Rubick
[wiki] rating: 2.0 (winrate: 47% pickrate: 25%)Visage
[wiki] rating: 1.6 (winrate: 55% pickrate: 2%)Lion
* Heroes that deal few, powerful instances of damage, like Oracle,
Lion, or
Sven, have a hard time breaking through Gravekeeper's Cloak.
Shadow Shaman
* Due to their high attack speed, Summon Familiars will destroy Mass Serpent Wards quickly, granting Visage a massive amount of gold.
* Visage can use Stone Form of the Familiars to cancel Shackles.
Aghanim's Shard upgraded
Stone Form also allows Visage to use
Stone Form himself to cancel Shackles while restoring his health.
* Grave Chill can make Shadow Shaman's bad movement speed and attack speed even worse.
* Visage is also a natural Bloodthorn wielder, which allows him to silence Shadow Shaman and make him more vulnerable to damage.
Additional:
* Due to their high attack speed, Visage's Summon Familiars will destroy Mass Serpent Ward quickly, granting Visage massive amount of gold.
Jakiro
[wiki] rating: 1.6 (winrate: 51% pickrate: 12%)Lion
* Mana Drain can be easily canceled with Ice Path. However, Lion can counter this by buying his
Aghanim's Shard though, that is no longer possible, But Jakiro's Marcopyre will deal damage through his Spell Immunity, forcing him to cancel it or die
* Lion has very strong single target capabilities, but suffers against multiple heroes, while Jakiro almost always with someone else, His abilities also have a much shorter cast range then Jakiro's, allowing him to cast your spells before he can get off his Hex or
Earth Spike
* Jakiro can also save an ally who Lion is attempting to Finger of Death by casting Ice Path on Lion.
Shadow Shaman
* Heroes with channeling spells are very easy targets for Jakiro's abilities: Crystal Maiden,
Dawnbreaker,
Enigma,
Pudge,
Shadow Fiend,
Shadow Shaman,
Warlock.
Silencer
[wiki] rating: 1.2 (winrate: 52% pickrate: 15%)Lion
* Lion is extremely dependent on his abilities. Silences like Silencer's
Last Word, magic resistance like
Oracle's
Fate's Edict, and dispels like
Legion Commander's
Press the Attack all make his abilities less effective.
Shadow Shaman
* With 4 active abilities, Shadow Shaman is weak against silencing foes such as Silencer,
Drow Ranger and
Death Prophet.
Abaddon
[wiki] rating: 1.2 (winrate: 50% pickrate: 6%)Lion
* Both Lion's
Finger of Death and
Lina's
Laguna Blade have a 0.25 second delay before the damage is dealt.
Additional:
* Although Finger of Death can potentially bypass Borrowed Time, Finger's delayed damage allows an Abaddon with fast enough reaction time to activate Borrowed Time and heal from Finger.
* Aphotic Shield is extremely effective against both Earth Spike and Hex, nullifying the stun or hex while preventing further damage.
* Lion's lack of escape mechanisms allows Abaddon and his allies to pursue him with Curse of Avernus.
Shadow Shaman
* By simply using Aphotic Shield, Abaddon can easily save his allies from heroes that apply long disables, such as Lion or
Shadow Shaman.
Riki
[wiki] rating: 1.0 (winrate: 54% pickrate: 13%)Shadow Shaman
* Riki is known for being a successful support killer, something Shadow Shaman is very vulnerable to.
* Smoke Screen is particularly devastating to Shadow Shaman. With neither his various disables nor a solid health pool Shadow Shaman is usually dead. This forces Shadow Shaman to buy a
Force Staff if he finds himurself in this scenario and buy
Sentry Wards if you have the money.
Mirana
[wiki] rating: 1.0 (winrate: 53% pickrate: 15%)Lion
* Lion lacks mobility or escape mechanisms, making him an easy target for abilities like Mirana's
Sacred Arrow or
Leshrac's
Split Earth, or combos like
Kunkka's
X Marks the Spot into
Torrent.
Shadow Shaman
* Mirana can disturb Shadow Shaman's channeling even if he is under the effect of invisibility thanks to Sacred Arrow.
* Mirana armed with an Aghanim's Scepter is known to be able to quickly burst down heroes - especially supports. Together with
Ethereal Blade the bullying towards Shadow Shaman can continue for the whole match.
Lion
* Heroes with silences and hard stuns such as Doom,
Silencer, and
Lion can keep Mirana from Leaping away.
Slark
[wiki] rating: 1.0 (winrate: 51% pickrate: 17%)Lion
* Pounce allows Slark to close in on Lion and prevent him from escaping.
* Lion's fragile health pool makes him easy prey for Slark's high burst damage through Pounce,
Dark Pact and right-clicks.
* Shadow Dance prevents Lion from casting Hex, Mana Drain, or Finger of Death on Slark.
* Dark Pact allows Slark to dispel any of Lion's disables.
Shadow Shaman
* Nyx Assassin,
Bounty Hunter and
Slark can all sneak up and kill Shadow Shaman, Nyx being particularly deadly. Shadow Shaman must watch out for Slark carefully, as he can break either (but not both unless he makes a mistake) of Shadow Shaman's disables, with
Dark Pact and leap out of a serpent ward ring. These heroes, however, rely heavily on escape and are themselves not very durable and none of them can survive a full lockdown with Mass Serpent Ward. Having Sentry Wards can turn Shadow Shaman from prey to predator.
Lion
* Heroes with heavy magical nukes will take advantage of Slark's poor HP or force him to use Shadow Dance early: Lina,
Lion,
Zeus
Nyx Assassin
[wiki] rating: 1.0 (winrate: 50% pickrate: 4%)Lion
* Vendetta allows Nyx to sneak up on Lion and deal massive damage to him, especially when followed up with an
Impale,
Mana Burn, or even
Dagon.
