Meepo
[wiki] rating: 1.6 (winrate: 56% pickrate: 1%)Riki
[wiki] rating: 1.6 (winrate: 54% pickrate: 13%)Keeper of the Light
* Heroes with silences: Puck,
Doom,
Riki.
Arc Warden
* Smoke Screen combined with
Diffusal Blade leaves Arc Warden effectively useless for a while as he struggles to escape the silence with low mobility.
* With Arc Warden's low mobility, Tricks of the Trade often deal decent damage to him before he moves out of it.
Phantom Lancer
[wiki] rating: 1.6 (winrate: 50% pickrate: 2%)Keeper of the Light
* Heroes with dispels: Legion Commander,
Oracle,
Slark,
Phantom Lancer
Arc Warden
* Doppelganger dispels Flux.
* Phantom Rush closes the distance between Phantom Lancer and Arc Warden.
* Juxtapose can overwhelm Arc Warden and nullify his kit which is only effective against isolated enemies.
Additional:
* One of Arc Warden's hardest counters, Arc Warden, who has primarily single target damage, will struggle tremendously against Phantom Lancer:
* Flux is paused if even one illusion remains near Phantom Lancer. It can also be dispelled with
Doppelganger.
* Phantom Lancer can also easily dodge an activated Spark Wraith, or use his illusions to trigger it safely.
* Phantom Rush allows Lancer to quickly close gap to get inside of Arc Warden's
Magnetic Field.
* Phantom Lancer and his clones are able to quickly drain Arc Warden of his mana with a Diffusal Blade. This means Warden's
Tempest Double will also be summoned without mana.
Storm Spirit
[wiki] rating: 1.6 (winrate: 49% pickrate: 6%)Keeper of the Light
* Heroes with teleports to escape Solar Blind and Will-O-Wisp: Phantom Assassin,
Puck,
Queen of Pain,
Storm Spirit
Arc Warden
* Storm Spirit can hunt down Arc Warden with his Ball Lightning and kill him quickly due to his lack of escape abilities.
* None of his abilities are effective against Storm Spirit, as they can be evaded with Ball Lightning.
Lifestealer
[wiki] rating: 1.6 (winrate: 49% pickrate: 5%)Keeper of the Light
* Rage allows him to be immune to all of Ezalor's abilities. Also, the increased movement speed combined with the slow from
Ghoul Frenzy and the squishy nature of Ezalor allows Lifestealer to take him down very quickly.
Arc Warden
* Heroes with good escape mechanisms are a nuisance to deal with in the early phase of the game: Slark,
Lifestealer,
Morphling
Doom
[wiki] rating: 1.6 (winrate: 47% pickrate: 8%)Keeper of the Light
* Heroes with silences: Puck,
Doom,
Riki.
Arc Warden
* Arc Warden relies on items and abilities, as well as his Tempest Double, to deal damage to enemies.
Doom effectively denies that and makes Arc Warden useless in fights.
Anti-Mage
[wiki] rating: 1.4 (winrate: 53% pickrate: 11%)Keeper of the Light
* Being an intelligence caster hero, Ezalor usually has a high mana pool and low health and armor, making him a prime target for Mana Void
* Ezalor's Illuminate damage and Solar Bind's magic resistance reduction are greatly reduced thanks to Counterspell. Counterspell can also block and reflect Solar Bind if timed properly.
* Anti-Mage usually is not hampered by Solar Bind or Will-O-Wisp thanks to Blink.
* However, despite all of this, if Keeper of the Light is played carefully and tops off his team's mana at all times, Anti Mage will not be able to get off a good Mana Void.
* By the same token once Keeper of the Light gets a Octarine Core, he can spam Charka Magic to keep his own mana full
Arc Warden
* Anti-Mage Blinks directly into Magnetic Field, bypassing its protection.
* Anti-Mage's high mobility allows him to deal with Tempest Double while it is split-pushing.
Additional:
* Arc Warden's high reliance on casting abilities leads him to be dependent on mana, which Anti-Mage can quickly burn with Mana Break.
* Blink mitigates the threat of Flux slow and allows Anti-Mage to close the distance between himself and Arc Warden.
* Anti-Mage's ability to farm quickly allows him keep up with Arc Warden's farm while also de-pushing the lanes Arc Warden shoves in with his Tempest Double.
