* Quill Spray usually hits Meepo's clones, although Bristleback cannot turn his back when rooted with
Earthbind.
* Other heroes who has armor and slow debuffs won't allow Medusa to disengage from combat:
Tidehunter,
Bristleback,
Slardar.
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as
Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
* E.M.P. allows Invoker to burn Medusa's mana to weaken
Mana Shield.
* Medusa's lack of mobility makes her easy to kite with Invoker's spells.
Additional:
*
E.M.P. is a large mana burn nuke which can hit Medusa's Mana shield with enough damage to lose even more mana.
*
Deafening Blast disarms Medusa's ability to deal pseudo-AOE damage during teamfights.
*
Cold Snap allows the opposing team to repeatedly stun Medusa in short succession, preventing her from successfully casting her ultimate due to its long cast time.
* Low-health, normally mobile carries who rely entirely on raw attack damage are vulnerable to Bane's nukes and disables:
Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
* Fiend's Grip provides mana drain, which can heavily damage
Mana Shield and prevent Medusa from using
Stone Gaze.
* Even if she does use Stone Gaze, Nightmare can buy enough time to protect allies and reset the fight.
Additional:
*
Fiend's Grip leaves Medusa defenseless, since not only does it deal damage, it also drains mana.
*
Bulwark blocks the attack from Meepo and his clones.
*
Spear of Mars &
God's Rebuke prevents Meepo and his clones from initiation or escaping.
*
Bulwark can make each of Medusa's attacks target him instead, reducing Medusa's contribution on team fights.
*
Spear of Mars stuns Medusa and also pushes her away from teamfights, taking advantage of Medusa's low mobility.
*
Arena Of Blood blocks Medusa's attacks from outside the arena.
*
Medusa's
Stone Gaze forces Mars to choose between getting petrified, or turning his vulnerable back on Medusa.
* Heroes who can stun multiple units at once:
Dark Willow,
Spirit Breaker,
Slardar,
Invoker, and
Tidehunter.
* Other heroes who has armor and slow debuffs won't allow Medusa to disengage from combat:
Tidehunter,
Bristleback,
Slardar.
* Dark Seer can take great advantage of
Divided We Stand by putting an Ion Shell on a clone in order to harass them effectively.
* Vacuum can take a single Meepo and disable him for Dark Seer and his teammates to take out.
*
Focus Fire can quickly attack target Meepo or clones instanly. Additionally, Windranger can use combinated
Shackleshot and
Focus Fire since Poof wrong landing and stunned from
Shackleshot affected Meepo and clones collateral damege from
Focus Fire.
* Escaping from
Windrun make Earthbind roots can not reach.
* Each of Meepo's clones count as real heroes, meaning that an Echo Slam hitting them will deal catastrophic damage to Meepo and his team.
* Eathshaker's AoE stuns can interrupt Meepo's
Poof cast animation.
Additional:
*
Echo Slam will deal catastrophic damage against a cluster of Meepos and anyone nearby.
*
Aftershock allows Earthshaker's abilities to potentially stun any number of Meepos for a fairly long duration, often enough to finish one off.
* Fatal Bonds links the Meepos together, which combined with area of effect damage or Cleave will be devastating.
*
Echo Stomp can completely disable multiple Meepos for 5 seconds.
*
Astral Spirit will affect Meepo clones, as they don’t count as illusions. Elder Titan can receive a massive amount of damage, armor and movement speed from each Meepo.
* With
Natural Order, Elder Titan’s mere existence causes Meepo to be disadvantaged, due to the aura that completely negates his base armor and magic resistance. Combining
Astral Spirit with Natural Order allows Elder Titan to easily kill any Meepo within a second, depending on how much damage he gains from Astral Spirit. This is highly detrimental for Meepo as he is prone to buying items that grant agility like
Disperser and
Eye of Skadi.
*
Earth Splitter deals over 30%/40%/50% of each Meepo’s max hp, and is even stronger if the Meepos are near Elder Titan due to Natural Order.
Additional:
* Meepo lacks the disengages to escape a well-timed Echo Stomp, in particular if Elder Titan is his current target.
* Clones are counted as heroes, increasing massively the power of
Astral Spirit's buffs, including Aghanim's Scepter's spell immunity buff.
* Meepo relies heavily on high agility and his mediocre strength gain makes him a very prized target for Natural Order.
* Meepo and his clones like to group up to hunt and kill in teamfights or ganks and can be easily disabled together with Echo Stomp.
* With her passive
Split Shot, Medusa can be easily interrupted by Spiked Carapace during combat, especially during her precious
Stone Gaze.
* Mana Burn quickly destroys
Mana Shield, especially if Medusa only increases her mana pool by bolstering intelligence (which has the added bonus of increasing Mana Burn's damage).
* Uncontrollable damage from
Mystic Snake and
Split Shot can trigger Spiked Carapace.
*
Medusa lacks single target damage, making a Burrowed Nyx Assassin hard to kill.
Additional:
*
Vendetta burns a significant amount of mana on hit, and the damage from the ability drains Medusa's mana pool even further.
