6 (winrate: 55% pickrate: 14%)Enigma
* Heroes with the capability of removing or destroying trees greatly hinders the effectiveness of Treant Protector's abilities: Batrider,
Nature's Prophet,
Lina,
Enigma,
Mars
Jakiro
* With Dual Breath, Liquid Fire and Macropyre Jakiro can quickly remove all Living Armor from a target.
* Ice Path allows Jakiro to prevent Treant Protector from using Overgrowth while staying at a safe distance.
Omniknight
[wiki] rating: -1.6 (winrate: 55% pickrate: 4%)Enigma
* Heroes under Guardian Angel can be still damaged from the pure damage of
Black Hole and magical damage of
Midnight Pulse.
Jakiro
* Heroes with large magical AoE damage will fare well against Omniknight: Lich,
Ancient Apparition,
Jakiro,
Disruptor
Lycan
[wiki] rating: -1.6 (winrate: 57% pickrate: 4%)Enigma
* Can cast Demonic Conversion on one of Lycan's Wolves, making this a numbers fight.
* Malefice will greatly reduce his ability to engage
* Midnight Pulse can steep an area making it harder for Lycan to engage in.
Jakiro
* Jakiro's area-of-effect abilities make him strong against heroes who rely on illusions and summons: Terrorblade,
Naga Siren
Chaos Knight,
Phantom Lancer,
Broodmother,
Nature's Prophet,
Lycan,
Wraith King.
Shadow Fiend
[wiki] rating: -1.2 (winrate: 49% pickrate: 20%)Enigma
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls: Bane,
Enigma,
Pudge,
Shadow Shaman,
Dawnbreaker,
Warlock,
Crystal Maiden.
Jakiro
* Heroes with channeling spells are very easy targets for Jakiro's abilities: Crystal Maiden,
Dawnbreaker,
Enigma,
Pudge,
Shadow Fiend,
Shadow Shaman,
Warlock.
Nature's Prophet
[wiki] rating: -1.0 (winrate: 46% pickrate: 7%)Jakiro
* Jakiro's skill arsenal can ruin Nature's Prophet's gameplay: Dual Breath and Liquid Fire can clear treants from Nature's Call while simultaneously slowing Nature's Prophet, Ice Path can disrupt Nature's Prophet's escaping attempt with
Teleportation, and Macropyre can easily clear treants from
Nature's Call.
Additional:
* Jakiro's Macropyre can help him to escape from Sprout and quickly clears Treants.
* Jakiro can disrupt Nature's Prophet's escape attempt with Sprout and Teleportation by using Ice Path.
Monkey King
[wiki] rating: -1.0 (winrate: 47% pickrate: 9%)Enigma
* Malefice will cause Monkey King to struggle without Black King Bar, as its periodic damage and stun disables/interrupts abilities, such as
Tree Dance and
Wukong's Command.
* Midnight Pulse can also destroy trees in a wide radius, stunning Monkey King if he happened to be on a tree caught within
Midnight Pulse area-of-effect.
Additional:
* Malefice keeps Tree Dance on cooldown, and can interrupt Wukong's Command's long cast time.
* Midnight Pulse destroys a large amount of trees.
Puck
[wiki] rating: -1.0 (winrate: 48% pickrate: 7%)Enigma
* Heroes who can clear the waves of Enigma's Eidolons: Lina,
Luna,
Dawnbreaker,
Jakiro,
Shadow Shaman,
Death Prophet,
Keeper of the Light,
Invoker,
Leshrac,
Puck.
Enigma
* Enigma can be a perfect counter-initiator with his ultimate. A perfectly timed Black Hole will turn the tide of any initiation, especially from heroes like; Spirit Breaker,
Legion Commander,
Axe,
Puck, and
Slardar
Jakiro
* Jakiro has 3 damage over time spells, 2 of which are from debuffs on Puck (Dual Breath and
Liquid Fire) and 1 affecting an entire area (
Macropyre), making it easy for him to disable the blink dagger.
* Ice Path is also strong against Puck, as he can cast it towards Puck during Phase Shift, who then gets instantly stunned once Phase Shift ends.