* Anti-Mage also frequently buys Manta Style, and can use it so dispel Arc Warden's items that can threaten an Anti-Mage like
Bloodthorn.
* Counterspell significantly reduces the effectiveness of Arc Warden's magical damage.
* However, do keep in mind that when Arc Warden has a Black King Bar, jumping on him alone may not be the best idea for Invoker as it could put him in a bad position, while Arc Warden summons his doubles and rain damage into him.
Keeper of the Light
* Keeper of the Light can stall pushes with
Illuminate. This makes him strong against pushing heroes:
Terrorblade
Naga siren
Nature's Prophet and
Anti-Mage
Lycan
[wiki] rating: 1.0 (winrate: 57% pickrate: 3%)Keeper of the Light
* Heroes with hastes: Dark Seer,
Lycan
Arc Warden
* Magnetic Field is useless against melee heroes, so Lycan can attack Arc Warden without missing.
* Flux doesn't affect Lycan that much, because Shapeshift grants immunity to slows and because he is never alone.
* If their Tempest Double has been called, Lycan can still kill Arc Warden before the double expires.
Keeper of the Light
* Keeper of the Light has a blind, which causes Lycan to miss his attacks.
Lone Druid
[wiki] rating: 1.0 (winrate: 55% pickrate: 3%)Arc Warden
* Because of his weak laning phase, Lone Druid absolutely overpowers him in the early to mid game. Lone Druid also directly counters most of his abilities.
* Flux is nullified when the Spirit Bear is nearby.
* Spark Wraith can get soaked by the bear.
* Lone Druid can easily go inside Magnetic Field and punish Zet.
Night Stalker
[wiki] rating: 1.0 (winrate: 52% pickrate: 4%)Keeper of the Light
* Crippling Fear prevents Keeper of the Light from using his spells to keep his team alive during team-fights.
* Dark Ascension is very strong against Keeper of the Light, as it allows Night Stalker to jump the backline and quickly kill the squishy Ezalor, especially when combined with the slow from
Void.
Additional:
* Keeper of the Light's Aghanim's Scepter upgrade loses much of its power, due to Night Stalker being able to reduce the duration of daytime by a lot.
Centaur Warrunner
[wiki] rating: 1.0 (winrate: 51% pickrate: 7%)Arc Warden
* Arc Warden cannot take Centaur Warrunner very easily, and his nukes are not strong enough to deal with Centaur Warrunner.
* Centaur Warrunner deals huge AoE damage and applies an AoE disable through Hoof Stomp, affecting the double as well the main Arc Warden.
* Magnetic Field is not very effective against melee heroes. And to make things worse,
Magnetic Field also increases Arc Warden and his allies's attack speed, meaning Retaliate will deal more damage.
* Stampede catches Arc Warden easily due to his lack of escape mechanisms. However, Arc Warden can counter this problem with Gleipnir, which is a common item on Arc Warden.
Lich
[wiki] rating: 1.0 (winrate: 51% pickrate: 9%)Arc Warden
* Chain Frost can deliver high amounts of damage to Arc and his clone
Nyx Assassin
[wiki] rating: 1.0 (winrate: 50% pickrate: 4%)Keeper of the Light
* Spiked Carapace can be used to reflect Illuminate damage and stun Keeper of the Light.
* Vendetta allows Nyx Assassin to follow Keeper of the Light around if he tries to split-push.
* Keeper of the Light is very squishy and will very quickly die to Vendetta and it's followup abilities.
* However, Mana Burn's Mana Burn can be more or less mitigated with Chakra Magic.
Invoker
[wiki] rating: 1.0 (winrate: 48% pickrate: 14%)Arc Warden
* Invoker's Forge Spirit can negate
Flux.
* Provided he does a right combo with Chaos Meteor, Invoker can easily burst down Arc Warden (plus his clone if he spawns it.)
* An early Orchid Malevolence can shut down Arc Warden pretty hard, especially when Invoker has a good lane against him if he kills him early on.
* Deafening Blast and
Ice Wall limit's Arc Wardens mobility and damage, crippling him greatly.
Chaos Knight
[wiki] rating: 1.0 (winrate: 47% pickrate: 3%)Arc Warden
* Chaos Knight can dispel Flux with Phantasm.
