* Viper Strike prevents buildup of Fiery Soul stacks.
* Corrosive Skin provides magic resistance against Lina's spells. However, Lina can counter this with Silver Edge, a common item on Lina.
* Poison Attack and Viper Strike can burn away Lina's small health pool.
* His Poison Attack is very useful against Huskar, since he tends to stay at low health.
* Nethertoxin disables passive skills like Berserker's Blood.
* It is dangerous for Huskar to jump on Viper because Corrosive Skin and Viper Strike with the slowdown of movement and attack speed which usually will be deadly for Huskar.
Additional:
* Viper Strike can disable Berserker's Blood, which Huskar relies upon for attack speed and healing.
* The damage from Burning Spear and Life Break is largely absorbed by Corrosive Skin. It also will return some damage, making it risky to use Burning Spears in the laning stage.
* Because Huskar wants to be on low health for Berserker's Blood, he is particularly vulnerable to Poison Attack.
* Heroes who have most or all their abilities (damage or disable) unable to pierce spell immunity: Keeper of the Light, Lina, Lion, Zeus.
Additional:
* Rage protects Lifestealer from all of Lina's abilities. However, Lina can paritally counter this if played as Carry, a common role for Lina.
* Open Wounds from Aghanim's Shard can severely slow down Lina and allow Lifestealer and his allies to recover themselves by attacking her.
* Aghanim's Scepter upgraded Infest can be used to disarm Lina even if she is spell immune, rendering her unable to maximize the effect of her Fiery Soul and force her to use her abilities more often than intended. And Lina's only way to counter this is with Linken's Sphere
* Rage renders Lifestealer immune to the damage from Burning Spears.
* Feast makes Lifestealer one of few heroes that can outlast Huskar in a one-on-one fight.
* Heroes with spell immunity unless Lina chooses to play Carry role like Lifestealer with Rage and Juggernaut with Blade Fury.
* Blade Fury makes Juggernaut immune to the damage from Life Break and Burning Spears.
* It can be instantly activated the second Juggernaut sees Huskar flying towards him with Life Break, blocking all damage.
* Healing Ward effectively negates any damage-over-time from Burning Spears.
* Huskar has no defense against Omnislash and takes heavy damage due to his low armor.
* Time Walk will easily backtrack Lina's burst damage (especially Laguna Blade) if not timed correctly.
* During Chronosphere, squishy heroes like Lina will be main target of Faceless Void in his ultimate.
* Carries that can out damage Huskar will do well against him: Legion Commander, Faceless Void, Troll Warlord, Phantom Assassin.
* Heroes with long animations can be frequently interrupted with Cold Snap: Earthshaker, Monkey King, Shadow Fiend Lina
* Quas Exort Invoker has high physical damage in the form of Cold Snap and Forged Spirits that allows him to trade hits with Huskar.
* Although Huskar can dispel Cold Snap with Life Break.
* Sun Strike deals pure damage and pierces spell immunity, and Huskar tends to drain his HP, making him a susceptible target.
* Huskar is often played at low health to maximize the bonuses from Berserker's Blood, and also because his abilities cost health to use. This makes him especially vulnerable to Culling Blade.
* Berserker's Blood gives Huskar no protection against the pure damage of Culling Blade. Its attack speed bonus also means that Counter Helix will proc more often.
* Axe's tankiness and base health regeneration makes it hard for Huskar to take him down with Burning Spears.
Additional:
* Berserker's Call and Blade Mail can be used immediately after Huskar jumps on Axe with Life Break.
* Huskar's high attack speed procs Counter Helix repeatedly.
* Huskar's health loss from using his abilities make him a frequent target for Culling Blade.
* Huskar is often at low health, providing large Thirst bonuses.
* Life Break triggers Rupture's damage.
Additional:
* Huskar is often at low health, providing large Thirst bonuses to Bloodseeker.
* Life Break can trigger Rupture's damage.
* A self applied Bloodrage together with Blademail means it's almost suicidal for Huskar to jump on Bloodseeker with Life Break
* Warlock Golems do plenty of physical and pure damage to bring down Huskar when he is at low health. Warlock is always a hazard for Huskar to initiate by using Life Break, because Chaotic Offering can stun him instantly, even when Black King Bar is activated, and allows Warlock's team to gather their wit and retaliate.
* After using Life Break to jump in, Huskar will not have any means to escape Upheaval. Which since he is an attack-dependent hero, this will nullify his impact in fights.
* Chemical Rage mitigates damage from Burning Spear.
Additional:
* Chemical Rage negates almost all damage from Burning Spears.
* Brewmaster can use Cyclone to disable Huskar's healer for much longer than most other heroes can, to make Huskar vulnerable.
* Huskar has no way to stop Brewmaster from using Primal Split by himself, but can cut a good amount of his high health away if Huskar's team wants to burst Brewmaster down during a different disable.
* Arcane Curse makes it too difficult Lina from using her abilities, preventing her from building up Fiery Soul stacks without causing harm to herself.
* Last Word and Global Silence are great against Lina for the same reason, as well as interrupting her combos and preventing her from casting spells.
* Heroes with pure damage can kill Huskar when he inevitably gets low on health: Outworld Destroyer, Silencer.
* Vulnerable spellcasters with no escape mechanisms are easy targets for Huskar: Lich, Crystal Maiden, Silencer, Keeper of the Light, Venomancer, etc.
* Dragon Slave is easy to steal, and provides Rubick with a useful nuke.
* Light Strike Array serves as a cheap nuke as well as a crowd control ability.
* Rubick uses the fixed 0.15 second cast time when casting Light Strike Array, much faster than Lina herself.
* Rubick can gurantee a stun by throwing the victim into the area with Telekinesis, extending the overall lockdown duration.
* Laguna Blade is an awesome ultimate that gives huge burst damage.
* Arcane Supremacy (combined with Level 25 talent +40% Spell Amp For Stolen Spells, as of 7.31c) increases its damage before reduction to a whopping 660/882/1134(830/1162/1494) (and even more so with Aghanim's Scepter), without considering spell amplification from items.
