Bloodseeker
[wiki] rating: 2.0 (winrate: 49% pickrate: 3%)Oracle
[wiki] rating: 1.6 (winrate: 51% pickrate: 4%)Keeper of the Light
* Heroes with dispels: Legion Commander,
Oracle,
Slark,
Phantom Lancer
Primal Beast
* Oracle can negate and shut down Primal Beast simply with Fate's Edict, especially in the early game, as a majority of his damage-dealing spells are magic.
* Oracle can interrupt Primal Beast's Onslaught charge with a well-timed Fortune's End.
* Primal Beast's lethal burst damage combos can be further stalled with False Promise; combined with Fate's Edict and regen from Purifying Flames, Oracle can even completely negate Primal Beast's offense.
Additional:
* Fate's Edict completely negates all of Primal Beast's major damage-dealing spells in the early game and can render Primal Beast useless when cast on a target he is focusing, or in Oracle's defense against Primal Beast himself.
* Fortune's End keeps Primal Beast in place, especially while trampling or in the middle of an Onslaught charge.
* False Promise can interrupt Primal Beast's Pulverize, as well as further delay Primal Beast from dealing lethal burst damage. In combination with
Fortune's End, Oracle can potentially save an ally from Primal Beast's spell combos.
Nyx Assassin
[wiki] rating: 1.6 (winrate: 50% pickrate: 4%)Keeper of the Light
* Spiked Carapace can be used to reflect Illuminate damage and stun Keeper of the Light.
* Vendetta allows Nyx Assassin to follow Keeper of the Light around if he tries to split-push.
* Keeper of the Light is very squishy and will very quickly die to Vendetta and it's followup abilities.
* However, Mana Burn's Mana Burn can be more or less mitigated with Chakra Magic.
Primal Beast
* Like above, supports with reliable stuns can be a massive problem and force Black King Bar in fights unideally, such as
Shadow Shaman,
Lion,
Nyx Assassin.
Legion Commander
[wiki] rating: 1.4 (winrate: 51% pickrate: 13%)Keeper of the Light
* Press the Attack can dispel Blinding Light or Solar Bind from a hero.
* Duel can be used to instantly take Keeper of the Light out of a team-fight.
Primal Beast
* Duel prevents Primal Beast from using all of his spells and stops all of his damage output.
* Moment of Courage will not proc if Primal Beast is using Trample so you may want to play around that if you're looking for duel damage with a
Blade Mail.
* Press the Attack can be used to dispel Pulverize immediately and make allies survive Trample for a short duration with the heal.
Keeper of the Light
* Heroes with abilities that blind or cause Legion Commander to miss will prevent her from winning Duels: Arc Warden,
Keeper of the Light,
Riki,
Tinker
Lion
[wiki] rating: 1.2 (winrate: 45% pickrate: 10%)Keeper of the Light
* Mana Drain is very effective against heroes that have mana burn abilities such as Anti-Mage,
Nyx Assassin and
Keeper of the Light.
Primal Beast
* Like above, supports with reliable stuns can be a massive problem and force Black King Bar in fights unideally, such as
Shadow Shaman,
Lion,
Nyx Assassin.
Death Prophet
[wiki] rating: 1.0 (winrate: 55% pickrate: 11%)Primal Beast
* Silence can be used to interrupt Primal Beast while he is channeling Pulverize.
* Spirit Siphon can whittle down Primal Beast's health and can potentially heal back any burst damage he deals to her.
* Exorcism can shed Primal Beast's health down while he attempts to complete any skill combos during a fight with it active.
Night Stalker
[wiki] rating: 1.0 (winrate: 52% pickrate: 4%)Keeper of the Light
* Crippling Fear prevents Keeper of the Light from using his spells to keep his team alive during team-fights.
* Dark Ascension is very strong against Keeper of the Light, as it allows Night Stalker to jump the backline and quickly kill the squishy Ezalor, especially when combined with the slow from
Void.
Additional:
* Keeper of the Light's Aghanim's Scepter upgrade loses much of its power, due to Night Stalker being able to reduce the duration of daytime by a lot.