* Spiked Carapace has the potential to not only nullify Lion's damage, but also cripple and potentially deal massive damage to Lion, especially if he reflects Finger of Death.
Shadow Shaman
* Nyx Assassin,
Bounty Hunter and
Slark can all sneak up and kill Shadow Shaman, Nyx being particularly deadly. Shadow Shaman must watch out for Slark carefully, as he can break either (but not both unless he makes a mistake) of Shadow Shaman's disables, with
Dark Pact and leap out of a serpent ward ring. These heroes, however, rely heavily on escape and are themselves not very durable and none of them can survive a full lockdown with Mass Serpent Ward. Having Sentry Wards can turn Shadow Shaman from prey to predator.
Lion
* Mana Drain is very effective against heroes that have mana burn abilities such as Anti-Mage,
Nyx Assassin and
Keeper of the Light.
Luna
[wiki] rating: 1.0 (winrate: 49% pickrate: 2%)Lion
* Luna can easily cancel channeling spells with Lucent Beam and 0.25s Eclipse Lucent Ministun talent for
Eclipse, she can also buy
Abyssal Blade in case they decide to buy
Black King Bar:
Enigma's
Black Hole,
Witch Doctor's
Death Ward,
Shadow Shaman's
Shackles,
Lion's
Mana Drain,
Bane's
Fiend's Grip,
Pudge's
Dismember,
Crystal Maiden's
Freezing Field,
Pugna's
Life Drain,
Dawnbreaker's
Solar Guardian, and
Naga Siren's
Reel In from
Aghanim's Scepter.
Shadow Shaman
* Luna's high magical damage burst from Lucent Beam and
Eclipse can take advantage of Shadow Shaman's low health and strength gain.
* Without Black King Bar, Luna's
Lucent Beam and 0.25 Eclipse Mini-stun talent for
Eclipse can be used to disable Shadow Shaman while he is channeling
Shackles.
* Aghanim's Scepter upgraded
Eclipse combined with 0.25 Eclipse Mini-stun can repetively stun Shadow Shaman, and can even discourage him from even trying to use
Shackles.
* Luna is a natural Black King Bar wielder, and almost none of Shadow Shaman's spells can bypass spell immunity, except for
Mass Serpent Ward.
* Bear in mind, however, that if Shadow Shaman gets a jump on Luna first, he will be able to use Hex to disable Luna and burst her down before she can use
Black King Bar,
Lucent Beam or
Eclipse. In addition,
Moon Glaives cannot bounce on
Mass Serpent Wards at all.
Additional:
* Luna's high magical damage burst from Lucent Beam and
Eclipse can take advantage of Shadow Shaman's low health and strength gain.
* Without Black King Bar, Luna's
Lucent Beam and 0.25 Eclipse Mini-stun talent for
Eclipse can be used to disable Shadow Shaman while he is channeling
Shackles.
* Aghanim's Scepter upgraded
Eclipse combined with 0.25 Eclipse Mini-stun can repetively stun Shadow Shaman, and can even discourage him from even trying to use
Shackles.
* Luna is a natural Black King Bar wielder, and almost none of Shadow Shaman's spells can bypass spell immunity, except for
Mass Serpent Ward.
* Bear in mind, however, that if Shadow Shaman gets a jump on Luna first, he will be able to use Hex to disable Luna and burst her down before she can use
Black King Bar,
Lucent Beam or
Eclipse. In addition,
Moon Glaives cannot bounce on
Mass Serpent Wards at all.
Shadow Shaman
* A couple of nukers and disablers on the same lane can finish a squishy Luna efficiently despite a teammate's assistance: Sven +
Shadow Shaman.
Tidehunter
[wiki] rating: 1.0 (winrate: 49% pickrate: 5%)Lion
* Tidehunter naturally has a high health pool and thus makes it hard for Lion to burst him down. Kraken Shell further mitigates this by dispelling any disables Lion casts when Tidehunter takes enough damage.
* Gush and
Ravage can both not only burst Lion down, but also catch him out and prevent him from escaping.
Wraith King
[wiki] rating: 1.0 (winrate: 48% pickrate: 4%)Lion
* Wraithfire Blast is a long ranged stun, and can stop you from fleeing or using Mana Drain.
* Once Reincarnation is upgraded with Aghanim's Scepter, it becomes nearly impossible to get Finger of Death stacks
* However, Reincarnation does give you the Finger of Death stack when it triggers
Shadow Shaman
* Reincarnation allows Wraith King to survive Shadow Shaman's initial chain of disables and Serpent Ward attacks.
* Short cooldown of Wraithfire Blast is ideal for interrupting Shackles.
Lion
* Wraith King has a very low mana pool and depends on it to cast Reincarnation. Mana Drain will render him useless.
* Wraith King has very low mobility, making it easy for Lion to disable and harass him.
Additional:
* While not being able to confront Wraith King by himself, Lion's Mana Drain helps in draining Wraith King's mana, preventing him from reincarnating unless he has his Aghanim's Shard.
* Lion's Earth Spike and
Hex provide decent lockdown against Wraith King as well, preventing the latter from benefiting from Vampiric Spirit bonuses.
Hoodwink
[wiki] rating: 1.0 (winrate: 47% pickrate: 13%)Lion
* Hex and
Earth Spike do not cancel
Sharpshooter, making those two abilities ineffective against her.
* Although Hoodwink should be wary of his Finger of death, as it can possibly kill her.
Dragon Knight
[wiki] rating: 1.0 (winrate: 45% pickrate: 5%)Shadow Shaman
* Dragon Knight can simply tank and destroy all Shadow Shaman's Serpent Wards.
