* {Ability ID:Windrun|Windranger|16px} negates the damage from {Ability ID:Omnislash|Juggernaut|16px}.
* {Ability ID:Windrun|Windranger|16px} gives Windranger enough movement speed to get out of {Ability ID:Blade fury|Juggernaut|16px} range.
* {Ability ID:Focus fire|Windranger|16px} goes through {Ability ID:Blade Fury|juggernaut|16px}.
*
Focus Fire can quickly attack target Meepo or clones instanly. Additionally, Windranger can use combinated
Shackleshot and
Focus Fire since Poof wrong landing and stunned from
Shackleshot affected Meepo and clones collateral damege from
Focus Fire.
* Escaping from
Windrun make Earthbind roots can not reach.
* Heroes with high armor and/or durability can handle Juggernaut's ultimate, such as
Sven and
Dragon Knight.
Additional:
*
Warcry allows Sven to tank the damage from
Omnislash due to its high armor gain.
* However
Blade Fury provides spell immunity which blocks the stun from
Storm Hammer.
* Great Cleave will devastate Meepo's clones. Against a closely packed group, Sven does not even need to target the clone with the lowest health.
Additional:
*
Great Cleave and
God's Strength can take down Meepo and his clones very quickly.
* The lack of spell immunity for Meepo's clones makes them vulnerable to
Storm Hammer.
* Chaotic Offering can stop heroes who like to use spell immunity and teleport scrolls to safely farm during the early to mid game, since it stuns and also goes through spell immunity. Notable examples:
Juggernaut,
Lifestealer.
* Fatal Bonds links the Meepos together, which combined with area of effect damage or Cleave will be devastating.
* Heroes with abilities that can save teammates are also effective such as
Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
*
Winter's Curse in late game is pretty much the end for Meepo or any of his nearby allies. Natural counter for Winter's Curse like
Linken's Sphere or
Lotus Orb is meaningless to her if she can land it on one of Meepo's clones.
Additional:
* Meepo's clones usually gets grouped in teamfight making any of them ideal target for Winter's Curse, forcing Meepo to literally kill himself. Also, unlike other heroes he cannot protect himself with
Linken's Sphere.
* While Meepo's clones are grouped up, Splinter Blast will hit almost every clone, slowing Meepo and making him easier to fight.
*
Meat Hook can hit and displace Juggernaut during his
Blade Fury.
*
Dismember pierces Juggernaut's spell immunity from
Blade Fury.
* Because only one clone needs to be killed in order to kill Meepo, heroes that excel at singling out enemies can also be a detriment to him, such as
Batrider,
Beastmaster,
Pudge and
Clockwerk.
* With the exception of Magic Missile (unless the player takes the Level 25 Talent "Magic Missile Pierces Spell Immunity"), all of Vengeful Spirit's spells ignore Spell Immunity. This also makes her good against heroes with built-in Spell Immunity like
Lifestealer or
Juggernaut or heroes that tend to pick up
Black King Bar, like
Sven.
* With Nether Swap, Vengeful Spirit can isolate one of the Meepos, making him an easier kill for the team.
* Her Magic Missile gives her an easy way to cancel Meepo's
Poof, preventing isolated Meepos from fleeing.
* Enigma's Eidolons can absorb
Omnislash damage, wasting its damage potential.
*
Black Hole and
Midnight Pulse damage pierces
Blade Fury, especially when he tries to escape with it.
Additional:
* Enigma's Eidolons from
Demonic Conversion can help soak Juggernaut's
Omnislash in the early game, mitigating the damage and wasting it on disposable summons. Should Juggernaut choose to kill Enigma's Eidelons with
Blade Fury, he will leave himself open to Enigma's disables.
* Enigma's
Black Hole and
Midnight Pulse's damage and disable can pierce through Juggernaut's
Blade Fury.
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as
Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
* Heroes with abilities that can save teammates are also effective such as
Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
* Tether helps Io escape from Earthbind even if Meepo has Blink Dagger.
* Io's Spirits can pressure Meepo while laning and will usually hit at least one of his clones.
* Troll Warlord's ability to attack as a ranged hero allows him to destroy Juggernaut's
Healing Ward from afar.
* Battle Trance, when activated during
Omnislash, allows Troll Warlord to survive the full duration of Omnislash and retaliate once it is over.
*
Troll Warlord can root and deal a lot of damage to a single Meepo while lifestealing through the assault from the other Meepos. Meepo needs expensive items like
Ethereal Blade or
Heaven's Halberd to be able to fight him.
* Low-health, normally mobile carries who rely entirely on raw attack damage are vulnerable to Bane's nukes and disables:
Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Additional:
*
Fiend's Grip pierces spell immunity, rendering
Blade Fury nearly useless.
* Low-health, normally mobile carries who rely entirely on raw attack damage are vulnerable to Bane's nukes and disables:
Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
* Heroes who rely on fast attack speed will also trigger Counter Helix frequently:
Faceless Void,
Troll Warlord,
Anti-Mage,
Juggernaut,
Arc Warden,
Morphling
Additional:
*
Berserker's Call pierces spell immunity, making a
Blade Fury teleport escape impossible. It's very useful against
Omnislash as well.
* Juggernaut's low base health and high attack speed causes him to take a lot of damage from
Counter Helix.
* Axe is a common
Blade Mail and
Blink Dagger carrier making him a very big potential threat before Juggernaut get his items.
* Melee heroes who rely on summons, illusions, or clones will trigger Counter Helix more often, thus taking more damage:
Meepo,
Lycan,
Phantom Lancer
Additional:
* The combination of
Counter Helix and
Berserker's Call can disable multiple Meepos and deal heavy area damage.
* Axe's natural high survivability makes it difficult to burst him down with Poof or chip away at his health with Ransack.
* While
Blade Fury is on cooldown, Juggernaut can be easily killed by a standard
Chaos Bolt &
Reality Rift combo.
*
Phantasm illusions can tank
Omnislash.
*
Blade Fury will not protect Juggernaut against Chronosphere or Time Lock.