Additional:
* Jakiro has 3 damage over time spells, 2 of which are from debuffs on Puck (Dual Breath and
Liquid Fire) and 1 affecting an entire area (
Macropyre), making it easy for him to disable the blink dagger.
* Ice Path is also strong against Puck, as he can cast it towards Puck during Phase Shift, who then gets instantly stunned once Phase Shift ends.
Primal Beast
[wiki] rating: -1.0 (winrate: 49% pickrate: 8%)Enigma
* Malefice will prevent Primal Beast from doing anything for a long duration even in the early game when at his strongest.
* Midnight Pulse will scale with his max health so will do a ton of damage combined with any generic stun or Enigma's own abilities.
* Primal Beast relies completely on mobility to do damage, Black Hole makes sure he cannot use any abilities or threaten heroes he is typically good against.
Axe
[wiki] rating: -1.0 (winrate: 49% pickrate: 9%)Enigma
* Long ranged disables, especially those that pierce spell immunity, cancel Black Hole: Beastmaster's
Primal Roar,
Bane's
Fiend's Grip,
Faceless Void's
Chronosphere,
Magnus's
Reverse Polarity,
Axe's
Berserker's Call,
Pudge's
Meat Hook.
Enigma
* Enigma can be a perfect counter-initiator with his ultimate. A perfectly timed Black Hole will turn the tide of any initiation, especially from heroes like; Spirit Breaker,
Legion Commander,
Axe,
Puck, and
Slardar
Jakiro
* Ice Path is a great stun for Berserker's Call and with a
Eul's Scepter of Divinity can really catch Axe off guard.
* Dual Breath and
Liquid Fire can be a devistating combination for Axe (especially if he takes Battle Hunger at level 1) before he has any natural regeneration sustain from items.
Additional:
* Ice Path neutralizes initiation attempts with Berserker's Call, and its long area of effect discourages follow-ups from Axe's teammates.
* Ice Path serves as a large obstacle to stop Axe from chasing down fleeing stragglers to kill with Culling Blade.
* Jakiro's many damage-per-second skills prevent Axe from initiating with his Blink Dagger. And since Axe rarely buys Black King Bar, he's vulnerable to Jakiro's abilities and counter-initiaions.
Dark Willow
[wiki] rating: -1.0 (winrate: 50% pickrate: 5%)Jakiro
* Jakiro's area of effect abilities can hit Dark Willow even while she is hidden during the Shadow Realm.
Chen
[wiki] rating: -1.0 (winrate: 50% pickrate: 1%)Jakiro
* Liquid Fire and
Dual Breath can clear Chen's creeps, and kill his allies before he uses Hand of God.
* Macropyre can quickly clear Chen's creeps and deal intense damage to his allies.
Additional:
* Jakiro's damage over time force Chen to use Hand of God prematurely, potentially wasting chance to save his allies during teamfight.
* Macropyre can also disrupt Chen's jungling work.
Naga Siren
[wiki] rating: -1.0 (winrate: 51% pickrate: 4%)Jakiro
* Jakiro's damage over time abilities can clear Naga Siren's illusions and can hurt real Naga Siren even for the duration of Song of the Siren.
* Naga Siren is not a hero that likes to go for Black King Bar, and that makes her very vulnerable to Jakiro's damage over time in every phase of the game.
Additional:
* Jakiro's damage over time abilities can clear Naga Siren's illusions and can hurt real Naga Siren even for the duration of Song of the Siren.
* Naga Siren is not a hero that likes to go for Black King Bar, and that makes her very vulnerable to Jakiro's damage over time in every phase of the game.
Magnus
[wiki] rating: -1.0 (winrate: 51% pickrate: 14%)Enigma
* Long ranged disables, especially those that pierce spell immunity, cancel Black Hole: Beastmaster's
Primal Roar,
Bane's
Fiend's Grip,
Faceless Void's
Chronosphere,
Magnus's
Reverse Polarity,
Axe's
Berserker's Call,
Pudge's
Meat Hook.
Enigma
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity: Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King.
Jakiro
* Jakiro's abilities deal damage over time, which can disrupt Magnus's attempts to initiate with Blink Dagger and Reverse Polarity.