Sniper
[wiki] rating: 1.0 (winrate: 44% pickrate: 11%)Shadow Shaman
* Sniper can easily destroy Mass Serpent Ward from long range
Tinker
[wiki] rating: 0.6 (winrate: 56% pickrate: 11%)Lion
* Lion has an incredibly fragile health pool, making him weak against nukers like Tinker or
Oracle.
Lone Druid
[wiki] rating: 0.6 (winrate: 55% pickrate: 3%)Shadow Shaman
* Lone Druid's early game is good against slow, squishy supports since his bear is very strong early game and an Entangling Claws proc almost always guarantees a kill: Ancient Apparition,
Crystal Maiden,
Shadow Shaman, etc.
Broodmother
[wiki] rating: 0.6 (winrate: 54% pickrate: 3%)Shadow Shaman
* Support heroes with low mobility can be slowed further by Incapacitating Bite, and swarmed by Spiderlings for an easy kill: Shadow Shaman,
Visage,
Dazzle,
Rubick,
Lich.
Arc Warden
[wiki] rating: 0.6 (winrate: 53% pickrate: 5%)Shadow Shaman
* Arc Warden with his Magnetic Field will protect allies from Mass Serpent Ward.
Night Stalker
[wiki] rating: 0.6 (winrate: 52% pickrate: 4%)Lion
* Heroes with low health: Lich,
Crystal Maiden,
Lion.
Warlock
[wiki] rating: 0.6 (winrate: 51% pickrate: 4%)Lion
* While heroes with strong mobility are able to get close or flee from Upheaval, heroes with no escaping abilities or that lack long disables will perish against Warlock. Once the Warlock Golem lands with its stun, its hardly possible to escape when he casts Upheaval. Notable examples: Huskar,
Drow Ranger,
Lion,
Elder Titan, etc.
Leshrac
[wiki] rating: 0.6 (winrate: 49% pickrate: 4%)Lion
* Lion lacks mobility or escape mechanisms, making him an easy target for abilities like Mirana's
Sacred Arrow or
Leshrac's
Split Earth, or combos like
Kunkka's
X Marks the Spot into
Torrent.
Pudge
[wiki] rating: 0.6 (winrate: 49% pickrate: 29%)Shadow Shaman
* Heroes that have a channeled ability that can be interrupted by Meat Hook: Shadow Shaman,
Witch Doctor,
Enigma,
Bane.
Lifestealer
[wiki] rating: 0.6 (winrate: 49% pickrate: 5%)Lion
* Heroes who have most or all their abilities (damage or disable) unable to pierce spell immunity: Keeper of the Light,
Lina,
Lion,
Zeus.
Additional:
* Rage provides spell immunity to Lifestealer and thus nullifies all of Lion's abilities.
* Open Wounds allows Lifestealer to easily catch Lion out and prevent him from escaping.
Batrider
[wiki] rating: 0.6 (winrate: 48% pickrate: 5%)Lion
* Batrider often hides in the trees to initiate on a target. As such, he has a slight edge against heroes that have no scouting tools and cannot see him coming, such as Lion or
Sven.
Pugna
[wiki] rating: 0.6 (winrate: 47% pickrate: 3%)Lion
* Nether Ward will be problematic for heavy nukers and spammers like Skywrath Mage,
Lina,
Lion and
Invoker, but Pugna must not use Decrepify defensively against them as he will be helping them out more than anything.
Kunkka
[wiki] rating: 0.6 (winrate: 47% pickrate: 3%)Lion
* Lion lacks mobility or escape mechanisms, making him an easy target for abilities like Mirana's
Sacred Arrow or
Leshrac's
Split Earth, or combos like
Kunkka's
X Marks the Spot into
Torrent.
Puck
[wiki] rating: 0.4 (winrate: 48% pickrate: 9%)Lion
* Waning Rift prevents Lion from casting spells during team fights, effectively making him useless.
* Puck's burst damage potential through Illusory Orb,
Waning Rift, and
Dream Coil allows it to easily kill Lion.
* Combined with the lockdown from Dream Coil, Puck's high mobility through
Ethereal Jaunt and
Blink Dagger allows it to effortlessly chase Lion.
* Phase Shift allows Puck to dodge nearly all of Lion's spells, including Finger of Death.
Lion
* Backline supports (Lion,
Crystal Maiden) keep him pinned long enough for a kill.
Timbersaw
[wiki] rating: -2.0 (winrate: 46% pickrate: 5%)Lion
* Hex greatly reduces Timbersaw's mobility.
* In addition, Lion can follow up with his Earth Spike and
Mana Drain combo, preventing Timbersaw to escape with Timber Chain. And he can finish Timbersaw off with
Finger of Death if the latter's HP is low enough.
Shadow Shaman
* Hex greatly reduces Timbersaw's mobility.
* The stun and damage over time from Shackles mitigates Reactive Armor's HP and armor regen.
Weaver
[wiki] rating: -2.0 (winrate: 50% pickrate: 3%)Lion
* Although Weaver can potentially Time Lapse out of any burst, Weaver has a fragile health pool, and Lion's disables can kill him before.
* Weaver is very mana dependent and has a rather small mana pool in the beginning of the game. Mana Drain can deplete him of mana and lessen his early game presence.
* Earth Spike can be point targeted and hits through Shukuchi to make him vulnerable.
* Linken's Sphere is easily broken by targeted spells with low cooldown.
Shadow Shaman
* Shadow Shaman's many disables can lock down Weaver. Even with Linken's Sphere, Weaver might not be able to escape should Shadow Shaman uses Shackles quickly enough following Hex.
* Mass Serpent Wards can make short work of Weaver once he is locked down.
Brewmaster
[wiki] rating: -2.0 (winrate: 52% pickrate: 1%)Lion
* Hex's instant cast time will force Brewmaster into the awkward situation of needing some form of spell immunity or block to prevent being immediately hex upon blinking in, or wait until Lion has used all his crowd control before entering a fight. His direct magic burst also makes Brewmaster's Drunken Brawler worthless versus Lion.
