* All of Timbersaw's spells deal AoE damage, killing Lycan's summons very quickly.
*
Reactive Armor will gain stacks quickly because of Lycan's summons.
* Heroes who are not easily crippled by Fate's Edict or Fortune's End, such as
Timbersaw, or those who can dispel them, such as
Phantom Lancer, can kill Oracle unhindered.
* Melee heroes who rely on summons, illusions, or clones will trigger Counter Helix more often, thus taking more damage:
Meepo,
Lycan,
Phantom Lancer
Additional:
*
Berserker's Call can keep Lycan in place during his Shapeshift even through
Black King Bar.
*
Counter Helix is very effective against Lycan because of his summons.
*
Culling Blade will prevent Lycan from running away with Shapeshift when he drops low.
* False Promise will not save an ally from
Culling Blade if their health is low enough.
* Fate's Edict, offensively or defensively, does little to protect Oracle's allies from the majority of Axe's damage.
* Can cast
Demonic Conversion on one of Lycan's Wolves, making this a numbers fight.
*
Malefice will greatly reduce his ability to engage
*
Midnight Pulse can steep an area making it harder for Lycan to engage in.
*
Stroke of Fate deals more damage when it hits more targets which makes it very effective in dealing with Lycan and his units.
*
Soulbind prevents Lycan from running away and makes him very easy to deal with.
* Tidebringer's cleave will cripple any of his summons.
* Could potentially build Heaven's Halberd to cripple Lycan even more.
Additional:
*
Tidebringer can be used to kill Lycan's summons.
* Can also build into
Heaven's Halberd which will disable Lycan's auto attacks, crippling him even more.
* Brewmaster can waste a large portion of Lycan's ultimate by putting him in Cyclone.
* Lycan has no way to stop Brewmaster from using Primal Split by himself.
* Lycan's team often tries to push towers as a group, and Brewmaster excels at winning teamfights while trying to defend a tower.
*
Kraken Shell grants him massive physical attack protection
*
Anchor Smash will wipe the area, clearing Lycan's wolves.
* Lycan is a hero focused entirely on single target physical damage and lacks disables or AoE damage. Due to this, he will have difficulties dealing with illusions or Naga Siren's Ensnare.
*
Arctic Burn allows Winter Wyvern to escape Lycan, even when he uses his ultimate.
*
Splinter Blast is very effective in dealing with Lycan's summons.
*
Cold Embrace saves allies from Lycan's raw physical damage and can buy allies enough time to turn the tide of battle.
*
Winter's Curse stops Lycan in his tracks and is very effective because of his summons.
Additional:
* All of Lycan's damage is physical which is totally negated by Cold Embrace.
* Lycan often moves around with large amount of creeps, wolves created by
Summon Wolves and neutral creep dominated by
Helm of the Dominator which can be easily cleared by Splinter Blast or used as a great source of damage by Winter's Curse. If you catch Lycan with creeps nearby and affected by
Shapeshift using Winter's Curse on him will most certainly end up with his death.
* A well landed
Fissure can potentially take Lycan out of the fight for several seconds, who heavily relies on precious seconds from Black king bar and Shapeshift to fight.
*
Aftershock reduces the effectiveness of his summons and can prove quite irritating for Lycan.
*
Echo Slam is very powerful with the sheer amount of Lycan's units and will cause him to think twice when pushing towers.
* Rupture completely negates Lycan's high mobility.
* All of Lycan's summons are good sources of healing with Bloodrage.
Additional:
*
Rupture completely negates Lycan's high mobility.
* All of Lycan's summons are good sources of healing with
Bloodrage.
* Her
Mana Shield is too tough for Lycan to break.
*
Mystic Snake can hit for a massive damage once it spread between his summons.
Additional:
* Can be easily petrified despite his speed.
* Summoned wolves will be targeted by Split Shot or Mystic Snake
*
Faceless Void can lock Lycan down with his
Chronosphere pinning him down as long as his ultimate is up.
*
Time Walk and
Backtrack allow Faceless Void to easily negate Oracle's burst damage.
*
Time Dilation is effective against Oracle's low-cooldown spells. Although dispellable with Fortune's End, it can still catch Oracle off guard if Fortune's End is on cooldown.
* However, False Promise is one of the best abilities in the game to delay or even potentially save any ally caught in
Chronosphere. Combined with Fate's Edict, a well-positioned Oracle denies Faceless Void and his team from attempts at solo-Chronosphering key targets to open up a teamfight.
