Rubick
[wiki] rating: 2.0 (winrate: 47% pickrate: 25%)Silencer
[wiki] rating: 1.6 (winrate: 52% pickrate: 15%)Lion
* Lion is extremely dependent on his abilities. Silences like Silencer's
Last Word, magic resistance like
Oracle's
Fate's Edict, and dispels like
Legion Commander's
Press the Attack all make his abilities less effective.
Phoenix
* Silencer will most likely disrupt an initiation with his ultimate, Global Silence, prevent escape with his
Last Word, and if Phoenix happens to die to him (or near him) enough times, he would sap enough of Phoenix's much needed Intelligence to make him a stronger foe and Phoenix with less mana than it already had.
Nyx Assassin
[wiki] rating: 1.4 (winrate: 50% pickrate: 4%)Lion
* Vendetta allows Nyx to sneak up on Lion and deal massive damage to him, especially when followed up with an
Impale,
Mana Burn, or even
Dagon.
* Spiked Carapace has the potential to not only nullify Lion's damage, but also cripple and potentially deal massive damage to Lion, especially if he reflects Finger of Death.
Phoenix
* Spiked Carapace reacts on any of the damage over time from Phoenix's abilities and can interrupt Sun Ray and
Icarus Dive.
Lion
* Mana Drain is very effective against heroes that have mana burn abilities such as Anti-Mage,
Nyx Assassin and
Keeper of the Light.
Puck
[wiki] rating: 1.4 (winrate: 48% pickrate: 9%)Lion
* Waning Rift prevents Lion from casting spells during team fights, effectively making him useless.
* Puck's burst damage potential through Illusory Orb,
Waning Rift, and
Dream Coil allows it to easily kill Lion.
* Combined with the lockdown from Dream Coil, Puck's high mobility through
Ethereal Jaunt and
Blink Dagger allows it to effortlessly chase Lion.
* Phase Shift allows Puck to dodge nearly all of Lion's spells, including Finger of Death.
Phoenix
* Although Phoenix has many ways to disable a Blink Dagger, the high cooldown of all of its spells makes them not as reliable for this. Also, its spells cost a lot of health to use, making it easy to get nuked down.
* Waning Rift prevents Phoenix from using Supernova to refresh itself, giving Puck's team time to finish it off, or allow Puck to burst Phoenix down.
* Dream Coil prevents Phoenix from using Icarus Dive without consequences. Waning Rift and Dream Coil are also able to cancel
Sun Ray, which is its main source of damage in the late game.
Lion
* Backline supports (Lion,
Crystal Maiden) keep him pinned long enough for a kill.
Abaddon
[wiki] rating: 1.2 (winrate: 50% pickrate: 6%)Lion
* Both Lion's
Finger of Death and
Lina's
Laguna Blade have a 0.25 second delay before the damage is dealt.
Additional:
* Although Finger of Death can potentially bypass Borrowed Time, Finger's delayed damage allows an Abaddon with fast enough reaction time to activate Borrowed Time and heal from Finger.
* Aphotic Shield is extremely effective against both Earth Spike and Hex, nullifying the stun or hex while preventing further damage.
* Lion's lack of escape mechanisms allows Abaddon and his allies to pursue him with Curse of Avernus.
Phoenix
* Heroes that deal damage over time will also fail to bring down Abaddon and his allies, such as Huskar,
Venomancer, or
Phoenix.
Lifestealer
[wiki] rating: 1.2 (winrate: 49% pickrate: 5%)Lion
* Heroes who have most or all their abilities (damage or disable) unable to pierce spell immunity: Keeper of the Light,
Lina,
Lion,
Zeus.
Additional:
* Rage provides spell immunity to Lifestealer and thus nullifies all of Lion's abilities.
* Open Wounds allows Lifestealer to easily catch Lion out and prevent him from escaping.
Phoenix
* Heroes with spell immunity-granting spells will render Phoenix useless against them, as Phoenix has almost no spell immunity-piercing ability, other than the stun at the end of Supernova:
Lifestealer,
Juggernaut.
Arc Warden
[wiki] rating: 1.0 (winrate: 53% pickrate: 5%)Phoenix
* Tempest Double, Magnetic Field's attack speed bonus, and Arc Warden's high attack range will easily destroy a Phoenix using Supernova much faster than usual.
* Phoenix is very weak against pushers, especially those like Arc Warden who can kill him easily, as his skillset works best in teamfights.
Additional:
* His Tempest Double is not an illusion, but rather a full hero unit, which effectively reduces half of the Supernova's health. His
Magnetic Field can tremendously boost his attack speed, allowing him to destroy
Supernova in no time even when he's affected by
Fire Spirits.
Night Stalker
[wiki] rating: 1.0 (winrate: 52% pickrate: 4%)Lion
* Heroes with low health: Lich,
Crystal Maiden,
Lion.
Phoenix
* Void can interrupt
Icarus Dive.
* His Crippling Fear's silence will shutdown a spell caster Phoenix.
* However, Phoenix punishes Night Stalker with Supernova because it will turn night into day, and it has a higher priority than
Dark Ascension, effectively canceling the passive bonuses Night Stalker gets from
Hunter in the Night.
Phoenix
* Phoenix turns night to day, overriding Dark Ascension during
Supernova.
Oracle
[wiki] rating: 1.0 (winrate: 51% pickrate: 4%)Lion
* Lion is extremely dependent on his abilities. Silences like Silencer's
Last Word, magic resistance like
Oracle's
Fate's Edict, and dispels like
Legion Commander's
Press the Attack all make his abilities less effective.
Phoenix
* Phoenix does significant magic damage over time which can either be dispelled or negated by Fate's Edict.
* Oracle's burst damage potential can prove lethal to Phoenix, as they already have to sacrifice health to cast their basic skills.
Lion
* Heroes with long disables, like Lion,
Night Stalker, or
Legion Commander, can prevent Oracle from using spells or items.
Io
[wiki] rating: 1.0 (winrate: 51% pickrate: 4%)Phoenix
* Phoenix's limit AoE, damage-over-time abilities give Io plenty of time to save allies with Relocate.
Slark
[wiki] rating: 1.0 (winrate: 51% pickrate: 17%)Lion
* Pounce allows Slark to close in on Lion and prevent him from escaping.
* Lion's fragile health pool makes him easy prey for Slark's high burst damage through Pounce,
Dark Pact and right-clicks.
* Shadow Dance prevents Lion from casting Hex, Mana Drain, or Finger of Death on Slark.