* Chaos Knight can use Reality Rift to pull Arc Warden out of Magnetic Field.
* Once Chaos Knight jumps on Arc Warden with Reality Rift, Arc Warden will struggle to escape due to low mobility and lack of stun.
Pugna
[wiki] rating: 1.0 (winrate: 47% pickrate: 3%)Arc Warden
* Arc Warden can't use Magnetic Field to stall the damage of Nether Blast on towers, but he can buy
Aghanim's Shard to diminish its damage.
* Arc Warden has no innate disables to stop Life Drain and
Decrepify
* The short cooldown of both Life Drain and Decrepify also means Pugna can deal with Arc Warden and Arc Warden's clone simultaneously most of the time
* A good Pugna looks to end the match early while Arc Warden, a very item reliant hero, thrives in longer matches.
Bristleback
[wiki] rating: 1.0 (winrate: 43% pickrate: 1%)Arc Warden
* Arc Warden has relatively lower armor and mobility, which makes him an easy target to apply Quill Spray and
Viscous Nasal Goo stacks.
* Arc Warden also does not like to build a Silver Edge as it takes a long time to build up and may slow down the timings for other important items needed in the game like
Gleipnir.
* However, do note that in a game where Arc Warden's team has many jumping capabilities or good passives, like a Tidehunter or
Spectre, a
Silver Edge becomes incredibly valuable on Arc Warden as not only can he run away from the jumps, he effectively gets 2 breaks, and Bristleback may not be the best pick.
Clinkz
[wiki] rating: 0.6 (winrate: 52% pickrate: 7%)Keeper of the Light
* With Bloodthorn, Clinkz becomes a strong counter to heroes who rely on evasion and blind such as
Windranger,
Phantom Assassin,
Troll Warlord and
Keeper of the Light.
Dark Seer
[wiki] rating: 0.6 (winrate: 52% pickrate: 2%)Keeper of the Light
* Heroes with hastes: Dark Seer,
Lycan
Oracle
[wiki] rating: 0.6 (winrate: 51% pickrate: 4%)Keeper of the Light
* Heroes with dispels: Legion Commander,
Oracle,
Slark,
Phantom Lancer
Slark
[wiki] rating: 0.6 (winrate: 51% pickrate: 17%)Keeper of the Light
* Heroes with dispels: Legion Commander,
Oracle,
Slark,
Phantom Lancer
Arc Warden
* Melee carries who usually buy an early Black King Bar, and have gap closing abilities can be good against the Arc Warden, such as
Slark,
Riki,
Earthshaker with
Aghanim's Scepter,
Sven with
Aghanim's Scepter etc.
Additional:
* Flux is dispelled by Dark Pact.
* Pounce allows Slark to avoid Spark Wraiths.
* Tempest Double allows Slark to build up Essence Shift stacks, especially when it is being used for split pushing.
Keeper of the Light
* Melee carries during the laning phase: Sven,
Slark
Earthshaker
[wiki] rating: 0.6 (winrate: 51% pickrate: 10%)Arc Warden
* Melee carries who usually buy an early Black King Bar, and have gap closing abilities can be good against the Arc Warden, such as
Slark,
Riki,
Earthshaker with
Aghanim's Scepter,
Sven with
Aghanim's Scepter etc.
Jakiro
[wiki] rating: 0.6 (winrate: 51% pickrate: 12%)Keeper of the Light
* Jakiro's reliance on his abilities can cause struggles for heroes who rely on evasion or blinds to get upper hand: Phantom Assassin,
Windranger,
Riki,
Troll Warlord,
Keeper of the Light.
Weaver
[wiki] rating: 0.6 (winrate: 50% pickrate: 3%)Arc Warden
* A well-timed use of The Swarm provides vision over heroes with high mobility: Anti-Mage,
Arc Warden,
Dark Seer.
Primal Beast
[wiki] rating: 0.6 (winrate: 49% pickrate: 9%)Keeper of the Light
* Any hero who lanes very poorly will struggle with Primal Beast's potential snowball in the very early levels, like Keeper of the Light,
Luna,
Templar Assassin...
Crystal Maiden
[wiki] rating: 0.6 (winrate: 49% pickrate: 13%)Keeper of the Light
* Heroes with channeling abilities: Enigma,
Witch Doctor,
Crystal Maiden.