* Faceless Void can Time Walk out of the range of
Omnislash at all points of the game and with ease.
* Aggressively Poofing and Earthbinding is not going to end well against Venomancer, as he will be an easy target for
Noxious Plague.
* Venomancer's constant slows greatly reduce Meepo's mobility.
* Dark Seer can take great advantage of
Divided We Stand by putting an Ion Shell on a clone in order to harass them effectively.
* Vacuum can take a single Meepo and disable him for Dark Seer and his teammates to take out.
* Juggernaut deals most of his damage in the melee range and has no gap-closer. Sniper can easily harrass Juggernaut from afar with his long-ranged attacks and {Ability ID:Headshot|Sniper|16px} procs.Should Juggernaut decide to advance,Sniper has enough time to react and back off.
* Sniper's long range attack can destroy
Healing Ward from a safe range, preventing any healing done to Juggernaut and/or his teammates.
* However, if Sniper is badly positioned, Juggernaut can easily terminate him.
* Burrowstrike can stun multiple Meepos, making them vulnerable targets.
* Epicenter and Sand Storm's AoE damage ensures all Meepo clones get damaged, making it hard for Meepo to choose which one to flee as all are taking damage at the same rate.
* Just be aware when using Sand Storm to escape, as Meepo has good AoE damage and disables, which, as explained in the "Bad Against" section, works well against an invisible Sand King.
* Shadow Fiend can easily focus down and kill one of the Meepos.
* The amount of damage from Shadow Fiend's AoE spells makes Meepo vulnerable in every aspect.
* Every Meepo clone adds to Thirst's bonuses.
* Bloodseeker can chase down retreating clones when Meepo tries to cycle weaker clones away from combat.
* Drow Ranger can use Gust to push back Juggernaut before he can get in range to use
Omnislash or
Blade Fury.
* Quill Spray usually hits Meepo's clones, although Bristleback cannot turn his back when rooted with
Earthbind.
*
Fury Swipes is not protected by
Blade Fury and allows Ursa to harass Juggernaut anytime.
*
Enrage reduces the damage taken from
Omnislash.
*
Guardian Angel completely negates all physical damage, including
Omnislash.
Additional:
*
Omnislash (and
Swiftslash) is blocked by Guardian Angel.
* Heroes with escaping and disjointing abilities can be good against Juggernaut:
Anti-Mage
Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
*
Sleight of Fist combined with
Battle Fury,
Maelstrom and
Daedalus will allow Ember Spirit to make a quick work of Meepo if his clones are crowded around each other.
*
Searing Chains interrupts Meepo's initiating because Meepo's clones do not have spell immunity.
Additional:
* Meepo is quite fragile in the early game and can be easily taken down by Flame Guard's and Searing Chains' damage. Later on, Meepo is very vulnerable to Sleight of Fist's damage due to
Battle Fury's cleave on multiple Meepos.
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal:
Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
* All abilities from Juggernaut (except Blade Dance) is very vulnearable steal to Rubick's
Spell Steal.
Additional:
*
Juggernaut looks like a carry that
Rubick can hardly manfight, and it is surely the case that Rubick needs the assistance from his team to overwhelm the hero. However, his skills can be of great use for Rubick if used at the right occasions.
*
Blade Fury is a great farming ability with low cooldown. What is bizarre about this ability is that it grants Rubick spell immunity and constant damage around him (movement speed buff with
Aghanim's Shard). In early to mid game when all heroes has relatively low physical damage, the spell allows Rubick to become a temporary tank that enemy needs to run away from, extending Rubick's early killing potential.
*
Telekinesis can throw a victim in range to eat up the damage from
Blade Fury.
*
Blade Fury can be stolen and used in a pinch to negate the damage from
Blade Fury of
Juggernaut. Note that with
Aghanim's Shard Juggernaut can still deal damage to Rubick.
*
Healing Ward, if stolen, serves as a magnificant healing tool within or after a teamfight. The constant area-of-effect healing helps greatly when your teammate is manfighting the enemy or escaping in a bad situation, and can even turn the fight around.
*
Juggernaut is melee and cannot target an enemy
Healing Ward easily unless he is in the midst of battle. Also, Juggernaut is not directly controllable during
Omnislash and cannot attack
Healing Ward.
*
Omnislash is possibly the least useful spell Rubick can steal from Juggernaut. Although it is a good damage source in the early game, as a hero who seldom bulk up his physical damage,
Omnislash falls quickly as the game goes on.
* It is worth mention that
Omnislash could be used as an escape ability for Rubick with the help of
Blink Dagger.
*
Omnislash grants invulnerability at the midst of a fight. With quick reflex and judgement, Rubick can possibly dodge lockdowns and area disables, even steal a new spell when
Omnislash is still on the fly.
*
Tree Dance and
Primal Spring allows him to chase a retreating Meepo.
*
Boundless Strike gains critical strike bonuses and
Wukong's Command can take down Meepo and his clones very quickly.
Additional:
* Monkey King can gain
Jingu Mastery stacks on Meepo’s clones from
Divided We Stand.
*
Tree Dance allows him to sneak up on and gank a lone Meepo clone.
*
Poof combo puts all of the Meepos very close together, making them vulnerable to Frost Blast's AoE slow and multiple bounces from Chain Frost.
* Because multiple Meepos tend to clump up, they present an easy target for Timbersaw's many area abilities.
* Although be careful since Timbersaw cannot use
Timber Chain to escape if rooted from
Earthbind.
*
Omnislash spreads on both the bear and the druid, allowing them to survive.With enough levels,the bear can soak the ability alone and possibly dragging him to a dangerous location.
* Juggernaut cannot manfight the duo in the early game,because of their tankiness. If opposed in lane,Lone Druid can shut him down.
* If Meepo ganks Lion with Poof and Earthbind, he will be an easy target for
Earth Spike & AoE
Hex from his level 25 talent.
* Flaming Lasso is the perfect tool to isolate a single Meepo and focus him.