* Dark Pact allows Slark to dispel any of Lion's disables.
Phoenix
* Heroes with blink or movement abilities, which are disabled by Pounce's leash: Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
Lion
* Heroes with heavy magical nukes will take advantage of Slark's poor HP or force him to use Shadow Dance early: Lina,
Lion,
Zeus
Beastmaster
[wiki] rating: 1.0 (winrate: 51% pickrate: 2%)Phoenix
* Inner Beast helps Beastmaster's team destroy Supernova quickly.
Jakiro
[wiki] rating: 1.0 (winrate: 51% pickrate: 12%)Lion
* Mana Drain can be easily canceled with Ice Path. However, Lion can counter this by buying his
Aghanim's Shard though, that is no longer possible, But Jakiro's Marcopyre will deal damage through his Spell Immunity, forcing him to cancel it or die
* Lion has very strong single target capabilities, but suffers against multiple heroes, while Jakiro almost always with someone else, His abilities also have a much shorter cast range then Jakiro's, allowing him to cast your spells before he can get off his Hex or
Earth Spike
* Jakiro can also save an ally who Lion is attempting to Finger of Death by casting Ice Path on Lion.
Juggernaut
[wiki] rating: 1.0 (winrate: 50% pickrate: 11%)Phoenix
* Juggernaut's high attack speed lets him destroy a Supernova easily. He can even attack a Supernova during Blade Fury with his regular attacks.
* Blade Fury protects Juggernaut from all of Phoenix's spells (except
Supernova, which pierces spell immunity).
* Blade Fury can also dispel the attack speed slow from
Fire Spirits and the movement speed slow from
Icarus Dive.
* Phoenix's Icarus Dive will not protect it from
Omnislash unless it dives into creeps, and Phoenix's low armor makes for an easy kill.
Bloodseeker
[wiki] rating: 1.0 (winrate: 49% pickrate: 3%)Phoenix
* Phoenix expends health to use its abilities, making it a good target for Thirst.
* Rupture deals heavy damage against Icarus Dive.
Additional:
* Although Blood Rite can be easily avoided, if it does hit, its lengthy silence and pure damage can be a severe punishment for a slow, unobservant, or simply unfortunate Phoenix.
* His Rupture can turn
Icarus Dive into a suicide option, and it cannot be dispelled, meaning even if Phoenix completes a
Supernova, choosing to Dive may just cut its health back down.
* And finally, due to Phoenix's health costs, too much careless ability spamming may just put Phoenix into Bloodseeker's vision through Thirst, making it a very tempting ganking target.
Tidehunter
[wiki] rating: 1.0 (winrate: 49% pickrate: 5%)Lion
* Tidehunter naturally has a high health pool and thus makes it hard for Lion to burst him down. Kraken Shell further mitigates this by dispelling any disables Lion casts when Tidehunter takes enough damage.
* Gush and
Ravage can both not only burst Lion down, but also catch him out and prevent him from escaping.
Snapfire
[wiki] rating: 1.0 (winrate: 48% pickrate: 15%)Phoenix
* Lil' Shredder will make quick work of
Supernova.
* Mortimer Kisses can easily hit a Phoenix using
Sun Ray.
Hoodwink
[wiki] rating: 1.0 (winrate: 47% pickrate: 13%)Lion
* Hex and
Earth Spike do not cancel
Sharpshooter, making those two abilities ineffective against her.
* Although Hoodwink should be wary of his Finger of death, as it can possibly kill her.
Alchemist
[wiki] rating: 1.0 (winrate: 47% pickrate: 3%)Phoenix
* Chemical Rage kills Phoenix very quickly in Supernova.
Tinker
[wiki] rating: 0.6 (winrate: 56% pickrate: 11%)Lion
* Lion has an incredibly fragile health pool, making him weak against nukers like Tinker or
Oracle.
Warlock
[wiki] rating: 0.6 (winrate: 51% pickrate: 4%)Lion
* While heroes with strong mobility are able to get close or flee from Upheaval, heroes with no escaping abilities or that lack long disables will perish against Warlock. Once the Warlock Golem lands with its stun, its hardly possible to escape when he casts Upheaval. Notable examples: Huskar,
Drow Ranger,
Lion,
Elder Titan, etc.
Lina
[wiki] rating: 0.6 (winrate: 50% pickrate: 16%)Phoenix
* Any hero with high attack speed will be a threat to Phoenix when it initiates, as they can easily tear down a Supernova, perhaps even while debuffed by Fire Spirits:
Juggernaut,
Clinkz,
Troll Warlord,
Beastmaster,
Lina.
Troll Warlord
[wiki] rating: 0.6 (winrate: 50% pickrate: 2%)Phoenix
* Any hero with high attack speed will be a threat to Phoenix when it initiates, as they can easily tear down a Supernova, perhaps even while debuffed by Fire Spirits:
Juggernaut,
Clinkz,
Troll Warlord,
Beastmaster,
Lina.
Additional:
* Due to Fervor and Battle Trance, Troll Warlord is one of the best heroes to deal with Supernova.
Skywrath Mage
[wiki] rating: 0.6 (winrate: 50% pickrate: 10%)Phoenix
* Silence (and mana burns) will be a persistent problem for Phoenix, as it is heavily reliant on its abilities whether defensively or offensively, so heroes like Death Prophet,
Skywrath Mage, and even
Nyx Assassin must be closely observed to prevent being shut down by these heroes.
* Hexes are a greater threat to Phoenix as they also disable items, preventing Phoenix from dispelling the debuff on its own.
Luna
[wiki] rating: 0.6 (winrate: 49% pickrate: 2%)Lion
* Luna can easily cancel channeling spells with Lucent Beam and 0.25s Eclipse Lucent Ministun talent for
Eclipse, she can also buy
Abyssal Blade in case they decide to buy
Black King Bar:
Enigma's
Black Hole,
Witch Doctor's
Death Ward,
Shadow Shaman's
Shackles,
Lion's
Mana Drain,
Bane's
Fiend's Grip,
Pudge's
Dismember,
Crystal Maiden's
Freezing Field,
Pugna's
Life Drain,
Dawnbreaker's
Solar Guardian, and
Naga Siren's
Reel In from
Aghanim's Scepter.
Leshrac
[wiki] rating: 0.6 (winrate: 49% pickrate: 4%)Lion
* Lion lacks mobility or escape mechanisms, making him an easy target for abilities like Mirana's
Sacred Arrow or
Leshrac's
Split Earth, or combos like
Kunkka's
X Marks the Spot into
Torrent.
