*
Shallow Grave prevents Legion Commander from killing her opponents in Duels.
*
Shadow Wave will heal an ally caught in a Duel, as well as dealing damage to Legion Commander.
*
Aghanim's Shard upgraded
Poison Touch can be used to easily kill many of Terrorblade's illusions from both
Conjure Image and
Manta Style, it can also hex the real Terrorblade, silencing him, disarming him, slowing him, muting him and rendering him unable to do anything at all.
*
Shallow Grave can be used to save an ally whom Terrorblade has used
Sunder on under the condition Dazzle is quick enough to do it. And since Terrorblade has no "real" burst damage potential outside from
Sunder, Dazzle will usually have plenty of time to save an allied hero on which
Sunder was used.
*
Shadow Wave will always damage Terrorblade and his illusions whenever Terrorblade has no
Metamorphosis available to use, while healing Dazzle's allies.
Aghanim's Scepter upgraded
Shadow Wave can also be used directly on Terrorblade, and bounce on both Terrorblade and his illusions alike, causing them to take damage and to be attacked by Dazzle.
Shadow Wave can also pierce throught debuff immunity by
Black King Bar, one of the items Terrorblade relies on to survive in teamfights.
*
Bad Juju can weaken Terrorblade's armor every time Dazzle casts a spell while strengthening armor of Dazzle's allies.
Additional:
*
Aghanim's Shard upgraded
Poison Touch can be used to easily kill many of Terrorblade's illusions from both
Conjure Image and
Manta Style, it can also hex the real Terrorblade, silencing him, disarming him, slowing him, muting him and rendering him unable to do anything at all.
*
Shallow Grave can be used to save an ally whom Terrorblade has used
Sunder on under the condition Dazzle is quick enough to do it. And since Terrorblade has no "real" burst damage potential outside from
Sunder, Dazzle will usually have plenty of time to save an allied hero on which
Sunder was used.
*
Shadow Wave will always damage Terrorblade and his illusions whenever Terrorblade has no
Metamorphosis available to use, while healing Dazzle's allies.
Aghanim's Scepter upgraded
Shadow Wave can also be used directly on Terrorblade, and bounce on both Terrorblade and his illusions alike, causing them to take damage and to be attacked by Dazzle.
Shadow Wave can also pierce throught debuff immunity by
Black King Bar, one of the items Terrorblade relies on to survive in teamfights.
*
Bad Juju can weaken Terrorblade's armor every time Dazzle casts a spell while strengthening armor of Dazzle's allies.
*
Mystic Flare can easily burst down Legion Commander while she is Dueling.
*
Arcane Bolt can target Terrorblade's low health pool in the laning phase.
*
Ancient Seal can prevent Terrorblade from casting Sunder.
*
Mystic Flare can be used to great effect to burst Terrorblade down before he gets a
Manta Style or a
Black King Bar.
*
Static Link drains Legion Commander's accumulated damage, effectively neutralizing her overall primary advantage, and prevents her from winning Duels.
*
Storm Surge's movement speed buff makes Razor and his allies harder to catch and initiate.
*
Eye of the Storm, if used beforehand, will always hit Legion Commander during Duels, due to her forced proximity. This drastically lowers her survivability during Duel.
*
Plasma Field and
Eye of the Storm can help Razor clear waves of Terrorblade's illusions.
*
Static Link can significantly weakens Terrorblade's damage, even during
Metamorphosis, making Terrorblade's attacks tickle while strengthening Razor's attack damage. Terrorblade also lacks escape mechanisms, making Terrorblade a good target for
Static Link and forcing Terrorblade to buy
Linken's Sphere.
*
Storm Surge makes it difficult for Terrorblade to catch Razor, and when upgraded with
Aghanim's Shard, it can also deal damage to Terrorblade and his illusions.
*
Eye of the Storm can rapidly weaken Terrorblade's armor, which combined with Terrorblade's low health and strength gain can almost completely discourage Terrorblade from even being present in teamfights.
*
Static Link and
Eye of the Storm cannot be dispelled neither with
Manta Style nor blocked by
Black King Bar, which can put Terrorblade in a big disadvantage against Razor.
* However, Razor's lack of disables makes it difficult for him to burst down Terrorblade before he can use
Sunder unless Razor has either
Black King Bar or
Linken's Sphere to protect himself against it.
Additional:
*
Plasma Field and
Eye of the Storm can help Razor clear waves of Terrorblade's illusions.
*
Static Link significantly weakens Terrorblade's damage, even during
Metamorphosis, making Terrorblade's attacks tickle while strengthening Razor's attack damage. Terrorblade also lacks escape mechanisms, making Terrorblade a good target for
Static Link and forcing Terrorblade to buy
Linken's Sphere.
*
Storm Surge makes it difficult for Terrorblade to catch Razor, while also allowing Razor to deal damage to Terrorblade and his illusions.
*
Eye of the Storm can rapidly weaken Terrorblade's armor, which combined with Terrorblade's low health and strength gain can almost completely discourage Terrorblade from even being present in teamfights.
*
Static Link and
Eye of the Storm cannot be dispelled neither with
Manta Style nor blocked by
Black King Bar, which can put Terrorblade in a big disadvantage against Razor.
* However, Razor's lack of disables can make it difficult for him to burst down Terrorblade before he can use
Sunder unless Razor has either
Black King Bar or
Linken's Sphere to protect himself against it.
*
Untouchable makes Enchantress one of the hardest heroes for Legion Commander to Duel against, as her attack speed will be significantly slowed for the duration, even with any form of spell immunity.
* Meanwhile, when Enchantress is not a target, Enchantress can use both
Impetus and
Enchant on Legion Commander to help her ally win the Duel.
* Heroes that can dominate his illusions or create their own illusions of him:
Dark Seer,
Morphling,
Enchantress,
Shadow Demon,
Grimstroke with
Aghanim's Scepter.
*
Lucky Shot can disarm Legion Commander and reduce her armor, which can reduce her chances of winning a duel. If an ally is targeted, Pangolier can simply use
Swashbuckle to inflict it on her.
* If an enemy Pangolier casts a well-timed
Rolling Thunder before Legion Commander can cast Duel, it might result in her chasing down Pangolier until his or her ultimate ends, whichever duration ends first, resulting in an open window for enemy allies to target Legion Commander, making her vulnerable and susceptible to any source of attacks. If Legion Commander has an
Aghanim's Scepter in her inventory, the risk of wasting a solid 8 seconds would result in a futile duel.
* Dueling Pangolier is normally a mistake, Pangolier can disarm you in the duel, and potentially gain some Duel damage, Only duel Pangolier if at least 1 ally is nearby, and he is on low health, And even then, be wary, A good duel can easily turn against you with one Lucky Shot (Due to Lucky Shot lasting 4 seconds).
Additional:
* Swashbuckle can be used to disarm Legion Commander while she is Dueling an ally, granting her opponent a considerable advantage, Lucky Shot lasts 4 seconds at most wasting Legion Commander's entire Duel, (Or half, if Legion Commander has the Scepter).
* Legion Commander will try not to duel Pangolier alone, as she will almost inevitably lose, thanks to Lucky Shot's disarm, If Legion Commander wants to duel a Pangolier, she must be with atleast a teammate, and if she has her scepter, 3 or 4 teammates.
* Legion Commander is often with her allies, allowing you to rack up some considerable damage resistance with Shield Crash.
* As Terrorblade's damage output comes mainly from direct attacks, he will struggle greatly against heroes who have abilities that give evasion, trigger on attack or which can disarm an enemy hero:
Centaur Warrunner,
Hoodwink,
Huskar,
Invoker,
Leshrac with
Nihilism from
Aghanim's Scepter,
Lifestealer with
Aghanim's Scepter upgraded
Infest,
Pangolier,
Phantom Assassin,
Pugna,
Techies,
Windranger etc.
* Earthshaker's AoE stuns can save ally against
Duel, forcing Legion Commander to spend
Aghanim's Scepter or
Black King Bar.
* Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder:
Bane,
Batrider,
Earthshaker,
Elder Titan,
Faceless Void,
Invoker,
Legion Commander,
Mars,
Primal Beast,
Riki,
Shadow Shaman,
Silencer,
Vengeful Spirit,
Void Spirit.
*
Troll Warlord's melee bash and high attack speed can often help him and his allies win Duels against Legion Commander.
* Terrorblade cannot go one on one against Troll Warlord as Troll Warlord will overwhelm him faster than the other way around thanks to
Whirling Axes (Melee) that will cause his attacks to miss, and
Fervor that can give Troll Warlord huge amounts of attack speed to outmatch Terrorblade, even during Metamorphosis.
* Troll Warlord's high attack speed from
Fervor combined with
Skull Basher and
Abyssal Blade means that Terrorblade will have almost no chance to use
Sunder to save himself.
* Even if Terroblade manages to use
Sunder on Troll Warlord, Troll Warlord will simply be able to nullify it's effect with
Battle Trance.
Additional:
* Terrorblade cannot go one on one against Troll Warlord as Troll Warlord will overwhelm him faster than the other way around thanks to
Whirling Axes (Melee) that will cause his attacks to miss, and
Fervor that can give Troll Warlord huge amounts of attack speed to outmatch Terrorblade, even during Metamorphosis.
* Troll Warlord's high attack speed from
Fervor combined with
Skull Basher and
Abyssal Blade means that Terrorblade will have almost no chance to use
Sunder to save himself.
* Even if Terroblade manages to use
Sunder on Troll Warlord, Troll Warlord will simply be able to nullify it's effect with
Battle Trance.
* Overall, any attempt for Terrorblade to engage and kill Troll Warlord will hurt him more than the other way around.
* Decrepify prevents Legion Commander from attacking allies during
Duel, regardless if it's used on her or on the ally .
* Pugna can easily cast Decrepify, Nether Blast and Life Drain on Legion during the 4/4.75/5.5/8 seconds of duel
Additional:
*
Decrepify on either hero stops Legion Commander from completing a Duel, and dissuades her from initiating Duels on ethereal allies.
*
Life Drain can help Pugna's teammates win a fight, either by killing Legion Commander or replenishing her target's health.
* As Terrorblade's damage output comes mainly from direct attacks, he will struggle greatly against heroes who have abilities that give evasion, trigger on attack or which can disarm an enemy hero:
Centaur Warrunner,
Hoodwink,
Huskar,
Invoker,
Leshrac with
Nihilism from
Aghanim's Scepter,
Lifestealer with
Aghanim's Scepter upgraded
Infest,
Pangolier,
Phantom Assassin,
Pugna,
Techies,
Windranger etc.
* Strong laners are usually at a disadvantage because of how well Sven can jungle. Heroes such as
Dark Seer.
Underlord and
Legion Commander may find that later Sven takes care of them very quickly after some jungle farming.
