* Fury Swipes is not protected by Blade Fury and allows Ursa to harass Juggernaut anytime.
* Enrage reduces the damage taken from Omnislash.
* Enrage with Aghanim's Scepter can dispel Flaming Lasso.
* In general, heroes that deal burst in multiple instances will trigger Borrowed Time and heal Abaddon for a large amount, such as Skywrath Mage, Techies, Juggernaut, Shadow Shaman, or Ogre Magi.
* Sticky Napalm, Flaming Lasso, and Flamebreak can all be instantly dispelled by Aphotic Shield.
* Firefly will continuously heal Abaddon under Borrowed Time.
Additional:
* Aphotic Shield and Borrowed Time can both dispel Flaming Lasso.
* Heroes with abilities that can save teammates are also effective such as Shadow Demon, Dazzle, Oracle, Bane, Pugna, Tusk, Winter Wyvern, Io, Underlord, Treant Protector and Keeper of the Light.
* False Promise dispels Flaming Lasso.
* Fortune's End can root Batrider after he uses Flaming Lasso. It can also dispel Sticky Napalm and Flamebreak.
* Fate's Edict when used on a Lasso'd target will leave them immune to magical damage, making it difficult to burst them quickly before the Lasso ends.
* With the exception of Magic Missile (unless the player takes the Level 25 Talent "Magic Missile Pierces Spell Immunity"), all of Vengeful Spirit's spells ignore Spell Immunity. This also makes her good against heroes with built-in Spell Immunity like Lifestealer or Juggernaut or heroes that tend to pick up Black King Bar, like Sven.
* Nether Swap breaks Flaming Lasso when used on ally and can break if used on Batrider.
* Vengeful Spirit can disable Batrider's Blink Dagger before a fight with Wave of Terror.
Additional:
* With her Nether Swap, Vengeful Spirit can save the life of an ally who gets caught with Flaming Lasso. Nether Swap also makes it highly dangerous for Batrider to attempt a lasso, as it can lead to his own demise far behind enemy lines.
* Wave of Terror's flying vision allows Vengeful Spirit to spot Batrider trying to close in on his target with Firefly.
* Heroes with escaping and disjointing abilities can be good against Juggernaut:Anti-Mage Riki, Queen of Pain, Puck, Storm Spirit, Ember Spirit, Slark etc.
* Queen of Pain can be an effective tool against Batrider in the game and on the line. She has long-range abilities such as Scream of Pain or Sonic Wave and a long-range type of attack, which is why she can keep Batrider at a distance all the time, and prevent him from attacking with Flaming Lasso or Firefly. Queen of Pain has an effective high-deceleration ability against Batrider - Shadow Strike, which is why he cannot quickly set fire to all enemies under Firefly and fly between all Queen of Pain allies. In addition, Queen of Pain has a wonderful escape in stock - Blink, which can save her at any moment in which batrider decides to attack
Additional:
* Queen of Pain can be an effective tool against Batrider in the game and on the line. She has long-range abilities such as Scream of Pain or Sonic Wave and a long-range type of attack, which is why she can keep Batrider at a distance all the time, and prevent him from attacking with Flaming Lasso or Firefly. Queen of Pain has an effective high-deceleration ability against Batrider - Shadow Strike, which is why he cannot quickly set fire to all enemies under Firefly and fly between all Queen of Pain allies. In addition, Queen of Pain has a wonderful escape in stock - Blink, which can save her at any moment in which batrider decides to attack
* Heroes with escaping and disjointing abilities can be good against Juggernaut:Anti-Mage Riki, Queen of Pain, Puck, Storm Spirit, Ember Spirit, Slark etc.
Additional:
* Blade Fury does not offer any protections against Essence Shift, as it can go through spell immunity and reduces attribute.
* Slark can pounce away from Juggernaut and he cannot prevent or chase slark.
* Shadow Dance prevent Juggernaut from using Omnislash altogether, while regen himself at a higher rate. Slark can freely hit juggernaut without any fears of retaliation.
* Dark Pact can dispel Flaming Lasso if is used in anticipation, but a Blink initiation from fog can catch the Slark off guard.
* Slark can also take off any Sticky Napalm stacks with Dark Pact in lane.
Additional:
* Shadow Dance's passive can inform Slark when he's under enemy vision, meaning it'll be very hard to catch Slark off-guard with Flaming Lasso.
* Flaming Lasso is dispelled by Dark Pact. Its casting can be prevented with Shadow Dance or Depth Shroud (it requires Aghanim's Shard).
* Illusion-based heroes are effective against Omnislash and Juggernaut's single-targeted damage: Naga Siren, Chaos Knight, Terrorblade,Phantom Lancer.
* Doppelganger dispels Sticky Napalm and Flamebreak.
* There are usually way too many illusions for Batrider to lasso the real Phantom Lancer, since the illusions' hitboxes also body block the real Phantom Lancer.
* Omnislash spreads on both the bear and the druid, allowing them to survive.With enough levels,the bear can soak the ability alone and possibly dragging him to a dangerous location.
* Juggernaut cannot manfight the duo in the early game,because of their tankiness. If opposed in lane,Lone Druid can shut him down.
* Drow Ranger can use Gust to push back Juggernaut before he can get in range to use Omnislash or Blade Fury.
* Enigma's Eidolons from Demonic Conversion can help soak Juggernaut's Omnislash in the early game, mitigating the damage and wasting it on disposable summons. Should Juggernaut choose to kill Enigma's Eidelons with Blade Fury, he will leave himself open to Enigma's disables.
* Enigma's Black Hole and Midnight Pulse's damage and disable can pierce through Juggernaut's Blade Fury.
Additional:
* Enigma's Eidolons can absorb Omnislash damage, wasting its damage potential.
* Black Hole and Midnight Pulse damage pierces Blade Fury, especially when he tries to escape with it.
* Guardian Angel completely negates all physical damage, including Omnislash.
