* Nether Ward will be problematic for heavy nukers and spammers like
Skywrath Mage,
Lina,
Lion and
Invoker, but Pugna must not use Decrepify defensively against them as he will be helping them out more than anything.
* Decrepify prevents Faceless Void from attacking trapped allies inside
Chronosphere, wasting a large portion of its duration if Faceless Void can't dispel it.
* Squishy heroes (
Io,
Crystal Maiden,
Lina...), as Earth Spirit can deal tons of damage with Magnetize.
*
Rolling Boulder and
Geomagnetic Grip disable Faceless Void so he cannot escape with Time Walk.
*
Rolling Boulder will allow Earth Spirit to get on top of Faceless Void at all stages of the game.
* Heroes with low mobility that rely on spells:
Zeus,
Lina,
Crystal Maiden.
*
Crippling Fear can silence Faceless Void for a long time, preventing him from using his Time Walk and Chronosphere.
*
Thunder Clap and
Drunken Brawler prevent Faceless Void from maximising his damage potential in fights.
*
Cyclone disables Faceless Void during Chronosphere or in general.
* If Tinker can stay outside of
Chronosphere, Laser can cause Faceless Void to miss all his attacks.
* Faceless Void has low health and strongly relies on
Time Walk's healing factor to remain alive. Getting caught by Tinker with
Scythe of Vyse will almost always spell a quick end for Void.
* Rearm ignores
Time Dilation completely.
* Templar Assassin can outmatch Lina on the center line thanks to her own
Psi Blades, which is why the advantage of Lina's long-range attacks become turned against her.
*
Refraction is good defense against Lina's burst damage. But remember that Lina can partially counter this with
Dragon Slave's damage over time.
Additional:
* Outlanes Lina on the center line thanks to her own
Psi Blades, which is why the advantage of Lina's long-range attacks become turned against her
* Closes from Lina's magic attacks with her own
Refraction, which is why Lina can't make her combination:
Light Strike Array,
Dragon Slave,
Laguna Blade and kill Templar Assassin quickly
*
Ghostship can stun Faceless Void and give damage reduction to allies that are trapped during Chronosphere.
*
Torrent can stun Faceless Void from outside Chronosphere.
*
X Marks the Spot can bring back Faceless Void if he escapes using Time Walk.
* If the timing is right and there are allies to attack, a combination of
X Marks the Spot,
Ghostship,
Torrent and
Tidebringer can kill Faceless Void instantly.
* Faceless Void's lack of strong area-of-effect spells makes it difficult for him to fight against Chaos Knight and his
Phantasms.
* From a safe distance and if not caught, Chaos Knight can use
Reality Rift to pull Faceless Void out of the
Chronosphere which combined with
Chaos Bolt can expose him to being bursted down by Chaos Knight's team before Void even succeeds to escape with
Time Walk.
* Monkey King’s clones from Wukong’s Command and Aghanim’s Scepter are immune to Chronosphere, so it is a very bad idea to Chronosphere Monkey King with his clones around.
Additional:
* Monkey King’s clones from Wukong’s Command and Aghanim’s Scepter are immune to Chronosphere, so it is a very bad idea to Chronosphere Monkey King with his clones around.
* If Monkey King's himself is not caught inside Chronosphere, he can cast Wukong Command's next to it to force Faceless Void to scatter
*
Mortimer Kisses can deal a large amount of damage to Void during
Chronosphere, either outright killing him or forcing him out before he can kill any allies caught in his ultimate.
*
Spectral Dagger and
Haunt allow Spectre to get close to Lina.
*
Desolate is very strong against Lina, who's usually a bit isolated in fights because of her high attack and cast range.
*
Dispersion can mitigate a good portion of Lina's burst damage, allowing Spectre to turn on her afterwards.
Additional:
* Spectre can very easily close the distance on Lina with
Haunt and
Spectral Dagger, and due to Lina's abysmal mobility without a
Blink Dagger and terrible health pool and armor, Lina easily gets slaughtered due
Desolate.
*
Dispersion can mitigate a good portion of Lina's burst damage, allowing Spectre to turn against her afterwards.
*
Light Strike Array has a long delay, making her vulnerable for Ursa's burst.
* Enrage can protect Ursa against Lina's high magical burst.
* Terrorize forces Faceless Void out of
Chronosphere.
*
Viper Strike prevents buildup of Fiery Soul stacks.
*
Corrosive Skin provides magic resistance against Lina's spells. However, Lina can counter this with
Silver Edge, a common item on Lina.
*
Poison Attack and
Viper Strike can burn away Lina's small health pool.
* Heroes with a lot of burst damage, especially those who rely on casting spells:
Lina,
Zeus.
* Any hero that can nullify effects of Chronosphere: (
Keeper of the Light with
Aghanim's Scepter during daytime,
Winter Wyvern), banishing him or Faceless Void (
Outworld Destroyer,
Shadow Demon,
Earth Spirit with
Aghanim's Scepter) or protecting him in other ways (
Dazzle,
Oracle,
Abaddon) can greatly limit Chronosphere's potential.
* Both
Lion's
Finger of Death and
Lina's
Laguna Blade have a 0.25 second delay before the damage is dealt.
*
Mist Coil and
Aphotic Shield enable Abaddon to keep an ally alive during Chronosphere.
*
Borrowed Time prevents Faceless Void from killing Abaddon during his Chronosphere.
* Lina is a common
Eul's Scepter of Divinity carrier which can waste some duration of Borrowed Time and following up with
Laguna Blade if timed correctly.
* Heroes with abilities that can pull Lina out of position can easily bring her to their team mates, like
Batrider with
Flaming Lasso,
Pudge with
Meat Hook and
Vengeful Spirit with
Nether Swap.
* Heroes with abilities that can pull Lina out of position can easily bring her to their team mates, like
Batrider with
Flaming Lasso,
Pudge with
Meat Hook and
Vengeful Spirit with
Nether Swap.
* With her Nether Swap, a well positioned Vengeful Spirit can save the life of a more important ally who gets caught in
Chronosphere.
