* Oracle's Fate's Edict will protect an ally from Leshrac's nuking damage. * Oracle's False Promise can dispel Leshrac's stun and slow from his abilities, allowing an ally to escape. * Fortune's End can stop Leshrac from chasing opponents or running away.
* Nyx Assassin's Spiked Carapace will stun Leshrac when hit by any of his AOE abilities. * Mind Flare deals high damage due to Leshrac's high intelligence gain. * Vendetta burns a large amount of Leshrac's essential mana pool.
* Nether Ward punishes Leshrac's constant mana usage from spamming spells. * Leshrac needs to be in the thick of the fight to deal damage, and so cannot escape from Nether Blast nor Life Drain easily. Additional: * Leshrac needs to be close to target in order to do damage, Pugna can outrun Leshrac with ease due to his superior movement speed. * Split Earth can also be hard to land on Pugna for the same reason. * Leshrac uses huge amounts of mana to do damage, Nether Ward forces him to either not contribute in a fight or kill himself in the process.
* Sniper's position in the far back line makes him unlikely to be hit by any of Grimstroke's abilities during teamfights. * Sniper is relatively unaffected by the silence from Phantom's Embrace. * Sniper's long range and fast projectile speed allows him quickly to destroy any Phantoms attacking his allies.
* Stroke of Fate provides Rubick with a short cooldown nuke. * Note that Rubick uses a fixed 0.15 second cast time for the skill, much shorter than the 0.6 second cast time for Grimstroke. * Phantom's Embrace is an unique ability with extra silence and damage. * Ink Swell is a great initiation/counter-initiation ability for frontliners. * With Telekinesis, Rubick can grant extra duration for Phantom's Embrace's phantom latch, or throw an enemy within the area covered by Ink Swell. * Soulbind, as a powerful ultimate, gives Rubick extra crowd control and sows chaos among enemies. * Both Telekinesis and Fade Bolt are single-target abilities, and can be applied twice on the enemy. The damage of Fade Bolt is effectively doubled as the bounce is very likely to happen as the bound heroes must walk together.
* Heroes with long cast animations can be continuously interrupted by Battery Assault: Centaur Warrunner, Jakiro, Leshrac, Naga Siren, Underlord.
Additional: * Clockwerk naturally builds Blade Mail, reflecting Leshrac's high magic damage output back at him. * Power Cogs will prevent Leshrac from reaching Clockwerk's team and dealing large AOE damage to them. * Power Cogs will also keep Leshrac close, wasting his Diabolic Edict on just Clockwerk. * Battery Assault interrupts Leshrac's long cast times of Split Earth and Lightning Storm.
* Anti-Mage can withstand magical burst damage much better than other carries, making him effective against nukers: Lich, Necrophos, Oracle, and Leshrac.
Additional: * Counterspell severely reduces Leshrac's magical damage.Counterspell also impacted reflect Lightning Storm and send back to Leshrac's also affected from movement speed. * Leshrac already burns through his own mana with Pulse Nova, Mana Break will burn through even more. * Leshrac's high mana pool will increase the amount of damage Mana Void does to him when his mana is low.
* Heroes with mobility spells can quickly escape from Stroke of Fate or break out of Soulbind: Anti-Mage, Queen of Pain, Morphling, Storm Spirit
* A combination of Soulbind and Phantom's Embrace can prevent Anti-Mage from casting spells. * If Grimstroke has Aghanim's Scepter, Dark Portrait can reflect Anti-Mage's Mana Break, making it useful in team fights.
* Leshrac can easily clear Phantom Lancer's illusions with his huge area of effect damage. Additional: * Leshrac's AoE abilities destroy Phantom Lancer's illusions. * Diabolic Edict and Pulse Nova require no targeting, thus hitting Phantom Lancer whenever he's nearby.