Additional:
* Omnislash (and Swiftslash) is blocked by Guardian Angel.
* Plague Wards are very hard for Batrider to play against as they provide a lot of vision as well as disable Blink Dagger for a long duration.
* Decrepify prevents Omnislash damage, until Juggernaut gets a Nullifier.
* Without a disable, Pugna's high movement speed makes it harder to chase him with Blade Fury.
* Juggernaut has low mana and his skills cost large amount of mana. Nether Ward will hurt him more and even worse, the damage from the ward is inflicted before the Spell immunity provided by Blade Fury.
Additional:
* Decrepify is the perfect tool against Omnislash until he gets a Nullifier, and even then he will probably waste a couple of slashes before he uses it.
* Without an extra disable, Pugna's high movement speed makes it impossible to chase him with Blade Fury.
* Unlike some other carries like Slark or Phantom Assassin, Juggernaut's spells cost a hefty amount of mana and he will seriously get hurt by Nether Ward. Don't forget the damage from the ward is inflicted before the spell immunity is provided by Blade Fury.
* Troll Warlord's ability to attack as a ranged hero allows him to destroy Juggernaut's Healing Ward from afar.
* Battle Trance, when activated during Omnislash, allows Troll Warlord to survive the full duration of Omnislash and retaliate once it is over.
* Meat Hook can hit and displace Juggernaut during his Blade Fury.
* Dismember pierces Juggernaut's spell immunity from Blade Fury.
* Primal Beast can use Uproar to tank a portion of Omnislash, making him much more likely to survive it. Primal Beast can also charge away from Omnislash using Onslaught as the spell ends.
* Blade Fury will never do more damage than Uproar once the stacks are activated.
* Primal Beast is very commonly buying items that are good against Juggernaut, such as Ethereal Blade and Heart of Tarrasque.
* Primal Beast has one of the few ultimates that can prevent Juggernaut from spinning away with a teleport.
* Time Lapse with Aghanim's Scepter dispels Flaming Lasso when used on allied hero.
* Linken's Sphere is core item for a Weaver making him a hard target for Lasso during entire game.
* All abilities from Juggernaut (except Blade Dance) is very vulnearable steal to Rubick's Spell Steal.
Additional:
* Juggernaut looks like a carry that Rubick can hardly manfight, and it is surely the case that Rubick needs the assistance from his team to overwhelm the hero. However, his skills can be of great use for Rubick if used at the right occasions.
* Blade Fury is a great farming ability with low cooldown. What is bizarre about this ability is that it grants Rubick spell immunity and constant damage around him (movement speed buff with Aghanim's Shard). In early to mid game when all heroes has relatively low physical damage, the spell allows Rubick to become a temporary tank that enemy needs to run away from, extending Rubick's early killing potential.
* Telekinesis can throw a victim in range to eat up the damage from Blade Fury.
* Blade Fury can be stolen and used in a pinch to negate the damage from Blade Fury of Juggernaut. Note that with Aghanim's Shard Juggernaut can still deal damage to Rubick.
* Healing Ward, if stolen, serves as a magnificant healing tool within or after a teamfight. The constant area-of-effect healing helps greatly when your teammate is manfighting the enemy or escaping in a bad situation, and can even turn the fight around.
* Juggernaut is melee and cannot target an enemy Healing Ward easily unless he is in the midst of battle. Also, Juggernaut is not directly controllable during Omnislash and cannot attack Healing Ward.
* Omnislash is possibly the least useful spell Rubick can steal from Juggernaut. Although it is a good damage source in the early game, as a hero who seldom bulk up his physical damage, Omnislash falls quickly as the game goes on.
* It is worth mention that Omnislash could be used as an escape ability for Rubick with the help of Blink Dagger.
* Omnislash grants invulnerability at the midst of a fight. With quick reflex and judgement, Rubick can possibly dodge lockdowns and area disables, even steal a new spell when Omnislash is still on the fly.
* While Blade Fury is on cooldown, Juggernaut can be easily killed by a standard Chaos Bolt & Reality Rift combo.
* Phantasm illusions can tank Omnislash.
* Blade Fury will not protect Juggernaut against Chronosphere or Time Lock.
* Faceless Void can Time Walk out of the range of Omnislash at all points of the game and with ease.
* Heroes with abilities that can save teammates are also effective such as Shadow Demon, Dazzle, Oracle, Bane, Pugna, Tusk, Winter Wyvern, Io, Underlord, Treant Protector and Keeper of the Light.
* Low-health, normally mobile carries who rely entirely on raw attack damage are vulnerable to Bane's nukes and disables: Anti-Mage, Clinkz, Drow Ranger, Faceless Void, Gyrocopter, Juggernaut, Meepo, Mirana, Monkey King, Morphling, Phantom Assassin, Phantom Lancer, Riki, Shadow Fiend, Slark, Sniper, Terrorblade, Troll Warlord, Weaver.
Additional:
* Fiend's Grip pierces spell immunity, rendering Blade Fury nearly useless.
* Chaotic Offering can stop heroes who like to use spell immunity and teleport scrolls to safely farm during the early to mid game, since it stuns and also goes through spell immunity. Notable examples: Juggernaut, Lifestealer.
* Heroes with abilities that can save teammates are also effective such as Shadow Demon, Dazzle, Oracle, Bane, Pugna, Tusk, Winter Wyvern, Io, Underlord, Treant Protector and Keeper of the Light.
Additional:
* Be ready to save an ally from Omnislash with your Disruption.
* Spawning Juggernaut's illusions is a great deal, as his base attack time is low and he has a critical strike. Illusions will benefit from both.
* Demonic Purge will prevent Juggernaut's desperate attempt to flee using Blade Fury. However, it cannot stop him if he is using Town Portal Scroll.
* Shadow Demon, Outworld Destroyer and Tusk can all save a Lasso'd teammate with their defensive spells.
