* Just like Rubick, the Disruptor may effortlessly put Lion in life threatning danger and render him helpless by manipulating his position with Glimpse.
* Disruptor's longer cast range and lingering disable makes Lion struggle to defend himself, possibly being affected by Disruptor's abilities without even seeing the thrall.
* Heroes that punish mobile heroes: Bloodseeker, Keeper of the Light, Kunkka, Disruptor.
* Tidehunter is a core builder of Pipe of Insight. Along with natural high health pool, it's tough to burst the Leviathan down.
* Kraken Shell thwarts long disables attempts if Tidehunter receives enough damage.
* Gush and Ravage long cast and reach ranges will effortlessly hit Lion, either bursting him down or making him extremely vulnerable and worn in matter of seconds.
* Durable heroes: Axe, Dawnbreaker, Bristleback, Mars, Omniknight, Tidehunter, Wraith King, Primal Beast, Underlord.
* Mana Drain can be easily canceled with Ice Path. However, Lion can counter this by buying his Aghanim's Shard though, that is no longer possible, but Jakiro can counter this too with Aghanim's Scepter upgraded Macropyre will deal pure damage through the debuff immunity forcing Lion to cancel it or die.
* Lion has very strong single target capabilities, but usually struggles against multiple heroes, while Jakiro has good multi-target capabilities, His abilities also have a much shorter cast range then Jakiro's, allowing Jakiro to cast his abilities before he can get off his Hex or Earth Spike.
* Jakiro can also save an ally who Lion is attempting to Finger of Death by casting Ice Path on Lion.
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer, Viper, Dazzle, Arc Warden, Lion, Huskar, Shadow Shaman, Visage, Undying, Jakiro.
* Luna can easily cancel channeling spells with Lucent Beam and 0.25s Eclipse Lucent Ministun talent for Eclipse, she can also buy Abyssal Blade in case they decide to buy Black King Bar: Enigma's Black Hole, Witch Doctor's Death Ward, Shadow Shaman's Shackles, Lion's Mana Drain, Bane's Fiend's Grip, Pudge's Dismember, Crystal Maiden's Freezing Field, Pugna's Life Drain, Dawnbreaker's Solar Guardian, and Naga Siren's Reel In from Aghanim's Scepter.
* If Luna chooses to use Eclipse in anticipation right before Spirit Breaker gets to her with Charge of Darkness, she will be able to kill Spirit Breaker before he will be able to kill her as Spirit Breaker's attack speed is rather low.
* Meanwhile, when Spirit Breaker is focusing on any of Luna's allies with Charge of Darkness, Aghanim's Scepter upgraded Eclipse can be used to counter-initate against Spirit Breaker.
* Aghanim's Shard upgraded Moon Glaives allows Luna to reduce damage from Greater Bash and Nether Strike inflicts on her, and damage Spirit Breaker whenever he is close to her, even while he is invisible.
* Lucent Beam can be used to cancel Spirit Breaker's Charge of Darkness under the condition that Luna is able to cast it on time. Lucent Beam can also be used to cancel Nether Strike. But bear in mind, however, that Spirit Breaker can counter this with Planar Pocket from Aghanim's Shard which can be used to reflect Lucent Beam back at Luna.
* If Luna buys Linken's Sphere, it will become nearly impossible for Spirit Breaker to reach Luna unless some of Spirit Breaker's allies can pop it and put it on a cooldown.
* Even though Spirit Breaker can evade all of Luna's abilities with Shadow Blade, smart Luna will always buy Dust of Appearance to provide vision on Spirit Breaker to her and her team. Luna can also buy Gleipnir to counter Spirit Breaker's Charge of Darkness and Shadow Blade combo.
Additional:
* If Luna chooses to use Eclipse in anticipation right before Spirit Breaker gets to her with Charge of Darkness, she will be able to kill Spirit Breaker before he will be able to kill her as Spirit Breaker's attack speed is rather low.
* Meanwhile, when Spirit Breaker is focusing on any of Luna's allies with Charge of Darkness, Aghanim's Scepter upgraded Eclipse can be used to counter-initate against Spirit Breaker.
* Aghanim's Shard upgraded Moon Glaives allows Luna to reduce damage from Greater Bash and Nether Strike inflicts on her, and damage Spirit Breaker whenever he is close to her, even while he is invisible.
* Lucent Beam can be used to cancel Spirit Breaker's Charge of Darkness under the condition that Luna is able to cast it on time. Lucent Beam can also be used to cancel Nether Strike. But bear in mind, however, that Spirit Breaker can counter this with Planar Pocket from Aghanim's Shard which can be used to reflect Lucent Beam back at Luna.
* If Luna buys Linken's Sphere, it will become nearly impossible for Spirit Breaker to reach Luna unless some of Spirit Breaker's allies can pop it and put it on a cooldown.
* Even though Spirit Breaker can evade all of Luna's abilities with Shadow Blade, smart Luna will always buy Dust of Appearance to provide vision on Spirit Breaker to her and her team. Luna can also buy Gleipnir to counter Spirit Breaker's Charge of Darkness and Shadow Blade combo.
* Heroes that deal few, powerful instances of damage, like Oracle, Lion, or Sven, have a hard time breaking through Gravekeeper's Cloak.
* Heroes with summons and illusions as Spirit Breaker has no strong AoE capabilities to deal with them: Chaos Knight, Phantom Lancer, Terrorblade, Naga Siren, Broodmother, Warlock, Visage, Nature's Prophet, Shadow Shaman, Lycan, Wraith King.
* Heroes with low health: Lich, Crystal Maiden, Lion.
* Heroes that have a weak laning stage: Spectre, Nyx Assassin, Clockwerk, Spirit Breaker, Omniknight, Pudge.
* Lion lacks mobility or escape mechanisms, making him an easy target for abilities like Mirana's Sacred Arrow or Leshrac's Split Earth, or combos like Kunkka's X Marks the Spot into Torrent.
* Heroes that punish mobile heroes: Bloodseeker, Keeper of the Light, Kunkka, Disruptor.
* Lion lacks mobility or escape mechanisms, making him an easy target for abilities like Mirana's Sacred Arrow or Leshrac's Split Earth, or combos like Kunkka's X Marks the Spot into Torrent.
