*
Mystic Flare can easily burst down Legion Commander while she is Dueling.
* Heroes with powerful spammable abilities will prove problematic for Grimstroke as Ink Swell does not protect him from them:
Zeus,
Skywrath Mage,
Tinker,
Lina
* Heroes with global abilities can give Legion Commander's opponent an edge in Duels from anywhere on the map:
Nature's Prophet,
Ancient Apparition,
Zeus,
Invoker,
Treant Protector
* Heroes with powerful spammable abilities will prove problematic for Grimstroke as Ink Swell does not protect him from them:
Zeus,
Skywrath Mage,
Tinker,
Lina
* If he isn't broken (break), Abaddon can use Borrowed Time to waste Legion Commander's
Duel, As Borrowed Time has a shorter cooldown, Legion Commander can't win duels, effectively reducing her targets by one, Duel also means that Borrowed Time heals Abaddon for the duration of the duel, as Legion can't stop attacking.
Additional:
*
Aphotic Shield and
Mist Coil makes it hard for Legion Commander to kill Abaddon's teammates in Duels.
*
Borrowed Time makes Abaddon nearly impossible to kill in Duels, and often replenishes much of his health because Legion Commander cannot manually stop attacking during Duels.
*
Stampede can allow Soulbinded heroes to just ran away.
* Battery Assault's mini-stuns can severely disrupt Legion Commander's attack animation when she enters a
Duel, potentially saving Clockwerk (or his allies) and possibly even giving him an edge in securing a win himself.
* Power Cogs pushes Legion Commander away from Clockwerk's allies when she enters a
Duel.
* Solar Guardian can save allies who are being dueled and will interrupt her
Duel initiation.
*
Shallow Grave prevents Legion Commander from killing her opponents in Duels.
*
Shadow Wave will heal an ally caught in a Duel, as well as dealing damage to Legion Commander.
* Earthshaker's AoE stuns can save ally against
Duel, forcing Legion Commander to spend
Aghanim's Scepter or
Black King Bar.
*
Untouchable makes Enchantress one of the hardest heroes for Legion Commander to Duel against, as her attack speed will be significantly slowed for the duration, even with any form of spell immunity.
* Meanwhile, when Enchantress is not a target, Enchantress can use both
Impetus and
Enchant on Legion Commander to help her ally win the Duel.
*
Mana Shield makes Medusa very hard to take down in Duels.
*
Stone Gaze stops Legion Commander from Dueling altogether, regardless of who she targets.
* When Legion Commander uses
Duel on one Meepo, he can use his other Meepos to kill her. If he wasn't dueled, he can help the teammate who was duelled to give the teammate the damage instead of Legion Commander.
* However, if Legion Commander picked up an Aghanim's Scepter and she duels one Meepo, that might be the end of Meepo if Legion managed to gather enough damage from previous duels.
* Both Guardian Angel and Purification are perfect counters against
Duel.
Additional:
*
Purification prevents Legion Commander from killing her target, and will always hit her during Duels.
*
Guardian Angel completely wastes Duel's duration and can save an ally across the map when upgraded with
Aghanim's Scepter.
* Outworld Destroyer can save an ally hero caught by
Duel with Astral Imprisonment, and he can inflict heavy damage on Legion Commander with Arcane Orb to aid his ally. However, if he gets caught, he is unlikely to survive the duel, due to his lack of durability.
Additional:
*
Astral Imprisonment prevents Legion Commander from killing her opponents in Duels.
*
Phase Shift can easily disjoint Phantom Embrace and waste half of the Soulbind's duration.
* Puck is very mobile hero who can jump backsides and burst Grimstroke before he can cast anything.
* Decrepify prevents Legion Commander from attacking allies during
Duel, regardless if it's used on her or on the ally .
* Pugna can easily cast Decrepify, Nether Blast and Life Drain on Legion during the 4/4.75/5.5/8 seconds of duel
Additional:
*
Decrepify on either hero stops Legion Commander from completing a Duel, and dissuades her from initiating Duels on ethereal allies.
*
Life Drain can help Pugna's teammates win a fight, either by killing Legion Commander or replenishing her target's health.
*
Static Link drains Legion Commander's accumulated damage, effectively neutralizing her overall primary advantage, and prevents her from winning Duels.
*
Storm Surge's movement speed buff makes Razor and his allies harder to catch and initiate.
*
Eye of the Storm, if used beforehand, will always hit Legion Commander during Duels, due to her forced proximity. This drastically lowers her survivability during Duel.
* With armor items like
Solar Crest or
Assault Cuirass combined with Bash of the Deep, Slardar can easily tank the
Duel, If not dueled himself, he can drop
Legion Commander's armor during duel and/or buff his teammate and save them, leaving her only the choice of dueling supports which can also be saved with fast Blink into Slithereen Crush.