* Any hero that can nullify effects of Chronosphere: (
Keeper of the Light with
Aghanim's Scepter during daytime,
Winter Wyvern), banishing him or Faceless Void (
Outworld Destroyer,
Shadow Demon,
Earth Spirit with
Aghanim's Scepter) or protecting him in other ways (
Dazzle,
Oracle,
Abaddon) can greatly limit Chronosphere's potential.
*
Treant Protector grants protection against his attacks with
Living Armor and his ultimate,
Overgrowth is a massive AoE disarm and root that pierces spell immunity, causing trouble to Lycan. You will find yourself in need of an ally's dispel or forced to pop
Black King Bar for its dispel.
Additional:
* Lycan has no kind of teleport, being only able to walk, and heavily relies on his attacks. As Overgrowth roots and disarms the targets, Lycan can't do much in an overgrowth field.
* Anti-Mage can withstand magical burst damage much better than other carries, making him effective against nukers:
Lich,
Necrophos,
Oracle, and
Leshrac.
Additional:
* Oracle has minimal damage potential against Anti-Mage due to
Counterspell, and may even have some ability damage reflected at himself.
* Anti-Mage can easily overwhelm Oracle with
Mana Break and
Mana Void.
*
Blink allows Anti-Mage to easily chase and take advantage of Oracle's low mobility.
*
Elder Titan's
Echo Stomp can turn into a 5 second stun on an ally under the effect of False Promise, as it delays all damage and makes it impossible to break the damage threshold of Echo Stomp.
* Heroes with summoned units don't fare well against Dawnbreaker. (
Phantom Lancer ,
Beastmaster ,
Lycan).
* Heroes with the ability to heal allies will not be able to heal heroes affected by
Doom:
Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern,
Abaddon, etc.
* Heroes who have summons, which can be quickly cleared by his powerful area of effect skill:
Nature's Prophet,
Enigma,
Lycan
* Heroes who can take advantage of Oracle's low mobility or catch him out of position, such as
Clinkz and
Anti-Mage, can easily pick him off.
* Heroes that deal few, powerful instances of damage, like
Oracle,
Lion, or
Sven, have a hard time breaking through Gravekeeper's Cloak.
* Oracle cannot easily deal with swarms of units, making him weak against heroes like
Phantom Lancer or
Broodmother.
*
Lycan cannot escape from a Pounce even if he uses
Shapeshift, and has no disabling abilities to stop Slark.
*
Dragon Knight's insanely high armor and splash damage can cause Lycan to struggle taking him down.
* Heroes with summons and illusions can find themselves easily bested by Lina, like
Broodmother,
Nature's Prophet,
Chen,
Terrorblade,
Naga Siren,
Visage,
Wraith King,
Lycan,
Phantom Lancer,
Shadow Shaman.
* Heroes who are not easily crippled by Fate's Edict or Fortune's End, such as
Timbersaw, or those who can dispel them, such as
Phantom Lancer, can kill Oracle unhindered.
* Vision from Charge of Darkness will easier to catch Lycan
Shapeshift and Charge of Darkness out of reach Lycan
Summon Wolves and Lycan's other creeps. Until upgrade
Aghanim's Scepter faster catching Lycan
Shapeshift.
Additional:
*
Charge of Darkness allows Spirit Breaker to catch up to Lycan after he uses Shapeshift.
* Heroes with summons and illusions as Spirit Breaker has no strong AoE capabilities to deal with them:
Chaos Knight,
Phantom Lancer,
Terrorblade,
Naga Siren,
Broodmother,
Warlock,
Visage,
Nature's Prophet,
Shadow Shaman,
Lycan,
Wraith King.
*
Disruption can protect Shadow Demon's allies from Fortune's End, preserving healing or buffs. It can also catch Oracle's allies, allowing
Shadow Poison to be used without being dispelled.
*
Demonic Purge prevents over-time healing during False Promise, such as Purifying Flames and
Urn of Shadows. If he has
Aghanim's Scepter, this issue can persist for longer or on multiple allies.
* It will not, however, prevent healing from instant abilities, items, or auras, making
Mekansm a good choice against him.
*
Lycan and
Weaver has abilities that allow them to move at maximum movement speed, and those abilities can't be dispelled, potentially wasting the slow from Demonic Purge.
*
Great Cleave will kill Lycan's summons very rapidly.
