Broodmother
[wiki] rating: 2.0 (winrate: 54% pickrate: 3%)Clinkz
[wiki] rating: 2.0 (winrate: 52% pickrate: 7%)Enigma
* Despite Clinkz's fragility, his harassment in the early game can be devastating; as he can kite Enigma and his Eidolons and claim their bounty with Burning Barrage and
Searing Arrows.
* Clinkz often goes for a disabling item like Bloodthorn or
Gleipnir, which allows him to cancel Enigma's
Black Hole until Enigma gets
Black King Bar.
Gleipnir can also root Enigma, preventing him from using
Blink Dagger to escape from Clinkz.
* Even with Black King Bar, Clinkz can still easily kill Enigma as all of his abilities ingore spell immunity, and Enigma is a very easy target for
Burning Barrage, which means Clinkz can solo Enigma at any stage of the game unless Clinkz is caught in
Black Hole.
Viper
* Clinkz does not have any passive abilities at all, making Nethertoxin nearly useless.
* Viper's Corrosive Skin provides no protection against Clinkz's physical damage output.
Luna
[wiki] rating: 2.0 (winrate: 49% pickrate: 2%)Enigma
* Without Black King Bar, Luna will be able to cancel Enigma's
Black Hole from safe distance with her
Lucent Beam or with 0.25s Eclipse Lucent Ministun talent for
Eclipse and counter-initiate with
Eclipse. This can get even worse for Enigma once Luna gets
Aghanim's Scepter and combines it with 0.25s Eclipse Lucent Ministun talent that will allow Luna to use
Eclipse from safe distance.
* If Luna chooses to use Eclipse in anticipation right after Enigma jumps in with
Blink Dagger, she will be able to kill Enigma before he even gets a chance to use
Black Hole.
* Luna commonly buys Satanic, which can help her recover from Enigma's
Black Hole in case she survives it.
* Moon Glaives combined with
Lunar Blessing can make a short work of Enigma's Eidolons before Luna uses
Eclipse.
* Bear in mind, however, that once Enigma gets Black King Bar, Luna will be out of solutions to cancel
Black Hole, and going for
Abyssal Blade on Luna can be risky due to
Abyssal Blade's very short cast range.
Additional:
* Without Black King Bar, Luna will be able to cancel Enigma's
Black Hole from safe distance with her
Lucent Beam or with 0.25s Eclipse Lucent Ministun talent and counter-initiate with
Eclipse. This can get even worse for Enigma once Luna gets
Aghanim's Scepter and combines it with 0.25s Eclipse Lucent Ministun talent that will allow Luna to use
Eclipse from safe distance.
* If Luna chooses to use Eclipse in anticipation right after Enigma jumps in with
Blink Dagger, she will be able to kill Enigma before he even gets a chance to use
Black Hole.
* Luna commonly buys Satanic, which can help her recover from Enigma's
Black Hole in case she survives it.
* Moon Glaives combined with
Lunar Blessing can make a short work of Enigma's Eidolons before Luna uses
Eclipse.
* Bear in mind, however, that once Enigma gets Black King Bar, Luna will be out of solutions to cancel
Black Hole, and going for
Abyssal Blade on Luna can be risky due to
Abyssal Blade's very short cast range.
Viper
* Even though Luna has a hard time laning against Viper due to Nethertoxin being able to disable
Moon Glaives and
Lunar Blessing, Luna can take out Viper once she builds either
Black King Bar or
Silver Edge which will allow her to attack Viper freely.
* Eclipse can often finish off Viper from early-to-mid stages of the game before he can retaliate as
Corrosive Skin gives little magic resistance to him early on.
* Manta Style is an item that Luna commonly buys in most of the games, which lets her disjoint
Viper Strike. Additionally, illusions from Manta Style can make Viper waste time attacking them.
Additional:
* Even though Luna has a hard time laning against Viper due to Nethertoxin being able to disable
Moon Glaives and
Lunar Blessing, Luna can take out Viper once she builds either
Black King Bar or
Silver Edge which will allow her to attack Viper freely.
* Eclipse can often finish off Viper from early-to-mid stages of the game before he can retaliate as
Corrosive Skin gives little magic resistance to him early on.
* Manta Style is an item that Luna commonly buys in most of the games, which lets her disjoint
Viper Strike. Additionally, illusions from Manta Style can make Viper waste time attacking them.
Tusk
[wiki] rating: 2.0 (winrate: 49% pickrate: 15%)Enigma
* Walrus PUNCH! can interrupt
Black Hole and it can pierce spell immunity and neither
Black King Bar nor
Linken's Sphere can protect Enigma from
Walrus PUNCH! as
Walrus PUNCH! is an auto-cast ability.
* In pretty much any phase of the game, Tusk's abilities can easily cancel Black Hole and disrupt Enigma's positioning.
Viper
* Viper Strike can be countered through Snowball, wasting Viper's mana through his ultimate.
* Nethertoxin is useless against Tusk as he has no passive abilities at all. And to make things worse,
Nethertoxin cannot disable
Walrus PUNCH! because it's an auto-cast ability.
Storm Spirit
[wiki] rating: 2.0 (winrate: 49% pickrate: 6%)Enigma
* An isolated Enigma in the early game can be easily killed by Storm Spirit thanks his higher mobility and dueling potential. However, Storm Spirit can be killed when caught by Enigma's full combo, especially if Enigma has Black King Bar.
* Storm can kill all of Enigma's Eidolons relatively quickly without much risk, slowing down Enigma's farming speed, preventing him from split pushing, and giving Storm its considerable bounty, especially if Enigma chooses the Level 25 Talent that gives him more Eidelons.
* Storm can zip through Black Hole stunning Enigma while he's channelling until Enigma buys
Black King Bar.
Viper
* Ball Lightning allows Storm Spirit to escape through
Viper Strike, wasting Viper's mana.
* It's also very easy to wait out the duration of Nethertoxin's break.
Pugna
[wiki] rating: 2.0 (winrate: 47% pickrate: 3%)Enigma
* Enigma's abilities have a huge mana cost, meaning that Nether Ward will deal a lot of damage to Enigma.
* Pugna can heal allies trapped inside Black Hole thanks to Life Drain, Pugna can also damage multiple of Enigma's allies around him with
Life Drain when he casts it on
Aghanim's Shard upgraded
Nether Ward during teamfight.
* Nether Blast can easily kill Eidolons, especially when Enigma is pushing.
* Even though Pugna cannot cancel Black Hole on his own, smart Pugna can buy
Orchid Malevolence to stop Enigma from channeling
Black Hole and make him more vulnerable to counter-attacks with
Decrepify and
Life Drain.
Additional:
* Enigma's abilities have a huge mana cost, meaning that Nether Ward will deal a lot of damage to Enigma.
* Pugna can heal allies trapped inside Black Hole thanks to
Life Drain.
* Nether Blast can easily kill Eidolons, especially when Enigma is pushing.
Viper
* Pugna's Decrepify allows him to save allies from being ganked by Viper, since Viper mostly relies on direct attacks in order to deal damage.
* Nether Ward can discourage Viper from spamming his abilities.
* Viper's damage over time is not enough to kill Pugna as he will have more than enough time to save himself (or his allies) with Life Drain and Viper has no solutions to cancel it.
* Pugna has no passive abilities, which renders Nethertoxin nearly useless.
Rubick
[wiki] rating: 2.0 (winrate: 47% pickrate: 25%)Enigma
* Telekinesis has a longer range than the AoE of
Black Hole for the purposes of cancelling it.
* All of Enigma's spells are useful to Spell Steal.
* Malefice is useful for interrupting channeling spells or long cast animations. Its stun duration is also amplified thanks to Spell Steal's debuff amplification.
* Demonic Conversion can be used to push or counter-push a lane.
* Midnight Pulse is useful to block an area or for team fights.
* Black Hole is very easy to steal, as it is a channeled ability. It's also one of the best ultimate abilities for team fights, and it can easily turn the fight around for the enemy team. It also does more damage and has a larger cast range thanks to
Arcane Supremacy. A stolen
Black Hole can also cancel Enigma's
Black Hole.
Additional:
* Enigma's signature
Black Hole can be devastating if being stolen and dropped on multiple heroes.
* Black Hole requires channeling. Since Enigma has no other ability to replace his last casted spell during channeling, Rubick can steal
Black Hole relatively easily if he stays back.
* Rubick can interrupt Black Hole from Enigma, even with an activated
Black King Bar, by casting the spell with Enigma in range with regards to the extra cast range granted by
Arcane Supremacy.
* Black Hole can be interrupted by
Telekinesis in the early game, giving enough time window to steal the spell.
* Bear in mind that an experienced Enigma will purchase Black King Bar and
Linken's Sphere at the same time to prevent Rubick from stealing the spell, yet the extra
Linken's Sphere will delay Enigma's power spike, so use it to Rubick's advantage.
* It is advised to build items around Black Hole as Rubick.
Aghanim's Shard,
Black King Bar ,
Aghanim's Scepter and even
Refresher Orb are all legitimate item choices.
* Malefice is a decent source of damage and stun that helps with ganking. If stolen, it can be used to interrupt
Black Hole as well.
* Demonic Conversion helpes with pushing and farming for Rubick.
* Fade Bolt effectively negates damage from Eidolons and helps with counter-pushing.
* Midnight Pulse is a solid skill for farming and teamfight damage, which is further amplified by
Arcane Supremacy and talents.
* Unexpected enemy may take the effect of Midnight Pulse as that of Enigma's and soak up damage while unrealized.