* Walrus PUNCH! makes Legion Commander lose
Duel easily, especially when she doesn't have
Blade Mail. Tusk can also snowball dueled allies, preventing them from taking damage for a large portion of the duel's duration.
*
Nether Swap breaks one ally out of Soulbind, and can be used to redistribute the shared damage to Vengeful Spirit herself.
*
Gravekeeper's Cloak protects Visage from Legion Commander's attacks for most of Duel's duration.
* Chain stuns from Visage's familiars prevents Legion Commander from winning Duels.
*
Cold Embrace saves allies from dying in Duels.
*
Winter's Curse turns Legion Commander's high damage against her allies, giving the enemy team little time to react.
* However, Winter Wyvern lanes very poorly against Legion Commander due to Press the Attack removing all the debuffs she can give. Winter Wyvern also has little chances of surviving if she gets Dueled herself.
Additional:
* Cold Embrace is very effective against
Duel.
* Also, casting Winter's Curse at
Legion Commander while an ally is in a
Duel will stun her for most of the duration, possibly preventing lethal damage dealt to your ally. It can also turn her high-damage against her teammate.
* Wraith King makes a poor
Duel target, as he can be already quite hard to bring down once, and then you have to worry about his second life.
* However, even if Legion Commander does win the duel when Reincarnation is off cooldown, she still receives the permanent victory damage bonus because taking down Wraith King's first life still counts as a "kill".
* Heroes with mobility spells can quickly escape from Stroke of Fate or break out of Soulbind:
Anti-Mage,
Queen of Pain,
Morphling,
Storm Spirit
* Heroes who can hide the Dueled target (
Outworld Destroyer,
Shadow Demon,
Tusk,
Phoenix with
Aghanim's Scepter etc).
Additional:
* Legion Commander relies on her powerful attack and her
Duel to be effective. But if Phoenix gets the jump on her first, she can find herself severely slowed, taking heavy damage, and find herself unable to Duel a burning Supernova.
* It must be noted that
Press the Attack will both dispel the attack slow of Fire Spirits and grant her or whoever she targets bonus attack speed. This allows her to easily destroy a Supernova if caution is not taken to prevent this from occurring. As such, it would be a better decision to simply avoid a farmed or skilled Legion Commander instead of attempting to overpower her.
* If an ally is caught by
Duel, Phoenix can use Sun Ray to heal the ally and damage Legion Commander, possibly swinging the Duel in their team's favor. Or with
Aghanim's Scepter, Phoenix can save an ally from dying in Duel with Supernova and cancel the Duel as well.
* Fragile supports with low armor are always a good prey, also her Psionic Trap will wear down most attempts to flee with their built-in disables:
Silencer,
Crystal Maiden,
Warlock,
Ancient Apparition,
Grimstroke,
Witch Doctor
* Strong laners are usually at a disadvantage because of how well Sven can jungle. Heroes such as
Dark Seer.
Underlord and
Legion Commander may find that later Sven takes care of them very quickly after some jungle farming.
Additional:
*
God's Strength makes Sven one of the worst heroes to Duel.
*
Storm Hammer can be used to interrupt Duels.
*
Warcry gives a big boost in passive defensive ability with the active component to nearby allies.
* With the Aghanim Shard Warcry also gives nearby allies passive increases.
* Heroes with mobility spells can quickly escape from Stroke of Fate or break out of Soulbind:
Anti-Mage,
Queen of Pain,
Morphling,
Storm Spirit
* Heroes with powerful spammable abilities will prove problematic for Grimstroke as Ink Swell does not protect him from them:
Zeus,
Skywrath Mage,
Tinker,
Lina
*
Clinkz,
Sniper,
Lone Druid,
Troll Warlord,
Legion Commander and
Wraith King are some of the Heroes that base themselves on attacks with little or no spell power, so they suffer in the grassy hands of Overgrowth.
* Heroes with global abilities can give Legion Commander's opponent an edge in Duels from anywhere on the map:
Nature's Prophet,
Ancient Apparition,
Zeus,
Invoker,
Treant Protector
* Heroes that lack burst damage will have a difficult time taking down Monkey King, and fare badly against Jingu Mastery:
Legion Commander,
Lifestealer,
Weaver,
Wraith King
* Invoker's spells will disable and destroy Legion Commander while she's locked in a
Duel.
* Heroes with long lockdowns:
Shadow Shaman,
Legion Commander.
*
Paralyzing Cask can save ally from Legion Commander Duel's until she purchases
Aghanim's Scepter.
*
Voodoo Restoration can heal Witch Doctor allies from Duel's.
*
Death Ward can help Witch Doctor allies from winning Duel's, if, he is not a target.
* Heroes with powerful channeling abilities are easily interrupted by Phantom's Embrace:
Bane,
Pudge,
Witch Doctor,
Crystal Maiden,
Enigma.