* Each of Meepo's clones count as real heroes, meaning that an Echo Slam hitting them will deal catastrophic damage to Meepo and his team.
* Eathshaker's AoE stuns can interrupt Meepo's
Poof cast animation.
Additional:
*
Echo Slam will deal catastrophic damage against a cluster of Meepos and anyone nearby.
*
Aftershock allows Earthshaker's abilities to potentially stun any number of Meepos for a fairly long duration, often enough to finish one off.
*
Viper Strike prevents the lifesteal from Ransack.
* Meepo and his clones have a lack of magic resistance, so they're vulnerable to
Poison Attack &
Viper Strike directed onto one clone.
* Heroes with escaping and disjointing abilities can be good against Juggernaut:
Anti-Mage
Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as
Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
* Heroes with spell immunity or pseudo-blinks which provide invulnerability:
Lifestealer,
Juggernaut,
Omniknight,
Huskar, and
Tusk have spells which allow them to easily escape Dream Coil.
* Because only one clone needs to be killed in order to kill Meepo, heroes that excel at singling out enemies can also be a detriment to him, such as
Batrider,
Beastmaster,
Pudge and
Clockwerk.
* Heroes that rely on right-clicks will find themselves unable to damage opponents seriously after being affected by Static Link, like
Sven,
Bloodseeker, and
Juggernaut.
* Heroes with abilities that can save teammates are also effective such as
Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
* Besides
Lone Druid and
Meepo, Doom is potentially good versus every hero since Doom will render any hero helpless for up to 16 seconds. This is particularly true for fragile heroes that heavily rely on mobility to stay alive.
* Heroes with high armor and/or durability can handle Juggernaut's ultimate, such as
Sven and
Dragon Knight.
* Heroes with abilities that can save teammates are also effective such as
Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
* Heroes without blink mechanisms or spell immunity will have a hard time positioning against
Pit of Malice:
Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
* Heroes with spell immunity abilities won't be caught inside by Pit of Malice:
Juggernaut,
Lifestealer.
* Heroes with abilities that can save teammates are also effective such as
Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
* Heroes with abilities that can save teammates are also effective such as
Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as
Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
Additional:
* Meepo is vulnerable to area damage and disables from Magnus himself as well as his team through Empower.
* In general, heroes that deal burst in multiple instances will trigger Borrowed Time and heal Abaddon for a large amount, such as
Skywrath Mage,
Techies,
Juggernaut,
Shadow Shaman, or
Ogre Magi.
* Heroes with abilities that can save teammates are also effective such as
Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
* Pulse Nova deals an insane amount of damage in an area around him, which can quickly wear down Meepo clones.
* Leshrac can catch multiple Meepos in Split Earth and follow up with the rest of his area damage spells making Meepo unable to get close to Leshrac.
* Diabolic Edict is a strong ability that can wear down a lone Meepo clone quickly.
* Heroes with spell immunity:
Juggernaut,
Pangolier,
Huskar.
*
Decrepify prevents
Omnislash damage, until Juggernaut gets a
Nullifier.
* Without a disable, Pugna's high movement speed makes it harder to chase him with
Blade Fury.
* Juggernaut has low mana and his skills cost large amount of mana.
Nether Ward will hurt him more and even worse, the damage from the ward is inflicted before the Spell immunity provided by
Blade Fury.
Additional:
* Decrepify is the perfect tool against
Omnislash until he gets a
Nullifier, and even then he will probably waste a couple of slashes before he uses it.
* Without an extra disable, Pugna's high movement speed makes it impossible to chase him with
Blade Fury.
* Unlike some other carries like
Slark or
Phantom Assassin, Juggernaut's spells cost a hefty amount of mana and he will seriously get hurt by Nether Ward. Don't forget the damage from the ward is inflicted before the spell immunity is provided by
Blade Fury.
*
Pugna's Nether Ward doesn't really hurt Meepo since he usually buys attribute items to tank up and can be killed very quickly by 4 clones. Decrepify can amplify Poof's damage should Pugna use it to avoid Meepo's right clicking.
*
Astral Imprisonment allows Outworld Destroyer to save himself or his teamates during
Omnislash.
* Juggernaut's low mana from his low intelligence gain means that he'll take a lot of damage from
Sanity's Eclipse.
* Heroes with built-in spell immunity can become immune to all of Outworld Destroyer's spells:
Lifestealer's
Rage and
Juggernaut's
Blade Fury.
* Light Strike Array can catch Meepo and his clones off-guard if he tries to gank Lina with
Earthbind &
Poof.
* Laguna Blade can quickly kill Meepo and his clones before they escape with
Poof.
* Heroes with spell immunity unless Lina chooses to play Carry role like
Lifestealer with
Rage and
Juggernaut with
Blade Fury.
* Pangolier's arsenal deals heavy damage in a wide area, make him deadly even for a Meepo with a high magic resistance.
*
Shield Crash can easily give him a ridiculous 80% damage resistance (Becomes 100% if Pangolier gets his +5% Shield Crash talent, Or there is 5 Meepos), resulting in a near unkillable Pangolier in a short amount of time.
*
Rolling Thunder disrupts Meepo's initiation or escaping.
*
Swashbuckle can hit all of Meepo clones.
*
Lucky Shot can disarm Meepo's clones.
Additional:
* Shield Crash gains its damage reduction bonus from all Meepo clones, and can be used even when rooted, allowing Pangolier to gain a massive amount of damage reduction (even more than 100%).
* With too many clone running around during combat, it is almost impossible for Meepo to avoid Rolling Thunder or Swashbuckle.
* Still, remember that a lone Pangolier can never escape from a ganking Meepo.
* Heroes with powerful rooting abilities will disable most of Pangolier's skills, a bonus point if it pierces spell immunity since it will also be able to stop Pangolier during his Rolling Thunder:
Treant Protector,
Meepo,
Crystal Maiden,
Dark Willow,
Underlord,
Naga Siren
* All of Jakiro's skills are Area of Effect, which can easily affect all Meepos in a targeted area.