* Macropyre not only disables Blink Dagger for a considerable duration, but can also destroy Trees, revealing Magnus's cover and position.
Phantom Lancer
[wiki] rating: -1.0 (winrate: 51% pickrate: 3%)Jakiro
* Jakiro's spells inflict AoE damage, meaning he can take down Phantom Lancer's illusion army very quickly.
* Bear in mind, however, that once Phantom Lancer buys Diffusal Blade which can burn Jakiro's mana, Jakiro will be vulnerable to Phantom Lancer 's counter-attacks if her runs out of mana.
Additional:
* Jakiro's AoE abilities are great against Phantom Lancer:
* Dual Breath slows down and damages Phantom Lancer and his illusions.
* Liquid Fire will not only deal AoE damage but also lowers Phantom Lancer's attack speed.
* Ice Path and
Macropyre combo can easily clear all of Phantom Lancer's illusions.
* Jakiro can predict Doppelganger and Ice Path on top.
Morphling
[wiki] rating: -0.6 (winrate: 44% pickrate: 7%)Jakiro
* Jakiro's early pushing ability from Liquid Fire makes Jakiro very strong against heroes, that take a long time to get online: Morphling,
Naga Siren,
Spectre.
Terrorblade
[wiki] rating: -0.6 (winrate: 45% pickrate: 2%)Enigma
* Enigma lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Enigma finishes his initiation: Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
Enigma
* Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection: Shadow Shaman,
Naga Siren,
Broodmother,
Lycan,
Enigma,
Chaos Knight,
Phantom Lancer,
Shadow Demon,
Dark Seer,
Nature's Prophet,
Invoker,
Morphling,
Grimstroke with
Aghanim's Scepter.
Jakiro
* Jakiro's area-of-effect abilities make him strong against heroes who rely on illusions and summons: Terrorblade,
Naga Siren
Chaos Knight,
Phantom Lancer,
Broodmother,
Nature's Prophet,
Lycan,
Wraith King.
Phantom Assassin
[wiki] rating: -0.6 (winrate: 46% pickrate: 12%)Jakiro
* Heroes with good mobility to avoid Jakiro's abilities and with good chase to punish Jakiro from pushing a tower: Bloodseeker,
Ember Spirit,
Juggernaut,
Phantom Assassin,
Weaver.
Enigma
* Heroes with disables that ignore spell immunity will render Phantom Assassin quite useless in teamfights throughout the game: Axe,
Enigma,
Vengeful Spirit,
Doom,
Bane,
Beastmaster,
Pudge,
Medusa.
Jakiro
* Jakiro's reliance on his abilities can cause struggles for heroes who rely on evasion or blinds to get upper hand: Phantom Assassin,
Windranger,
Riki,
Troll Warlord,
Keeper of the Light.
Mars
[wiki] rating: -0.6 (winrate: 46% pickrate: 10%)Enigma
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Techies
[wiki] rating: -0.6 (winrate: 48% pickrate: 10%)Enigma
* Heroes with summons like Broodmother,
Enigma,
Nature's Prophet; or illusions, like
Naga Siren,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity Mines.
Viper
[wiki] rating: -0.6 (winrate: 48% pickrate: 7%)Enigma
* Viper cannot interrupt heroes with powerful channeling abilities: Bane,
Enigma,
Shadow Shaman,
Warlock
Spirit Breaker
[wiki] rating: -0.6 (winrate: 49% pickrate: 8%)Enigma
* Enigma can be a perfect counter-initiator with his ultimate. A perfectly timed Black Hole will turn the tide of any initiation, especially from heroes like; Spirit Breaker,
Legion Commander,
Axe,
Puck, and
Slardar
Additional:
* Malefice prevents Spirit Breaker from using his spells for the duration.
* Demonic Conversion's eidolons have high magic resistance, receiving little damage from Charge of Darkness.