Additional:
*
God's Strength makes Sven one of the worst heroes to Duel.
*
Storm Hammer can be used to interrupt Duels.
*
Warcry gives a big boost in passive defensive ability with the active component to nearby allies.
* With the Aghanim Shard Warcry also gives nearby allies passive increases.
*
Great Cleave with
God's Strength clears Terrorblade's illusions quickly.
*
Storm Hammer's AoE stuns Terrorblade and his illusions.
*
Warcry gives Sven and his allies armor to withstand Terrorblade's only-physical damage output.
* Disruption can save allies and mess up an initiation from an enemy Legion Commander. Using Disruption on your ally that is affected by
Duel will leave her totally exposed without the benefit of the life steal from
Moment of Courage. A precise decision to Disrupt Legion Commander or her victim is crucial to waste Duel's potential.
* Demonic Purge cannot be dispelled by a hard dispel from
Press the Attack, which in turn can be dispelled by your ultimate.
* Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection:
Shadow Shaman,
Naga Siren,
Broodmother,
Lycan,
Enigma,
Chaos Knight,
Phantom Lancer,
Shadow Demon,
Dark Seer,
Nature's Prophet,
Invoker,
Morphling,
Visage,
Grimstroke with
Aghanim's Scepter.
* Solar Guardian can save allies who are being dueled and will interrupt her
Duel initiation.
* Heroes who have channeling abilities because Terrorblade has no disables to cancel them at all besides
Terror Wave from
Aghanim's Scepter, and he does not like buying disabling items at all:
Enigma's
Black Hole,
Witch Doctor's
Death Ward,
Shadow Shaman's
Shackles,
Lion's
Mana Drain,
Bane's
Fiend's Grip,
Pudge's
Dismember,
Crystal Maiden's
Freezing Field,
Pugna's
Life Drain,
Dawnbreaker's
Solar Guardian, and
Naga Siren's
Reel In from
Aghanim's Scepter.
* Outworld Destroyer can save an ally hero caught by
Duel with Astral Imprisonment, and he can inflict heavy damage on Legion Commander with Arcane Orb to aid his ally. However, if he gets caught, he is unlikely to survive the duel, due to his lack of durability.
Additional:
*
Astral Imprisonment prevents Legion Commander from killing her opponents in Duels.
* Most Illusion based heroes (like
Chaos Knight and
Terrorblade) can't use their illusion beneficially against Sanity's Eclipse's high AoE burst damage.
Additional:
*
Arcane Orb deals pure damage against the real Terrorblade, which allows it to bypass his high base armor.
*
Arcane Orb and
Sanity's Eclipse will make very short work of Terrorblade and his illusions.
*
Aghanim's Shard upgraded
Astral Imprisonment can be used to save an ally on which Terrorblade has used
Sunder.
*
Legion Commander is unlikely to win a
Duel against Ursa.
Additional:
*
Fury Swipes can give Ursa the edge in Duels.
*
Enrage's instant cast time allows it to be used before Legion Commander initiates a Duel, causing Ursa to take almost no damage for a brief period of time.
* However, Duel stops Ursa from casting Enrage at the most critical moment
* Ursa can deal lots of damage during the laning phase before Terrorblade can have
Sunder available.
* Even if Terrorblade succeeds to use
Sunder on Ursa,
Enrage's damage reduction can help Ursa survive after Terrorblade has used
Sunder him while also making Terrorblade's attacks tickle, even during Metamorphosis for it's duration.
*
Cold Embrace saves allies from dying in Duels.
*
Winter's Curse turns Legion Commander's high damage against her allies, giving the enemy team little time to react.
* However, Winter Wyvern lanes very poorly against Legion Commander due to Press the Attack removing all the debuffs she can give. Winter Wyvern also has little chances of surviving if she gets Dueled herself.
Additional:
* Cold Embrace is very effective against
Duel.
* Also, casting Winter's Curse at
Legion Commander while an ally is in a
Duel will stun her for most of the duration, possibly preventing lethal damage dealt to your ally. It can also turn her high-damage against her teammate.
*
Terrorblade and his illusions deal huge damage, which might used against him and his team with Winter's Curse.
* Song of the Siren lasts long enough to prevent a successful
Duel (but only if Naga wasn't the target).
* Naga Siren can very easily dispel the
Reflection with
Mirror Image. And Besides
Reflection that can be used to detect real Naga Siren, Terrorblade has no other ways to deal with Naga Siren's illusions. And what's worse is that Naga Siren can much easily detect the real Terrorblade due to
Conjure Image having illusions having different colors. In addition, Terroblade is not a common
Battle Fury nor
Mjollnir wielder to counter this problem.
*
Aghanim's Scepter upgraded
Ensnare will allow Naga Siren to root Terrorblade even ithrough
Black King Bar. And with
Aghanim's Scepter, Naga Siren can get access to
Reel In ability, which can allow her to pull Terrorblade toward herself and her team and away from his illusions, even through
Black King Bar.
* Naga Siren can rapidly damage Terrorrblade and weaken Terrorblade's armor with
Rip Tide, which combined with Terrorblade's low health and strength gain can almost completely discourage Terrorblade from even being present in teamfights.
Rip Tide can also weaken armor of Terrorblade's illusions and damage them.
*
Song of the Siren can be used to save an ally whom Terrorblade has used
Sunder under the condition Naga Siren is quick enough to do it. And since Terrorblade has no "real" burst damage potential outside from
Sunder, Naga Siren will usually have plenty of time to save an allied hero on which
Sunder was used.
Aghanim's Shard upgraded
Song of the Siren can also heal her allies around her for it's duration, which allows Naga Siren to nullify effects of
Sunder.
* However, Naga Siren's lack of burst damage can make it difficult for her to burst down Terrorblade before he can use
Sunder unless Naga Siren has either
Black King Bar or
Linken's Sphere to protect herself against it or if she is played as Nuker.
Additional:
* Naga Siren can very easily dispel the
Reflection with
Mirror Image. And Besides
Reflection that can be used to detect real Naga Siren, Terrorblade has no other ways to deal with Naga Siren's illusions. And what's worse is that Naga Siren can much easily detect the real Terrorblade due to
Conjure Image having illusions having different colors. In addition, Terroblade is not a common
Battle Fury nor
Mjollnir wielder to counter this problem.
*
Aghanim's Scepter upgraded
Ensnare will allow Naga Siren to root Terrorblade even through
Black King Bar. And with
Aghanim's Scepter, Naga Siren can get access to
Reel In ability, which can allow her to pull Terrorblade toward herself and her team and away from his illusions, even through
Black King Bar.
* Naga Siren can rapidly damage Terrorrblade and weaken Terrorblade's armor with
Rip Tide, which combined with Terrorblade's low health and strength gain can almost completely discourage Terrorblade from even being present in teamfights.
Rip Tide can also weaken armor of Terrorblade's illusions and damage them.
*
Song of the Siren can be used to save an ally whom Terrorblade has used
Sunder under the condition Naga Siren is quick enough to do it. And since Terrorblade has no "real" burst damage potential outside from
Sunder, Naga Siren will usually have plenty of time to save an allied hero on which
Sunder was used.
Aghanim's Shard upgraded
Song of the Siren can also heal her allies around her for it's duration, which allows Naga Siren to nullify effects of
Sunder.
* However, Naga Siren's lack of burst damage can make it difficult for her to burst down Terrorblade before he can use
Sunder unless Naga Siren has either
Black King Bar or
Linken's Sphere to protect herself against it or if she is played as Nuker.
* Heroes who rely on illusions will see them destroyed easily by Overwhelming Odds:
Phantom Lancer,
Chaos Knight,
Terrorblade,
Naga Siren
*
Magnetic Field prevents Legion Commander from easily gaining wins with Duel.
Additional:
* Magnetic Field prevents Legion Commander from getting wins with
Duel.
* Arc Warden’s Magnetic Field allows him to defend against Terrorblade if he used
Metamorphosis.
* Arc also buys a
Bloodthorn or a
Scythe of Vyse, which can prevent Terrorblade from using his abilities.
* Heroes who rely on summons will see them destroyed easily by Overwhelming Odds:
Lycan,
Arc Warden,
Warlock,
Chen
* Heroes with global abilities can give Legion Commander's opponent an edge in Duels from anywhere on the map:
Nature's Prophet,
Ancient Apparition,
Zeus,
Invoker,
Treant Protector
* Heroes with mediocre health pools who rely on armor or evasion to survive fights such as
Troll Warlord,
Windranger, and
Terrorblade can be killed by Zeus if caught off guard.
Additional:
*
Arc Lightning and
Lightning Bolt can easily burst Terrorblade and his illusions.
*
Static Field from
Aghanim's Shard can automatically hit everything in a big radius, taking a huge chunk of health out of Terrorblade's illusions, regardless of how much health they have.
* Terrorblade has low mobility, which makes it easy for Storm Spirit to kite him.
* Terrorblade gains a lot of agility and gains very low strength, which makes it easy to burst him down with Storm's magical damage.
* All of Terrorblade's abilities are easily avoided by Storm Spirit as he can simply use
Ball Lightning, wasting the duration of
Metamorphosis,
Conjure Image, and
Reflection.
* However, if Storm Spirit's
Orchid Malevolence is on cooldown or if he doesn't have it, Terrorblade can easily use
Sunder and kill a careless Storm Spirit.
Additional:
* Storm Spirit has heavy magic damage that bypasses Terroblade's high armor.
*
Ball Lightning can either use to initiates Terroblade from distance or kite Terroblade from using
Sunder as he has no source of disable to deal with Storm Spirit outside of
Terror Wave from
Aghanim's Scepter.
* Timbersaw can take down Terrorblade's illusions with his area damage burst.
*
Reactive Armor plus another armor item reduce much of Terrorblade's damage.
Additional:
* Timbersaw's abilities combos all deal magical and pure damage, completely ignoring Terrorblade's high base armor and clearing his illusions very quickly due to the AoE damage.
*
Reactive Armor negates most of Terrorblade's damage against Timbersaw, and its high health regeneration and armor bonuses can help Timbersaw survive after Terrorblade has used
Sunder on him.
* All of Puck's damaging spells deal AoE magic damage, which focuses on Terrorblade's low health pool and ignores his armor.
* Puck's spells are also great at quickly clearing all of Terrorblade's illusions. Even a single Illusory Orb is enough to drop their health very low, allowing creeps, towers or allies to finish them off very quickly. Waning Rift and Illusory Orb together are usually enough to clear his illusions.
* Waning Rift prevents Terrorblade from casting
Sunder at low health.
* Puck is a common
Dagon carrier, making it possible to finish off Terrorblade before he has a chance to
Sunder.
* Because Duel requires both combatants to face each other,
Bulwark's effectiveness will be increased by a huge margin, which makes it much more difficult for Legion Commander to win any duels against him.