* Heroes with good mobility to avoid Jakiro's abilities and with good chase to punish Jakiro from pushing a tower:
Bloodseeker,
Ember Spirit,
Juggernaut,
Phantom Assassin,
Weaver.
* Poof won't damage Medusa and she can use Stone Gaze to disable all of Meepo's clones.
* Mystic Snake will easily become the bane of Meepo early game.
* Heroes that build
Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark.
* Juggernaut's high attack speed lets him destroy a
Supernova easily. He can even attack a Supernova during Blade Fury with his regular attacks.
*
Blade Fury protects Juggernaut from all of Phoenix's spells (except
Supernova, which pierces spell immunity).
*
Blade Fury can also dispel the attack speed slow from
Fire Spirits and the movement speed slow from
Icarus Dive.
* Phoenix's
Icarus Dive will not protect it from
Omnislash unless it dives into creeps, and Phoenix's low armor makes for an easy kill.
* Earthbind can prevent Phoenix from using
Icarus Dive, the only escaping mechanism of this hero.
* Heavy burst damage from Poof can easily kill Phoenix even when it slows down all the Meepos with
Fire Spirits.
* Meepo's clones destroy the Phoenix Sun from
Supernova in no time, even when they are slowed down by
Fire Spirits.
* Meepo's naturally high magic resistance gives Phoenix a hard time with bursting him down. He can even turn the tide if Icarus Dive is on cooldown.
Additional:
* Meepo is unlike any other multi-unit enemy Phoenix may face in the battlefield. Unlike illusion-based heroes like
Phantom Lancer or
Chaos Knight, Meepo's clones are not illusions, meaning they can deal full damage to the Phoenix Sun if all four (or five) are present.
* None of Zeus's abilities can damage a Juggernaut in
Blade Fury.
* Zeus's short attack range makes it difficult for him to target a well-placed
Healing Ward. His frequent use of
Arc Lightning will have almost no effect on allies being healed by Juggernaut.
* Zeus has no way to defend himself, even if Juggernaut cannot use
Blade Fury. He can be easily taken out if cornered, sometimes even without
Omnislash.
Additional:
*
Blade Fury negates all magical damage from Zeus.
*
Omnislash can easily take down Zeus. However, be aware that most players will get a
Eul's Scepter of Divinity or a
Ghost Scepter against Juggernaut.
* Thundergod's Wrath strikes only the first Meepo.
* Zeus has low mobilty so consecutive
Earthbinds are easy to hit and he'll quickly die from
Poofs.
* Juggernaut's
Healing Ward can help save allied supports when Spectre attempts a
Haunt kill.
* Juggernaut has a stronger push potential than Spectre, enabling him to end the game early before Spectre can come online.
* Spectre is often paired with two supports that are often weak against Juggernaut.
* Juggernaut also tends to build a
Manta Style, which can prevent
Desolate from taking effect.
* Juggernaut is invulnerable against
Dispersion while using
Omnislash.
*
Poof combined with
Earthbind can be used to easily lockdown and burst Spectre down.
* As Meepo's playstyle is often to come online early to mid game and take over the whole game, Meepo will often be much further ahead of Spectre in farming.
* Meepo's global map presence allows him to effectively hunt for Spectre and disrupt her farm.
* Spectre has no strong AOE abilities or way to control or lock down Meepo.
*
Blade Fury makes Juggernaut immune against all of Snapfire's spells and allows him to get closer.
* A well-timed
Omnislash allows Juggernaut to dodge Snapfire's spells, and she has no way to deal with it.
* Heroes with high movement speeds like
Pugna and
Meepo can run around, to, or away from Snapfire during
Mortimer Kisses and dodge the projectiles easily due to their slow speed.
* Heroes with mobility spells (such as
Queen of Pain's
Blink and
Clockwerk with
Hookshot) can easily avoid
Lil' Shredder and
Mortimer Kisses.
* Heroes with high movement speeds like
Pugna and
Meepo can run around, to, or away from Snapfire during
Mortimer Kisses and dodge the projectiles easily due to their slow speed.
*
Blade Fury's damage over time dispels
Refraction almost instantly.
* Juggernaut's high armor allows him to survive for long enough to remove
Refraction and threaten her with
Omnislash as long as he or his team carries detection.
* Templar Assassin's short attack range makes it difficult for her to target a well-placed
Healing Ward. She cannot splash onto it with
Psi Blades.
* Multiple attackers thanks to summoned units or clones:
Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Heroes that can quickly deal damage to her, regardless of how weak they are, can easily break through her Refraction:
* Multiple attackers thanks to summoned units or clones:
Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Multiple attackers thanks to illusions:
Phantom Lancer,
Chaos Knight,
Naga Siren (bonus for her
Ensnare). Also despite the visual effects, Templar Assassin does not spill damage against illusions or buildings, so she is not a really good hero to clean up illusions.
* Weak damage but high tick rate or persist in a long time:
Slark,
Gyrocopter,
Queen of Pain,
Shadow Shaman (
Shackles),
Jakiro,
Pugna,
Doom
* Wraithfire Blast is quite predictable, and players with good reflexes will disjoint it with
Blade Fury.
*
Omnislash with
Diffusal Blade &
Aghanim's Scepter can prevent Wraith King from reincarnating unless he has his Aghanim's Shard that removes the mana cost from Reincarnation.
*
Meepo has a better advantage in farm with
Divided We Stand, as well as having a higher attack speed due to his tendency to build items that give attributes. In addition, Wraithfire Blast stuns only one target, and choosing to engage one Meepo will most certainly mean engaging them all.
* Illusions and summons are double-edge sword type of matchup for Luna. On one hand, they can tank damage from Eclipse, but on the other hand, she can easily clear them before Eclipse with Moon Glaives. Examples include
Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress,
Meepo and
Arc Warden).
* Because of her low range, Luna cannot easily destroy
Healing Ward.