Tiny
[wiki] rating: 0.6 (winrate: 48% pickrate: 13%)Keeper of the Light
* Squishy heroes, usually supports, like Lion,
Ancient Apparition,
Keeper of the Light etc can die quickly to Tiny's magic burst.
Lion
[wiki] rating: 0.6 (winrate: 45% pickrate: 10%)Keeper of the Light
* Mana Drain is very effective against heroes that have mana burn abilities such as Anti-Mage,
Nyx Assassin and
Keeper of the Light.
Muerta
[wiki] rating: 0.6 (winrate: 45% pickrate: 13%)Arc Warden
* Heroes that have doubles or clones such as Arc Warden,
Meepo or
Lone Druid are vulnerable to Muerta's
Gunslinger
Silencer
[wiki] rating: 0.4 (winrate: 52% pickrate: 15%)Keeper of the Light
* Being a cast-oriented hero, Ezalor will suffer from all of Silencer's abilities.
* Global Silence is a guaranteed lengthy silence which will render Ezalor useless in a teamfight.
* Arcane Curse and
Last Word are good against any caster, since they are extremely potent.
* However, it should be worth mentioning that a smart Ezalor will buy Eul's Scepter of Divinity to dispel Silencer's abilities. Combined with the level 20 talent (Chakra Magic applies a basic dispel), Ezalor can purge Silencer's abilities off allies and himself alike.
Arc Warden
* Ranged heroes will have a hard time hitting enemies inside Magnetic Field: Silencer,
Viper.
Naga Siren
[wiki] rating: 0.4 (winrate: 51% pickrate: 3%)Arc Warden
* Naga Siren's illusions from Mirror Image can depush the lanes pushed by the Tempest Double, relieving the pressure.
* Mirror Image can dispel Flux, and the illusions can stop Flux from working to it's full power.
Additional:
* Song of the Siren stops Arc Warden from acting and allows Naga Siren's team to close in on him, past his Magnetic Field.
* Mirror Image dispels Flux. The illusions created from it also disable the slow from Flux if Arc Warden casts it after Mirror Image.
* Arc Warden's playstyle heavily favors split-pushing, which Naga Siren can compete against with her illusions.
Keeper of the Light
* Keeper of the Light can stall pushes with
Illuminate. This makes him strong against pushing heroes:
Terrorblade
Naga siren
Nature's Prophet and
Anti-Mage
Juggernaut
[wiki] rating: 0.4 (winrate: 50% pickrate: 11%)Keeper of the Light
* Juggernaut's Healing Ward keeps his team healthy even when pushing against Keeper of the Light's
Illuminate.
* Blade Fury can dispel Blinding Light, as well as dodge an incoming
Illuminate. Juggernaut can attack towers during Blade Fury, so he can dodge an Illuminate without having to stop pushing.
* Should Keeper of the Light obtain Will-o-Wisp through purchasing an
Aghanim's Scepter, Juggernaut can make quick work of Ignis Fatuus without being interrupted by its pull.
* Keeper of the Light has low health, low armor, and no natural defense against Blade Fury.
Additional:
* Blade Fury allows him to be immune to all of Ezalor's abilities.
* Healing Ward heals his entire team, mitigating Ezalor's weak magical burst damage.
Keeper of the Light
* Keeper of the Light's
Blinding Light makes Juggernaut miss his attacks. However, it can be dispelled easily with
Blade Fury.
Luna
[wiki] rating: 0.4 (winrate: 49% pickrate: 2%)Arc Warden
* Luna's Moon Glaives allow her to clear Arc Warden's Tempest Double.
* Luna's short range and fast movement speed allow her to fight Arc Warden inside his Magnetic Field.
Additional:
* Luna's Moon Glaives allow her to clear Arc Warden's Tempest Double.
* Luna's short range and fast movement speed allow her to fight Arc Warden inside his Magnetic Field.
Arc Warden
* Heroes that create illusions: Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress,
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse, but that will require lots of farming for right-click items.
Axe
[wiki] rating: 0.4 (winrate: 49% pickrate: 9%)Arc Warden
* Magnetic Field doesn't provide a protection against Berserker's Call and
Counter Helix and his high attack speed together with Tempest Double will often trigger
Counter Helix.