Weaver
[wiki] rating: 1.0 (winrate: 50% pickrate: 3%)Primal Beast
* Shukuchi allows Weaver to have faster move-speed and can outrun Primal Beast in most instances, such as while he is trampling.
* Trample disarms Primal Beast, so casting The Swarm can make him vulnerable to ranged attacks. Primal Beast also has an innately slow attack speed and will take long destroying the latched parasite.
* Time Lapse allows Weaver to negate and heal burst damage, which Primal Beast is reliant on.
Troll Warlord
[wiki] rating: 1.0 (winrate: 50% pickrate: 2%)Primal Beast
* The ensare from melee Berserker's Rage can prevent Primal Beast from dealing further Trample damage and can allow Troll Warlord to relentlessly build
Fervor on him.
* Whirling Axes (Ranged) can slow down Primal Beast while trampling and allow Troll Warlord to better control him from range.
* Whirling Axes (Melee) can blind Primal Beast if he attempts to auto-attack Troll Warlord after a fully charged Uproar.
* Battle Trance will make Primal Beast a sitting duck should he be rooted and attacked to death. It might be wise to save Pulverize for after this spell is used so you have a defensive measure against Troll Warlord.
Clockwerk
[wiki] rating: 1.0 (winrate: 49% pickrate: 8%)Primal Beast
* Power Cogs keeps Primal Beast pinned down, preventing him from doing damage with Trample. Primal Beast's slow attack speed makes it hard for him to break the cogs and get away. In addition, Power Cogs' knockback is forced movement, and thus will intercept Primal Beast's Onslaught if placed well.
* Battery Assault on a lone Primal Beast in the early game effectively keeps him from winding up Onslaught or basic attacking.
* Rocket Flare and
Jetpack (from purchasing
Aghanim's Shard) give Clockwerk many options to scout for Primal Beast, whose kit benefits greatly from ambushing.
Leshrac
[wiki] rating: 1.0 (winrate: 49% pickrate: 4%)Primal Beast
* Diabolic Edict makes Leshrac very effective at threatening early towers and objectives which can directly cause unfavourable conflicts with Primal Beast early before he has
Black King Bar to deal with the magical damage.
* Pulse Nova and the rest of Leshrac's spells can overwhelm Primal Beast with magical damage.
* Leshrac has generally faster movement speed than Primal Beast, especially if he has items such as Boots of Travel and
Eul's Scepter of Divinity.
* Bloodstone also makes him heal much more than Primal Beast can damage him at any stage of the game.
Earth Spirit
[wiki] rating: 1.0 (winrate: 49% pickrate: 3%)Primal Beast
* Rolling Boulder and
Geomagnetic Grip allows Earth Spirit to easily stun, silence and interrupt Primal Beast in fights. Rolling Boulder can also be used to escape Primal Beast.
* Boulder Smash can push Primal Beast away and disrupt his Trample. In combination with
Stone Remnant, Primal Beast can be slowed from a distance.
Lifestealer
[wiki] rating: 1.0 (winrate: 49% pickrate: 5%)Keeper of the Light
* Rage allows him to be immune to all of Ezalor's abilities. Also, the increased movement speed combined with the slow from
Ghoul Frenzy and the squishy nature of Ezalor allows Lifestealer to take him down very quickly.
Disruptor
[wiki] rating: 1.0 (winrate: 48% pickrate: 10%)Primal Beast
* Glimpse can prevent Onslaught in the laning stage very easily.
* While Static Storm is not much of a threat in terms of damage, it does prevent Primal Beast from casting any spells for a long period of time if also trapped in
Kinetic Field.
* Overall, Disruptor forces Primal Beast to buy a Black King Bar much earlier than he might like but becomes a major threat to Disruptor once he does.
Invoker
[wiki] rating: 1.0 (winrate: 48% pickrate: 14%)Primal Beast
* Invoker's numerous area-of-effect abilities can interrupt Primal Beast, especially while he is in the middle of a team fight, where Primal Beast thrives. (Tornado,
Cold Snap, and
Ice Wall all help to disable Primal Beast and control him from a distance.
* EMP disintegrates Primal Beast's low mana pool.
* However, Invoker is quite a slow paced hero and not particularly known for being survivable against a rampaging Primal Beast with Black King Bar.