* Stroke of Fate's damage increases the more units are hit by it, making it effective against Phantom Lancer's army of illusions. * Phantom's Embrace and Ink Swell's stun can prevent Phantom Lancer from escaping with Doppelganger if properly timed. * If he has already used Doppelganger, Soulbind can tie Phantom Lancer to one of his own illusions to keep him in place, or to ensure a kill if Grimstroke's team is unsure which one is the real hero. Additional: * Stroke of Fate clears Phantom Lancer's illusion easily as it deals bonus damage to more targets. * Ink Swell can be used on an allied hero or Grimstoke himself to stun Phantom Lancer and his illusions. * Soulbind has an undispellable debuff that can be used to mark the real Phantom Lancer. It also prevents him from using Doppelganger.
* Io is a hero who needs to be close to it's tethered target to make it effective, and that's where Leshrac gets the advantage thanks to many of his area-of-effect abilities. * Lightning Storm will usually hit both Io and its tethered target since both will be close enough for the lightning to jump. * Diabolic Edict and Pulse Nova hit all units near Leshrac, meaning he can do colossal damage to both, Io and its tethered target. Additional: * Lightning Storm will usually hit both Io and his Tethered target since both will be close enough for the lightning to jump. It can then be followed up by Split Earth. * Diabolic Edict and Pulse Nova hit all units near Leshrac, meaning he can do colossal damage to Io and his Tethered target.
* Soulbind can target both Io and its Tethered ally, allowing Grimstroke and his team to target both with single target spells. Should Io try to Relocate, Phantom's Embrace can stop its channel to prevent escape. Additional: * Grimstroke can catch Io and his ally easily with Soulbind as Io has a tendency to tether himself with an ally frequently. * Io is highly vulnerable to disables. Hence, Grimstroke's Phantom's Embrace is a great ability to hinder Io's potential.
* As Terrorblade's damage output comes mainly from direct attacks, he will struggle greatly against heroes who have abilities that give evasion, trigger on attack or which can disarm an enemy hero: Centaur Warrunner, Hoodwink, Huskar, Invoker, Leshrac with Nihilism from Aghanim's Scepter, Lifestealer with Aghanim's Scepter upgraded Infest, Pangolier, Phantom Assassin, Pugna, Techies, Windranger etc.
* Terrorblade's lack of escape mechanisms makes it hard for him to escape both Ink Swell and Stroke of Fate. * Phantom's Embrace's silence will also prevent him from casting Sunder to save himself.
* Timbersaw has a difficult time against magical and pure damage: Lina, Leshrac, Enchantress, Queen of Pain
* Timbersaw relies heavily on his abilities so Phantom's Embrace's silence makes it more difficult for him. * Timbersaw cannot use Return Chakram or attack the phantom during Phantom's Embrace, forcing him to take full damage and refreshes Phantom's Embrace's cooldown.
* Heroes with AoE abilities will hit Slark in Shadow Dance: Lina, Jakiro, Underlord, Leshrac, Dark Seer, Earthshaker, Timbersaw, Crystal Maiden.
* Phantom's Embrace cannot be dispelled by Slark's Dark Pact, and will cause him to suffer damage if he doesn't kill Phantom fast enough. * Soulbind also cannot be dispelled by Slark's Dark Pact, and will cause Slark to suffer from a single-targeted ability used on his ally that is also affected by it.
* Your AoE abilities should make quick work of her spiderlings.
* Heroes with area of effect abilities that increase in power based on the number of units struck: Earthshaker, Legion Commander, Grimstroke.
Additional: * Stroke of Fate can deal heavy damage to Broodmother and her spiders, and with enough spiders it can kill her instantly. * Phantom's Embrace provides vision on Broodmother when she's fleeing into the trees.
* All of Leshrac's abilities, especially Pulse Nova, can easily deal with Naga Siren's illusions. * Aghanim's Scepter gives Leshrac access to Nihilism ability, that allows him to turn himself along with Naga Siren and her illusions to turn ethereal. And to make things worse, Nihilism can slow Naga Siren and her illusions, make them more vulnerable to magical damage and unable to fight back while Leshrac moves faster and does not take increased magical damage for it's duration.
* Heroes who are reliant on illusions or summons: Chaos Knight, Broodmother, Naga Siren.