* Sniper's position in the far back line makes him unlikely to be hit by any of Grimstroke's abilities during teamfights.
* Sniper is relatively unaffected by the silence from Phantom's Embrace.
* Sniper's long range and fast projectile speed allows him quickly to destroy any Phantoms attacking his allies.
* Heroes who have high health are a problem for Sniper because he likes to attack the closest target and sit at the back, much like a
Terrorblade so when that hero doesn't die; he's forced to show his position for a very long time:
Centaur Warrunner,
Legion Commander,
Primal Beast.
Additional:
* Sniper's low mobility and lack of defensive abilities make him an easy gank target for the entire game, especially if Blink Dagger is picked up.
*
Atrophy Aura's percentage-based damage reduction greatly diminishes Legion Commander's overall damage output, even if she has won many Duels
* Legion Commander cannot get out the way of Firestorm because she is stationary.
Additional:
* Atrophy Aura makes it hard for Legion Commander to win
Duels.
*
Fiend's Gate can be used to save Underlord and his allies from a
Duel or to intercept Legion Commander, because outside from
Overwhelming Odds, Legion Commander has no other area-of-effect abilities.
* Heroes with strong area-of-effect damaging and/or disabling abilities will be able to intercept Underlord and his team when they exit from Fiend's Gate:
Luna's
Aghanim's Scepter upgraded
Eclipse,
Dawnbreaker's
Solar Guardian,
Axe's
Berserker's Call,
Mars's
Arena of Blood,
Jakiro's
Macropyre,
Dual Breath and
Ice Path,
Naga Siren's
Song of the Siren,
Razor's
Eye of the Storm and
Plasma Field,
Lina's
Light Strike Array,
Broodmother's
Spinner's Snare from
Aghanim's Scepter,
Elder Titan's
Earth Splitter and
Echo Stomp,
Alchemist's
Unstable Concoction and
Acid Spray,
Queen of Pain's
Sonic Wave,
Dark Seer's
Wall of Replica and
Vacuum,
Venomancer's
Noxious Plague and
Poison Nova from
Aghanim's Scepter,
Oracle's
Fortune's End and
Rain of Destiny from
Aghanim's Shard,
Bloodseeker's
Blood Rite,
Enigma's
Black Hole and
Midnight Pulse,
Shadow Fiend's
Requiem of Souls,
Batrider's
Aghanim's Scepter upgraded
Flaming Lasso,
Firefly,
Flamebreak and
Sticky Napalm,
Ancient Apparition's
Ice Blast,
Sand King's
Epicenter,
Sand Storm and
Burrowstrike,
Gyrocopter's
Call Down,
Ember Spirit's
Sleight of Fist,
Death Prophet's
Exorcism and
Silence,
Monkey King's
Wukong's Command,
Crystal Maiden's
Freezing Field,
Muerta's
The Calling,
Medusa's
Stone Gaze,
Zeus's
Nimbus from
Aghanim's Scepter.
Dark Willow's
Bramble Maze,
Pangolier's
Swashbuckle,
Grimstroke's
Soulbind,
Ink Swell and
Stroke of Fate,
Earthshaker's
Echo Slam and
Fissure,
Puck's
Dream Coil and
Waning Rift,
Winter Wyvern's
Winter's Curse,
Magnus's
Reverse Polarity.
*
Fate's Edict prevents Legion Commander from attacking for a few seconds, potentially saving Oracle's ally.
*
Fortune's End dispels Press the Attack's healing and attack speed buff, as well as the movement speed bonus from Overwhelming Odds.
*
False Promise protects allies and prevents Legion Commander from winning Duels and gaining bonus damage.
Additional:
* Provided that the enemy team does not have an
Axe, Oracle can guarantee that his ally survives for the duration of the Duel with False Promise and has decent nuke potential to help ally to win a Duel. He can also disarm Legion Commander with Fate's Edict.
* Oracle can dispel enemy buffs like
Overwhelming Odds and
Press the Attack with Fortune's End.
* Heroes with long disables, like
Lion,
Night Stalker, or
Legion Commander, can prevent Oracle from using spells or items.
*
Magnetic Field prevents Legion Commander from easily gaining wins with Duel.
Additional:
* Magnetic Field prevents Legion Commander from getting wins with
Duel.
* Heroes who rely on summons will see them destroyed easily by Overwhelming Odds:
Lycan,
Arc Warden,
Warlock,
Chen
*
Stroke of Fate provides Rubick with a short cooldown nuke.
* Note that Rubick uses a fixed 0.15 second cast time for the skill, much shorter than the 0.6 second cast time for Grimstroke.
*
Phantom's Embrace is an unique ability with extra silence and damage.
*
Ink Swell is a great initiation/counter-initiation ability for frontliners.