* Due to the passive nature of Mystic Snake and Split Shot, it can possibly proc Nyx's
Spiked Carapace if he's within range of Medusa's abilities and isn't invisible.
* Medusa lacks single target damage, making Nyx with
Aghanim's Scepter extremely hard to deal with if Medusa is the team's main damage source.
* Silencer burns easily through her effective HP from
Mana Shield, by taking away her intelligence.
*
Arcane Curse punishes her repeatedly casting
Mystic Snake to keep her mana pool high. He can force her to use
Manta Style before he has cast
Global Silence and
Medusa usually does not want to build
Black King Bar.
* Shadow Fiend can easily focus down and kill one of the Meepos.
* The amount of damage from Shadow Fiend's AoE spells makes Meepo vulnerable in every aspect.
* Burrowstrike can stun multiple Meepos, making them vulnerable targets.
* Epicenter and Sand Storm's AoE damage ensures all Meepo clones get damaged, making it hard for Meepo to choose which one to flee as all are taking damage at the same rate.
* Just be aware when using Sand Storm to escape, as Meepo has good AoE damage and disables, which, as explained in the "Bad Against" section, works well against an invisible Sand King.
* With
Static Link, Razor can effectively make Medusa useless in teamfights by reducing her main damage output. It can, however, be blocked by a
Linken's Sphere.
*
Plasma Field allows Razor to get on top of Medusa, slowing her already slow movement speed to a mere crawl.
*
Eye of the Storm capitilizes on Medusa's low armor and causes her to be very vulnerable, even through
Mana Shield.
*
Winter's Curse in late game is pretty much the end for Meepo or any of his nearby allies. Natural counter for Winter's Curse like
Linken's Sphere or
Lotus Orb is meaningless to her if she can land it on one of Meepo's clones.
Additional:
* Meepo's clones usually gets grouped in teamfight making any of them ideal target for Winter's Curse, forcing Meepo to literally kill himself. Also, unlike other heroes he cannot protect himself with
Linken's Sphere.
* While Meepo's clones are grouped up, Splinter Blast will hit almost every clone, slowing Meepo and making him easier to fight.
* All of Jakiro's skills are Area of Effect, which can easily affect all Meepos in a targeted area.
* Flaming Lasso is the perfect tool to isolate a single Meepo and focus him.
* X Marks the Spot is good to prevent a single meepo from escaping from a deadly situation.
* Tidebringer, Torrent and Ghostship destroys Meepo's clones.
Additional:
*
Tidebringer's cleave damage can wear down Meepo's clones quickly. It can also give Meepo problems in the lane, due to his melee range and initially low health pool.
*
Ghostship and
Torrent can effectively disable Meepo while dealing heavy damage.
*
X Marks the Spot prevents attempts to escape using Poof.
* Aggressively Poofing and Earthbinding is not going to end well against Venomancer, as he will be an easy target for
Noxious Plague.
* Venomancer's constant slows greatly reduce Meepo's mobility.
* Pulse Nova deals an insane amount of damage in an area around him, which can quickly wear down Meepo clones.
* Leshrac can catch multiple Meepos in Split Earth and follow up with the rest of his area damage spells making Meepo unable to get close to Leshrac.
* Diabolic Edict is a strong ability that can wear down a lone Meepo clone quickly.
*
Poof combo puts all of the Meepos very close together, making them vulnerable to Frost Blast's AoE slow and multiple bounces from Chain Frost.
* With Nether Swap, Vengeful Spirit can isolate one of the Meepos, making him an easier kill for the team.
* Her Magic Missile gives her an easy way to cancel Meepo's
Poof, preventing isolated Meepos from fleeing.
* Medusa's tankiness doesn't help her very much against Fury Swipes in long teamfights.
* With no escape mechanism and a slow movement speed, getting jumped on by Ursa usually spells a quick end for Medusa in the early game.
Additional:
* Ursa's status resistance from
Enrage reduces duration of Medusa's Stone Gaze.
* Ursa can stack damage with
Fury Swipes easily against her Mana Shield in a prolonged team match.
* Avalanche and Toss prevents Meepo's from using
Poof to escape.
* Tiny doesn't need to target the weakest clone while he is affected by Tree Grab.
*
Tree Dance and
Primal Spring allows him to chase a retreating Meepo.
*
Boundless Strike gains critical strike bonuses and
Wukong's Command can take down Meepo and his clones very quickly.
Additional:
* Monkey King can gain
Jingu Mastery stacks on Meepo’s clones from
Divided We Stand.
*
Tree Dance allows him to sneak up on and gank a lone Meepo clone.
* Because multiple Meepos tend to clump up, they present an easy target for Timbersaw's many area abilities.
* Although be careful since Timbersaw cannot use
Timber Chain to escape if rooted from
Earthbind.
*
Reactive Tazer can lock multiple Meepos in place and prevent them from Poofing.
*
Proximity Mines,
Sticky Bomb and
Blast Off! can deal heavy magic damage to multiple Meepos.
* Medusa is a fairly immobile hero that deals damage around her with
Split Shot. Sniper should outrange her and should stay out of harm's way from Split Shot.