* Heroes who can continue dealing damage even while being stunned: Luna, Razor, Axe, Bristleback, Leshrac, Death Prophet, Jakiro.
* Nature's Grasp severely slows down Spirit Breaker, reducing effects of Charge of Darkness and Greater Bash.
* Living Armor can mitigate a large portion of Spirit Breaker's damage since his attacks are slow.
* Treant Protector can also counter-initiate against Spirit Breaker with Leech Seed, Overgrowth and with his root from Aghanim's Shard upgraded Nature's Guise before he manages to escape.
* Aghanim's Scepter gives Treant Protector access to Eyes In The Forest ability, which allows him to turn trees into wards that provide vision, allowing him to keep his allies warned about Spirit Breaker's attempts to gank them. Eyes In The Forest will also trigger Overgrowth if Spirit Breaker is in range of the tree affected by it.
Additional:
* Spirit Breaker's slow attacks cannot harm a hero shielded by Living Armor.
* Pit of Malice can be cast in the path of Spirit Breaker's Charge of Darkness to cancel it.
* Spirit Breaker's damage output is entirely physical, therefore Atrophy Aura is very hazardous for him in most of the stages, particularly since it also affects Greater Bash, hindering Spirit Breaker's main source of damage.
* Fiend's Gate provides a way to escape from a gank for Underlord and his teammates. Likewise, Fiend's Gate can be used to ambush Spirit Breaker who has little to no ways of intercepting Underlord and his teammates when they use it to move around the map.
Additional:
* Pit of Malice can be cast in the path of Spirit Breaker's Charge of Darkness to cancel it.
* Spirit Breaker's damage output is entirely physical, therefore Atrophy Aura is very hazardous for him in most of the stages, particularly since it also affects Greater Bash, hindering Spirit Breaker's main source of damage.
* Fiend's Gate provides a way to escape from a gank for Underlord and his teammates. Likewise, Fiend's Gate can be used to ambush Spirit Breaker who has little to no ways of intercepting Underlord and his teammates when they use it to move around the map.
* Astral Imprisonment can be used to protect allies by imprisoning either them or Spirit Breaker.
* Arcane Orb will heavily drain Spirit Breaker's maximum mana, rendering him almost useless and unable to cast spells. And considering how Spirit Breaker's intelligence is very low, Sanity's Eclipse will deal a lot of damage to him.
* Even if Spirit Breaker survives Sanity's Eclipse, mana allergy applied by the Sanity's Eclipse will discourage Spirit Breaker from using his abilities as it will cause him to lose health and heal Outworld Destroyer.
* Due to Spirit Breaker's low attack speed, Tombstone is problematic for Spirit Breaker as the zombies summoned from Tombstone apply a stacking movement speed slow, which can significantly reduce Greater Bash's damage.
* Soul Rip and Decay allows Undying and his allies to survive and recover from any incoming ganks by Spirit Breaker.
* Clockwerk can use Power Cogs to repel Spirit Breaker when he charges in with Charge of Darkness.
* Spirit Breaker's slow 0.6 second attack animation attacks do little damage against Clockwerk. It can also constantly be interrupted by Battery Assault.
* Nether Strike's 1.2 second charge time gives Clockwerk plenty of time to activate Blade Mail and for Battery Assault to cancel it.
Additional:
* Battery Assault will continuously prevent Spirit Breaker from using Nether Strike, Charge of Darkness and even right clicking because of his slow base attack speed.
* Fissure interrupts Spirit Breaker during Charge of Darkness.
* Bramble Maze stops Charge of Darkness in its tracks. Its very long duration means it can be used as an obstacle to block off an incoming Spirit Break during teamfights.
* Shadow Realm and Bedlam can be activated when Dark Willow sees Charge of Darkness coming, preventing Spirit Breaker from using Nether Strike after the initial stun.
* Due to Spirit Breaker's low attack speed, Supernova is problematic for Spirit Breaker to take down, and even more so with Fire Spirits debuff applied.
* Nether Strike can't remove Static Link and reduces Spirit Breaker's physical damage output.
* Eye of the Storm melts Spirit Breaker's armor, and makes him much less tanky.
Additional:
* Plasma Field can slow Spirit Breaker and reduce damage from Greater Bash.
* Static Link drains damage bonus from Greater Bash, and it cannot be removed by Nether Strike.
* Storm Surge will proc on Spirit Breaker every time he attacks Razor or if he uses Charge of Darkness on Razor, damaging him and alerting Razor to Spirit Breaker's incoming ganks, no matter how far Spirit Breaker is from Razor.
* Eye of the Storm can rapidly reduce Spirit Breaker's armor, making him much less durable, especially in teamfights.
* Lion's lack of escapes gives Slark easier time to catch him through Pounce.
* Shadow Dance gives Slark the advantage of being untargetable, nullifying single target abilities (such as non-upgraded Hex, Mana Drain and Finger of Death).
* Dark Pact applies multiple instances of strong dispel on Slark, which is strong against any of Lion's disables.
* Lion's low health pool and low armor make him extremely vulnerable to Slark's damage output.
* Heroes with blink or movement abilities, which are disabled by Pounce's leash: Anti-Mage, Earth Spirit, Faceless Void, Magnus, Mirana, Monkey King, Morphling, Pangolier, Phantom Assassin, Phoenix, Puck, Queen of Pain, Riki, Sand King, Spirit Breaker, Timbersaw, Tusk.
* Heroes with heavy magical nukes will take advantage of Slark's poor HP or force him to use Shadow Dance early: Lina, Lion, Zeus
* Spirit Breaker's slow attack speed and moderate damage do very little to harm Dragon Knight, even if ganked with Charge of Darkness.
* Hex and Earth Spike do not cancel Sharpshooter, making those two abilities ineffective against her.
* Although Hoodwink should be wary of his Finger of death, as it can possibly kill her.
* Ice Wall can slow down Charge of Darkness in its tracks at max level, allowing counterplays such as Cold Snap to end the charge, bursting down with Tornado, Meteor, and right clicks, or even teleporting back to spawn to drag Spirit Breaker into the fountain.
* Cold Snap (if timed right) and Invoker's other disables like Tornado can interrupt Charge of Darkness, especially since Charge is telegraphed by the symbol appearing over head.
Additional:
* Cold Snap allows Invoker to interrupt Charge of Darkness and Nether Strike.