* With
Telekinesis, Rubick can grant extra duration for
Phantom's Embrace's phantom latch, or throw an enemy within the area covered by
Ink Swell.
*
Soulbind, as a powerful ultimate, gives Rubick extra crowd control and sows chaos among enemies.
* Both
Telekinesis and
Fade Bolt are single-target abilities, and can be applied twice on the enemy. The damage of
Fade Bolt is effectively doubled as the bounce is very likely to happen as the bound heroes must walk together.
* Heroes with low health will die easily during Duels, and can be farmed for damage in the early game:
Crystal Maiden,
Lich,
Techies,
Rubick
* Because Duel requires both combatants to face each other,
Bulwark's effectiveness will be increased by a huge margin, which makes it much more difficult for Legion Commander to win any duels against him.
*
Spear of Mars and
God's Rebuke pushes Legion Commander away during Duels against allies.
Additional:
* Bulwark immensely mitigates
Duel, even with bonus physical damage, as Bulwark scales by percentage. Mars can also buy time for a dueled ally by pushing Legion Commander away with Spear of Mars.
*
Legion Commander is both good and bad vs Mars, on the plus side she can dispel Spear of Mars with
Press the Attack and is a good
Silver Edge carrier. However, Mars is not an ideal
Duel target, as Bulwark will force her to 1: Buy Silver Edge, and 2: Hit Mars with it before the Duel, allowing a skilled Mars to react, especially with
Eul's Scepter of Divinity. In teamfights, Mars will happily draw attention after using his abilities, and tank the Duel with all spells on cooldown.
* Heroes with abilities that blind or cause Legion Commander to miss will prevent her from winning Duels:
Arc Warden,
Keeper of the Light,
Riki,
Tinker
* Heroes with powerful spammable abilities will prove problematic for Grimstroke as Ink Swell does not protect him from them:
Zeus,
Skywrath Mage,
Tinker,
Lina
*
Press the Attack can dispel Laser's blind while providing great attack speed and health regeneration.
* Once caught in a
Duel, Tinker, who completely relies on his spells to be effective, has little chances of survival with his low health pool and armor.
*
Duel makes Bristleback fight Legion Commander face to face, forcing him to take full damage.
*
Press the Attack dispels the slow from stacks of Viscous Nasal Goo.
Additional:
* When dueled, Bristleback will have to face Legion head on, not allowing his passive
Bristleback to come into effect.
*
Phantom's Embrace silences Viscous Nasal Goo and Quill Spray.
*
Ink Swell stuns Bristleback and gets allies in position faster with increased movement speed to attack his front, countering his passive ability.
*
Duel is a great initiation to target Crystal Maiden with, as it prevents her from using Freezing Field or any other abilities and allowing the enemy team to quickly kill her before she can aid her team in a fight.
* Phantom's Embrace can silence Crystal Maiden and disrupt
Freezing Field's channeling. Her slow movement speed and fragile nature will also make her an easy target for Stroke of Fate and Ink Swell.
*
Overwhelming Odds deals high damage to Phantom Lancer's illusions.
*
Duel's long duration prevents Phantom Lancer from using Doppelganger.
*
Stroke of Fate clears Phantom Lancer's illusion easily as it deals bonus damage to more targets.
*
Ink Swell can be used on an allied hero or Grimstoke himself to stun Phantom Lancer and his illusions.
*
Soulbind has an undispellable debuff that can be used to mark the real Phantom Lancer. It also prevents him from using Doppelganger.
Additional:
* Stroke of Fate's damage increases the more units are hit by it, making it effective against Phantom Lancer's army of illusions.
* Phantom's Embrace and Ink Swell's stun can prevent Phantom Lancer from escaping with
Doppelganger if properly timed.
* If he has already used Doppelganger, Soulbind can tie Phantom Lancer to one of his own illusions to keep him in place, or to ensure a kill if Grimstroke's team is unsure which one is the real hero.
*
Overwhelming Odds's damage stacks with each enemy unit in its radius. If this hits Broodmother and a large number of spiders it can deal significant amounts of damage.
*
Moment of Courage has a high chance to proc if Broodmother and all of her spiders are attacking her.
*
Duel can keep Broodmother in place long enough for Legion's team to kill her.
Additional:
* Overwhelming Odds is great at killing many stacked up spiderlings, thus giving Legion Commander a large buff.
* Duel is a reliable way to lock down Broodmother, preventing her from running into the treeline.
* Heroes with area of effect abilities that increase in power based on the number of units struck:
Earthshaker,
Legion Commander,
Grimstroke.
Additional:
* Stroke of Fate can deal heavy damage to Broodmother and her spiders, and with enough spiders it can kill her instantly.
* Phantom's Embrace provides vision on Broodmother when she's fleeing into the trees.
*
Press The Attack can save her allies dispels the stun from Shackleshot.
