*
Rage ignores all of Gyrocopter's magical attacks.
*
Feast helps Lifestealer out-damage Gyrocopter at close range.
* Lifestealer's Rage makes him immune to all of Ogre's magical debuffs and also dispels them.
* Ogre's high health pool makes him an ideal target for Feast.
Additional:
* Ogre Magi has nothing against
Rage and his high health pool amplifies
Feast.
*
Guardian Angel negates most of Gyrocopter's physical АоЕ damage.
*
Heavenly Grace dispels Homing Missile stun.
*
Heavenly Grace reduces Fireblast stun time and dispels Ignite.
*
Purification can heal damaged heroes if needed.
*
Magnetic Field evades most of Gyrocopter's attacks.
*
Arc Warden's
Tempest Double is helpful for killing Ogre Magi who lacks AoE damage and disables.
*
Dark Pact dispels Ignite's slow and Fireblast's stun.
*
Shadow Dance allows Slark to regenerate HP, even when he is affected by Ignite and Fireblast.
*
Blink makes it hard for Gyrocopter to pin down Queen of Pain.
*
Sonic Wave is very effective at ganking Gyrocopter in the early game.
*
Viper Strike breaks Multicast.
*
Corrosive Skin minimizes the damage from Ignite and Fireblast.
*
Time Walk makes it hard for Gyrocopter to pin down Faceless Void. With
Backtrack it also negates most of his attacks.
*
Time Dilation will prevent Gyrocopter from using his cooldown spells.
*
Life Break and
Burning Spear usually kills Gyrocopter before he can do much damage to Huskar.
*
Inner Fire applies a disarm on all enemies, which can be a hindrance to Gyrocopter.
*
Blade Fury and
Omnislash allows Juggernaut to avoid Gyrocopter's area attacks entirely.
*
Fate's Edict gives full immunity from Ogre Magi's mostly magical damage.
*
Fortune's End can dispel Ignite (when used on allies) and Bloodlust (when used on enemies).
*
False Promise can dispel Ignite and Fireblast.
*
Laguna Blade ends Gyrocopter very quickly in the early to mid game.
* Timbersaw is often too mobile and durable for Gyrocopter to bring down with his area attacks.
*
Doom makes Ogre Magi less disruptive.
*
Infernal Blade effectively negates Ogre Magi's durability.
* With
Aghanim's Scepter, he can disable Multicast.
* Abilities that deal low damage with high amounts of instances are irrelevant against Pudge during Flesh Heap's active:
Gyrocopter's
Rocket Barrage and
Dark Seer's
Ion Shell are just a couple examples.
* Low-health, normally mobile carries who rely entirely on raw attack damage are vulnerable to Bane's nukes and disables:
Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
*
Earth Spirit's useful kit of Slows, Stuns, and Silences can set up kills on Ogre Magi and the silence can stop him from using his abilities.
* Heroes with high mobility will be able to avoid Gyrocopter's area attacks:
Storm Spirit,
Morphling,
Ember Spirit
* Heroes rely on their debuff to control the opponent will have a hard time against Press the Attack:
Venomancer,
Earth Spirit,
Ogre Magi
* Heroes with high magical burst damage will kill Gyrocopter before he gets to do much:
Lina,
Lion,
Zeus
* Heroes with high mobility will be able to avoid Gyrocopter's area attacks:
Storm Spirit,
Morphling,
Ember Spirit
* Heroes with weaker mobility will struggle to keep up with Night Stalker:
Gyrocopter,
Ursa,
Drow Ranger
*
Puck silences Ogre Magi with
Waning Rift, and
Phase Shift makes Puck untargetable for the duration.
* In general, heroes that deal burst in multiple instances will trigger Borrowed Time and heal Abaddon for a large amount, such as
Skywrath Mage,
Techies,
Juggernaut,
Shadow Shaman, or
Ogre Magi.
* Heroes with summons that are destroyed by a fixed number of attacks:
Undying's
Tombstone,
Gyrocopter's
Homing Missile, and
Zeus's
Nimbus.
* Heroes with high mobility will be able to avoid Gyrocopter's area attacks:
Storm Spirit,
Morphling,
Ember Spirit
* Any hero with a low HP pool is easy for Tinker to nuke down:
Crystal Maiden,
Enchantress,
Gyrocopter,
Lion,
Riki,
Techies,
Terrorblade,
Necrophos,
Invoker.
*
Winter Wyvern's
Winter's Curse works very well against the increased attack speed from Bloodlust.
* Heroes with high magical burst damage will kill Gyrocopter before he gets to do much:
Lina,
Lion,
Zeus
* Void Spirit can easily dodge Gyrocopter's {Ability ID:Homing Missile|gyrocopter} with the help of Dissimilate.
* Void Spirit can partly dodge
Call Down via Dissimilate or move out of its range with Astral Step.
* Gyrocopter has no escape abilities, which benefits Void Spirit's high mobility.
* Side lanes with disables will greatly reduce the likeliness Void Spirit will be willing to rotate:
Sven,
Tiny,
Wraith King,
Ogre Magi.