Shadow Shaman
* Hex's instant cast time will force Brewmaster into the awkward situation of needing some form of spell immunity or block to prevent being immediately hex upon blinking in, or wait until Shaman has used all his crowd control before entering a fight.
* Brewmaster also has no defense against Shadow Shaman lockdowns.
Terrorblade
[wiki] rating: -1.6 (winrate: 45% pickrate: 2%)Lion
* One of Lion's level 20 talents lets Mana Drain affect 2 secondary targets. This can make things difficult for heroes like Phantom Lancer,
Chaos Knight, and
Terrorblade who rely on illusion armies.
* Mana Drain and Hex instantly kill any illusions. Finger of Death upgraded with Aghanim's Scepter also shreds most illusions.
* One of Lion's level 20 talents lets Mana Drain affect 2 secondary targets. This can make things difficult for heroes like Phantom Lancer,
Chaos Knight, and
Terrorblade who rely on illusion armies.
Shadow Shaman
* All of Shadow Shaman's abilities totally ruin Terrorblade: Ether Shock destroys his illusions, Hex prevents him from using Sunder or
Manta Style in bad situations, Shackles not only that prevent him from using
Sunder, but he has no way to cancel it and Mass Serpent Ward can help Shadow Shaman push faster than Terrorblade even in
Metamorphosis.
Additional:
* Ether Shock,
Mass Serpent Wards summoned from both,
Mass Serpent Ward and
Aghanim's Shard upgraded
Shackles can do great damage to both, Terrorblade and his illusions.
* Hex prevents Terrorblade from using Sunder or
Manta Style in bad situations.
Hex can also destroy one of his illusions.
* Shackles can damage Terrorblade and prevent him from using his abilities and items, whether to fight, survive, or dispel it in any way while also healing Shadow Shaman in process. In addition, Terrorblade has no solutions to cancel it.
Aghanim's Shard upgraded
Shackles can also summon four more
Mass Serpent Wards to attack Terrorblade while he is disabled.
Queen of Pain
[wiki] rating: -1.6 (winrate: 46% pickrate: 6%)Lion
* High priority targets like Queen of Pain,
Drow Ranger and even
Anti-Mage can't get caught out from Lion's long range disables.
Shadow Shaman
* Shadow Shaman has many disables to lock down Queen of Pain, preventing her from Blinking away, even through Linken's Sphere or her spell block talent.
* Mass Serpent Ward can tear through Queen of Pain's low health pool once she's locked down by
Hex &
Shackles.
Chen
[wiki] rating: -1.6 (winrate: 51% pickrate: 0%)Lion
* Heroes with channeling spells, for Chen has no disables on his own, hates buying disabling items and his creeps are often not fast enough to cancel them: Enigma's
Black Hole,
Witch Doctor's
Death Ward,
Shadow Shaman's
Shackles,
Lion's
Mana Drain,
Bane's
Fiend's Grip,
Pudge's
Dismember,
Crystal Maiden's
Freezing Field,
Pugna's
Life Drain,
Dawnbreaker's
Solar Guardian, and
Naga Siren's
Reel In from
Aghanim's Scepter.
Shadow Shaman
* Shackles prevents Chen from acting, and damages him while healing Shadow Shaman, also allowing Shadow Shaman's allies to kill him faster.
Aghanim's Shard upgraded
Shackles can also summon four more
Mass Serpent Wards to attack Chen while he is disabled. And to make things worse, Chen has no way to cancel
Reel In on his own, and must rely on outside from {U:Centaur Conqueror} or {U:Mud Golem} under his control.
* Ether Shock and
Mass Serpent Ward can often not only kill Chen's allies before he can save them with
Hand of God, but they can also be used to destroy Chen's creeps easily thanks to their high damage and area-of-effect.
* Hex will rrevent Chen from any attempt to save himself or his allies with
Hand of God.
Additional:
* Shackles prevents Chen from acting, and damages him while healing Shadow Shaman, also allowing Shadow Shaman's allies to kill him faster.
Aghanim's Shard upgraded
Shackles can also summon four more
Mass Serpent Wards to attack Chen while he is disabled. And to make things worse, Chen has no way to cancel {A|Shackles|Shadow Shaman
* Ether Shock and
Mass Serpent Ward can often not only kill Chen's allies before he can save them with
Hand of God, but they can also be used to destroy Chen's creeps easily thanks to their high damage and area-of-effect.
* Hex will prevent Chen from any attempt to save himself or his allies with
Hand of God.
Huskar
[wiki] rating: -1.6 (winrate: 53% pickrate: 6%)Lion
* Heroes with high magical burst can easily kill Huskar when he is at low health: Lion,
Lina,
Skywrath Mage
Shadow Shaman
* Mass Serpent Ward rips apart Huskar quickly due to his poor armor.
* As soon as Huskar jumps in, he will be vulnerable to Shadow Shaman's disables if he does not have Black King Bar.
Spectre
[wiki] rating: -1.4 (winrate: 51% pickrate: 11%)Shadow Shaman
* Spectre's entire ability set is designed to get to and destroy heroes that stay in the backlines, both carries (like the aforementioned Drow Ranger and
Sniper) and supports (like
Dazzle and
Shadow Shaman).
Lion
* Hex and
Mana Drain can be used to immediately destroy Spectre's illusion when she
Haunts. A fast fingered Lion can protect himself and a teammate.
* Hex and
Earth Spike are good lockdown spells to control and kill Spectre, especially if she doesn't buy defensive items like
Linken's Sphere and
Black King Bar.
* Finger of Death can be used to burst down Spectre when she is low on life as she has very poor magic resistance.
Shadow Shaman
* Hex can be used immediately to destroy Spectre's illusion when she
Haunts.