Additional:
*
Nether Swap can save an ally from the Chronosphere.
* Lina can burst Vengeful Spirit down, provided she can land
Light Strike Array before Vengeful Spirit lands her Magic Missile.
*
Laguna Blade deals massive damage, often being enough to kill a squishy Vengeful Spirit.
* Heroes that can stop Faceless Void from leaping around the fight and controlling its outcome are very strong against him. Heroes such as:
Axe,
Centaur Warrunner,
Doom...
* Heroes who cannot prevent Sven from killing supports will always be at a disadvantage in fights such as
Lina,
Slark and
Zeus.
Additional:
* Sven has a high health pool and is a natural
Black King Bar holder and is very hard to kill for Lina.
* Sven also has high physical damage, making it easy for him to burst her down.
* Heroes that can easily kill Faceless Void from outside his Cronosphere;
Sniper,
Skywrath Mage, etc.
* Heroes that can stop Faceless Void from leaping around the fight and controlling its outcome are very strong against him. Heroes such as:
Axe,
Centaur Warrunner,
Doom...
Additional:
* Faceless Void relies on
Time Walk for mobility and survivability but he can be prevented from utilizing it through
Doom.
* Doom has a high cooldown duration for every ability except Infernal Blade, so he is not significantly affected by
Time Dilation.
* Heroes with gap-closing abilities will be easy targets for Berserker's Call:
Phantom Assassin,
Faceless Void,
Slark,
Chaos Knight,
Morphling,
Queen of Pain
* Any hero that can nullify effects of Chronosphere: (
Keeper of the Light with
Aghanim's Scepter during daytime,
Winter Wyvern), banishing him or Faceless Void (
Outworld Destroyer,
Shadow Demon,
Earth Spirit with
Aghanim's Scepter) or protecting him in other ways (
Dazzle,
Oracle,
Abaddon) can greatly limit Chronosphere's potential.
* Long range disables are really effective against dangerous area controllers and channeling Heroes, like
Enigma,
Faceless Void or
Crystal Maiden, as it may cancel them or prevent enemies from doing further damage while keeping
Lion in a relatively safe distance in the warzone.
*
Soulbind pierces spell immunity and prevents Faceless Void from escaping with Time Walk.
* Heroes with powerful spammable abilities will prove problematic for Grimstroke as Ink Swell does not protect him from them:
Zeus,
Skywrath Mage,
Tinker,
Lina
*
Doppelganger can be used to easily dodge Light Strike Array if timed correctly.
* While Lina can clear Phantom Lancer's illusions with her abilities, Phantom Lancer can quickly deplete Lina's mana pool with his illusions and deal massive damage from it simultaneously since Phantom Lancer is a natural
Diffusal Blade carrier.
* Heroes with summons and illusions can find themselves easily bested by Lina, like
Broodmother,
Nature's Prophet,
Chen,
Terrorblade,
Naga Siren,
Visage,
Wraith King,
Lycan,
Phantom Lancer,
Shadow Shaman.
* If Bane is outside
Chronosphere, he can use Nightmare or Fiend's Grip to cripple Faceless Void inside.
* Nightmare and Fiend's Grip are long duration disables and can render
Time Walk's mobility very unreliable.
* Heroes who have channeled abilities can be stunned by Light Strike Array, like
Witch Doctor with
Death Ward and
Bane's
Fiend's Grip.
*
Blink allows Anti-Mage to get on top of Lina and deal damage with his
Mana Break.
*
Counterspell makes Anti-Mage tanky against Lina's heavy magic damage. It can also be used block and reflect Laguna Blade.
*
Mana Void is very hazardous for Lina, who has a high mana pool and quickly depletes it during fights.
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away:
Lion,
Silencer,
Shadow Shaman,
Grimstroke,
Witch Doctor,
Riki,
Faceless Void,
Skywrath Mage,
Puck.
Additional:
* Chronosphere provides excellent lockdown against Anti-Mage, allowing for reliable kills in all stages of the game.
* Time Dilation while
Blink and
Counterspell are on cooldown will make these abilities unusable for a long time, shutting down his mobility and defensiveness.
* Faceless Void's low mana pool makes him a poor target for
Mana Void, although he is very vulnerable should Anti-Mage burn all of his mana.
*
Fire Spirits does damage over time, preventing Faceless Void from backtracking the full damage with Time Walk.
*
Fire Spirits applies a big attack speed slow, stopping Faceless Void from doing many attacks while in Chronosphere.
*
Sun Ray can heal allies and damage Faceless Void from outside Chronosphere.
*
Supernova can be cast outside of Chronosphere, forcing Faceless Void to step away from it, lest he'll take a lot of damage
* Any hero with high attack speed will be a threat to Phoenix when it initiates, as they can easily tear down a
Supernova, perhaps even while debuffed by Fire Spirits:
Juggernaut,
Clinkz,
Troll Warlord,
Beastmaster,
Lina.
* Heroes with abilities that can pull Lina out of position can easily bring her to their team mates, like
Batrider with
Flaming Lasso,
Pudge with
Meat Hook and
Vengeful Spirit with
Nether Swap.
* Heroes who recklessly jump on Pudge with their gap-closing abilities will be easy targets for Pudge's Meat Hook and Dismember Combo:
Phantom Assassin,
Faceless Void,
Queen of Pain etc.
Additional:
*
Meat Hook can pull an ally out of Chronosphere.
*
Rot will keep damaging Void if he toggled it before Chronosphere, but you can lower your hp for Faceless Void.
*
Flesh Heap will help Pudge survive through the Chronosphere with enough stacks, and follow with
Dismember.
* Pudge has low armor and mobility, making him suspectible to her physical attacks (if Lina is the carry).
* Because
Dismember is a channeled ability, it can be canceled through Light Strike Array within a distance.