*
Homing Missile can be used to cancel escape attempts with
Relocate.
*
Flak Cannon allows Gyrocopter to attack both, Io and his
Tethered target, especially when upgraded with
Aghanim's Scepter.
*
Rocket Barrage and
Call Down allow Gyrocopter to deal serious damage to both Io and his
Tethered target.
Additional:
*
Homing Missile can be used to cancel escape attempts with
Relocate.
*
Flak Cannon allows Gyrocopter to attack both, Io and his
Tethered target, especially when upgraded with
Aghanim's Scepter.
*
Rocket Barrage and
Call Down allow Gyrocopter to deal serious damage to both Io and his
Tethered target.
* Fireblast is a good tool to interrupt Io during its escapes through
Tether.
* Ignite can be one of the few spells with enough total damage to out-trade the sustained healing Io provides for its fellow laner.
* However, picking other supports that focus less on the laning phase is generally a better choice against Io.
* Weak damage but high tick rate or persist in a long time:
Slark,
Gyrocopter,
Queen of Pain,
Shadow Shaman (
Shackles),
Jakiro,
Pugna,
Doom
* Heroes that can quickly deal damage to her, regardless of how weak they are, can easily break through her Refraction:
* Multiple attackers thanks to summoned units or clones:
Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Multiple attackers thanks to illusions:
Phantom Lancer,
Chaos Knight,
Naga Siren (bonus for her
Ensnare). Also despite the visual effects, Templar Assassin does not spill damage against illusions or buildings, so she is not a really good hero to clean up illusions.
* Weak damage but high tick rate or persist in a long time:
Slark,
Gyrocopter,
Queen of Pain,
Shadow Shaman (
Shackles),
Jakiro,
Pugna,
Doom
* The damage block instances of
Refraction can be burned down with Ignite.
* Fire Shield effectively reduces the burst damage from a
Meld-charged ambush from Templar Assassin, provided the spell is cast beforehand.
* Heroes that relies on armor or other type of physical damage negation are easy for Gyrocopter to take down during the early game with his magical damage:
Axe,
Dragon Knight,
Sven.
* Multicast Fireblasts over the course of fights are a decent nuisance to stall Sven's massive damage output.
* Bloodlust and Ignite gives Ogre Magi's team the movement speed difference needed to chase and/or disengage against a Sven and his
Warcry.
* Ignite provides strong damage over time to pressure Sven early on in the laning phase and keep his health low, delaying his transition into the jungle. Ignite is also an easy way to disrupt
Blink Dagger, Sven's most popular way of initiation.
* Ogre Magi's presence in the laning phase both in terms of damage and durability keeps high pressure on Sven in lane.
* Purchasing an
Aghanim's Shard allows Ogre Magi to greatly reduce the burst damage of Sven, who tends to build items focused on damage per hit instead of attack speed.
* Heroes with high physical and magical damage alike are a huge hazard for Muerta, as they can deal serious damage to her even if she has
Pierce the Veil active:
Luna,
Lina,
Tusk,
Broodmother,
Shadow Fiend,
Ember Spirit,
Gyrocopter,
Vengeful Spirit,
Arc Warden,
Medusa,
Shadow Shaman.
* Heroes that commonly attack ethereal units will not have any problems against Muerta's Pierce The Veil:
Tinker,
Jakiro,
Lina,
Luna,
Pugna or
Ogre Magi,
Enigma,
Batrider,
Techies,
Broodmother,
Dawnbreaker,
Shadow Shaman,
Bane,
Tinker,
Venomancer,
Arc Warden.
* A well-timed Fireblast with Multicast can prevent Weaver from escaping with
Shukuchi and even
Time Lapse.
* Ignite's high damage early on applies heavy pressure onto Weaver's very small health pool.
* However, the slow from Ignite is generally useless against
Shukuchi, and
Time Lapse dispels it if needed.
* Stunt from
Fireblast can combinated
Multicast after Ogre Magi level 6 canceled from Shadow Shaman's channeling.
* It is difficult for Mars to trade blows with Ogre Magi in the early game thanks to his high base health, resistance and
Ignite.
*
Bloodlust can assist Ogre Magi or an ally in repositioning against Mars for its move speed bonus.
*
Fireblast can interrupt and mitigate Mars from performing his skill combos, especially in combination with
Multicast.
* Ignite can prevent Earthshaker from escaping and/or initiating with
Blink Dagger.
* Fireblast and Unrefined Fireblast may help prevent Earthshaker follow through with his combo after landing an
Echo Slam.
* Nature's Prophet treants can be cleared by Ignite or Multicast
Hand of Midas
* Fireblast and Unrefined Fireblast prevents Nature's Prophet from using
Teleportation.
*
Flak Cannon and
Call Down can easily clear Naga Siren's illusions.
* Flak Cannon destroys Terrorblade's illusions very quickly.