*
Duel can lock down Windranger before she can escape with Windrun.
* Legion Commander tends to go for
Blade Mail, which returns the damage she takes from Focus Fire.
* Windranger heavily relies on her abilities for any form of tactical advantage and damage. A well timed silence will make her useless:
Puck,
Silencer,
Death Prophet,
Skywrath Mage,
Drow Ranger,
Earth Spirit,
Grimstroke.
* Legion Commander can use
Press the Attack on an ally to dispel Dismember. The bonus health regeneration also partially counters the damage of Rot
*
Duel can be used on Pudge whilst Rot is active, disabling toggling which may result in a lethal health drain that leaves Legion Commander with a successful duel.
* Heroes with powerful channeling abilities are easily interrupted by Phantom's Embrace:
Bane,
Pudge,
Witch Doctor,
Crystal Maiden,
Enigma.
* Heroes who rely on summons will see them destroyed easily by Overwhelming Odds:
Lycan,
Arc Warden,
Warlock,
Chen
*
Stroke of Fate deals more damage when it hits more targets which makes it very effective in dealing with Lycan and his units.
*
Soulbind prevents Lycan from running away and makes him very easy to deal with.
* Silences and other types of lockdown that prevent Weaver from using his spells:
Silencer,
Riki,
Lion,
Legion Commander,
Shadow Shaman,
Bane.
Additional:
* Duel's long duration prevents Weaver from activating
Time Lapse or escaping with
Shukuchi.
* Phantom's Embrace and Soulbind prevent Weaver from using
Shukuchi or
Time Lapse to escape.
* Ink Swell discourages Weaver from moving through and damaging allies with
Shukuchi.
* Duel's long duration prevents Terrorblade from swapping his health with
Sunder.
* Overwhelming Odds deals high damage to Terrorblade's illusions.
* Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection:
Shadow Shaman,
Naga Siren,
Broodmother,
Lycan,
Enigma,
Chaos Knight,
Phantom Lancer,
Shadow Demon,
Dark Seer,
Nature's Prophet,
Invoker,
Morphling,
Visage,
Grimstroke with
Aghanim's Scepter.
Additional:
* Terrorblade's lack of escape mechanisms makes it hard for him to escape both Ink Swell and Stroke of Fate.
* Phantom's Embrace's silence will also prevent him from casting
Sunder to save himself.
* Heroes with mobility spells can quickly escape from Stroke of Fate or break out of Soulbind:
Anti-Mage,
Queen of Pain,
Morphling,
Storm Spirit
*
Duel renders Anti-Mage's escape capabilities with Blink and Counterspell useless.
Blade Mail and
Moment of Courage work well against Anti-Mage's relatively low health.
* A good initiation from Legion Commander and her team is enough to effortlessly kill Anti-Mage.
Additional:
*
Counterspell offer no protection against Duel at all.
* Duel locks down Anti-Mage for a long duration, preventing him from escaping with
Blink. One successful Duel initiation is usually enough for Legion Commander's team to kill Anti-Mage.
* A combination of
Soulbind and
Phantom's Embrace can prevent Anti-Mage from casting spells.
* If Grimstroke has
Aghanim's Scepter,
Dark Portrait can reflect Anti-Mage's Mana Break, making it useful in team fights.
* Heroes with strong area damage to destroy Phantasm illusions:
Axe,
Ember Spirit,
Legion Commander,
Phoenix
* Heroes who are reliant on illusions or summons:
Chaos Knight,
Broodmother,
Naga Siren.
*
Ghost Shroud amplifies damage taken from all of Grimstroke's abilities. Necrophos is particularly vulnerable to Ink Swell and Phantom's Embrace while in Ghost Shroud.
*
Death Pulse works against Necrophos in lane by keeping his creeps alive and add damage to Stroke of Fate.
* Drow Ranger's low mobility and lack of defensive abilities make her an easy gank target in the early to mid-game.
* A Dueling Drow Ranger will lose her precious
Marksmanship, reduce her damage output significantly, and will more likely lose that Duel.
*
Duel is a great initiation to kill Death Prophet before she can cast Exorcism. Furthermore, Legion Commander often builds
Blade Mail and can reflect Exorcism's damage to kill Death Prophet easily.
*
Soulbind pierces spell immunity and prevents Faceless Void from escaping with Time Walk.
*
Tethered heroes are much harder for Legion Commander to kill in Duels.
*
Relocate can cancel Duels and save allies.
*
Duel is very effective against Io due to its low health and armor.
* Grimstroke can catch Io and his
Tethered ally easily with
Soulbind as Io has a tendency to
Tether himself with an ally frequently, which also makes them easier targets for
Soulbind.
* Io is highly vulnerable to disables. Hence, Grimstroke's
Phantom's Embrace is a great ability to hinder Io's potential.