* Tornado's long range can be used to cancel Charge of Darkness.
* Deafening Blast prevents Spirit Breaker from right clicking and thus proccing his Greater Bash.
* Both Lion's Finger of Death and Lina's Laguna Blade have a 0.25 second delay before the damage is dealt.
Additional:
* Aphotic Shield applies strong dispel on targeted allies, while Borrowed Time does the same on Abaddon himself upon both casts (manually or automatically), removing disables, such as Earth Spike and Hex.
* Abaddon may offer survivability to Lion's nuke power by shielding and healing allies and himself.
* Lack of inner escape and defensive mechanisms increases Curse of Avernus effectiveness, since it slows per stack (applied upon auto attacking), and silences when it reaches the maximum stack.
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer, Viper, Dazzle, Arc Warden, Lion, Huskar, Shadow Shaman, Visage, Undying, Jakiro.
* Heroes who have most or all their abilities (damage or disable) unable to pierce spell immunity: Keeper of the Light, Lina, Lion, Zeus.
Additional:
* Rage makes Lifestealer debuff immune and gives him magic resistance which can drastically reduce magical damage from Lion's abilities while also preventing Lion to do anything to him.
* Lion's lack of inner escape and defensive mechanisms increases Ghoul Frenzy effectiveness, since it applies slows upon attacking.
* Lifestealer's physical damage output is strong against Lion's low health and base armor
* Infest can be used to surprise unsuspecting Lion if he tries to take down alone enemy hero. Aghanim's Scepter upgraded Infest can be used to disarm Lion and attack him from inside, even if Lion is debuff immune with the Aghanim's Shard upgraded Mana Drain.
* Heroes with gap-closing abilities who attempt to use them for escaping Bloodseeker will suffer serious damage from Rupture: Phantom Assassin, Anti-Mage, Faceless Void, Riki, Slark, Spirit Breaker.
* Heroes who rely on armor or evasion to survive can easily be bursted down, like Phantom Assassin, Terrorblade, Underlord, Spirit Breaker.
* While heroes with strong mobility are able to get close or flee from Upheaval, heroes with no escaping abilities or that lack long disables will perish against Warlock. Once the Warlock Golem lands with its stun, its hardly possible to escape when he casts Upheaval. Notable examples: Huskar, Drow Ranger, Lion, Elder Titan, etc.
* Heroes with summons and illusions as Spirit Breaker has no strong AoE capabilities to deal with them: Chaos Knight, Phantom Lancer, Terrorblade, Naga Siren, Broodmother, Warlock, Visage, Nature's Prophet, Shadow Shaman, Lycan, Wraith King.
* Warlock is a very strong hero when positioned correctly, and his long cast range helps him with this. However, some heroes might disrupt or sneakily pass through his allies and deal with him, preventing him from doing his job. Such heroes include Chaos Knight, Spirit Breaker, Riki, and more.
* Heroes that can cancel Charge of Darkness: Ogre Magi, Earthshaker, Lion, Rubick, Lina, Luna, Jakiro, Dawnbreaker, Alchemist, Ogre Magi, Axe, Shadow Shaman, Naga Siren, Mars, Bane, Pudge, Clockwerk.
* Heroes that can cancel Charge of Darkness: Ogre Magi, Earthshaker, Lion, Rubick, Lina, Luna, Jakiro, Dawnbreaker, Alchemist, Ogre Magi, Axe, Shadow Shaman, Naga Siren, Mars, Bane, Pudge, Clockwerk.
* Lion is extremely dependent on his abilities. Silences like Silencer's Last Word, magic resistance like Oracle's Fate's Edict, and dispels like Legion Commander's Press the Attack all make his abilities less effective.
* Heroes that can cancel Charge of Darkness: Ogre Magi, Earthshaker, Lion, Rubick, Lina, Luna, Jakiro, Dawnbreaker, Alchemist, Ogre Magi, Axe, Shadow Shaman, Naga Siren, Mars, Bane, Pudge, Clockwerk.
* Nether Ward will be problematic for heavy nukers and spammers like Skywrath Mage, Lina, Lion and Invoker, but Pugna must not use Decrepify defensively against them as he will be helping them out more than anything.
* Heroes with summons and illusions as Spirit Breaker has no strong AoE capabilities to deal with them: Chaos Knight, Phantom Lancer, Terrorblade, Naga Siren, Broodmother, Warlock, Visage, Nature's Prophet, Shadow Shaman, Lycan, Wraith King.
* Durable heroes: Axe, Dawnbreaker, Bristleback, Mars, Omniknight, Tidehunter, Wraith King, Primal Beast, Underlord.
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer, Viper, Dazzle, Arc Warden, Lion, Huskar, Shadow Shaman, Visage, Undying, Jakiro.
* Batrider often hides in the trees to initiate on a target. As such, he has a slight edge against heroes that have no scouting tools and cannot see him coming, such as Lion or Sven.
* In the early game, Omniknight can look like an easy target for Spirit Breaker, but with Purification and Hammer of Purity, what could be an opportunity could quickly turn into disaster.
* Repel can be used to counter Charge of Darkness by minimizing the damage and lowering the stun duration with status resistance.
* Spirit Breaker's Greater Bash from all sources (Charge of Darkness or normal attacks) will deal no damage at all if Omniknight and his allies are protected with presence.
* Due to this, Spirit Breaker's damage will always be lower when targeting Omniknight.
* Heroes who can drain mana can make Omniknight useless after he uses one or two abilities: Lion, Anti-Mage, Nyx Assassin.
* Can easily interrupt and disable Spirit Breaker with hex if being charged.
* Heroes that are squishy by nature are an easy target for Spirit Breaker: Sniper, Drow Ranger, Shadow Shaman
* Malefice prevents Spirit Breaker from using his spells for the duration.
* Eidolons from Demonic Summoning have high magic resistance, receiving little damage from Charge of Darkness and Greater Bash.
* Midnight Pulse can deal big damage to Spirit Breaker, as it deals damage based on enemy hero's max health.
* Black Hole makes it very dangerous for Spirit Breaker to reach Enigma with Charge of Darkness unless if he has Nether Strike available to use.
Additional:
* Malefice prevents Spirit Breaker from using his spells for the duration.