*
Spear of Mars and
God's Rebuke pushes Legion Commander away during Duels against allies.
Additional:
* Bulwark immensely mitigates
Duel, even with bonus physical damage, as Bulwark scales by percentage. Mars can also buy time for a dueled ally by pushing Legion Commander away with Spear of Mars.
* Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder:
Bane,
Batrider,
Earthshaker,
Elder Titan,
Faceless Void,
Invoker,
Legion Commander,
Mars,
Primal Beast,
Riki,
Shadow Shaman,
Silencer,
Vengeful Spirit,
Void Spirit.
Additional:
* Bulwark negates most of the physical damage from Terrorblade and his illusions.
* God's Rebuke and Spear of Mars can decimate Terrorblade's illusions quickly.
*
Legion Commander is both good and bad vs Mars, on the plus side she can dispel Spear of Mars with
Press the Attack and is a good
Silver Edge carrier. However, Mars is not an ideal
Duel target, as Bulwark will force her to 1: Buy Silver Edge, and 2: Hit Mars with it before the Duel, allowing a skilled Mars to react, especially with
Eul's Scepter of Divinity. In teamfights, Mars will happily draw attention after using his abilities, and tank the Duel with all spells on cooldown.
* Dark Seer's
Vacuum and
Ion Shell allows him to clear a wave of Terrorblade's illusions.
* Because Terrorblade often builds items that require
Ultimate Orb like
Manta Style and
Eye of Skadi, Dark Seer can create a very strong illusion of Terrorblade with
Wall of Replica and
Normal Punch from
Aghanim's Scepter.
* If Dark Seer can use
Vacuum to help teammates land their AoE abilities, Terrorblade will be quickly killed before he even gets a chance to use Sunder.
Additional:
* Dark Seer's
Vacuum and
Ion Shell allows him to clear a wave of Terrorblade's illusions.
* Because Terrorblade often builds items that require
Ultimate Orb like
Manta Style and
Eye of Skadi, Dark Seer can create a very strong illusion of Terrorblade with
Wall of Replica and
Normal Punch from
Aghanim's Scepter.
* If Dark Seer can use
Vacuum to help teammates land their AoE abilities, Terrorblade will be quickly killed before he even gets a chance to use Sunder.
* Heroes with long or multiple disables will prevent Legion Commander from winning Duels:
Shadow Shaman,
Lion
* All of Shadow Shaman's abilities totally ruin Terrorblade: Ether Shock destroys his illusions, Hex prevents him from using
Sunder or
Manta Style in bad situations, Shackles not only that prevent him from using
Sunder, but he has no way to cancel it and Mass Serpent Ward can help Shadow Shaman push faster than Terrorblade even in
Metamorphosis.
Additional:
*
Ether Shock,
Mass Serpent Wards summoned from both,
Mass Serpent Ward and
Aghanim's Shard upgraded
Shackles can do great damage to both, Terrorblade and his illusions.
*
Hex prevents Terrorblade from using Sunder or
Manta Style in bad situations.
Hex can also destroy one of his illusions.
*
Shackles can damage Terrorblade and prevent him from using his abilities and items, whether to fight, survive, or dispel it in any way while also healing Shadow Shaman in process. In addition, Terrorblade has no solutions to cancel it.
Aghanim's Shard upgraded
Shackles can also summon four more
Mass Serpent Wards to attack Terrorblade while he is disabled.
*
Pudge,
Legion Commander and
Axe will make the match a living hell for Shadow Shaman, since they are known for surprise attacks from the fog and quickly killing low HP heroes. They can also interrupt Shadow Shaman's channeling, Legion being especially problematic, as she can use
Press the Attack on an ally who is hexed as well.
* Terrorblade has a high base armor, and relies on many ultimate orb-based items (
Manta Style and
Eye of Skadi). Natural Order affects armor gained from agility, essentially reducing armor to zero if all armor is gained from agility. That effect combined with Terrorblade's low health can make a Elder Titan with an early value point in Natural Order a dangerous foe.
* Terrorblade's illusions are often grouped up in teamfight, making them more vulnerable to
Echo Stomp.
Additional:
*
Echo Stomp and
Astral Spirit allow Elder Titan and his team to coordinate a kill on Terrorblade before he can use
Sunder.
*
Natural Order cripples Terrorblade's armor that he crucially needs to survive due to his low strength gain. This is very detrimental for Terrorblade as he is prone to buying items that require
Ultimate Orb like
Manta Style and
Eye of Skadi.
*
Echo Stomp and
Earth Splitter will often kill Terrorblade before he can use
Sunder, and will also kill his illusions.
* Ember Spirit can deal devastating damage to illusion heroes like Terrorblade with Sleight of Fist. Terrorblade also has no way of preventing Ember Spirit from getting Activate Fire Remnant off. Additionally, Ember Spirit's ability to fight from long range as well as his wide skill set won't give many opportunities for Terrorblade to get
Sunder off.
Additional:
* Ember Spirit can deal devastating damage to Terrorblade and his illusions with
Sleight of Fist,
Flame Guard and
Fire Remnant.
* Terrorblade has no disable to lock down Ember Spirit and prevent him from escaping with
Fire Remnant. In addition, he doesn't like purchasing disabling items like
Scythe of Vyse or
Abyssal Blade, which are the only solutions to deal with Ember Spirit.
* Walrus PUNCH! makes Legion Commander lose
Duel easily, especially when she doesn't have
Blade Mail. Tusk can also snowball dueled allies, preventing them from taking damage for a large portion of the duel's duration.
*
Laguna Blade is one of the best tools to kill Terrorblade before he can use
Sunder due to its high magical damage.
*
Dragon Slave and
Light Strike Array allows Lina to clear Terrorblade's illusions from both, Conjure Image and
Manta Style.
* Lina commonly buys items that allow her attacks to deal magical damage to Terrorblade that can ignore his high armor, like
Gleipnir,
Monkey King Bar or
Revenant's Brooch.
Additional:
*
Laguna Blade is one of the best tools to kill Terrorblade before he can use
Sunder due to its high magical (pure with
Laguna Blade damage is Pure and pierces Spell Immunity talent) burst damage.
*
Dragon Slave and
Light Strike Array allows Lina to clear Terrorblade's illusions from both, Conjure Image and
Manta Style.
*
Reaper's Scythe can kill Terrorblade quickly before he has chance to use
Sunder because it instantly disables an enemy hero on which it's casted.
* Even if Terrorblade succeeds to use
Sunder on Necrophos, Necrophos can still protect himself from Terroblade's high attack damage with
Ghost Shroud which can turn him ethereal and prevent Terrorblade from attacking him.
Ghost Shroud also amplifies any healing Necrophos receives for it's duration, which in combination with
Death Pulse and other healing items allows Necrophos to easily nullify
Sunder's effects while
Death Seeker from
Aghanim's Shard can be used to escape from Terrorblade.
* Necrophos often buys
Radiance, which combined with
Death Pulse can help him deal with Terrorblade's illusions from
Conjure Image and
Manta Style.
Death Seeker from
Aghanim's Shard can also spread on Terrorblade's illusions upon impact.
* Terrorblade depends entirely on physical attacks and his damage output is 100% physical. Therefore, since he has no any sources of magical damage output and hates going for items that deal magical damage like
Dagon,
Ethereal Blade and
Revenant's Brooch,
Ghost Shroud will render him unable to damage Necrophos at all.
*
Gravekeeper's Cloak protects Visage from Legion Commander's attacks for most of Duel's duration.
* Chain stuns from Visage's familiars prevents Legion Commander from winning Duels.
* Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection:
Shadow Shaman,
Naga Siren,
Broodmother,
Lycan,
Enigma,
Chaos Knight,
Phantom Lancer,
Shadow Demon,
Dark Seer,
Nature's Prophet,
Invoker,
Morphling,
Visage,
Grimstroke with
Aghanim's Scepter.
* Heroes that can overwhelm Visage by sheer number like
Chaos Knight,
Meepo,
Terrorblade and
Phantom Lancer.
* Flak Cannon destroys Terrorblade's illusions very quickly.
* When Legion Commander uses
Duel on one Meepo, he can use his other Meepos to kill her. If he wasn't dueled, he can help the teammate who was duelled to give the teammate the damage instead of Legion Commander.
* However, if Legion Commander picked up an Aghanim's Scepter and she duels one Meepo, that might be the end of Meepo if Legion managed to gather enough damage from previous duels.
* Terrorblade's reliance on high armor while having a small health pool make him extremely vulnerable to
Pierce the Veil.
*
Gunslinger combined with
Mjollnir will make short work of Terrorblade's illusions from
Conjure Image and
Manta Style.
*
Reflection and
Metamorphosis cannot hurt Muerta when she has activated
Pierce the Veil.
*
The Calling can silence Terrorblade, preventing him from using
Sunder to turn the tables on Muerta. Muerta is also a natural
Black King Bar wielder, which can render Terrorblade unable to use
Sunder on her while she is under it's effects.
* Invoker's spells will disable and destroy Legion Commander while she's locked in a
Duel.
* Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection:
Shadow Shaman,
Naga Siren,
Broodmother,
Lycan,
Enigma,
Chaos Knight,
Phantom Lancer,
Shadow Demon,
Dark Seer,
Nature's Prophet,
Invoker,
Morphling,
Visage,
Grimstroke with
Aghanim's Scepter.
* Heroes with long lockdowns:
Shadow Shaman,
Legion Commander.
* Both Guardian Angel and Purification are perfect counters against
Duel.
Additional:
*
Purification prevents Legion Commander from killing her target, and will always hit her during Duels.
*
Guardian Angel completely wastes Duel's duration and can save an ally across the map when upgraded with
Aghanim's Scepter.
* Jakiro's wide area-of-effect abilities allow him to clear the waves of Terrorblade's illusions and to damage real Terroblade.
* Both,
Liquid Fire and
Liquid Frost from
Aghanim's Shard deal magical damage, which can bypass Terrorblade's high armor.
* Jakiro often buys
Hurricane Pike, which combined with +275 Attack Range talent allows Jakiro to harass Terrorblade from safe distance without getting in range of
Sunder and outrange Terrorblade greatly, even during
Metamorphosis.
*
Aghanim's Scepter upgraded
Macropyre can deal huge pure damage to Terrorblade and his illusions and can hurt real Terrorblade even if he is protected by
Black King Bar thanks to it's ability to pierce spell immunity when upgraded.
* Just bear in mind, however, that Jakiro's abilites are all dealing damage-over-time, so a well-timed
Sunder may spell a doom for Jakiro if Terrorblade can get close to him unless Jakiro builds
Black King Bar or
Linken's Sphere and other items that can give him a burst damage.
Additional:
* Jakiro's wide area-of-effect abilities allow him to clear the waves of Terrorblade's illusions and to damage real Terroblade.