Additional:
* Soulbind can target both Io and its
Tethered ally, allowing Grimstroke and his team to target both with single target spells. Should Io try to
Relocate, Phantom's Embrace can stop its channel to prevent escape.
*
Searing Arrows and Clinkz physical damage items are almost suicidal when used on Legion Commander, as it invites an instant Duel and Legion Commander herself is a natural
Blade Mail carrier.
* Duel locks down Clinkz for a long duration, preventing him from escaping with
Skeleton Walk.
* Chen's fragility and low mobility make him an enticing
Duel target.
*
Overwhelming Odds and
Moment of Courage can take advantage of converted creeps's numbers.
* With enough damage from
Duel stacks, Legion Commander can also often kill any of Chen's unfortunate allies before he can use Hand of God.
Additional:
* Chen's frailty and low mobility make him an enticing Duel target.
* Overwhelming Odds and Moment of Courage can take advantage of converted creeps' numbers.
* With enough damage from Duel stacks, Legion Commander can also often kill any of Chen's unfortunate allies before he can use
Hand of God.
* Timbersaw is completely powerless against
Phantom's Embrace if
Chakram is out.
Additional:
* Timbersaw relies heavily on his abilities so Phantom's Embrace's silence makes it more difficult for him.
* Timbersaw cannot use
Return Chakram or attack the phantom during Phantom's Embrace, forcing him to take full damage and refreshes Phantom's Embrace's cooldown.
*
Press the Attack dispels Flaming Lasso.
* Batrider is unlikely to win a
Duel in any stage of the game.
*
Duel pierces spell immunity and forces him to attack Legion Commander, making him unable to use
Omnislash.
* Grimstroke's
Soulbind will always reliably connect onto both of them if they are close together.
*
Phantom's Embrace cannot be dispelled by Slark's
Dark Pact, and will cause him to suffer damage if he doesn't kill Phantom fast enough.
*
Soulbind also cannot be dispelled by Slark's
Dark Pact, and will cause Slark to suffer from a single-targeted ability used on his ally that is also affected by it.
* Viper's frailty and low mobility make him an enticing Duel target and
Corrosive Skin doesn't protect him against Legion Commander physical attacks.
* Press the Attack can dispel
Poison Attack.
* Viper slows can easily negate by Overwhelming Odds movement speed.
*
Press the Attack dispels Venomous Gale and Poison Sting from Legion Commander or her teammates.
* Venomancer is an ideal target for
Duel due to his lack of mobility and low starting health.
* Special mention to
Legion Commander, as she can lock down Void Spirit for a long amount of time without worrying too much about being killed by him during the
Duel.
* Carries that can out damage Huskar will do well against him:
Legion Commander,
Faceless Void,
Troll Warlord,
Phantom Assassin.
Additional:
*
Life Break is almost suicidal when used on Legion Commander, as it invites an instant Duel and Legion Commander herself is a natural
Blade Mail carrier.
* Huskar's low survivability and mostly on low health make him particularly vulnerable to Legion Commander's high physical damage.
* Any long duration disables that can pierce through both, Pierce The Veil and
Black King Bar are devastating against Muerta:
Enigma's
Black Hole,
Dawnbreaker's
Solar Guardian,
Axe's
Berserker's Call,
Naga Siren's
Aghanim's Scepter upgraded
Ensnare and
Reel In from
Aghanim's Scepter,
Jakiro's
Aghanim's Scepter upgraded
Macropyre,
Bane's
Fiend's Grip,
Pudge's
Dismember,
Batrider's
Flaming Lasso,
Beastmaster's
Primal Roar,
Grimstroke's
Soulbind,
Medusa's
Stone Gaze,
Magnus's
Reverse Polarity.
* Heroes with low health will die easily during Duels, and can be farmed for damage in the early game:
Crystal Maiden,
Lich,
Techies,
Rubick
* Heroes with low health will die easily during Duels, and can be farmed for damage in the early game:
Crystal Maiden,
Lich,
Techies,
Rubick
* Heroes rely on their debuff to control the opponent will have a hard time against Press the Attack:
Venomancer,
Earth Spirit,
Ogre Magi
* Heroes who build
Black King Bar as either core or situational item will be able to fight back against Nyx Assassin and freely attack him as Spiked Carapace cannot pierce spell immunity at all:
Axe,
Broodmother,
Dawnbreaker,
Enigma,
Huskar,
Jakiro,
Legion Commander,
Lina,
Luna,
Lycan,
Slardar,
Slark,
Troll Warlord,
Witch Doctor.
Additional:
* Duel's long duration prevents Nyx Assassin escaping from
Vendetta. With Aghanim's Scepter, she can also bypass
Spiked Carapace.
* Long lockdown is a great way to deal with Axe to prevent Berserker's Call from being used, heroes such as
Legion Commander,
Beastmaster and
Primal Beast are good examples of this.