* Laguna Blade is an intelligence hero with no regen ability, and casting Laguna Blade back to Lina can result in her unexpected sudden death, or severly hinder her presence in the rest of teamfight. Nevertheless, the skill can also be cast on other squishy heroes or help bursting down enemy carries.
* Light Strike Array and Laguna Blade has a short cast range, and Rubick can extend its range thanks to Arcane Supremacy.
* Blink allows Anti-Mage to get on top of Lina and deal damage with his Mana Break.
* Counterspell makes Anti-Mage tanky against Lina's heavy magic damage. It can also be used block and reflect Laguna Blade.
* Mana Void is very hazardous for Lina, who has a high mana pool and quickly depletes it during fights.
* Heroes with illusions can overwhelm Huskar: Phantom Lancer, Anti-Mage, Arc Warden, Chaos Knight.
* Huskar does not need any mana to fight Anti-Mage as most of his skills cost HP instead. He is a good counter to take away Anti-mage's farm in early to mid-game. He, however, struggles to kill Anti-Mage in the late game.
Additional:
* Huskar is not very reliant on mana to cast his spells, therefore, Mana Break is not very effective against him.
* Huskar also has low mana pool, he will take less damage once his mana pool is completely depleted. Mana Void is also ineffective against him.
* Huskar comes online earlier than Anti-Mage, and can take over the game before Anti-Mage can farm up.
* Corrosive Haze and Bash of the Deep will make short work of Huskar's low armor, even if Slardar is alone.
* Huskar's low armor and movement speed make an easy target for Chaos Knight to initiate on with Reality Rift and Chaos Bolt.
* Other than Inner Fire, Huskar has no reliable area of effect ability to clear Phantasm illusions.
* Huskar likes to stay at low health to benefit from his Berserker's Blood, thus making him vulnerable to Chaos Knight's high burst physical damage.
Additional:
* Chaos Bolt can stun Huskar when he jump in with Life break, giving 4 seconds maximum for Chaos Knight to deliver a beatdown.
* Reality Rift further reduces Huskar's low armor, boosting Chaos Knight's damage even more.
* Berserker's Blood offer no protection against Chaos Strike, which deal physical damage.
* Phantasm can be used to dispel the disarm from Inner Fire.
* Although Huskar can use this to disarm the illusion instead, buying himself some times.
* Spectral Dagger and Haunt allow Spectre to get close to Lina.
* Desolate is very strong against Lina, who's usually a bit isolated in fights because of her high attack and cast range.
* Dispersion can mitigate a good portion of Lina's burst damage, allowing Spectre to turn on her afterwards.
Additional:
* Spectre can very easily close the distance on Lina with Haunt and Spectral Dagger, and due to Lina's abysmal mobility without a Blink Dagger and terrible health pool and armor, Lina easily gets slaughtered due Desolate.
* Dispersion can mitigate a good portion of Lina's burst damage, allowing Spectre to turn against her afterwards.
* The damage from Burning Spear can be reduced by turning away from Huskar.
* Bristleback can bait Huskar into using Life Break on him, then turn around and receive very little damage.
Additional:
* Bristleback's tankiness and Bristleback allow him to outlast Burning Spears' damage-over-time at almost any point in the game. In addition, if Huskar chooses to cast Life Break on Bristleback, Bristleback can simply turn around before it hits and receive little damage.
* Viscous Nasal Goo will reduce Huskar's low armor even further, and Quill Spray and Warpath will tear him down extremely quickly.
* Doppelganger can be used to easily dodge Light Strike Array if timed correctly.
* While Lina can clear Phantom Lancer's illusions with her abilities, Phantom Lancer can quickly deplete Lina's mana pool with his illusions and deal massive damage from it simultaneously since Phantom Lancer is a natural Diffusal Blade carrier.
* Heroes with illusions can overwhelm Huskar: Phantom Lancer, Anti-Mage, Arc Warden, Chaos Knight.
* Heroes with summons and illusions can find themselves easily bested by Lina, like Broodmother, Nature's Prophet, Chen, Terrorblade, Naga Siren, Visage, Wraith King, Lycan, Phantom Lancer, Shadow Shaman.
* Heroes who rely on basic attacks will suffer from Laser: Phantom Assassin, Wraith King, Huskar.
* Heroes with illusions can overwhelm Huskar: Phantom Lancer, Anti-Mage, Arc Warden, Chaos Knight.
* Heroes with low mobility that rely on spells: Zeus, Lina, Crystal Maiden.
* Carries that can out damage Huskar will do well against him: Legion Commander, Faceless Void, Troll Warlord, Phantom Assassin.
Additional:
* Life Break is almost suicidal when used on Legion Commander, as it invites an instant Duel and Legion Commander herself is a natural Blade Mail carrier.
* Huskar's low survivability and mostly on low health make him particularly vulnerable to Legion Commander's high physical damage.
* Heroes with pure damage can kill Huskar when he inevitably gets low on health: Outworld Destroyer, Silencer.
Additional:
* Outworld Destroyer can dodge Life Break with Astral Imprisonment, leaving him unharmed while Huskar loses HP.
* Sanity's Eclipse can deal massive damage to Huskar before he builds up his Berserker's Blood stacks due to Huskar's low mana pool.
* Marci can be effective against vulnerable squishy heroes that cannot deal with heroes that jump onto them - Sniper, Drow Ranger, Lina, Rubick, etc.
* Squishy heroes (Io, Crystal Maiden, Lina...), as Earth Spirit can deal tons of damage with Magnetize.
* Carries that can out damage Huskar will do well against him: Legion Commander, Faceless Void, Troll Warlord, Phantom Assassin.
Additional:
* Whirling Axes (Melee) provides a 60% miss chance, resulting in Huskar's attacks missing a lot of the time if it isn't dispelled.
* Troll Warlord's Fervor ramps up in a very similar way as Huskar's Berserker's Blood: as soon as Huskar has high enough health regeneration, Troll Warlord has a high enough attack speed to negate it.
* Nether Ward will be problematic for heavy nukers and spammers like Skywrath Mage, Lina, Lion and Invoker, but Pugna must not use Decrepify defensively against them as he will be helping them out more than anything.