* Both,
Liquid Fire and
Liquid Frost from
Aghanim's Shard deal magical damage, which can bypass Terrorblade's high armor.
* Jakiro often buys
Hurricane Pike, which combined with +275 Attack Range talent allows Jakiro to harass Terrorblade from safe distance without getting in range of
Sunder and outrange Terrorblade greatly, even during
Metamorphosis.
*
Aghanim's Scepter upgraded
Macropyre can deal huge pure damage to Terrorblade and his illusions and can hurt real Terrorblade even if he is protected by
Black King Bar thanks to it's ability to pierce spell immunity when upgraded.
* Just bear in mind, however, that Jakiro's abilites are all dealing damage-over-time, so a well-timed
Sunder may spell a doom for Jakiro if Terrorblade can get close to him unless Jakiro builds
Black King Bar or
Linken's Sphere and other items that can give him a burst damage.
* A well-timed
Eclipse before a Duel usually prevents Legion Commander from winning Duels if Luna is the target. Luna can also buy
Linken's Sphere to block Duel.
* Meanwhile, when Luna is not a target,
Eclipse and
Lucent Beam can also help an ally win a Duel against Legion Commander.
* Bear in mind, however, that skilled Legion Commander will always buy a
Black King Bar to block
Eclipse and
Lucent Beam or
Aghanim's Scepter to reduce their damage.
Additional:
* A well-timed
Eclipse before a Duel usually prevents Legion Commander from winning Duels, if Luna is the target.
* Meanwhile, when Luna is not a target,
Eclipse and
Lucent Beam can also help an ally win a Duel against Legion Commander.
* However, skilled Legion Commander will always buy a
Black King Bar to block
Eclipse and
Lucent Beam or
Aghanim's Scepter to reduce it's damage.
* If carefully timed,
Aghanim's Scepter upgraded
Eclipse combined with 0.2s
Eclipse Lucent Ministun talent can quickly finish off Terrorblade before he can get a chance to save himself with
Sunder due to its high magical damage as long as Terrorblade has no
Black King Bar.
*
Moon Glaives allows Luna to clear Terrorblade's illusions from both, Conjure Image and
Manta Style, this can be particularly advantegous for Luna if she has
Manta Style. Just bear in mind, however, that
Reflection can be used to turn
Moon Glaives against Luna during laning phase.
* Luna very often builds
Satanic and
Black King Bar, which allows it either to protect herself from
Sunder or nullify it's effects.
* Luna can also buy
Monkey King Bar to help her deal with Terrorblade's high armor, which is a common item on Luna.
Additional:
* If carefully timed,
Aghanim's Scepter upgraded
Eclipse can quickly finish off Terrorblade before he can get a chance to save himself with
Sunder due to its high magical damage if Terrorblade has no
Black King Bar available to use.
*
Moon Glaives allows Luna to clear Terrorblade's illusions from both, Conjure Image and
Manta Style, this can be particularly advantegous for Luna if she has
Manta Style. Just bear in mind, however, that
Reflection can be used to turn
Moon Glaives against Luna during laning phase.
Aghanim's Shard upgraded
Moon Glaives can be used to reduce damage Luna will take from Terrorblade and his illusions while also clearing waves of them and damaging Terrorblade if he is too close to Luna.
* Luna very often bulds
Satanic and
Black King Bar as well as it's alternative item
Linken's Sphere, which allows her either to protect herself from
Sunder or nullify it's effects.
* Luna can also buy
Monkey King Bar to help her deal with Terrorblade's high armor, which is a common item on Luna. Likewise Luna can also buy
Revenant's Brooch or
Gleipnir whose attacks can also ignore Terrorblade's high armor.
* Heroes that can keep Luna locked down for a long time can be a threat (she is very item and spell dependent):
Faceless Void,
Legion Commander,
Doom.
* Heroes that create illusions:
Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress,
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse, but that will require lots of farming for right-click items.
* If he isn't broken (break), Abaddon can use Borrowed Time to waste Legion Commander's
Duel, As Borrowed Time has a shorter cooldown, Legion Commander can't win duels, effectively reducing her targets by one, Duel also means that Borrowed Time heals Abaddon for the duration of the duel, as Legion can't stop attacking.
Additional:
*
Aphotic Shield and
Mist Coil makes it hard for Legion Commander to kill Abaddon's teammates in Duels.
*
Borrowed Time makes Abaddon nearly impossible to kill in Duels, and often replenishes much of his health because Legion Commander cannot manually stop attacking during Duels.
* Heroes who can negate effects of Sunder:
Faceless Void's
Time Walk,
Weaver's
Time Lapse,
Broodmother's
Insatiable Hunger,
Abaddon's
Borrowed Time and
Troll Warlord's
Battle Trance can nullify Sunder.
* Reflection will cause Abaddon to be afflicted by his own
Curse of Avernus, silencing and slowing him. The reflection is also hard to avoid, as it cannot be killed, only dispelled.
* As Terrorblade's damage output comes mainly from direct attacks, he will struggle greatly against heroes who have abilities that give evasion, trigger on attack or which can disarm an enemy hero:
Centaur Warrunner,
Hoodwink,
Huskar,
Invoker,
Leshrac with
Nihilism from
Aghanim's Scepter,
Lifestealer with
Aghanim's Scepter upgraded
Infest,
Pangolier,
Phantom Assassin,
Pugna,
Techies,
Windranger etc.
* Enigma can be a perfect counter-initiator with his ultimate. A perfectly timed Black Hole will turn the tide of any initiation, especially from heroes like;
Spirit Breaker,
Legion Commander,
Axe,
Puck, and
Slardar.
* Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection:
Shadow Shaman,
Naga Siren,
Broodmother,
Lycan,
Enigma,
Chaos Knight,
Phantom Lancer,
Shadow Demon,
Dark Seer,
Nature's Prophet,
Invoker,
Morphling,
Visage,
Grimstroke with
Aghanim's Scepter.
* Enigma lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Enigma finishes his initiation:
Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
* Frail heroes who lack mobility can also be an easy target to lock down with Chronosphere, such as
Drow Ranger,
Luna,
Sniper,
Terrorblade.
* Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection:
Shadow Shaman,
Naga Siren,
Broodmother,
Lycan,
Enigma,
Chaos Knight,
Phantom Lancer,
Shadow Demon,
Dark Seer,
Nature's Prophet,
Invoker,
Morphling,
Visage,
Grimstroke with
Aghanim's Scepter.
Additional:
* Terrorblade's lack of escape mechanisms makes it hard for him to escape both Ink Swell and Stroke of Fate.
* Phantom's Embrace's silence will also prevent him from casting
Sunder to save himself.
* As Terrorblade's damage output comes mainly from direct attacks, he will struggle greatly against heroes who have abilities that give evasion, trigger on attack or which can disarm an enemy hero:
Centaur Warrunner,
Hoodwink,
Huskar,
Invoker,
Leshrac with
Nihilism from
Aghanim's Scepter,
Lifestealer with
Aghanim's Scepter upgraded
Infest,
Pangolier,
Phantom Assassin,
Pugna,
Techies,
Windranger etc.
* As Terrorblade's damage output comes mainly from direct attacks, he will struggle greatly against heroes who have abilities that give evasion, trigger on attack or which can disarm an enemy hero:
Centaur Warrunner,
Hoodwink,
Huskar,
Invoker,
Leshrac with
Nihilism from
Aghanim's Scepter,
Lifestealer with
Aghanim's Scepter upgraded
Infest,
Pangolier,
Phantom Assassin,
Pugna,
Techies,
Windranger etc.
* Heroes with long or multiple disables will prevent Legion Commander from winning Duels:
Shadow Shaman,
Lion
*
Lion may upgrade
Mana Drain,
Hex and
Finger of Death through Talent Tree and Aghanim's itens to make them affect secondary targets or turn them into AoE abilities. This can make things difficult for heroes like
Phantom Lancer,
Naga Siren and
Terrorblade, who rely on illusion armies.
* Lion is extremely dependent on his abilities. Silences like
Silencer's
Last Word, magic resistance like
Oracle's
Fate's Edict, and dispels like
Legion Commander's
Press the Attack all make his abilities less effective.
* Heroes that lack burst damage will have a difficult time taking down Monkey King, and fare badly against Jingu Mastery:
Legion Commander,
Lifestealer,
Weaver,
Wraith King
* Heroes with global abilities can give Legion Commander's opponent an edge in Duels from anywhere on the map:
Nature's Prophet,
Ancient Apparition,
Zeus,
Invoker,
Treant Protector
* Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection:
Shadow Shaman,
Naga Siren,
Broodmother,
Lycan,
Enigma,
Chaos Knight,
Phantom Lancer,
Shadow Demon,
Dark Seer,
Nature's Prophet,
Invoker,
Morphling,
Visage,
Grimstroke with
Aghanim's Scepter.
*
Legion Commander's
Overwhelming Odds deals damage for every Treant it hits, which allows it to easily wipe out large waves of them.
* Heroes who can hide the Dueled target (
Outworld Destroyer,
Shadow Demon,
Tusk,
Phoenix with
Aghanim's Scepter etc).
Additional:
* Legion Commander relies on her powerful attack and her
Duel to be effective. But if Phoenix gets the jump on her first, she can find herself severely slowed, taking heavy damage, and find herself unable to Duel a burning Supernova.
* It must be noted that
Press the Attack will both dispel the attack slow of Fire Spirits and grant her or whoever she targets bonus attack speed. This allows her to easily destroy a Supernova if caution is not taken to prevent this from occurring. As such, it would be a better decision to simply avoid a farmed or skilled Legion Commander instead of attempting to overpower her.
* If an ally is caught by
Duel, Phoenix can use Sun Ray to heal the ally and damage Legion Commander, possibly swinging the Duel in their team's favor. Or with
Aghanim's Scepter, Phoenix can save an ally from dying in Duel with Supernova and cancel the Duel as well.
* Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder:
Bane,
Batrider,
Earthshaker,
Elder Titan,
Faceless Void,
Invoker,
Legion Commander,
Mars,
Primal Beast,
Riki,
Shadow Shaman,
Silencer,
Vengeful Spirit,
Void Spirit.
* Heroes that rely on slows to get kills:
Lifestealer,
Night Stalker,
Ursa,
Phantom Assassin,
Terrorblade.
*
Clinkz,
Sniper,
Lone Druid,
Troll Warlord,
Legion Commander and
Wraith King are some of the Heroes that base themselves on attacks with little or no spell power, so they suffer in the grassy hands of Overgrowth.
* Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder:
Bane,
Batrider,
Earthshaker,
Elder Titan,
Faceless Void,
Invoker,
Legion Commander,
Mars,
Primal Beast,
Riki,
Shadow Shaman,
Silencer,
Vengeful Spirit,
Void Spirit.