* For the same reason, he has to be slightly more cunning when playing against heroes that can scout the treeline, such as Ancient Apparition and his Ice Vortex and Shadow Demon and his Shadow Poison.
* Death Prophet is a terrible Flaming Lasso target if Exorcism has already been used, since it can still damage Batrider and his teammates, but if Batrider manages to Lasso her before that, it can lead to Death Prophet being quickly burst down.
* Heroes with escaping and disjointing abilities can be good against Juggernaut:Anti-Mage Riki, Queen of Pain, Puck, Storm Spirit, Ember Spirit, Slark etc.
* Heroes with escaping and disjointing abilities can be good against Juggernaut:Anti-Mage Riki, Queen of Pain, Puck, Storm Spirit, Ember Spirit, Slark etc.
* Heroes with escaping and disjointing abilities can be good against Juggernaut:Anti-Mage Riki, Queen of Pain, Puck, Storm Spirit, Ember Spirit, Slark etc.
* Heroes with high armor and/or durability can handle Juggernaut's ultimate, such as Sven and Dragon Knight.
* Heroes that rely on right-clicks will find themselves unable to damage opponents seriously after being affected by Static Link, like Sven, Bloodseeker, and Juggernaut.
* Heroes with abilities that can save teammates are also effective such as Shadow Demon, Dazzle, Oracle, Bane, Pugna, Tusk, Winter Wyvern, Io, Underlord, Treant Protector and Keeper of the Light.
* Batrider has poor survivablilty, relying on his mobility from Firefly to survive. Stunning him with Ice Path of Liquid Frost can easily spell his doom.
* Batrider tends to cast Flaming Lasso on the squishest or the tankiest hero. Which Jakiro is not squishy, nor his generally the tank of the team, Due to this, Jakiro can usually save allies with Ice Path and Liquid Frost, while also potentially removing an entire hero from play for a short period of time.
* Even if Batrider does cast Flaming Lasso on Jakiro, Batrider will generally drag Jakiro into a great setup for Ice Path and Macropyre.
* Heroes with good mobility to avoid Jakiro's abilities and with good chase to punish Jakiro from pushing a tower: Bloodseeker, Ember Spirit, Juggernaut, Phantom Assassin, Weaver.
* Juggernaut deals most of his damage in the melee range and has no gap-closer. Sniper can easily harrass Juggernaut from afar with his long-ranged attacks and {Ability ID:Headshot|Sniper|16px} procs.Should Juggernaut decide to advance,Sniper has enough time to react and back off.
* Sniper's long range attack can destroy Healing Ward from a safe range, preventing any healing done to Juggernaut and/or his teammates.
* However, if Sniper is badly positioned, Juggernaut can easily terminate him.
* Heroes with catch to disrupt Sniper's positioning and deliver him into the enemies: Batrider, Disruptor, Pudge, Vengeful Spirit.
* Heroes with abilities that can save teammates are also effective such as Shadow Demon, Dazzle, Oracle, Bane, Pugna, Tusk, Winter Wyvern, Io, Underlord, Treant Protector and Keeper of the Light.
* Shadow Demon, Outworld Destroyer and Tusk can all save a Lasso'd teammate with their defensive spells.
* Sticky Napalm makes it difficult for Tusk to hold his own on lane.
* An ill-timed and ill-positioned Snowball will give Batrider a free counter-initiation with Flaming Lasso if Batrider is far enough to avoid the stun from the Snowball.
Additional:
* Sticky Napalm makes it difficult for Tusk to hold his own on lane.
* An ill-timed and ill-positioned Snowball will give Batrider a free counter-initiation with Flaming Lasso if Batrider is far enough to avoid the stun from the Snowball.
* Juggernaut can trigger Proximity Mines while in Blade Fury, and can walk away from a initiation with Blast Off if Blade Fury is activated before the silence.
* Juggernaut ignores Reactive Tazer when he uses Omnislash, whether Techies used it to protect an ally or themselves.
* As long as Batrider is under the effect of Firefly, he can safely fly over Proximity Mines (He does not receive vision over the mines).
* Blade Fury's damage over time dispels Refraction almost instantly.
* Juggernaut's high armor allows him to survive for long enough to remove Refraction and threaten her with Omnislash as long as he or his team carries detection.
* Templar Assassin's short attack range makes it difficult for her to target a well-placed Healing Ward. She cannot splash onto it with Psi Blades.
* Batrider's DoT damage quickly removes Templar Assassin's Refraction and can damage her during Meld.
Additional:
* Batrider's abilities are designed to deal damage over time, burning through Templar Assassin's layers extremely quickly. Flamebreak applies 7 instances of damage, burning through the entirety of Refraction, and Firefly applies damage on the place, forcing her to either get out of Meld and be attacked or stay in place or be incinerated.
* Flaming Lasso pierces Black King Bar and rendering Templar Assassin helpless unless there are allies helping her.
* Blade Fury grants spell immunity and also allows him to deal massive magical damage, both of which are Muerta's general counters.
* However, Juggernaut has no way of hurting Muerta through Pierce the Veil outside of Blade Fury, Juggernaut's only source of dealing magical damage. And unlike other abilities and items that turn the user ethereal, Pierce the Veil cannot be dispelled at all, making Nullifier useless for Juggernaut. This forces Juggernaut to buy Revenant's Brooch.
* Any long duration disables that can pierce through both, Pierce The Veil and Black King Bar are devastating against Muerta: Enigma's Black Hole, Dawnbreaker's Solar Guardian, Axe's Berserker's Call, Naga Siren's Aghanim's Scepter upgraded Ensnare and Reel In from Aghanim's Scepter, Jakiro's Aghanim's Scepter upgraded Macropyre, Bane's Fiend's Grip, Pudge's Dismember, Batrider's Flaming Lasso, Beastmaster's Primal Roar, Grimstroke's Soulbind, Medusa's Stone Gaze, Magnus's Reverse Polarity.