* More importantly, Sniper should have enough attack range to fire at Medusa during her
Stone Gaze without turning to stone, so the ultimate is mostly wasted against him.
Additional:
* Sniper can outrange both Medusa's arrows and Stone Gaze, allowing him to focus her down during a teamfight.
*
Viper Strike prevents the lifesteal from Ransack.
* Meepo and his clones have a lack of magic resistance, so they're vulnerable to
Poison Attack &
Viper Strike directed onto one clone.
* Flak Cannon and Call Down will shred Meepo's clones.
* Homing Missile can catch and single out retreating Meepos, making them an easy kill.
*
Burning Spear's damage over time can rapidly burn Medusa's mana and health alike.
*
Inner Fire can slow and disarm Medusa and also allow Huskar to follow up with Life Break.
* Because only one clone needs to be killed in order to kill Meepo, heroes that excel at singling out enemies can also be a detriment to him, such as
Batrider,
Beastmaster,
Pudge and
Clockwerk.
* Heroes that build
Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark.
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as
Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
*
Troll Warlord can root and deal a lot of damage to a single Meepo while lifestealing through the assault from the other Meepos. Meepo needs expensive items like
Ethereal Blade or
Heaven's Halberd to be able to fight him.
* Melee heroes who rely on summons, illusions, or clones will trigger Counter Helix more often, thus taking more damage:
Meepo,
Lycan,
Phantom Lancer
Additional:
* The combination of
Counter Helix and
Berserker's Call can disable multiple Meepos and deal heavy area damage.
* Axe's natural high survivability makes it difficult to burst him down with Poof or chip away at his health with Ransack.
* Axe can take advantage of Medusa's awfully low HP to insta-kill her with
Culling Blade, making it extremely difficult for her to farm for items to compensate for the lack of strength during early and mid-game while Axe is continuously harassing around.
* Mana Shield reduces the effectiveness of Counter Helix.
* Stone Gaze makes it very difficult for Axe to initiate on Medusa and her allies.
* Heroes who can stun multiple units at once:
Dark Willow,
Spirit Breaker,
Slardar,
Invoker, and
Tidehunter.
Additional:
* Casting Bramble Maze on top of Meepo guarantees a root, as it is nearly impossible to leave the thorns with all of Meepo's clones.
* Terrorize and Cursed Crown offer great disables against the grouped Meepos and can prevent them from using
Poof to escape.
* Because only one clone needs to be killed in order to kill Meepo, heroes that excel at singling out enemies can also be a detriment to him, such as
Batrider,
Beastmaster,
Pudge and
Clockwerk.
* Tether helps Io escape from Earthbind even if Meepo has Blink Dagger.
* Io's Spirits can pressure Meepo while laning and will usually hit at least one of his clones.
* Heroes that are hard to gank:
Axe,
Death Prophet,
Phantom Lancer,
Slark,
Centaur Warrunner,
Bristleback,
Medusa,
Mars.
* Medusa cannot chase Slark in any way and has no disable beyond her ultimate, making her unable to stop him getting away and regenerating before coming back to finish her off.
* Essence Shift particularly removes 1 intelligence point per hit, thus lowering Medusa's mana pool's cap and leaving her much more vulnerable in prolonged fights.
Additional:
* Medusa is especially vulnerable to
Essence Shift, as both strength and intelligence contribute to her effective HP, while agility contributes to her damage.
*
Dark Pact when timed right can be used to dispel Stone Gaze right after it petrifies Slark, allowing him to keep attacking Medusa throughout the duration.
*
Slark's Dark Pact and Pounce can deny only one Earthbind and Poof can penetrate Shadow Dance if he doesn't build Black King Bar.
Additional:
*
Earthbind and
Poof will still hit Slark in Shadow Dance.
* Dark Pact can only remove one
Earthbind.
*
Ransack will still affect Slark, even if he has a
Black King Bar.
* Light Strike Array can catch Meepo and his clones off-guard if he tries to gank Lina with
Earthbind &
Poof.
* Laguna Blade can quickly kill Meepo and his clones before they escape with
Poof.
* Heroes with a lot of burst damage, especially those who rely on casting spells:
Lina,
Zeus.
*
Sleight of Fist combined with
Battle Fury,
Maelstrom and
Daedalus will allow Ember Spirit to make a quick work of Meepo if his clones are crowded around each other.
*
Searing Chains interrupts Meepo's initiating because Meepo's clones do not have spell immunity.
Additional:
* Meepo is quite fragile in the early game and can be easily taken down by Flame Guard's and Searing Chains' damage. Later on, Meepo is very vulnerable to Sleight of Fist's damage due to
Battle Fury's cleave on multiple Meepos.
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal:
Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
* He can use either his own or his double's
Flux to bypass the spellblock from Linken's Sphere, using the leftover Flux +
Spark Wraith to slow Medusa's already low move speed to a crawl.
* Arc Warden has a farming advantage with double
Hand of Midas, and can generally bully Medusa with other items that benefit from duplication.
*
Arc Warden's Flux is meaningless against Meepo who loves to group up. Meepo is also a very good gap closer, so Arc Warden's Magnetic Field becomes useless.
Additional:
* Flux is severely impaired against Meepo because of
Divided We Stand.