Viper
* If Rubick can use Spell Steal to take
Nethertoxin, he will be able to disable
Corrosive Skin, reducing much of Viper's durability.
* He can also steal Viper Strike, which can be used to hinder a hero on your team (or multiple heroes, if Rubick has
Aghanim's Scepter).
Warlock
[wiki] rating: 1.6 (winrate: 51% pickrate: 4%)Enigma
* Chaotic Offering's spell immunity piercing stun can stop Black Hole's channeling. Due to this ability's large area of effect, it can be cast at a safe distance from the Black Hole. It also goes through
Black King Bar and ignores
Linken's Sphere.
* Fatal Bonds and
Aghanim's Shard upgraded
Shadow Word can be used to make Enigma's Eidolons easier to kill, potentially feeding the enemy team. Also,their constant damage will put
Blink Dagger on cooldown, potentially forcing Enigma to prematurely activate
Black King Bar.
Additional:
* Chaotic Offering pierces spell immunity and is an area of effect ability, therefore it doesn't matter if Enigma buys Black King Bar or
Linken's Sphere, Warlock will always be able to cancel the channeling of
Black Hole.
* Enemies often get clumped up around Black Hole to hit your allies, giving you a perfect opportunity to cast Fatal Bonds, Chaotic Offering, and Upheaval on multiple enemies.
Viper
* Viper cannot interrupt heroes with powerful channeling abilities: Bane,
Enigma,
Shadow Shaman,
Warlock
Weaver
[wiki] rating: 1.6 (winrate: 50% pickrate: 3%)Enigma
* Enigma lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Enigma finishes his initiation: Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
Viper
* Shukuchi ignores slows and allows Weaver to escape Viper's onslaught.
* Time Lapse dispels
Poison Attack and
Corrosive Skin and undoes poison damage.
* Weaver's high burst damage allows him to kill Viper before being killed.
Bane
[wiki] rating: 1.6 (winrate: 48% pickrate: 2%)Enigma
* Heroes that depend on disrupting fights with ability combos or big ultimate abilities are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Viper
* Enfeeble weakens Viper's attack damage, any healing he receives and his cast range, which makes him unable to harass enemy heroes with Nethertoxin, Poison Attack and Viper Strike.
* Viper's Corrosive Skin is useless against Bane as all of his damaging abilities deal Pure damage.
* Viper has no solutions to cancel Fiend's Grip and in addition, he hates buying disabling items like
Eul's Scepter of Divinity.
Wraith King
[wiki] rating: 1.4 (winrate: 48% pickrate: 4%)Enigma
* Like Abbadon's Borrowed Time,
Reincarnation can bring Wraith King back to life, giving him a second chance to counter initiate or escape after a Black Hole combo. And since Enigma is not used to buy
Diffusal Blade, this can be a very big problem for him.
* Without protection from Black King Bar, Wraith King can also cancel Black Hole with
Wraithfire Blast that can also deal damage over time, putting
Blink Dagger on cooldown.
* Vampiric Spirit can summon many skeleton warriors that can be used to deal with Enigma's Eidolons.
Viper
* Viper's Nethertoxin cannot disable
Reincarnation, which could put him in disadvantage against Wraith King if his whole team is with him.
* In addition, Viper doesn't like buying Diffusal Blade, which is the only item that can help him against Wraith King.
* Wraith King's high burst damage allows him to kill Viper before being killed.
Viper
* Melee heroes with low mobility can be kited and killed by Viper: Treant Protector,
Kunkka,
Alchemist,
Troll Warlord,
Wraith King,
Tiny,
Sven.
Beastmaster
[wiki] rating: 1.2 (winrate: 51% pickrate: 2%)Enigma
* Long ranged disables, especially those that pierce spell immunity, cancel Black Hole: Beastmaster's
Primal Roar,
Bane's
Fiend's Grip,
Faceless Void's
Chronosphere,
Magnus's
Reverse Polarity,
Axe's
Berserker's Call,
Pudge's
Meat Hook.
Viper
* Illusion or summon-based heroes can be a problem to Viper due to his lack of AoE damage: Naga Siren,
Phantom Lancer,
Beastmaster
Shadow Shaman
[wiki] rating: 1.2 (winrate: 49% pickrate: 6%)Enigma
* Heroes who can clear the waves of Enigma's Eidolons: Lina,
Luna,
Dawnbreaker,
Jakiro,
Shadow Shaman,
Death Prophet,
Keeper of the Light,
Invoker,
Leshrac,
Puck.
Viper
* Viper cannot interrupt heroes with powerful channeling abilities: Bane,
Enigma,
Shadow Shaman,
Warlock
Lion
[wiki] rating: 1.2 (winrate: 45% pickrate: 10%)Enigma
* Enigma is fragile, and lacks escapes, being dependent on Blink Dagger for mobility. Ganking Heroes or Heroes with burst damage will likely kill him before he can do anything. Such Heroes include:
Lina,
Lion,
Luna,
Puck,
Slark,
Nyx Assassin, etc.
Viper
* Heroes that can drain mana negatively affect Viper's ability to use Poison Attack, Nethertoxin and Viper Strike: Lion,
Anti-Mage
Tinker
[wiki] rating: 1.0 (winrate: 56% pickrate: 11%)Viper
* Viper is kind of a mixed package. Tinker is very good against him. but stands a better chance against him then most heroes.
* Viper has a high innate magic resistance, but relies on his primary attacks to really deal damage. making Laser an effective way to save allies from him, and deal damage. Keep in mind that his Corrosive Skin will prevent Tinker from blinking.
* Viper's Viper Strike and
Poison Attack will also have a hard time damaging allies through Tinker's constant casting of Defense Matrix.
* Viper has no solutions to cancel Rearm nor any of Tinker's escape attempts with
Boots of Travel
* However, if Viper gets a jump on Tinker first. Tinker will unlikely survive versus Viper.
Naga Siren
[wiki] rating: 1.0 (winrate: 51% pickrate: 3%)Viper
* Naga Siren can easily disjoint, and dispel Corrosive Skin with Mirror Image.
* Since Viper is a single-target hero, he will not stand a chance against Naga Siren because she is an illusion based hero.
Drow Ranger
[wiki] rating: 1.0 (winrate: 51% pickrate: 18%)Enigma
* Black Hole while definitely a threat to Drow Ranger, is very hard to land as she likes to keep her distance from allies and enemies alike. And if not caught in it, will kill Enigma very quickly due to his low health.
* Malefice can be removed with a Manta Style.
* Drow Ranger being a fairly low health, high armored agility carry doesn't take much damage from Midnight Pulse as others would.
* Demonic Conversion units die very quickly to Marksmanship or even just regular attacks not far into the game within 2 or 3 hits.
Outworld Destroyer
[wiki] rating: 1.0 (winrate: 51% pickrate: 10%)Enigma
* Astral Imprisonment can save allies from a Black Hole combo. When upgraded with
Aghanim's Scepter and
Aghanim's Shard, it becomes exceedingly difficult for Enigma to land a good
Black Hole against Outworld Destroyer and his team.
* Astral Imprisonment can also cancel
Black Hole while Enigma does not have
Black King Bar.
* Arcane Orb and
Sanity's Eclipse can often make a short work out of Enigma and his Eidolons.
Jakiro
[wiki] rating: 1.0 (winrate: 51% pickrate: 12%)Enigma
* Most of the of Jakiro's damage-over-time abilities put Blink Dagger on cooldown, potentially forcing Enigma to prematurely activate
Black King Bar.
* Jakiro's Dual Breath,
Liquid Fire,
Macropyre and
Liquid Frost from
Aghanim's Shard can take out Enigma's Eidolons, reduce Enigma's attack speed and put Enigma's
Blink Dagger on cooldown.
* Jakiro can easily cancel Black Hole with
Ice Path as Enigma is a very easy target while channeling it.
* Aghanim's Scepter upgraded
Macropyre can deal pure damage-over-time and pierce spell immunity, which can discourage Enigma from initiating with
Black Hole.
Additional:
* Most of the of Jakiro's damage-over-time abilities put Enigma's Blink Dagger on cooldown, potentially forcing him to prematurely activate Black King Bar.
* Jakiro's Dual Breath,
Liquid Fire,
Macropyre and
Liquid Frost from
Aghanim's Shard can take out Enigma's Eidolons, reduce Enigma's attack speed and put Enigma's Blink Dagger on cooldown.
* Jakiro can easily cancel Black Hole with
Ice Path as Enigma is a very easy target while channeling it.
* Aghanim's Scepter upgraded
Macropyre can deal pure damage-over-time and pierce spell immunity, which can discourage Enigma from initiating with
Black Hole.
Elder Titan
[wiki] rating: 1.0 (winrate: 50% pickrate: 1%)Viper
* Viper is an agility hero, and his item build mostly includes agility items, so Natural Order can be devastating, removing all armor and greatly decreasing the effectiveness of Corrosive Skin, weakening Viper's magic resistance. Additionally, Echo Stomp and Earth Splitter deal both magical and physical damage, and can help bringing Viper down fast.
* Aghanim's Scepter may be necessary to take Viper down due to
Nethertoxin's break.
Phantom Lancer
[wiki] rating: 1.0 (winrate: 50% pickrate: 2%)Viper
* Although Viper Strike cannot be dispelled by Doppelganger, Viper's lack of mobility and AoE damage makes him an easy target for Phantom Lancer.
* Viper's various slows do not work against Phantom Rush.
* Although Phantom Lancer should be wary due to Nethertoxin applying Break.