*
Warcry will allow Sven and his allies to tank Lycan's damage, which is mainly physical.
*
Storm Hammer will damage and stun Lycan's as well as his summons.
* Fate's Edict cripples many heroes who rely on attacks, such as
Phantom Assassin,
Sven, or
Enchantress, without a dispel or a
Black King Bar.
* Heroes who rely on summons will see them destroyed easily by Overwhelming Odds:
Lycan,
Arc Warden,
Warlock,
Chen
* Heroes with long disables, like
Lion,
Night Stalker, or
Legion Commander, can prevent Oracle from using spells or items.
*
Fate's Edict prevents Legion Commander from attacking for a few seconds, potentially saving Oracle's ally.
*
Fortune's End dispels Press the Attack's healing and attack speed buff, as well as the movement speed bonus from Overwhelming Odds.
*
False Promise protects allies and prevents Legion Commander from winning Duels and gaining bonus damage.
Additional:
* Provided that the enemy team does not have an
Axe, Oracle can guarantee that his ally survives for the duration of the Duel with False Promise and has decent nuke potential to help ally to win a Duel. He can also disarm Legion Commander with Fate's Edict.
* Oracle can dispel enemy buffs like
Overwhelming Odds and
Press the Attack with Fortune's End.
* He can send wolves to defuse
Proximity Mines, and he can catch up Techies and kill him before they can deny themselves. Even if the suicide is successful, Lycan can still survive because of his tankiness.
*
Fate's Edict gives 100% magic resistance, which prevents most of Techies' damage.
* Oracle's
Fortune's End dispels Reactive Tazer buff from Techies allowing him to be attacked. However, Reactive Tazer will instantly perform the area of effect disarm that is normally applied at the end of the duration.
* Fortune's End will also dispel Blast Off silence, Techies' Etheral Blade, Proximity Mines' magic resistance reduction, and Sticky Bomb's slow. However beware that it will only dispel Sticky Bomb's first or second instance of slow and not the damage, which will trigger as normal.
Additional:
* Oracle can negate all of Techies' skills with Fate's Edict, as they are all magic damage. Fate's Edict can also be used to search and trigger
Proximity Mines when crossing mined territory.
* Oracle can dispel
Reactive Tazer off Techies, as well as the silence from
Blast Off!, with Fortune's End.
* Oracle can further delay Techies' burst damage capability with False Promise.
*
Shapeshift increases Lycan's movement speed and renders him unslowable, allowing him to easily avoid and escape Ancient Apparition's abilities.
* Lycan has fast summons, both his wolves from
Summon Wolves can do heavy damage to Ancient Apparition due to his immobility and low armor.
*
False Promise can dispel the stun from Cold Feet and can save an ally that's about to shatter from Ice Blast, even allowing healing with
Purifying Flames by delaying it until after the debuff expires.
*
Purifying Flames allows Oracle to deny his allies if they're affected by Ice Blast. If he brings his allies' health to or below the shatter threshold, it will count as him denying the ally. However, this does not work on Oracle himself.
*
Fate's Edict provides 100% magic resistance, making it good against all of Ancient Apparition's abilities at all stages of the game.
*
Fortune's End can dispel Cold Feet from allies.
Additional:
* False Promise can prevent the shatter from
Ice Blast and Fate's Edict can protect an ally from the magical damage over time for a while.
* Oracle can deny allies who are frostbitten. If he uses Purifying Flames to reach the shatter threshold, it will count as a deny.
* Fortune's End can dispel
Cold Feet on affected allies, preventing them from getting frozen.
*
Howl reduces a good chunk of Marci's attack damage that she relies heavily on, and the armor reduction works better on her because of her low armor.
*
Shapeshift renders Lycan immune to slow from Rebound and Unleash.
*
Fortune's End dispells Marci's
Sidekick, removing additional damage and lifesteal.
*
Fate's Edict disarms Marci, preventing her from attacking with
Unleash. Also it is useful against Marci or her ally affected by
Sidekick.
*
False Promise is a great tool to save an ally focused by Marci.
* Once you get a
Black King Bar, squishy spellcasters like
Zeus,
Skywrath Mage and others will be probably easy to deal with.
* Fate Edict can completely negate Skywrath Mage's heavy magic damage.
* Fortune End dispels
Ancient Seal.
* Mirana's Leap is ineffective if Lycan uses
Shapeshift. It also allows him to dodge Sacred Arrow.