* Meepo's farming speed and early powerspikes allows him to pressure Arc Warden before he is capable of fighting effectively.
* Without
Black King Bar,
Earthbind and
Poof can finish Arc Warden quickly before he has time to do much.
*
Void Spirit can dodge Earthbind with
Dissimilate and
Astral Step, giving him a good chance to escape. If he gets caught anyways,
Resonant Pulse allows him to retaliate.
* Heroes who take a long time to become strong are in for a rough mid game, such as
Outworld Destroyer,
Magnus,
Medusa, and
Anti-Mage.
* Meepo's
Earthbind can easily lockdown Void Spirit.
* Meepo and his clones can easily burst Void Spirit's
Resonant Pulse.
* Necrophos struggles at clearing away durable illusions or summons. Meepo can overwhelm Necrophos with his many duplicates, especially in the later stages of the game, and his
Earthbind will prevent Necrophos from getting away, even if he casts Ghost Shroud.
* Meepo's high burst damage from
Poof can make it difficult for to Necrophos to stay alive, and as Necrophos excels in extended fights, he will not be able to do as much damage as he intends to.
* Mana Shield can tank most of the damage from Reaper's Scythe; with sufficient mana, the kill threshold drops significantly.
* Necrophos has a movement speed equal to Medusa, and is easy to chase down with a slowing item in Medusa's inventory.
* When Legion Commander uses
Duel on one Meepo, he can use his other Meepos to kill her. If he wasn't dueled, he can help the teammate who was duelled to give the teammate the damage instead of Legion Commander.
* However, if Legion Commander picked up an Aghanim's Scepter and she duels one Meepo, that might be the end of Meepo if Legion managed to gather enough damage from previous duels.
*
Mana Shield makes Medusa very hard to take down in Duels.
*
Stone Gaze stops Legion Commander from Dueling altogether, regardless of who she targets.
*
Meepo can quickly destroy Tombstone thanks to
Divided We Stand.
* Split Shot can destroy Tombstone Zombies and Tombstone itself while still damaging heroes.
* Thundergod's Wrath strikes only the first Meepo.
* Zeus has low mobilty so consecutive
Earthbinds are easy to hit and he'll quickly die from
Poofs.
* Heroes with a lot of burst damage, especially those who rely on casting spells:
Lina,
Zeus.
*
Enchantress's
Untouchable slows down Meepos attacks and
Impetus can deal heavy pure damage to a single Meepo, however once Meepo has closed the gap she is an easy target for Poof.
*
Meepo can quickly kill Enchantress with a
Poof combo, rendering Untouchable useless.
* Enchantress often has a small army of neutral creeps, allowing Medusa to hit her with a later bounce of her Mystic Snake.
* Illusions and summons are double-edge sword type of matchup for Luna. On one hand, they can tank damage from Eclipse, but on the other hand, she can easily clear them before Eclipse with Moon Glaives. Examples include
Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress,
Meepo and
Arc Warden).
* Even though Moon Glaives can bounce between Meepo and his clones, Meepo can tank Eclipse because of his clones.
*
Earthbind takes away Luna's mobility advantage.
* Meepo can shutdown Luna's split-push ability with his global presence.
* Should Luna choose to buy
Manta Style, Medusa will be able to kill illusions from them with
Split Shot and
Mjollnir, which is a common item on Medusa.
*
Mystic Snake allows Medusa to easily harass Luna and steal mana from her, preventing Luna from retaliating with
Lucent Beam.
* Medusa can survive
Eclipse thanks to
Mana Shield, which can cause Luna to struggle greatly in bursting down Medusa and force her to buy
Diffusal Blade and it's upgrade
Disperser.
* Even with
Black King Bar, Medusa's
Stone Gaze will still be able to disable Luna, which could even discourage her from counter-initiating with Eclipse.
Additional:
* Should Luna choose to buy
Manta Style, Medusa will be able to kill illusions from them with
Split Shot and
Mjollnir, which is a common item on Medusa.
*
Mystic Snake allows Medusa to easily harass Luna and steal mana from her, preventing Luna from retaliating with
Lucent Beam.
* Medusa can survive
Eclipse thanks to
Mana Shield, and since Luna is not a hero that often goes for
Diffusal Blade, she will struggle greatly in bursting down Medusa.
* Even with
Black King Bar, Medusa's
Stone Gaze will still be able to disable Luna, which could even discourage her from counter-initiating with Eclipse.
* For the same reasons, Medusa makes a very powerful ally for Luna when they are in the same team.
* Heroes who can stun multiple units at once:
Dark Willow,
Spirit Breaker,
Slardar,
Invoker, and
Tidehunter.
*
Earthbind's root prevents/interrupts Charge of Darkness.
* As a single-target focused hero without much damage output, Spirit Breaker is ineffective in general against Meepo.
* If Medusa activates
Stone Gaze before Spirit Breaker reaches her with Charge of Darkness, the charge will inevitably fail.
* Medusa has three ways to counter Spirit Breaker's Charge of Darkness:
Stone Gaze can disable Spirit Breaker's Charge of Darkness if he faces Medusa directly.