* Heroes that can disable or silence Silencer for a long time, such as
Bane and
Legion Commander, can lock down Silencer while their allies put him down.
* Heroes rely on their debuff to control the opponent will have a hard time against Press the Attack:
Venomancer,
Earth Spirit,
Ogre Magi
*
Legion Commander with
Press the Attack
* Heroes that can remove the Track debuff with their skills:
*
Abaddon with
Aphotic Shield and
Borrowed Time
*
Huskar with
Life Break
*
Juggernaut with
Blade Fury
*
Legion Commander with
Press the Attack
*
Lifestealer with
Rage and
Infest
*
Naga Siren with
Mirror Image
*
Omniknight with
Heavenly Grace
*
Oracle with
Fortune's End and
False Promise
*
Phantom Lancer with
Doppelganger
*
Slark with
Dark Pact
*
Ursa with
Enrage
*
Weaver with
Time Lapse
*
Tidehunter with
Kraken Shell when damage received reaches the threshold.
* Heroes who rely on summons will see them destroyed easily by Overwhelming Odds:
Lycan,
Arc Warden,
Warlock,
Chen
* Heroes with abilities that blind or cause Legion Commander to miss will prevent her from winning Duels:
Arc Warden,
Keeper of the Light,
Riki,
Tinker
*
Press the Attack can dispel Blinding Light or Solar Bind from a hero.
*
Duel can be used to instantly take Keeper of the Light out of a team-fight.
* Heroes with abilities that blind or cause Legion Commander to miss will prevent her from winning Duels:
Arc Warden,
Keeper of the Light,
Riki,
Tinker
* Another great threat to Riki since her
Duel forces him to fight from the front and expose him for the entire duration, almost always guaranteeing an easy win (unless Riki has allies helping him).
*
Moment of Courage can become hard to deal with as it doesn't cease with silence.
* Heroes with mobility spells can quickly escape from Stroke of Fate or break out of Soulbind:
Anti-Mage,
Queen of Pain,
Morphling,
Storm Spirit
*
Duels prevents Queen of Pain from using Blink, which may force her to purchase a
Linken's Sphere
* Because Queen of Pain is also not a right-click hero, Legion won't have much difficulties in duels.
*
Press the Attack dispels Shadow Strike's debuff.
* Bane has powerful single-target abilities that can help his allies win
Duels, or at least cripple Legion Commander for the duration.
* Nightmare can waste Duel's entire duration as the dueled units transfer the Nightmare back and forth. This may be prevented if a non-Dueling unit attacks the Nightmared Dueler.
Additional:
*
Enfeeble,
Nightmare and
Fiend's Grip all prevent Legion Commander from winning Duels, especially when Bane has
Blink Dagger.
* Heroes with strong dispels can dispel Bane's disables from their allies:
Oracle,
Legion Commander,
Omniknight.
* Heroes with powerful channeling abilities are easily interrupted by Phantom's Embrace:
Bane,
Pudge,
Witch Doctor,
Crystal Maiden,
Enigma.
* Song of the Siren lasts long enough to prevent a successful
Duel (but only if Naga wasn't the target).
* Heroes who rely on illusions will see them destroyed easily by Overwhelming Odds:
Phantom Lancer,
Chaos Knight,
Terrorblade,
Naga Siren
* Heroes who are reliant on illusions or summons:
Chaos Knight,
Broodmother,
Naga Siren.
* A well-timed
Eclipse before a Duel usually prevents Legion Commander from winning Duels if Luna is the target. Luna can also buy
Linken's Sphere to block Duel.
* Meanwhile, when Luna is not a target,
Eclipse and
Lucent Beam can also help an ally win a Duel against Legion Commander.
* Bear in mind, however, that skilled Legion Commander will always buy a
Black King Bar to block
Eclipse and
Lucent Beam or
Aghanim's Scepter to reduce their damage.
Additional:
* A well-timed
Eclipse before a Duel usually prevents Legion Commander from winning Duels, if Luna is the target.
* Meanwhile, when Luna is not a target,
Eclipse and
Lucent Beam can also help an ally win a Duel against Legion Commander.
* However, skilled Legion Commander will always buy a
Black King Bar to block
Eclipse and
Lucent Beam or
Aghanim's Scepter to reduce it's damage.
* Heroes that can keep Luna locked down for a long time can be a threat (she is very item and spell dependent):
Faceless Void,
Legion Commander,
Doom.
* Hard-hitters who relies mostly on raw stats or good passive and therefore make a perfect target for
Dark Portrait:
Naga Siren,
Faceless Void,
Terrorblade,
Luna,
Anti-Mage
*
Troll Warlord's melee bash and high attack speed can often help him and his allies win Duels against Legion Commander.