* The threat of a blink and Berserker's Call may make the real Arc Warden stay further back, thus effectively halving the team's damage output for a while.
Arc Warden
* Heroes who can slow and kite Axe will severely inhibit his presence in fights: Bristleback,
Crystal Maiden,
Batrider,
Arc Warden,
Winter Wyvern,
Clockwerk
Bloodseeker
[wiki] rating: 0.4 (winrate: 49% pickrate: 3%)Keeper of the Light
* Blood Rite makes Ezalor chose between getting off Illuminate or getting silenced for a while, as Illuminate is a channeled ability.
* Blood Rite's silence can completely take Ezalor out of a teamfight, as he relies on his abilities to be useful.
* Keeper of the Light's only mobility source, his high movement speed (via his high base movement speed and through spirit form), is entirely countered by Rupture.
Arc Warden
* Heroes with illusion and clone abilities may confuse Bloodseeker, causing him to waste time in fights: Phantom Lancer,
Chaos Knight,
Arc Warden
Terrorblade
[wiki] rating: -1.6 (winrate: 45% pickrate: 2%)Keeper of the Light
* Keeper of the Light can stall pushes with
Illuminate. This makes him strong against pushing heroes:
Terrorblade
Naga siren
Nature's Prophet and
Anti-Mage
Arc Warden
* Arc Warden’s Magnetic Field allows him to defend against Terrorblade if he used Metamorphosis.
* Arc also buys a Bloodthorn or a
Scythe of Vyse, which can prevent Terrorblade from using his abilities.
Medusa
[wiki] rating: -1.6 (winrate: 45% pickrate: 1%)Keeper of the Light
* Heroes with extremely slow movement speed will cripple against Solar Bind: Medusa,
Viper
Additional:
* Will-O-Wisp will keep Medusa busy after she got hit by
Blinding Light.
Arc Warden
* He can use either his own or his double's Flux to bypass the spellblock from Linken's Sphere, using the leftover Flux +
Spark Wraith to slow Medusa's already low move speed to a crawl.
* Arc Warden has a farming advantage with double Hand of Midas, and can generally bully Medusa with other items that benefit from duplication.
Spirit Breaker
[wiki] rating: -1.2 (winrate: 48% pickrate: 9%)Keeper of the Light
* Heroes that punish mobile heroes: Bloodseeker,
Keeper of the Light
Arc Warden
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer,
Viper,
Dazzle,
Arc WardenLion
Viper
[wiki] rating: -1.2 (winrate: 49% pickrate: 4%)Keeper of the Light
* Heroes with extremely slow movement speed will cripple against Solar Bind: Medusa,
Viper
Arc Warden
* Ranged heroes will have a hard time hitting enemies inside Magnetic Field: Silencer,
Viper.
Sniper
[wiki] rating: -1.0 (winrate: 44% pickrate: 11%)Arc Warden
* Magnetic Field's evasion completely negates Sniper's attacks unless he has True Strike.
* Sniper always positions himself far away from battles, which makes him especially vulnerable for Flux and Spark Wraith.
Enchantress
[wiki] rating: -1.0 (winrate: 46% pickrate: 2%)Arc Warden
* Magnetic Field makes Impetus miss; if Enchantress decides to enter the field, she is giving up bonus damage since Impetus deals greater damage at higher distance away from targets.
Monkey King
[wiki] rating: -1.0 (winrate: 47% pickrate: 8%)Keeper of the Light
* Blinding Light can knock Monkey King outside of his ultimate, Wukong's Command and can blind him.
* Will-O-Wisp will stun Monkey King from Tree Dance by destroying his tree.
Additional:
* Blinding Light can easily push Monkey King out of Wukong's Command, as well as blinding him.
* Monkey King is vulnerable to burst damage, Solar Bind makes him more so
* However, Keeper of the Light can be easily ganked by Monkey King during early-mid game stage.
Phoenix
[wiki] rating: -1.0 (winrate: 50% pickrate: 5%)Arc Warden
* Tempest Double, Magnetic Field's attack speed bonus, and Arc Warden's high attack range will easily destroy a Phoenix using Supernova much faster than usual.
* Phoenix is very weak against pushers, especially those like Arc Warden who can kill him easily, as his skillset works best in teamfights.