Additional:
* Phantom Lancer can overwhelm Viper with spawned illusions from Spirit Lance and
Doppelganger.
* Viper's various slows do not work against Phantom Rush. Additionally, it is almost impossible to keep Lancer inside
Nethertoxin's radius in order to disable the passive.
Clockwerk
[wiki] rating: 1.0 (winrate: 49% pickrate: 8%)Enigma
* Black Hole requires channelling, making it easy to be interrupted with Hookshot.
* Enigma lacks mobility without a Blink Dagger and also is squishy, making him fall easily when ganked by Clockwerk.
Additional:
* Hookshot's stun pierces through spell immunity and Enigma's channeling can be easily cancelled from a safe distance, assuming none of his allies are in the way, and the Black Hole is not centered directly on Enigma.
Earth Spirit
[wiki] rating: 1.0 (winrate: 49% pickrate: 3%)Enigma
* Black Hole is a channeling ability and Earth Spirit has at least two possibilities which can interrupt these kind of spells. Enigma is exposed and cannot move while using Black Hole, thus making it easy for Earth Spirit to stop the feared ability with the huge range of Rolling Boulder and forcing Enigma to quickly rush a
Black King Bar to prevent this.
* Enigma is level dependant, squishy and relativly defenseless in the early game and therefore vulnerable to aggressive roam maneuvers in this stage of the game. Earth Spirit excels at ganking, shutting down a jungling or otherwise solo farming Enigma.
Pudge
[wiki] rating: 1.0 (winrate: 49% pickrate: 29%)Enigma
* Even with Black King Bar, Pudge's
Meat Hook and
Dismember can still disable Engima while he is channeling
Black Hole as Enigma is a very easy target while channeling
Black Hole.
* Pudge's Aghanim's Shard upgraded
Dismember and
Meat Hook are great ways to save allies from
Black Hole.
* Enigma is prone to ganks in the jungle or in the off-lane without proper vision. Pudge can take advantage of Enigma's lack of mobility, and gank him often.
Keeper of the Light
[wiki] rating: 1.0 (winrate: 49% pickrate: 3%)Enigma
* Illuminate can wipe the pushing Eidolons in a lane with ease, diminishing Enigma's laning presence by a lot.
* However, Keeper of the Light does not have any way to cancel Black Hole outside from Will-O-Wisp from Aghanim's Scepter.
Viper
* Heroes with extremely slow movement speed will cripple against Solar Bind: Medusa,
Viper
Enigma
* Heroes with channeling abilities: Enigma,
Witch Doctor,
Crystal Maiden.
Bloodseeker
[wiki] rating: 1.0 (winrate: 49% pickrate: 3%)Enigma
* Blood Rite can potentially force him to activate
Black King Bar prematurely, before pulling off a Black Hole combo.
* Bloodseeker can find an Enigma out of position and Rupture him, making it difficult to initiate properly in a team fight, as it pierces through
Black King Bar.
Winter Wyvern
[wiki] rating: 1.0 (winrate: 48% pickrate: 3%)Enigma
* Winter's Curse, when directly targeted on Enigma, goes through
Black King Bar, stopping Enigma's Black Hole channeling. It also turns his team against him, potentially killing him. Enigma, however can counter
Winter's Curse with
Linken's Sphere, which is a common item on Enigma.
* Splinter Blast can be targeted on an eidolon, killing off other eidolons and damaging nearby heroes as well.
Witch Doctor
[wiki] rating: 1.0 (winrate: 48% pickrate: 15%)Viper
* Voodoo Restoration heals to counter damage over time of Viper abilities.
* Viper has no way to cancel Death Ward, even through Rod of Atos.
Medusa
[wiki] rating: 1.0 (winrate: 45% pickrate: 1%)Enigma
* Medusa's Split Shot can make quick work of Enigma's Eidolons and take advantage of their considerable bounty.
* Medusa can also kill Eidolons with her Mystic Snake that can also greatly damage Enigma and drain some of his mana.
* If Medusa activates Stone Gaze at the start of a fight, it can make initiating — and landing an effective
Black Hole exceedingly difficult, because
Stone Gaze can cancel Enigma's
Black Hole even through spell immunity, which can discourage Enigma from even trying to initiate with
Black Hole.
Additional:
* Medusa's Split Shot can make quick work of Enigma's Eidolons and take advantage of their considerable bounty.
* If Medusa activates Stone Gaze at the start of a fight, it can make initiating — and landing an effective
Black Hole exceedingly difficult.
* Stone Gaze can cancel Enigma's
Black Hole even through spell immunity, which can discourage Enigma from initiating with
Black Hole.
Terrorblade
[wiki] rating: 1.0 (winrate: 45% pickrate: 2%)Enigma
* Enigma lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Enigma finishes his initiation: Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
Viper
* Almost all of Viper's damage revolves exclusively around single-target damage-over-time effects. Furthermore, without any hard disables, Terrorblade can almost always get a Sunder off.
* Viper has low mobility and Corrosive Skin doesn't protect against physical damage, which means that Terrorblade under Metamorphosis can quickly kill Viper.
Additional:
* Viper's damage over time and lack of disables makes him easy to Sunder.
* Viper's physical damage is mitigated by Terrorblade's high armor.
* Terrorblade under Metamorphosis can quickly kill Viper with heavy physical damage.
Enigma
* Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection: Shadow Shaman,
Naga Siren,
Broodmother,
Lycan,
Enigma,
Chaos Knight,
Phantom Lancer,
Shadow Demon,
Dark Seer,
Nature's Prophet,
Invoker,
Morphling,
Visage,
Grimstroke with
Aghanim's Scepter.
Morphling
[wiki] rating: 1.0 (winrate: 44% pickrate: 8%)Viper
* Viper has no disable, which means he has no way of preventing Morphling from escaping from any of his abilities or keep him inside Nethertoxin.
* Viper is almost exclusively damage over time, which is weak against Morphling due to Attribute Shift (Strength Gain). Additionally, Morphling has no passive abilities, reducing
Nethertoxin's effectiveness against him even further.
* Morphling can turn into Viper himself, allowing him to use any of Viper's abilities against him (excluding Viper Strike). This is particularly bad due to the fact that Viper is already a very slow hero, making
Poison Attack and
Corrosive Skin's slows especially difficult to deal with.
Death Prophet
[wiki] rating: 0.6 (winrate: 55% pickrate: 11%)Enigma
* Heroes who can clear the waves of Enigma's Eidolons: Lina,
Luna,
Dawnbreaker,
Jakiro,
Shadow Shaman,
Death Prophet,
Keeper of the Light,
Invoker,
Leshrac,
Puck.
Mirana
[wiki] rating: 0.6 (winrate: 53% pickrate: 15%)Enigma
* Heroes that cannot move in fights such as a Dueling
Legion Commander or anyone channeling a spell like
Bane,
Pudge, or
Enigma are easy Sacred Arrow targets.
Anti-Mage
[wiki] rating: 0.6 (winrate: 53% pickrate: 11%)Enigma
* Enigma's Midnight Pulse damage can be substantially mitigated by Anti-Mage's high magic resistance thanks to Counterspell.
* In the early game, Anti-Mage's Mana Void can cancel a
Black Hole until Enigma gets
Black King Bar.
* Should Anti-Mage survive a Black Hole combo, Enigma will have exhausted most of his skills and items, preventing him from defending himself against any counter initiation or a follow-up from a blink escape.
* Anti-Mage's Blink will make him a very hard target to use
Black Hole on, having to solo ult him later on in the game or leave him out of the
Black Hole.
Viper
* Heroes that can drain mana negatively affect Viper's ability to use Poison Attack, Nethertoxin and Viper Strike: Lion,
Anti-Mage
Viper
* Viper's skill set makes him an effective early game ganker against Anti-Mage before he is sufficiently farmed.
* Viper's Corrosive Skin and low mana pool causes him to take little damage from Mana Void.
* Nethertoxin disables Mana Break and Counterspell, weakening both his offense and defense.
Arc Warden
[wiki] rating: 0.6 (winrate: 53% pickrate: 5%)Viper
* Ranged heroes will have a hard time hitting enemies inside Magnetic Field: Silencer,
Viper.
Brewmaster
[wiki] rating: 0.6 (winrate: 52% pickrate: 1%)Enigma
* Heroes who produce many summons will have a hard time against Storm's Dispel Magic during teamfight: Broodmother,
Enigma,
Nature's Prophet.
Dark Seer
[wiki] rating: 0.6 (winrate: 52% pickrate: 2%)Viper
* Heroes who do not have nor rely on passive abilities make Nethertoxin much less effective: Clinkz,
Pugna,
Nature's Prophet,
Dark Seer,
Lycan,
Tusk
Leshrac
[wiki] rating: 0.6 (winrate: 49% pickrate: 4%)Enigma
* Heroes who can clear the waves of Enigma's Eidolons: Lina,
Luna,
Dawnbreaker,
Jakiro,
Shadow Shaman,
Death Prophet,
Keeper of the Light,
Invoker,
Leshrac,
Puck.
Lifestealer
[wiki] rating: 0.6 (winrate: 49% pickrate: 5%)Enigma
* Enigma lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Enigma finishes his initiation: Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
Viper
* Rage ignores all of Viper's magical damage, although
Viper Strike can pierce spell immunity and slows him down.
* Feast and
Open Wounds from
Aghanim's Shard can be combined to heal through Viper's physical damage.
* Aghanim's Scepter upgraded
Infest can be used to disarm Viper, preventing him from using
Poison Attack on Lifestealer's allies.