* Lina has a very long range of attack, which completely overlaps the range of Queen of Pain's abilities and attacks, which is why even a single
Shadow Strike roll can become deplorable, since Lina will shoot Queen of Pain from a long distance before and after the
Shadow Strike roll. And with the help of the abilities of
Light Strike Array and
Laguna Blade, Lina can even kill Queen of Pain because of her small health reserve if she is exposed to a blow
Additional:
* Lina has a very long range of attack, which completely overlaps the range of Queen of Pain's abilities and attacks, which is why even a single
Shadow Strike roll can become deplorable, since Lina will shoot Queen of Pain from a long distance before and after the
Shadow Strike roll. And with the help of
Light Strike Array and
Laguna Blade, Lina can even kill Queen of Pain because of her small health reserve if she is exposed to a blow.
*
Time Walk and
Backtrack allows Faceless Void to easily negate Queen of Pain's burst damage.
*
Chronosphere prevents Queen of Pain from escaping with Blink, and her low survivability makes her an easy kill.
*
Time Dilation will prevent Queen of Pain from using her low-cooldown spells or force her to buy
Black King Bar or a
Eul's Scepter of Divinity to dispel the debuff and re-engage.
Additional:
* Time Dilation affects Queen of Pain's low cooldown abilities, making them unusable for a long time, rendering Queen of Pain nearly useless.
* Chronosphere provides excellent lockdown against Queen of Pain, allowing for reliable kills in all stages of the game.
*
Laguna Blade ends Gyrocopter very quickly in the early to mid game.
*
Time Walk makes it hard for Gyrocopter to pin down Faceless Void. With
Backtrack it also negates most of his attacks.
*
Time Dilation will prevent Gyrocopter from using his cooldown spells.
*
Dragon Slave deals reliable magic damage during the laning phase against Mars.
* Lina's
Eul's Scepter of Divinity and
Light Strike Array combo can interrupt Mars from being disruptive for a decent amount of time and leave him vulnerable for follow up stuns.
*
Laguna Blade deals massive magical damage, and pure damage with
Aghanim's Scepter.
* Time Dilation while
Spear of Mars and
God's Rebuke are on cooldown will make these abilities unusable for a long time, rendering Mars nearly useless.
* Mars cannot turn inside the Chronosphere, which makes it easy to attack him from the back, bypassing
Bulwark completely.
Additional:
*
Time Walk allows Faceless Void to escape or enter Arena Of Blood, and helps him recover from Mars' burst damage.
*
Time Lock's magical damage ignores Bulwark.
*
Chronosphere allows Faceless Void to reposition behind Mars, ignoring his Bulwark while he is helplessly frozen in time.
*
Ghost Shroud is not a good defensive ability against Lina as all of her abilities deal magical damage.
* Lina has a very long range of attack, which completely overlaps the range of
Death Pulse and
Heartstopper Aura.
* However, once Necrophos gets
Aghanim's Shard, he will gain access to
Death Seeker which will allow him to turn into a larger
Death Pulse that can be used to close the gap on Lina and kill her if she is not careful.
Additional:
*
Laguna Blade's damage as well as damage from all of Lina's abilities will be greatly amplified during Ghost Shroud.
* Time Dilation while
Death Pulse and
Reaper's Scythe are on cooldown will make these abilities unusable for a long time, rendering Necrophos nearly useless.
* Necrophos cannot use
Ghost Shroud while he is inside Chronosphere which makes it easy to kill him.
*
Laguna Blade is one of the best tools to kill Terrorblade before he can use
Sunder due to its high magical damage.
*
Dragon Slave and
Light Strike Array allows Lina to clear Terrorblade's illusions from both, Conjure Image and
Manta Style.
* Lina commonly buys items that allow her attacks to deal magical damage to Terrorblade that can ignore his high armor, like
Gleipnir,
Monkey King Bar or
Revenant's Brooch.
Additional:
*
Laguna Blade is one of the best tools to kill Terrorblade before he can use
Sunder due to its high magical (pure with
Laguna Blade damage is Pure and pierces Spell Immunity talent) burst damage.
*
Dragon Slave and
Light Strike Array allows Lina to clear Terrorblade's illusions from both, Conjure Image and
Manta Style.
* Frail heroes who lack mobility can also be an easy target to lock down with Chronosphere, such as
Drow Ranger,
Luna,
Sniper,
Terrorblade.
* Being a hero with low health and abysmal mobility, Lina can nuke her down easily.
* Since Crystal Maiden's
Freezing Field is a channeled ability, Lina can use her Light Strike Array to cancel it easily.
* In general, heroes with AoE or long range disables (such as
Faceless Void with
Chronosphere,
Pudge with
Meat Hook and
Elder Titan with
Echo Stomp) hinder Crystal Maiden, preventing her from using Freezing Field to help her team in a fight.
* Heroes with high damage output who can burst down Morphling before he has time to use Attribute Shift (Strength Gain), like
Lina and
Lion.
Additional:
* Light Strike Array catches Morphling while he jumps in from
Waveform and also prevents Morphling from using his abilities.
* Laguna Blade can kill Morphling quickly before he shifts into
Attribute Shift (Strength Gain).
* Time Dilation affects Morphling's low cooldown spells, making them unusable for a long time, rendering Morphling nearly useless.
* Morphling cannot use
Attribute Shift while he is inside Chronosphere which makes it easy to kill him.
* Heroes with summons and illusions can find themselves easily bested by Lina, like
Broodmother,
Nature's Prophet,
Chen,
Terrorblade,
Naga Siren,
Visage,
Wraith King,
Lycan,
Phantom Lancer,
Shadow Shaman.
Additional:
* Lina can easily prevent Nature's Prophet's Teleportation escape attempts with
Light Strike Array, and can clear Sprout's trees instantly.
* Lina's
Dragon Slave and
Light Strike Array can kill Nature's Prophet's Treants.
*
Time Walk can get out to Sprout.
*
Chronosphere will interupt his Teleportation and Faceless Void's can attack kill him within
Chronosphere.
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her:
Zeus,
Tinker,
Leshrac,
Viper,
Skywrath Mage,
Lion,
Lina,
Venomancer.