*
Paralyzing Cask can save ally from Legion Commander Duel's until she purchases
Aghanim's Scepter.
*
Voodoo Restoration can heal Witch Doctor allies from Duel's.
*
Death Ward can help Witch Doctor allies from winning Duel's, if, he is not a target.
* Heroes who have channeling abilities because Terrorblade has no disables to cancel them at all besides
Terror Wave from
Aghanim's Scepter, and he does not like buying disabling items at all:
Enigma's
Black Hole,
Witch Doctor's
Death Ward,
Shadow Shaman's
Shackles,
Lion's
Mana Drain,
Bane's
Fiend's Grip,
Pudge's
Dismember,
Crystal Maiden's
Freezing Field,
Pugna's
Life Drain,
Dawnbreaker's
Solar Guardian, and
Naga Siren's
Reel In from
Aghanim's Scepter.
* Witch Doctor's
Maledict burst damage can be prevented by Sunder if timed correctly. But it can kill Terrorblade if he has no target to be Sundered with, especially in the early game.
*
Death Ward deals physical damage, and Terrorblade's high armor can help him survive against Death Ward. However, Terrorblade has no disable in his skillset at all, and he cannot stop Witch Doctor from channeling Death Ward to maximum. And if Witch Doctor owns
Aghanim's Scepter, attacks from Death Ward will be able to bounce around and wipe out Terrorblade's illusions and his team.
* Terrorblade must be careful as
Paralyzing Cask is commonly tricky to dodge for him due to his reliance on illusions.
* Terrorblade is a double-edged sword type of matchup against Silencer. Although Terrorblade is more reliant on direct attacks to be effective, he relies on
Sunder to save himself and stay alive and
Last Word and
Global Silence prevent him from doing that.
*
Arcane Curse and
Aghanim's Scepter upgraded
Last Word help Silencer deal with Terrorblade's illusions from
Conjure Image and
Manta Style.
* With
Last Word Mutes talent, Silencer can not only disable Terrorblade from turning tables with
Sunder, but can also prevent him from using
Manta Style and
Black King Bar, items Terrorblade needs to be effective in teamfights.
*
Glaives of Wisdom deals pure damage against the real Terrorblade, bypassing his high base armor.
*
Global Silence can silence Terrorblade even if he has
Black King Bar active, though bear in mind that Terrorblade can dispel
Global Silence with
Manta Style and
Black King Bar if the
Global Silence was activated first.
Additional:
* Silencer is a double-edged sword type of matchup against Terrorblade. Although Terrorblade is more reliant on direct attacks to be effective, he relies on
Sunder to save himself and stay alive and
Last Word and
Global Silence prevent him from doing that.
*
Arcane Curse,
Glaives of Wisdom upgraded with 2
Glaives of Wisdom Bounces talent and
Aghanim's Scepter upgraded
Last Word help Silencer deal with Terrorblade's illusions from
Conjure Image and
Manta Style.
* With
Last Word Mutes talent, Silencer can not only disable Terrorblade from turning tables with
Sunder, but can also prevent him from using
Manta Style and
Black King Bar, items Terrorblade needs to be effective in teamfights.
*
Glaives of Wisdom deals magical damage against the real Terrorblade, bypassing his high base armor. Later it can be upgraded with 2
Glaives of Wisdom Bounces talent to deal against Terrorblade's illusions. Alternatively, Silencer is a natural
Revenant's Brooch wielder, which gives him another way to damaging Terrorblade through his high base armor.
*
Global Silence can silence Terrorblade even if he has
Black King Bar active, though bear in mind that Terrorblade can dispel
Global Silence with
Manta Style and
Black King Bar if the
Global Silence was activated first.
* Heroes that can disable or silence Silencer for a long time, such as
Bane and
Legion Commander, can lock down Silencer while their allies put him down.
*
Fate's Edict prevents Legion Commander from attacking for a few seconds, potentially saving Oracle's ally.
*
Fortune's End dispels Press the Attack's healing and attack speed buff, as well as the movement speed bonus from Overwhelming Odds.
*
False Promise protects allies and prevents Legion Commander from winning Duels and gaining bonus damage.
Additional:
* Provided that the enemy team does not have an
Axe, Oracle can guarantee that his ally survives for the duration of the Duel with False Promise and has decent nuke potential to help ally to win a Duel. He can also disarm Legion Commander with Fate's Edict.
* Oracle can dispel enemy buffs like
Overwhelming Odds and
Press the Attack with Fortune's End.
* Heroes with long disables, like
Lion,
Night Stalker, or
Legion Commander, can prevent Oracle from using spells or items.
*
Mana Shield makes Medusa very hard to take down in Duels.
*
Stone Gaze stops Legion Commander from Dueling altogether, regardless of who she targets.
* Heroes that build
Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark.
* Terrorblade's low base health and lack of mobility make him an easy target for Axe to initiate on, and kill.
* Counter Helix will trigger from, and destroy many of Terrorblade illusions.
Additional:
*
Berserker's Call and
Counter Helix together can be devastating to Terrorblade, especially if Terrorblade has a lot of illusions. Their high attack speed will trigger Counter Helix a lot, and the pure damage will quickly slice through Terrorblade's low health and kill his illusions. More importantly, the
Berserker's Call can pierce through spell immunity from
Black King Bar, Terrorblade's only survival item besides
Manta Style which cannot be used to dispel
Berserker's Call. With enough burst damage by Axe's teammates, Terrorblade can be finished off even before taunt duration runs out and he gets a chance to save himself with
Sunder.
*
Culling Blade can finish off Terrorblade before he has the chance to
Sunder due to his low health in the early to mid game. And every time Terrorblade or any of his allies are successfully killed by
Culling Blade, Axe permanently gains armor from it, which in combination with armor items that Axe often purchases like
Blade Mail,
Crimson Guard,
Assault Cuirass and
Shiva's Guard can make Terrorblade's attacks only tickle Axe, even during Metamorphosis.
* Terrorblade's low base health and lack of mobility make him an easy target for Axe to initiate on, and kill.
* Long lockdown is a great way to deal with Axe to prevent Berserker's Call from being used, heroes such as
Legion Commander,
Beastmaster and
Primal Beast are good examples of this.
*
Rolling Boulder and
Geomagnetic Grip prevent Terrorblade from using
Sunder.
*
Magnetize Does heavy magic damage to Terrorblade and his illusions that bypasses his high base armor.
* Heroes rely on their debuff to control the opponent will have a hard time against Press the Attack:
Venomancer,
Earth Spirit,
Ogre Magi
* Bane has powerful single-target abilities that can help his allies win
Duels, or at least cripple Legion Commander for the duration.
* Nightmare can waste Duel's entire duration as the dueled units transfer the Nightmare back and forth. This may be prevented if a non-Dueling unit attacks the Nightmared Dueler.
Additional:
*
Enfeeble,
Nightmare and
Fiend's Grip all prevent Legion Commander from winning Duels, especially when Bane has
Blink Dagger.
* Low-health, normally mobile carries who rely entirely on raw attack damage are vulnerable to Bane's nukes and disables:
Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
* Heroes with strong dispels can dispel Bane's disables from their allies:
Oracle,
Legion Commander,
Omniknight.
* Heroes with illusions and summons can swarm and overwhelm Bane, who has no area abilities to deal with them outside from
Aghanim's Shard upgraded
Brain Sap:
Broodmother,
Chaos Knight,
Naga Siren,
Nature's Prophet,
Phantom Lancer,
Terrorblade,
Visage,
Warlock,
Wraith King.
Additional:
* One of Terrorblade's illusions can be used to absorb damage and disable
Nightmare.
* Terrorblade's large amount of illusions can make it difficult to pinpoint and target the real Terrorblade with
Fiend's Grip. But bear in mind that Bane can counter this with
Aghanim's Shard upgraded
Brain Sap and by farming
Mjollnir, although it can be hard to play Bane as carry and farm
Mjollnir on him.
* However, bear in mind that illusions from
Conjure Image have different colors than other illusions which can be seen even by enemy team, and that can make it easy for Bane to detect real Terrorblade unless Terrorblade buys
Manta Style.
* Nyx Assassin deals large amounts of pure damage with
Vendetta and magical damage with
Impale and
Mind Flare, allowing him to ignore Terrorblade's armor and burst his low health pool down before he can use
Sunder.
* Nyx Assassin commonly buys
Urn of Shadows,
Dagon and
Meteor Hammer which deal magic damage that ignore Terrorblade's armor.
* However, Terrorblade is a natural
Eye of Skadi and
Black King Bar wielder, and once he gets those items, Nyx Assassin's solo kill potential against Terrorblade will be gone.
* Heroes who build
Black King Bar as either core or situational item will be able to fight back against Nyx Assassin and freely attack him as Spiked Carapace cannot pierce spell immunity at all:
Axe,
Broodmother,
Dawnbreaker,
Enigma,
Huskar,
Jakiro,
Legion Commander,
Lina,
Luna,
Lycan,
Slardar,
Slark,
Troll Warlord,
Witch Doctor.
Additional:
* Duel's long duration prevents Nyx Assassin escaping from
Vendetta. With Aghanim's Scepter, she can also bypass
Spiked Carapace.
* With armor items like
Solar Crest or
Assault Cuirass combined with Bash of the Deep, Slardar can easily tank the
Duel, If not dueled himself, he can drop
Legion Commander's armor during duel and/or buff his teammate and save them, leaving her only the choice of dueling supports which can also be saved with fast Blink into Slithereen Crush.
*
Terrorblade starts out with and gains a lot of armor from his agility growth. His illusions also make it difficult for Slardar to focus down the real Terrorblade.
* Heroes with abilities that blind or cause Legion Commander to miss will prevent her from winning Duels:
Arc Warden,
Keeper of the Light,
Riki,
Tinker
*
Keeper of the Light can stall pushes with
Illuminate. This makes him strong against pushing heroes:
Terrorblade
Naga siren
Nature's Prophet and
Anti-Mage
*
Press the Attack can dispel Blinding Light or Solar Bind from a hero.
*
Duel can be used to instantly take Keeper of the Light out of a team-fight.
*
Press the Attack dispels Venomous Gale and Poison Sting from Legion Commander or her teammates.
* Venomancer is an ideal target for
Duel due to his lack of mobility and low starting health.
*
Reflection illusion will apply Poison Sting back towards Venomancer.
*
Conjure Image and
Metamorphosis will make quick work of Plague Wards.
* While ticking down from Poison Nova, Terrorblade can wait until the last possible moment to
Sunder a target, either friend or foe.
* Viper's frailty and low mobility make him an enticing Duel target and
Corrosive Skin doesn't protect him against Legion Commander physical attacks.
* Press the Attack can dispel
Poison Attack.
* Viper slows can easily negate by Overwhelming Odds movement speed.
* Viper's damage over time and lack of disables makes him easy to
Sunder.