* Heroes with high magical burst can easily kill Huskar when he is at low health: Lion, Lina, Skywrath Mage
* Doom with the {ValueColor:1|Doom applies Break|25tal} {Symbol:Talent} talent can be useful against heroes with troublesome passive skills while also disabling them for a long time: Phantom Assassin, Enchantress, Huskar, Underlord.
* Heroes with abilities that can pull Lina out of position can easily bring her to their team mates, like Batrider with Flaming Lasso, Pudge with Meat Hook and Vengeful Spirit with Nether Swap.
* Mass Serpent Ward rips apart Huskar quickly due to his poor armor.
* As soon as Huskar jumps in, he will be vulnerable to Shadow Shaman's disables if he does not have Black King Bar.
* Heroes with summons and illusions can find themselves easily bested by Lina, like Broodmother, Nature's Prophet, Chen, Terrorblade, Naga Siren, Visage, Wraith King, Lycan, Phantom Lancer, Shadow Shaman.
* Sven has a high health pool and is a natural Black King Bar holder and is very hard to kill for Lina.
* Sven also has high physical damage, making it easy for him to burst her down.
* Heroes who can take advantage of God's Strength being on cooldown are also not great matchups, such as Templar Assassin, Morphling and Huskar.
* Windrun makes it impossible to hit Windranger with Burning Spears.
* Huskar cannot toggle Armlet of Mordiggian to regain health while taking constant damage from Focus Fire.
Additional:
* Windranger prevents Huskar from landing Burning Spears by using Windrun.
* Because Huskar tends to be at low health, Focus Fire and Powershot are good abilities against him.
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her: Zeus, Tinker, Leshrac, Viper, Skywrath Mage, Lion, Lina, Venomancer.
* Mind Flare does tons of damage against Lina because of her high intelligence.
* Vendetta can deal heavy damage to Lina while also burning her mana, preventing Lina from casting her abilities.
* Spiked Carapace can easily be used to counter Lina's abilities because of their long cast animation, and could probably kill Lina outright if Laguna Blade is reflected. However, Lina can counter this with Eul's Scepter of Divinity, a common item on Lina.
* Nyx Assassin can reflect Life Break with Spiked Carapace.
* Heroes who build Black King Bar as either core or situational item will be able to fight back against Nyx Assassin and freely attack him as Spiked Carapace cannot pierce spell immunity at all: Axe, Broodmother, Dawnbreaker, Enigma, Huskar, Jakiro, Legion Commander, Lina, Luna, Lycan, Slardar, Slark, Troll Warlord, Witch Doctor.
* Heroes who rely on damage over time as Spiked Carapace can block and reflect only one instance of damage: Jakiro, Viper, Venomancer, Huskar, Ember Spirit, Dark Seer, Sand King, Doom, Dawnbreaker. However, this also means they are easily stunned.
* Dark Pact can be cast during the cast animation of Light Strike Array and dispel its stun.
* Pounce allows Slark to close the gap to Lina.
* Shadow Dance prevents Lina from killing Slark with her Laguna Blade when his HP gets low.
* Heroes with heavy magical nukes will take advantage of Slark's poor HP or force him to use Shadow Dance early: Lina, Lion, Zeus
* Puck can dodge Lina's Dragon Slave and Light Strike Array with his Phase Shift skill, which helps him avoid combining these abilities with Laguna Blade and avoid burst damage from Lina.
* Puck forbids Lina to use her abilities with the Waning Rift ability, which will help her teammates survive and even give them the opportunity to kill her.
Additional:
* Puck can dodge Lina's Dragon Slave and Light Strike Array with Phase Shift. A good Puck player can even dodge Laguna Blade, as it has an invisible projectile, therefore avoiding all the burst damage from Lina.
* Puck forbids Lina to use her abilities with Waning Rift, which will help Puck's teammates survive and even give them the opportunity to kill her.
* Axe, Bristleback, Centaur Warrunner, Spirit Breaker, Pudge, Huskar, Wraith King, Doom: These heroes are too tanky for Puck to burst down. Also, all of them have spells which can deal with and shut Puck down reliably.
* Huskar’s low health play style put him at extreme risk to Sharpshooter's extreme damage. In addition, it breaks Berserker's Blood, nullifying Huskar's power source.
* Abilities that can destroy trees can give Hoodwink a disadvantage: Timbersaw, Windranger, Lina.
* Mirror Image can cause Huskar to Life Break the wrong target.
* Rip Tide reduces Huskar's already low armor.
* Song of the Siren allows teams to recover from Huskar's initiation, as well as the damage over time from Burning Spears.
* Heroes with summons and illusions can find themselves easily bested by Lina, like Broodmother, Nature's Prophet, Chen, Terrorblade, Naga Siren, Visage, Wraith King, Lycan, Phantom Lancer, Shadow Shaman.
* Both Lion's Finger of Death and Lina's Laguna Blade have a 0.25 second delay before the damage is dealt.
* Heroes that deal damage over time will also fail to bring down Abaddon and his allies, such as Huskar, Venomancer, or Phoenix.
Additional:
* Huskar's damage over time gives Abaddon the opportunity to shield and heal his allies.
* Borrowed Time also makes Abaddon a hard support to gank, thus negating Huskar's early game dominance.
* Lina is a common Eul's Scepter of Divinity carrier which can waste some duration of Borrowed Time and following up with Laguna Blade if timed correctly.
* Heroes with abilities that can pull Lina out of position can easily bring her to their team mates, like Batrider with Flaming Lasso, Pudge with Meat Hook and Vengeful Spirit with Nether Swap.
* Heroes with abilities that reduce armor will make Huskar very vulnerable: Weaver, Dazzle, Bristleback, Vengeful Spirit.
Additional:
* Huskar struggles against heroes that output high physical damage due to his low armor. Vengeful Spirit's Wave of Terror and Vengeance Aura help increase the physical damage of her team.
* Lina can burst Vengeful Spirit down, provided she can land Light Strike Array before Vengeful Spirit lands her Magic Missile.