Grimstroke
[wiki] rating: 1.0 (winrate: 46% pickrate: 4%)Primal Beast
* Phantom's Embrace is very threatening due to Primal Beast being quite spell reliant, and not being able to attack during Trample and can immediately cancel Pulverize.
* Soulbind can prevent movement in a way that's very hampering for Primal Beast's Trample and Onslaught. It can also cancel Onslaught very abruptly.
* Ink Swell can stun Primal Beast and give the holder a strong dispel with the shard. The stun can easily stop Trample damage or Pulverize from continuing even if it's not Primal Beast's main target.
Meepo
[wiki] rating: 0.6 (winrate: 56% pickrate: 1%)Keeper of the Light
* Heroes that can jump and kill him: Meepo,
Clinkz,
Templar Assassin
Lone Druid
[wiki] rating: 0.6 (winrate: 55% pickrate: 3%)Primal Beast
* Primal Beast is mostly played in the offlane role, so picking a carry who can escape from him is essential. Heroes such as Troll Warlord,
Lone Druid and
Outworld Destroyer, or generally any carry with a stun, slow or ability to fight back will stop him from having the good start he needs.
Riki
[wiki] rating: 0.6 (winrate: 54% pickrate: 13%)Keeper of the Light
* Heroes with silences: Puck,
Doom,
Riki.
Huskar
[wiki] rating: 0.6 (winrate: 53% pickrate: 6%)Keeper of the Light
* Vulnerable spellcasters with no escape mechanisms are easy targets for Huskar: Lich,
Crystal Maiden,
Silencer,
Keeper of the Light,
Venomancer, etc.
Clinkz
[wiki] rating: 0.6 (winrate: 52% pickrate: 7%)Keeper of the Light
* With Bloodthorn, Clinkz becomes a strong counter to heroes who rely on evasion and blind such as
Windranger,
Phantom Assassin,
Troll Warlord and
Keeper of the Light.
Dark Seer
[wiki] rating: 0.6 (winrate: 52% pickrate: 2%)Keeper of the Light
* Heroes with hastes: Dark Seer,
Lycan
Dazzle
[wiki] rating: 0.6 (winrate: 52% pickrate: 9%)Primal Beast
* Primal Beast really suffers against supports he cannot bully in the lane; this includes Dazzle,
Shadow Demon and
Dark Willow since they can use their respective abilities to stop Primal Beast from dealing burst damage, or make it hard for him to stay in range.
Dark Willow
[wiki] rating: 0.6 (winrate: 51% pickrate: 4%)Primal Beast
* Primal Beast really suffers against supports he cannot bully in the lane; this includes Dazzle,
Shadow Demon and
Dark Willow since they can use their respective abilities to stop Primal Beast from dealing burst damage, or make it hard for him to stay in range.
Outworld Destroyer
[wiki] rating: 0.6 (winrate: 51% pickrate: 10%)Primal Beast
* Primal Beast is mostly played in the offlane role, so picking a carry who can escape from him is essential. Heroes such as Troll Warlord,
Lone Druid and
Outworld Destroyer, or generally any carry with a stun, slow or ability to fight back will stop him from having the good start he needs.
Jakiro
[wiki] rating: 0.6 (winrate: 51% pickrate: 12%)Keeper of the Light
* Jakiro's reliance on his abilities can cause struggles for heroes who rely on evasion or blinds to get upper hand: Phantom Assassin,
Windranger,
Riki,
Troll Warlord,
Keeper of the Light.
Lich
[wiki] rating: 0.6 (winrate: 51% pickrate: 9%)Primal Beast
* Supports who can slow him to the point Trample does very little damage in lane are also not fun: Lich,
Ogre Magi,
Winter Wyvern.
Phantom Lancer
[wiki] rating: 0.6 (winrate: 50% pickrate: 2%)Keeper of the Light
* Heroes with dispels: Legion Commander,
Oracle,
Slark,
Phantom Lancer
Enigma
[wiki] rating: 0.6 (winrate: 50% pickrate: 3%)Keeper of the Light
* Heroes with channeling abilities: Enigma,
Witch Doctor,
Crystal Maiden.
Primal Beast
* Malefice will prevent Primal Beast from doing anything for a long duration even in the early game when at his strongest.