Additional:
* His Tempest Double is not an illusion, but rather a full hero unit, which effectively reduces half of the Supernova's health. His
Magnetic Field can tremendously boost his attack speed, allowing him to destroy
Supernova in no time even when he's affected by
Fire Spirits.
Gyrocopter
[wiki] rating: -1.0 (winrate: 50% pickrate: 7%)Arc Warden
* Magnetic Field evades most of Gyrocopter's attacks.
Drow Ranger
[wiki] rating: -1.0 (winrate: 51% pickrate: 18%)Arc Warden
* Magnetic Field protects Arc Warden and allies from Drow Ranger's ranged attacks. She most likely will not enter the field since she will lose Marksmanship's bonus agility.
* Beware however, as Marksmanship procs will still hit since they have True Strike, so the most damaging arrows will still hit you inside Magnetic Field.
Additional:
* Flux along with
Spark Wraith allows Arc Warden to quickly burst down Drow Ranger due to her low health.
* However, Drow Ranger can bypass Magnetic Field's evasion bonus thanks to Marksmanship.
Dark Willow
[wiki] rating: -1.0 (winrate: 51% pickrate: 4%)Arc Warden
* Magnetic Field lets Arc Warden or allies evade Dark Willow's shadow realm attacks. The duration of the evasion can be extended with the clone.
* Spark Wraith also exploits Dark Willow's low mobility.
Mirana
[wiki] rating: -1.0 (winrate: 53% pickrate: 15%)Arc Warden
* Arc Warden can use his summons to prevent Sacred Arrow from hitting himself or his allies.
* Mirana doesn't build items that give armor often, so she usually can't fight against a late game Arc Warden.
Additional:
* Flux will slow and damage Mirana even after she Leaps, since she will likely not be near allies.
* Arc Warden can place Magnetic Field on an ally who has been hit by Sacred Arrow to protect them.
Nature's Prophet
[wiki] rating: -0.6 (winrate: 46% pickrate: 12%)Keeper of the Light
* Keeper of the Light can stall pushes with
Illuminate. This makes him strong against pushing heroes:
Terrorblade
Naga siren
Nature's Prophet and
Anti-Mage
Faceless Void
[wiki] rating: -0.6 (winrate: 48% pickrate: 9%)Keeper of the Light
* Any hero that can nullify effects of Chronosphere: (Keeper of the Light with
Aghanim's Scepter during daytime,
Winter Wyvern), banishing him or Faceless Void (
Outworld Destroyer,
Shadow Demon,
Earth Spirit with
Aghanim's Scepter) or protecting him in other ways (
Dazzle,
Oracle,
Abaddon) can greatly limit Chronosphere's potential.
Ogre Magi
[wiki] rating: -0.6 (winrate: 48% pickrate: 7%)Arc Warden
* Arc Warden's
Tempest Double is helpful for killing Ogre Magi who lacks AoE damage and disables.
Wraith King
[wiki] rating: -0.6 (winrate: 48% pickrate: 4%)Keeper of the Light
* Heroes which rely exclusively on right clicks will struggle somewhat against Blinding Light: Phantom Assassin,
Wraith King,
Medusa
Shadow Shaman
[wiki] rating: -0.6 (winrate: 49% pickrate: 6%)Arc Warden
* Arc Warden with his Magnetic Field will protect allies from Mass Serpent Ward.
Venomancer
[wiki] rating: -0.6 (winrate: 50% pickrate: 4%)Arc Warden
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
Magnus
[wiki] rating: -0.6 (winrate: 51% pickrate: 15%)Keeper of the Light
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity: Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King,
Medusa,
Dawnbreaker.
Morphling
[wiki] rating: -0.4 (winrate: 44% pickrate: 8%)Arc Warden
* Heroes with good escape mechanisms are a nuisance to deal with in the early phase of the game: Slark,
Lifestealer,
Morphling
Arc Warden
* Arc Warden can counter Morphling's strong pushing capabilities by using Magnetic Field to protect buildings.
* Arc Warden also often builds an Orchid Malevolence or
Bloodthorn, which can prove dangerous for Morphling.
* Arc Warden can easily break Linken's Sphere with
Flux and then slow him with
Spark Wraith, making Arc Warden's
Tempest Double a legitimate threat as well.