* Laguna Blade deals massive damage, often being enough to kill a squishy Vengeful Spirit.
* Fragile support heroes are all ideal targets for the Phantom Assassin. Heroes such as Lina and Witch Doctor are all prime targets that may not be able to react quickly and fight back due to Phantom Assassin's sudden appearance.
* Carries that can out damage Huskar will do well against him: Legion Commander, Faceless Void, Troll Warlord, Phantom Assassin.
* Laguna Blade is one of the best tools to kill Phantom Assassin before she can do anything in early-to-mid game due to its high magical (pure with Laguna Blade damage is Pure and pierces Spell Immunity talent) burst damage.
* Blur offers no protection against Lina's abilities. Likewise, Lina can counter Blur's evasion by buying either Silver Edge or Monkey King Bar.
* Lina just has to be careful about Fan of Knives from Aghanim's Shard and Coup De Grace, as Fan of Knives can deal pure damage to Lina and disable Fiery Soul awhile Coup De Grace can deal serious damage to her even if she is spell immune, which may force Lina to buy Ethereal Blade to deal with Phantom Assassin.
Additional:
* Laguna Blade is one of the best tools to kill Phantom Assassin before she can do anything in early-to-mid game due to its high magical (pure with Laguna Blade damage is Pure and pierces Spell Immunity talent) burst damage.
* Blur offers no protection against Lina's abilities. Likewise, Lina can counter Blur's evasion by buying either Silver Edge or Monkey King Bar.
* Lina just has to be careful about Fan of Knives from Aghanim's Shard and Coup De Grace, as Fan of Knives can deal pure damage to Lina and disable Fiery Soul awhile Coup De Grace can deal serious damage to her even if she is spell immune, which may force Lina to buy Ethereal Blade to deal with Phantom Assassin.
* Lina's high damage burst from Dragon Slave, Light Strike Array and Laguna Blade can easily kill Chen's allies or Chen himself before he can use Hand of God.
Additional:
* Lina's high damage burst from Dragon Slave, Light Strike Array and Laguna Blade can easily kill Chen's allies or Chen himself before he can use Hand of God.
* Inner Fire can damage and disarm Chen's creeps.
* Burning Spear's high damage over time that grows stronger the more it stacks can force Chen to use Hand of God prematurely, potentially wasting a chance to save his allies during a teamfight.
* Berserker's Blood makes it impossible for Chen and his creeps to kill Huskar.
* Life Break can deal huge damage to Chen and slow him down.
* Dragon Slave deals reliable magic damage during the laning phase against Mars.
* Lina's Eul's Scepter of Divinity and Light Strike Array combo can interrupt Mars from being disruptive for a decent amount of time and leave him vulnerable for follow up stuns.
* Laguna Blade deals massive magical damage, and pure damage with Aghanim's Scepter.
* Burning Spear's magical damage is very troublesome for Mars in the laning stage.
* Life Break's percentage-based magical damage bypasses Bulwark, and can also be used to jump in or out of Arena Of Blood.
* Laguna Blade ends Gyrocopter very quickly in the early to mid game.
* Life Break and Burning Spear usually kills Gyrocopter before he can do much damage to Huskar.
* Inner Fire applies a disarm on all enemies, which can be a hindrance to Gyrocopter.
* Venomancer has low health, which makes him vulnerable to Lina's heavy magic damage.
* Fiery Soul attack speed bonus removes Plague Wards easily in all stages of the game.
* Vulnerable spellcasters with no escape mechanisms are easy targets for Huskar: Lich, Crystal Maiden, Silencer, Keeper of the Light, Venomancer, etc.
Additional:
* Huskar can easily regenerate lost health from DoT spells through Berserker's Blood rendering them ineffective
* Venomancer has little armor and mobility, and rarely builds Linken's Sphere, so he is quite vulnerable to Life Break.
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity: Sven, Omniknight, Enigma, Luna, Naga Siren, Mars, Jakiro, Venomancer, Elder Titan, Faceless Void, Rubick, Keeper of the Light, Pugna, Invoker, Spectre, Alchemist, Treant Protector, Lina, Oracle, Zeus, Shadow Shaman, Phoenix, Razor, Huskar, Batrider, Kunkka, Tidehunter, Wraith King, Sand King, Medusa, Dawnbreaker.
* Magnus cannot manfight Huskar even with Empower, Berserker's Blood's high attack speed and health regeneration, combined with Huskar's high health and Burning Spear stacks will allow Huskar to kill Magnus before he can kill him.
* From a safe distance, Huskar can surprise and counter Magnus's initiation with Life Break and Burning Spear.
* Burning Spear also deals damage over time, disabling Blink Dagger and preventing him from initiating or escaping.
* Heroes with summons and illusions can find themselves easily bested by Lina, like Broodmother, Nature's Prophet, Chen, Terrorblade, Naga Siren, Visage, Wraith King, Lycan, Phantom Lancer, Shadow Shaman.
Additional:
* Lina can easily prevent Nature's Prophet's Teleportation escape attempts with Light Strike Array, and can clear Sprout's trees instantly.
* Lina's Dragon Slave and Light Strike Array can kill Nature's Prophet's Treants.
* Sprout will not protect Nature's Prophet from Huskar if he has already locked on with Life Break.
* Even a farmed Nature's Prophet is usually not durable enough to fight Huskar alone.
* Being a hero with low health and abysmal mobility, Lina can nuke her down easily.
* Since Crystal Maiden's Freezing Field is a channeled ability, Lina can use her Light Strike Array to cancel it easily.
* Vulnerable spellcasters with no escape mechanisms are easy targets for Huskar: Lich, Crystal Maiden, Silencer, Keeper of the Light, Venomancer, etc.
* Any hero with high attack speed will be a threat to Phoenix when it initiates, as they can easily tear down a Supernova, perhaps even while debuffed by Fire Spirits: Juggernaut, Clinkz, Troll Warlord, Beastmaster, Lina.
* Huskar's high attack speed can counteract Fire Spirits, and easily destroy the Supernova.
Additional:
* Berserker's Blood will let Huskar easily face down a Supernova with increased attack speed.