* Viper's physical damage is mitigated by Terrorblade's high armor.
* Terrorblade under
Metamorphosis can quickly kill Viper with heavy physical damage.
Additional:
* Almost all of Viper's damage revolves exclusively around single-target damage-over-time effects. Furthermore, without any hard disables, Terrorblade can almost always get a Sunder off.
* Viper has low mobility and
Corrosive Skin doesn't protect against physical damage, which means that Terrorblade under Metamorphosis can quickly kill Viper.
*
Duel renders Anti-Mage's escape capabilities with Blink and Counterspell useless.
Blade Mail and
Moment of Courage work well against Anti-Mage's relatively low health.
* A good initiation from Legion Commander and her team is enough to effortlessly kill Anti-Mage.
Additional:
*
Counterspell offer no protection against Duel at all.
* Duel locks down Anti-Mage for a long duration, preventing him from escaping with
Blink. One successful Duel initiation is usually enough for Legion Commander's team to kill Anti-Mage.
*
Terrorblade's
Reflection turns Mana Break against Anti-Mage draining his mana making it useful during team fights.
Additional:
* Reflection's illusion carries
Mana Break as well, making it useful to use against him.
* Anti-Mage cannot manfight Terrorblade at any stage of the game.
*
Duel makes Bristleback fight Legion Commander face to face, forcing him to take full damage.
*
Press the Attack dispels the slow from stacks of Viscous Nasal Goo.
Additional:
* When dueled, Bristleback will have to face Legion head on, not allowing his passive
Bristleback to come into effect.
*
Terrorblade's
Sunder is not affected by the Bristleback damage reduction.
* Heroes who have channeling abilities because Terrorblade has no disables to cancel them at all besides
Terror Wave from
Aghanim's Scepter, and he does not like buying disabling items at all:
Enigma's
Black Hole,
Witch Doctor's
Death Ward,
Shadow Shaman's
Shackles,
Lion's
Mana Drain,
Bane's
Fiend's Grip,
Pudge's
Dismember,
Crystal Maiden's
Freezing Field,
Pugna's
Life Drain,
Dawnbreaker's
Solar Guardian, and
Naga Siren's
Reel In from
Aghanim's Scepter.
* Legion Commander can use
Press the Attack on an ally to dispel Dismember. The bonus health regeneration also partially counters the damage of Rot
*
Duel can be used on Pudge whilst Rot is active, disabling toggling which may result in a lethal health drain that leaves Legion Commander with a successful duel.
* Pudge has low armor and low mobility, making him a prime target for Terrorblade's right-clicks.
*
Meat Hook is a lot harder to land on the real Terrorblade if he has illusions around him.
* Because
Dismember targets only one hero, Terrorblade's illusions can potentially save the real Terrorblade if he's caught in it.
* Heroes with no stun and escape abilities such as
Terrorblade are vulnerable as Chen can easily gank lanes from the jungle early game and score kills using Penitence.
* Chen's fragility and low mobility make him an enticing
Duel target.
*
Overwhelming Odds and
Moment of Courage can take advantage of converted creeps's numbers.
* With enough damage from
Duel stacks, Legion Commander can also often kill any of Chen's unfortunate allies before he can use Hand of God.
Additional:
* Chen's frailty and low mobility make him an enticing Duel target.
* Overwhelming Odds and Moment of Courage can take advantage of converted creeps' numbers.
* With enough damage from Duel stacks, Legion Commander can also often kill any of Chen's unfortunate allies before he can use
Hand of God.
* Illusion and heroes with summons are difficult to kill with Chen's single-target offensive spells:
Terrorblade,
Phantom Lancer,
Chaos Knight,
Broodmother,
Naga Siren,
Lycan,
Visage,
Beastmaster,
Warlock,
Wraith King. And even though Chen can convert enemy summons with Holy Persuasion, their much greater numbers will often overwhelm Chen and his creeps.
*
Searing Arrows and Clinkz physical damage items are almost suicidal when used on Legion Commander, as it invites an instant Duel and Legion Commander herself is a natural
Blade Mail carrier.
* Duel locks down Clinkz for a long duration, preventing him from escaping with
Skeleton Walk.
*
Tethered heroes are much harder for Legion Commander to kill in Duels.
*
Relocate can cancel Duels and save allies.
*
Duel is very effective against Io due to its low health and armor.
* Terrorblade can easily take advantage of Io's weak durability with
Reflection and
Metamorphosis.
* As Io relies on boosting his and his
Tethered target's attack speed with
Overcharge, Terrorblade can take advantage of this with
Reflection, which can damage and slow both, Io and his
Tethered target.
*
Spirits's weak area-of-effect makes it a bad tool to deal with Terrorblade's illusions from
Conjure Image and
Manta Style.
* Io's damage output is one of the weakest, therefore Terrorblade will have plenty of time to save himself with
Sunder.
* However, Terrorblade has no way of stopping Io to escape with
Tether or to stop both, Io and his
Tethered target to escape with
Relocate besides
Terror Wave from
Aghanim's Scepter.
Additional:
* Terrorblade can easily take advantage of Io's weak durability with
Reflection and
Metamorphosis.
* As Io relies on boosting his and his
Tethered target's attack speed with
Overcharge, Terrorblade can take advantage of this with
Reflection, which can damage and slow both, Io and his
Tethered target.
*
Spirits's weak area-of-effect makes it a bad tool to deal with Terrorblade's illusions from
Conjure Image and
Manta Style.
* Io's damage output is one of the weakest, therefore Terrorblade will have plenty of time to save himself with
Sunder.
* However, Terrorblade has no way of stopping Io to escape with
Tether or to stop both, Io and it's
Tethered target to escape with
Relocate besides
Terror Wave from
Aghanim's Scepter.
* Heroes whose core item builds includes
Monkey King Bar:
Faceless Void,
Windranger,
Weaver,
Juggernaut.
*
Duel pierces spell immunity and forces him to attack Legion Commander, making him unable to use
Omnislash.
* Illusion-based heroes are effective against Omnislash and Juggernaut's single-targeted damage:
Naga Siren,
Chaos Knight,
Terrorblade,
Phantom Lancer.
*
Duels prevents Queen of Pain from using Blink, which may force her to purchase a
Linken's Sphere
* Because Queen of Pain is also not a right-click hero, Legion won't have much difficulties in duels.
*
Press the Attack dispels Shadow Strike's debuff.
* The Reflection of Shadow Fiend cause
Presence of the Dark Lord to affect Shadow Fiend, reducing his armor and making it easier for Terrorblade to kill him. Shadow Fiend also doesn't have lots of survivability or control abilities in order to escape.
* If Shadow Fiend chooses to go for a physical damage item build, he'll have a hard time against Terrorblade's high armor.
*
Terrorblade can use
Sunder to save his allies who are Doomed.
* Heroes who rely on summons will see them destroyed easily by Overwhelming Odds:
Lycan,
Arc Warden,
Warlock,
Chen
*
Terrorblade can destroy Tombstone with his
Conjure Image and
Metamorphosis.
* Heroes with low health will die easily during Duels, and can be farmed for damage in the early game:
Crystal Maiden,
Lich,
Techies,
Rubick
*
Legion Commander with
Press the Attack
* Heroes that can remove the Track debuff with their skills:
*
Abaddon with
Aphotic Shield and
Borrowed Time
*
Huskar with
Life Break
*
Juggernaut with
Blade Fury
*
Legion Commander with
Press the Attack
*
Lifestealer with
Rage and
Infest
*
Naga Siren with
Mirror Image
*
Omniknight with
Heavenly Grace
*
Oracle with
Fortune's End and
False Promise
*
Phantom Lancer with
Doppelganger
*
Slark with
Dark Pact
*
Ursa with
Enrage
*
Weaver with
Time Lapse
*
Tidehunter with
Kraken Shell when damage received reaches the threshold.
* Unlike with other heroes who can summon illusions of themselves, Terrorblade's illusions from
Conjure Image have different colors than other illusions which can be seen even by enemy team, which can also make Terrorblade weak even against heroes he naturally counters:
Bane,
Lifestealer,
Spectre,
Chaos Knight,
Spirit Breaker,
Sniper. Terrorblade's only solution to counter this problem is to get
Manta Style as quickly as possible.
* Heroes who have high health are a problem for Sniper because he likes to attack the closest target and sit at the back, much like a
Terrorblade so when that hero doesn't die; he's forced to show his position for a very long time:
Centaur Warrunner,
Legion Commander,
Primal Beast.
Additional:
* Sniper's low mobility and lack of defensive abilities make him an easy gank target for the entire game, especially if Blink Dagger is picked up.
* Heroes who have high health are a problem for Sniper because he likes to attack the closest target and sit at the back, much like a
Terrorblade so when that hero doesn't die; he's forced to show his position for a very long time:
Centaur Warrunner,
Legion Commander,
Primal Beast.
Additional:
* Sunder can save himself or his allies from
Assassinate.
* Sniper relies on right-clicks to deal damage in the late game, and Terrorblade's high armor can reduce his damage significantly.
* Terrorblade is a far harder carry than Sniper is, so a well-farmed Terrorblade can easily defeat a Sniper.
* Heroes with illusions and summons can manfight Night Stalker:
Terrorblade,
Beastmaster,
Broodmother.
* Heroes with high base damage (
Morphling,
Tiny,
Drow Ranger), heroes with mana burning abilities (
Anti-Mage), and
Diffusal Blade users (
Juggernaut or
Riki) will suffer from Reflection's illusions.
* Heroes with low health will die easily during Duels, and can be farmed for damage in the early game:
Crystal Maiden,
Lich,
Techies,
Rubick
* Heroes rely on their debuff to control the opponent will have a hard time against Press the Attack:
Venomancer,
Earth Spirit,
Ogre Magi
*
Metamorphosis will not match the range of Drow Ranger and he will struggle to do damage to her if she is not locked down already by someone else.
*
Conjure Image will be destroyed very quickly due to Marksmanship.
* Terrorblade generally likes to be the big bad late game carry who sits in the middle of the fight and kills whoever is closest, which is very unlikely to be Drow Ranger therefore making it likely she will be going on him in teamfights.
* Terrorblade's high base armor and agility items makes him very vulnerable to Marksmanship.
Additional:
* Even though Drow Ranger's damage output is 100% physical,
Marksmanship allows Drow Ranger to pierce Terrorblade's high natural base armor and when upgraded with
Aghanim's Scepter, it will allow her to clear Terrorblade's illusions.
*
Gust can prevent Terrorblade from using
Sunder.
* Since Terrorblade doesn't like to buy armor items like
Assault Cuirass, he will be very vulnerable to Drow Ranger's high physical burst damage.
* Drow Ranger's low mobility and lack of defensive abilities make her an easy gank target in the early to mid-game.