* Shadow Shaman can use Shackles to lock down Spectre for his team.
* Shadow Shaman's Mass Serpent Ward and
Ether Shock help him push lanes and end the game early before Spectre can come online and take over the late game.
Enchantress
[wiki] rating: -1.2 (winrate: 46% pickrate: 2%)Lion
* Heroes with nukes: Bane,
Lich,
Lion,
Skywrath Mage
Additional:
* Enchantress is very fragile without any form of magic resistance, allowing Lion to easily burst her down.
* Nature's Attendants is a slow heal, making it ineffective against Lion's burst.
* Enchantress lacks any escape mechanism apart from her raw movement speed, allowing Lion to disable her.
* Since Lion's damage comes mostly from his skills, Untouchable does nothing to mitigate it.
Shadow Shaman
* Heroes with break can disable Untouchable for a while: Doom and
Shadow Demon (via
Aghanim's Scepter),
Viper,
Shadow Shaman with Hex Breaks talent.
Marci
[wiki] rating: -1.2 (winrate: 48% pickrate: 7%)Lion
* Heroes that can keep Marci for a long time in one place so she can't pursue her targets, like Bane,
Lion,
Shadow Shaman,
Invoker,
Disruptor and
Kunkka.
Shadow Shaman
* Heroes that can keep Marci for a long time in one place so she can't pursue her targets, like Bane,
Lion,
Shadow Shaman,
Invoker,
Disruptor and
Kunkka.
Additional:
* Shadow Shaman can provide an excellent counter-initiation against her Rebound. His abilities can shut down any of her tower dive attempts in the laning phase.
* Shackles keeps Marci stunned for an extended period of time,w asting her ultimate .A combo with Mass Serpent Ward only makes things worse for her, as her armor is low.
Shadow Fiend
[wiki] rating: -1.2 (winrate: 48% pickrate: 18%)Lion
* Heroes with high burst damage: Lina,
Lion,
Luna,
Nyx Assassin,
Queen of Pain.
Shadow Shaman
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls: Bane,
Enigma,
Pudge,
Shadow Shaman,
Dawnbreaker,
Warlock,
Crystal Maiden.
Sven
[wiki] rating: -1.2 (winrate: 48% pickrate: 2%)Lion
* Sven is very vulnerable to chain stun such as Lion,
Shadow Shaman or
Magnus.
Shadow Shaman
* Sven is very vulnerable to chain stun such as Lion,
Shadow Shaman or
Magnus.
Storm Spirit
[wiki] rating: -1.2 (winrate: 49% pickrate: 6%)Lion
* Heroes with mana burn: Nyx Assassin,
Invoker,
Outworld Destroyer,
Pugna,
Lion
Shadow Shaman
* In general, squishy heroes that rely on escape often struggles against the amount of disables Shadow Shaman can bring. Queen of Pain,
Anti-Mage and
Storm Spirit are among these.
Viper
[wiki] rating: -1.2 (winrate: 49% pickrate: 4%)Lion
* Heroes that can drain mana negatively affect Viper's ability to use Poison Attack, Nethertoxin and Viper Strike: Lion,
Anti-Mage
Shadow Shaman
* Viper cannot interrupt heroes with powerful channeling abilities: Bane,
Enigma,
Shadow Shaman,
Warlock
Primal Beast
[wiki] rating: -1.2 (winrate: 49% pickrate: 9%)Lion
* Like above, supports with reliable stuns can be a massive problem and force Black King Bar in fights unideally, such as
Shadow Shaman,
Lion,
Nyx Assassin.
Shadow Shaman
* Like above, supports with reliable stuns can be a massive problem and force Black King Bar in fights unideally, such as
Shadow Shaman,
Lion,
Nyx Assassin.
Enigma
[wiki] rating: -1.2 (winrate: 50% pickrate: 3%)Lion
* Enigma is fragile, and lacks escapes, being dependent on Blink Dagger for mobility. Ganking Heroes or Heroes with burst damage will likely kill him before he can do anything. Such Heroes include:
Lina,
Lion,
Luna,
Puck,
Slark,
Nyx Assassin, etc.
Shadow Shaman
* Heroes who can clear the waves of Enigma's Eidolons: Lina,
Luna,
Dawnbreaker,
Jakiro,
Shadow Shaman,
Death Prophet,
Keeper of the Light,
Invoker,
Leshrac,
Puck.
Ancient Apparition
[wiki] rating: -1.2 (winrate: 50% pickrate: 5%)Lion
* Heroes with silence and mana drain abilites, as Ancient Apparition relies entirely on his abilities: Invoker,
Silencer,
Nyx Assassin,
Skywrath Mage,
Shadow Shaman,
Lion and etc.
Shadow Shaman
* Heroes with silence and mana drain abilites, as Ancient Apparition relies entirely on his abilities: Invoker,
Silencer,
Nyx Assassin,
Skywrath Mage,
Shadow Shaman,
Lion and etc.
Bristleback
[wiki] rating: -1.0 (winrate: 43% pickrate: 1%)Lion
* Mana Drain is a headache for Bristleback to deal with during the laning stage, as it denies him the ability to get last hits with Quill Spray.
* Finger of Death deals high damage to Bristleback, and only triggers his passive once.
Muerta
[wiki] rating: -1.0 (winrate: 45% pickrate: 13%)Shadow Shaman
* Shackles and
Hex can both be used on Muerta while she is using
Pierce the Veil. preventing
Medusa
[wiki] rating: -1.0 (winrate: 45% pickrate: 1%)Lion
* Medusa lacks mobility or escape mechanisms. Earth Spike and Hex can neutralize her strong damage potential and allow for Lion's team to focus her down.
* In addition to easily breaking her commonly bought Linken's Sphere with its low cooldown, Mana Drain can quickly drain her
Mana Shield, making her far less tanky.