Aghanim's Scepter upgraded
Mystic Snake can disable Spirit Breaker and cancel his Charge of Darkness if it hits him. And
Cold Blooded provided by
Aghanim's Shard that can cast a single-targeted
Mystic Snake at Spirit Breaker if he uses Charge of Darkness on her.
*
Mana Shield and overall tankiness allows Medusa to easily survive Spirit Breaker's initiation. And to make things worse, Spirit Breaker is not a common
Diffusal Blade nor
Disperser wielder to counter this problem at all.
* Overall, any attempt for Spirit Breaker to gank and kill Medusa will hurt him more than the other way around.
* Heroes that can overwhelm Visage by sheer number like
Chaos Knight,
Meepo,
Terrorblade and
Phantom Lancer.
* Heroes with cleave or multi-target attacks can quickly take on Familiars and reduce Visage's firepower like
Gyrocopter,
Kunkka,
Magnus and
Medusa.
Additional:
* Visage's familiars are easy targets to Split Shot.
* Mana Shield will resist Soul Assumption instances without effort.
* Heroes that can apply early pressure before Phantom Assassin has farm are massive threats:
Axe,
Viper,
Meepo,
Jakiro,
Pugna,
Slark,
Venomancer etc.
* Heroes with disables that ignore spell immunity will render Phantom Assassin completely useless in teamfights throughout the game:
Axe,
Enigma,
Vengeful Spirit,
Doom,
Bane,
Beastmaster,
Pudge,
Medusa,
Warlock.
* Earthbind can prevent Phoenix from using
Icarus Dive, the only escaping mechanism of this hero.
* Heavy burst damage from Poof can easily kill Phoenix even when it slows down all the Meepos with
Fire Spirits.
* Meepo's clones destroy the Phoenix Sun from
Supernova in no time, even when they are slowed down by
Fire Spirits.
* Meepo's naturally high magic resistance gives Phoenix a hard time with bursting him down. He can even turn the tide if Icarus Dive is on cooldown.
Additional:
* Meepo is unlike any other multi-unit enemy Phoenix may face in the battlefield. Unlike illusion-based heroes like
Phantom Lancer or
Chaos Knight, Meepo's clones are not illusions, meaning they can deal full damage to the Phoenix Sun if all four (or five) are present.
* Meepo is the hard counter for Queen of Pain - chaining
Earthbinds prevents her from using Blink for a long time, and without any other escape options, Queen of Pain cannot survive several
Poofs and attacks.
* Meepo tends to build items with attributes, mitigating Queen of Pain's magical burst.
Additional:
* Chain of Earthbinds prevents her from using
Blink, allowing Meepo to quickly kill her with Poof and attacks.
* Meepo tends to buy items with attributes, mitigating Queen of Pain's magical burst.
*
Lifestealer is not affected by Earthbind or Poof during
Rage, making him a difficult target to work around.
*
Lifestealer's Rage and Open wounds become useless when Meepo has 4 or more clones, as Ransack will heal Meepo too quickly for Lifestealer to take down.
* Lifestealer's low mobility makes him easy to kite.
* Stone Gaze pierces
Rage, wasting its cooldown and making Lifestealer unable to fight.
* Her
Mana Shield is too tough for Lycan to break.
*
Mystic Snake can hit for a massive damage once it spread between his summons.
Additional:
* Can be easily petrified despite his speed.
* Summoned wolves will be targeted by Split Shot or Mystic Snake
*
Earthbind prevents Mirana from Leaping or going invisible with Moonlight Shadow. She can be easily killed by
Poof and
Ransack while disabled.
* Landing a Sacred Arrow on Meepo does not render him helpless, as all of the other Meepos can still fight back.
*
Earthbind disables Waveform, effectively keeping Morphling in place for an extended period of time, allowing Meepo to deal considerable damage with
Poof.
* Heroes that build
Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark.
*
Naga Siren's Song of the Siren may be useful but Poof will destroy all of her illusions.
* Medusa's
Split Shot and
Mystic Snake combined with
Mjollnir, a common item for Medusa, will whittle down all of Naga Siren's illusions, including Naga Siren herself.
* Medusa's
Stone Gaze can disable Naga Siren even for the duration of
Song of the Siren and even if Naga Siren is spell immune, discouraging Naga Siren from even trying to use
Song of the Siren to save herself or counter-initiate against Medusa.
Additional:
* Medusa's
Split Shot and
Mystic Snake combined with
Mjollnir, a common item for Medusa, will whittle down all of Naga Siren's illusions, including Naga Siren herself.
* Medusa's
Stone Gaze can disable Naga Siren even for the duration of
Song of the Siren and even if Naga Siren is spell immune, discouraging Naga Siren from even trying to use
Song of the Siren to save herself or counter-initiate against Medusa.
* Meepo can net Nature's Prophet's treants with
Earthbind and then
Poof them, putting an end to his pushing.
* Skilled
Meepos can rival and even exceed Nature's Prophet's global presence by combining
Poof with
Boots of Travel, meaning that he can not only stop his push, but also can kill him if he is not careful.