Batrider
[wiki] rating: 0.6 (winrate: 48% pickrate: 5%)Lion
* Batrider often hides in the trees to initiate on a target. As such, he has a slight edge against heroes that have no scouting tools and cannot see him coming, such as Lion or
Sven.
Pugna
[wiki] rating: 0.6 (winrate: 47% pickrate: 3%)Lion
* Nether Ward will be problematic for heavy nukers and spammers like Skywrath Mage,
Lina,
Lion and
Invoker, but Pugna must not use Decrepify defensively against them as he will be helping them out more than anything.
Anti-Mage
[wiki] rating: 0.4 (winrate: 53% pickrate: 11%)Phoenix
* Anti-Mage dispels Phoenix's slows with Manta Style.
* Anti-Mage can Blink directly next to Supernova, giving him more time to destroy the egg.
Lion
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Lion,
Silencer,
Shadow Shaman,
Grimstroke,
Witch Doctor,
Riki,
Faceless Void,
Skywrath Mage,
Puck.
Huskar
[wiki] rating: 0.4 (winrate: 53% pickrate: 6%)Phoenix
* Huskar's high attack speed can counteract Fire Spirits, and easily destroy the
Supernova.
Additional:
* Berserker's Blood will let Huskar easily face down a
Supernova with increased attack speed.
* Icarus Dive may not be an easy escape from Huskar either as he can chase Phoenix during it with
Life Break if Huskar times it right.
Lion
* Heroes with high magical burst can easily kill Huskar when he is at low health: Lion,
Lina,
Skywrath Mage
Viper
[wiki] rating: 0.4 (winrate: 49% pickrate: 4%)Phoenix
* Corrosive Skin gives Viper additional resistance to Phoenix's magical damage, and since they deal damage over time, Phoenix would be constantly afflicted by his passive's own debuff, making him not an ideal target for Phoenix's harassment. Phoenix's abilities also constantly drain its own health away, becoming more vulnerable to
Poison Attack.
Lion
* Heroes that can drain mana negatively affect Viper's ability to use Poison Attack, Nethertoxin and Viper Strike: Lion,
Anti-Mage
Marci
[wiki] rating: 0.4 (winrate: 48% pickrate: 7%)Phoenix
* Marci can destroy Supernova by herself with Unleash at any stage of the game.
* Phoenix is squishy hero with low armor and is very vulnerable for Rebound and Sidekick at the laning stage.
Lion
* Heroes that can keep Marci for a long time in one place so she can't pursue her targets, like Bane,
Lion,
Shadow Shaman,
Invoker,
Disruptor and
Kunkka.
Phantom Assassin
[wiki] rating: -2.0 (winrate: 46% pickrate: 10%)Lion
* Despite her high mobility, Hex or Earth Spike can lock Phantom Assassin down and make her vulnerable.
* Although she has high evasion through Blur, Phantom Assassin has a rather low health pool, making her weak to Lion's magical burst.
Phoenix
* Fire Spirits applies a severe attack speed slow, severely hindering Phantom Assassin's damage output.
* Phantom Assassin cannot cast Phantom Strike on Phoenix during Supernova.
Additional:
* While her Phantom Strike does give limited extra attack speed, she cannot use the ability against the Phoenix Sun, and while her
Blur may protect her from attacks, Phoenix's strong magical DPS burns away her small health pool quickly, and the attack speed slow makes her unable to fight back (provided she has no source of spell immunity).
Shadow Demon
[wiki] rating: -2.0 (winrate: 47% pickrate: 1%)Lion
* All of Lion's abilities are active making Demonic Purge break from Aghanim's Scepter useless.
* Hex and
Mana Drain can make quick work of whatever illusions you're creating, especially when he acquires his Talents at level 20 and 25.
* An attempt to save an ally using Disruption can easily become a perfect setup for a Earth Spike or
Finger of Death with
Aghanim's Scepter for the enemy.
Phoenix
* Icarus Dive quickly escapes from Shadow Demon abilities, especially Demonic Purge.
* Phoenix AoE abilities remove Shadow Demon's illusions created by Disruption.
Bristleback
[wiki] rating: -1.6 (winrate: 43% pickrate: 1%)Lion
* Mana Drain is a headache for Bristleback to deal with during the laning stage, as it denies him the ability to get last hits with Quill Spray.
* Finger of Death deals high damage to Bristleback, and only triggers his passive once.
Phoenix
* Heroes with high health especially Strength heroes will take more damage on Sun Ray: Axe,
Pudge,
Bristleback,
Mars.
Spirit Breaker
[wiki] rating: -1.6 (winrate: 48% pickrate: 9%)Lion
* Mana Drain has an extremely long range and low cooldown. It can easily deplete most heroes of their entire mana pools, especially those with smaller mana pools such as Tiny or
Spirit Breaker.
Phoenix
* Due to Spirit Breaker's low attack speed, Supernova is problematic for Spirit Breaker to take down, and even more so with
Fire Spirits debuff applied.
* Icarus Dive grants Phoenix capability to quickly escape to safety.
Axe
[wiki] rating: -1.6 (winrate: 49% pickrate: 9%)Lion
* Ranged heroes that can easily harass Axe: Drow Ranger,
Sniper,
Lion.
Phoenix
* Sun Ray allows Phoenix to heal any allies caught in Berserker's Call, while burning away Axe's high HP at the same time.
* Icarus Dive and
Fire Spirits puts Axe's Blink Dagger on cooldown.
* Axe's slow attack speed makes it difficult for him to destroy Supernova on his own.
Phantom Lancer
[wiki] rating: -1.6 (winrate: 50% pickrate: 2%)Lion
* One of Lion's level 20 talents lets Mana Drain affect 2 secondary targets. This can make things difficult for heroes like Phantom Lancer,
Chaos Knight, and
Terrorblade who rely on illusion armies.
* Mana Drain and Hex instantly kill any illusions. Finger of Death upgraded with Aghanim's Scepter also shreds most illusions.
* One of Lion's level 20 talents lets Mana Drain affect 2 secondary targets. This can make things difficult for heroes like Phantom Lancer,
Chaos Knight, and
Terrorblade who rely on illusion armies.
Phoenix
* Phoenix's AoE abilities can prove troublesome for Phantom Lancer.
* Fire Spirits dramatically reduces Phantom Lancer and his illusions' attack speed.
* Icarus Dive's movement speed reduction makes retreating difficult.