*
Time Dilation affects Windranger's low cooldown abilities, making them unusable for a long time, reducing Windranger's escape potential.
* The high mobility provided by
Time Walk makes it hard for Windranger to find a good position to land Shackleshot or a full duration of Focus Fire.
*
Chronosphere provides excellent lockdown against Windranger, allowing for reliable kills in all stages of the game.
* Faceless Void tends to go for items that require
Javelin, such as
Maelstrom,
Mjollnir and
Monkey King Bar, allowing him to bypass the evasion from Windrun.
Additional:
* Time Dilation while renders
Windrun movement speed useless slow.
* Time Walk fast cooldown can escaping avoided to Focus Fire. Additionally, Time Walk can dodge to
Powershot
* Chronosphere trap can attacking Windranger can not escaping with
Windrun.
* Lina's damage burst can quickly kill Clinkz before he saves them with
Skeleton Walk.
* Fiery Soul attack speed bonus removes
Burning Army easily in all stages of the game.
* Heroes who rely on invisibility, such as
Bounty Hunter,
Clinkz,
Mirana,
Nyx Assassin and
Riki, as they will be revealed if caught by Chronosphere.
* Lina can interrupt Huskar on the center line because of her attack range, she can constantly be at a long distance, punching Huskar with her hand, while Huskar needs a very close distance to use
Burning Spear.
Additional:
* Lina interrupts Huskar on the center line because of her attack range, she can constantly be at a long distance, punching Huskar with her hand, while Huskar needs a very close distance to use
Burning Spear
* Carries that can out damage Huskar will do well against him:
Legion Commander,
Faceless Void,
Troll Warlord,
Phantom Assassin.
*
Eul's Scepter of Divinity is an item Lina commonly buys, which in combination with and
Light Strike Array can disable Mirana if she tries to Leap away.
*
Laguna Blade's magical (pure with Laguna Blade damage is Pure and pierces Spell Immunity talent) burst damage takes advantage of Mirana's below average health.
Additional:
*
Moonlight Shadow does little good against Dragon Slave and Light Strike Array.
* Lina's damage burst can quickly kill Mirana's teammates before she saves them with
Moonlight Shadow.
* Heroes who rely on invisibility, such as
Bounty Hunter,
Clinkz,
Mirana,
Nyx Assassin and
Riki, as they will be revealed if caught by Chronosphere.
* Heroes who have channeled abilities can be stunned by Light Strike Array, like
Witch Doctor with
Death Ward and
Bane's
Fiend's Grip.
Additional:
*
Light Strike Array cancels out Death Ward from a long distance.
* Beware of placing the Death Ward if
Chronosphere is off cooldown, as it will cancel the effect and leave Witch Doctor vulnerable if he does not react in time.
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity:
Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King,
Medusa,
Dawnbreaker.
* Any hero who can survive Magnus's initiations and manfight him:
Huskar,
Faceless Void,
Weaver,
Abaddon,
Troll Warlord,
Alchemist,
Dragon Knight,
Night Stalker,
Viper.
* Heroes who can clear the waves of Enigma's Eidolons:
Lina,
Luna,
Dawnbreaker,
Jakiro,
Shadow Shaman,
Death Prophet,
Keeper of the Light,
Invoker,
Leshrac,
Puck.
* Enigma lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Enigma finishes his initiation:
Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
* Heroes with summons and illusions can find themselves easily bested by Lina, like
Broodmother,
Nature's Prophet,
Chen,
Terrorblade,
Naga Siren,
Visage,
Wraith King,
Lycan,
Phantom Lancer,
Shadow Shaman.
*
Faceless Void can lock Lycan down with his
Chronosphere pinning him down as long as his ultimate is up.
* Lina builds
Shadow Blade (and upgrades it into a
Silver Edge), which makes it hard for Ancient Apparition to land his abilities.
* Laguna Blade can kill Ancient Apparition easily due to his low health pool and lack of mobility.
* Luna's
Eclipse can be used for counter-attacks and interception against gap-closing heroes who use their blinking abilities without protection or who recklessly jump on her, provided that Luna is able to cast it in time. Examples include:
Queen of Pain,
Riki,
Phantom Assassin,
Faceless Void and pretty much any hero who relies on
Blink Dagger to close the gap.
* Lina has very high magic burst damage to use against the low-health-pool Luna.
Laguna Blade can also be upgraded with Laguna Blade damage is Pure and pierces Spell Immunity to bypass
Black King Bar, making Lina even more of a threat. Luna however, can easily counter this problem with
Linken's Sphere, which is a common item for her.
* For the same reasons, Lina makes a very powerful ally for Luna when they are in the same team.
* Frail heroes who lack mobility can also be an easy target to lock down with Chronosphere, such as
Drow Ranger,
Luna,
Sniper,
Terrorblade.
* Venomancer has low health, which makes him vulnerable to Lina's heavy magic damage.
* Fiery Soul attack speed bonus removes
Plague Wards easily in all stages of the game.
* Light Strike Array and Dragon Slave allows Lina to destroy trees, countering
Nature's Guise and
Eyes in the Forest.
* Lina has many tools to bypass
Living Armor's protection.
* Time Dilation while
Quill Spray and
Viscous Nasal Goo are on cooldown will make these abilities unusable for a long time, rendering Bristleback nearly useless.
* Bristleback cannot turn inside the Chronosphere, which makes it easy to attack him from the front, completely bypassing his passive damage reduction.
Additional:
*
Time Dilation prevents Bristleback from spamming his low-cooldown abilities, greatly reducing his damage and effectiveness.
*
Chronosphere allows allies to reposition and hit Bristleback from the front, bypassing his defensive bonus from behind.
* Bristleback has no way to prevent Void from using
Time Walk.
* Heroes that can close the gap can easily chase Lina down, such as
Timbersaw with
Timber Chain and
Anti-Mage with
Blink.
* Timbersaw has a difficult time against magical and pure damage:
Lina,
Leshrac,
Enchantress,
Queen of Pain
*
Time Dilation is similar to a long duration silence, making Timbersaw useless in team fights, or forcing him to adapt his build.