Enigma
* Lacking any stun and being heavily dependent on his physical attacks and spell immunity, Lifestealer has no way to stop Black Hole , assuming he does not initiate Enigma first with
Abyssal Blade.
* Enigma's Black Hole and Midnight Pulse damage can pierce through Lifestealer's Rage.
* However, if Lifestealer manages to get Aghanim's Scepter and combines it with
Abyssal Blade, he will be able to disable Enigma's
Black Hole inside him with
Infest and he will be able to help his allies recover themselves from Enigma's initiation with
Open Wounds if Lifestealer gets
Aghanim's Shard.
Invoker
[wiki] rating: 0.6 (winrate: 48% pickrate: 14%)Enigma
* Heroes who can clear the waves of Enigma's Eidolons: Lina,
Luna,
Dawnbreaker,
Jakiro,
Shadow Shaman,
Death Prophet,
Keeper of the Light,
Invoker,
Leshrac,
Puck.
Viper
* Ice Wall and
Ghost Walk can be used to kite and escape from Viper.
* Chaos Meteor and
Sun Strike deal heavy damage and can quickly bring Viper down.
* Cold Snap,
Tornado, and
Deafening Blast are powerful disables that reduce Viper's effectiveness.
* EMP burns Viper's limited mana pool, reducing his potential poison damage.
* Forge Spirits can melt Viper's armor and reduce his durability.
Viper
* Corrosive Skin makes Viper receive less damage from Invoker's spells
* Viper can harass Invoker with his Poison Attack in the early game.
* Viper Strike and
Poison Attack can kill Invoker easily if Ghost Walk is on cooldown.
Faceless Void
[wiki] rating: 0.6 (winrate: 48% pickrate: 9%)Enigma
* Enigma lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Enigma finishes his initiation: Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
Nature's Prophet
[wiki] rating: 0.6 (winrate: 46% pickrate: 12%)Viper
* Heroes who do not have nor rely on passive abilities make Nethertoxin much less effective: Clinkz,
Pugna,
Nature's Prophet,
Dark Seer,
Lycan,
Tusk
Grimstroke
[wiki] rating: 0.6 (winrate: 46% pickrate: 4%)Enigma
* Heroes with powerful channeling abilities are easily interrupted by Phantom's Embrace: Bane,
Pudge,
Witch Doctor,
Crystal Maiden,
Enigma.
Silencer
[wiki] rating: 0.4 (winrate: 52% pickrate: 15%)Enigma
* Arcane Curse can be cast from a long range to put Enigma's
Blink Dagger on cooldown.
* Global Silence can interrupt Enigma's Black Hole channeling through
Black King Bar and
Linken's Sphere, making Silencer one of Enigma's hard counters. But bear in mind that
Global Silence can be dispelled with
Black King Bar if activated first.
Additional:
* Silencer can easily ruin Enigma's initiation, as Global Silence cancels Black Hole, even through
Black King Bar and
Linken's Sphere.
Viper
* Heroes with damage-increasing passive abilities, such as Viper and
Riki, will usually kill Silencer in a short time before he even has time to set up his abilities.
Legion Commander
[wiki] rating: 0.4 (winrate: 51% pickrate: 13%)Viper
* Viper's frailty and low mobility makes him an enticing Duel target and Corrosive Skin doesn't protect him against Legion Commander physical attacks.
* Press the Attack can dispel Poison Attack.
* Viper slows can easily negate by Overwhelming Odds movement speed.
Enigma
* Enigma can be a perfect counter-initiator with his ultimate. A perfectly timed Black Hole will turn the tide of any initiation, especially from heroes like; Spirit Breaker,
Legion Commander,
Axe,
Puck, and
Slardar
Windranger
[wiki] rating: 0.4 (winrate: 49% pickrate: 10%)Viper
* Windrun evades
Poison Attack and counteracts the slow.
* Viper's low mobility makes him an easy Shackleshot target.
* Focus Fire grants Windranger significant physical damage output to quickly wear Viper down.
* Powershot is a strong harassment and zoning tool against Viper in lane.
Viper
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her: Zeus,
Tinker,
Leshrac,
Viper,
Skywrath Mage,
Lion,
Lina,
Venomancer.
Monkey King
[wiki] rating: -2.0 (winrate: 47% pickrate: 8%)Enigma
* Malefice will cause Monkey King to struggle without Black King Bar, as its periodic damage and stun disables/interrupts abilities, such as
Tree Dance and
Wukong's Command.
* Midnight Pulse can also destroy trees in a wide radius, stunning Monkey King if he happened to be on a tree caught within
Midnight Pulse area-of-effect.
Additional:
* Malefice keeps Tree Dance on cooldown, and can interrupt Wukong's Command's long cast time.
* Midnight Pulse destroys a large amount of trees.
Viper
* Nethertoxin prevents the buildup of Jingu Mastery stacks.
* Viper's poison magical damage-over-time stops Monkey King from using Tree Dance. It also ignores the extra armor bestowed by Wukong's Command.
Additional:
* Nethertoxin prevents the buildup of
Jingu Mastery stacks.
* Monkey King's high base movement speed is of little worth against the array of slows Viper possesses.
* All of Viper's magical damage over time stops Monkey King from using Tree Dance. It also ignores the extra armor bestowed by
Wukong's Command.
Mars
[wiki] rating: -1.6 (winrate: 46% pickrate: 10%)Enigma
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Viper
* Nethertoxin breaks the damage block from Bulwark.
* Poison Attack and
Viper Strike's slows make it difficult for Mars to contribute to fights due to his low mobility.
Additional:
* Nethertoxin disables
Bulwark entirely, making Mars far less tanky. Using
Nethertoxin inside
Arena of Blood may discourage enemies from following up with Mars' initiation.
* Rod of Atos is currently common on Viper and keeps Mars in position long enough to be killed.
* Beware that Viper is not very tanky earlier in the game, so positioning against Mars is important since a well-timed Spear of Mars can be the end of Viper.
Templar Assassin
[wiki] rating: -1.6 (winrate: 48% pickrate: 4%)Enigma
* Multiple attackers thanks to summoned units or clones: Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Heroes that can quickly deal damage to her, regardless of how weak they are, can easily break through her Refraction:
* Multiple attackers thanks to summoned units or clones: Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Multiple attackers thanks to illusions: Phantom Lancer,
Chaos Knight,
Naga Siren (bonus for her
Ensnare). Also despite the visual effects, Templar Assassin does not spill damage against illusions or buildings, so she is not a really good hero to clean up illusions.
* Weak damage but high tick rate or persist in a long time: Slark,
Gyrocopter,
Queen of Pain,
Shadow Shaman (
Shackles),
Jakiro,
Pugna
Viper
* The damage over time from Viper's Poison Attack and
Viper Strike rapidly wear down Refraction charges, allowing Templar Assassin to be damaged. Additionally,
Corrosive Skin causes her attacks to apply damage overtime on her as well.
* Nethertoxin is a big threat to Templar Assassin. Her initially low range making it very hard to deal against Nethertoxin in the laning phase. At any stage of the game, a Nethertoxin can always force her to undo her Meld.
Additional:
* All of Viper's abilities quickly burn through Refraction charges.
* Templar Assassin's short range, aside from Psi Blades' spill damage, makes her vulnerable to
Poison Attack harassment.
* Templar Assassin traditionally forgoes health and armor items for damage. Outside of Black King Bar, Viper will almost always be able to kill her when
Refraction is down.
Shadow Fiend
[wiki] rating: -1.6 (winrate: 48% pickrate: 18%)Enigma
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls: Bane,
Enigma,
Pudge,
Shadow Shaman,
Dawnbreaker,
Warlock,
Crystal Maiden.
Viper
* Nethertoxin breaks both Necromastery and Presence of the Dark Lord, reducing his damage massively.
* Corrosive Skin gives Viper bonus Magic Resistance against Shadowraze and Requiem of Souls.
* Viper can easily take advantage of Shadow Fiend's lack of escape and mobility spells with Viper Strike and
Poison Attack. Poison Attack also serves as a great way to harass Shadow Fiend.
Techies
[wiki] rating: -1.6 (winrate: 48% pickrate: 10%)Enigma
* Heroes with summons like Broodmother,
Enigma,
Nature's Prophet; or illusions, like
Naga Siren,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity Mines.
Viper
* Corrosive Skin will protect Viper from Techies' magical damage.
* Even though Reactive Tazer will disarm Viper if he attacks Techies with Poison Attack, he does lots of damage with his other abilities that can still kill Techies.
Crystal Maiden
[wiki] rating: -1.6 (winrate: 49% pickrate: 13%)Enigma
* Crystal Maiden will be not able to cast her Freezing Field while being constantly stunned by Enigma's
Malefice.
* Enigma's Black Hole can cancel
Freezing Field's channeling regardless of her
Glimmer Cape and
Black King Bar.
Viper
* Heroes who can easily harass Crystal Maiden out of lane in the early game (Clinkz,
Viper) can prevent Crystal Maiden from being able to level effectively, and can ultimately slow down her level 6, 12, and 18 to a point where enemy carries already have items to address her ultimate.
Omniknight
[wiki] rating: -1.6 (winrate: 55% pickrate: 3%)Enigma
* Heroes under Guardian Angel can be still damaged from the pure damage of
Black Hole and magical damage of
Midnight Pulse.
Viper
* Heroes who can harass Omniknight out of lane will keep him weak in the mid game: Viper,
Venomancer,
Clinkz.
Meepo
[wiki] rating: -1.6 (winrate: 56% pickrate: 1%)Enigma
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
Viper
* Nethertoxin prevents the lifesteal from Ransack.