* Heroes that can protect or dispel stunned allies such as
Legion Commander,
Outworld Destroyer,
Shadow Demon and
Oracle can reduce the effectiveness of Sacred Arrow.
* Heroes with single-target abilities will be overwhelmed by Lycan and his summons:
Wraith King,
Bane,
Phantom Assassin.
* Heroes with strong dispels can dispel Bane's disables from their allies:
Oracle,
Legion Commander,
Omniknight.
* You can easily kill a squishy
Sniper, due to your high movement speed and his lack of escape.
* Fortune's End can catch out or impair position-based heroes with low mobility, such as
Sniper or
Razor.
* Heroes with single-target abilities will be overwhelmed by Lycan and his summons:
Wraith King,
Bane,
Phantom Assassin.
* Heroes with area dispel can kill multiple skeletons at once:
Brewmaster,
Oracle.
*
Shapeshift allows Lycan to escape from Upheaval with maximum movement speed.
* Warlock doesn't have a good solution to deal with Lycan's wolves from
Summon Wolves.
*
Fortune's End can dispel Venomous Gale and Poison Sting from allies.
*
Fate's Edict grants 100% magic resistance to target, inhibiting the damage from Venomancer abilities.
* Lycan's ultimate makes him immune to slows from
Ursa's
Earthshock as well as allowing him to outmaneuver
Ursa during
Enrage. Lycan can also easily chase down
Ursa while shapeshifted, should
Ursa try to flee.
*
Fate's Edict can disarm Troll, rendering him useless in a teamfight, especially if he has already used Battle Trance.
*
Fortune's End and
Purifying Flames can provide ample magic damage to help burst down Troll Warlord quickly in the early to mid game.
*
False Promise can save an ally from Troll Warlord's initiation, forcing him to switch targets and lose his Fervor stacks, or waste time during Battle Trance.
*
Fortune's End applies a basic dispel which can be used to dispel Corrosive Haze, or even Slardar's own Guardian Sprint.
*
False Promise is able to dispel Corrosive Haze and Slithereen Crush stun/slow from any allies Oracle chooses to cast it on.
*
Fate's Edict can also be cast on Slardar to prevent him from proccing his Bash of the Deep.
* Oracle's reliance on spamming his spells can be easily hindered by Silencer's Arcane Curse.
* Last Word and Global Silence negates Oracle's attempt to save his allies with his spells.
*
Fate's Edict is useless against Glaives of Wisdom's pure damage.
*
Shapeshift is useful for killing or escaping Silencer.
*
Summon Wolves, can be used to hunt and harass silencer - even when Lycan himself can't fight.
* Fortune's End can nullify
Arcane Curse,
Last Word, and
Global Silence, if cast at the right time with the right targets.
* Fate's Edict can prevent Silencer from attacking, which he relies on with
Glaives of Wisdom, for a lot of his damage.
* Oracle's high magic damage output can easily take down Rubick's low health pool.
* Because Oracle can combo spells in rapid succession (due to low cooldowns), it may be difficult for Rubick to
Spell Steal False Promise. This scenario can even be avoided by shift queueing Fortune's End and casting it immediately, as it has no cast point, or by staying in the back line of fights if out of mana.
* As a position based hero, Rubick will have a very hard time against Fortune's End due to its absurd range and very long root duration.
* Oracle can negate and shut down Primal Beast simply with Fate's Edict, especially in the early game, as a majority of his damage-dealing spells are magic.
* Oracle can interrupt Primal Beast's
Onslaught charge with a well-timed Fortune's End.
* Primal Beast's lethal burst damage combos can be further stalled with False Promise; combined with Fate's Edict and regen from Purifying Flames, Oracle can even completely negate Primal Beast's offense.
*
Fate's Edict gives full immunity from Ogre Magi's mostly magical damage.
*
Fortune's End can dispel Ignite (when used on allies) and Bloodlust (when used on enemies).
*
False Promise can dispel Ignite and Fireblast.
* Lycan's high health allows him to easily shrug off Nyx Assassin's burst damage and fend him off.
* As Lycan commonly buys
Black King Bar, he can use it to freely attack Nyx Assassin and chase after him with
Shapeshift.
* Lycan can also use his wolves from
Summon Wolves to attack Nyx Assassin while he has
Spiked Carapace active without getting stunned himself.
* During the laning stage, Oracle's
Purifying Flames nullifies any damage that Heartstopper Aura might inflict.