Queen of Pain
[wiki] rating: -0.4 (winrate: 46% pickrate: 6%)Keeper of the Light
* Heroes with teleports to escape Solar Blind and Will-O-Wisp: Phantom Assassin,
Puck,
Queen of Pain,
Storm Spirit
Arc Warden
* Sonic Wave is a bad choice in abilities if he and the Tempest Double both use
Blade Mail to reflect the damage to Queen of Pain, potentially killing her outright if her health is low enough.
* Magnetic Field protects himself or his ally from Queen of Pain's attacks unless she has
Monkey King Bar.
* One more advantage of Tempest Double is that he can deny himself if he is close to death with Shadow Strike's debuff.
Templar Assassin
[wiki] rating: -0.4 (winrate: 48% pickrate: 4%)Keeper of the Light
* Heroes that can jump and kill him: Meepo,
Clinkz,
Templar Assassin
Arc Warden
* Flux removes Refraction charges very quickly, and Arc Warden can hit her freely with his better attack animation, speed and range. If she tries to mute in her creep wave, Spark Wraith can quickly kill the ranged creep, forcing her to stay near the melee creeps, again, allowing for easy right clicks.
* With Tempest Double, Arc Warden can easily output 1000 damage (with the stacking of Flux and Spark Wraith and kill Templar Assassin within seconds. She cannot avoid this combo as Spark Wraith will still hit her in Meld.
* A good Arc Warden can destroy the item timings of a Templar Assassin, and mitigate her impact during the mid-game, when she is the strongest.
* In the late game, if Templar Assassin tries to split push with Aghanim's Scepter, Arc Warden's double can always threaten to kill her if equipped with a
Bloodthorn and a
Blink Dagger , or a
Hurricane Pike, forcing her to have to use
Black King Bar to survive.
* Quick reactions can also protect Arc Warden and his allies from Meld strike with Magnetic Field, and if equipped with a
Hurricane Pike, Arc Warden can double force himself away from the attacking Templar Assassin to safety, where after her
Black King Bar ends, she can die to Arc Warden's right clicks.
Puck
[wiki] rating: -0.4 (winrate: 48% pickrate: 9%)Keeper of the Light
* Heroes with silences: Puck,
Doom,
Riki.
Arc Warden
* Arc Warden can turn Puck's Phase Shift ability against him by using Spark Wraith, ensuring it to hit. To make this worse, Arc Warden can do it twice with his
Tempest Double.
* Flux is also an instant spell (and therefore unavoidable) with a heavy slow and damage over time, which disables Blink Dagger for a certain period of time.
Enigma
[wiki] rating: -0.4 (winrate: 50% pickrate: 3%)Keeper of the Light
* Heroes with channeling abilities: Enigma,
Witch Doctor,
Crystal Maiden.
Keeper of the Light
* Illuminate can wipe the pushing Eidolons in a lane with ease, diminishing Enigma's laning presence by a lot.
* However, Keeper of the Light does not have any way to cancel Black Hole outside from Will-O-Wisp from Aghanim's Scepter.
Beastmaster
[wiki] rating: -0.4 (winrate: 51% pickrate: 2%)Arc Warden
* Heroes with summons or illusions can counter Flux, such as Beastmaster ,
Chen, or
Shadow Demon.
Keeper of the Light
* Illuminate clears Beastmaster's summons and is effective against his push.
Pangolier
[wiki] rating: -0.2 (winrate: 48% pickrate: 9%)Arc Warden
* Rolling Thunder hits Arc Warden, his Tempest Double and any allies through
Magnetic Field.
* Rolling Thunder also causes Pangolier to take no damage from existing stacks of Flux as well as clear all
Spark Wraiths on the way.
Keeper of the Light
* Certain heroes can mess up with Pangolier's positioning and timing (especially if he intends to use Rolling Thunder during combat): Vengeful Spirit,
Keeper of the Light,
Huskar,
Dark Seer
Arc Warden
* Powerful physical hitters that can destroy Pangolier during his rolling from afar: Drow Ranger,
Sniper,
Templar Assassin,
Arc Warden
Phantom Assassin
[wiki] rating: 0.0 (winrate: 46% pickrate: 10%)Keeper of the Light
* Heroes with teleports to escape Solar Blind and Will-O-Wisp: Phantom Assassin,
Puck,
Queen of Pain,
Storm Spirit
Keeper of the Light
* Heroes which rely exclusively on right clicks will struggle somewhat against Blinding Light: Phantom Assassin,
Wraith King,
Medusa
Shadow Demon
[wiki] rating: 0.0 (winrate: 47% pickrate: 1%)Arc Warden
* Heroes with summons or illusions can counter Flux, such as Beastmaster ,
Chen, or
Shadow Demon.