* Meepo and his clones have a lack of magic resistance, so they're vulnerable to Poison Attack &
Viper Strike directed onto one clone.
Spirit Breaker
[wiki] rating: -1.2 (winrate: 48% pickrate: 9%)Enigma
* Enigma can be a perfect counter-initiator with his ultimate. A perfectly timed Black Hole will turn the tide of any initiation, especially from heroes like; Spirit Breaker,
Legion Commander,
Axe,
Puck, and
Slardar
Additional:
* Malefice prevents Spirit Breaker from using his spells for the duration.
* Demonic Conversion's eidolons have high magic resistance, receiving little damage from Charge of Darkness.
Viper
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer,
Viper,
Dazzle,
Arc WardenLion
Chen
[wiki] rating: -1.2 (winrate: 51% pickrate: 0%)Enigma
* Heroes with channeling spells, for Chen has no disables on his own, hates buying disabling items and his creeps are often not fast enough to cancel them: Enigma's
Black Hole,
Witch Doctor's
Death Ward,
Shadow Shaman's
Shackles,
Lion's
Mana Drain,
Bane's
Fiend's Grip,
Pudge's
Dismember,
Crystal Maiden's
Freezing Field,
Pugna's
Life Drain,
Dawnbreaker's
Solar Guardian, and
Naga Siren's
Reel In from
Aghanim's Scepter.
Viper
* Hand of God has a long cooldown, so damage over time spells can be hazardous for Chen, forcing him to use it prematurely: Jakiro,
Venomancer,
Viper,
Dazzle,
Phoenix.
Treant Protector
[wiki] rating: -1.2 (winrate: 53% pickrate: 16%)Enigma
* Heroes with the capability of removing or destroying trees greatly hinders the effectiveness of Treant Protector's abilities: Batrider,
Nature's Prophet,
Lina,
Enigma,
Mars
Viper
* Melee heroes with low mobility can be kited and killed by Viper: Treant Protector,
Kunkka,
Alchemist,
Troll Warlord,
Wraith King,
Tiny,
Sven.
Dragon Knight
[wiki] rating: -1.0 (winrate: 45% pickrate: 5%)Viper
* In the early game, a Dragon Knight without Black King Bar is basically defenseless against Viper.
* Viper can harass Dragon Knight at any time with his Poison Attack.
* Corrosive Skin reduces damage from Dragon Fire and inflicts damage to him.
* Nethertoxin disables Dragon Blood, negating his main survivability.
* Viper Strike and
Poison Attack can severely slow him down even with his Elder Dragon Form.
Additional:
* Dragon Knight is easily harassed by Poison Attack after the laning stage ends.
* Corrosive Skin protects Viper from
Breathe Fire and returns damage.
* Nethertoxin mitigates
Dragon Blood, Dragon's Knight main source of armor and health regeneration.
* Between Poison Attack and
Viper Strike, Viper can keep Dragon Knight permanently slowed even in
Elder Dragon Form.
Timbersaw
[wiki] rating: -1.0 (winrate: 46% pickrate: 5%)Viper
* Nethertoxin prevents Timbersaw from gaining stacks on Reactive Armor.
Void Spirit
[wiki] rating: -1.0 (winrate: 48% pickrate: 5%)Viper
* Poison Attack makes it hard for Void Spirit to lane against him.
* Corrosive Skin reduces the magical damage from Void Spirit's spells.
Tiny
[wiki] rating: -1.0 (winrate: 48% pickrate: 13%)Viper
* Tiny has low movement speed and attack speed, making him vulnerable to Viper's slows.
* Corrosive Skin provides magic resistance to lower Tiny's magic burst damage.
Ogre Magi
[wiki] rating: -1.0 (winrate: 48% pickrate: 7%)Viper
* Nethertoxin breaks Multicast.
* Corrosive Skin minimizes the damage from Ignite and Fireblast.
Disruptor
[wiki] rating: -1.0 (winrate: 48% pickrate: 10%)Viper
* Corrosive Skin minimizes the damage Viper takes from all of Disruptor's skills.
Axe
[wiki] rating: -1.0 (winrate: 49% pickrate: 9%)Enigma
* Long ranged disables, especially those that pierce spell immunity, cancel Black Hole: Beastmaster's
Primal Roar,
Bane's
Fiend's Grip,
Faceless Void's
Chronosphere,
Magnus's
Reverse Polarity,
Axe's
Berserker's Call,
Pudge's
Meat Hook.
Enigma
* Enigma can be a perfect counter-initiator with his ultimate. A perfectly timed Black Hole will turn the tide of any initiation, especially from heroes like; Spirit Breaker,
Legion Commander,
Axe,
Puck, and
Slardar
Viper
* Poison Attack and
Viper Strike slows Axe significantly, and puts his
Blink Dagger on cooldown, preventing him from initiating.
* Nethertoxin can break Counter Helix.
Additional:
* Nethertoxin prevents
Counter Helix from triggering, which significantly lowers Axe's damage output in the early to mid game.
* Viper's various slows and damage over time prevents Axe from initiating as well as putting his Blink Dagger on cooldown.
Primal Beast
[wiki] rating: -1.0 (winrate: 49% pickrate: 9%)Enigma
* Malefice will prevent Primal Beast from doing anything for a long duration even in the early game when at his strongest.
* Midnight Pulse will scale with his max health so will do a ton of damage combined with any generic stun or Enigma's own abilities.
* Primal Beast relies completely on mobility to do damage, Black Hole makes sure he cannot use any abilities or threaten heroes he is typically good against.
Juggernaut
[wiki] rating: -1.0 (winrate: 50% pickrate: 11%)Enigma
* Enigma's Eidolons from Demonic Conversion can help soak Juggernaut's
Omnislash in the early game, mitigating the damage and wasting it on disposable summons. Should Juggernaut choose to kill Enigma's Eidelons with
Blade Fury, he will leave himself open to Enigma's disables.
* Enigma's Black Hole and
Midnight Pulse's damage and disable can pierce through Juggernaut's
Blade Fury.
Additional:
* Enigma's Eidolons can absorb Omnislash damage, wasting its damage potential.
* Black Hole and
Midnight Pulse damage pierces
Blade Fury, especially when he tries to escape with it.
Ancient Apparition
[wiki] rating: -1.0 (winrate: 50% pickrate: 5%)Viper
* Corrosive Skin minimizes the damage Viper takes from all of Ancient Apparition's abilities.
* Ancient Apparition's slow movement speed, squishy nature, and lack of escape abilities can easily be taken advantage of through Poison Attack and
Viper Strike.
Necrophos
[wiki] rating: -1.0 (winrate: 50% pickrate: 7%)Viper
* Viper does large amounts of magic damage over time, meaning that if a Necrophos uses Ghost Shroud, Viper's abilities will greatly reduce Necrophos survivability, and may actually kill him.
* By the same token, Viper can use his Viper Strike on Necrophos if he attempts to heal himself with Ghost Shroud, and depending on any other effects Necrophos may have from him, (IE:
Poison Attack,
Corrosive Skin), Viper can often kill Necrophos while he is in his Ghost Shroud.
* Viper's Corrosive Skin helps him take reduced damage from all of Nercophos spells that deal magical damage, which is Necrophos's only source of damage.
Additional:
* Nethertoxin prevents
Heartstopper Aura from dealing damage or healing Necrophos.
* Viper's magic damage is amplified whenever Ghost Shroud is used.
* Corrosive Skin makes Viper tankier against
Death Pulse and
Reaper's Scythe.
Phoenix
[wiki] rating: -1.0 (winrate: 50% pickrate: 5%)Viper
* Corrosive Skin gives Viper additional resistance to Phoenix's magical damage, and since they deal damage over time, Phoenix would be constantly afflicted by his passive's own debuff, making him not an ideal target for Phoenix's harassment. Phoenix's abilities also constantly drain its own health away, becoming more vulnerable to
Poison Attack.
Venomancer
[wiki] rating: -1.0 (winrate: 50% pickrate: 4%)Viper
* Corrosive Skin means Viper can often outlast Venomancer in a battle of attrition.
* Venomancer has no mobility without items, which makes him vulnerable to constant slows.
Bounty Hunter
[wiki] rating: -1.0 (winrate: 51% pickrate: 7%)Viper
* Viper's poison abilities can slow Bounty Hunter's movement speed and allows to chase him with True Sight items.
* Nethertoxin can break Jinada, and the silence from level 25 prevents Bounty Hunter from using all of his spells.
Razor
[wiki] rating: -1.0 (winrate: 52% pickrate: 7%)Viper
* Viper's Poison Attack and
Viper Strike that can slow Razor, and is one of the few heroes that can keep him immobile.
* Altogether, Viper's skills reduce Razor's attack speed, heavily reducing the benefit of the damage drain from Static Link.
Additional:
* Storm Surge is counteracted by
Nethertoxin, leaving Razor without faster MS.
* Static Link's damage drain doesn't bother Viper a lot as most of his early to mid game damage is magical.
Huskar
[wiki] rating: -1.0 (winrate: 53% pickrate: 6%)Viper
* His Poison Attack is very useful against Huskar, since he tends to stay at low health.
* Nethertoxin disables passive skills like Berserker's Blood.
* It is dangerous for Huskar to jump on Viper because Corrosive Skin and
Viper Strike with the slowdown of movement and attack speed which usually will be deadly for Huskar.
Additional:
* Nethertoxin disables
Berserker's Blood, which Huskar relies upon for attack speed and healing.