* Supernova burns away illusions, and is invulnerable to attacks from illusions.
Drow Ranger
[wiki] rating: -1.6 (winrate: 51% pickrate: 18%)Lion
* Drow has a very low health pool, allowing Lion to burst her down.
* Drow has no innate escape mechanism, making her an easy target for Lion's disables.
* Lion should be wary of Drow's Gust however, as he has no natural means to deal with it.
Phoenix
* Heroes who depend on attacks (such as Shadow Fiend or
Drow Ranger) can be nullified by Fire Spirits' attack speed slow.
Chen
[wiki] rating: -1.6 (winrate: 51% pickrate: 0%)Lion
* Heroes with channeling spells, for Chen has no disables on his own, hates buying disabling items and his creeps are often not fast enough to cancel them: Enigma's
Black Hole,
Witch Doctor's
Death Ward,
Shadow Shaman's
Shackles,
Lion's
Mana Drain,
Bane's
Fiend's Grip,
Pudge's
Dismember,
Crystal Maiden's
Freezing Field,
Pugna's
Life Drain,
Dawnbreaker's
Solar Guardian, and
Naga Siren's
Reel In from
Aghanim's Scepter.
Phoenix
* Phoenix's large damage over time with Icarus Dive and
Fire Spirits can kill Chen's allies before he can use Hand of God.
* Phoenix's Supernova is not damaged by Chen's creeps.
Additional:
* Not only Phoenix is able to disrupt Chen's jungling with Fire Spirits, but its high damage over time can also force Chen to use Hand of God prematurely, potentially wasting any chance to save his allies during teamfights.
* Creeps' damage and attack speed are very abysmal, so Chen often cannot kill Phoenix whenever it casts Supernova.
Chaos Knight
[wiki] rating: -1.2 (winrate: 47% pickrate: 3%)Lion
* One of Lion's level 20 talents lets Mana Drain affect 2 secondary targets. This can make things difficult for heroes like Phantom Lancer,
Chaos Knight, and
Terrorblade who rely on illusion armies.
* Mana Drain and Hex instantly kill any illusions. Finger of Death upgraded with Aghanim's Scepter also shreds most illusions.
* One of Lion's level 20 talents lets Mana Drain affect 2 secondary targets. This can make things difficult for heroes like Phantom Lancer,
Chaos Knight, and
Terrorblade who rely on illusion armies.
Phoenix
* Heroes with strong area damage to destroy Phantasm illusions: Axe,
Ember Spirit,
Legion Commander,
Phoenix
Shadow Fiend
[wiki] rating: -1.2 (winrate: 48% pickrate: 18%)Lion
* Heroes with high burst damage: Lina,
Lion,
Luna,
Nyx Assassin,
Queen of Pain.
Phoenix
* Heroes who depend on attacks (such as Shadow Fiend or
Drow Ranger) can be nullified by Fire Spirits' attack speed slow.
Crystal Maiden
[wiki] rating: -1.2 (winrate: 49% pickrate: 13%)Lion
* Lion's disables are also really effective against channeling Heroes, like Enigma or
Crystal Maiden.
Phoenix
* Heroes with slow movement speeds and small health pools (supports like Crystal Maiden or
Witch Doctor) are easy targets for Phoenix. Should they be inflicted by its DOT debuffs, they will be very quickly killed without even getting a chance to fight back.
Morphling
[wiki] rating: -1.0 (winrate: 44% pickrate: 8%)Lion
* Mana Drain rapidly saps Morphling's already low mana pool, making him unable to use Waveform or Adaptive Strike. Additionally,
Hex prevents these abilities as well.
* An Earth Spike and
Finger of Death combo can burst an unwary Morphling down if he has his strength fully shifted to agility.
Medusa
[wiki] rating: -1.0 (winrate: 45% pickrate: 1%)Lion
* Medusa lacks mobility or escape mechanisms. Earth Spike and Hex can neutralize her strong damage potential and allow for Lion's team to focus her down.
* In addition to easily breaking her commonly bought Linken's Sphere with its low cooldown, Mana Drain can quickly drain her
Mana Shield, making her far less tanky.
Timbersaw
[wiki] rating: -1.0 (winrate: 46% pickrate: 5%)Lion
* Hex greatly reduces Timbersaw's mobility.
* In addition, Lion can follow up with his Earth Spike and
Mana Drain combo, preventing Timbersaw to escape with Timber Chain. And he can finish Timbersaw off with
Finger of Death if the latter's HP is low enough.
Monkey King
[wiki] rating: -1.0 (winrate: 47% pickrate: 8%)Phoenix
* Icarus Dive and
Supernova can destroy the tree Monkey King is standing on.
* Fire Spirits reduces Monkey King's attack speed, preventing Monkey King from building up Jingu Mastery.
* Supernova can be casted next to Wukong's Command, forcing Monkey King to step away of it or to withstand its massive AOE damage
Additional:
* Icarus Dive, Sun Ray, and Supernova all destroy trees that Monkey King relies on to use his ability Tree Dance. If you spot him, you can quickly Icarus Dive in his direction and then follow up with Fire Spirits and Supernova. If you manage to cut the tree he is on, he will be stunned for 4 seconds and will be forced to take a lot of damage. However, most Monkey King players tend to build attack speed items to make use of their passive,
Jingu Mastery, so a battle against a farmed Monkey King will depend on who gets the jump on the other first.
Faceless Void
[wiki] rating: -1.0 (winrate: 48% pickrate: 9%)Phoenix
* Fire Spirits does damage over time, preventing Faceless Void from backtracking the full damage with Time Walk.
* Fire Spirits applies a big attack speed slow, stopping Faceless Void from doing many attacks while in Chronosphere.
* Sun Ray can heal allies and damage Faceless Void from outside Chronosphere.
* Supernova can be cast outside of Chronosphere, forcing Faceless Void to step away from it, lest he'll take a lot of damage
Templar Assassin
[wiki] rating: -1.0 (winrate: 48% pickrate: 4%)Phoenix
* Her Refraction charges can and will be easily burned away by Phoenix's damage over time abilities, and
Meld can't protect her from Phoenix's AoE abilities, even without detection.
Additional:
* Phoenix's abilities target and deals damage over time, making them a threat against Meld and Refraction. His abilities' nature makes them pretty hard to correctly land on the target, but that is not a problem against a Templar Assassin that needs to stand still during Meld.
* Icarus Dive allows Phoenix to shrug off the slow from her trap and make an easy escape from her ambush.