Arc Warden
* Chaos Knight,
Lone Druid,
Meepo and
Arc Warden can be hard targets since Shadow Demon's spells are ill-suited to fight many enemies at once.
Sven
[wiki] rating: 0.0 (winrate: 48% pickrate: 2%)Arc Warden
* Melee carries who usually buy an early Black King Bar, and have gap closing abilities can be good against the Arc Warden, such as
Slark,
Riki,
Earthshaker with
Aghanim's Scepter,
Sven with
Aghanim's Scepter etc.
Keeper of the Light
* Melee carries during the laning phase: Sven,
Slark
Witch Doctor
[wiki] rating: 0.0 (winrate: 48% pickrate: 15%)Keeper of the Light
* Heroes with channeling abilities: Enigma,
Witch Doctor,
Crystal Maiden.
Arc Warden
* Arc Warden's
Magnetic Field dodges all damage from Death Ward.
Legion Commander
[wiki] rating: 0.0 (winrate: 51% pickrate: 13%)Keeper of the Light
* Press the Attack can dispel Blinding Light or Solar Bind from a hero.
* Duel can be used to instantly take Keeper of the Light out of a team-fight.
Arc Warden
* Heroes who rely on summons will see them destroyed easily by Overwhelming Odds: Lycan,
Arc Warden,
Warlock,
Chen
Keeper of the Light
* Heroes with abilities that blind or cause Legion Commander to miss will prevent her from winning Duels: Arc Warden,
Keeper of the Light,
Riki,
Tinker
Arc Warden
* Magnetic Field prevents Legion Commander from getting wins with Duel.
Additional:
* Magnetic Field prevents Legion Commander from easily gaining wins with Duel.
Chen
[wiki] rating: 0.0 (winrate: 51% pickrate: 0%)Arc Warden
* Heroes with summons or illusions can counter Flux, such as Beastmaster ,
Chen, or
Shadow Demon.
Additional:
* Chen in the early game is a faster pusher than Arc Warden until Arc Warden buys Maelstrom.
Keeper of the Light
* Heroes with summons/illusions/neutral creep armies: Beastmaster,
Chen,
Naga Siren
Huskar
[wiki] rating: 0.0 (winrate: 53% pickrate: 6%)Keeper of the Light
* Vulnerable spellcasters with no escape mechanisms are easy targets for Huskar: Lich,
Crystal Maiden,
Silencer,
Keeper of the Light,
Venomancer, etc.
Arc Warden
* Heroes with illusions can overwhelm Huskar: Phantom Lancer,
Anti-Mage,
Arc Warden,
Chaos Knight.
Broodmother
[wiki] rating: 0.0 (winrate: 54% pickrate: 3%)Arc Warden
* None of Arc Warden's abilities are very effective against Broodmother and her spiderlings.
* A good Broodmother looks to end the match early while Arc Warden, a very item reliant hero, thrives in longer matches.
* Arc Warden has no innate disables to stop Broodmother from lifestealing with Insatiable Hunger and shredding through his relatively lower armor.
Keeper of the Light
* Illuminate wipes out Broodmother's spiders and prevents her from pushing the lane. It also gives vision to reveal where broodmother is hiding in the trees.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assassin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (lane data is parsed from hero guides dotabuff)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- Improved UX on small screens - when selecting heroes page automatically scrolls so hero select input is displayed at the very top of screen, leaving more space for results.
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal win rate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest win rate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
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Keeper of the Light
* Heroes that can jump and kill him:
Meepo,
Clinkz,
Templar Assassin
Arc Warden
* Flux is severely impaired against Meepo because of
Divided We Stand.
Black King Bar,
Earthbind and
Poof can finish Arc Warden quickly before he has time to do much.
* Meepo's farming speed and early powerspikes allows him to pressure Arc Warden before he is capable of fighting effectively.
* Without