* Heroes with strong area-of-effect damaging and/or disabling abilities will be able to intercept Underlord and his team when they exit from Fiend's Gate:
Luna's
Aghanim's Scepter upgraded
Eclipse,
Dawnbreaker's
Solar Guardian,
Axe's
Berserker's Call,
Mars's
Arena of Blood,
Jakiro's
Macropyre,
Dual Breath and
Ice Path,
Naga Siren's
Song of the Siren,
Razor's
Eye of the Storm and
Plasma Field,
Lina's
Light Strike Array,
Broodmother's
Spinner's Snare from
Aghanim's Scepter,
Elder Titan's
Earth Splitter and
Echo Stomp,
Alchemist's
Unstable Concoction and
Acid Spray,
Queen of Pain's
Sonic Wave,
Dark Seer's
Wall of Replica and
Vacuum,
Venomancer's
Noxious Plague and
Poison Nova from
Aghanim's Scepter,
Oracle's
Fortune's End and
Rain of Destiny from
Aghanim's Shard,
Bloodseeker's
Blood Rite,
Enigma's
Black Hole and
Midnight Pulse,
Shadow Fiend's
Requiem of Souls,
Batrider's
Aghanim's Scepter upgraded
Flaming Lasso,
Firefly,
Flamebreak and
Sticky Napalm,
Ancient Apparition's
Ice Blast,
Sand King's
Epicenter,
Sand Storm and
Burrowstrike,
Gyrocopter's
Call Down,
Ember Spirit's
Sleight of Fist,
Death Prophet's
Exorcism and
Silence,
Monkey King's
Wukong's Command,
Crystal Maiden's
Freezing Field,
Muerta's
The Calling,
Medusa's
Stone Gaze,
Zeus's
Nimbus from
Aghanim's Scepter.
Dark Willow's
Bramble Maze,
Pangolier's
Swashbuckle,
Grimstroke's
Soulbind,
Ink Swell and
Stroke of Fate,
Earthshaker's
Echo Slam and
Fissure,
Puck's
Dream Coil and
Waning Rift,
Winter Wyvern's
Winter's Curse,
Magnus's
Reverse Polarity.
* Heroes that can cancel Charge of Darkness:
Ogre Magi,
Earthshaker,
Lion,
Rubick,
Lina,
Luna,
Jakiro,
Dawnbreaker,
Alchemist,
Ogre Magi,
Axe,
Shadow Shaman,
Naga Siren,
Mars,
Bane,
Pudge,
Clockwerk.
* Heroes with cleave or multi-target attacks can quickly take on Familiars and reduce Visage's firepower like
Gyrocopter,
Kunkka,
Magnus and
Medusa.
* Heroes that relies on armor or other type of physical damage negation are easy for Gyrocopter to take down during the early game with his magical damage:
Axe,
Dragon Knight,
Sven.
* Heroes that relies on armor or other type of physical damage negation are easy for Gyrocopter to take down during the early game with his magical damage:
Axe,
Dragon Knight,
Sven.
* Heroes with heavy early and mid-game magical damage are also problematic for Phantom Assassin due to being able to easily kill her before she can gain an item advantage over them:
Lina,
Necrophos,
Nyx Assassin,
Gyrocopter,
Jakiro,
Death Prophet.
*
Phantasm dispels Ignite and makes targeting the real Chaos Knight much harder.
* Flak Cannon destroys Chaos Knight's illusions very quickly.
* Ogre Magi has single-targeted magical-only damage and disables and is less effective against Meepo's clones.
* Flak Cannon and Call Down will shred Meepo's clones.
* Homing Missile can catch and single out retreating Meepos, making them an easy kill.
* Ogre Magi has no undispellable AoE damage or disables and has nothing to deal with Phantom Lancer's illusions.
*
Doppelganger disjoints and dispels Ignite.
*
Flak Cannon and
Call Down destroy Phantom Lancer's illusions very quickly.
Additional:
* Flak Cannon destroys Phantom Lancer's illusions very quickly.
* Undying saps strength from heroes with Decay, and Ogre Magi's high strength gain will allow Undying to steal more and more strength, becoming stronger with each use.
* Due to the Strength steal from Decay, Undying is normally very tanky, and has high health, making it harder for Ogre Magi to kill him.
* Flak Cannon rips through
Tombstone's zombies.
Additional:
*
Flak Cannon enables Gyrocopter to clear the zombies easily.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
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You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
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Gyrocopter
*
Mana Break makes Gyrocopter, who has low mana pool, unable to use his abilities that most of his damage output depends on.
Counterspell negates magical damages from Gyrocopter and it can also reflect Homing Missile back to himself.
Blink.
*
* Anti-Mage can easily escape from Gyrocopter's attack range and Call Down with
Ogre Magi
* Ogre Magi only deals magical damage, which Anti-Mage is exceptionally resistant due to Counterspell.
Ignite with
Manta Style.
Blink and his intelligence gain and build making
Mana Void deal more damage.
Counterspell well timed makes harass Fireblast and Ignite.
* Anti-Mage dispels
* Ogre Magi has a very large mana pool which means Anti-Mage can do large amounts of damage to him with Mana Break and Mana Void.
Additional:
* Anti-Mage can kite Ogre Magi who has low mobility by
*