* Eidolons from Demonic Summoning have high magic resistance, receiving little damage from Charge of Darkness and Greater Bash.
* Midnight Pulse can deal big damage to Spirit Breaker, as it deals damage based on enemy hero's max health.
* Black Hole makes it very dangerous for Spirit Breaker to reach Enigma with Charge of Darkness unless if he has Nether Strike available to use.
* Enigma is fragile, and lacks escapes, being dependent on Blink Dagger for mobility. Ganking Heroes or Heroes with burst damage will likely kill him before he can do anything. Such Heroes include: Lina, Lion, Luna, Puck, Slark, Nyx Assassin, etc.
* Solar Guardian can save an ally getting targeted and focused by Spirit Breaker.
* Due to her slow movement speed,heroes with crowd control and slows can shut down Dawnbreaker:Lion, Crystal Maiden ,Venomancer etc.
* Sniper lacks any protection against Lion's disables early in the game.
* Lion's Earth Spike and Finger of Death may roughly hit Sniper at the latter increased attack range, making it possible to gank and to disable him from afar in clashes.
* Finger of Death is incredibly dangerous for Sniper as it may shred him away from fights, or in the worst scenario, cause his death.
* Spirit Breaker can charge towards Sniper from anywhere on the map with Charge of Darkness.
* Greater Bash deals magical damage, which can prove dangerous to Sniper and his low health.
* Both previous abilities combined with Nether Strike ensures that Spirit Breaker can easily solo kill Sniper.
* Hex and Earth Spike can hold Clinkz down, giving him no chance to use Black King Bar or Skeleton Walk.
* Finger of Death quickly kills Clinkz due to his low health.
* Possibly Clinkz's worst enemy. He has many tools to utterly destroy Clinkz.
* Charge of Darkness can be used on Clinkz if Spirit Breaker's team spots him anywhere. This charge will track his location through Skeleton Walk's invisibility and movement speed bonuses.
* When Spirit Breaker charges onto Clinkz, he can easily use Dust of Appearance to guarantee a reveal on him while stunned.
* All three of Spirit Breaker's spells help him and his team quickly close the gap to Clinkz even at the edge of his attack range or when running away with Skeleton Walk.
* Spirit Breaker's high strength and above average armor makes him able to endure Clinkz's onslaught, meanwhile Clinkz will be heavily threatened if Spirit Breaker procs a Greater Bash.
Additional:
* Once caught with dust, Clinkz could be locked down for a long time by Spirit Breaker and has nowhere to escape.
* Charge of Darkness provides shared vision over its target, showing Clinkz even when he is in Skeleton Walk.
* Heroes with high burst damage: Lina, Lion, Luna, Nyx Assassin, Queen of Pain.
* Charge of Darkness allows Spirit Breaker to gank Shadow Fiend in the early game, preventing him from getting Necromastery stacks.
* Nether Strike and Charge of Darkness can be used to prevent Shadow Fiend from casting Requiem of Souls.
* Drow Ranger has a very low health pool, allowing Lion to burst her down.
* Lack of any innate escape mechanism makes her an easy target for Lion's disables.
* Early on she can't deal as much damage to be life threatning. Her Gust is her best weapon against Lion.
* Generally, heroes that can close the gap on Drow Ranger to cancel her Marksmanship such as Phantom Assassin, Spirit Breaker, and Tusk are effective at limiting her power and bursting her down.
* Despite her high mobility, Hex or Earth Spike can lock Phantom Assassin down, make her vulnerable and mitigate her damage output.
* Lion relies entirely on his abilities to be effective, rendering Phatnom Assassin's high evasion through ineffective against him. And Phantom Assassin's low health pool makes her vulnerable to Lion's magical burst without Black King Bar.
* Heroes that rely on escapes to stay alive can be caught and locked down for a long time: Queen of Pain, Phantom Assassin
* Finger of Death can instantly shred many targets, especially fragile Heroes like Keeper of the Light, Ancient Apparition or Bounty Hunter.
* Spirit Breaker's Charge of Darkness semi-reveals Bounty Hunter, taking away his element of surprise for the duration of the charge. Also, as Charge of Darkness shows Bounty Hunter's position, Spirit Breaker's allies can proceed to gank Bounty Hunter while he is roaming alone.
* Heroes that usually build Linken's Sphere as either a core or situational item: Weaver, Medusa, Morphling, Queen of Pain, Storm Spirit, Luna, Naga Siren.
* Weaver's exceptional ability to elude and survive through clashes and ganks is hard countered by Lion in every aspect.
* Weaver is very mana dependent and has a rather small mana pool in the beginning of the game, of which Mana Drain can deplete and lessen his early game presence.
* Earth Spike followed by Finger of Death in the huge majority of the time is enough to kill Weaver.
* Earth Spike can be point targeted to hit through Shukuchi.
* Hex's has a fair long duration, by which Weaver will not be able to deal damage, or even survive a coordinated attack, and it is single target, of which cannot be dodged.
* Mana Drain easily breaks Linken's Sphere. Its low cooldown allows Lion to infinitely break it whenever it recharges.
* Earth Spike and Hex when paired for the longer lengths of disables may diminish Time Lapse efficiency, possibly causing Weaver to not undo as much damage as he would.
* Shukuchi vision can easily target Charge of Darkness before Weaver purchase Linken's Sphere.
Additional:
* Spirit Breaker's strong escape combo abilities from Charge of Darkness and Bulldoze can easily catch Shukuchi from Weaver.
* Time Lapse cannot dispel neither Charge of Darkness nor Nether Strike.
* However, Weaver is a common Linken's Sphere wielder. And if he has it, Spirit Breaker will not be able to catch up with Weaver neiter with Charge of Darkness nor with Nether Strike.
* Heroes with channeling spells, for Chen has no disables on his own, hates buying disabling items and his creeps are often not fast enough to cancel them: Enigma's Black Hole, Witch Doctor's Death Ward, Shadow Shaman's Shackles, Lion's Mana Drain, Bane's Fiend's Grip, Pudge's Dismember, Crystal Maiden's Freezing Field, Pugna's Life Drain, Dawnbreaker's Solar Guardian, and Naga Siren's Reel In from Aghanim's Scepter.