Slardar
[wiki] rating: -0.6 (winrate: 51% pickrate: 5%)Enigma
* Enigma can be a perfect counter-initiator with his ultimate. A perfectly timed Black Hole will turn the tide of any initiation, especially from heroes like; Spirit Breaker,
Legion Commander,
Axe,
Puck, and
Slardar
Troll Warlord
[wiki] rating: -0.6 (winrate: 51% pickrate: 2%)Jakiro
* Jakiro's reliance on his abilities can cause struggles for heroes who rely on evasion or blinds to get upper hand: Phantom Assassin,
Windranger,
Riki,
Troll Warlord,
Keeper of the Light.
Io
[wiki] rating: -0.6 (winrate: 52% pickrate: 3%)Jakiro
* Heroes whose abilities can affect multiple enemies at once: Lina,
Luna,
Jakiro,
Leshrac,
Invoker,
Lina
Legion Commander
[wiki] rating: -0.6 (winrate: 52% pickrate: 16%)Enigma
* Enigma can be a perfect counter-initiator with his ultimate. A perfectly timed Black Hole will turn the tide of any initiation, especially from heroes like; Spirit Breaker,
Legion Commander,
Axe,
Puck, and
Slardar
Juggernaut
[wiki] rating: -0.4 (winrate: 49% pickrate: 14%)Jakiro
* Heroes with good mobility to avoid Jakiro's abilities and with good chase to punish Jakiro from pushing a tower: Bloodseeker,
Ember Spirit,
Juggernaut,
Phantom Assassin,
Weaver.
Enigma
* Enigma's Eidolons from Demonic Conversion can help soak Juggernaut's
Omnislash in the early game, mitigating the damage and wasting it on disposable summons. Should Juggernaut choose to kill Enigma's Eidelons with
Blade Fury, he will leave himself open to Enigma's disables.
* Enigma's Black Hole and
Midnight Pulse's damage and disable can pierce through Juggernaut's
Blade Fury.
Additional:
* Enigma's Eidolons can absorb Omnislash damage, wasting its damage potential.
* Black Hole and
Midnight Pulse damage pierces
Blade Fury, especially when he tries to escape with it.
Broodmother
[wiki] rating: -0.4 (winrate: 55% pickrate: 3%)Enigma
* Enigma lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Enigma finishes his initiation: Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
Jakiro
* Broodmother and her Spiderlings need to be very careful during the laning stage against Jakiro, as Jakiro can take down Broodmother's Spiderlings, preventing her from pushing as well as gaining a good amount of gold.
Keeper of the Light
[wiki] rating: -0.2 (winrate: 48% pickrate: 3%)Enigma
* Illuminate can wipe the pushing Eidolons in a lane with ease, diminishing Enigma's laning presence by a lot.
* However, Keeper of the Light does not have any way to cancel Black Hole outside from Will-O-Wisp from Aghanim's Scepter.
Enigma
* Heroes with channeling abilities: Enigma,
Witch Doctor,
Crystal Maiden.
Jakiro
* Jakiro's reliance on his abilities can cause struggles for heroes who rely on evasion or blinds to get upper hand: Phantom Assassin,
Windranger,
Riki,
Troll Warlord,
Keeper of the Light.
Pangolier
[wiki] rating: 0.0 (winrate: 47% pickrate: 9%)Enigma
* Heroes who have summons, which can be quickly cleared by his powerful area of effect skill: Nature's Prophet,
Enigma,
Lycan
Enigma
* Heroes with other kind of disables that pierce spell immunity can hold Pangolier in place during Rolling Thunder: Axe,
Beastmaster,
Enigma,
Magnus,
Pudge,
Batrider,
Bane,
Winter Wyvern
Windranger
[wiki] rating: 0.0 (winrate: 48% pickrate: 10%)Jakiro
* Heroes with good counter-push abilities to clear creep waves can hinder Jakiro's early pushing ability: Death Prophet,
Sniper,
Tinker,
Windranger.
Jakiro
* Jakiro's reliance on his abilities can cause struggles for heroes who rely on evasion or blinds to get upper hand: Phantom Assassin,
Windranger,
Riki,
Troll Warlord,
Keeper of the Light.
Dawnbreaker
[wiki] rating: 0.0 (winrate: 49% pickrate: 9%)Enigma
* Heroes who can clear the waves of Enigma's Eidolons: Lina,
Luna,
Dawnbreaker,
Jakiro,
Shadow Shaman,
Death Prophet,
Keeper of the Light,
Invoker,
Leshrac,
Puck.