* Both
Blade Fury and
Omnislash are direct counters to Eclipse, offering Juggernaut spell immunity and invulnerabilty. Therefore, Luna will need assistance in taking down Juggernaut as going solo will not be successful.
* Even though Moon Glaives can bounce between Meepo and his clones, Meepo can tank Eclipse because of his clones.
*
Earthbind takes away Luna's mobility advantage.
* Meepo can shutdown Luna's split-push ability with his global presence.
* Heroes who rely on physical damage are easily negated by Ghost Shroud:
Phantom Assassin,
Wraith King,
Juggernaut.
* Blade Fury blocks the damage done by
Death Pulse and
Reaper's Scythe. Additionally,
Ghost Shroud decreases Necrophos's magic resistance, making him take more damage from Blade Fury.
* Necrophos struggles at clearing away durable illusions or summons. Meepo can overwhelm Necrophos with his many duplicates, especially in the later stages of the game, and his
Earthbind will prevent Necrophos from getting away, even if he casts Ghost Shroud.
* Meepo's high burst damage from
Poof can make it difficult for to Necrophos to stay alive, and as Necrophos excels in extended fights, he will not be able to do as much damage as he intends to.
*
Enchantress's
Untouchable slows down Meepos attacks and
Impetus can deal heavy pure damage to a single Meepo, however once Meepo has closed the gap she is an easy target for Poof.
*
Blade Fury dispels the slow from
Enchant, spell immunity and used to burst her down during the early laning stage.
*
Omnislash and
Swiftslash's physical damage burst ignore
Untouchable.
*
Silver Edge is an ideal item for Juggernaut to deal with
Untouchable, making her vulnerable to melee attacks.
Additional:
*
Blade Fury dispels the slow from Enchant, and can burst Enchantress down during the laning stage.
*
Omnislash and
Swiftslash's physical damage burst ignore untouchable.
*
Silver Edge is a common item for Juggernaut for dealing with Untouchable.
*
Meepo can quickly kill Enchantress with a
Poof combo, rendering Untouchable useless.
* Skywrath's pitiful defences also make him easy meat to heroes with high burst like
Juggernaut,
Lion, or
Phantom Assassin, the latter occasionally downing a support Skywrath in a single
Stifling Dagger.
*
Skywrath Mage's abilities are single targeted and he can't use Mystic Flare to its fullest potential, since all Meepos spread the damage between them. He also has no disables to prevent Meepo from Poofing to another one (unless he can get
Ancient Seal off first).
* Heroes with stronger lane presence that can threaten to kill him:
Batrider,
Juggernaut,
Ursa,
Monkey King,
Razor.
*
Night Stalker's most skills are single targeted which allows other Meepos to Poof, Earthbind and kill him.
* With all 5 Meepos available, all of Shaman's wards will be disposed of very quickly.
* All of Shaman's disables are based around single target control, and he can at most only disable two Meepos, allowing the rest to easily lay waste to him, be it during the channel duration of
Shackles or by using
Earthbind.
*
Earthbind prevents Broodmother from escaping Meepo's attacks.
*
Poof will quickly clear any nearby spiders.
* Broodmother often picks off single target heroes. With Meepo's
Divided We Stand, it gets a lot harder once every Meepo Poofs in.
*
Blade Fury allows Juggernaut to simply move out of Kinetic Field and to dodge Glimpse.
*
Blade Fury makes Juggernaut immune to the damage from Life Break and Burning Spears.
* It can be instantly activated the second Juggernaut sees Huskar flying towards him with Life Break, blocking all damage.
*
Healing Ward effectively negates any damage-over-time from Burning Spears.
* Huskar has no defense against
Omnislash and takes heavy damage due to his low armor.
*
Keeper of the Light's
Blinding Light makes Juggernaut miss his attacks. However, it can be dispelled easily with
Blade Fury.
* Juggernaut's
Healing Ward keeps his team healthy even when pushing against Keeper of the Light's
Illuminate.
* Blade Fury can dispel
Blinding Light, as well as dodge an incoming
Illuminate. Juggernaut can attack towers during Blade Fury, so he can dodge an Illuminate without having to stop pushing.
* Should Keeper of the Light obtain
Will-o-Wisp through purchasing an
Aghanim's Scepter, Juggernaut can make quick work of Ignis Fatuus without being interrupted by its pull.
* Keeper of the Light has low health, low armor, and no natural defense against
Blade Fury.
Additional:
*
Blade Fury allows him to be immune to all of Ezalor's abilities.
*
Healing Ward heals his entire team, mitigating Ezalor's weak magical burst damage.
* Heroes that can jump and kill him:
Meepo,
Clinkz,
Templar Assassin
*
Earthbind prevents Mirana from Leaping or going invisible with Moonlight Shadow. She can be easily killed by
Poof and
Ransack while disabled.
* Landing a Sacred Arrow on Meepo does not render him helpless, as all of the other Meepos can still fight back.
*
Earthbind disables Waveform, effectively keeping Morphling in place for an extended period of time, allowing Meepo to deal considerable damage with
Poof.
* Illusion-based heroes are effective against Omnislash and Juggernaut's single-targeted damage:
Naga Siren,
Chaos Knight,
Terrorblade,
Phantom Lancer.
*
Blade Fury offers good AoE damage to clear illusions and can hurt the real Naga Siren as well if she chooses to blend in the illusions.
Diffusal Blade does nothing to Juggernaut either when he uses
Blade Fury.
*
Aghanim's Shard upgraded
Blade Fury along with Lv 20 DPS talent will shred all illusions almost instantly, especially when combined with
Mjollnir, a common item for Juggernaut.
*
Naga Siren's Song of the Siren may be useful but Poof will destroy all of her illusions.
*
Blade Fury makes Juggernaut immune to all Nyx's abilities, except
Vendetta.
*
Omnislash. and
Swiftslash can burst Nyx down, ignoring
Spiked Carapace. However,
Vendetta can be used to escape, canceling
Omnislash/
Swiftslash.
Additional:
* Juggernaut's entire skillset greatly counters Nyx Assassin's
Spiked Carapace, his most important ability.