* Earthbind, like any root, inhibits usage of
Ball Lightning, eliminating Storm Spirit's mobility.
* Ogre Magi has single-targeted magical-only damage and disables and is less effective against Meepo's clones.
* With all 5 Meepos available, all of Shaman's wards will be disposed of very quickly.
* All of Shaman's disables are based around single target control, and he can at most only disable two Meepos, allowing the rest to easily lay waste to him, be it during the channel duration of
Shackles or by using
Earthbind.
* Medusa's
Split Shot can easily kill Chen's creeps.
*
Mystic Snake can quickly kill Chen's creeps and deal intense damage for every killed creep while also draining their mana with each bounce.
Aghanim's Scepter upgraded
Mystic Snake can also disable both, Chen and his creeps upon impact.
*
Mana Shield will make it impossible for Chen to burst down Medusa.
*
Stone Gaze can disable Chen from using
Hand of God to save himself or his allies.
*
Tinker who can't fight multiple heroes will suffer greatly against Ransack and Earthbind.
*
Skywrath Mage's abilities are single targeted and he can't use Mystic Flare to its fullest potential, since all Meepos spread the damage between them. He also has no disables to prevent Meepo from Poofing to another one (unless he can get
Ancient Seal off first).
* Pangolier's arsenal deals heavy damage in a wide area, make him deadly even for a Meepo with a high magic resistance.
*
Shield Crash can easily give him a ridiculous 80% damage resistance (Becomes 100% if Pangolier gets his +5% Shield Crash talent, Or there is 5 Meepos), resulting in a near unkillable Pangolier in a short amount of time.
*
Rolling Thunder disrupts Meepo's initiation or escaping.
*
Swashbuckle can hit all of Meepo clones.
*
Lucky Shot can disarm Meepo's clones.
Additional:
* Shield Crash gains its damage reduction bonus from all Meepo clones, and can be used even when rooted, allowing Pangolier to gain a massive amount of damage reduction (even more than 100%).
* With too many clone running around during combat, it is almost impossible for Meepo to avoid Rolling Thunder or Swashbuckle.
* Still, remember that a lone Pangolier can never escape from a ganking Meepo.
* Heroes with powerful rooting abilities will disable most of Pangolier's skills, a bonus point if it pierces spell immunity since it will also be able to stop Pangolier during his Rolling Thunder:
Treant Protector,
Meepo,
Crystal Maiden,
Dark Willow,
Underlord,
Naga Siren
*
Split Shot will keep attacking Pangolier even when he is rolling around.
*
Stone Gaze stuns Pangolier during Rolling Thunder, or forces him to roll away.
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal:
Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
* Multiple attackers thanks to summoned units or clones:
Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Heroes that can quickly deal damage to her, regardless of how weak they are, can easily break through her Refraction:
* Multiple attackers thanks to summoned units or clones:
Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Multiple attackers thanks to illusions:
Phantom Lancer,
Chaos Knight,
Naga Siren (bonus for her
Ensnare). Also despite the visual effects, Templar Assassin does not spill damage against illusions or buildings, so she is not a really good hero to clean up illusions.
* Weak damage but high tick rate or persist in a long time:
Slark,
Gyrocopter,
Queen of Pain,
Shadow Shaman (
Shackles),
Jakiro,
Pugna,
Doom
*
Meepo has a better advantage in farm with
Divided We Stand, as well as having a higher attack speed due to his tendency to build items that give attributes. In addition, Wraithfire Blast stuns only one target, and choosing to engage one Meepo will most certainly mean engaging them all.
*
Chaos Knight,
Lone Druid,
Meepo and
Arc Warden can be hard targets since Shadow Demon's spells are ill-suited to fight many enemies at once.
Additional:
* Poof will destroy Shadow Demon's illusions created by
Disruption and quickly escapes from
Shadow Poison &
Demonic Purge.
*
Night Stalker's most skills are single targeted which allows other Meepos to Poof, Earthbind and kill him.
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal:
Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
* Heroes with high movement speeds like
Pugna and
Meepo can run around, to, or away from Snapfire during
Mortimer Kisses and dodge the projectiles easily due to their slow speed.
* Heroes with mobility spells (such as
Queen of Pain's
Blink and
Clockwerk with
Hookshot) can easily avoid
Lil' Shredder and
Mortimer Kisses.
* Heroes with high movement speeds like
Pugna and
Meepo can run around, to, or away from Snapfire during
Mortimer Kisses and dodge the projectiles easily due to their slow speed.
*
Pugna's Nether Ward doesn't really hurt Meepo since he usually buys attribute items to tank up and can be killed very quickly by 4 clones. Decrepify can amplify Poof's damage should Pugna use it to avoid Meepo's right clicking.
* Heroes that build
Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark.
*
Poof combined with
Earthbind can be used to easily lockdown and burst Spectre down.
* As Meepo's playstyle is often to come online early to mid game and take over the whole game, Meepo will often be much further ahead of Spectre in farming.
* Meepo's global map presence allows him to effectively hunt for Spectre and disrupt her farm.
* Spectre has no strong AOE abilities or way to control or lock down Meepo.