Phantom Assassin
[wiki] rating: -1.0 (winrate: 46% pickrate: 10%)Lion
* Despite her high mobility, Hex or Earth Spike can lock Phantom Assassin down and make her vulnerable.
* Although she has high evasion through Blur, Phantom Assassin has a rather low health pool, making her weak to Lion's magical burst.
Nature's Prophet
[wiki] rating: -1.0 (winrate: 46% pickrate: 12%)Shadow Shaman
* Shadow Shaman's Mass Serpent Ward together with
Ether Shock can easily kill lots of Treants if played defensively.
* Hex and
Shackles can disrupt Nature's Prophet's escape attempts with Teleportation.
Additional:
* Mass Serpent Ward can kill lots of treants if played defensively.
* Mass Serpent Ward, Hex and Shackles can catch and kill a Nature's Prophet trying to use Teleportation.
Shadow Demon
[wiki] rating: -1.0 (winrate: 47% pickrate: 1%)Lion
* All of Lion's abilities are active making Demonic Purge break from Aghanim's Scepter useless.
* Hex and
Mana Drain can make quick work of whatever illusions you're creating, especially when he acquires his Talents at level 20 and 25.
* An attempt to save an ally using Disruption can easily become a perfect setup for a Earth Spike or
Finger of Death with
Aghanim's Scepter for the enemy.
Templar Assassin
[wiki] rating: -1.0 (winrate: 48% pickrate: 4%)Shadow Shaman
* Shackles and Mass Serpent Ward instantly destroy Refraction
Void Spirit
[wiki] rating: -1.0 (winrate: 48% pickrate: 5%)Lion
* Lion's instant cast point shuts down his initiation and buys time for his allies to catch up.
* Void Spirit has to be cautious when fighting,as he has no protection against Finger of Death.If caught out in a stun,the high magic damage could end him quickly.
Ember Spirit
[wiki] rating: -1.0 (winrate: 48% pickrate: 11%)Lion
* Lion possesses two strong disables in Earth Spike and
Hex and heavy magic burst with
Finger of Death which help lock him down and prevent him from escaping with Activate Fire Remnant. When getting his
Blink Dagger Lion can punish Ember Spirit's overextension immediately, or initiate a fight on him with disables.
Additional:
* Ember lacks any protection against Lion's disables early in the game and often does not acquire any later, allowing Lion to Hex or Earth Spike him before he escapes through his Fire Remnant.
* Although Flame Guard can prevent magic damage, it does not stop Lion's disables, and Lion can usually break through it with Finger of Death.
Spirit Breaker
[wiki] rating: -1.0 (winrate: 48% pickrate: 9%)Shadow Shaman
* Heroes that are squishy by nature are an easy target for Spirit Breaker: Sniper,
Drow Ranger,
Shadow Shaman
Lion
* Mana Drain has an extremely long range and low cooldown. It can easily deplete most heroes of their entire mana pools, especially those with smaller mana pools such as Tiny or
Spirit Breaker.
Shadow Shaman
* Can easily interrupt and disable Spirit Breaker with hex if being charged.
Troll Warlord
[wiki] rating: -1.0 (winrate: 50% pickrate: 2%)Shadow Shaman
* Shadow Shaman's long disables are effective at kiting and wasting the duration of Battle Trance.
* Mass Serpent Ward are especially effective against Troll Warlord during Battle Trance, as trapping him inside them during the duration is effectively another hard disable, as Troll cannot attack the wards or use Phase Boots to escape.
Necrophos
[wiki] rating: -1.0 (winrate: 50% pickrate: 7%)Lion
* Mana Drain depletes Nercophos's mana pool, preventing him from using his abilities.
* Finger of Death deals high magical damage, which becomes amplified by Ghost Shroud.
Elder Titan
[wiki] rating: -1.0 (winrate: 50% pickrate: 1%)Lion
* With a lot of disables with good range, he might cancel your Echo Stomp.
* Mana Drain can be used to drain Elder Titan's already low mana pool.
Naga Siren
[wiki] rating: -1.0 (winrate: 51% pickrate: 3%)Lion
* Both Hex and
Mana Drain destroy Naga Siren's illusions in an instant, making it hard to teamfight or push against a team with Lion. If Lion chooses the AoE effect talent for Hex or the shard for multi-target Mana Drain, it can negate her pushing potential entirely.
* Earth Spike is an AoE disable with good damage. If used well, it can help distinguish the true Naga Siren by the damage they take (illusions take more damage).
Clinkz
[wiki] rating: -1.0 (winrate: 52% pickrate: 7%)Lion
* Hex and
Earth Spike can hold Clinkz down, giving him no chance to use
Black King Bar or Skeleton Walk.
* Finger of Death quickly kills Clinkz due to his low health.
Ursa
[wiki] rating: -1.0 (winrate: 52% pickrate: 15%)Lion
* Lion has two low cast point disables (Hex and
Earth Spike) to control Ursa before he buys a
Black King Bar.
* Hex is one of the few abilities that cannot be dispelled even with an
Aghanim's Scepter upgraded Enrage.
* Lion can control Ursa's low mana pool via Mana Drain.
Invoker
[wiki] rating: -0.6 (winrate: 48% pickrate: 14%)Shadow Shaman
* Heroes with long lockdowns: Shadow Shaman,
Legion Commander.
Techies
[wiki] rating: -0.6 (winrate: 48% pickrate: 10%)Lion
* Heroes with forced movement abilities or non-interrupting forced movement, such as Lion,
Drow Ranger,
Magnus,
Mars, as they can cancel blast-off mid air, removing his ability to initiate or escape.
Windranger
[wiki] rating: -0.6 (winrate: 49% pickrate: 10%)Lion
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her: Zeus,
Tinker,
Leshrac,
Viper,
Skywrath Mage,
Lion,
Lina,
Venomancer.