* Midnight Pulse will scale with his max health so will do a ton of damage combined with any generic stun or Enigma's own abilities.
* Primal Beast relies completely on mobility to do damage, Black Hole makes sure he cannot use any abilities or threaten heroes he is typically good against.
Keeper of the Light
* Illuminate can wipe the pushing Eidolons in a lane with ease, diminishing Enigma's laning presence by a lot.
* However, Keeper of the Light does not have any way to cancel Black Hole outside from Will-O-Wisp from Aghanim's Scepter.
Shadow Shaman
[wiki] rating: 0.6 (winrate: 49% pickrate: 6%)Primal Beast
* Like above, supports with reliable stuns can be a massive problem and force Black King Bar in fights unideally, such as
Shadow Shaman,
Lion,
Nyx Assassin.
Storm Spirit
[wiki] rating: 0.6 (winrate: 49% pickrate: 6%)Keeper of the Light
* Heroes with teleports to escape Solar Blind and Will-O-Wisp: Phantom Assassin,
Puck,
Queen of Pain,
Storm Spirit
Puck
[wiki] rating: 0.6 (winrate: 48% pickrate: 9%)Keeper of the Light
* Heroes with silences: Puck,
Doom,
Riki.
Winter Wyvern
[wiki] rating: 0.6 (winrate: 48% pickrate: 3%)Primal Beast
* Supports who can slow him to the point Trample does very little damage in lane are also not fun: Lich,
Ogre Magi,
Winter Wyvern.
Ogre Magi
[wiki] rating: 0.6 (winrate: 48% pickrate: 7%)Primal Beast
* Supports who can slow him to the point Trample does very little damage in lane are also not fun: Lich,
Ogre Magi,
Winter Wyvern.
Tiny
[wiki] rating: 0.6 (winrate: 48% pickrate: 13%)Keeper of the Light
* Squishy heroes, usually supports, like Lion,
Ancient Apparition,
Keeper of the Light etc can die quickly to Tiny's magic burst.
Shadow Demon
[wiki] rating: 0.6 (winrate: 47% pickrate: 1%)Primal Beast
* Primal Beast really suffers against supports he cannot bully in the lane; this includes Dazzle,
Shadow Demon and
Dark Willow since they can use their respective abilities to stop Primal Beast from dealing burst damage, or make it hard for him to stay in range.
Doom
[wiki] rating: 0.6 (winrate: 47% pickrate: 8%)Keeper of the Light
* Heroes with silences: Puck,
Doom,
Riki.
Queen of Pain
[wiki] rating: 0.6 (winrate: 46% pickrate: 6%)Keeper of the Light
* Heroes with teleports to escape Solar Blind and Will-O-Wisp: Phantom Assassin,
Puck,
Queen of Pain,
Storm Spirit
Anti-Mage
[wiki] rating: 0.4 (winrate: 53% pickrate: 11%)Keeper of the Light
* Being an intelligence caster hero, Ezalor usually has a high mana pool and low health and armor, making him a prime target for Mana Void
* Ezalor's Illuminate damage and Solar Bind's magic resistance reduction are greatly reduced thanks to Counterspell. Counterspell can also block and reflect Solar Bind if timed properly.
* Anti-Mage usually is not hampered by Solar Bind or Will-O-Wisp thanks to Blink.
* However, despite all of this, if Keeper of the Light is played carefully and tops off his team's mana at all times, Anti Mage will not be able to get off a good Mana Void.
* By the same token once Keeper of the Light gets a Octarine Core, he can spam Charka Magic to keep his own mana full
Keeper of the Light
* Keeper of the Light can stall pushes with
Illuminate. This makes him strong against pushing heroes:
Terrorblade
Naga siren
Nature's Prophet and
Anti-Mage
Silencer
[wiki] rating: 0.4 (winrate: 52% pickrate: 15%)Keeper of the Light
* Being a cast-oriented hero, Ezalor will suffer from all of Silencer's abilities.
* Global Silence is a guaranteed lengthy silence which will render Ezalor useless in a teamfight.
* Arcane Curse and
Last Word are good against any caster, since they are extremely potent.