* Heroes who can stun multiple units at once:
Dark Willow,
Spirit Breaker,
Slardar,
Invoker, and
Tidehunter.
* Other heroes who has armor and slow debuffs won't allow Medusa to disengage from combat:
Tidehunter,
Bristleback,
Slardar.
* Slardar does not do well against multiple targets, as his only way to damage multiple targets is Slithereen Crush.
* Meepo's
Earthbind will root Slardar, making him unable to chase/escape for the time being. Also,
Poof's low cooldown and high damage can burst Slardar down rather quickly.
*
Medusa cares less than other heroes about armor reduction, since
Mana Shield blocks 70% of all damage without taking armor/magic resistance into consideration. This makes 60% of your Corrosive Haze ineffective until Medusa's mana is drained.
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as
Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
* Medusa's
Split Shot can make quick work of Enigma's Eidolons and take advantage of their considerable bounty.
* Medusa can also kill Eidolons with her
Mystic Snake that can also greatly damage Enigma and drain some of his mana.
* If Medusa activates
Stone Gaze at the start of a fight, it can make initiating and landing an effective
Black Hole exceedingly difficult, because
Stone Gaze can cancel Enigma's
Black Hole even through spell immunity, which can discourage Enigma from even trying to initiate with
Black Hole.
Additional:
* Medusa's
Split Shot can make quick work of Enigma's Eidolons and take advantage of their considerable bounty.
* If Medusa activates
Stone Gaze at the start of a fight, it can make initiating — and landing an effective
Black Hole exceedingly difficult.
Stone Gaze can cancel Enigma's
Black Hole even through spell immunity, which can discourage Enigma from initiating with
Black Hole.
* Besides
Lone Druid and
Meepo, Doom is potentially good versus every hero since Doom will render any hero helpless for up to 16 seconds. This is particularly true for fragile heroes that heavily rely on mobility to stay alive.
* Doom does not disable
Mana Shield. As such, Doom's damage is largely mitigated by her mana shield. Additionally, Medusa is not reliant on her abilities to be effective during a teamfight, making Medusa an unproductive hero to target.
* Medusa is an ideal
Linken's Sphere carrier. Should one be purchased, and without any additional disables, Doom may find that few opportunities exist to effectively lockdown, disable, and kill Medusa.
* Heroes without blink mechanisms or spell immunity will have a hard time positioning against
Pit of Malice:
Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
* Heroes with strong area-of-effect damaging and/or disabling abilities will be able to intercept Underlord and his team when they exit from Fiend's Gate:
Luna's
Aghanim's Scepter upgraded
Eclipse,
Dawnbreaker's
Solar Guardian,
Axe's
Berserker's Call,
Mars's
Arena of Blood,
Jakiro's
Macropyre,
Dual Breath and
Ice Path,
Naga Siren's
Song of the Siren,
Razor's
Eye of the Storm and
Plasma Field,
Lina's
Light Strike Array,
Broodmother's
Spinner's Snare from
Aghanim's Scepter,
Elder Titan's
Earth Splitter and
Echo Stomp,
Alchemist's
Unstable Concoction and
Acid Spray,
Queen of Pain's
Sonic Wave,
Dark Seer's
Wall of Replica and
Vacuum,
Venomancer's
Noxious Plague and
Poison Nova from
Aghanim's Scepter,
Oracle's
Fortune's End and
Rain of Destiny from
Aghanim's Shard,
Bloodseeker's
Blood Rite,
Enigma's
Black Hole and
Midnight Pulse,
Shadow Fiend's
Requiem of Souls,
Batrider's
Aghanim's Scepter upgraded
Flaming Lasso,
Firefly,
Flamebreak and
Sticky Napalm,
Ancient Apparition's
Ice Blast,
Sand King's
Epicenter,
Sand Storm and
Burrowstrike,
Gyrocopter's
Call Down,
Ember Spirit's
Sleight of Fist,
Death Prophet's
Exorcism and
Silence,
Monkey King's
Wukong's Command,
Crystal Maiden's
Freezing Field,
Muerta's
The Calling,
Medusa's
Stone Gaze,
Zeus's
Nimbus from
Aghanim's Scepter.
Dark Willow's
Bramble Maze,
Pangolier's
Swashbuckle,
Grimstroke's
Soulbind,
Ink Swell and
Stroke of Fate,
Earthshaker's
Echo Slam and
Fissure,
Puck's
Dream Coil and
Waning Rift,
Winter Wyvern's
Winter's Curse,
Magnus's
Reverse Polarity.
* Anti-Mage easily destroys
Mana Shield with Mana Break, especially once he has
Manta Style.
* Anti-Mage effectively avoids
Stone Gaze with Blink, and can reinitiate after its duration is over.
Additional:
*
Mana Break burns Medusa's mana easily, especially when coupled with a
Manta Style.
* Can easily initiate on Medusa with
Blink, burning her mana or forcing her to use Stone Gaze.
*
Mana Void is effective against Medusa's big mana pool and mana usage, presenting a huge hazard to Medusa's allies around her since her Mana Shield still gives her some protection if she has mana.
* Multiple
Earthbinds allows Meepo to lock down Anti-Mage almost indefinitely.