*
Fate's Edict and
False Promise can protect an ally from Reaper's Scythe.
* Oracle can dispel Ghost Shroud with
Fortune's End.
Additional:
* Fortune's End can dispel
Ghost Shroud, negating the skill's utility. Also it's worth noting that Necrophos takes additional magic damage when in Ethereal state, which makes Purifying Flames a powerful nuke against him.
* Fate's Edict fully negates the damage from
Reaper's Scythe, which its own delayed animation makes it relatively easy to predict and nullify.
* Lycan doesn't care much about Lich's slows thanks to
Shapeshift.
* Chain Frost can bounce to the wolves that Lycan summons.
Additional:
*
Lich possesses a lot of slows, which Lycan doesn't care about when he Shapeshifts.
*
Lich has no in-built escape, which makes him a good target for Lycan.
*
Shapeshift allows Lycan to chase down Earth Spirit.
*
Shapeshift allows Lycan to get close and disable Marksmanship.
* Shapeshift also makes him immune to slows like Drow Ranger's Frost Arrows.
Additional:
* The Wolves's speed causes the knockback from
Gust to be ineffective.
* Drow Ranger lacks escapes and loses her
Marksmanship when someone is near her. Lycan can take advantage of these weaknesses of Drow Ranger.
* Fortune's End can easily dispel
Cursed Crown before it times out and stuns. He can also save a stunned ally with False Promise.
* Fate's Edict can easily negate
Bedlam's over-time damage, since the spell provides no form of control. Similarly, he can also negate the magic burst from
Shadow Realm.
* Fortune's End can dispel the fear effect from
Terrorize, and it can remove the root from
Bramble Maze if cast quick enough. Be mindful that Fortune's End only dispels your allies' debuffs on the primary target.
Additional:
*
Fortune's End not being disjointable is almost an ensured disable if Dark Willow tries to escape with Shadow Realm. Dispels Cursed Crown and Terrorize.
*
Fate's Edict negates all her magic damage in case she catches a single hero.
*
False Promise's strong dispel removes Dark Willow's disables.
*
Fortune's End dispels Ion Shell and Surge, making any gank attempt on Dark Seer in the laning phase likely to succeed.
*
Fate's Edict prevents all magical damage that comes from Dark Seer's abilities.
*
Fortune's End dispels Ion Shell on creeps, which Dark Seer relies on to farm and zone.
Additional:
* Fortune's End can dispel
Ion Shell, a skill that helps Dark Seer immensely in the laning phase, as well as
Surge, a move-speed buff, effectively allowing Oracle to control Dark Seer, especially in the laning phase.
* Lycan can clear waves of Chen's creeps with his wolves from
Summon Wolves, especially once Lycan takes +2 Wolves summoned talent. And even though Chen can convert one of his wolves with
Holy Persuasion, Lycan can counter this by buying
Helm of the Overlord to regain control of it. Uncontrollable wolves summoned from
Aghanim's Shard upgrade
Summon Wolves cannot be converted with
Holy Persuasion.
*
Shapeshift allows him to chase down Chen and kill him easily.
*
Howl can reduce attack damage of both, Chen and his creeps.
*
False Promise dispels Flaming Lasso.
*
Fortune's End can root Batrider after he uses Flaming Lasso. It can also dispel Sticky Napalm and Flamebreak.
*
Fate's Edict when used on a Lasso'd target will leave them immune to magical damage, making it difficult to burst them quickly before the Lasso ends.
*
Magnetic Field is useless against melee heroes, so Lycan can attack Arc Warden without missing.
*
Flux doesn't affect Lycan that much, because Shapeshift grants immunity to slows and because he is never alone.
* If their
Tempest Double has been called, Lycan can still kill Arc Warden before the double expires.
* Phoenix does significant magic damage over time which can either be dispelled or negated by Fate's Edict.
* Oracle's burst damage potential can prove lethal to Phoenix, as they already have to sacrifice health to cast their basic skills.
* Heroes with low armor and little mobility, like
Huskar,
Io, etc. will also have an unfortunate fate.
* Fortune's End can catch out or impair position-based heroes with low mobility, such as
Sniper or
Razor.
* Windranger tends to fare badly against high mobility heroes that can easily dodge Powershot, close the gap on her when she uses Windrun or escape from Focus Fire's reach. Examples of such heroes include
Spirit Breaker,
Lycan,
Storm Spirit,
Earth Spirit,
Void Spirit,
Slark and others.