* Icarus Dive may not be an easy escape from Huskar either as he can chase Phoenix during it with Life Break if Huskar times it right.
* However, Phoenix can buy items which can
* Heroes who can clear the waves of Enigma's Eidolons: Lina, Luna, Dawnbreaker, Jakiro, Shadow Shaman, Death Prophet, Keeper of the Light, Invoker, Leshrac, Puck.
* Inner Fire can damage and disarm Enigma's eidolons, which can then be cleared out with Burning Spears.
* Huskar's Burning Spears can deal serious damage over time to Enigma during laning and teamfights, and it can also disable Blink Dagger for a long time.
* Berserker's Blood that provides Huskar with magic resistance and bonus health regeneration makes it difficult for Enigma to take down Huskar. Huskar is also a common Satanic wielder, which can help him recover from Enigma's Black Hole in case he survives it. Enigma's only source of dealing Pure Damage that can bypass Berserker's Blood. This forces Enigma to buy Silver Edge, the only item that can help him against Huskar's Berserker's Blood.
* However, Huskar does not have any way to cancel Black Hole outside from Aghanim's Scepter upgraded Life Break that can force Enigma to attack Huskar if used on him.
* Heroes with summons and illusions can find themselves easily bested by Lina, like Broodmother, Nature's Prophet, Chen, Terrorblade, Naga Siren, Visage, Wraith King, Lycan, Phantom Lancer, Shadow Shaman.
* Heroes with damage over time abilities can quickly eat through Gravekeeper's Cloak charges like Huskar, Jakiro and Queen of Pain.
* Light Strike Array catches Morphling while he jumps in from Waveform and also prevents Morphling from using his abilities.
* Laguna Blade can kill Morphling quickly before he shifts into Attribute Shift (Strength Gain).
* Sunder can prevent Terrorblade's or an ally's death by swapping health, making damage-over-time abilities inefficient. Heroes that rely on damage-over-time abilities like Venomancer and Huskar will have a hard time against Sunder.
* Laguna Blade is one of the best tools to kill Terrorblade before he can use Sunder due to its high magical damage.
* Dragon Slave and Light Strike Array allows Lina to clear Terrorblade's illusions from both, Conjure Image and Manta Style.
* Lina commonly buys items that allow her attacks to deal magical damage to Terrorblade that can ignore his high armor, like Gleipnir, Monkey King Bar or Revenant's Brooch.
Additional:
* Laguna Blade is one of the best tools to kill Terrorblade before he can use Sunder due to its high magical (pure with Laguna Blade damage is Pure and pierces Spell Immunity talent) burst damage.
* Dragon Slave and Light Strike Array allows Lina to clear Terrorblade's illusions from both, Conjure Image and Manta Style.
* As Terrorblade's damage output comes mainly from direct attacks, he will struggle greatly against heroes who have abilities that give evasion, trigger on attack or which can disarm an enemy hero: Centaur Warrunner, Hoodwink, Huskar, Invoker, Leshrac with Nihilism from Aghanim's Scepter, Lifestealer with Aghanim's Scepter upgraded Infest, Pangolier, Phantom Assassin, Pugna, Techies, Windranger etc.
* Moonlight Shadow does little good against Dragon Slave and Light Strike Array.
* Lina's damage burst can quickly kill Mirana's teammates before she saves them with Moonlight Shadow.
Additional:
* Eul's Scepter of Divinity is an item Lina commonly buys, which in combination with and Light Strike Array can disable Mirana if she tries to Leap away.
* Laguna Blade's magical (pure with Laguna Blade damage is Pure and pierces Spell Immunity talent) burst damage takes advantage of Mirana's below average health.
* Huskar's Burning Spears chip through his low health pool quickly.Consequently, he is forced to either invest on health regen or abandon the lane.
* Reliant on magic damage, there is little he can do against Huskar.
* Huskar will usually kill him if he gets Life Break off,given Zeus' poor mobility.
* Lina has very high magic burst damage to use against the low-health-pool Luna. Laguna Blade can also be upgraded with Laguna Blade damage is Pure and pierces Spell Immunity to bypass Black King Bar, making Lina even more of a threat. Luna however, can easily counter this problem with Linken's Sphere, which is a common item for her.
* For the same reasons, Lina makes a very powerful ally for Luna when they are in the same team.
* Lina can outlanes Shadow Fiend on the central line, due to the fact that Lina's attack range exceeds the attack range of Shadow Fiend, which makes it difficult for him to fend off her attacks and approach creeps, thus Lina has more level and gold.
* Lina can defeat Shadow Fiend with the combination of her abilities on lane and during teamfights: Light Strike Array, Dragon Slave, Laguna Blade, Shadow Fiend does not have a large pool of health before buying items for extra strength and health like Satanic, which is why Lina's strong magic damage is enough to kill him quickly.
Additional:
* Outlanes Shadow Fiend on the central line, due to the fact that Lina's attack range exceeds the range of Shadow Fiend, which makes it difficult for him to fend off her attacks and approach creeps, thus Lina has more level and gold
* Defeats Shadow Fiend` from Burst with a combination of skills: Light Strike Array, Dragon Slave, Laguna Blade, Shadow Fiend does not have a large pool of health before buying an item: Satanic , which is why Lina's strong magic damage is enough to kill him quickly
* Life Break closes the distance between Huskar and Drow Ranger, dealing large amounts of damage and disabling Marksmanship.
* Berserker's Blood and Burning Spear allow Huskar to beat Drow Ranger directly and pile on damage.
* Life Break along with Burning Spear can quickly kill Razor before Static Link steals enough damage for Razor to take down Huskar.
* Berserker's Blood can make stealing Huskar's damage and using it against him somewhat dangerous, as Huskar will be able to inflict more and more Burning Spears rapidly.
* Since Tidebringer has a 4 second cooldown, Kunkka has little availability to manfight Huskar.
* Earthshaker's stuns will rarely save him once Huskar has initiated on him with Life Break.
* A full initiation combo will not kill Huskar, only lower his health and increase his attack speed.