* As Templar Assassin relies on her quality-over-quantity bursting attacks to make quick work on fragile target, Fire Spirits' attack speed reduction can cripple her ability to deals any damage during combat. With the debuff applied in early-mid game, a Meld-breaking hit from her is significantly slowed to the point that her target can travel a safe distance before she even lands the hit.
* Sun Ray has a quick damage tick and will burn through her Refraction in no time.
* Supernova deals damage over time in an incredibly large area, and again with her quality-over-quantity style, she may not be able to attack quickly enough to break through the Phoenix Sun by herself. (not to mention the debuff from Fire Spirits) This can lead to a failed ganking attempt or even a turnaround.
Void Spirit
[wiki] rating: -1.0 (winrate: 48% pickrate: 5%)Lion
* Lion's instant cast point shuts down his initiation and buys time for his allies to catch up.
* Void Spirit has to be cautious when fighting,as he has no protection against Finger of Death.If caught out in a stun,the high magic damage could end him quickly.
Ember Spirit
[wiki] rating: -1.0 (winrate: 48% pickrate: 11%)Lion
* Lion possesses two strong disables in Earth Spike and
Hex and heavy magic burst with
Finger of Death which help lock him down and prevent him from escaping with Activate Fire Remnant. When getting his
Blink Dagger Lion can punish Ember Spirit's overextension immediately, or initiate a fight on him with disables.
Additional:
* Ember lacks any protection against Lion's disables early in the game and often does not acquire any later, allowing Lion to Hex or Earth Spike him before he escapes through his Fire Remnant.
* Although Flame Guard can prevent magic damage, it does not stop Lion's disables, and Lion can usually break through it with Finger of Death.
Clockwerk
[wiki] rating: -1.0 (winrate: 49% pickrate: 8%)Phoenix
* Clockwerk being confined in his own Power Cogs means Clockwerk is unable to quickly escape from Phoenix's Sun Ray and
Supernova.
* Sun Ray will also heal the enemy Clockwerk is fighting, making it unlikely for Clockwerk to take an enemy down with him.
* For the same reasons, Phoenix also makes a powerful ally for Clockwerk when the situation is reversed.
Sand King
[wiki] rating: -1.0 (winrate: 50% pickrate: 6%)Phoenix
* Sand King has nothing to deal with Supernova, as none of his spells are effective.
* The damage-over-time abilities of Phoenix disable Sand King's Blink Dagger very often.
Ancient Apparition
[wiki] rating: -1.0 (winrate: 50% pickrate: 5%)Phoenix
* Since all of Phoenix's abilities (except for Supernova) have health costs, heroes like
Ancient Apparition or
Necrophos can turn Phoenix's abilities against it. However,
Supernova does completely protect Phoenix from
Ice Blast.
Lion
* Heroes with silence and mana drain abilites, as Ancient Apparition relies entirely on his abilities: Invoker,
Silencer,
Nyx Assassin,
Skywrath Mage,
Shadow Shaman,
Lion and etc.
Phoenix
* Icarus Dive helps Phoenix escape from Cold Feet.
* However, all of Pheonix's basic abilities do cost health, which can be harmful under the effects of Ice Blast.
* Supernova can save Phoenix from Ice Blast.
Additional:
* Supernova with or without Aghanim's Scepter allows to save ally or himself through Ice Blast.
* Icarus Dive quickly escapes from Cold Feet.
Weaver
[wiki] rating: -1.0 (winrate: 50% pickrate: 3%)Lion
* Although Weaver can potentially Time Lapse out of any burst, Weaver has a fragile health pool, and Lion's disables can kill him before.
* Weaver is very mana dependent and has a rather small mana pool in the beginning of the game. Mana Drain can deplete him of mana and lessen his early game presence.
* Earth Spike can be point targeted and hits through Shukuchi to make him vulnerable.
* Linken's Sphere is easily broken by targeted spells with low cooldown.
Elder Titan
[wiki] rating: -1.0 (winrate: 50% pickrate: 1%)Lion
* With a lot of disables with good range, he might cancel your Echo Stomp.
* Mana Drain can be used to drain Elder Titan's already low mana pool.
Slardar
[wiki] rating: -1.0 (winrate: 50% pickrate: 4%)Phoenix
* Fire Spirits greatly reduces Slardar's already low starting attack speed (which Bash of the Deep relies on), making the laning phase very hard for him and discouraging Slardar from aggressively threatening lane kills.
* Supernova, ignoring Phoenix's lack of armor and Slardar's high damage single hits, is extremely hard for Slardar to take down on his own, especially after being hit by Fire Spirits.
* Icarus Dive is one of the longest distance escape spells in the game, and can help a good Phoenix escape from Slardar before he gets a
Blink Dagger. However, the high cooldown means Phoenix is vulnerable to backstabs from any roamers after said spell is used.
* Slardar can interrupt an Icarus Dive from completing the flight with both of his stuns, however, likely leading to death if Supernova is on cooldown.
* A lot of the items a Phoenix builds throughout the game naturally counter Slardar. Shiva's Guard,
Heaven's Halberd and
Eul's Scepter of Divinity all stall Slardar's normal attacks in some way, while
Spirit Vessel's percentage-based damage is good against his innate durability.
Magnus
[wiki] rating: -1.0 (winrate: 51% pickrate: 15%)Phoenix
* Phoenix will usually be on the sidelines or further back ready to use Sun Ray. Even after Magnus successfully uses Reverse Polarity and skewer Phoenix's teammates, Phoenix can usually counter-initiate using all of its abilities.
Earthshaker
[wiki] rating: -1.0 (winrate: 51% pickrate: 10%)Phoenix
* Supernova allows Phoenix to save himself (or an ally, with Aghanim's Scepter) through
Echo Slam. Earthshaker will also have a difficult time destroying the supernova, due to his low base attack time and poor agility.
* Icarus Dive can pass through Earthshaker's Fissure.
* Most of Phoenix's abilities disable Earthshaker's Blink Dagger for a good period of time due to the damage-over-time nature of its spells.
Spectre
[wiki] rating: -1.0 (winrate: 51% pickrate: 11%)Lion
* Hex and
Mana Drain can be used to immediately destroy Spectre's illusion when she
Haunts. A fast fingered Lion can protect himself and a teammate.
* Hex and
Earth Spike are good lockdown spells to control and kill Spectre, especially if she doesn't buy defensive items like
Linken's Sphere and
Black King Bar.