* Heroes that can easily bypass Chen's creeps to get to Chen: Riki, Tusk, Clinkz, Sniper, Slark, Phantom Assassin, Void Spirit, Storm Spirit, Ember Spirit, Earth Spirit, Spirit Breaker.
* Heroes with silence and mana drain abilites, as Ancient Apparition relies entirely on his abilities: Invoker, Silencer, Nyx Assassin, Skywrath Mage, Shadow Shaman, Lion and etc.
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him: Riki, Queen of Pain, Phantom Assassin, Windranger, Bounty Hunter, Spirit Breaker, Night Stalker, Storm Spirit, Juggernaut, etc.
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her: Zeus, Tinker, Leshrac, Viper, Skywrath Mage, Lion, Lina, Venomancer.
* Windranger tends to fare badly against high mobility heroes that can easily dodge Powershot, close the gap on her when she uses Windrun or escape from Focus Fire's reach. Examples of such heroes include Spirit Breaker, Lycan, Storm Spirit, Earth Spirit, Void Spirit, Slark and others.
* Charge of Darkness can be used to chase down Pangolier if he escapes with Swashbuckle or Rolling Thunder.
* Nether Strike ignores Rolling Thunder's spell immunity, and will still hit Pangolier if he rolls or dashes away.
* Hex and Mana Drain can be used to immediately destroy Spectre's illusion when she Haunts. A fast fingered Lion can protect himself and a teammate.
* Hex and Earth Spike are good lockdown spells to control and kill Spectre, especially if she doesn't buy defensive items like Linken's Sphere and Black King Bar.
* Finger of Death can be used to burst down Spectre when she is low on life as she has very poor magic resistance.
* Mana Drain depletes Necrophos's mana pool, preventing him from using his abilities.
* Finger of Death deals high magical damage, which becomes amplified by Ghost Shroud.
* Hex greatly reduces Timbersaw's mobility.
* In addition, Lion can follow up with his Earth Spike and Mana Drain combo, preventing Timbersaw to escape with Timber Chain. And he can finish Timbersaw off with Finger of Death if the latter's HP is low enough.
* Hex's instant cast time will force Brewmaster into the awkward situation of needing some form of spell immunity or block to prevent being immediately hex upon blinking in, or wait until Lion has used all his crowd control before entering a fight. His direct magic burst also makes Brewmaster's Drunken Brawler worthless versus Lion.
* Charge of Darkness can be used to escape or counter-initiate against a Relocate gank.
* Greater Bash and Nether Strike is devastating due to Io's low armor, and can even knock it away from his Tethered target.
* Lion's instant cast point shuts down his initiation and buys time for his allies to catch up.
* Void Spirit has to be cautious when fighting, as he has no protection against Finger of Death. If caught out in a stun, the high magic damage could end him quickly.
* Magic Missile has a considerably long cast time, making it difficult to stop Charge of Darkness with it.
* Other than Magic Missile, Vengeful Spirit has no way of canceling Nether Strike.
* With a lot of disables with good range, he might cancel your Echo Stomp.
* Mana Drain can be used to drain Elder Titan's already low mana pool.
* Lion has two low cast point disables (Hex and Earth Spike) to control Ursa before he buys a Black King Bar.
* Hex is one of the few abilities that cannot be dispelled even with an Aghanim's Scepter upgraded Enrage.
* Lion can control Ursa's low mana pool via Mana Drain.
* Heroes with summons and illusions as Spirit Breaker has no strong AoE capabilities to deal with them: Chaos Knight, Phantom Lancer, Terrorblade, Naga Siren, Broodmother, Warlock, Visage, Nature's Prophet, Shadow Shaman, Lycan, Wraith King.
* Lion may upgrade Mana Drain, Hex and Finger of Death through Talent Tree and Aghanim's itens to make them affect secondary targets or turn them into AoE abilities. This can make things difficult for heroes like Phantom Lancer, Naga Siren and Terrorblade, who rely on illusion armies.
* Charge of Darkness provides shared vision over its target, keeping track of heroes who rely on invisibility, mobility, or illusions: Riki, Broodmother, Phantom Lancer
* Heroes with summons and illusions as Spirit Breaker has no strong AoE capabilities to deal with them: Chaos Knight, Phantom Lancer, Terrorblade, Naga Siren, Broodmother, Warlock, Visage, Nature's Prophet, Shadow Shaman, Lycan, Wraith King.
* Lion may upgrade Mana Drain, Hex and Finger of Death through Talent Tree and Aghanim's itens to make them affect secondary targets or turn them into AoE abilities. This can make things difficult for heroes like Phantom Lancer, Naga Siren and Terrorblade, who rely on illusion armies.
* Unlike with other heroes who can summon illusions of themselves, Terrorblade's illusions from Conjure Image have different colors than other illusions which can be seen even by enemy team, which can also make Terrorblade weak even against heroes he naturally counters: Bane, Lifestealer, Spectre, Chaos Knight, Spirit Breaker, Sniper. Terrorblade's only solution to counter this problem is to get Manta Style as quickly as possible.
* Heroes with forced movement abilities or non-interrupting forced movement, such as Lion, Drow Ranger, Magnus, Mars, as they can cancel blast-off mid air, removing his ability to initiate or escape.
* Lion lacks mobility or escape mechanisms, making him an easy target for abilities like Mirana's Sacred Arrow or Leshrac's Split Earth, or combos like Kunkka's X Marks the Spot into Torrent.
* Heroes with silences and hard stuns such as Doom, Silencer, and Lion can keep Mirana from Leaping away.
* Heroes that rely on invisibility can be tracked with Charge of Darkness opening them to team attacks: Bounty Hunter, Mirana, Riki
* Because Templar Assassin does not have escape potential in lane, any support hero with roaming potential and a Dust of Appearance can be great at shutting her down early game: Earth Spirit, Spirit Breaker, Tusk, Bounty Hunter, Riki, Warlock.
* Heroes with summons and illusions as Spirit Breaker has no strong AoE capabilities to deal with them: Chaos Knight, Phantom Lancer, Terrorblade, Naga Siren, Broodmother, Warlock, Visage, Nature's Prophet, Shadow Shaman, Lycan, Wraith King.
* Lion may upgrade Mana Drain, Hex and Finger of Death through Talent Tree and Aghanim's itens to make them affect secondary targets or turn them into AoE abilities. This can make things difficult for heroes like Phantom Lancer, Naga Siren and Terrorblade, who rely on illusion armies.