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her: Zeus, Tinker, Leshrac, Viper, Skywrath Mage, Lion, Lina, Venomancer.
* Windranger heavily relies on her abilities for any form of tactical advantage and damage. A well timed silence will make her useless: Puck,Silencer, Death Prophet, Skywrath Mage, Drow Ranger, Earth Spirit, Grimstroke.
* Heroes who summon multiple units that are not spell immune. Nature's Prophet,Lycan,Beastmaster
* Heroes who rely heavily on melee attacks and lack early spell immunity are easily blocked and interrupted by Ink Swell: Lycan, Ursa, Troll Warlord.
Additional: * Stroke of Fate deals more damage when it hits more targets which makes it very effective in dealing with Lycan and his units. * Soulbind prevents Lycan from running away and makes him very easy to deal with.
* Phantom's Embrace silences Viscous Nasal Goo and Quill Spray. * Ink Swell stuns Bristleback and gets allies in position faster with increased movement speed to attack his front, countering his passive ability.
* Ghost Shroud amplifies damage taken from all of Grimstroke's abilities. Necrophos is particularly vulnerable to Ink Swell and Phantom's Embrace while in Ghost Shroud. * Death Pulse works against Necrophos in lane by keeping his creeps alive and add damage to Stroke of Fate.
* Diabolic Edict and Pulse Nova hit all units around Leshrac, making it very easy for him to kill the Summon Familiars. * Diabolic Edict and Pulse Nova also deal many instances of damage, nullifying Gravekeeper's Cloak. * Split Earth and Lightning Storm makes it difficult for Visage to kite Leshrac, even while under the effects of Grave Chill.
* Pulse Nova deals an insane amount of damage in an area around him, which can quickly wear down Meepo clones. * Leshrac can catch multiple Meepos in Split Earth and follow up with the rest of his area damage spells making Meepo unable to get close to Leshrac. * Diabolic Edict is a strong ability that can wear down a lone Meepo clone quickly.
* Fragile supports with low armor are always a good prey, also her Psionic Trap will wear down most attempts to flee with their built-in disables: Silencer, Crystal Maiden, Warlock, Ancient Apparition, Grimstroke, Witch Doctor
* Pulse Nova can easily burn Templar Assassin's Refraction charges quickly, and can also hit her with her Meld.
* Heroes who rely on burst damage with magical damage will struggle to kill Primal Beast: Spirit Breaker, Gyrocopter, Leshrac
* Soulbind prevents Primal Beast from being able to use Onslaught or his abilities to great effect for a lengthy amount of time. * Phantom's Embrace is very difficult for Primal Beast to remove due to his slow attack speed and Trample preventing him from attacking.
* Disruption instantly removes Phantom Embrace, and can potentially save allies affected by Soulbind. * Demonic Purge dispels Ink Swell.
* Diabolic Edict and Pulse Nova will tear apart any illusions spawned from Disruption * Split Earth can punish improper usage of Disruption. * Leshrac does not have any buffs that can be removed by Demonic Purge. Additional: * Pulse Nova makes quick work of any illusions with amplified damage, and deals damage even if Leshrac is in Disruption. * An attempt to save an ally using Disruption can easily become a perfect setup for a Split Earth for the enemy. * Disruption does not stop Diabolic Edict and Pulse Nova once they start pulsing, and even worse it provides a safe shelter for Leshrac to keep pumping up his powerful AoE damage onto the battlefield. * Shadow Demon doesn't have the burst damage to take Leshrac out of the fight quickly, although Demonic Purge can help his allies kill a squishy Leshrac.
To start select enemy heroes in the field above.
It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will
This website was made to help you in pick stage of online game Dota 2.
It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of
Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors
explaining why it's good against the particular hero. In comparison to other similar websites, which show only
rating based on average hero win rate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like
Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website
automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the
gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
There are a lot more features to come including:
importing picks from dotabuff/opendota URL or matchid
sorting by personal win rate after logging via steam
dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans
this will also bring synergy and ban suggestion based on opponent recent games and most played/highest win
(but don't expect it soon).
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