* Finger of Death can be used to burst down Spectre when she is low on life as she has very poor magic resistance.
Brewmaster
[wiki] rating: -1.0 (winrate: 52% pickrate: 1%)Lion
* Hex's instant cast time will force Brewmaster into the awkward situation of needing some form of spell immunity or block to prevent being immediately hex upon blinking in, or wait until Lion has used all his crowd control before entering a fight. His direct magic burst also makes Brewmaster's Drunken Brawler worthless versus Lion.
Lone Druid
[wiki] rating: -1.0 (winrate: 55% pickrate: 3%)Phoenix
* Lone druid's bear attacks on Phoenix's Supernova Egg don't increase the hit count. Given that Lone Druid's main hero often doesn't have much farm, the
Supernova Egg is less likely to get killed.
Terrorblade
[wiki] rating: -0.6 (winrate: 45% pickrate: 2%)Lion
* One of Lion's level 20 talents lets Mana Drain affect 2 secondary targets. This can make things difficult for heroes like Phantom Lancer,
Chaos Knight, and
Terrorblade who rely on illusion armies.
* Mana Drain and Hex instantly kill any illusions. Finger of Death upgraded with Aghanim's Scepter also shreds most illusions.
* One of Lion's level 20 talents lets Mana Drain affect 2 secondary targets. This can make things difficult for heroes like Phantom Lancer,
Chaos Knight, and
Terrorblade who rely on illusion armies.
Mars
[wiki] rating: -0.6 (winrate: 46% pickrate: 10%)Phoenix
* Heroes with high health especially Strength heroes will take more damage on Sun Ray: Axe,
Pudge,
Bristleback,
Mars.
Enchantress
[wiki] rating: -0.6 (winrate: 46% pickrate: 2%)Lion
* Heroes with nukes: Bane,
Lich,
Lion,
Skywrath Mage
Additional:
* Enchantress is very fragile without any form of magic resistance, allowing Lion to easily burst her down.
* Nature's Attendants is a slow heal, making it ineffective against Lion's burst.
* Enchantress lacks any escape mechanism apart from her raw movement speed, allowing Lion to disable her.
* Since Lion's damage comes mostly from his skills, Untouchable does nothing to mitigate it.
Queen of Pain
[wiki] rating: -0.6 (winrate: 46% pickrate: 6%)Lion
* High priority targets like Queen of Pain,
Drow Ranger and even
Anti-Mage can't get caught out from Lion's long range disables.
Sven
[wiki] rating: -0.6 (winrate: 48% pickrate: 2%)Lion
* Sven is very vulnerable to chain stun such as Lion,
Shadow Shaman or
Magnus.
Witch Doctor
[wiki] rating: -0.6 (winrate: 48% pickrate: 15%)Phoenix
* Heroes with slow movement speeds and small health pools (supports like Crystal Maiden or
Witch Doctor) are easy targets for Phoenix. Should they be inflicted by its DOT debuffs, they will be very quickly killed without even getting a chance to fight back.
Tiny
[wiki] rating: -0.6 (winrate: 48% pickrate: 13%)Lion
* Squishy heroes, usually supports, like Lion,
Ancient Apparition,
Keeper of the Light etc can die quickly to Tiny's magic burst.
Lion
* Mana Drain has an extremely long range and low cooldown. It can easily deplete most heroes of their entire mana pools, especially those with smaller mana pools such as Tiny or
Spirit Breaker.
Additional:
* Lion can continuously Mana Drain Tiny in the early game, depleting his small mana pool for his abilities.
Phoenix
* Heroes that are able to slow Tiny's attack speed, like Tusk and
Phoenix, will greatly limit his Physical damage output.
Disruptor
[wiki] rating: -0.6 (winrate: 48% pickrate: 10%)Phoenix
* Phoenix with
Supernova
* Heroes that can dodge Glimpse:
* Puck with
Phase Shift
* Riki with
Tricks of the Trade
* Phantom Lancer with
Doppelganger
* Ember Spirit with
Sleight of Fist and
Activate Fire Remnant
* Chaos Knight with
Phantasm
* Naga Siren with
Mirror Image
* Tusk with
Snowball
* Juggernaut with
Omnislash
* Brewmaster with
Primal Split
* Lifestealer with
Infest
* Phoenix with
Supernova
Techies
[wiki] rating: -0.6 (winrate: 48% pickrate: 10%)Lion
* Heroes with forced movement abilities or non-interrupting forced movement, such as Lion,
Drow Ranger,
Magnus,
Mars, as they can cancel blast-off mid air, removing his ability to initiate or escape.
Windranger
[wiki] rating: -0.6 (winrate: 49% pickrate: 10%)Lion
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her: Zeus,
Tinker,
Leshrac,
Viper,
Skywrath Mage,
Lion,
Lina,
Venomancer.
Keeper of the Light
[wiki] rating: -0.6 (winrate: 49% pickrate: 3%)Lion
* Mana Drain is very effective against heroes that have mana burn abilities such as Anti-Mage,
Nyx Assassin and
Keeper of the Light.
Storm Spirit
[wiki] rating: -0.6 (winrate: 49% pickrate: 6%)Lion
* Heroes with mana burn: Nyx Assassin,
Invoker,
Outworld Destroyer,
Pugna,
Lion
Pudge
[wiki] rating: -0.6 (winrate: 49% pickrate: 29%)Phoenix
* Heroes with high health especially Strength heroes will take more damage on Sun Ray: Axe,
Pudge,
Bristleback,
Mars.
Primal Beast
[wiki] rating: -0.6 (winrate: 49% pickrate: 9%)Lion
* Like above, supports with reliable stuns can be a massive problem and force Black King Bar in fights unideally, such as
Shadow Shaman,
Lion,
Nyx Assassin.
Enigma
[wiki] rating: -0.6 (winrate: 50% pickrate: 3%)Lion
* Enigma is fragile, and lacks escapes, being dependent on Blink Dagger for mobility. Ganking Heroes or Heroes with burst damage will likely kill him before he can do anything. Such Heroes include:
Lina,
Lion,
Luna,
Puck,
Slark,
Nyx Assassin, etc.
Dawnbreaker
[wiki] rating: -0.6 (winrate: 50% pickrate: 8%)Lion
* Due to her slow movement speed,heroes with crowd control and slows can shut down Dawnbreaker. ( Lion,
Crystal Maiden ,
Venomancer etc.)