* However, it should be worth mentioning that a smart Ezalor will buy Eul's Scepter of Divinity to dispel Silencer's abilities. Combined with the level 20 talent (Chakra Magic applies a basic dispel), Ezalor can purge Silencer's abilities off allies and himself alike.
Primal Beast
* Any hero with low mobility and max healthsuch as Silencer,
Crystal Maiden etc.
Sven
[wiki] rating: 0.4 (winrate: 48% pickrate: 2%)Primal Beast
* Storm Hammer is a good stun used in response to Primal Beast's initiation.
* Warcry can be used to outrun Primal Beast, or in response to his Uproar damage boost.
* God's Strength will make sure work of Primal Beast if caught alone due to it's increased damage.
Keeper of the Light
* Melee carries during the laning phase: Sven,
Slark
Faceless Void
[wiki] rating: 0.4 (winrate: 48% pickrate: 9%)Primal Beast
* Time Walk makes it impossible for Primal Beast to stay on top of Faceless Void with his abilities and allows him to heal burst damage dealt to him.
* Once Faceless Void has an Aghanim's Shard, Onslaught can be easily escaped. He could also choose to get a lower cooldown on Time Walk, making it even harder for Primal Beast to catch him in fights or stop his initiations.
* Time Dilation will make Primal Beast useless for an extended time after casting his abilities if he does not have a dispel.
* Chronosphere has many uses such as stopping Primal Beast from casting abilities on him or allies or even on a teammate, since Primal Beast has no way to assist allies trapped within the sphere.
Keeper of the Light
* Any hero that can nullify effects of Chronosphere: (Keeper of the Light with
Aghanim's Scepter during daytime,
Winter Wyvern), banishing him or Faceless Void (
Outworld Destroyer,
Shadow Demon,
Earth Spirit with
Aghanim's Scepter) or protecting him in other ways (
Dazzle,
Oracle,
Abaddon) can greatly limit Chronosphere's potential.
Broodmother
[wiki] rating: -2.0 (winrate: 54% pickrate: 3%)Keeper of the Light
* Illuminate wipes out Broodmother's spiders and prevents her from pushing the lane. It also gives vision to reveal where broodmother is hiding in the trees.
Primal Beast
* While Broodmother can hide in the trees with Spin Web, Primal Beast's ability to trample trees down can give him an edge in catching her.
* Insatiable Hunger will not do much vs Primal Beast's onslaught of disables.
* While Silken Bola can slow Primal Beast down, it's not enough to stop Trample from doing more damage than Broodmother can do back.
* Spawn Spiderlings will be destroyed by Onslaught and Trample very easily.
Magnus
[wiki] rating: -1.6 (winrate: 51% pickrate: 15%)Keeper of the Light
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity: Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King,
Medusa,
Dawnbreaker.
Primal Beast
* Magnus is not tanky and struggles against burst damage, something Primal Beast excels at in the early-to-mid game. Primal Beast is also able to out-damage Magnus's Empower and can even contribute to his Uproar stacks.
* Using Skewer to drag Primal Beast while he is trampling will count as movement and will trigger a rapid number of slams, which could prove lethal to Magnus.
Terrorblade
[wiki] rating: -1.2 (winrate: 45% pickrate: 2%)Keeper of the Light
* Keeper of the Light can stall pushes with
Illuminate. This makes him strong against pushing heroes:
Terrorblade
Naga siren
Nature's Prophet and
Anti-Mage
Primal Beast
* Illusion heroes will struggle against Primal Beast's area damage capability, such as Chaos Knight,
Naga Siren,
Terrorblade.
Medusa
[wiki] rating: -1.2 (winrate: 45% pickrate: 1%)Keeper of the Light
* Heroes with extremely slow movement speed will cripple against Solar Bind: Medusa,
Viper
Additional:
* Will-O-Wisp will keep Medusa busy after she got hit by
Blinding Light.
Primal Beast
* Hard carries who just want to farm and be left alone will not appreciate Primal Beast, heroes such as Medusa,
Drow Ranger...