*
Blade Fury allows Juggernaut to freely attack Nyx Assassin, and deal heavy damage to Nyx Assassin. Nyx Assassin cannot counter
Blade Fury with Spiked Carapace because
Blade Fury gives Juggernaut spell immunity. And besides
Vendetta, Nyx Assassin has no other way of dealing damage to Juggernaut while he is spell immune.
*
Healing Ward allows Juggernaut to recover himself and his allies from Nyx Assassin's damage output.
*
Omnislash and
Swiftslash from
Aghanim's Scepter can quickly finish off Nyx Assassin. And just like
Blade Fury, Nyx Assassin cannot counter neither
Omnislash and
Swiftslash from
Aghanim's Scepter with
Spiked Carapace because both abilities render Juggernaut invulnerable. And if Nyx Assassin has no Vendetta available to use for escaping, both abilities will kill him very quickly before he can do anything.
* Overall, any attempt for Nyx Assassin to gank and kill Juggernaut will hurt Nyx Assassin more than Juggernaut.
* Ogre Magi has single-targeted magical-only damage and disables and is less effective against Meepo's clones.
* Heroes who can stun multiple units at once:
Dark Willow,
Spirit Breaker,
Slardar,
Invoker, and
Tidehunter.
* Illusion heroes like the aforementioned
Phantom Lancer or
Naga Siren, or heroes that tend to buy
Manta Style, like
Luna or
Juggernaut, will give Slardar a hard time, as his damage is single-targeted.
* Slardar does not do well against multiple targets, as his only way to damage multiple targets is Slithereen Crush.
* Meepo's
Earthbind will root Slardar, making him unable to chase/escape for the time being. Also,
Poof's low cooldown and high damage can burst Slardar down rather quickly.
*
Juggernaut and
Lifestealer have abilities (
Blade Fury and
Rage respectively) that prevent Crystal Maiden from using her spells on them in the early game, before
Black King Bar and other magical reduction is even an issue.
* Heroes that can overwhelm Visage by sheer number like
Chaos Knight,
Meepo,
Terrorblade and
Phantom Lancer.
*
Juggernaut with
Blade Fury
* Heroes that can remove the Track debuff with their skills:
*
Abaddon with
Aphotic Shield and
Borrowed Time
*
Huskar with
Life Break
*
Juggernaut with
Blade Fury
*
Legion Commander with
Press the Attack
*
Lifestealer with
Rage and
Infest
*
Naga Siren with
Mirror Image
*
Omniknight with
Heavenly Grace
*
Oracle with
Fortune's End and
False Promise
*
Phantom Lancer with
Doppelganger
*
Slark with
Dark Pact
*
Ursa with
Enrage
*
Weaver with
Time Lapse
*
Tidehunter with
Kraken Shell when damage received reaches the threshold.
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him:
Riki,
Queen of Pain,
Phantom Assassin,
Windranger,
Bounty Hunter,
Spirit Breaker,
Night Stalker,
Storm Spirit,
Juggernaut, etc.
*
Meepo can quickly destroy Tombstone thanks to
Divided We Stand.
*
Arc Warden's Flux is meaningless against Meepo who loves to group up. Meepo is also a very good gap closer, so Arc Warden's Magnetic Field becomes useless.
Additional:
* Flux is severely impaired against Meepo because of
Divided We Stand.
* Meepo's farming speed and early powerspikes allows him to pressure Arc Warden before he is capable of fighting effectively.
* Without
Black King Bar,
Earthbind and
Poof can finish Arc Warden quickly before he has time to do much.
*
Tinker who can't fight multiple heroes will suffer greatly against Ransack and Earthbind.
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal:
Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal:
Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
* Heroes that can apply early pressure before Phantom Assassin has farm are massive threats:
Axe,
Viper,
Meepo,
Jakiro,
Pugna,
Slark,
Venomancer etc.
*
Void Spirit can dodge Earthbind with
Dissimilate and
Astral Step, giving him a good chance to escape. If he gets caught anyways,
Resonant Pulse allows him to retaliate.
* Meepo's
Earthbind can easily lockdown Void Spirit.
* Meepo and his clones can easily burst Void Spirit's
Resonant Pulse.
* Heroes who can stun multiple units at once:
Dark Willow,
Spirit Breaker,
Slardar,
Invoker, and
Tidehunter.
* Kraken Shell provides no protection against
Omnislash or
Swiftslash.
* If timed correctly,
Omnislash,
Swiftslash and
Blade Fury are all capable of dodging Ravage, giving Juggernaut several tools to render your strongest ability moot.
*
Blade Fury is an effective way to harass Tidehunter in the laning stage as Tidehunter has no means of getting Juggernaut away from him.
Healing Ward also greatly minimizes Tidehunter's ability to harass Juggernaut.
*
Blade Dance minimizes the effectiveness of Anchor Smash's damage reduction.
* Heroes with escaping and disjointing abilities can be good against Juggernaut:
Anti-Mage
Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
* Earthbind, like any root, inhibits usage of
Ball Lightning, eliminating Storm Spirit's mobility.
* Heroes with escaping and disjointing abilities can be good against Juggernaut:
Anti-Mage
Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
* Root is a deadly threat to Riki, disabling both
Blink Strike and
Tricks of the Trade while making him fully revealed, making
Earthbind a good ability against him.
*
Smoke Screen may not be able to silence all the Meepo clones.
* Riki has no true area damage, as
Tricks of the Trade's damage is distributed between all Meepo clones, so he cannot effectively fight Meepo or deal with his strong ability to push unless Riki has
Battle Fury.
* Heroes with escaping and disjointing abilities can be good against Juggernaut:
Anti-Mage
Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
* Meepo is the hard counter for Queen of Pain - chaining
Earthbinds prevents her from using Blink for a long time, and without any other escape options, Queen of Pain cannot survive several
Poofs and attacks.
* Meepo tends to build items with attributes, mitigating Queen of Pain's magical burst.