* Illusion-based heroes are effective against Omnislash and Juggernaut's single-targeted damage: Naga Siren, Chaos Knight, Terrorblade,Phantom Lancer.
* Blade Fury offers good AoE damage to clear illusions and can hurt the real Naga Siren as well if she chooses to blend in the illusions. Diffusal Blade does nothing to Juggernaut either when he uses Blade Fury.
* Aghanim's Shard upgraded Blade Fury along with Lv 20 DPS talent will shred all illusions almost instantly, especially when combined with Mjollnir, a common item for Juggernaut.
* Many stacks of Sticky Napalm, combined with Flamebreak and Firefly, allows Batrider to destroy illusions from Mirror Image.
* If Batrider can manage to destroy all illusions from Naga Siren, he will be able to use Flaming Lasso on the real one, and will be able to drag her toward his team, potentially preventing Naga Siren from escaping with Song of the Siren.
Additional:
* Many stacks of Sticky Napalm, combined with Flamebreak and Firefly, allows Batrider to destroy illusions from Mirror Image.
* If Batrider can manage to destroy all illusions from Naga Siren, he will be able to use Flaming Lasso on the real one, and will be able to drag her toward his team, potentially preventing Naga Siren from escaping with Song of the Siren.
* Heroes with spell immunity unless Lina chooses to play Carry role like Lifestealer with Rage and Juggernaut with Blade Fury.
* Heroes with abilities that can pull Lina out of position can easily bring her to their team mates, like Batrider with Flaming Lasso, Pudge with Meat Hook and Vengeful Spirit with Nether Swap.
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him: Riki, Queen of Pain, Phantom Assassin, Windranger, Bounty Hunter, Spirit Breaker, Night Stalker, Storm Spirit, Juggernaut, etc.
* For the same reason, he has to be slightly more cunning when playing against heroes that can scout the treeline, such as Ancient Apparition and his Ice Vortex and Shadow Demon and his Shadow Poison.
* Heroes with stronger lane presence that can threaten to kill him: Batrider, Juggernaut, Ursa, Monkey King, Razor.
* Heroes with stronger lane presence that can threaten to kill him: Batrider, Juggernaut, Ursa, Monkey King, Razor.
* Sticky Napalm slows Chen and his creeps and Flamebreak and Firefly can deal heavy damage to them.
* Flaming Lasso can pull Chen away from his creeps toward Batrider's team, often to certain death.
Additional:
* Sticky Napalm slows Chen and amplifies Batrider's damage.
* Flamebreak and Firefly can deal heavy damage to Chen and his creeps.
* Flaming Lasso pulls Chen away from his creeps, often to certain death.
* Blade Fury dispels the slow from Enchant, and can burst Enchantress down during the laning stage.
* Omnislash and Swiftslash's physical damage burst ignore untouchable.
* Silver Edge is a common item for Juggernaut for dealing with Untouchable.
Additional:
* Blade Fury dispels the slow from Enchant, spell immunity and used to burst her down during the early laning stage.
* Omnislash and Swiftslash's physical damage burst ignore Untouchable.
* Silver Edge is an ideal item for Juggernaut to deal with Untouchable, making her vulnerable to melee attacks.
* Firefly destroys trees and can turn Tree Dance into a free four second stun.
Additional:
* Firefly allows Batrider to gain vision of Monkey King while he is on an tree, as well as destroying any nearby trees, denying Monkey King spots to jump to, or causing him to fall.
* Sticky Napalm's turn rate slow makes it significantly more difficult for Monkey King to jump from tree to tree and gain Jingu Mastery stacks. It also reveals Monkey King while he is on a tree.
* Flamebreak and Flaming Lasso enable Batrider to remove Monkey King out of Wukong's Command.
* Blade Fury makes Juggernaut immune against all of Snapfire's spells and allows him to get closer.
* A well-timed Omnislash allows Juggernaut to dodge Snapfire's spells, and she has no way to deal with it.
* Blade Fury and Omnislash allows Juggernaut to avoid Gyrocopter's area attacks entirely.
* Blade Fury protects Juggernaut from all of Tiny's magic burst damage.
* Because of her low range, Luna cannot easily destroy Healing Ward.
* Both Blade Fury and Omnislash are direct counters to Eclipse, offering Juggernaut spell immunity and invulnerabilty. Therefore, Luna will need assistance in taking down Juggernaut as going solo will not be successful.
* Blade Fury dispels most of Dark Willow's abilities, allowing Juggernaut to pass through Bramble Maze and cancel out Cursed Crown before the stun occurs.
* However, Dark Willow can tank Omnislash with Shadow Realm. As she is a valid target, but invulnerable to right clicks.
Additional:
* None of Dark Willow's spells pierce Spell Immunity, making Blade Fury a good counter against her. Additionally, it dispels Cursed Crown and Bramble Maze.
* Dark Willow is generally fragile, which results in Omnislash being devastating against her.
* However, if Shadow Realm is activated during Omnislash, then the attack damage is negated (though Omnislash can still jump to other enemies).
* Phantom Assassin does not deal with early aggression very easily (especially when magical damage). A competent Batrider can make life very difficult with Sticky Napalm followed by any other spell.
* Blade Fury makes Juggernaut immune to the damage from Life Break and Burning Spears.
* It can be instantly activated the second Juggernaut sees Huskar flying towards him with Life Break, blocking all damage.
* Healing Ward effectively negates any damage-over-time from Burning Spears.
* Huskar has no defense against Omnislash and takes heavy damage due to his low armor.
* Blade Fury allows Juggernaut to simply move out of Kinetic Field and to dodge Glimpse.
* Batrider can harass Arc Warden more easily with Sticky Napalm thanks to it's low cooldown and mana cost and because of Arc Warden's lower durability and mobility.
* Batrider can use Flamebreak to push Arc Warden and Tempest Double out of the Magnetic Field.