*
Time Walk negates Timbersaw's burst damage.
*
Time Lock provides magical damage and lock down, and is effective against both Reactive Armor and Timber Chain.
* In conjunction with
Time Lock's magical damage,
Chronosphere can destroy Timbersaw before he has time to react, and creates a large obstacle that obstruct's Timber Chain's mobility.
* Lina's high damage burst from
Dragon Slave,
Light Strike Array and
Laguna Blade can easily kill Chen's allies or Chen himself before he can use
Hand of God.
Additional:
* Lina's high damage burst from
Dragon Slave,
Light Strike Array and
Laguna Blade can easily kill Chen's allies or Chen himself before he can use
Hand of God.
* Storm Spirit can quickly close the distance with Lina using
Ball Lightning. In addition,
Ball Lightning can be used as a way to dodge the abilities of
Dragon Slave and
Light Strike Array
Additional:
* Storm Spirit can quickly close the distance with Lina using
Ball Lightning. In addition,
Ball Lightning can be used as a way to dodge the abilities of
Dragon Slave and
Light Strike Array
* Lina can win on a line against Storm Spirit because of the range of her abilities and attacks, and Storm Spirit will be forced to survive on such a line, not farm
* Time Dilation while
Static Remnant and
Electric Vortex are on cooldown will make these abilities unusable for a long time, reducing Storm Spirit's potential.
* Faceless Void can catch Storm Spirit during
Ball Lightning with a well-timed Chronosphere or Time Walk.
* Heroes that can easily kill Faceless Void from outside his Cronosphere;
Sniper,
Skywrath Mage, etc.
* Lina defeats Sniper on the mid, because she has the same attack range as him, and her
Dragon Slave ability deals much more damage to creeps, as well as to Sniper himself, than
Shrapnel, which creates uncomfortable conditions for Sniper to farm on the line, which is why Lina either punches Sniper harder than he either pushes a pack of creeps up to the tower and finishes off his creeps under it, preventing Sniper from earning gold and a level.
Additional:
* Lina defeats Sniper on the mid, because she has the same attack range as him, and her
Dragon Slave ability deals much more damage to creeps, as well as to Sniper himself, than
Shrapnel, which creates uncomfortable conditions for Sniper to farm on the line, which is why Lina either punches Sniper harder than he either pushes a pack of creeps up to the tower and finishes off his creeps under it, preventing Sniper from earning gold and a level.
* Frail heroes who lack mobility can also be an easy target to lock down with Chronosphere, such as
Drow Ranger,
Luna,
Sniper,
Terrorblade.
* Outlanes Shadow Fiend on the central line, due to the fact that Lina's attack range exceeds the range of Shadow Fiend, which makes it difficult for him to fend off her attacks and approach creeps, thus Lina has more level and gold
* Defeats Shadow Fiend` from Burst with a combination of skills:
Light Strike Array,
Dragon Slave,
Laguna Blade, Shadow Fiend does not have a large pool of health before buying an item:
Satanic , which is why Lina's strong magic damage is enough to kill him quickly
Additional:
* Lina can outlanes Shadow Fiend on the central line, due to the fact that Lina's attack range exceeds the attack range of Shadow Fiend, which makes it difficult for him to fend off her attacks and approach creeps, thus Lina has more level and gold.
* Lina can defeat Shadow Fiend with the combination of her abilities on lane and during teamfights:
Light Strike Array,
Dragon Slave,
Laguna Blade, Shadow Fiend does not have a large pool of health before buying items for extra strength and health like
Satanic, which is why Lina's strong magic damage is enough to kill him quickly.
*
Time Dilation can limit Zeus to casting his abilities only once in a fight, effectively serving as a 6/8/10/12 second silence.
*
Time Walk negates Zeus's burst damage.
*
Chronosphere makes Zeus the best target for Void because of his low mobility.
*
Time Walk can be used to close the distance within Drow Ranger, hindering her Marksmanship bonus.
* Faceless Void can also lock down Drow Ranger with
Chronosphere before she has the chance to retaliate due to her low health pool.
*
Chronosphere's large obstacle denies Pangolier the room to roll around during teamfights, as well as wasting his ultimate's duration.
* Time Dilation while
Shukuchi and
Geminate Attack are on cooldown will make these abilities unusable for a long time, reducing Weaver's escape potential.
* Chronosphere will reveal Weaver during
Shukuchi.
Additional:
* The wide range of
Chronosphere makes it difficult for Weaver to avoid it with Shukuchi and, once caught, his low survivability makes him an easy kill.
* With no significant source of burst damage, it is easy for Void to survive combat with Weaver using
Time Walk.
*
Time Dilation will prevent Weaver from using Shukuchi or force him to use Time Lapse to dispel the debuff and re-engage.
* Light Strike Array can catch Meepo and his clones off-guard if he tries to gank Lina with
Earthbind &
Poof.
* Laguna Blade can quickly kill Meepo and his clones before they escape with
Poof.
* Heroes who rely on invisibility, such as
Bounty Hunter,
Clinkz,
Mirana,
Nyx Assassin and
Riki, as they will be revealed if caught by Chronosphere.
* Heroes who rely on armor or evasion to survive can easily be bursted down, like
Phantom Assassin,
Terrorblade,
Underlord,
Spirit Breaker.
* Heroes that can kill Death Prophet with nukes can prevent her from using Exorcism to its full duration or using it at all:
Lina,
Lion,
Puck,
Morphling.
* Heroes with summons and illusions can find themselves easily bested by Lina, like
Broodmother,
Nature's Prophet,
Chen,
Terrorblade,
Naga Siren,
Visage,
Wraith King,
Lycan,
Phantom Lancer,
Shadow Shaman.
* Heroes with summons and illusions can find themselves easily bested by Lina, like
Broodmother,
Nature's Prophet,
Chen,
Terrorblade,
Naga Siren,
Visage,
Wraith King,
Lycan,
Phantom Lancer,
Shadow Shaman.