Additional:
* Both Hex and Mana Drain destroy Naga Siren's illusions in an instant, making it hard for her to teamfight or push against a team with Lion. If Lion chooses the AoE effect talent for Hex or the shard for multi-target Mana Drain, it can negate her pushing potential entirely.
* Earth Spike is an AoE disable with good damage. If used well, it can help distinguish the true Naga Siren by the damage they take (illusions take more damage).
* Heroes with long-lasting, undispellable debuffs will pinpoint the true Naga Siren: Spirit Breaker, Bloodseeker, Witch Doctor.
* Heroes who can continue dealing damage even while being stunned: Luna, Razor, Axe, Bristleback, Leshrac, Death Prophet, Jakiro.
* Lion's Mana Drain is a headache for Bristleback to deal with during the laning stage, as it denies him the ability to get last hits with Quill Spray.
* Spirit Breaker's Nether Strike with Aghanim's Shard disables Bristleback's passives.
* Heroes with high magical burst damage will kill Gyrocopter before he gets to do much: Lina, Lion, Zeus
* Heroes with long range abilities are also able to touch Zeus, such as Clockwerk, Kunkka, Puck, Skywrath Mage, Spirit Breaker, Tusk and others.
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer, Viper, Dazzle, Arc Warden, Lion, Huskar, Shadow Shaman, Visage, Undying, Jakiro.
* Heroes with high magical burst can easily kill Huskar when he is at low health: Lion, Lina, Skywrath Mage
* Spirit Breaker's stuns pierce spell immunity, making him a good choice against heroes that heavily rely on Black King Bar; Huskar
* A well-timed Counterspell reflects all targeted abilities back at Lion, potentially stunning or hexing him or even making himself burst down.
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Lion, Silencer, Shadow Shaman, Grimstroke, Witch Doctor, Riki, Faceless Void, Skywrath Mage, Puck.
* Anti-Mage usually relies on Blink to escape, but with vision from Charge of Darkness it is easier to catch him.
* Spirit Breaker could single-handedly lock Anti-Mage down for 4 seconds (or even more with lucky bashes), allowing his teammates to follow up.
* As Anti-Mage is an elusive hero who likes to farm alone, Spirit Breaker could choose to charge whenever Anti-Mage is in sight.
* Long range disables are really effective against dangerous area controllers and channeling Heroes, like Enigma, Faceless Void or Crystal Maiden, as it may cancel them or prevent enemies from doing further damage while keeping Lion in a relatively safe distance in the warzone.
* Heroes that usually build Linken's Sphere as either a core or situational item: Weaver, Medusa, Morphling, Queen of Pain, Storm Spirit, Luna, Naga Siren.
* High priority targets like Queen of Pain, Drow Ranger, Ember Spirit can't get caught out from Lion's long range disables, making it harder to them fulfill their roles, and making it easy to target them.
* Heroes that rely on escapes to stay alive can be caught and locked down for a long time: Queen of Pain, Phantom Assassin
* Charge of Darkness provides shared vision over its target, keeping track of heroes who rely on invisibility, mobility, or illusions: Riki, Broodmother, Phantom Lancer
* Skywrath's pitiful defences also make him easy meat to heroes with high burst like Juggernaut, Lion, or Phantom Assassin, the latter occasionally downing a support Skywrath in a single Stifling Dagger.
* Earthbind's root prevents/interrupts Charge of Darkness.
* As a single-target focused hero without much damage output, Spirit Breaker is ineffective in general against Meepo.
* If Meepo ganks Lion with Poof and Earthbind, he will be an easy target for Earth Spike & AoE Hex from his level 25 talent.
* Heroes who can stun multiple units at once: Dark Willow, Spirit Breaker, Slardar, Invoker, and Tidehunter.
* Heroes that can keep Marci for a long time in one place so she can't pursue her targets, like Bane, Lion, Shadow Shaman, Invoker, Disruptor and Kunkka.
* Sven is very vulnerable to chain stun such as Lion, Shadow Shaman or Magnus.
* Heroes with summons and illusions as Spirit Breaker has no strong AoE capabilities to deal with them: Chaos Knight, Phantom Lancer, Terrorblade, Naga Siren, Broodmother, Warlock, Visage, Nature's Prophet, Shadow Shaman, Lycan, Wraith King.
* Spirit Breaker can chase Nature's Prophet from anywhere on the map with Charge of Darkness, making it hard for Nature's Prophet to split-push.
* Charge of Darkness and Nether Strike gives vision of Nature's Prophet when he tries to Sprout himself and teleport away.
Additional:
* Charge of Darkness allows Spirit Breaker to catch Nature's Prophet out when he tries to split push.
* Nature's Prophet can't hide in his Sprout against Spirit Breaker, as his Charge of Darkness provides vision on its target.
* Spirit Breaker can easily cancel Nature's Prophet's Teleportation.
* Heroes with summons and illusions as Spirit Breaker has no strong AoE capabilities to deal with them: Chaos Knight, Phantom Lancer, Terrorblade, Naga Siren, Broodmother, Warlock, Visage, Nature's Prophet, Shadow Shaman, Lycan, Wraith King.
* Charge of Darkness allows Spirit Breaker to catch up to Lycan after he uses Shapeshift.
Additional:
* Vision from Charge of Darkness will easier to catch Lycan Shapeshift and Charge of Darkness out of reach Lycan Summon Wolves and Lycan's other creeps. Until upgrade Aghanim's Scepter faster catching Lycan Shapeshift.
* Heroes with ways to protect themselves or allies from Spirit Breaker's initiation: Shadow Demon, Outworld Destroyer, Omniknight, Dawnbreaker.
* All of Lion's abilities are active making Demonic Purge break from Aghanim's Scepter useless.
* Hex and Mana Drain can make quick work of whatever illusions you're creating, especially when he acquires his Talents at level 20 and 25.
* An attempt to save an ally using Disruption can easily become a perfect setup for a Earth Spike or Finger of Death with Aghanim's Scepter for the enemy.
* Heroes with summons and illusions as Spirit Breaker has no strong AoE capabilities to deal with them: Chaos Knight, Phantom Lancer, Terrorblade, Naga Siren, Broodmother, Warlock, Visage, Nature's Prophet, Shadow Shaman, Lycan, Wraith King.