Additional:
* Chain of Earthbinds prevents her from using
Blink, allowing Meepo to quickly kill her with Poof and attacks.
* Meepo tends to buy items with attributes, mitigating Queen of Pain's magical burst.
* Illusion-based heroes are effective against Omnislash and Juggernaut's single-targeted damage:
Naga Siren,
Chaos Knight,
Terrorblade,
Phantom Lancer.
*
Poof from multiple Meepos will destroy illusions quickly.
*
Earthbind's area root can catch Phantom Lancer in a group of illusions and prevent him from using Doppelganger for a long time.
* Meepo aims to end the game as early as possible, while Phantom Lancer is a lategame hero.
* This also means that, in the late game, Meepo stands no chance against Phantom Lancer.
Additional:
* Poof will destroy Phantom Lancer's illusions within a short time.
* Earthbind prevents Phantom Lancer from using
Doppelganger.
* Heroes that have doubles or clones such as
Arc Warden,
Meepo or
Lone Druid are vulnerable to Muerta's
Gunslinger.
*
Blade Fury grants spell immunity and also allows him to deal massive magical damage, both of which are Muerta's general counters.
* However, Juggernaut has no way of hurting Muerta through
Pierce the Veil outside of
Blade Fury, Juggernaut's only source of dealing magical damage. And unlike other abilities and items that turn the user ethereal,
Pierce the Veil cannot be dispelled at all, making
Nullifier useless for Juggernaut. This forces Juggernaut to buy
Revenant's Brooch.
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as
Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
* Juggernaut's instant spell immunity from
Blade Fury. helps him dodge Invoker's combos. He can dispel the disables from
Cold Snap and
Deafening Blast and dodge the damage from
Chaos Meteor, as well as walk through
Ice Wall.
* Juggernaut's high DPS allows him to kill split pushing
Forge Spirit(s) effortlessly, and his high armor prevents them from being a threat to him.
* However, Invoker can hit Juggernaut with
Sun Strike through
Blade Fury, making the
Tornado and
Sun Strike combo a threat if he does not dodge
Tornado.
Additional:
*
Blade Fury, similar to Rage, grants immunity to Invoker's spells and can dispel some debuffs as well.
*
Omnislash renders Juggernaut invulnerable to Invoker's spells and can easily take Invoker down.
* Heroes who can stun multiple units at once:
Dark Willow,
Spirit Breaker,
Slardar,
Invoker, and
Tidehunter.
Additional:
* Casting Bramble Maze on top of Meepo guarantees a root, as it is nearly impossible to leave the thorns with all of Meepo's clones.
* Terrorize and Cursed Crown offer great disables against the grouped Meepos and can prevent them from using
Poof to escape.
* None of Dark Willow's spells pierce Spell Immunity, making
Blade Fury a good counter against her. Additionally, it dispels
Cursed Crown and
Bramble Maze.
* Dark Willow is generally fragile, which results in
Omnislash being devastating against her.
* However, if
Shadow Realm is activated during
Omnislash, then the attack damage is negated (though
Omnislash can still jump to other enemies).
Additional:
*
Blade Fury dispels most of Dark Willow's abilities, allowing Juggernaut to pass through Bramble Maze and cancel out Cursed Crown before the stun occurs.
* However, Dark Willow can tank
Omnislash with
Shadow Realm. As she is a valid target, but invulnerable to right clicks.
* Because only one clone needs to be killed in order to kill Meepo, heroes that excel at singling out enemies can also be a detriment to him, such as
Batrider,
Beastmaster,
Pudge and
Clockwerk.
* Juggernaut is invulnerable while using
Omnislash, meaning that neither
Blade Mail or Power Cogs will save Clockwerk, this is especially common during the early laning phase.
*
Blade Fury will also ignore any damage dealt by Battery Assault, as well as dealing heavy damage. As long as Juggernaut has mana to cast it.
* Overall, any attempt for Clockwerk to trap Juggernaut with Power Cogs will hurt him a lot more than the other way around.
* Heroes with escaping and disjointing abilities can be good against Juggernaut:
Anti-Mage
Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
* Multiple
Earthbinds allows Meepo to lock down Anti-Mage almost indefinitely.
* Meepo's clones can only use their mana for
Poof, keeping their mana pool nearly full and thus making them a bad target for a Mana Void.
Additional:
* Earthbind can prevent Anti-Mage from using
Blink, allowing Meepo to kill him with attacks and Ransack.
* Heroes who can stun multiple units at once:
Dark Willow,
Spirit Breaker,
Slardar,
Invoker, and
Tidehunter.
*
Earthbind's root prevents/interrupts Charge of Darkness.
* As a single-target focused hero without much damage output, Spirit Breaker is ineffective in general against Meepo.
*
Reactive Tazer can lock multiple Meepos in place and prevent them from Poofing.
*
Proximity Mines,
Sticky Bomb and
Blast Off! can deal heavy magic damage to multiple Meepos.
* Juggernaut can trigger Proximity Mines while in
Blade Fury, and can walk away from a initiation with Blast Off if Blade Fury is activated before the silence.
* Juggernaut ignores Reactive Tazer when he uses
Omnislash, whether Techies used it to protect an ally or themselves.
*
Nature's Call can be used to tank
Omnislash in the early to mid game due to their high health pool combined.
*
Sprout can trap Juggernaut, even if he is using
Blade Fury. Aghanim's Shard upgraded
Sprout can also prevent Juggernaut from escaping if he buys
Battle Fury.
* Once Nature's prophet reach lv 20 with leash talent on
Sprout, he can stop Juggernaut from escaping with
Blade Fury and TPing away.
* Nature's Prophet can farm and push much faster than Juggernaut, acquiring map control before he can do much.
* Meepo can net Nature's Prophet's treants with
Earthbind and then
Poof them, putting an end to his pushing.
* Skilled
Meepos can rival and even exceed Nature's Prophet's global presence by combining
Poof with
Boots of Travel, meaning that he can not only stop his push, but also can kill him if he is not careful.