Additional:
*
Light Strike Array in combination with
Dragon Slave can easily clear Broodmother's spiders.
*
Laguna Blade offers extensive damage that can kill Broodmother early on or before she is able to use Insatiable Hunger in attempts to salvage a fight.
* Heroes with summons and illusions can find themselves easily bested by Lina, like
Broodmother,
Nature's Prophet,
Chen,
Terrorblade,
Naga Siren,
Visage,
Wraith King,
Lycan,
Phantom Lancer,
Shadow Shaman.
* Heroes who rely on armor or evasion to survive can easily be bursted down, like
Phantom Assassin,
Terrorblade,
Underlord,
Spirit Breaker.
* Clockwerk lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Clockwerk finishes his initiation. Additionally, Clockwerk hates buying
Dagon and
Ethereal Blade, which are the only itmes that can help him deal with heroes who can recover themselves and turn the fight around to their advantage:
Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
* Heroes with either magical, physical or pure damage burst:
Bane,
Ember Spirit,
Leshrac,
Lina,
Luna,
Nyx Assassin,
Phantom Assassin,
Skywrath Mage,
Tinker,
Ursa,
Void Spirit.
* Abilities that can destroy trees can give Hoodwink a disadvantage:
Timbersaw,
Windranger,
Lina.
* Heroes with high physical and magical damage alike are a huge hazard for Muerta, as they can deal serious damage to her even if she has
Pierce the Veil active:
Luna,
Lina,
Tusk,
Broodmother,
Shadow Fiend,
Ember Spirit,
Gyrocopter,
Vengeful Spirit,
Arc Warden,
Medusa,
Shadow Shaman.
* Heroes who rely on invisibility, such as
Bounty Hunter,
Clinkz,
Mirana,
Nyx Assassin and
Riki, as they will be revealed if caught by Chronosphere.
* Heroes with summons and illusions can find themselves easily bested by Lina, like
Broodmother,
Nature's Prophet,
Chen,
Terrorblade,
Naga Siren,
Visage,
Wraith King,
Lycan,
Phantom Lancer,
Shadow Shaman.
* Heroes that have an escape that doesn't disjoint projectiles:
Mirana,
Faceless Void,
Magnus
* Enchantress has pitiful health, and cannot tank Lina's heavy magic damage.
*
Untouchable is decently countered by Fiery Soul, exposing Enchantress's weakness to physical damage due to her low armor.
* Lina is decent at clearing creeps and can kill Enchantress' creeps quickly.
Additional:
* Enchantress has a very small health pool and cannot tank Lina's heavy magic burst.
* Untouchable is decently countered by
Fiery Soul, exposing Enchantress's weakness to physical damage due to her low armor.
* Lina is decent at clearing creeps and can kill Enchantress's creeps quickly.
* Fragile support heroes are all ideal targets for the Phantom Assassin. Heroes such as
Lina and
Witch Doctor are all prime targets that may not be able to react quickly and fight back due to Phantom Assassin's sudden appearance.
*
Laguna Blade is one of the best tools to kill Phantom Assassin before she can do anything in early-to-mid game due to its high magical (pure with
Laguna Blade damage is Pure and pierces Spell Immunity talent) burst damage.
*
Blur offers no protection against Lina's abilities. Likewise, Lina can counter
Blur's evasion by buying either
Silver Edge or
Monkey King Bar.
* Lina just has to be careful about
Fan of Knives from
Aghanim's Shard and
Coup De Grace, as
Fan of Knives can deal pure damage to Lina and disable
Fiery Soul awhile
Coup De Grace can deal serious damage to her even if she is spell immune, which may force Lina to buy
Ethereal Blade to deal with Phantom Assassin.
Additional:
*
Laguna Blade is one of the best tools to kill Phantom Assassin before she can do anything in early-to-mid game due to its high magical (pure with
Laguna Blade damage is Pure and pierces Spell Immunity talent) burst damage.
*
Blur offers no protection against Lina's abilities. Likewise, Lina can counter
Blur's evasion by buying either
Silver Edge or
Monkey King Bar.
* Lina just has to be careful about
Fan of Knives from
Aghanim's Shard and
Coup De Grace, as
Fan of Knives can deal pure damage to Lina and disable
Fiery Soul awhile
Coup De Grace can deal serious damage to her even if she is spell immune, which may force Lina to buy
Ethereal Blade to deal with Phantom Assassin.
* Any hero that can nullify effects of Chronosphere: (
Keeper of the Light with
Aghanim's Scepter during daytime,
Winter Wyvern), banishing him or Faceless Void (
Outworld Destroyer,
Shadow Demon,
Earth Spirit with
Aghanim's Scepter) or protecting him in other ways (
Dazzle,
Oracle,
Abaddon) can greatly limit Chronosphere's potential.
*
Time Walk and
Backtrack allow Faceless Void to easily negate Oracle's burst damage.
*
Time Dilation is effective against Oracle's low-cooldown spells. Although dispellable with Fortune's End, it can still catch Oracle off guard if Fortune's End is on cooldown.
* However, False Promise is one of the best abilities in the game to delay or even potentially save any ally caught in
Chronosphere. Combined with Fate's Edict, a well-positioned Oracle denies Faceless Void and his team from attempts at solo-Chronosphering key targets to open up a teamfight.
* Heroes with long animations can be frequently interrupted with Cold Snap:
Earthshaker,
Monkey King,
Shadow Fiend
Lina
* Time Walk can easily avoid Invoker's combo damage if doesn't have disables.
* Chronosphere will reveal Invoker during
Ghost Walk.
* All of Invoker's hidden cooldowns are affected by Time Dilation, so Faceless Void can easily slow him down a lot.
Additional:
*
Time Dilation prevents Invoker from further invoking for the entire duration of the debuff, as well as massively slowing Invoker based on the large amount of spells he has.
*
Time Walk will completely negate Invoker's combo damage.