Nature's Prophet
[wiki] rating: -1.2 (winrate: 46% pickrate: 12%)Keeper of the Light
* Keeper of the Light can stall pushes with
Illuminate. This makes him strong against pushing heroes:
Terrorblade
Naga siren
Nature's Prophet and
Anti-Mage
Primal Beast
* Heroes with unorthodox escapes will struggle against Primal Beast, such as Nature's Prophet,
Tinker, and
Templar Assassin.
Naga Siren
[wiki] rating: -1.2 (winrate: 51% pickrate: 3%)Keeper of the Light
* Keeper of the Light can stall pushes with
Illuminate. This makes him strong against pushing heroes:
Terrorblade
Naga siren
Nature's Prophet and
Anti-Mage
Primal Beast
* Illusion heroes will struggle against Primal Beast's area damage capability, such as Chaos Knight,
Naga Siren,
Terrorblade.
Morphling
[wiki] rating: -1.0 (winrate: 44% pickrate: 8%)Primal Beast
* Morphling relies on Attribute Shift (Agility Gain) to take last-hits. Primal Beast's burst damage ability can constantly threaten Morphling, especially due to his short attack range. If forced to escape with
Waveform, Primal Beast can catch up with Onslaught.
Sniper
[wiki] rating: -1.0 (winrate: 44% pickrate: 11%)Primal Beast
* Primal Beast is one of Sniper's greatest counters, as he has no real means of escape and is very squishy, especially in the early game. Sniper's potshots and Shrapnel can contribute to Primal Beast's Uproar and further make him tankier than he already is. Onslaught allows him to close the gap on Sniper at his own volition, and Trample can deal serious damage to his meager health pool. Should Sniper acquire an item of escape, Primal Beast can still delay him with Pulverize. Overall, Sniper is an ideal target for Primal Beast to constantly threaten in all stages of the game, and it can force Sniper to itemise for him.
Phantom Assassin
[wiki] rating: -1.0 (winrate: 46% pickrate: 10%)Keeper of the Light
* Heroes with teleports to escape Solar Blind and Will-O-Wisp: Phantom Assassin,
Puck,
Queen of Pain,
Storm Spirit
Keeper of the Light
* Heroes which rely exclusively on right clicks will struggle somewhat against Blinding Light: Phantom Assassin,
Wraith King,
Medusa
Primal Beast
* Phantom Assassin is known to be weak against bursts of magical damage, something Primal Beast excels at from the beginning of the game. He can use this to his advantage by constantly hunting Phantom Assassin down, especially if she is left alone to farm.
* Primal Beast is a good carrier of Ethereal Blade,
Vanguard and
Shiva's Guard all of which are very good against
Coup de Grace and
Phantom Strike.
* Even though Primal Beast does alot of physical damage early on, later once Blur becomes more potent, she may find herself being overwhelmed by Trample and Pulverize instead.
* Primal Beast also has a level 25 talent which makes Pulverize go through spell immunity which is especially effective against a hero like Phantom Assassin who relies on it.
Monkey King
[wiki] rating: -1.0 (winrate: 47% pickrate: 8%)Keeper of the Light
* Blinding Light can knock Monkey King outside of his ultimate, Wukong's Command and can blind him.
* Will-O-Wisp will stun Monkey King from Tree Dance by destroying his tree.
Additional:
* Blinding Light can easily push Monkey King out of Wukong's Command, as well as blinding him.
* Monkey King is vulnerable to burst damage, Solar Bind makes him more so
* However, Keeper of the Light can be easily ganked by Monkey King during early-mid game stage.
Pugna
[wiki] rating: -1.0 (winrate: 47% pickrate: 3%)Primal Beast
* Trample and Pulverize can be used to cancel Life Drain very quickly.
* Pugna has a very low strength gain and as a support does not have much gold to buy health items, making him vulnerable to Primal Beast's onslaught of magical damage.
* Ironically, Decrepify actually just increases Primal Beast's damage on the targeted ally if Trample is activated. However, it can be used to slow him down and prevent any further Trample damage.
Ancient Apparition
[wiki] rating: -1.0 (winrate: 50% pickrate: 5%)Primal Beast
* Since Primal Beast is highly mobile with Onslaught alone, he will be difficult to catch with both Cold Feet and
Ice Blast.
* Ice Blast is less effective due to Primal Beast's massive health pool and resistance to taking damage.