* Light Strike Array can catch Meepo and his clones off-guard if he tries to gank Lina with Earthbind & Poof.
* Laguna Blade can quickly kill Meepo and his clones before they escape with Poof.
* Clockwerk cannot go head-to-head with Huskar in Power Cogs, as Berserker's Blood and Life Break will destroy him faster than the other way around.
Additional:
* Clockwerk's abilities cannot handle Huskar in a one-on-one fight, even if he gets the jump on him.
* Light Strike Array in combination with Dragon Slave can easily clear Broodmother's spiders.
* Laguna Blade offers extensive damage that can kill Broodmother early on or before she is able to use Insatiable Hunger in attempts to salvage a fight.
* Huskar jumps on the hero without any problems, throwing the Summon Spirit Bear away from him and forbidding him to beat, which knocks down the regeneration of Lone Druid from the Spirit Link ability, in addition, Huskar instantly deals fatal damage to Lone Druid, in some cases he does not even have time to squeeze the True Form
Additional:
* Huskar jumps on the hero without any problems, throwing the Summon Spirit Bear away from him and forbidding him to beat, which knocks down the regeneration of Lone Druid from the Spirit Link ability, in addition, Huskar instantly deals fatal damage to Lone Druid, in some cases he does not even have time to squeeze the True Form
* Light Strike Array and Dragon Slave allows Lina to destroy trees, countering Nature's Guise and Eyes in the Forest.
* Lina has many tools to bypass Living Armor's protection.
* Guardian Angel is generally useless against Lina as she primarily relies on magical damage. Lina can also dispel it with Eul's Scepter of Divinity as she is a hero who often goes for it. Eul's Scepter of Divinity can later be upgraded into Wind Waker, which will allow Lina to escape from Omniknight.
* Laguna Blade can often finish off Omniknight's allies before he can save them with Purification and Repel. This can become even worse once Lina picks Laguna Blade damage is pure and pierces spell immunity talent, which will allow it to ignore both, any form of spell immunity and Guardian Angel.
* Heroes with high physical and magical damage alike are a huge hazard for Muerta, as they can deal serious damage to her even if she has Pierce the Veil active: Luna, Lina, Tusk, Broodmother, Shadow Fiend, Ember Spirit, Gyrocopter, Vengeful Spirit, Arc Warden, Medusa, Shadow Shaman.
* Burning Spears can put Monkey King's Tree Dance on cooldown.
* Certain heroes can mess up with Pangolier's positioning and timing (especially if he intends to use Rolling Thunder during combat): Vengeful Spirit, Keeper of the Light, Huskar, Dark Seer
* Heroes with powerful spammable abilities will prove problematic for Grimstroke as Ink Swell does not protect him from them: Zeus, Skywrath Mage, Tinker, Lina
* Huskar can burn down Dragon Knight's health quickly during the early to mid game, but is not as effective during the late game. However, Life Break remains a constant threat due to the slow and percentage-based damage.
Additional:
* Huskar can negate Dragon Knight's passive with multiple trades of Burning Spear.
* Vulnerable spellcasters with no escape mechanisms are easy targets for Huskar: Lich, Crystal Maiden, Silencer, Keeper of the Light, Venomancer, etc.
* Spirit Breaker's stuns pierce spell immunity, making him a good choice against heroes that heavily rely on Black King Bar; Huskar
* Heroes who rely on armor or evasion to survive can easily be bursted down, like Phantom Assassin, Terrorblade, Underlord, Spirit Breaker.
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer, Viper, Dazzle, Arc Warden, Lion, Huskar, Shadow Shaman, Visage, Undying, Jakiro.
* Heroes who have channeled abilities can be stunned by Light Strike Array, like Witch Doctor with Death Ward and Bane's Fiend's Grip.
Additional:
* Light Strike Array cancels out Death Ward from a long distance.
* Heroes with spell immunity: Juggernaut, Pangolier, Huskar.
* Heroes that can kill Death Prophet with nukes can prevent her from using Exorcism to its full duration or using it at all: Lina, Lion, Puck, Morphling.
* Heroes with either magical, physical or pure damage burst: Bane, Ember Spirit, Leshrac, Lina, Luna, Nyx Assassin, Phantom Assassin, Skywrath Mage, Tinker, Ursa, Void Spirit.
* Heroes who have channeled abilities can be stunned by Light Strike Array, like Witch Doctor with Death Ward and Bane's Fiend's Grip.
* Huskar's huge damage output and attack speed can get rid of Undying and Tombstone quickly.
* Vulnerable spellcasters with no escape mechanisms are easy targets for Huskar: Lich, Crystal Maiden, Silencer, Keeper of the Light, Venomancer, etc.
Additional:
* Lich is going to have a hard time nuking Huskar because of his high health regeneration from Berserker's Blood.
* Lich is a squishy support without an escape mechanism, making Lich an easy kill thanks to Life Break and Burning Spear.
* Once Huskar has Armlet of Mordiggian, even a maxed out Frost Blast will struggle to finish Huskar off.
* Huskar with Life Break
* Heroes that can remove the Track debuff with their skills:
* Abaddon with Aphotic Shield and Borrowed Time
* Huskar with Life Break
* Juggernaut with Blade Fury
* Legion Commander with Press the Attack
* Lifestealer with Rage and Infest
* Naga Siren with Mirror Image
* Omniknight with Heavenly Grace
* Oracle with Fortune's End and False Promise
* Phantom Lancer with Doppelganger
* Slark with Dark Pact
* Ursa with Enrage
* Weaver with Time Lapse
* Tidehunter with Kraken Shell when damage received reaches the threshold.
* Heroes with summons and illusions can find themselves easily bested by Lina, like Broodmother, Nature's Prophet, Chen, Terrorblade, Naga Siren, Visage, Wraith King, Lycan, Phantom Lancer, Shadow Shaman.
* Heavy nukers will do well against Cold Embrace (Lina, Zeus etc).
* Heroes who rely on armor or evasion to survive can easily be bursted down, like Phantom Assassin, Terrorblade, Underlord, Spirit Breaker.