Keeper of the Light
[wiki] rating: -0.6 (winrate: 49% pickrate: 3%)Lion
* Mana Drain is very effective against heroes that have mana burn abilities such as Anti-Mage,
Nyx Assassin and
Keeper of the Light.
Crystal Maiden
[wiki] rating: -0.6 (winrate: 49% pickrate: 13%)Lion
* Lion's disables are also really effective against channeling Heroes, like Enigma or
Crystal Maiden.
Phantom Lancer
[wiki] rating: -0.6 (winrate: 50% pickrate: 2%)Lion
* One of Lion's level 20 talents lets Mana Drain affect 2 secondary targets. This can make things difficult for heroes like Phantom Lancer,
Chaos Knight, and
Terrorblade who rely on illusion armies.
* Mana Drain and Hex instantly kill any illusions. Finger of Death upgraded with Aghanim's Scepter also shreds most illusions.
* One of Lion's level 20 talents lets Mana Drain affect 2 secondary targets. This can make things difficult for heroes like Phantom Lancer,
Chaos Knight, and
Terrorblade who rely on illusion armies.
Dawnbreaker
[wiki] rating: -0.6 (winrate: 50% pickrate: 8%)Lion
* Due to her slow movement speed,heroes with crowd control and slows can shut down Dawnbreaker. ( Lion,
Crystal Maiden ,
Venomancer etc.)
Gyrocopter
[wiki] rating: -0.6 (winrate: 50% pickrate: 7%)Lion
* Heroes with high magical burst damage will kill Gyrocopter before he gets to do much: Lina,
Lion,
Zeus
Magnus
[wiki] rating: -0.6 (winrate: 51% pickrate: 15%)Shadow Shaman
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity: Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King,
Medusa,
Dawnbreaker.
Io
[wiki] rating: -0.6 (winrate: 51% pickrate: 4%)Shadow Shaman
* Heroes with both illusions and summons, for Io has nothing to deal with multiple enemies at once outside from Spirit's weak area-of-effect: Broodmother,
Chaos Knight,
Lycan,
Naga Siren,
Nature's Prophet,
Phantom Lancer,
Shadow Shaman,
Terrorblade,
Visage,
Warlock.
Dazzle
[wiki] rating: -0.6 (winrate: 52% pickrate: 9%)Lion
* Heroes with high burst damage through their physical attacks or spells can kill Dazzle or his allies before he has a chance to use Shallow Grave. (Lina,
Lion, etc.)
Anti-Mage
[wiki] rating: -0.6 (winrate: 53% pickrate: 11%)Shadow Shaman
* As a caster, Anti-Mage's
Mana Break and
Mana Void are highly effective against him.
Lion
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Lion,
Silencer,
Shadow Shaman,
Grimstroke,
Witch Doctor,
Riki,
Faceless Void,
Skywrath Mage,
Puck.
Shadow Shaman
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Lion,
Silencer,
Shadow Shaman,
Grimstroke,
Witch Doctor,
Riki,
Faceless Void,
Skywrath Mage,
Puck.
Drow Ranger
[wiki] rating: -0.4 (winrate: 51% pickrate: 18%)Shadow Shaman
* With 4 active abilities, Shadow Shaman is weak against silencing foes such as Silencer,
Drow Ranger and
Death Prophet.
Lion
* Drow has a very low health pool, allowing Lion to burst her down.
* Drow has no innate escape mechanism, making her an easy target for Lion's disables.
* Lion should be wary of Drow's Gust however, as he has no natural means to deal with it.
Morphling
[wiki] rating: 0.0 (winrate: 44% pickrate: 8%)Shadow Shaman
* Waveform allows Morphling to escape from Mass Serpent Ward
* Morphling can interrupt Shadow Shaman while he is shackling an ally with Adaptive Strike (Strength).
* With Ethereal Blade Morphling can quickly burst him down before he even has a chance to react.
Lion
* Mana Drain rapidly saps Morphling's already low mana pool, making him unable to use Waveform or Adaptive Strike. Additionally,
Hex prevents these abilities as well.
* An Earth Spike and
Finger of Death combo can burst an unwary Morphling down if he has his strength fully shifted to agility.
Chaos Knight
[wiki] rating: 0.0 (winrate: 47% pickrate: 3%)Shadow Shaman
* Single-target disablers will have difficulty locking down a Chaos Knight with Phantasm active: Bane,
Beastmaster,
Bloodseeker,
Clockwerk,
Doom,
Shadow Shaman.
Lion
* One of Lion's level 20 talents lets Mana Drain affect 2 secondary targets. This can make things difficult for heroes like Phantom Lancer,
Chaos Knight, and
Terrorblade who rely on illusion armies.
* Mana Drain and Hex instantly kill any illusions. Finger of Death upgraded with Aghanim's Scepter also shreds most illusions.
* One of Lion's level 20 talents lets Mana Drain affect 2 secondary targets. This can make things difficult for heroes like Phantom Lancer,
Chaos Knight, and
Terrorblade who rely on illusion armies.
Tiny
[wiki] rating: 0.0 (winrate: 48% pickrate: 13%)Lion
* Squishy heroes, usually supports, like Lion,
Ancient Apparition,
Keeper of the Light etc can die quickly to Tiny's magic burst.
Lion
* Mana Drain has an extremely long range and low cooldown. It can easily deplete most heroes of their entire mana pools, especially those with smaller mana pools such as Tiny or
Spirit Breaker.
Additional:
* Lion can continuously Mana Drain Tiny in the early game, depleting his small mana pool for his abilities.