* While Chilling Touch can be used to slow Primal Beast briefly, it is not enough to beat him back, and can also contribute to his Uproar stacks.
Beastmaster
[wiki] rating: -1.0 (winrate: 51% pickrate: 2%)Keeper of the Light
* Illuminate clears Beastmaster's summons and is effective against his push.
Slark
[wiki] rating: -1.0 (winrate: 51% pickrate: 17%)Keeper of the Light
* Heroes with dispels: Legion Commander,
Oracle,
Slark,
Phantom Lancer
Keeper of the Light
* Melee carries during the laning phase: Sven,
Slark
Primal Beast
* Dark Pact,
Shadow Dance and
Depth Shroud will do nothing against Onslaught and Trample, as they are both ground area-of-effect spells.
* Primal Beast has a gigantic hitbox, which could be difficult for Slark to escape with Pounce should Primal Beast choose to block him. Pounce also does not completely prevent Primal Beast from trampling offensively, as he still has some room to move.
* Primal Beast has a huge health pool; shedding it with Essence Shift can take time and may allow Primal Beast to build Uproar against him. Should he survive Slark's slew of skills, Primal Beast can simply Pulverize him to finish him off.
Spectre
[wiki] rating: -1.0 (winrate: 51% pickrate: 11%)Primal Beast
* Dispersion reduces damage based on a percentage, which is very minimal against large amounts of small instances of damage such as Trample. It reduces each tick by about 14 at maximum level, which is very small.
* Desolate is never a threat to Primal Beast due to his large health pool and Uproar still out damaging the ability.
* Onslaught can allow Primal Beast to chase Spectre fleeing with Spectral Dagger, as both skills phase through trees and terrain.
* Primal Beast can be strong enough to force a farming Spectre to flee with Haunt, putting it on a long cooldown and potentially leading her to an ally that can finish her off.
* Primal Beast excels at early aggression, pushing weak carries out of lane and farming areas he wants to control. Overall just not a pleasant matchup for Spectre.
Razor
[wiki] rating: -1.0 (winrate: 52% pickrate: 7%)Primal Beast
* Onslaught prevents all of Razor's abilities from being effective against him, especially in the laning stage.
Chaos Knight
[wiki] rating: -0.6 (winrate: 47% pickrate: 3%)Primal Beast
* Illusion heroes will struggle against Primal Beast's area damage capability, such as Chaos Knight,
Naga Siren,
Terrorblade.
Pangolier
[wiki] rating: -0.6 (winrate: 48% pickrate: 9%)Keeper of the Light
* Certain heroes can mess up with Pangolier's positioning and timing (especially if he intends to use Rolling Thunder during combat): Vengeful Spirit,
Keeper of the Light,
Huskar,
Dark Seer
Spirit Breaker
[wiki] rating: -0.6 (winrate: 48% pickrate: 9%)Keeper of the Light
* Heroes that punish mobile heroes: Bloodseeker,
Keeper of the Light
Wraith King
[wiki] rating: -0.6 (winrate: 48% pickrate: 4%)Keeper of the Light
* Heroes which rely exclusively on right clicks will struggle somewhat against Blinding Light: Phantom Assassin,
Wraith King,
Medusa
Viper
[wiki] rating: -0.6 (winrate: 49% pickrate: 4%)Keeper of the Light
* Heroes with extremely slow movement speed will cripple against Solar Bind: Medusa,
Viper
Luna
[wiki] rating: -0.6 (winrate: 49% pickrate: 2%)Primal Beast
* Any hero who lanes very poorly will struggle with Primal Beast's potential snowball in the very early levels, like Keeper of the Light,
Luna,
Templar Assassin...
Juggernaut
[wiki] rating: -0.6 (winrate: 50% pickrate: 11%)Keeper of the Light
* Juggernaut's Healing Ward keeps his team healthy even when pushing against Keeper of the Light's
Illuminate.
* Blade Fury can dispel Blinding Light, as well as dodge an incoming
Illuminate. Juggernaut can attack towers during Blade Fury, so he can dodge an Illuminate without having to stop pushing.
* Should Keeper of the Light obtain Will-o-Wisp through purchasing an
Aghanim's Scepter, Juggernaut can make quick work of Ignis Fatuus without being interrupted by its pull.