* Heroes with abilities that can pull Lina out of position can easily bring her to their team mates, like Batrider with Flaming Lasso, Pudge with Meat Hook and Vengeful Spirit with Nether Swap.
* Pudge has low armor and mobility, making him suspectible to her physical attacks (if Lina is the carry).
* Because Dismember is a channeled ability, it can be canceled through Light Strike Array within a distance.
* Heroes with abilities that reduce armor will make Huskar very vulnerable: Weaver, Dazzle, Bristleback, Vengeful Spirit.
* Weaver cannot Time Lapse out of Huskar's burn damage.
* Heroes with high magical burst can easily kill Huskar when he is at low health: Lion, Lina, Skywrath Mage
* Skywrath Mage's armor and agility gain is very low, so when Huskar's Burning Spears stack they can take him down very quickly at any point of the game.
* Berserker's Blood grants bonuses as Huskar uses Burning Spears to harass Skywrath Mage, granting him attack speed, magic resistance, and strength as health regen, making it possible that Huskar can harass Skywrath Mage out of lane and sustain through his magic burst through staying injured throughout lane, or even the game.
* Life Break allows Huskar to jump onto Skywrath Mage, closing the distance between them and busting him down so he cannot run. This can be combed with Inner Fire, adding a movement speed slow if Aghanim's Shard is applied so Skywrath Mage cannot escape.
* Heroes with a lot of burst damage, especially those who rely on casting spells: Lina, Zeus.
* Burning Spear's damage over time can rapidly burn Medusa's mana and health alike.
* Inner Fire can slow and disarm Medusa and also allow Huskar to follow up with Life Break.
* Untouchable makes it near impossible to stack Burning Spears.
* Impetus' pure damage puts an instant end to Huskar's low-health brinkmanship.
* Enchantress has a very small health pool and cannot tank Lina's heavy magic burst.
* Untouchable is decently countered by Fiery Soul, exposing Enchantress's weakness to physical damage due to her low armor.
* Lina is decent at clearing creeps and can kill Enchantress's creeps quickly.
Additional:
* Enchantress has pitiful health, and cannot tank Lina's heavy magic damage.
* Untouchable is decently countered by Fiery Soul, exposing Enchantress's weakness to physical damage due to her low armor.
* Lina is decent at clearing creeps and can kill Enchantress' creeps quickly.
* Templar Assassin can outmatch Lina on the center line thanks to her own Psi Blades, which is why the advantage of Lina's long-range attacks become turned against her.
* Refraction is good defense against Lina's burst damage. But remember that Lina can partially counter this with Dragon Slave's damage over time.
Additional:
* Outlanes Lina on the center line thanks to her own Psi Blades, which is why the advantage of Lina's long-range attacks become turned against her
* Closes from Lina's magic attacks with her own Refraction, which is why Lina can't make her combination: Light Strike Array, Dragon Slave, Laguna Blade and kill Templar Assassin quickly
* Huskar's burn damage from Burning Spear is incredibly strong against Templar Assassin as it completely cancels out her Refraction from the burning over time which results in making her very vulnerable to ganks and harassments, and in turn forcing her out of the lane.
* Sniper just doesn't give Huskar a chance, as he always just keeps his opponents at a great distance. However, in such a game you will need to have a Concussive Grenade and a Hurricane Pike in order to avoid the Life Break of Huskar
Additional:
* Sniper just doesn't give Huskar a chance, as he always just keeps his opponents at a great distance. However, in such a game you will need to have a Concussive Grenade and a Hurricane Pike in order to avoid the Life Break of Huskar
* Lina defeats Sniper on the mid, because she has the same attack range as him, and her Dragon Slave ability deals much more damage to creeps, as well as to Sniper himself, than Shrapnel, which creates uncomfortable conditions for Sniper to farm on the line, which is why Lina either punches Sniper harder than he either pushes a pack of creeps up to the tower and finishes off his creeps under it, preventing Sniper from earning gold and a level.
Additional:
* Lina defeats Sniper on the mid, because she has the same attack range as him, and her Dragon Slave ability deals much more damage to creeps, as well as to Sniper himself, than Shrapnel, which creates uncomfortable conditions for Sniper to farm on the line, which is why Lina either punches Sniper harder than he either pushes a pack of creeps up to the tower and finishes off his creeps under it, preventing Sniper from earning gold and a level.
* Heroes with abilities that reduce armor will make Huskar very vulnerable: Weaver, Dazzle, Bristleback, Vengeful Spirit.
* Heroes with high burst damage through their physical attacks or spells can kill Dazzle or his allies before he has a chance to use Shallow Grave. (Lina, Lion, etc.)
Additional:
* Laguna Blade can kill Dazzle quickly before he casts Shallow Grave.
* Heroes with low armor and little mobility, like Huskar, Io, etc. will also have an unfortunate fate.
* Heroes with summons and illusions can find themselves easily bested by Lina, like Broodmother, Nature's Prophet, Chen, Terrorblade, Naga Siren, Visage, Wraith King, Lycan, Phantom Lancer, Shadow Shaman.
* Storm Spirit can quickly close the distance with Lina using Ball Lightning. In addition, Ball Lightning can be used as a way to dodge the abilities of Dragon Slave and Light Strike Array
Additional:
* Storm Spirit can quickly close the distance with Lina using Ball Lightning. In addition, Ball Lightning can be used as a way to dodge the abilities of Dragon Slave and Light Strike Array
* Lina can win on a line against Storm Spirit because of the range of her abilities and attacks, and Storm Spirit will be forced to survive on such a line, not farm
* Because Huskar tends to stay at low health to gain the maximum bonuses from Berserker's Blood, it makes him an exceptionally prime target for Reaper's Scythe.
Additional:
* Huskar is often at low health, making him easy prey for Reaper's Scythe.
* Ghost Shroud prevents Huskar from stacking Burning Spear, and if Heartstopper Aura stacks are active, can regenerate health lost to existing stacks.
* Ghost Shroud is not a good defensive ability against Lina as all of her abilities deal magical damage.
* Lina has a very long range of attack, which completely overlaps the range of Death Pulse and Heartstopper Aura.