* Heroes who rely heavily on melee attacks and lack early spell immunity are easily blocked and interrupted by Ink Swell:
Lycan,
Ursa,
Troll Warlord.
* Heroes with long or multiple disables will prevent Legion Commander from winning Duels:
Shadow Shaman,
Lion
*
Pudge,
Legion Commander and
Axe will make the match a living hell for Shadow Shaman, since they are known for surprise attacks from the fog and quickly killing low HP heroes. They can also interrupt Shadow Shaman's channeling, Legion being especially problematic, as she can use
Press the Attack on an ally who is hexed as well.
*
Lucky Shot can disarm Legion Commander and reduce her armor, which can reduce her chances of winning a duel. If an ally is targeted, Pangolier can simply use
Swashbuckle to inflict it on her.
* If an enemy Pangolier casts a well-timed
Rolling Thunder before Legion Commander can cast Duel, it might result in her chasing down Pangolier until his or her ultimate ends, whichever duration ends first, resulting in an open window for enemy allies to target Legion Commander, making her vulnerable and susceptible to any source of attacks. If Legion Commander has an
Aghanim's Scepter in her inventory, the risk of wasting a solid 8 seconds would result in a futile duel.
* Dueling Pangolier is normally a mistake, Pangolier can disarm you in the duel, and potentially gain some Duel damage, Only duel Pangolier if at least 1 ally is nearby, and he is on low health, And even then, be wary, A good duel can easily turn against you with one Lucky Shot (Due to Lucky Shot lasting 4 seconds).
Additional:
* Swashbuckle can be used to disarm Legion Commander while she is Dueling an ally, granting her opponent a considerable advantage, Lucky Shot lasts 4 seconds at most wasting Legion Commander's entire Duel, (Or half, if Legion Commander has the Scepter).
* Legion Commander will try not to duel Pangolier alone, as she will almost inevitably lose, thanks to Lucky Shot's disarm, If Legion Commander wants to duel a Pangolier, she must be with atleast a teammate, and if she has her scepter, 3 or 4 teammates.
* Legion Commander is often with her allies, allowing you to rack up some considerable damage resistance with Shield Crash.
*
Soulbind ignores spell immunity, forcing Pangolier to roll in place during his ultimate as well as anchoring the other victim to his vicinity.
* Heroes with global abilities can give Legion Commander's opponent an edge in Duels from anywhere on the map:
Nature's Prophet,
Ancient Apparition,
Zeus,
Invoker,
Treant Protector
*
Legion Commander's
Overwhelming Odds deals damage for every Treant it hits, which allows it to easily wipe out large waves of them.
* Enigma can be a perfect counter-initiator with his ultimate. A perfectly timed Black Hole will turn the tide of any initiation, especially from heroes like;
Spirit Breaker,
Legion Commander,
Axe,
Puck, and
Slardar.
* Heroes with powerful channeling abilities are easily interrupted by Phantom's Embrace:
Bane,
Pudge,
Witch Doctor,
Crystal Maiden,
Enigma.
*
Legion Commander is unlikely to win a
Duel against Ursa.
Additional:
*
Fury Swipes can give Ursa the edge in Duels.
*
Enrage's instant cast time allows it to be used before Legion Commander initiates a Duel, causing Ursa to take almost no damage for a brief period of time.
* However, Duel stops Ursa from casting Enrage at the most critical moment
* Heroes who rely heavily on melee attacks and lack early spell immunity are easily blocked and interrupted by Ink Swell:
Lycan,
Ursa,
Troll Warlord.
* Heroes with long or multiple disables will prevent Legion Commander from winning Duels:
Shadow Shaman,
Lion
* Lion is extremely dependent on his abilities. Silences like
Silencer's
Last Word, magic resistance like
Oracle's
Fate's Edict, and dispels like
Legion Commander's
Press the Attack all make his abilities less effective.
* Heroes that cannot move in fights such as a
Dueling
Legion Commander or anyone channeling a spell like
Bane,
Pudge, or
Enigma are easy Sacred Arrow targets.
* Heroes that can protect or dispel stunned allies such as
Legion Commander,
Outworld Destroyer,
Shadow Demon and
Oracle can reduce the effectiveness of Sacred Arrow.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
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Legion Commander
* Disruption can save allies and mess up an initiation from an enemy Legion Commander. Using Disruption on your ally that is affected by
Duel will leave her totally exposed without the benefit of the life steal from
Moment of Courage. A precise decision to Disrupt Legion Commander or her victim is crucial to waste Duel's potential.
Press the Attack, which in turn can be dispelled by your ultimate.
* Demonic Purge cannot be dispelled by a hard dispel from
Grimstroke
*
Disruption instantly removes Phantom Embrace, and can potentially save allies affected by Soulbind.
Demonic Purge dispels Ink Swell.
*