Gyrocopter
[wiki] rating: -0.6 (winrate: 50% pickrate: 7%)Lion
* Heroes with high magical burst damage will kill Gyrocopter before he gets to do much: Lina,
Lion,
Zeus
Bounty Hunter
[wiki] rating: -0.6 (winrate: 51% pickrate: 7%)Lion
* Finger of Death can instantly shred many targets especially fragile Heroes like Keeper of the Light,
Ancient Apparition, or
Bounty Hunter.
Naga Siren
[wiki] rating: -0.6 (winrate: 51% pickrate: 3%)Phoenix
* Song of the Siren does not affect
Supernova, which allows her and her team to focus the egg while the enemy team is affected by sleep.
Lion
* Both Hex and
Mana Drain destroy Naga Siren's illusions in an instant, making it hard to teamfight or push against a team with Lion. If Lion chooses the AoE effect talent for Hex or the shard for multi-target Mana Drain, it can negate her pushing potential entirely.
* Earth Spike is an AoE disable with good damage. If used well, it can help distinguish the true Naga Siren by the damage they take (illusions take more damage).
Phoenix
* Sand King and
Phoenix has many tools to deal with a crowd of Heroes, which will work well against a crowd of illusions.
Legion Commander
[wiki] rating: -0.6 (winrate: 51% pickrate: 13%)Lion
* Lion is extremely dependent on his abilities. Silences like Silencer's
Last Word, magic resistance like
Oracle's
Fate's Edict, and dispels like
Legion Commander's
Press the Attack all make his abilities less effective.
Lion
* Heroes with long or multiple disables will prevent Legion Commander from winning Duels: Shadow Shaman,
Lion
Phoenix
* Heroes who can hide the Dueled target (Outworld Destroyer,
Shadow Demon,
Tusk,
Phoenix with
Aghanim's Scepter etc).
Additional:
* Legion Commander relies on her powerful attack and her Duel to be effective. But if Phoenix gets the jump on her first, she can find herself severely slowed, taking heavy damage, and find herself unable to Duel a burning Supernova.
* It must be noted that Press the Attack will both dispel the attack slow of Fire Spirits and grant her or whoever she targets bonus attack speed. This allows her to easily destroy a Supernova if caution is not taken to prevent this from occurring. As such, it would be a better decision to simply avoid a farmed or skilled Legion Commander instead of attempting to overpower her.
* If an ally is caught by Duel, Phoenix can use Sun Ray to heal the ally and damage Legion Commander, possibly swinging the Duel in their team's favor. Or with
Aghanim's Scepter, Phoenix can save an ally from dying in Duel with Supernova and cancel the Duel as well.
Dazzle
[wiki] rating: -0.6 (winrate: 52% pickrate: 9%)Lion
* Heroes with high burst damage through their physical attacks or spells can kill Dazzle or his allies before he has a chance to use Shallow Grave. (Lina,
Lion, etc.)
Omniknight
[wiki] rating: -0.6 (winrate: 55% pickrate: 3%)Lion
* Heroes who can drain mana can make Omniknight useless after he uses one or two abilities: Lion,
Anti-Mage,
Nyx Assassin.
Kunkka
[wiki] rating: -0.4 (winrate: 47% pickrate: 3%)Lion
* Lion lacks mobility or escape mechanisms, making him an easy target for abilities like Mirana's
Sacred Arrow or
Leshrac's
Split Earth, or combos like
Kunkka's
X Marks the Spot into
Torrent.
Phoenix
* Supernova negates Kunkka's combo entirely, as it can't be affected by spells while using Supernova.
* Icarus Dive also allows Phoenix to dodge Ghostship and Torrent.
Clinkz
[wiki] rating: -0.4 (winrate: 52% pickrate: 7%)Phoenix
* Any hero with high attack speed will be a threat to Phoenix when it initiates, as they can easily tear down a Supernova, perhaps even while debuffed by Fire Spirits:
Juggernaut,
Clinkz,
Troll Warlord,
Beastmaster,
Lina.
Lion
* Hex and
Earth Spike can hold Clinkz down, giving him no chance to use
Black King Bar or Skeleton Walk.
* Finger of Death quickly kills Clinkz due to his low health.
Visage
[wiki] rating: -0.4 (winrate: 55% pickrate: 2%)Lion
* Heroes that deal few, powerful instances of damage, like Oracle,
Lion, or
Sven, have a hard time breaking through Gravekeeper's Cloak.
Phoenix
* Phoenix's
Supernova cannot be damaged by Familiars.
* In the early and mid game, Sun Ray won't deal enough damage to be reduced by Gravekeeper's Cloak.
* Once Sun Ray deals enough damage to protect Visage, a layer of Gravekeeper's Cloak is burnt every 0.2 seconds.
Bane
[wiki] rating: 0.0 (winrate: 48% pickrate: 2%)Phoenix
* Heroes that depend on disrupting fights with ability combos or big ultimate abilities are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Phoenix
* Heroes with hiding abilities can protect disabled allies: Outworld Destroyer,
Shadow Demon,
Tusk,
Phoenix with
Aghanim's Scepter.
Wraith King
[wiki] rating: 0.0 (winrate: 48% pickrate: 4%)Lion
* Wraithfire Blast is a long ranged stun, and can stop you from fleeing or using Mana Drain.
* Once Reincarnation is upgraded with Aghanim's Scepter, it becomes nearly impossible to get Finger of Death stacks
* However, Reincarnation does give you the Finger of Death stack when it triggers
Lion
* Wraith King has a very low mana pool and depends on it to cast Reincarnation. Mana Drain will render him useless.
* Wraith King has very low mobility, making it easy for Lion to disable and harass him.
Additional:
* While not being able to confront Wraith King by himself, Lion's Mana Drain helps in draining Wraith King's mana, preventing him from reincarnating unless he has his Aghanim's Shard.
* Lion's Earth Spike and
Hex provide decent lockdown against Wraith King as well, preventing the latter from benefiting from Vampiric Spirit bonuses.
Necrophos
[wiki] rating: 0.0 (winrate: 50% pickrate: 7%)Phoenix
* Phoenix constantly depletes its own health due to the health costs of its abilities. Unlike heroes that have a similar mechanic, Phoenix does not benefit from low health, nor does it really have a countermeasure for it. As such, Phoenix is a very vulnerable target for Necrophos to prey on, especially when caught off guard before it can cast Supernova.