* The damage from Burning Spear and
Life Break is largely absorbed by
Corrosive Skin. It also will return some damage, making it risky to use Burning Spears in the laning stage.
* Because Huskar wants to be on low health for Berserker's Blood, he is particularly vulnerable to
Poison Attack.
Enchantress
[wiki] rating: -0.6 (winrate: 46% pickrate: 2%)Viper
* Heroes with break can disable Untouchable for a while: Doom and
Shadow Demon (via
Aghanim's Scepter),
Viper,
Shadow Shaman with Hex Breaks talent.
Phantom Assassin
[wiki] rating: -0.6 (winrate: 46% pickrate: 10%)Viper
* Assuming they have not bought anti-evasion items, attack-dependent heroes such as Viper,
Ursa or
Clinkz can be a minor threat for Phantom Assassin early in the game, and may even be completely dominated by her thanks to her evasion.
Enigma
* Heroes with disables that ignore spell immunity will render Phantom Assassin quite useless in teamfights throughout the game: Axe,
Enigma,
Vengeful Spirit,
Doom,
Bane,
Beastmaster,
Pudge,
Medusa.
Viper
* Heroes that can apply early pressure before Phantom Assassin has farm are massive threats: Axe,
Viper,
Meepo,
Pugna,
Slark etc.
Kunkka
[wiki] rating: -0.6 (winrate: 47% pickrate: 3%)Viper
* Melee heroes with low mobility can be kited and killed by Viper: Treant Protector,
Kunkka,
Alchemist,
Troll Warlord,
Wraith King,
Tiny,
Sven.
Alchemist
[wiki] rating: -0.6 (winrate: 47% pickrate: 3%)Viper
* Viper can bully Alchemist out of mid lane quite easily, forcing him to either retreat into jungle, or stay harassed in lane, and get very few last hits. Vipers break also completely disables
Greevil's greed which prevents Alchemist to earn his amazing amounts of money.
Chaos Knight
[wiki] rating: -0.6 (winrate: 47% pickrate: 3%)Viper
* As Viper focuses on single-target damage, he has trouble fighting off Phantasm illusions.
* Reality Rift counteracts Viper's slows and reduces his already low durability against physical damage.
Additional:
* Viper has no response to the standard initiation combo of Reality Rift into
Chaos Bolt.
* Phantasm and
Chaos Strike can eliminate Viper almost instantly with it's damage output.
* Besides Nethertoxin, Viper has no other ways of dealing with Phantasm.
Enigma
* Black Hole usually catches Chaos Knight with all his illusions.
* Midnight Pulse deals damage based on current health, quickly killing Phantasm illusions.
Viper
* Heroes with Attack speed decreasing skills: Jakiro,
Viper
Lich
Sven
[wiki] rating: -0.6 (winrate: 48% pickrate: 2%)Viper
* Melee heroes with low mobility can be kited and killed by Viper: Treant Protector,
Kunkka,
Alchemist,
Troll Warlord,
Wraith King,
Tiny,
Sven.
Troll Warlord
[wiki] rating: -0.6 (winrate: 50% pickrate: 2%)Viper
* Melee heroes with low mobility can be kited and killed by Viper: Treant Protector,
Kunkka,
Alchemist,
Troll Warlord,
Wraith King,
Tiny,
Sven.
Slardar
[wiki] rating: -0.6 (winrate: 50% pickrate: 4%)Enigma
* Enigma can be a perfect counter-initiator with his ultimate. A perfectly timed Black Hole will turn the tide of any initiation, especially from heroes like; Spirit Breaker,
Legion Commander,
Axe,
Puck, and
Slardar
Magnus
[wiki] rating: -0.6 (winrate: 51% pickrate: 15%)Enigma
* Long ranged disables, especially those that pierce spell immunity, cancel Black Hole: Beastmaster's
Primal Roar,
Bane's
Fiend's Grip,
Faceless Void's
Chronosphere,
Magnus's
Reverse Polarity,
Axe's
Berserker's Call,
Pudge's
Meat Hook.
Enigma
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity: Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King,
Medusa,
Dawnbreaker.
Viper
* Any hero who can survive Magnus's initiations and manfight him: Huskar,
Faceless Void,
Weaver,
Abaddon,
Troll Warlord,
Alchemist,
Dragon Knight,
Night Stalker,
Viper.
Additional:
* Most of Magnus' abilities except Empower will trigger damage through
Corrosive Skin.
* Poison Attack and
Viper Strike can slow Magnus during
Skewer, as well as putting his
Blink Dagger on cooldown, preventing him from initiating or re-initiating.
Nyx Assassin
[wiki] rating: -0.4 (winrate: 50% pickrate: 4%)Enigma
* Enigma is fragile, and lacks escapes, being dependent on Blink Dagger for mobility. Ganking Heroes or Heroes with burst damage will likely kill him before he can do anything. Such Heroes include:
Lina,
Lion,
Luna,
Puck,
Slark,
Nyx Assassin, etc.
Additional:
* Enigma's uncontrollable damage from Malefice and
Midnight Pulse make him easy to stun with Spiked Carapace.
* Black Hole can be easily interrupted by Impale or Spiked Carapace.
Viper
* Corrosive Skin minimizes the damage from
Impale and
Mana Burn.
* Nyx Assassin cannot survive several poison damage-over-time, even Spiked Carapace is activated.
Lina
[wiki] rating: -0.4 (winrate: 50% pickrate: 16%)Enigma
* Heroes who can clear the waves of Enigma's Eidolons: Lina,
Luna,
Dawnbreaker,
Jakiro,
Shadow Shaman,
Death Prophet,
Keeper of the Light,
Invoker,
Leshrac,
Puck.
Viper
* Nethertoxin prevents buildup of Fiery Soul stacks.
* Corrosive Skin provides magic resistance against Lina's spells.
* Poison Attack and
Viper Strike can burn away Lina's small health pool.
Dawnbreaker
[wiki] rating: -0.4 (winrate: 50% pickrate: 8%)Enigma
* Heroes who can clear the waves of Enigma's Eidolons: Lina,
Luna,
Dawnbreaker,
Jakiro,
Shadow Shaman,
Death Prophet,
Keeper of the Light,
Invoker,
Leshrac,
Puck.
Viper
* Nethertoxin disables Dawnbreaker's Luminosity|Dawnbreaker. Since she's a melee hero, she needs to close gap to attack and Nethertoxin will be bad for her since she cannot heal.
* Viper Strike and
Poison Attack will severely slow her down and combined with
Nethertoxin, it will be her death sentence (unless her Celestial Hammer or Solar Guardian are off cooldown). Besides that, chasing her down will be easy due to the slow.
Ursa
[wiki] rating: -0.4 (winrate: 52% pickrate: 15%)Enigma
* Enigma lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Enigma finishes his initiation: Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
Viper
* Nethertoxin breaks Fury Swipes, making Viper a decent counter to Ursa in a laning stage.
* Viper Strike is a strong, undispellable slow, making it much easier to kite Ursa for everyone.
Visage
[wiki] rating: -0.4 (winrate: 55% pickrate: 2%)Enigma
* Stone Form can easily interrupt heroes with long channeling spells, like Crystal Maiden,
Bane,
Witch Doctor, or
Enigma.
Viper
* Nethertoxin cuts off
Gravekeeper's Cloak, Visage's primary defense mechanism.
* Viper can ignore Grave Chill's attack speed slow with his magic damage output.
Additional:
* Since Visage is a slow hero, Viper can easily kite him with
Poison Attack and
Viper Strike while successfully chipping away at Gravekeeper's Cloak.
* Nethertoxin removes all layers of Gravekeeper's Cloak, leaving Visage exposed.
* Corrosive Skin makes Viper highly resistant to Soul Assumption.
Lycan
[wiki] rating: -0.4 (winrate: 57% pickrate: 3%)Viper
* Heroes who do not have nor rely on passive abilities make Nethertoxin much less effective: Clinkz,
Pugna,
Nature's Prophet,
Dark Seer,
Lycan,
Tusk
Enigma
* Can cast Demonic Conversion on one of Lycan's Wolves, making this a numbers fight.
* Malefice will greatly reduce his ability to engage
* Midnight Pulse can steep an area making it harder for Lycan to engage in.
Bristleback
[wiki] rating: 0.0 (winrate: 43% pickrate: 1%)Enigma
* Bristleback's constant harass from Quill Spray will greatly hurt Enigma's laning and kill his Eidolons.
* However, Bristleback has no way of canceling Black Hole at all. And Bristleback is not a hero that goes for disabling items to counter that problem.
Viper
* Nethertoxin disables Bristleback's passive.
* Viper Strike and
Poison Attack slow down Bristleback's movement speed so he's unable to get out from Nethertoxin.
Additional:
* Nethertoxin disables
Bristleback and prevents
Warpath from building stacks. Besides losing his defensive passive, Bristleback also loses his ability to build up damage over lengthy battles.
* Viper can perpetually kite Bristleback with Poison Attack and
Viper Strike.
Sniper
[wiki] rating: 0.0 (winrate: 44% pickrate: 11%)Enigma
* Take Aim extends Sniper's attack range, allowing him to position himself safely behind his team, making it difficult to catch him in Enigma's relatively small area-of-effect for
Black Hole. When left unattended, he can quickly kill a channeling Enigma (often from the high ground) to rout an otherwise strong initiation.
* In the early game, Sniper can cancel Enigma's Black Hole with Assassinate's ministun. Due to the absolutely ginormous 3000 cast range on Assassinate, Sniper does not need to be too close to Enigma to cancel his
Black Hole.