* Wraith King has a very low mana pool and is extremely dependant on it to cast his high mana cost abilities, so Mana Drain will make him struggle way too hard, even not being able to active his passive ability Reincarnation, forcing the Wraith King to buy Aghanim's Shard as soon as possible.
* Althought Wraith King may not be as fragile to struggle against Lion's damage, it's much easier to disable and harass him, as Wraith King doesn't have any mobility at all, his only gap closer being Wraithfire Blast which costs too much mana for his mana pool, and may only affect one target.
Additional:
* While not being able to confront Wraith King by himself, Lion's Mana Drain helps in draining Wraith King's mana, preventing him from reincarnating unless he has his Aghanim's Shard.
* Lion's Earth Spike and Hex provide decent lockdown against Wraith King as well, preventing the latter from benefiting from Vampiric Spirit bonuses.
* Lion has an incredibly fragile health pool, making him weak against nukers like Tinker or Oracle.
* Tinker relies on his high mobility from Boots of Travel and Blink Dagger to survive. Those items don't help him if Spirit Breaker manages to cast Charge of Darkness on him.
* Spirit Breaker can easily cancel Rearm and Boots of Travel.
* Spirit Breaker won’t do much harm to Enchantress because of Untouchable and Nature's Attendants. Unless Enchantress is low on HP, Spirit Breaker won’t be able to catch her with mere spells.
* Heroes with nukes: Bane, Lich, Lion, Skywrath Mage
Additional:
* Enchantress is very fragile without any form of magic resistance, allowing Lion to easily burst her down.
* Nature's Attendants is a slow heal, making not as much effective against Lion's burst as it could be.
* Her raw movement speed is a fair escape/mobility mechanism, which may allow her to avoid a blindly cast Earth Spike, but does nothing against the rest of Lion's abilities, since they are single target and can't miss.
* Since Lion's damage comes mostly from his skills, Untouchable does nothing to mitigate it.
* Heroes with nukes that can jump her: Clockwerk, Snapfire, Spirit Breaker, Techies
* Waning Rift silences and damages enemies affected by the ability, diminishing Lion's punishing powers.
* High burst damage potential plus mobility and disable through Illusory Orb, Waning Rift, and Dream Coil allows Puck to effortlessly chase, lock and/or kill Lion, as the Demon Witch lacks proper ways to avoid so.
* Phase Shift allows Puck to dodge Earth Spike, Finger of Death and breaks Mana Drain's link.
* Backline supports (Lion,Crystal Maiden) can keep Puck pinned long enough for a kill.
* Axe, Bristleback, Centaur Warrunner, Spirit Breaker, Pudge, Huskar, Wraith King, Doom: These heroes are too tanky for Puck to burst down. Also, all of them have spells which can deal with and shut Puck down reliably.
* Morph allows Morphling to copy abilities of Spirit Breaker and combine them with Waveform to turn things around. Aghanim's Scepter upgraded Morph also allows Morphling to create a strong illusion of Spirit Breaker that can cast all of his basic abilities. This allows Morphling to give Spirit Breaker a taste of his own medicine.
* Spirit Breaker's low attack speed and lack of burst damage makes it unlikely for him to win against Morphling when he has Attribute Shift (Strength Gain) toggled on.
* Mana Drain rapidly saps Morphling's already low mana pool, making him unable to use Waveform or Adaptive Strike. Additionally, Hex prevents these abilities as well.
* An Earth Spike and Finger of Death combo can burst an unwary Morphling down if he has his strength fully shifted to agility.
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer, Viper, Dazzle, Arc Warden, Lion, Huskar, Shadow Shaman, Visage, Undying, Jakiro.
* Heroes with high burst damage through their physical attacks or spells can kill Dazzle or his allies before he has a chance to use Shallow Grave. (Lina, Lion, etc.)
* Squishy heroes, usually supports, like Lion, Ancient Apparition, Keeper of the Light etc can die quickly to Tiny's magic burst.
* Mana Drain has an fair long range and low cooldown. It can easily deplete most heroes of their entire mana pools, especially those with smaller mana pools such as Tiny or Spirit Breaker.
Additional:
* Lion can continuously Mana Drain Tiny in the early game, depleting his small mana pool for his abilities.
* Heroes with mobility spells like Queen of Pain, Anti-Mage, Phantom Assassin, Riki, Puck, and Spirit Breaker that are cancelled by Frostbite can suffer greatly from the presence of Crystal Maiden. It is absolutely critical, however, to have followup from teammates, as all of the above heroes can make quick work of the squishy Crystal Maiden after they are released from her grip.
* Long range disables are really effective against dangerous area controllers and channeling Heroes, like Enigma, Faceless Void or Crystal Maiden, as it may cancel them or prevent enemies from doing further damage while keeping Lion in a relatively safe distance in the warzone.
* Heroes that punish mobile heroes: Bloodseeker, Keeper of the Light, Kunkka, Disruptor.
* Finger of Death can instantly shred many targets, especially fragile Heroes like Keeper of the Light, Ancient Apparition or Bounty Hunter.
* Heroes that usually build Linken's Sphere as either a core or situational item: Weaver, Medusa, Morphling, Queen of Pain, Storm Spirit, Luna, Naga Siren.
* Heroes with mana burn: Nyx Assassin, Invoker, Outworld Destroyer, Pugna, Lion
* Heroes who rely on burst damage with magical damage will struggle to kill Primal Beast: Spirit Breaker, Gyrocopter, Leshrac
* Like above, supports with reliable stuns can be a massive problem and force Black King Bar in fights unideally, such as Shadow Shaman, Lion, Nyx Assassin.
* Heroes who can continue dealing damage even while being stunned: Luna, Razor, Axe, Bristleback, Leshrac, Death Prophet, Jakiro.
* Heroes that can kill Death Prophet with nukes can prevent her from using Exorcism to its full duration or using it at all: Lina, Lion, Puck, Morphling.
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer, Viper, Dazzle, Arc Warden, Lion, Huskar, Shadow Shaman, Visage, Undying, Jakiro.