Axe
[wiki] rating: 0.0 (winrate: 49% pickrate: 9%)Shadow Shaman
* Pudge,
Legion Commander and
Axe will make the match a living hell for Shadow Shaman, since they are known for surprise attacks from the fog and quickly killing low HP heroes. They can also interrupt Shadow Shaman's channeling, Legion being especially problematic, as she can use
Press the Attack on an ally who is hexed as well.
Lion
* Ranged heroes that can easily harass Axe: Drow Ranger,
Sniper,
Lion.
Bounty Hunter
[wiki] rating: 0.0 (winrate: 51% pickrate: 7%)Shadow Shaman
* Nyx Assassin,
Bounty Hunter and
Slark can all sneak up and kill Shadow Shaman, Nyx being particularly deadly. Shadow Shaman must watch out for Slark carefully, as he can break either (but not both unless he makes a mistake) of Shadow Shaman's disables, with
Dark Pact and leap out of a serpent ward ring. These heroes, however, rely heavily on escape and are themselves not very durable and none of them can survive a full lockdown with Mass Serpent Ward. Having Sentry Wards can turn Shadow Shaman from prey to predator.
Lion
* Finger of Death can instantly shred many targets especially fragile Heroes like Keeper of the Light,
Ancient Apparition, or
Bounty Hunter.
Legion Commander
[wiki] rating: 0.0 (winrate: 51% pickrate: 13%)Lion
* Lion is extremely dependent on his abilities. Silences like Silencer's
Last Word, magic resistance like
Oracle's
Fate's Edict, and dispels like
Legion Commander's
Press the Attack all make his abilities less effective.
Shadow Shaman
* Pudge,
Legion Commander and
Axe will make the match a living hell for Shadow Shaman, since they are known for surprise attacks from the fog and quickly killing low HP heroes. They can also interrupt Shadow Shaman's channeling, Legion being especially problematic, as she can use
Press the Attack on an ally who is hexed as well.
Lion
* Heroes with long or multiple disables will prevent Legion Commander from winning Duels: Shadow Shaman,
Lion
Shadow Shaman
* Heroes with long or multiple disables will prevent Legion Commander from winning Duels: Shadow Shaman,
Lion
Oracle
[wiki] rating: 0.0 (winrate: 51% pickrate: 4%)Lion
* Lion is extremely dependent on his abilities. Silences like Silencer's
Last Word, magic resistance like
Oracle's
Fate's Edict, and dispels like
Legion Commander's
Press the Attack all make his abilities less effective.
Lion
* Heroes with long disables, like Lion,
Night Stalker, or
Legion Commander, can prevent Oracle from using spells or items.
Death Prophet
[wiki] rating: 0.0 (winrate: 55% pickrate: 11%)Shadow Shaman
* With 4 active abilities, Shadow Shaman is weak against silencing foes such as Silencer,
Drow Ranger and
Death Prophet.
Lion
* Heroes that can kill Death Prophet with nukes can prevent her from using Exorcism to its full duration or using it at all: Lina,
Lion,
Puck,
Morphling.
Omniknight
[wiki] rating: 0.0 (winrate: 55% pickrate: 3%)Shadow Shaman
* Omniknight can dispel Hex or Shackles with
Heavenly Grace. He can also heal teammates which you disabled. The same goes to
Abaddon's
Aphotic Shield .
Lion
* Heroes who can drain mana can make Omniknight useless after he uses one or two abilities: Lion,
Anti-Mage,
Nyx Assassin.
Meepo
[wiki] rating: 0.0 (winrate: 56% pickrate: 1%)Shadow Shaman
* With all 5 Meepos available, all of Shaman's wards will be disposed of very quickly.
* All of Shaman's disables are based around single target control, and he can at most only disable two Meepos, allowing the rest to easily lay waste to him, be it during the channel duration of Shackles or by using
Earthbind.
Lion
* If Meepo ganks Lion with Poof and Earthbind, he will be an easy target for Earth Spike & AoE
Hex from his level 25 talent.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assassin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (lane data is parsed from hero guides dotabuff)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- Improved UX on small screens - when selecting heroes page automatically scrolls so hero select input is displayed at the very top of screen, leaving more space for results.
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal win rate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest win rate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Lion
* All of Lion's abilities are worth stealing with
Spell Steal.
Arcane Supremacy makes the disabling spells stolen from Lion very useful, allowing you to disable enemies for an extremely long time during fights or ganks.
Telekinesis, Rubick can easily catch Lion out. Without any escape mechanism, Lion is helpless, especially when ganked.
Earth Spike is a great crowd control ability for Rubick to use, extending his lockdown potential.
Arcane Supremacy.
Earth Spike is limited to a straight line, making it harder to clear the creep wave.
Hex is one of the strongest single-target lockdowns in the game, and works exactly the same when casted by Rubick.
Mana Drain does not directly provide damage or lockdown, it does solve Rubick's mana regen issue in the early to mid game.
Finger of Death is one of the best magical nukes in the game, increases Rubick's ganking potential greatly.
Finger of Death is lost when Rubick lost the spell.
Aghanim's Scepter, Rubick can clear creep waves and flash farm with the boosted
Finger of Death if stolen, assuming Rubick has enough mana pool to hold.
*
* By using
Additional:
*
* Rubick can caught enemy at greater distance due to
* The spell also helps with Rubick's farming, however the affected area of
*
* Though
*
* Note that the stack of
* With
Shadow Shaman
*
Ether Shock is a great farming ability as a handy short-cooldown nuke.
Hex and
Shackles gives Rubick extra lockdown potential in ganks and teamfights.
Mass Serpent Ward, should Rubick steal, serves as a powerful source for teamfighting, pushing, and acquring Roshan.
Arcane Supremacy allows Rubick to cast
Hex and
Shackles at a further distance, which keeps Rubick at a safer position compared to
Shadow Shaman.
Shackles by casting
Telekinesis.
*
*
*
* Rubick can interrupt