Jakiro
* Heroes with channeling spells are very easy targets for Jakiro's abilities: Crystal Maiden,
Dawnbreaker,
Enigma,
Pudge,
Shadow Fiend,
Shadow Shaman,
Warlock.
Shadow Shaman
[wiki] rating: 0.0 (winrate: 49% pickrate: 7%)Enigma
* Heroes who can clear the waves of Enigma's Eidolons: Lina,
Luna,
Dawnbreaker,
Jakiro,
Shadow Shaman,
Death Prophet,
Keeper of the Light,
Invoker,
Leshrac,
Puck.
Jakiro
* Heroes with channeling spells are very easy targets for Jakiro's abilities: Crystal Maiden,
Dawnbreaker,
Enigma,
Pudge,
Shadow Fiend,
Shadow Shaman,
Warlock.
Earthshaker
[wiki] rating: 0.0 (winrate: 51% pickrate: 11%)Enigma
* Fissure does a great job at interrupting Black Hole immediately, especially with
Blink Dagger and
Aether Lens.
* Echo Slam's damage potential increases due to the eidolons created by Demonic Conversion.
Jakiro
* Both Ice Path and
Macropyre are the good setup while Earthshaker after blinking in and stay out of Echo Slam initiation radius.
* Liquid Fire damage over time potentially disable Earthshaker's
Blink Dagger.
Slark
[wiki] rating: 0.0 (winrate: 52% pickrate: 17%)Enigma
* Enigma lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Enigma finishes his initiation: Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
Jakiro
* Heroes with AoE abilities will hit Slark in Shadow Dance: Lina,
Jakiro,
Underlord,
Leshrac,
Dark Seer,
Earthshaker,
Timbersaw,
Crystal Maiden.
Visage
[wiki] rating: 0.0 (winrate: 53% pickrate: 2%)Enigma
* Stone Form can easily interrupt heroes with long channeling spells, like Crystal Maiden,
Bane,
Witch Doctor, or
Enigma.
Jakiro
* Heroes with damage over time abilities can quickly eat through Gravekeeper's Cloak charges like Huskar,
Jakiro and
Queen of Pain.
Riki
[wiki] rating: 0.0 (winrate: 55% pickrate: 15%)Enigma
* Riki can potentially catch an Enigma out of position and prevent him from properly blinking and initiating, thanks to Cloak and Dagger.
* Before Enigma gets his Black King Bar,
Smoke Screen can be used to cancel Black Hole. After Enigma gets
Black King Bar, Riki can also cancel Black Hole with Abyssal Blade, which is a common item built on him.
* Tricks of the Trade renders Riki hidden and invulnerable, which in combination with Abyssal Blade allows Riki to cancel Black Hole with little to no worries of getting caught in it.
* Enigma's fragility during all stages of the game makes him extremely prone to Riki's ganking.
Jakiro
* Riki can easily be caught in an Ice Path and Macropyre combo as he finishes Tricks of the Trade, Jakiro just has to be careful about Riki's
Smoke Screen when dealing with Riki.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assassin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (lane data is parsed from hero guides dotabuff)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- Improved UX on small screens - when selecting heroes page automatically scrolls so hero select input is displayed at the very top of screen, leaving more space for results.
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal win rate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest win rate heroes (but don't expect it soon).
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Enigma
*
Arcane Curse can be cast from a long range to put Enigma's
Blink Dagger on cooldown.
Global Silence can interrupt Enigma's Black Hole channeling through
Black King Bar and
Linken's Sphere, making Silencer one of Enigma's hard counters. But bear in mind that
Global Silence can be dispelled with
Black King Bar if activated first.
Black Hole, even through
Black King Bar and
Linken's Sphere.
*
Additional:
* Silencer can easily ruin Enigma's initiation, as Global Silence cancels
Jakiro
* Silencer's
Last Word and
Global Silence prevents Jakiro from casting any spell.
Glaives of Wisdom.
* A carry Silencer can easily take down a support Jakiro with his