* Zeus can deal a huge amount of damage, but he lacks defensive abilities, such as good mobility or resistance. Due to that, he doesn't like to be touched by any means. Heroes with higher damage output and good mobility will often get easily near Zeus and trade damage (eventually causing Zeus's downfall). Such Heroes include:
Lycan,
Slark,
Storm Spirit,
Spectre and others.
* Heroes who do not have nor rely on passive abilities make Nethertoxin much less effective:
Clinkz,
Pugna,
Nature's Prophet,
Dark Seer,
Lycan,
Tusk
* Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection:
Shadow Shaman,
Naga Siren,
Broodmother,
Lycan,
Enigma,
Chaos Knight,
Phantom Lancer,
Shadow Demon,
Dark Seer,
Nature's Prophet,
Invoker,
Morphling,
Visage,
Grimstroke with
Aghanim's Scepter.
* Heroes with strong area-of-effect damaging and/or disabling abilities will be able to intercept Underlord and his team when they exit from Fiend's Gate:
Luna's
Aghanim's Scepter upgraded
Eclipse,
Dawnbreaker's
Solar Guardian,
Axe's
Berserker's Call,
Mars's
Arena of Blood,
Jakiro's
Macropyre,
Dual Breath and
Ice Path,
Naga Siren's
Song of the Siren,
Razor's
Eye of the Storm and
Plasma Field,
Lina's
Light Strike Array,
Broodmother's
Spinner's Snare from
Aghanim's Scepter,
Elder Titan's
Earth Splitter and
Echo Stomp,
Alchemist's
Unstable Concoction and
Acid Spray,
Queen of Pain's
Sonic Wave,
Dark Seer's
Wall of Replica and
Vacuum,
Venomancer's
Noxious Plague and
Poison Nova from
Aghanim's Scepter,
Oracle's
Fortune's End and
Rain of Destiny from
Aghanim's Shard,
Bloodseeker's
Blood Rite,
Enigma's
Black Hole and
Midnight Pulse,
Shadow Fiend's
Requiem of Souls,
Batrider's
Aghanim's Scepter upgraded
Flaming Lasso,
Firefly,
Flamebreak and
Sticky Napalm,
Ancient Apparition's
Ice Blast,
Sand King's
Epicenter,
Sand Storm and
Burrowstrike,
Gyrocopter's
Call Down,
Ember Spirit's
Sleight of Fist,
Death Prophet's
Exorcism and
Silence,
Monkey King's
Wukong's Command,
Crystal Maiden's
Freezing Field,
Muerta's
The Calling,
Medusa's
Stone Gaze,
Zeus's
Nimbus from
Aghanim's Scepter.
Dark Willow's
Bramble Maze,
Pangolier's
Swashbuckle,
Grimstroke's
Soulbind,
Ink Swell and
Stroke of Fate,
Earthshaker's
Echo Slam and
Fissure,
Puck's
Dream Coil and
Waning Rift,
Winter Wyvern's
Winter's Curse,
Magnus's
Reverse Polarity.
* Heroes with high magical or pure damage will bypass Bulwark:
Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity:
Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King,
Medusa,
Dawnbreaker.
* Heroes with summons:
Lycan,
Broodmother,
Visage,
Nature's Prophet,
Warlock.
*
Oracle with
Fortune's End and
False Promise
* Heroes that can remove the Track debuff with their skills:
*
Abaddon with
Aphotic Shield and
Borrowed Time
*
Huskar with
Life Break
*
Juggernaut with
Blade Fury
*
Legion Commander with
Press the Attack
*
Lifestealer with
Rage and
Infest
*
Naga Siren with
Mirror Image
*
Omniknight with
Heavenly Grace
*
Oracle with
Fortune's End and
False Promise
*
Phantom Lancer with
Doppelganger
*
Slark with
Dark Pact
*
Ursa with
Enrage
*
Weaver with
Time Lapse
*
Tidehunter with
Kraken Shell when damage received reaches the threshold.
* Heroes with low armor and little mobility, like
Huskar,
Io, etc. will also have an unfortunate fate.
*
Keeper of the Light has a blind, which causes Lycan to miss his attacks.
* Heroes with hastes:
Dark Seer,
Lycan
* Heroes with dispels:
Legion Commander,
Oracle,
Slark,
Phantom Lancer
* Heroes with abilities that can save teammates are also effective such as
Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
* Heroes with little health or magic resistance are easily picked off with Oracle's magic burst, such as
Skywrath Mage,
Crystal Maiden, or
Enchantress.