* Keeper of the Light has low health, low armor, and no natural defense against Blade Fury.
Additional:
* Blade Fury allows him to be immune to all of Ezalor's abilities.
* Healing Ward heals his entire team, mitigating Ezalor's weak magical burst damage.
Keeper of the Light
* Keeper of the Light's
Blinding Light makes Juggernaut miss his attacks. However, it can be dispelled easily with
Blade Fury.
Primal Beast
* Primal Beast can use Uproar to tank a portion of Omnislash, giving him an edge in surviving it. Primal Beast can also dash away after Omnislash with Onslaught, disallowing Juggernaut from any follow-ups.
* Blade Fury will never do more damage than Uproar once the stacks are activated.
* Primal Beast is very commonly buying items that are good against Juggernaut, such as Ethereal Blade and
Heart of Tarrasque.
Drow Ranger
[wiki] rating: -0.6 (winrate: 51% pickrate: 18%)Primal Beast
* Heroes who have low armor but very high health will be difficult for drow to burst down quickly: Primal Beast,
Axe,
Centaur Warrunner.
Chen
[wiki] rating: -0.6 (winrate: 51% pickrate: 0%)Keeper of the Light
* Heroes with summons/illusions/neutral creep armies: Beastmaster,
Chen,
Naga Siren
Omniknight
[wiki] rating: -0.6 (winrate: 55% pickrate: 3%)Primal Beast
* Heroes who cannot escape from Trample early might be easy first blood. Heroes like Witch Doctor and
Omniknight should play very cautiously alone...
Tinker
[wiki] rating: -0.6 (winrate: 56% pickrate: 11%)Primal Beast
* Heroes with unorthodox escapes will struggle against Primal Beast, such as Nature's Prophet,
Tinker, and
Templar Assassin.
Templar Assassin
[wiki] rating: 0.0 (winrate: 48% pickrate: 4%)Keeper of the Light
* Heroes that can jump and kill him: Meepo,
Clinkz,
Templar Assassin
Primal Beast
* Any hero who lanes very poorly will struggle with Primal Beast's potential snowball in the very early levels, like Keeper of the Light,
Luna,
Templar Assassin...
Witch Doctor
[wiki] rating: 0.0 (winrate: 48% pickrate: 15%)Keeper of the Light
* Heroes with channeling abilities: Enigma,
Witch Doctor,
Crystal Maiden.
Primal Beast
* Heroes who cannot escape from Trample early might be easy first blood. Heroes like Witch Doctor and
Omniknight should play very cautiously alone...
Crystal Maiden
[wiki] rating: 0.0 (winrate: 49% pickrate: 13%)Keeper of the Light
* Heroes with channeling abilities: Enigma,
Witch Doctor,
Crystal Maiden.
Primal Beast
* Any hero with low mobility and max healthsuch as Silencer,
Crystal Maiden etc.
Lycan
[wiki] rating: 0.0 (winrate: 57% pickrate: 3%)Keeper of the Light
* Heroes with hastes: Dark Seer,
Lycan
Keeper of the Light
* Keeper of the Light has a blind, which causes Lycan to miss his attacks.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assassin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (lane data is parsed from hero guides dotabuff)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- Improved UX on small screens - when selecting heroes page automatically scrolls so hero select input is displayed at the very top of screen, leaving more space for results.
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal win rate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest win rate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
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Keeper of the Light
*
Blood Rite makes Ezalor chose between getting off Illuminate or getting silenced for a while, as Illuminate is a channeled ability.
Rupture.
* Blood Rite's silence can completely take Ezalor out of a teamfight, as he relies on his abilities to be useful.
* Keeper of the Light's only mobility source, his high movement speed (via his high base movement speed and through spirit form), is entirely countered by
Primal Beast
* Primal Beast's abilities require movement to deal damage, making
Rupture potentially deadly and debilitating. Furthermore, its initial damage based on the target's current health is devastating to a full-health Primal Beast with his high strength gain and thus high HP.
Blood Rite's powerful silence without items to counter it. While silenced, Primal Beast cannot retaliate effectively with his spells.
* Due to his reliance on spells, Primal Beast is vulnerable to