* If Invoker is caught in
Chronosphere, he will most likely be the primary target due to the large teamfight contribution he can provide.
* Heroes with gap-closing abilities who attempt to use them for escaping Bloodseeker will suffer serious damage from Rupture:
Phantom Assassin,
Anti-Mage,
Faceless Void,
Riki,
Slark,
Spirit Breaker.
*
Time Walk negates Rupture's damage.
*
Chronosphere prevents Bloodseeker from running down and picking off weak enemies during teamfights.
Additional:
* Time Walk will not make
Rupture deal damage for the distance jumped and can be used to quickly escape from
Blood Rite.
* Heroes with spell immunity unless Lina chooses to play Carry role like
Lifestealer with
Rage and
Juggernaut with
Blade Fury.
*
Blade Fury will not protect Juggernaut against Chronosphere or Time Lock.
* Faceless Void can Time Walk out of the range of
Omnislash at all points of the game and with ease.
* Heroes who can proc their respective passives while inside Chronosphere can still be a problem for Darkterror:
Axe,
Abaddon,
Razor...
* Time Walk can break
Static Link very quickly, preventing Razor from building up to attack damage.
*
Mind Flare does tons of damage against Lina because of her high intelligence.
*
Vendetta can deal heavy damage to Lina while also burning her mana, preventing Lina from casting her abilities.
*
Spiked Carapace can easily be used to counter Lina's abilities because of their long cast animation, and could probably kill Lina outright if Laguna Blade is reflected. However, Lina can counter this with
Eul's Scepter of Divinity, a common item on Lina.
* Heroes who build
Black King Bar as either core or situational item will be able to fight back against Nyx Assassin and freely attack him as Spiked Carapace cannot pierce spell immunity at all:
Axe,
Broodmother,
Dawnbreaker,
Enigma,
Huskar,
Jakiro,
Legion Commander,
Lina,
Luna,
Lycan,
Slardar,
Slark,
Troll Warlord,
Witch Doctor.
* Heroes who rely on invisibility, such as
Bounty Hunter,
Clinkz,
Mirana,
Nyx Assassin and
Riki, as they will be revealed if caught by Chronosphere.
* Any hero that can nullify effects of Chronosphere: (
Keeper of the Light with
Aghanim's Scepter during daytime,
Winter Wyvern), banishing him or Faceless Void (
Outworld Destroyer,
Shadow Demon,
Earth Spirit with
Aghanim's Scepter) or protecting him in other ways (
Dazzle,
Oracle,
Abaddon) can greatly limit Chronosphere's potential.
* Heavy nukers will do well against Cold Embrace (
Lina,
Zeus etc).
*
Dark Pact can be cast during the cast animation of Light Strike Array and dispel its stun.
*
Pounce allows Slark to close the gap to Lina.
*
Shadow Dance prevents Lina from killing Slark with her Laguna Blade when his HP gets low.
* Heroes with blink or movement abilities, which are disabled by Pounce's leash:
Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
* Heroes with heavy magical nukes will take advantage of Slark's poor HP or force him to use Shadow Dance early:
Lina,
Lion,
Zeus
* Time Dilation while
Dark Pact and
Pounce are on cooldown will make these abilities unusable for a long time, reducing his escape potential. However, Time Dilation is dispellable with
Dark Pact so it needs to be timed well.
* Chronosphere will not reveal Slark during
Shadow Dance but covers the whole duration of Shadow Dance making him unable to use it to attack or escape. Slark still receives the regeneration benefit from Shadow Dance.
*
Disruption can banish Faceless Void or an ally in Chronosphere, making it a less effective ability.
* Faceless Void's illusions created by
Disruption will not get stunned by Chronosphere, allowing Shadow Demon to attack Faceless Void in his Chronosphere.
* Casting
Disruption after releasing
Shadow Poison charges will make Time Walk unable to backtrack the damage.
*
Shadow Poison is a good way to deal damage as the initial damage and the release damage can't both be Time Walked at the same time.
*
Demonic Purge is a great slow, useful to force out a Time Walk early and can break Time Lock with
Aghanim's Scepter.
*
Dragon Slave will make quick work of the spawned illusions from Disruption.
* An attempt to save an ally using Disruption can easily become a perfect setup for a
Light Strike Array for the enemy.
* Shadow Demon doesn't have the burst damage to take Lina out of the fight quickly, although Demonic Purge can help his allies kill a squishy Lina.
*
Dragon Slave is easy to steal, and provides Rubick with a useful nuke.
*
Light Strike Array serves as a cheap nuke as well as a crowd control ability.
* Rubick uses the fixed 0.15 second cast time when casting
Light Strike Array, much faster than
Lina herself.
* Rubick can gurantee a stun by throwing the victim into the area with
Telekinesis, extending the overall lockdown duration.
*
Laguna Blade is an awesome ultimate that gives huge burst damage.
*
Arcane Supremacy (combined with Level 25 talent +40% Spell Amp For Stolen Spells, as of 7.31c) increases its damage before reduction to a whopping 660/882/1134(830/1162/1494) (and even more so with
Aghanim's Scepter), without considering spell amplification from items.
*
Laguna Blade is an intelligence hero with no regen ability, and casting
Laguna Blade back to Lina can result in her unexpected sudden death, or severly hinder her presence in the rest of teamfight. Nevertheless, the skill can also be cast on other squishy heroes or help bursting down enemy carries.
*
Light Strike Array and
Laguna Blade has a short cast range, and Rubick can extend its range thanks to
Arcane Supremacy.
* Time Dilation, while
Spell Steal with
Aghanim's Scepter is on cooldown will make it unusable for a long time, reducing Rubick's potential.
* Rubick's own Chronosphere stolen with
Spell Steal cannot stun Faceless Void.
* Puck can dodge Lina's
Dragon Slave and
Light Strike Array with Phase Shift. A good Puck player can even dodge
Laguna Blade, as it has an invisible projectile, therefore avoiding all the burst damage from Lina.
* Puck forbids Lina to use her abilities with Waning Rift, which will help Puck's teammates survive and even give them the opportunity to kill her.