Aghanim's Scepter upgraded
Assassinate can also stun Enigma for a longer duration.
* Both Shrapnel and
Assassinate put Enigma's Blink Dagger on cooldown, potentially forcing him to prematurely activate
Black King Bar.
Additional:
* Sniper has a very long range, so it is rare that Enigma can catch him in a Black Hole.
* Assassinate can easily cancel Black Hole if he is not caught, especially with
Aghanim's Scepter.
* Enigma's Eidolons from Demonic Conversion are useless to push against a Sniper as he will easily kill them, especially with
Maelstrom/
Mjollnir.
Viper
* Nethertoxin breaks Sniper's passives.
* Viper Strike together with
Poison Attack can slow Sniper and tears through his low health and mobility.
Doom
[wiki] rating: 0.0 (winrate: 47% pickrate: 8%)Enigma
* Doom pierces spell immunity and can prevent Enigma from casting any spells or using items until the duration of the spell depletes, as well as cancelling a
Black Hole.
* While Doom can be blocked by a
Linken's Sphere, which is a common item on Enigma,
Aghanim's Scepter upgraded
Doom allows Doom to cast Doom on himself to affect enemies near him, and if Doom can combine this with
Blink Dagger, he will be able to jump on Enigma while he is channeling
Black Hole.
Aghanim's Scepter upgraded
Doom can also cancel
Black Hole if any of Enigma's allies affected by
Doom gets too close to him for it's duration, ignoring both,
Black King Bar and
Linken's Sphere.
Viper
* The slow applied from Corrosive Skin offsets the movement speed bonus granted by Scorched Earth and the tick-based damage from Infernal Blade and Doom will continually slow Doom down. This allows Viper, much like Sniper, to 'kite' Doom and keep him at a safe distance between the two. Additionally,
Corrosive Skin applies an attack-speed slow which is fairly crippling to a hero such as Doom that, naturally, has a high base attack-time, poor agility gain and builds little attack-speed items.
* Since Doom does not disable auto-cast abilities, Viper's Poison Attack will continue to work. Doom may find it hard to close the distance between himself and Viper, and thusly difficult to effectively lockdown and continually deal damage through his abilities.
Pangolier
[wiki] rating: 0.0 (winrate: 48% pickrate: 9%)Enigma
* Heroes who have summons, which can be quickly cleared by his powerful area of effect skill: Nature's Prophet,
Enigma,
Lycan
Enigma
* Heroes with other kind of disables that pierce spell immunity can hold Pangolier in place during Rolling Thunder: Axe,
Beastmaster,
Enigma,
Magnus,
Pudge,
Batrider,
Bane,
Winter Wyvern
Puck
[wiki] rating: 0.0 (winrate: 48% pickrate: 9%)Enigma
* Heroes who can clear the waves of Enigma's Eidolons: Lina,
Luna,
Dawnbreaker,
Jakiro,
Shadow Shaman,
Death Prophet,
Keeper of the Light,
Invoker,
Leshrac,
Puck.
Enigma
* Enigma can be a perfect counter-initiator with his ultimate. A perfectly timed Black Hole will turn the tide of any initiation, especially from heroes like; Spirit Breaker,
Legion Commander,
Axe,
Puck, and
Slardar
Tidehunter
[wiki] rating: 0.0 (winrate: 49% pickrate: 5%)Enigma
* Tidehunter's Anchor Smash will cripple all of Enigma's Eidolons, and at a higher level, Tidehunter will be capable to instantly kill the whole group of them for a boost of gold.
* Kraken Shell negates Eidolons's damage and Enigma's auto attacks, making laning against Tidehunter nearly impossible for Enigma.
* Ravage has an insane radius, and considering that Enigma is prone to waiting around for a
Blink Dagger and
Black King Bar combo,
Ravage's stun may catch Enigma off guard and put
Blink Dagger on cooldown, limiting him a crucial teamfight time.
Viper
* Nethertoxin cancels out
Kraken Shell and stops the hard dispel from passively activating, preventing Tidehunter from functioning as a frontline tank.
* Anchor Smash is mostly irrelevant against a ranged hero.
* Tidehunter relies on the threat of Ravage, which has an obscenely long cooldown. Viper can exploit the downtime with his short cooldowns.
Zeus
[wiki] rating: 0.0 (winrate: 49% pickrate: 14%)Enigma
* Zeus can break Blink Dagger with his long range abilities and global range ultimate,
Thundergod's Wrath.
* Lightning Bolt has a long range and a mini-stun, providing a way for him to cancel Black Hole from safe distances, assuming Enigma doesn't have his
Black King Bar.
* Zeus's Aghanim's Scepter grants him
Nimbus ability that has a global range and mini-stun, making it an even more effective way to cancel Black Hole before Enigma initiates with
Black King Bar.
* Zeus is typically able to position himself at a safe distance from the fight, making him a difficult target to capture in a Black Hole.
Viper
* Corrosive Skin severely reduces Zeus's damage output throughout the game.
* During the laning stage, Viper can abuse Zeus' reliance on spells by hugging the creep wave. Zeus will take constant damage over time from Corrosive Skin unless he drives Viper from the lane or returns to farming in his absence.
* Prior to buying Blink Dagger or
Force Staff, Zeus is fragile and possesses low mobility. Any of Viper's numerous slows can set up an easy kill.
Additional:
* Corrosive Skin counters Zeus in lane by canceling the effects of
Clarity as Zeus relies on Arc Lightning to farm and secure last hits.
* Corrosive Skin also increases Viper's magic resistance to shrug off Zeus's magical nukes.
* Nethertoxin breaks Static Field.
* Due to Zeus' poor mobility, Viper Strike will cripple Zeus and will allow Viper and his teammates to land a lot of attacks.
Vengeful Spirit
[wiki] rating: 0.0 (winrate: 49% pickrate: 5%)Enigma
* Vengeful Spirit can interrupt Black Hole's channeling through Black King Bar by using
Nether Swap from a safe distance.
* Vengeful Spirit's Level 25 Talent can make her Magic Missile pierce spell immunity, giving her another option to use in conjunction with
Nether Swap to cancel Enigma's Black Hole channeling even through both,
Black King Bar and
Linken's Sphere.
Viper
* Nethertoxin disables Vengeance Aura.
* Vengeful Spirit has no mobility spells aside from Nether Swap, which Viper can take advantage of with his slows.
* Viper can easily bully Vengeful Spirit out of a lane with Poison Attack.
Additional:
* Nethertoxin prevents the attack damage bonus from
Vengeance Aura and the components of
Nether Swap.
* Both Magic Missile and
Wave of Terror are counteracted by
Corrosive Skin, making Vengeful Spirit's fighting harder against Viper.
Abaddon
[wiki] rating: 0.0 (winrate: 50% pickrate: 6%)Enigma
* Borrowed Time can give Abaddon a second chance after a Black Hole combo.
* Aphotic Shield can be used to save allies or Abaddon himself from Malefice.
* Abaddon can easily heal himself as well as his allies during a team fight, especially with Aghanim's Scepter upgraded
Borrowed Time.
Viper
* Because Poison Attack has no cooldown,
Aphotic Shield is ineffective as a hard dispel.
* Nethertoxin prevents
Borrowed Time from activating passively and blocks
Curse of Avernus
Earthshaker
[wiki] rating: 0.0 (winrate: 51% pickrate: 10%)Enigma
* Fissure does a great job at interrupting Black Hole immediately, especially with
Blink Dagger and
Aether Lens.
* Echo Slam's damage potential increases due to the eidolons created by Demonic Conversion.
Viper
* Poison Attack and
Viper Strike allowing to kite and slow Earthshaker significally, putting
Blink Dagger on cooldown and preventing him from initiating or re-initiating.
* Nethertoxin breaks Aftershock. The silence from Level 25 talent also prevents Earthshaker from initiating or re-initiating.
Additional:
* Being a melee hero, Earthshaker's movement is liable to suppression by Poison Attack and
Viper Strike.
* Earthshaker's kit, with the exception of Enchant Totem, deals magic damage.
Corrosive Skin effectively blunts his killing potential with a standard Blink combo among other things.
* Nethertoxin disables
Aftershock, which removes the stun and bonus damage from
Enchant Totem and
Echo Slam.
Slark
[wiki] rating: 0.0 (winrate: 51% pickrate: 17%)Enigma
* Enigma lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Enigma finishes his initiation: Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
Viper
* Heroes with Break abilities will prevent Slark from regenerating and gaining Essence Shift stacks: Viper,
Shadow Demon, etc.
Additional:
* Nethertoxin negates
Essence Shift and the regeneration aspect of
Shadow Dance.
* Dark Pact doesn't mean a lot against Viper's ubiquitous slows.
* Viper becomes a relevant presence in team fights before Slark can procure his standard items (e.g. Shadow Blade).
Spectre
[wiki] rating: 0.0 (winrate: 51% pickrate: 11%)Enigma
* Haunt can ruin Enigma's initiation with
Blink Dagger, no matter where he is on the map.
* Spectre often buys Radiance, which allows her to deal damage over time to Enigma and put
Blink Dagger on cooldown.
* Dispersion reflects the damage of
Midnight Pulse and
Black Hole inflicted back to Enigma. This can get even worse for Enigma if Spectre buys
Blade Mail.
* All of Spectre's abilities ignore spell immunity, which means that even with Black King Bar, Enigma has absolutely little to no chance against Spectre at any stage of the game.