Additional:
* Necrophos becomes a bigger threat the lower one's health gets, and unfortunately for Phoenix, most of its spells have noticeable health costs. Those costs, coupled with his Heartstopper Aura, means that staying in a teamfight for too long under Necrophos' presence will make Phoenix a more valid target for his ultimate, with its stun completely preventing any form of retaliation or protection. Necrophos players are also likely to buy more durability items such as
Hood of Defiance, making him more able to withstand Phoenix's damage despite having no escape mechanisms.
* However, it is also important to remember that a Scepter-upgraded Supernova can help protect an ally from his ultimate.
Lion
* Mana Drain depletes Nercophos's mana pool, preventing him from using his abilities.
* Finger of Death deals high magical damage, which becomes amplified by Ghost Shroud.
Ursa
[wiki] rating: 0.0 (winrate: 52% pickrate: 15%)Phoenix
* Ursa can easily unleash a number of attacks in an incredibly short amount of time, easily destroying the Supernova in a couple of seconds regardless of Fire Spirits' debuff. His
Enrage also dampens any damage Phoenix might toss at his direction, as well as remove any debuffs Phoenix may place on him.
Lion
* Lion has two low cast point disables (Hex and
Earth Spike) to control Ursa before he buys a
Black King Bar.
* Hex is one of the few abilities that cannot be dispelled even with an
Aghanim's Scepter upgraded Enrage.
* Lion can control Ursa's low mana pool via Mana Drain.
Mirana
[wiki] rating: 0.0 (winrate: 53% pickrate: 15%)Lion
* Lion lacks mobility or escape mechanisms, making him an easy target for abilities like Mirana's
Sacred Arrow or
Leshrac's
Split Earth, or combos like
Kunkka's
X Marks the Spot into
Torrent.
Lion
* Heroes with silences and hard stuns such as Doom,
Silencer, and
Lion can keep Mirana from Leaping away.
Death Prophet
[wiki] rating: 0.0 (winrate: 55% pickrate: 11%)Phoenix
* Silence (and mana burns) will be a persistent problem for Phoenix, as it is heavily reliant on its abilities whether defensively or offensively, so heroes like Death Prophet,
Skywrath Mage, and even
Nyx Assassin must be closely observed to prevent being shut down by these heroes.
* Hexes are a greater threat to Phoenix as they also disable items, preventing Phoenix from dispelling the debuff on its own.
Lion
* Heroes that can kill Death Prophet with nukes can prevent her from using Exorcism to its full duration or using it at all: Lina,
Lion,
Puck,
Morphling.
Meepo
[wiki] rating: 0.0 (winrate: 56% pickrate: 1%)Phoenix
* Earthbind can prevent Phoenix from using Icarus Dive, the only escaping mechanism of this hero.
* Heavy burst damage from Poof can easily kill Phoenix even when it slows down all the Meepos with Fire Spirits.
* Meepo's clones destroy the Phoenix Sun from Supernova in no time, even when they are slowed down by
Fire Spirits.
* Meepo's naturally high magic resistance gives Phoenix a hard time with bursting him down. He can even turn the tide if Icarus Dive is on cooldown.
Additional:
* Meepo is unlike any other multi-unit enemy Phoenix may face in the battlefield. Unlike illusion-based heroes like Phantom Lancer or
Chaos Knight, Meepo's clones are not illusions, meaning they can deal full damage to the Phoenix Sun if all four (or five) are present.
Lion
* If Meepo ganks Lion with Poof and Earthbind, he will be an easy target for Earth Spike & AoE
Hex from his level 25 talent.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assassin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (lane data is parsed from hero guides dotabuff)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- Improved UX on small screens - when selecting heroes page automatically scrolls so hero select input is displayed at the very top of screen, leaving more space for results.
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal win rate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest win rate heroes (but don't expect it soon).
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Lion
* All of Lion's abilities are worth stealing with
Spell Steal.
Arcane Supremacy makes the disabling spells stolen from Lion very useful, allowing you to disable enemies for an extremely long time during fights or ganks.
Telekinesis, Rubick can easily catch Lion out. Without any escape mechanism, Lion is helpless, especially when ganked.
Earth Spike is a great crowd control ability for Rubick to use, extending his lockdown potential.
Arcane Supremacy.
Earth Spike is limited to a straight line, making it harder to clear the creep wave.
Hex is one of the strongest single-target lockdowns in the game, and works exactly the same when casted by Rubick.
Mana Drain does not directly provide damage or lockdown, it does solve Rubick's mana regen issue in the early to mid game.
Finger of Death is one of the best magical nukes in the game, increases Rubick's ganking potential greatly.
Finger of Death is lost when Rubick lost the spell.
Aghanim's Scepter, Rubick can clear creep waves and flash farm with the boosted
Finger of Death if stolen, assuming Rubick has enough mana pool to hold.
*
* By using
Additional:
*
* Rubick can caught enemy at greater distance due to
* The spell also helps with Rubick's farming, however the affected area of
*
* Though
*
* Note that the stack of
* With
Phoenix
* As a hero with uncommon traits,
Phoenix's abilities require more health than mana. It is advised for Rubick to purchase health regeneration items such as
Tranquil Boots,
Urn of Shadows or
Hood of Defiance to keep up with the HP loss.
Phoenix's signature
Supernova, if casted successfully, can turn a teamfight around if being stolen.
Telekinesis can protect the egg from being attacked if casted right before
Supernova with quick fingers.
Supernova refreshes the cooldown of
Telekinesis as well as
Fade Bolt, so don't hesitate to spam both of them before
Supernova with the reasons mentioned above.
Supernova has a stun range of 1200, which requires Rubick to have Level 3
Arcane Supremacy at least to exceed its range. Consider buying
Aether Lens or
Blink Dagger to help with positioning.
Supernova (as of 7.31c) with
Aghanim's Shard's extra
Sun Ray even with both spell stolen, since
Sun Ray takes up two stolen ability slots.
Icarus Dive is a useful repositioning ability for scouting, initiation or escaping.
Fire Spirits aids with Rubick farming given enough HP regeneration. In early skirmishes, the stolen ability can slow the attack speed of the enemy team to a crawl.
Fade Bolt, both the attack damage and attack speed of the enemy team are reduced if they have no source of dispel, effectively nullifying their physical attack damage.
Sun Ray thrives in and after a teamfight by damaging enemy heroes and healing allies at the same time.
Icarus Dive and
Sun Ray by casting
Telekinesis.
*
* The initial lift and the following crowd control from the drop of
* A successfully reborn
*
* It is not possible to cast
*
*
* Combined with
*
* Rubick can interrupt both