Additional:
* Puck can dodge Lina's
Dragon Slave and
Light Strike Array with his
Phase Shift skill, which helps him avoid combining these abilities with
Laguna Blade and avoid burst damage from Lina.
* Puck forbids Lina to use her abilities with the
Waning Rift ability, which will help her teammates survive and even give them the opportunity to kill her.
* Hard lockdowns such as
Chronosphere can be used to quickly take down Puck. Whenever Puck is disabled for longer than 3 seconds, he will usually end up dead.
* As the type of hero that spams spells,
Time Dilation counters Puck very effectively. Phase Shift is Puck's main ability for survivability, and Time Dilation effectively triples its cooldown.
* If not silenced, Faceless Void can use
Time Walk can easily undo the damage dealt by Illusory Orb, Dream Coil and Dagon.
Additional:
* Puck cannot use spells if affected by Time Dilation, especially
Phase Shift for main survivability as it effectively triples its cooldown.
* Chronosphere can end Puck's life quickly, as stun, more than 3 seconds will be a death sentence to Puck.
* If not silenced, Faceless Void can just Time Walk to undo Puck's Burst damage.
*
Guardian Angel can negate all the physical damage output during Chronosphere.
* When Faceless Void Time Walk's on top of an enemy it becomes a perfect target for
Purification
Additional:
* Guardian Angel can negate all the physical damage output from Faceless Void during
Chronosphere.
* If Faceless Void
Time Walks on top of an ally Purification + Heavenly Grace can turn the fight around.
*
Guardian Angel is generally useless against Lina as she primarily relies on magical damage. Lina can also dispel it with
Eul's Scepter of Divinity as she is a hero who often goes for it.
Eul's Scepter of Divinity can later be upgraded into
Wind Waker, which will allow Lina to escape from Omniknight.
*
Laguna Blade can often finish off Omniknight's allies before he can save them with
Purification and
Repel. This can become even worse once Lina picks
Laguna Blade damage is pure and pierces spell immunity talent, which will allow it to ignore both, any form of spell immunity and
Guardian Angel.
*
Ensnare prevents using any kind of movement abiilties, Making Naga Siren good against heroes who rely on gap-closing abilities to escape:
Phantom Assassin,
Magnus,
Slark,
Riki,
Faceless Void,
Storm Spirit.
* Heroes with summons and illusions can find themselves easily bested by Lina, like
Broodmother,
Nature's Prophet,
Chen,
Terrorblade,
Naga Siren,
Visage,
Wraith King,
Lycan,
Phantom Lancer,
Shadow Shaman.
* Marci can be effective against vulnerable squishy heroes that cannot deal with heroes that jump onto them -
Sniper,
Drow Ranger,
Lina,
Rubick, etc.
* Heroes that can reliably kite out Dispose, Unleash and dodge Rebound, like
Ember Spirit,
Void Spirit,
Storm Spirit,
Anti-Mage,
Faceless Void,
Puck or always build items like
Blink Dagger and
Force Staff.
* Ember Spirit absorbs quite a large amount of magical damage with its
Flame Guard, and in addition dodges the abilities of
Dragon Slave and
Light Strike Array with its
Sleight of Fist.
Additional:
* Ember Spirit absorbs quite a large amount of magical damage with its
Flame Guard, and in addition dodges the abilities of
Dragon Slave and
Light Strike Array with its
Sleight of Fist
* Faceless Void is one of the best heroes against Ember Spirit, providing a lot of ways of dealing with him. Ember Spirit becomes a lot weaker if affected by
Time Dilation, as he can no longer spam Sleight of Fist.
*
Chronosphere is also a reliable lockdown for Ember Spirit, although it can be evaded sometimes by Activate Fire Remnant. Additionally, Void can easily negate Sleight of Fist damage with
Time Walk.
* And finally, Void is a great
Diffusal Blade carrier. Not only
Manabreak's physical damage not negated by Flame Guard, but it also burns Ember Spirit's mana. That, in turn, prevents him from escaping if he survived
Chronosphere.
*
Shallow Grave can prevent the death of an ally that is trapped inside the Chronosphere.
*
Shadow Wave lets Dazzle heal allies and damage enemies from outside Chronosphere.
* Laguna Blade can kill Dazzle quickly before he casts
Shallow Grave.
*
Solar Guardian can heal allies that trapped inside Chronosphere.
*
Time Walk can easily avoid Dawnbreaker's abilities or to escape her gank attempts and backtrack any damage she deals.
*
Time Dilation can prevent Dawnbreaker from using her abilities after initiating, and slowing her down severely.
*
Time Lock combined with his high attack speed can lock Dawnbreaker in place, preventing her escape with Celestial Hammer.
*
Chronosphere locks down Dawnbreaker in place right after she uses Solar Guardian.
* On the other hand, if Solar Guardian is cast beforehand from afar, it may discourage Faceless Void from casting Chronosphere in its location
*
Rage protects Lifestealer from all of Lina's abilities. However, Lina can paritally counter this if played as Carry, a common role for Lina.
*
Open Wounds from
Aghanim's Shard can severely slow down Lina and allow Lifestealer and his allies to recover themselves by attacking her.
*
Aghanim's Scepter upgraded
Infest can be used to disarm Lina even if she is spell immune, rendering her unable to maximize the effect of her
Fiery Soul and force her to use her abilities more often than intended. And Lina's only way to counter this is with
Linken's Sphere
* Chronosphere provides excellent lockdown against
Rage.
* Faceless Void's Time Lock stops Lifestealer from getting health regeneration from auto-attacks
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
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Lina
*
Arcane Curse makes it too difficult Lina from using her abilities, preventing her from building up Fiery Soul stacks without causing harm to herself.
Last Word and
Global Silence are great against Lina for the same reason, as well as interrupting her combos and preventing her from casting spells.
*
Faceless Void
*
Global Silence has faster-cast animation than Chronosphere, making Silencer can silence Faceless Void before he can cast Chronosphere.