* Heroes that can drain mana negatively affect Viper's ability to use Poison Attack, Nethertoxin and Viper Strike: Lion, Anti-Mage
* Heroes that can cancel Charge of Darkness: Ogre Magi, Earthshaker, Lion, Rubick, Lina, Luna, Jakiro, Dawnbreaker, Alchemist, Ogre Magi, Axe, Shadow Shaman, Naga Siren, Mars, Bane, Pudge, Clockwerk.
* Hex abilities can cancel the channelling of Fiend's Grip : Lion, Shadow Shaman, Dazzle from Aghanim's Shard with upgraded Poison Touch.
* With Aghanim's Scepter, Broodmother will gain access to Spinner's Snare, which will allow her to create invisible lines on her webs from Spin Web that will root, deal damage over time, and reveal enemy heroes if they unwittingly step on them. This allows Broodmother to keep her allies alerted on heroes who rely on invisibility-themed and movement-themed abilities and items to surprise enemy heroes and disrupt ganking attempts of enemy heroes: Phantom Assassin, Nyx Assassin, Mirana, Bounty Hunter, Templar Assassin, Riki, Spirit Breaker, Anti-Mage, Tusk, Ursa, Nature's Prophet, Enigma, Void Spirit, Magnus etc.
* Charge of Darkness provides shared vision over its target, keeping track of heroes who rely on invisibility, mobility, or illusions: Riki, Broodmother, Phantom Lancer
* Lion is extremely dependent on his abilities. Silences like Silencer's Last Word, magic resistance like Oracle's Fate's Edict, and dispels like Legion Commander's Press the Attack all make his abilities less effective.
* Heroes with long or multiple disables will prevent Legion Commander from winning Duels: Shadow Shaman, Lion
* Searing Chains can stop Charge of Darkness if timed correctly.
* Activate Fire Remnant can be used to escape an approaching Spirit Breaker, or lead Spirit Breaker into a bad situation.
* Fire Remnant and Sleight of Fist allows Ember Spirit to dodge Charge of Darkness if timed correctly.
* Lion possesses two strong disables in Earth Spike and Hex and heavy magic burst with Finger of Death which help lock him down and prevent him from escaping with Activate Fire Remnant. When getting his Blink Dagger Lion can punish Ember Spirit's overextension immediately, or initiate a fight on him with disables.
* Heroes who can continue dealing damage even while being stunned: Luna, Razor, Axe, Bristleback, Leshrac, Death Prophet, Jakiro.
* Ranged heroes that can easily harass Axe: Drow Ranger, Sniper, Lion.
* If Medusa activates Stone Gaze before Spirit Breaker reaches her with Charge of Darkness, the charge will inevitably fail.
* Medusa has three ways to counter Spirit Breaker's Charge of Darkness: Stone Gaze can disable Spirit Breaker's Charge of Darkness if he faces Medusa directly. Aghanim's Scepter upgraded Mystic Snake can disable Spirit Breaker and cancel his Charge of Darkness if it hits him. And Cold Blooded provided by Aghanim's Shard that can cast a single-targeted Mystic Snake at Spirit Breaker if he uses Charge of Darkness on her.
* Mana Shield and overall tankiness allows Medusa to easily survive Spirit Breaker's initiation. And to make things worse, Spirit Breaker is not a common Diffusal Blade nor Disperser wielder to counter this problem at all.
* Overall, any attempt for Spirit Breaker to gank and kill Medusa will hurt him more than the other way around.
* Medusa lacks mobility or escape mechanisms. Earth Spike and Hex can neutralize her strong damage potential and allow for Lion's team to focus her down.
* Mana Drain is a perfect ability to weaken Medusa's durability as it can quickly drain her Mana Shield, making her far less tanky. Mana Drain can also be used to restore mana of Lion's allies, which can nullify the mana steal from Mystic Snake.
* Mana Drain, along with Hex, destroy illusions instantly, which may be extremely helpfull and efficient against core builders of Manta Style, like Medusa herself.
* Lion is extremely dependent on his abilities. Silences like Silencer's Last Word, magic resistance like Oracle's Fate's Edict, and dispels like Legion Commander's Press the Attack all make his abilities less effective.
* Heroes with long disables, like Lion, Night Stalker, or Legion Commander, can prevent Oracle from using spells or items.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
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Lion
* All of Lion's abilities are dangerous even to Lion himself, and Rubick may steal them with Spell Steal.
* Arcane Supremacy powers up abilities cast range and damage, making Rubick better at using Lion's abilities than Lion himself.
* Telekinesis can easily catch and disable Lion while also manipulating his position to favor Rubick and allies, rendering him helpless.
Additional:
* Earth Spike is a great crowd control ability for Rubick to use, extending his lockdown potential.
* Rubick can caught enemy at greater distance due to Arcane Supremacy.
* The spell also helps with Rubick's farming, however the affected area of Earth Spike is limited to a straight line, making it harder to clear the creep wave.
* Hex is one of the strongest single-target lockdowns in the game, and works exactly the same when casted by Rubick.
* Though Mana Drain does not directly provide damage or lockdown, it does solve Rubick's mana regen issue in the early to mid game.
* Finger of Death is one of the best magical nukes in the game, increases Rubick's ganking potential greatly.
* Note that the stack of Finger of Death is lost when Rubick lost the spell.
* With Aghanim's Scepter, Rubick can clear creep waves and flash farm with the boosted Finger of Death if stolen, assuming Rubick has enough mana pool to hold.
Spirit Breaker
* Rubick can cancel Spirit Breaker's Charge of Darkness with Telekinesis under the condition that Rubick is able to cast it on time. And considering Rubick commonly buys Eul's Scepter of Divinity that can also cancel Charge of Darkness, Spirit Breaker will have a hard time charging Rubick or his allies until Spirit Breaker buys Shadow Blade. Telekinesis can also be used to cancel Nether Strike and Aghanim's Shard upgraded Telekinesis also allows Rubick to save his allies from Spirit Breaker.
* Fade Bolt weakens Spirit Breaker's damage output, reducing damage of Greater Bash.
* If Rubick succeeds to steal Charge of Darkness, he will be able to reduce much of Spirit Breaker's global presence. Rubick can also steal Nether Strike to further disable Spirit Breaker once he disables him with stolen Charge of Darkness. But bear in mind, however, that a skilled Spirit Breaker can use Bulldoze to prevent all that.