* Heroes that heavily depend on illusions or summons, (
Naga Siren,
Terrorblade,
Phantom Lancer,
Lycan,...) are vulnerable to Sleight of Fist and even more so if Ember Spirit has
Battle Fury.
* Oracle can shut down both of Ember's early game abilities. Fortune's End can dispel
Flame Guard on Ember Spirit and
Searing Chains on allies.
* When Ember Spirit is affected by Fortune's End, his
Fire Remnants move at 0 movement speed.
* Disarming him with Fate's Edict does affect Ember's
Sleight of Fist ability, possibly making him useless for a few seconds in the late game without a dispel or spell immunity. This is especially good if he has a rapier or two. However, positioning for this is difficult when Ember plays far back.
* Any Hero with high mobility will be neutralized by dream coil:
Queen of Pain,
Storm Spirit,
Ember Spirit,
Lycan,
Bloodseeker,
Anti-Mage,
Timbersaw.
* A Lycan with
Shapeshift can always run down Puck for a very quick kill due to its low armor. It is important to abuse as many cliffs and trees as possible to escape from a Lycan.
* Jakiro's area-of-effect abilities make him strong against heroes who rely on illusions and summons:
Terrorblade,
Naga Siren
Chaos Knight,
Phantom Lancer,
Broodmother,
Nature's Prophet,
Lycan,
Wraith King,
Visage.
*
Fate's Edict allows Oracle to make allies spell immune, allowing him to save allies from Jakiro's spells.
*
Fate's Edict can be cast onto Jakiro to disarm him and prevent him from pushing with his Liquid Fire.
*
False Promise allows Oracle to free allies from Jakiro's Ice Path.
* Heroes who rely strongly on melee physical damage will fare badly against Omniknight's Guardian Angel:
Phantom Assassin,
Juggernaut,
Dragon Knight,
Lycan,
Ursa,
Troll Warlord
Additional:
*
Guardian Angel completely negates all of Lycan's damage since Lycan mainly deals physical damage.
*
Purification can also be a problem for Lycan, as Purification deals damage around the target, which poses a problem for him and his summons.
*
Fortune's End's AoE dispel will remove Heavenly Grace and Guardian Angel.
Additional:
* Oracle can dispel
Heavenly Grace (which he can also bait out with Fate's Edict).
* With Fortune's End, Oracle can dispel
Guardian Angel in an area of effect.
*
Pugna's
Decrepify prevents the target from taking physical damage or doing damage, which poses a huge problem for Lycan, as he mainly deals physical damage.
* All of Pugna's damage is magical, which can get blocked by
Fate's Edict's 100% magic resistance.
* Oracle has two abilities that apply a dispel, which can easily remove Decrepify on his ally or Oracle.
* Heroes who summon multiple units that are not spell immune.
Nature's Prophet,
Lycan,
Beastmaster
* Oracle's
Fate's Edict will protect an ally from Leshrac's nuking damage.
* Oracle's
False Promise can dispel Leshrac's stun and slow from his abilities, allowing an ally to escape.
*
Fortune's End can stop Leshrac from chasing opponents or running away.
* Heroes with long disables, like
Lion,
Night Stalker, or
Legion Commander, can prevent Oracle from using spells or items.
* Void's slow is useless against Lycan by activating
Shapeshift.
* Night Stalker's single target abilities (with the exception of Void upgraded by
Aghanim's Scepter) is not very effective against Lycan's
Summon Wolves during the early and mid game.
* Phantom Assassin's
Blur is a real problem for Lycan, as he relies entirely on direct attacks to deal damage.
* Heroes with illusions and summons can be hard for Phantom Assassin to deal with, as she lacks any AoE abilities to deal with them without items:
Broodmother,
Phantom Lancer,
Chaos Knight,
Lycan,
Naga Siren,
Shadow Shaman,
Visage,
Nature's Prophet,
Terrorblade,
Warlock,
Wraith King.
* Fate's Edict cripples many heroes who rely on attacks, such as
Phantom Assassin,
Sven, or
Enchantress, without a dispel or a
Black King Bar.
* Lycan relies heavily on right clicks making Untouchable very effective against him.
* If he tries to run away Impetus will do huge amounts of damage.