* With Firefly combined with Blink Dagger, Batrider can move faster while dealing damage to both Arc Warden and Tempest Double.
* Flaming Lasso allows Batrider to separate Arc Warden from both Magnetic Field and Tempest Double and pull him towards Batrider's team. Aghanim's Scepter upgraded Flaming Lasso also allows Batrider to disable both, real Arc Warden and his Tempest Double and pull them towards Batrider's team. And since Arc Warden is not used to buy Linken's Sphere, this can be a great problem to him.
* Since Arc Warden is not used to buy Black King Bar very ofthen In most of the stages of the game, he will be vulnerable to Batrider's magical damage-over-time output in most of the stages of the game.
* However, Batrider needs to approach Arc Warden carefully as Arc Warden can scout Batrider's location with Spark Wraith. Also, Arc Warden tends to buy Gleipnir which combined with Flux's damage over time can be used to prevent Batrider from even using Blink Dagger.
Additional:
* Batrider can harass Arc Warden more easily with Sticky Napalm thanks to it's low cooldown and mana cost and because of Arc Warden's lower durability and mobility.
* Batrider can use Flamebreak to push Arc Warden and Tempest Double out of the Magnetic Field.
* With Firefly combined with Blink Dagger, Batrider can move faster while dealing damage to both Arc Warden and Tempest Double.
* Flaming Lasso allows Batrider to separate Arc Warden from both Magnetic Field and Tempest Double and pull him towards Batrider's team. Aghanim's Scepter upgraded Flaming Lasso also allows Batrider to disable both, real Arc Warden and his Tempest Double and pull them towards Batrider's team. And since Arc Warden is not used to buy Linken's Sphere, this can be a great problem to him.
* Since Arc Warden is not used to buy Black King Bar very ofthen In most of the stages of the game, he will be vulnerable to Batrider's magical damage-over-time output in most of the stages of the game.
* However, Batrider needs to approach Arc Warden carefully as Arc Warden can scout Batrider's location with Spark Wraith. Also, Arc Warden tends to buy Gleipnir which combined with Flux's damage over time can be used to prevent Batrider from even using Blink Dagger.
* Juggernaut's Healing Ward can help save allied supports when Spectre attempts a Haunt kill.
* Juggernaut has a stronger push potential than Spectre, enabling him to end the game early before Spectre can come online.
* Spectre is often paired with two supports that are often weak against Juggernaut.
* Juggernaut also tends to build a Manta Style, which can prevent Desolate from taking effect.
* Juggernaut is invulnerable against Dispersion while using Omnislash.
* Wraithfire Blast is quite predictable, and players with good reflexes will disjoint it with Blade Fury.
* Omnislash with Diffusal Blade & Aghanim's Scepter can prevent Wraith King from reincarnating unless he has his Aghanim's Shard that removes the mana cost from Reincarnation.
* Juggernaut's high attack speed lets him destroy a Supernova easily. He can even attack a Supernova during Blade Fury with his regular attacks.
* Blade Fury protects Juggernaut from all of Phoenix's spells (except Supernova, which pierces spell immunity).
* Blade Fury can also dispel the attack speed slow from Fire Spirits and the movement speed slow from Icarus Dive.
* Phoenix's Icarus Dive will not protect it from Omnislash unless it dives into creeps, and Phoenix's low armor makes for an easy kill.
* Juggernaut is invulnerable while using Omnislash, meaning that neither Blade Mail or Power Cogs will save Clockwerk, this is especially common during the early laning phase.
* Blade Fury will also ignore any damage dealt by Battery Assault, as well as dealing heavy damage. As long as Juggernaut has mana to cast it.
* Overall, any attempt for Clockwerk to trap Juggernaut with Power Cogs will hurt him a lot more than the other way around.
* Blade Fury makes Juggernaut immune to Elder Titan's stun, so there is a high chance he wont get caught in your ultimate although Earth Splitter pierces spell immunity.
* Batrider's turn rate slow from Sticky Napalm makes it harder for Bristleback to keep his back towards the enemy.
* Illusion-based heroes are effective against Omnislash and Juggernaut's single-targeted damage: Naga Siren, Chaos Knight, Terrorblade,Phantom Lancer.
* Heroes whose core item builds includes Monkey King Bar: Faceless Void, Windranger, Weaver, Juggernaut.
* Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder: Bane, Batrider, Earthshaker, Elder Titan, Faceless Void, Invoker, Legion Commander, Mars, Primal Beast, Riki, Shadow Shaman, Silencer, Vengeful Spirit, Void Spirit.
* Heroes with other kind of disables that pierce spell immunity can hold Pangolier in place during Rolling Thunder: Axe, Beastmaster, Enigma, Magnus, Pudge, Batrider, Bane, Winter Wyvern
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity: Sven, Omniknight, Enigma, Luna, Naga Siren, Mars, Jakiro, Venomancer, Elder Titan, Faceless Void, Rubick, Keeper of the Light, Pugna, Invoker, Spectre, Alchemist, Treant Protector, Lina, Oracle, Zeus, Shadow Shaman, Phoenix, Razor, Huskar, Batrider, Kunkka, Tidehunter, Wraith King, Sand King, Medusa, Dawnbreaker.
* Skywrath's pitiful defences also make him easy meat to heroes with high burst like Juggernaut, Lion, or Phantom Assassin, the latter occasionally downing a support Skywrath in a single Stifling Dagger.
* Illusion heroes like the aforementioned Phantom Lancer or Naga Siren, or heroes that tend to buy Manta Style, like Luna or Juggernaut, will give Slardar a hard time, as his damage is single-targeted.
* Juggernaut and Lifestealer have abilities (Blade Fury and Rage respectively) that prevent Crystal Maiden from using her spells on them in the early game, before Black King Bar and other magical reduction is even an issue.
* Batrider often hides in the trees to initiate on a target. As such, he has a slight edge against heroes that have no scouting tools and cannot see him coming, such as Lion or Sven.