* Illusion-based heroes are effective against Omnislash and Juggernaut's single-targeted damage:
Naga Siren,
Chaos Knight,
Terrorblade,
Phantom Lancer.
* Heroes whose core item builds includes
Monkey King Bar:
Faceless Void,
Windranger,
Weaver,
Juggernaut.
* X Marks the Spot is good to prevent a single meepo from escaping from a deadly situation.
* Tidebringer, Torrent and Ghostship destroys Meepo's clones.
Additional:
*
Tidebringer's cleave damage can wear down Meepo's clones quickly. It can also give Meepo problems in the lane, due to his melee range and initially low health pool.
*
Ghostship and
Torrent can effectively disable Meepo while dealing heavy damage.
*
X Marks the Spot prevents attempts to escape using Poof.
*
Blade Fury negates Kunkka's X Marks the Spot.
* Kunkka has no way to dodge
Omnislash.
* Kunkka has no way to hit
Healing Ward directly in battle, and it mitigates Ghostship and Tidebringer's damage.
*
Duel pierces spell immunity and forces him to attack Legion Commander, making him unable to use
Omnislash.
* When Legion Commander uses
Duel on one Meepo, he can use his other Meepos to kill her. If he wasn't dueled, he can help the teammate who was duelled to give the teammate the damage instead of Legion Commander.
* However, if Legion Commander picked up an Aghanim's Scepter and she duels one Meepo, that might be the end of Meepo if Legion managed to gather enough damage from previous duels.
* Avalanche and Toss prevents Meepo's from using
Poof to escape.
* Tiny doesn't need to target the weakest clone while he is affected by Tree Grab.
*
Blade Fury protects Juggernaut from all of Tiny's magic burst damage.
*
Lifestealer is not affected by Earthbind or Poof during
Rage, making him a difficult target to work around.
*
Lifestealer's Rage and Open wounds become useless when Meepo has 4 or more clones, as Ransack will heal Meepo too quickly for Lifestealer to take down.
* Heroes with escaping and disjointing abilities can be good against Juggernaut:
Anti-Mage
Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
Additional:
*
Blade Fury does not offer any protections against
Essence Shift, as it can go through spell immunity and reduces attribute.
* Slark can pounce away from Juggernaut and he cannot prevent or chase slark.
*
Shadow Dance prevent Juggernaut from using
Omnislash altogether, while regen himself at a higher rate. Slark can freely hit juggernaut without any fears of retaliation.
*
Slark's Dark Pact and Pounce can deny only one Earthbind and Poof can penetrate Shadow Dance if he doesn't build Black King Bar.
Additional:
*
Earthbind and
Poof will still hit Slark in Shadow Dance.
* Dark Pact can only remove one
Earthbind.
*
Ransack will still affect Slark, even if he has a
Black King Bar.
*
Echo Stomp can completely disable multiple Meepos for 5 seconds.
*
Astral Spirit will affect Meepo clones, as they don’t count as illusions. Elder Titan can receive a massive amount of damage, armor and movement speed from each Meepo.
* With
Natural Order, Elder Titan’s mere existence causes Meepo to be disadvantaged, due to the aura that completely negates his base armor and magic resistance. Combining
Astral Spirit with Natural Order allows Elder Titan to easily kill any Meepo within a second, depending on how much damage he gains from Astral Spirit. This is highly detrimental for Meepo as he is prone to buying items that grant agility like
Disperser and
Eye of Skadi.
*
Earth Splitter deals over 30%/40%/50% of each Meepo’s max hp, and is even stronger if the Meepos are near Elder Titan due to Natural Order.
Additional:
* Meepo lacks the disengages to escape a well-timed Echo Stomp, in particular if Elder Titan is his current target.
* Clones are counted as heroes, increasing massively the power of
Astral Spirit's buffs, including Aghanim's Scepter's spell immunity buff.
* Meepo relies heavily on high agility and his mediocre strength gain makes him a very prized target for Natural Order.
* Meepo and his clones like to group up to hunt and kill in teamfights or ganks and can be easily disabled together with Echo Stomp.
*
Blade Fury makes Juggernaut immune to Elder Titan's stun, so there is a high chance he wont get caught in your ultimate although Earth Splitter pierces spell immunity.
* Flak Cannon and Call Down will shred Meepo's clones.
* Homing Missile can catch and single out retreating Meepos, making them an easy kill.
*
Blade Fury and
Omnislash allows Juggernaut to avoid Gyrocopter's area attacks entirely.
* Heroes with abilities that can save teammates are also effective such as
Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Additional:
* Be ready to save an ally from
Omnislash with your Disruption.
* Spawning
Juggernaut's illusions is a great deal, as his base attack time is low and he has a critical strike. Illusions will benefit from both.
* Demonic Purge will prevent Juggernaut's desperate attempt to flee using
Blade Fury. However, it cannot stop him if he is using
Town Portal Scroll.
*
Chaos Knight,
Lone Druid,
Meepo and
Arc Warden can be hard targets since Shadow Demon's spells are ill-suited to fight many enemies at once.
Additional:
* Poof will destroy Shadow Demon's illusions created by
Disruption and quickly escapes from
Shadow Poison &
Demonic Purge.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
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Juggernaut
*
Bulwark mitigates
Omnislash which deals physical damage, severely reducing its damage.
Omnislash switch to opposite direction with each slash, so Mars can easily reduce most of its damage.
Omnislash switches to opposite directions which each slash, so Mars can mitigate most of its damage since he only takes full damage from one direction: his back.
*
* However because {Ability ID:Blade Fury|Juggernaut} gives spell immunity Juggernaut can easily escape from {Ability ID:Arena Of Blood|Mars}.
Additional:
* Juggernaut deals mostly physical damage, which is easily mitigated with Bulwark.
* Juggernaut's
Meepo
*
Bulwark blocks the attack from Meepo and his clones.
Spear of Mars &
God's Rebuke prevents Meepo and his clones from initiation or escaping.
*