* However, once Necrophos gets Aghanim's Shard, he will gain access to Death Seeker which will allow him to turn into a larger Death Pulse that can be used to close the gap on Lina and kill her if she is not careful.
Additional:
* Laguna Blade's damage as well as damage from all of Lina's abilities will be greatly amplified during Ghost Shroud.
* Heroes that can close the gap can easily chase Lina down, such as Timbersaw with Timber Chain and Anti-Mage with Blink.
* Timbersaw has a difficult time against magical and pure damage: Lina, Leshrac, Enchantress, Queen of Pain
* Husker is the kind of hero that likes to remain at low health, which is perfect for Queen of Pain to burst with Sonic Wave.
* She should be able to Blink away after he jumps on her with Life Break.
* Lina has a very long range of attack, which completely overlaps the range of Queen of Pain's abilities and attacks, which is why even a single Shadow Strike roll can become deplorable, since Lina will shoot Queen of Pain from a long distance before and after the Shadow Strike roll. And with the help of the abilities of Light Strike Array and Laguna Blade, Lina can even kill Queen of Pain because of her small health reserve if she is exposed to a blow
Additional:
* Lina has a very long range of attack, which completely overlaps the range of Queen of Pain's abilities and attacks, which is why even a single Shadow Strike roll can become deplorable, since Lina will shoot Queen of Pain from a long distance before and after the Shadow Strike roll. And with the help of Light Strike Array and Laguna Blade, Lina can even kill Queen of Pain because of her small health reserve if she is exposed to a blow.
* Ice Blast prevents Huskar from healing with Berserker's Blood and negates any lifesteal, making him significantly weaker in battle.
* Burning Spear and Life Break cost Huskar his own health, killing him under the effects from Ice Blast.
* Huskar often builds Armlet of Mordiggian which can be deadly during Ice Blast.
Additional:
* Ice Blast prevents Huskar from healing, regeneration, health gained from activating an Armlet of Mordiggian and will kill him when his health dips below a threshold. This makes it very dangerous for him to use his abilities.
* Lina builds Shadow Blade (and upgrades it into a Silver Edge), which makes it hard for Ancient Apparition to land his abilities.
* Laguna Blade can kill Ancient Apparition easily due to his low health pool and lack of mobility.
* Shadow Demon's Shadow Poison can quickly stack to the point where Huskars generally low health is easily finished off.
* Shadow Demon's Disruption can turn Huskar's high attack speed and regeneration against him, It also makes him an easy target for Shadow Poison,
* Shadow Demon commonly builds a Meteor Hammer, allowing him to land a heavy stun on Huskar
* Shadow Demon's upgraded Demonic Purge breaks Huskar, It also pierces Spell Immunity, Without his passive for 7 seconds Huskar quickly falls in battle
* However note that Shadow Demon is a squishy target and you can often overwhelm him if he is alone, But he can still Disrupt you to escape
Additional:
* Shadow Poison can quickly stack up on Huskar, And with his naturally low health you don't need as many stacks to be effective.
* Disruption turns Huskars high attack speed against him, They also have the highest survivability as illusions due to his passive Berserker's Blood, It also allows you to put Shadow Poison stacks on him,
* Dissimulate turns Huskar's burning damage against his team, You can cast it on an ally who is taking a bunch of Burning Spear stacks and cause Huskar to take high amounts of damage as well
* Scepter upgraded Demonic Purge is your most effective weapon against him, It's 7 second Break causes him to quickly die in battle
* Dragon Slave will make quick work of the spawned illusions from Disruption.
* An attempt to save an ally using Disruption can easily become a perfect setup for a Light Strike Array for the enemy.
* Shadow Demon doesn't have the burst damage to take Lina out of the fight quickly, although Demonic Purge can help his allies kill a squishy Lina.
* Huskar's Berserker's Blood provides no protection against Clinkz's physical damage output.
* Huskar has no way to disrupt Clinkz's attacks and no way to kill Clinkz alone, as Clinkz can easily go invisible, teleport away, or even fight back.
* Clinkz will often build the items that counter Huskar and the items he usually builds. These include Black King Bar or Monkey King Bar for Heaven's Halberd, or a disable item like Scythe of Vyse or Bloodthorn to prevent him from using Inner Fire to disarm.
* Lina's damage burst can quickly kill Clinkz before he saves them with Skeleton Walk.
* Fiery Soul attack speed bonus removes Burning Army easily in all stages of the game.
* Ember Spirit absorbs quite a large amount of magical damage with its Flame Guard, and in addition dodges the abilities of Dragon Slave and Light Strike Array with its Sleight of Fist
Additional:
* Ember Spirit absorbs quite a large amount of magical damage with its Flame Guard, and in addition dodges the abilities of Dragon Slave and Light Strike Array with its Sleight of Fist.
* Huskar can destroy Ember Spirit both on the line and in the game. It will be extremely difficult for Ember Spirit to finish off the creeps, because Huskar will not let him approach them, and if Ember Spirit does come up, Huskar just shuts him up with his Burning Spear and Ember Spirit will have to go to the base or bring himself treatment, or continue to stand and die. In all cases, Ember Spirit will go into negative
Additional:
* Ember Spirit does minimal damage to Huskar until the very late game.
* Huskar can destroy Ember Spirit both on the line and in the game. It will be extremely difficult for Ember Spirit to finish off the creeps, because Huskar will not let him approach them, and if Ember Spirit does come up, Huskar just shuts him up with his Burning Spear and Ember Spirit will have to go to the base or bring himself treatment, or continue to stand and die. In all cases, Ember Spirit will go into negative
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Lina
* Light Strike Array has a long delay, making her vulnerable for Ursa's burst.
* Enrage can protect Ursa against Lina's high magical burst.
Huskar
* Jumping on Ursa with Life Break is often suicide for Huskar, as he will be immediately bursted down with Fury Swipes.
Additional:
* Huskar likes fights with a long duration and is usually at low health, making him vulnerable against Ursa's physical damage.
* Jumping in with Life Break against Ursa is suicide, as Enrage, Overpower, and Fury Swipes will easily shred Huskar.