Viper
* Nethertoxin disable passives, negating Spectre's damage and survivability by removing both
Dispersion and
Desolate.
* Due to Haunt and
Radiance's burn, Spectre is heavily susceptible to being persistently slowed and damaged by
Corrosive Skin without even directly attacking Viper.
* Poison Attack and
Viper Strike further slow Spectre's movement speed to a crawl, while his improved magic resistance means he can easily shrug off
Radiance's burn.
Additional:
* Nethertoxin disables
Desolate and
Dispersion, leaving Spectre with far less damage output and damage mitigation in engagements.
* Spectre is one of the weakest heroes at early levels. Viper can stifle her farm with early fights before Spectre purchases any major items.
Riki
[wiki] rating: 0.0 (winrate: 54% pickrate: 13%)Enigma
* Riki can potentially catch an Enigma out of position and prevent him from properly blinking and initiating, thanks to Cloak and Dagger.
* Before Enigma gets his Black King Bar,
Smoke Screen can be used to cancel Black Hole. After Enigma gets
Black King Bar, Riki can also cancel Black Hole with Abyssal Blade, which is a common item built on him.
* Tricks of the Trade renders Riki hidden and invulnerable, which in combination with Abyssal Blade allows Riki to cancel Black Hole with little to no worries of getting caught in it.
* Enigma's fragility during all stages of the game makes him extremely prone to Riki's ganking.
Viper
* Viper's Nethertoxin disables
Cloak and Dagger, negating Riki's invisibility and much of his damage. It also makes him more vulnerable to magic damage, which does not go well with Riki's low health pool. With the talent applied, he can't even blink to safety or hide with Tricks of the Trade.
* Corrosive Skin makes it hard for Riki to chase Viper and attack him due to the attack speed slow.
* Viper Strike stays on Riki even after he goes invisible.
* Poison Attack makes it risky for Riki to get last hits and can make the laning phase difficult for him.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assassin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (lane data is parsed from hero guides dotabuff)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- Improved UX on small screens - when selecting heroes page automatically scrolls so hero select input is displayed at the very top of screen, leaving more space for results.
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal win rate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest win rate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
Most popular searches list
Slark, PudgeDazzle, Pudge
Techies, Spectre
Tusk, Elder Titan
Bounty Hunter, Huskar
Axe, Legion Commander
Ancient Apparition, Abaddon
Ancient Apparition, Anti-Mage
Axe, Techies, Spectre
Alchemist, Ancient Apparition
Kunkka, Axe, Grimstroke
Phantom Assassin, Crystal Maiden
Phantom Assassin, Pudge, Pugna
Slark, Pudge, Ancient Apparition
Faceless Void, Drow Ranger, Slark
Ancient Apparition, Anti-Mage, Bane
Abaddon, Alchemist, Ancient Apparition
Alchemist, Ancient Apparition, Anti-Mage
Pudge, Invoker, Drow Ranger, Weaver
Abaddon, Alchemist, Arc Warden, Bane
Anti-Mage, Arc Warden, Axe, Dark Willow
Dazzle, Witch Doctor, Bristleback, Spectre
Riki, Crystal Maiden, Visage, Treant Protector
Anti-Mage, Abaddon, Axe, Bane, Batrider
Riki, Invoker, Bristleback, Sniper, Lion
Crystal Maiden, Magnus, Enigma, Sven, Luna
Weaver, Invoker, Pudge, Lich, Ember Spirit
Sniper, Slark, Troll Warlord, Visage, Ursa
Ogre Magi, Ursa, Troll Warlord, Meepo, Lich
Ogre Magi, Treant Protector, Necrophos, Chaos Knight
Alchemist, Ancient Apparition, Anti-Mage, Arc Warden
Gyrocopter, Riki, Slardar, Bloodseeker, Meepo
Faceless Void, Tinker, Lion, Brewmaster, Pudge
Riki, Legion Commander, Tiny, Invoker, Spectre
Alchemist, Lina, Lycan, Luna, Nature's Prophet
Pudge, Zeus, Lich, Juggernaut, Centaur Warrunner
Clockwerk, Pudge, Invoker, Shadow Shaman, Sniper
Silencer, Zeus, Faceless Void, Sniper, Sand King
Huskar, Pudge, Alchemist, Luna, Phantom Assassin
Centaur Warrunner, Spirit Breaker, Tusk, Axe, Tiny
Drow Ranger, Sniper, Earthshaker, Bristleback, Riki
Tinker, Pudge, Earthshaker, Elder Titan, Gyrocopter
Phantom Assassin, Pudge, Riki, Invoker, Chaos Knight
Dazzle, Ogre Magi, Invoker, Rubick, Phantom Assassin
Spirit Breaker, Outworld Devourer, Axe, Warlock, Ursa
Winter Wyvern, Lich, Ember Spirit, Underlord, Leshrac
Leshrac, Shadow Shaman, Sniper, Necrophos, Terrorblade
Abaddon, Bane, Storm Spirit, Grimstroke, Phantom Lancer
Abaddon, Anti-Mage, Arc Warden, Ancient Apparition, Axe
Windranger, Storm Spirit, Ember Spirit, Riki, Alchemist
Brewmaster, Pudge, Storm Spirit, Phantom Lancer, Oracle
Alchemist, Ancient Apparition, Anti-Mage, Axe, Arc Warden
Ancient Apparition, Anti-Mage, Arc Warden, Axe, Alchemist
Luna, Vengeful Spirit, Storm Spirit, Undying, Beastmaster
Juggernaut, Zeus, Sven, Ancient Apparition, Spirit Breaker
Axe, Ancient Apparition, Bloodseeker, Clinkz, Chaos Knight
Phantom Assassin, Pudge, Huskar, Queen of Pain, Earthshaker
Axe, Drow Ranger, Vengeful Spirit, Windranger, Winter Wyvern
Juggernaut, Shadow Shaman, Windranger, Meepo, Spirit Breaker
Abaddon, Alchemist, Anti-Mage, Arc Warden, Ancient Apparition
Abaddon, Alchemist, Ancient Apparition, Anti-Mage, Arc Warden
Juggernaut, Ember Spirit, Shadow Shaman, Ogre Magi, Brewmaster
Shadow Shaman, Spirit Breaker, Sniper, Wraith King, Earthshaker
Invoker, Grimstroke, Windranger, Bounty Hunter, Phantom Assassin
Treant Protector, Puck, Vengeful Spirit, Shadow Fiend, Anti-Mage
Phantom Assassin, Wraith King, Skywrath Mage, Silencer, Shadow Fiend
Bristleback, Crystal Maiden, Invoker, Phantom Lancer, Vengeful Spirit
Enigma
* Broodmother can kill Enigma's Eidolons with
Spawn Spiderlings, and spawn her spiderlings in their place. But remember that Enigma can do the same to Broodmother's spiderlings with
Demonic Conversion and
Midnight Pulse.
Black King Bar, Broodmother can cancel Enigma's
Black Hole with
Bloodthorn and make him more vulnerable to damage. Broodmother can also buy
Abyssal Blade to cancel Enigma's
Black Hole even through
Black King Bar.
Silken Bola causes Enigma's attacks to miss a lot and renders him more vulnerable to magical damage. And if Broodmother takes 400 AoE
Silken Bola, then she will be able to use to cause Enigma's Eidolons to miss their attacks as well. In addition, Enigma does not like to buy items to provide him true strike such as
Bloodthorn,
Monkey King Bar,
Witch Blade and it's upgrade
Revenant's Brooch.
Black Hole, she will be able to recover her lost health with
Insatiable Hunger.
Aghanim's Scepter gives Broodmother access to
Spinner's Snare, which allows her to create invisible lines on her webs from
Spin Web that will root Enigma, deal damage over time to Enigma and reveal Enigma if he unwittingly steps on them, disrupting his attempts to initiate with
Black Hole, prevent him from using
Blink Dagger, while also alerting Broodmother on his attempts to ambush her and her allies.
Spawn Spiderlings, and spawn her spiderlings in their place. But remember that Enigma can do the same to Broodmother's spiderlings with
Demonic Conversion and
Midnight Pulse.
Black King Bar, Broodmother can cancel Enigma's
Black Hole with
Bloodthorn and make him more vulnerable to damage. Broodmother can also buy
Abyssal Blade to cancel Enigma's
Black Hole even through
Black King Bar.
Silken Bola causes Enigma's attacks to miss a lot and renders him more vulnerable to magical damage. And if Broodmother takes 400 AoE
Silken Bola, then she will be able to use to cause Enigma's Eidolons to miss their attacks as well. In addition, Enigma does not like to buy items to provide him true strike such as
Bloodthorn,
Monkey King Bar,
Witch Blade and it's upgrade
Revenant's Brooch.
Black Hole, she will be able to recover her lost health with
Insatiable Hunger.
Aghanim's Scepter gives Broodmother access to
Spinner's Snare, which allows her to create invisible lines on her webs from
Spin Web that will root Enigma, deal damage over time to Enigma and reveal Enigma if he unwittingly steps on them, disrupting his attempts to initiate with
Black Hole, prevent him from using
Blink Dagger, while also alerting Broodmother on his attempts to ambush her and her allies.
* Without the protection from
*
* If Broodmother is lucky enough to survive being trapped in
*
Additional:
* Broodmother can kill Enigma's Eidolons with
* Without the protection from
*
* If Broodmother is lucky enough to survive being trapped in
*
Viper
* Viper's lack of escape and durability means he can be ran over in a laning stage by
Spawn Spiderlings.
Insatiable Hunger activated.
* Broodmother can bring Viper down quickly with