* Heroes with spell immunity: Juggernaut, Pangolier, Huskar.
* Heroes that can gain vision over trees to catch Tinker: Invoker, Shadow Demon, Batrider.
* Heroes with abilities that can save teammates are also effective such as Shadow Demon, Dazzle, Oracle, Bane, Pugna, Tusk, Winter Wyvern, Io, Underlord, Treant Protector and Keeper of the Light.
* Heroes with spell immunity abilities won't be caught inside by Pit of Malice: Juggernaut, Lifestealer.
* Heroes with strong area-of-effect damaging and/or disabling abilities will be able to intercept Underlord and his team when they exit from Fiend's Gate: Luna's Aghanim's Scepter upgraded Eclipse, Dawnbreaker's Solar Guardian, Axe's Berserker's Call, Mars's Arena of Blood, Jakiro's Macropyre, Dual Breath and Ice Path, Naga Siren's Song of the Siren, Razor's Eye of the Storm and Plasma Field, Lina's Light Strike Array, Broodmother's Spinner's Snare from Aghanim's Scepter, Elder Titan's Earth Splitter and Echo Stomp, Alchemist's Unstable Concoction and Acid Spray, Queen of Pain's Sonic Wave, Dark Seer's Wall of Replica and Vacuum, Venomancer's Noxious Plague and Poison Nova from Aghanim's Scepter, Oracle's Fortune's End and Rain of Destiny from Aghanim's Shard, Bloodseeker's Blood Rite, Enigma's Black Hole and Midnight Pulse, Shadow Fiend's Requiem of Souls, Batrider's Aghanim's Scepter upgraded Flaming Lasso, Firefly, Flamebreak and Sticky Napalm, Ancient Apparition's Ice Blast, Sand King's Epicenter, Sand Storm and Burrowstrike, Gyrocopter's Call Down, Ember Spirit's Sleight of Fist, Death Prophet's Exorcism and Silence, Monkey King's Wukong's Command, Crystal Maiden's Freezing Field, Muerta's The Calling, Medusa's Stone Gaze, Zeus's Nimbus from Aghanim's Scepter. Dark Willow's Bramble Maze, Pangolier's Swashbuckle, Grimstroke's Soulbind, Ink Swell and Stroke of Fate, Earthshaker's Echo Slam and Fissure, Puck's Dream Coil and Waning Rift, Winter Wyvern's Winter's Curse, Magnus's Reverse Polarity.
* Heroes with disables that go through spell immunity can end Bloodseeker before he has the chance to do anything: Batrider, Beastmaster
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky: Riki, Naga Siren, Terrorblade, Juggernaut, Spectre, Slark.
* Juggernaut with Blade Fury
* Heroes that can remove the Track debuff with their skills:
* Abaddon with Aphotic Shield and Borrowed Time
* Huskar with Life Break
* Juggernaut with Blade Fury
* Legion Commander with Press the Attack
* Lifestealer with Rage and Infest
* Naga Siren with Mirror Image
* Omniknight with Heavenly Grace
* Oracle with Fortune's End and False Promise
* Phantom Lancer with Doppelganger
* Slark with Dark Pact
* Ursa with Enrage
* Weaver with Time Lapse
* Tidehunter with Kraken Shell when damage received reaches the threshold.
* Heroes with escaping and disjointing abilities can be good against Juggernaut:Anti-Mage Riki, Queen of Pain, Puck, Storm Spirit, Ember Spirit, Slark etc.
* Batrider has huge damage from his Sticky Napalm and hand strikes on the target, with this effect. And Ember Spirit not only has a small reserve of health, but also has a melee type of attack. If these two collide on the center line, then Ember Spirit will have to finish off several creeps from afar with a Sleight of Fist, otherwise he will lose a lot of health from long-range Batrider attacks under Sticky Napalm, and possibly even kill, because Ember Spirit does not have the ability to interrupt Batraider with his damage if he decides to attack
* Ember Spirit is a very tasty target for Flaming Lasso, because it has a small reserve of health, and all the power lies in the abilities that Flaming Lasso forbids using, this can help the Batraider team quickly deal with the unpleasant "jumping" Ember Spirit in a fight if he gets into Flaming Lasso
Additional:
* Batrider has huge damage from his Sticky Napalm and hand strikes on the target, with this effect. And Ember Spirit not only has a small reserve of health, but also has a melee type of attack. If these two collide on the center line, then Ember Spirit will have to finish off several creeps from afar with a Sleight of Fist, otherwise he will lose a lot of health from long-range Batrider attacks under Sticky Napalm, and possibly even kill, because Ember Spirit does not have the ability to interrupt Batraider with his damage if he decides to attack
* Ember Spirit is a very tasty target for Flaming Lasso, because it has a small reserve of health, and all the power lies in the abilities that Flaming Lasso forbids using, this can help the Batraider team quickly deal with the unpleasant "jumping" Ember Spirit in a fight if he gets into Flaming Lasso
* Heroes with abilities that can save teammates are also effective such as Shadow Demon, Dazzle, Oracle, Bane, Pugna, Tusk, Winter Wyvern, Io, Underlord, Treant Protector and Keeper of the Light.
* Firefly will cut trees with ease, cleaning-up an area that's been enchanted with Eyes In The Forest, and potentially revealing a Treant under the effects of Nature's Guise.
* Batrider's DoT spells are also good versus Living Armor.
* Heroes who rely on physical damage are easily negated by Ghost Shroud: Phantom Assassin, Wraith King, Juggernaut.
* Blade Fury blocks the damage done by Death Pulse and Reaper's Scythe. Additionally, Ghost Shroud decreases Necrophos's magic resistance, making him take more damage from Blade Fury.
* Zeus is good against heroes that juke in trees or up cliffs, like Batrider, Monkey King, Spectre, and Tinker, by providing vision in any area with Lightning Bolt, or guaranteeing vision on enemies with Thundergod's Wrath.