* A Dueling Drow Ranger will lose her precious
Marksmanship, reduce her damage output significantly, and will more likely lose that Duel.
* Heroes with high base damage (
Morphling,
Tiny,
Drow Ranger), heroes with mana burning abilities (
Anti-Mage), and
Diffusal Blade users (
Juggernaut or
Riki) will suffer from Reflection's illusions.
* As Terrorblade's damage output comes mainly from direct attacks, he will struggle greatly against heroes who have abilities that give evasion, trigger on attack or which can disarm an enemy hero:
Centaur Warrunner,
Hoodwink,
Huskar,
Invoker,
Leshrac with
Nihilism from
Aghanim's Scepter,
Lifestealer with
Aghanim's Scepter upgraded
Infest,
Pangolier,
Phantom Assassin,
Pugna,
Techies,
Windranger etc.
* Carries that can out damage Huskar will do well against him:
Legion Commander,
Faceless Void,
Troll Warlord,
Phantom Assassin.
Additional:
*
Life Break is almost suicidal when used on Legion Commander, as it invites an instant Duel and Legion Commander herself is a natural
Blade Mail carrier.
* Huskar's low survivability and mostly on low health make him particularly vulnerable to Legion Commander's high physical damage.
* Sunder can prevent Terrorblade's or an ally's death by swapping health, making damage-over-time abilities inefficient. Heroes that rely on damage-over-time abilities like
Venomancer and
Huskar will have a hard time against Sunder.
* With
Aghanim's Scepter upgraded
Infest, Lifestealer can use it on enemy heroes to attack them and disarm them from inside, even if they are spell immune, which can give him the edge over the heroes he's weak against like
Ursa,
Phantom Assassin,
Terrorblade or
Troll Warlord.
* Terrorblade's illusions and ranged attacks in
Metamorphosis can burst down Lifestealer very quickly.
* Terrorblade has low health due to his low strength gain, which reduces Feast's lifesteal and damage.
* Because Lifestealer can usually heal back HP in fights due to his innate lifesteal (and sometimes
Armlet of Mordiggian), he is a great target for Terrorblade's
Sunder.
* However,
Aghanim's Scepter upgraded
Infest can disarm Terrorblade and allow Lifestealer to attack him from inside while also increasing Lifestealer's health regeneration that can nullify effects of
Sunder, even if Terrorblade is spell immune, which could potentially render Terorrblade useless in teamfights. And if Terrorblade cannot attack enemy heroes, he will go down very quickly.
Additional:
* Reflection's illusion carries
Feast as well, making it useful to use against him.
*
Feast cannot compensate for Terrorblade's incoming high damage, due to his low Strength gain.
*
Open Wounds (requires
Aghanim's Shard) is a lot harder to land on the real Terrorblade if he has illusions around him. But remember that Terrorblade's illusions from
Conjure Image have different colors than other illusions which can be seen even by enemy team, and that can make it easy for Lifestealer to detect real Terrorblade unless Terrorblade buys
Manta Style.
* Lifestealer relies on right-clicks to deal damage, and Terrorblade's high armor can reduce his damage significantly.
* Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder:
Bane,
Batrider,
Earthshaker,
Elder Titan,
Faceless Void,
Invoker,
Legion Commander,
Mars,
Primal Beast,
Riki,
Shadow Shaman,
Silencer,
Vengeful Spirit,
Void Spirit.
*
Press the Attack dispels Flaming Lasso.
* Batrider is unlikely to win a
Duel in any stage of the game.
* Heroes with global abilities can give Legion Commander's opponent an edge in Duels from anywhere on the map:
Nature's Prophet,
Ancient Apparition,
Zeus,
Invoker,
Treant Protector
*
Sunder allows Terrorblade (or an ally) to regain HP while affected by Ice Blast.
* Terrorblade often buys
Manta Style which can dispel Cold Feet.
Additional:
* Sunder is not affected by
Ice Blast and will still swap health with any target as usual.
* Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection:
Shadow Shaman,
Naga Siren,
Broodmother,
Lycan,
Enigma,
Chaos Knight,
Phantom Lancer,
Shadow Demon,
Dark Seer,
Nature's Prophet,
Invoker,
Morphling,
Visage,
Grimstroke with
Aghanim's Scepter.
*
Overwhelming Odds's damage stacks with each enemy unit in its radius. If this hits Broodmother and a large number of spiders it can deal significant amounts of damage.
*
Moment of Courage has a high chance to proc if Broodmother and all of her spiders are attacking her.
*
Duel can keep Broodmother in place long enough for Legion's team to kill her.
Additional:
* Overwhelming Odds is great at killing many stacked up spiderlings, thus giving Legion Commander a large buff.
* Duel is a reliable way to lock down Broodmother, preventing her from running into the treeline.
* Unlike with other heroes who can summon illusions of themselves, Terrorblade's illusions from
Conjure Image have different colors than other illusions which can be seen even by enemy team, which can also make Terrorblade weak even against heroes he naturally counters:
Bane,
Lifestealer,
Spectre,
Chaos Knight,
Spirit Breaker,
Sniper. Terrorblade's only solution to counter this problem is to get
Manta Style as quickly as possible.
* If Terrorblade's health gets low enough, Terrorblade's
Sunder can be used to completely deplete Spectre's health pool without any consequences from
Dispersion.
* Terrorblade is one of the few late game heroes that can stand toe to toe and man fight Spectre. Not all is lost if the game goes late when Terrorblade is on your team against Spectre.
Additional:
* If Terrorblade's health is low enough, he can safely use Sunder on Spectre without any consequences from her
Dispersion and Spectre has no way to prevent it.
* Although
Desolate deals pure damage and can bypass his high armor, Terrorblade usually stays nearby his illusions, effectively disabling Desolate.
* Reflection is effective against her as it does not only slow her down but
Desolate can also be used against herself.
*
Dispersion damage is reduced thanks to Terrorblade's high natural armor.
* Terrorblade is one of few heroes that can manfight Spectre. Not everything is lost if Spectre managed to reach late game.
* Heroes with abilities that blind or cause Legion Commander to miss will prevent her from winning Duels:
Arc Warden,
Keeper of the Light,
Riki,
Tinker
* Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder:
Bane,
Batrider,
Earthshaker,
Elder Titan,
Faceless Void,
Invoker,
Legion Commander,
Mars,
Primal Beast,
Riki,
Shadow Shaman,
Silencer,
Vengeful Spirit,
Void Spirit.
* Another great threat to Riki since her
Duel forces him to fight from the front and expose him for the entire duration, almost always guaranteeing an easy win (unless Riki has allies helping him).
*
Moment of Courage can become hard to deal with as it doesn't cease with silence.
* Heroes with high base damage (
Morphling,
Tiny,
Drow Ranger), heroes with mana burning abilities (
Anti-Mage), and
Diffusal Blade users (
Juggernaut or
Riki) will suffer from Reflection's illusions.
* Because Exorcism's damage is not reduce by damage block abilities or items, Death Prophet can be very good against heroes who rely on armor to survive:
Axe,
Terrorblade,
Morphling,
Dragon Knight
*
Duel is a great initiation to kill Death Prophet before she can cast Exorcism. Furthermore, Legion Commander often builds
Blade Mail and can reflect Exorcism's damage to kill Death Prophet easily.
* As long as Windranger is able to identify the real hero among the illusions, heroes relying on them can be easily tagged with Focus Fire:
Chaos Knight,
Terrorblade,
Phantom Lancer,
Naga Siren.
*
Press The Attack can save her allies dispels the stun from Shackleshot.
*
Duel can lock down Windranger before she can escape with Windrun.
* Legion Commander tends to go for
Blade Mail, which returns the damage she takes from Focus Fire.
* Heroes with single-target abilities and low-mobility are all an exceptionally easy targets for
Phantom Rush:
Terrorblade,
Chaos Knight,
Wraith King
Additional:
* With no wave clear and mostly focus on dealing single target damage, Terrorblade will be overwhelmed in no time due to
Juxtapose. And to make things worse, Terroblade is not a common
Battle Fury nor
Mjollnir wielder to counter this problem.
*
Reflection can be dispeled instantly with
Doppelganger.
* As Phantom Lancer is a natural
Diffusal Blade carrier, he can drain Terrorblade's mana, leaving Terrorblade with no chance to use
Sunder to save himself.
* Besides
Reflection that can be used to detect real Phantom Lancer, Terrorblade has no other ways to deal with Phantom Lancer's illusions. And what's worse is that Phantom Lancer can much easily detect the real Terrorblade due to
Conjure Image having illusions having different colors.
*
Overwhelming Odds deals high damage to Phantom Lancer's illusions.
*
Duel's long duration prevents Phantom Lancer from using Doppelganger.
* Heroes whose attacks allow them to deal either magical or pure damage that can bypass Terrorblade's high armor:
Faceless Void,
Silencer,
Spirit Breaker,
Spectre,
Templar Assassin,
Outworld Destroyer.
* Terrorblade's high armor makes him exceptionally tanky against physical attacks, and Templar Assassin's main damage source is mostly physical damage, it would be difficult for her to take down Terrorblade quickly even with Meld and Refraction.
* Terrorblade's illusions combo with
Manta Style and
Reflection can make a short work to burn Refraction instances, and combined with
Eye of Skadi, Terrorblade can chase down Templar Assassin easily.
*
Sunder is not blocked by Refraction's damage block.
* Techies deals lots of magical damage with
Sticky Bomb,
Blast Off! and
Proximity Mines that bypasses Terrorblade's high armor and can punish his low max life.
*
Sticky Bomb is easy to land on a large clump of Terrorblade illusions and will damage and slow Terrorblade and all of his illusions if he can't quickly move the right one away.
*
Reactive Tazer upgraded with
Aghanim's Scepter can be used to protect an ally getting attacked by Terrorblade. Further, it disarms all of his illusions even while he has activated
Black King Bar, greatly decreasing his damage.
*
Blast Off! stuns Terrorblade, preventing him from casting
Sunder.
* Heroes with low health will die easily during Duels, and can be farmed for damage in the early game:
Crystal Maiden,
Lich,
Techies,
Rubick
* Heroes with summons like
Broodmother,
Enigma,
Nature's Prophet; or illusions, like
Naga Siren,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity Mines.
* Unlike with other heroes who can summon illusions of themselves, Terrorblade's illusions from
Conjure Image have different colors than other illusions which can be seen even by enemy team, which can also make Terrorblade weak even against heroes he naturally counters:
Bane,
Lifestealer,
Spectre,
Chaos Knight,
Spirit Breaker,
Sniper. Terrorblade's only solution to counter this problem is to get
Manta Style as quickly as possible.
* Heroes with strong area damage to destroy Phantasm illusions:
Axe,
Ember Spirit,
Legion Commander,
Phoenix
* Wraith King makes a poor
Duel target, as he can be already quite hard to bring down once, and then you have to worry about his second life.