Additional:
* She can
Enchant one of the wolves to her side.
* Lycan will struggle greatly to harm Enchantress through her
Untouchable which can seriously slow down Lycan's attack speed even if Lycan is spell immune.
* Heroes with haste can negate Enchant's slow:
Weaver,
Dark Seer,
Lycan,
Centaur Warrunner.
* Heroes with little health or magic resistance are easily picked off with Oracle's magic burst, such as
Skywrath Mage,
Crystal Maiden, or
Enchantress.
*
Primal Roar allows Beastmaster to keep Lycan in place after he used his Shapeshift.
*
False Promise effectively nullifies Primal Roar's single-target initiation on allies.
*
Purifying Flames kills Beastmaster's Hawk instantly and Boar with two casts.
* Heroes that can summon units will have their summons destroyed very quickly if badly micro-managed, like
Chen,
Lycan, and
Phantom Lancer.
* Heroes that can purge his slow and disables are very difficult to go on and their team:
Abaddon,
Oracle.
* Paralyzing cask bounces between him and his wolves, keeping him stunned for long amounts of time.
* It is especially easy for Oracle to negate the damage from Maledict, and even heal through it with
Fate's Edict and
Purifying Flames.
* If by some miracle an enemy is still about to die because of Maledict, he can still save him with
False Promise.
* Oracle's burst damage is not enough to take down Spectre due to
Dispersion.
* Disarm from
Fate's Edict does not hinder Spectre that much, since she can deal damage even without landing a single attack.
Additional:
* Oracle's burst damage is ineffective against
Dispersion.
* Disarm provided by Fate's Edict is not as significant debilitation for Spectre as it might be for other carries since She can do damage even without landing attacks.
* The movement speed granted from
Shapeshift means that Spectre has no way to punish Lycan if he wants to splitpush or pick off supports. Furthermore, he will kite
Haunt and cannot be slowed by
Spectral Dagger.
* Lycan is often part of an early game push strategy which is often the best counter to Spectre because she needs a lot of time and space to come online as a late game carry.
* Heroes with long disables, like
Lion,
Night Stalker, or
Legion Commander, can prevent Oracle from using spells or items.
* Lion is extremely dependent on his abilities. Silences like
Silencer's
Last Word, magic resistance like
Oracle's
Fate's Edict, and dispels like
Legion Commander's
Press the Attack all make his abilities less effective.
* Because Oracle uses few, powerful instances of damage to kill enemies,
Templar Assassin's
Refraction and
Visage's
Gravekeeper's Cloak can absorb his burst damage.
* Multiple attackers thanks to summoned units or clones:
Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Heroes that can quickly deal damage to her, regardless of how weak they are, can easily break through her Refraction:
* Multiple attackers thanks to summoned units or clones:
Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Multiple attackers thanks to illusions:
Phantom Lancer,
Chaos Knight,
Naga Siren (bonus for her
Ensnare). Also despite the visual effects, Templar Assassin does not spill damage against illusions or buildings, so she is not a really good hero to clean up illusions.
* Weak damage but high tick rate or persist in a long time:
Slark,
Gyrocopter,
Queen of Pain,
Shadow Shaman (
Shackles),
Jakiro,
Pugna,
Doom
* Heroes who rely on physical damage output to be effective will fare badly against Muerta's
Pierce the Veil:
Phantom Assassin,
Terrorblade,
Drow Ranger,
Lifestealer,
Anti-Mage,
Alchemist,
Lycan,
Clinkz,
Sniper.
* Heroes with abilities that can close the gap can easily kill Muerta:
Storm Spirit,
Earth Spirit,
Ember Spirit,
Void Spirit,
Lycan,
Chaos Knight,
Tusk.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
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Lycan
*
Quill Spray can be used to kill Lycan's summons.
Bristleback allows him to stay alive against Lycan while dishing out counter attacks
Warpath instead.
*
* He can overpower Lycan with his
Additional:
* Lycan's wolves deal little damage to Bristleback, and are easily killed by Quill Spray, even when they're invisible.
* Lycan's lack of burst damage makes it very hard for him to kill Bristleback, especially when his back is turned.
Oracle
* Fortune's End cannot dispel
Warpath stacks on Bristleback or
Quill Spray stacks on allies.
Bristleback can heavily reduce Oracle's damage output. With it, Oracle may accidentally heal Bristleback with Purifying Flames, especially if Bristleback has bonus magic resistance.
*