* None of Zeus's abilities can damage a Juggernaut in Blade Fury.
* Zeus's short attack range makes it difficult for him to target a well-placed Healing Ward. His frequent use of Arc Lightning will have almost no effect on allies being healed by Juggernaut.
* Zeus has no way to defend himself, even if Juggernaut cannot use Blade Fury. He can be easily taken out if cornered, sometimes even without Omnislash.
Additional:
* Blade Fury negates all magical damage from Zeus.
* Omnislash can easily take down Zeus. However, be aware that most players will get a Eul's Scepter of Divinity or a Ghost Scepter against Juggernaut.
* Keeper of the Light's Blinding Light makes Juggernaut miss his attacks. However, it can be dispelled easily with Blade Fury.
* Juggernaut's Healing Ward keeps his team healthy even when pushing against Keeper of the Light's Illuminate.
* Blade Fury can dispel Blinding Light, as well as dodge an incoming Illuminate. Juggernaut can attack towers during Blade Fury, so he can dodge an Illuminate without having to stop pushing.
* Should Keeper of the Light obtain Will-o-Wisp through purchasing an Aghanim's Scepter, Juggernaut can make quick work of Ignis Fatuus without being interrupted by its pull.
* Keeper of the Light has low health, low armor, and no natural defense against Blade Fury.
Additional:
* Blade Fury allows him to be immune to all of Ezalor's abilities.
* Healing Ward heals his entire team, mitigating Ezalor's weak magical burst damage.
* Heroes with abilities that can save teammates are also effective such as Shadow Demon, Dazzle, Oracle, Bane, Pugna, Tusk, Winter Wyvern, Io, Underlord, Treant Protector and Keeper of the Light.
* Batrider's Flaming Lasso can be used to cancel Io's attempts to escape with Relocate and drag him away from his Tethered target. And since Io doesn't like buying Linken's Sphere, he will be always vulnerable to Batrider's initiations.
* Io's tendency to stick close to it's Tethered target can make Io and it's target vulnerable to Batrider's harrasing.
* Aghanim's Scepter upgraded Flaming Lasso allows Batrider to catch and drag two heroes at once, not just one. Which can potentially turn Io's Tether against him.
Additional:
* Batrider's Flaming Lasso can be used to cancel Io's attempts to escape with Relocate and drag him away from his Tethered target. And since Io doesn't like buying Linken's Sphere, he will be always vulnerable to Batrider's initiations.
* Io's tendency to stick close to it's Tethered target can make Io and it's target vulnerable to Batrider's harrasing.
* Aghanim's Scepter upgraded Flaming Lasso allows Batrider to catch and drag two heroes at once, not just one. Which can potentially turn Io's Tether against him.
* Juggernaut's Omnislash is meaningless for Meepo who can share the damage across clones to save other allies.
* Flaming Lasso is the perfect tool to isolate a single Meepo and focus him.
* {Ability ID:Windrun|Windranger|16px} negates the damage from {Ability ID:Omnislash|Juggernaut|16px}.
* {Ability ID:Windrun|Windranger|16px} gives Windranger enough movement speed to get out of {Ability ID:Blade fury|Juggernaut|16px} range.
* {Ability ID:Focus fire|Windranger|16px} goes through {Ability ID:Blade Fury|juggernaut|16px}.
* Firefly and combinated with Blink Dagger can easy avoided from Focus Fire.
* Nature's Call can be used to tank Omnislash in the early to mid game due to their high health pool combined.
* Sprout can trap Juggernaut, even if he is using Blade Fury. Aghanim's Shard upgraded Sprout can also prevent Juggernaut from escaping if he buys Battle Fury.
* Once Nature's prophet reach lv 20 with leash talent on Sprout, he can stop Juggernaut from escaping with Blade Fury and TPing away.
* Nature's Prophet can farm and push much faster than Juggernaut, acquiring map control before he can do much.
* Firefly can be used to clear Nature's Prophet's Treants and allows Batrider destroy Sprout's trees.
* Flaming Lasso prevents Nature's Prophet from escaping using Teleportation.
* Heroes with high armor and/or durability can handle Juggernaut's ultimate, such as Sven and Dragon Knight.
Additional:
* Warcry allows Sven to tank the damage from Omnislash due to its high armor gain.
* However Blade Fury provides spell immunity which blocks the stun from Storm Hammer.
* Batrider often hides in the trees to initiate on a target. As such, he has a slight edge against heroes that have no scouting tools and cannot see him coming, such as Lion or Sven.
* Bulwark mitigates Omnislash which deals physical damage, severely reducing its damage.
* Omnislash switch to opposite direction with each slash, so Mars can easily reduce most of its damage.
* However because {Ability ID:Blade Fury|Juggernaut} gives spell immunity Juggernaut can easily escape from {Ability ID:Arena Of Blood|Mars}.
Additional:
* Juggernaut deals mostly physical damage, which is easily mitigated with Bulwark.
* Juggernaut's Omnislash switches to opposite directions which each slash, so Mars can mitigate most of its damage since he only takes full damage from one direction: his back.
* Sticky Napalm slows turn rate, making it difficult for Mars to face frontwards, where Spear of Mars and Bulwark are effective. In combination with Firefly, which deals magic damage, Batrider can make quick work of Mars.
* Flaming Lasso disables Mars while enemies re-position themselves behind Mars to avoid Bulwark.
* X Marks the Spot breaks Flaming Lasso when used on ally and can break if used on Batrider.
* Blade Fury negates Kunkka's X Marks the Spot.
* Kunkka has no way to dodge Omnislash.
* Kunkka has no way to hit Healing Ward directly in battle, and it mitigates Ghostship and Tidebringer's damage.
* Heroes with escaping and disjointing abilities can be good against Juggernaut:Anti-Mage Riki, Queen of Pain, Puck, Storm Spirit, Ember Spirit, Slark etc.