* However, even if Legion Commander does win the duel when Reincarnation is off cooldown, she still receives the permanent victory damage bonus because taking down Wraith King's first life still counts as a "kill".
* Wraith King has no form of AoE to clear Terrorblade's illusions.
* Terrorblade is a common
Manta Style and
Diffusal Blade carrier.
* Terrorblade has very high armor, which helps against Wraith King's physical-only damage.
* A reincarnated Wraith King is an ideal target for
Sunder if Terrorblade's health is low.
Additional:
* Terrorblade has very high armor gain, which helps him against Wraith King's physical damage.
* Wraith King is not good against illusion-based heroes as he has no AoE form abilities to deal with Terrorblade's Illusions.
* Terrorblade is a common
Manta Style and
Diffusal Blade carrier to help deal with Reincarnation before Wraith King has
Aghanim's Shard.
* A Reincarnated Wraith King is a good setup for Sunder if Terrorblade's health is low enough.
* Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection:
Shadow Shaman,
Naga Siren,
Broodmother,
Lycan,
Enigma,
Chaos Knight,
Phantom Lancer,
Shadow Demon,
Dark Seer,
Nature's Prophet,
Invoker,
Morphling,
Visage,
Grimstroke with
Aghanim's Scepter.
* Heroes who rely on summons will see them destroyed easily by Overwhelming Odds:
Lycan,
Arc Warden,
Warlock,
Chen
* Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection:
Shadow Shaman,
Naga Siren,
Broodmother,
Lycan,
Enigma,
Chaos Knight,
Phantom Lancer,
Shadow Demon,
Dark Seer,
Nature's Prophet,
Invoker,
Morphling,
Visage,
Grimstroke with
Aghanim's Scepter.
* Heroes with high base damage (
Morphling,
Tiny,
Drow Ranger), heroes with mana burning abilities (
Anti-Mage), and
Diffusal Blade users (
Juggernaut or
Riki) will suffer from Reflection's illusions.
* Heroes whose core item builds includes
Monkey King Bar:
Faceless Void,
Windranger,
Weaver,
Juggernaut.
* Silences and other types of lockdown that prevent Weaver from using his spells:
Silencer,
Riki,
Lion,
Legion Commander,
Shadow Shaman,
Bane.
Additional:
* Duel's long duration prevents Weaver from activating
Time Lapse or escaping with
Shukuchi.
* Assuming they have not bought anti-evasion items, attack-dependent heroes such as
Ursa,
Terrorblade or
Lifestealer can be a minor threat for Phantom Assassin early in the game, and may even be completely dominated by her thanks to her evasion.
* Heroes with illusions and summons can be hard for Phantom Assassin to deal with, as she lacks any AoE abilities to deal with them without items:
Broodmother,
Phantom Lancer,
Chaos Knight,
Lycan,
Naga Siren,
Shadow Shaman,
Visage,
Nature's Prophet,
Terrorblade,
Warlock,
Wraith King.
* Heroes that cannot move in fights such as a
Dueling
Legion Commander or anyone channeling a spell like
Bane,
Pudge, or
Enigma are easy Sacred Arrow targets.
* Heroes that can protect or dispel stunned allies such as
Legion Commander,
Outworld Destroyer,
Shadow Demon and
Oracle can reduce the effectiveness of Sacred Arrow.
* Unlike with other heroes who can summon illusions of themselves, Terrorblade's illusions from
Conjure Image have different colors than other illusions which can be seen even by enemy team, which can also make Terrorblade weak even against heroes he naturally counters:
Bane,
Lifestealer,
Spectre,
Chaos Knight,
Spirit Breaker,
Sniper. Terrorblade's only solution to counter this problem is to get
Manta Style as quickly as possible.
* Heroes with summons and illusions as Spirit Breaker has no strong AoE capabilities to deal with them:
Chaos Knight,
Phantom Lancer,
Terrorblade,
Naga Siren,
Broodmother,
Warlock,
Visage,
Nature's Prophet,
Shadow Shaman,
Lycan,
Wraith King.
* Battery Assault's mini-stuns can severely disrupt Legion Commander's attack animation when she enters a
Duel, potentially saving Clockwerk (or his allies) and possibly even giving him an edge in securing a win himself.
* Power Cogs pushes Legion Commander away from Clockwerk's allies when she enters a
Duel.
*
Conjure Image and
Reflection illusions may give Clockwerk a hard time to find an angle for Hookshot.
* Because Clockwerk lack burst damage, Terrorblade can often save himself with
Sunder.
* While Terrorblade can kill Crystal Maiden due to her low durability with
Reflection and
Metamorphosis, Crystal Maiden can do the same to him if he is not careful.
*
Crystal Nova and
Freezing Field can destroy Terrorblade's Illusions from
Conjure Image and
Manta Style while it can also kill Terrorblade from early to mid game if he has no
Black King Bar.
* Terrorblade has no disable in his ability set at all and has no solutions to cancel it
Freezing Field. In addition, he doesn't like purchasing disabling items like
Scythe of Vyse or
Abyssal Blade, which are the only solutions to deal with Crystal Maiden's
Freezing Field outside of
Black King Bar.
* Since Crystal Maiden often buys
Black King Bar and
Glimmer Cape, or it's alternative item
Shadow Blade, as well as it's upgrade
Silver Edge, Terrorblade will rarely have a chance to save himself against Crystal Maiden's damage output with
Sunder.
Additional:
* While Terrorblade can easily kill Crystal Maiden due to her low durability and movement speed with
Reflection and
Metamorphosis, Crystal Maiden can do the same to him if he is not careful.
*
Crystal Nova and
Freezing Field can destroy Terrorblade's illusions from
Conjure Image and
Manta Style while it can also kill Terrorblade from early to mid game if he has no
Black King Bar.
* Terrorblade has no disable in his ability set at all and has no solutions to cancel it
Freezing Field. In addition, he doesn't like purchasing disabling items like
Scythe of Vyse or
Abyssal Blade, which are the only solutions to deal with Crystal Maiden's
Freezing Field outside of
Black King Bar.
* Since Crystal Maiden often buys
Black King Bar and
Glimmer Cape, or it's alternative items
Shadow Blade, as well as it's upgrade
Silver Edge or
Linken's Sphere, Terrorblade will rarely have a chance to save himself against Crystal Maiden's damage output with
Sunder.
*
Duel is a great initiation to target Crystal Maiden with, as it prevents her from using Freezing Field or any other abilities and allowing the enemy team to quickly kill her before she can aid her team in a fight.
* Heroes with abilities that blind or cause Legion Commander to miss will prevent her from winning Duels:
Arc Warden,
Keeper of the Light,
Riki,
Tinker
* Tinker can single-handedly stop Terrorblade's early-push and quickly clear his illusions with Laser (especially with
Aghanim's Scepter).
* Tinker has perfect tools to reveal Terrorblade from his illusions as well as to burst him down if he is low-health before he will be able
Sunder.
Additional:
* An
Aghanim's Scepter upgraded
Laser allows Tinker to blind Terrorblade and his illusions.
* Tinker deals incredible amounts of pure and magical damage with
Laser and
Heat-Seeking Missile combined with
Rearm, which will ignore Terrorblade's armor and be devastating to his low health pool.
* Tinker is a hero who very often goes for
Blink Dagger, and because Terrorblade has no disable to lock down Tinker, he will be unable to catch up with him nor to prevent him from escaping with
Boots of Travel.
* Even if Terrorblade manages to catch up to Tinker, Tinker can simply teleport Terroblade away from him with
Warp Flare provided by
Aghanim's Shard, which can also weaken Terrorblade's attack range and cast range.
*
Press the Attack can dispel Laser's blind while providing great attack speed and health regeneration.
* Once caught in a
Duel, Tinker, who completely relies on his spells to be effective, has little chances of survival with his low health pool and armor.
* Illusion heroes, such as
Naga Siren,
Phantom Lancer,
Chaos Knight,
Terrorblade will become strong against Tinker in the late game. Without
Aghanim's Scepter Tinker is forced to defensively disarm heroes with Laser, leaving illusions free to deal physical damage which Tinker's low armor makes highly effective. In addition,
Mjollnir or
Battle Fury, two common pickups against illusion heroes, don't work well on Tinker at all.
* Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder:
Bane,
Batrider,
Earthshaker,
Elder Titan,
Faceless Void,
Invoker,
Legion Commander,
Mars,
Primal Beast,
Riki,
Shadow Shaman,
Silencer,
Vengeful Spirit,
Void Spirit.
Additional:
* Void Spirit's high mobility becomes a nuisance to Terrorblade.
* Void Spirit's arsenal of magic damage is effective against Terrorblade's low strength.
* Terrorblade has no disables to prevent Void Spirit from escaping.
* Special mention to
Legion Commander, as she can lock down Void Spirit for a long amount of time without worrying too much about being killed by him during the
Duel.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
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Legion Commander
*
Atrophy Aura's percentage-based damage reduction greatly diminishes Legion Commander's overall damage output, even if she has won many Duels
Duels.
Fiend's Gate can be used to save Underlord and his allies from a
Duel or to intercept Legion Commander, because outside from
Overwhelming Odds, Legion Commander has no other area-of-effect abilities.
* Legion Commander cannot get out the way of Firestorm because she is stationary.
Additional:
* Atrophy Aura makes it hard for Legion Commander to win
*
Terrorblade
*
Atrophy Aura reduces Terrorblade's damage significantly, even during Metamorphosis.
Firestorm deals significant damage to Terrorblade and his illusions from a safe distance.
Pit of Malice can keep Terrorblade and his illusions under control.
Fiend's Gate can either bail out Underlord's team away from a bad engagement against a Terrorblade under Metamorphosis or caught Terrorblade off guard if he is not careful, and besides
Reflection, Terrorblade has no other abilities to intercept Underlord nor his team when they use it to start a teamfight. Likewise, Fiend's Gate can be used to quickly move Underlord's team to the frontlines, to strike Terrorblade and his allies during Metamorphosis's 150 seconds of cooldown.
Firestorm deals significant damage to Terrorblade and his illusions from a safe distance.
Pit of Malice can keep Terrorblade and his illusions under control.
Atrophy Aura reduces Terrorblade's damage significantly, even during Metamorphosis.
Fiend's Gate can either bail out Underlord's team away from a bad engagement against a Terrorblade under Metamorphosis or caught Terrorblade off guard if he is not careful, and besides
Reflection, Terrorblade has no other abilities to intercept Underlord nor his team when they use it to start a teamfight. Likewise,
Fiend's Gate can be used to quickly move Underlord's team to the frontlines, to strike Terrorblade and his allies during Metamorphosis's 150 seconds of cooldown, forcing Terrorblade to buy
Aghanim's Scepter that will give him access to
Terror Wave ability.
*
*
*
Additional:
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