* Heroes with spell immunity or pseudo-blinks which provide invulnerability: Lifestealer, Juggernaut, Omniknight, Huskar, and Tusk have spells which allow them to easily escape Dream Coil.
* QW-Invoker perfectly resists Batrider in his attacks, since Batrider has a small mana reserve and depends very much on him - E.M.P. perfectly allows Invoker to deprive her, and he also has the abilities of Tornado and Cold Snap, which can help him fend off his attack, and possibly even kill along with his team
Additional:
* QW-Invoker perfectly resists Batrider in his attacks, since Batrider has a small mana reserve and depends very much on him - E.M.P. perfectly allows Invoker to deprive her, and he also has the abilities of Tornado and Cold Snap, which can help him fend off his attack, and possibly even kill along with his team
* Blade Fury, similar to Rage, grants immunity to Invoker's spells and can dispel some debuffs as well.
* Omnislash renders Juggernaut invulnerable to Invoker's spells and can easily take Invoker down.
Additional:
* Juggernaut's instant spell immunity from Blade Fury. helps him dodge Invoker's combos. He can dispel the disables from Cold Snap and Deafening Blast and dodge the damage from Chaos Meteor, as well as walk through Ice Wall.
* Juggernaut's high DPS allows him to kill split pushing Forge Spirit(s) effortlessly, and his high armor prevents them from being a threat to him.
* However, Invoker can hit Juggernaut with Sun Strike through Blade Fury, making the Tornado and Sun Strike combo a threat if he does not dodge Tornado.
* Nyx can walk into Firefly with Spiked Carapace and stun Batrider if he has no Spell Immunity, even if Batrider is focusing on other enemy hero.
* Blade Fury makes Juggernaut immune to all Nyx's abilities, except Vendetta.
* Omnislash. and Swiftslash can burst Nyx down, ignoring Spiked Carapace. However, Vendetta can be used to escape, canceling Omnislash/Swiftslash.
Additional:
* Juggernaut's entire skillset greatly counters Nyx Assassin's Spiked Carapace, his most important ability.
* Blade Fury allows Juggernaut to freely attack Nyx Assassin, and deal heavy damage to Nyx Assassin. Nyx Assassin cannot counter Blade Fury with Spiked Carapace because Blade Fury gives Juggernaut spell immunity. And besides Vendetta, Nyx Assassin has no other way of dealing damage to Juggernaut while he is spell immune.
* Healing Ward allows Juggernaut to recover himself and his allies from Nyx Assassin's damage output.
* Omnislash and Swiftslash from Aghanim's Scepter can quickly finish off Nyx Assassin. And just like Blade Fury, Nyx Assassin cannot counter neither Omnislash and Swiftslash from Aghanim's Scepter with Spiked Carapace because both abilities render Juggernaut invulnerable. And if Nyx Assassin has no Vendetta available to use for escaping, both abilities will kill him very quickly before he can do anything.
* Overall, any attempt for Nyx Assassin to gank and kill Juggernaut will hurt Nyx Assassin more than Juggernaut.
* Astral Imprisonment allows Outworld Destroyer to save himself or his teamates during Omnislash.
* Juggernaut's low mana from his low intelligence gain means that he'll take a lot of damage from Sanity's Eclipse.
* Shadow Demon, Outworld Destroyer and Tusk can all save a Lasso'd teammate with their defensive spells.
* Heroes with built-in spell immunity can become immune to all of Outworld Destroyer's spells: Lifestealer's Rage and Juggernaut's Blade Fury.
* Batrider prevents sharp and brazen attacks of the opponent. First he catches him in a Flaming Lasso, and then causes huge damage, in some cases even incompatible with life.
Additional:
* Batrider prevents sharp and brazen attacks of the opponent. First he catches him in a Flaming Lasso, and then causes huge damage, in some cases even incompatible with life.
* Kraken Shell can dispel Flaming Lasso.
* If Batrider drags Tidehunter back towards his team, it can be setup for a well placed Ravage.
Additional:
* Kraken Shell is very useful against Sticky Napalm and Flamebreak, easily dispelling them regularly.
* Tidehunter is probably the worst hero to target with Flaming Lasso, as Kraken Shell will remove it and Tidehunter often survives long enough to cast Ravage in the middle of Batrider's team. At the same time, if Batrider initiates on his teammate, Tidehunter will have the perfect opportunity to counter-initiate.
* Kraken Shell provides no protection against Omnislash or Swiftslash.
* If timed correctly, Omnislash, Swiftslash and Blade Fury are all capable of dodging Ravage, giving Juggernaut several tools to render your strongest ability moot.
* Blade Fury is an effective way to harass Tidehunter in the laning stage as Tidehunter has no means of getting Juggernaut away from him. Healing Ward also greatly minimizes Tidehunter's ability to harass Juggernaut.
* Blade Dance minimizes the effectiveness of Anchor Smash's damage reduction.
* Heroes who rely on fast attack speed will also trigger Counter Helix frequently: Faceless Void, Troll Warlord, Anti-Mage, Juggernaut, Arc Warden, Morphling
Additional:
* Berserker's Call pierces spell immunity, making a Blade Fury teleport escape impossible. It's very useful against Omnislash as well.
* Juggernaut's low base health and high attack speed causes him to take a lot of damage from Counter Helix.
* Axe is a common Blade Mail and Blink Dagger carrier making him a very big potential threat before Juggernaut get his items.
* Heroes who can stop Axe from getting close will severely inhibit his presence in fights: Bristleback, Crystal Maiden, Batrider, Arc Warden, Winter Wyvern, Clockwerk
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Juggernaut
* Duel pierces spell immunity and forces him to attack Legion Commander, making him unable to use Omnislash.
Batrider
* Press the Attack dispels Flaming Lasso.
* Batrider is unlikely to win a Duel in any stage of the game.