* Meepo's clones can only use their mana for
Poof, keeping their mana pool nearly full and thus making them a bad target for a Mana Void.
Additional:
* Earthbind can prevent Anti-Mage from using
Blink, allowing Meepo to kill him with attacks and Ransack.
* With
Smoke Screen, Riki will silence and catch Medusa in a surprise with high miss chance flushing her from positions easily in team fights.
* He can deal a huge amount of damage through
Cloak and Dagger, even through Mana Shield.
* Root is a deadly threat to Riki, disabling both
Blink Strike and
Tricks of the Trade while making him fully revealed, making
Earthbind a good ability against him.
*
Smoke Screen may not be able to silence all the Meepo clones.
* Riki has no true area damage, as
Tricks of the Trade's damage is distributed between all Meepo clones, so he cannot effectively fight Meepo or deal with his strong ability to push unless Riki has
Battle Fury.
* Phantom Lancer with
Diffusal Blade will very quickly burn Medusa's mana, making Mana Shield significantly less effective.
*
Doppelganger's 1 second invulnerability can be used to dodge Medusa's petrification from Stone Gaze, as well as Mystic Snake.
* Phantom Lancer's illusions outnumber Medusa's targets from Split Shot, likely shielding his team in the process.
*
Poof from multiple Meepos will destroy illusions quickly.
*
Earthbind's area root can catch Phantom Lancer in a group of illusions and prevent him from using Doppelganger for a long time.
* Meepo aims to end the game as early as possible, while Phantom Lancer is a lategame hero.
* This also means that, in the late game, Meepo stands no chance against Phantom Lancer.
Additional:
* Poof will destroy Phantom Lancer's illusions within a short time.
* Earthbind prevents Phantom Lancer from using
Doppelganger.
* Heroes that have doubles or clones such as
Arc Warden,
Meepo or
Lone Druid are vulnerable to Muerta's
Gunslinger.
* Any long duration disables that can pierce through both, Pierce The Veil and
Black King Bar are devastating against Muerta:
Enigma's
Black Hole,
Dawnbreaker's
Solar Guardian,
Axe's
Berserker's Call,
Naga Siren's
Aghanim's Scepter upgraded
Ensnare and
Reel In from
Aghanim's Scepter,
Jakiro's
Aghanim's Scepter upgraded
Macropyre,
Bane's
Fiend's Grip,
Pudge's
Dismember,
Batrider's
Flaming Lasso,
Beastmaster's
Primal Roar,
Grimstroke's
Soulbind,
Medusa's
Stone Gaze,
Magnus's
Reverse Polarity.
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as
Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
Additional:
* Meepo is vulnerable to area damage and disables from Magnus himself as well as his team through Empower.
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity:
Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King,
Medusa,
Dawnbreaker.
* Heroes with extremely slow movement speed will cripple against Solar Bind:
Medusa,
Viper
Additional:
*
Will-O-Wisp will keep Medusa busy after she got hit by
Blinding Light.
* Heroes that can jump and kill him:
Meepo,
Clinkz,
Templar Assassin
* Heroes that build
Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark.
*
Juggernaut's Omnislash is meaningless for Meepo who can share the damage across clones to save other allies.
* Webbed areas can be used to hit and run, covering distance hastily weakening her on the way and initiating ganks.
* Even though Medusa can hunt down Spiderlings easily when given enough range,
Silken Bola will cause her attacks to miss and get her swarmed in no time.
* Medusa usually does not build a Black King Bar to benefit from
Mana Shield fully while Broodmother can fit a
Diffusal Blade to burn away all of Medusa's mana.
Additional:
*
Spin Web will allow Broodmother to pick her own fights and sometimes slip away to ambush Medusa.
* Though Medusa's Split Shot and Mystic Snake can help Medusa deal with Broodmother's spiderlings, Broodmother will create too much of them for her to handle, allowing her to outnumber Medusa's targets from Split Shot and shield her team in process.
*
Earthbind prevents Broodmother from escaping Meepo's attacks.
*
Poof will quickly clear any nearby spiders.
* Broodmother often picks off single target heroes. With Meepo's
Divided We Stand, it gets a lot harder once every Meepo Poofs in.
* Every Meepo clone adds to Thirst's bonuses.
* Bloodseeker can chase down retreating clones when Meepo tries to cycle weaker clones away from combat.
*
Mana Shield makes it very difficult for Bloodseeker to gain his Thirst bonuses.
* Rupture rarely kills Medusa through
Mana Shield.
* Because only one clone needs to be killed in order to kill Meepo, heroes that excel at singling out enemies can also be a detriment to him, such as
Batrider,
Beastmaster,
Pudge and
Clockwerk.
* Heroes with Linken's Sphere as core item:
Weaver,
Morphling,
Medusa.
* Great Cleave will devastate Meepo's clones. Against a closely packed group, Sven does not even need to target the clone with the lowest health.
Additional:
*
Great Cleave and
God's Strength can take down Meepo and his clones very quickly.
* The lack of spell immunity for Meepo's clones makes them vulnerable to
Storm Hammer.
*
Mana Shield makes it very hard for Sven to burst her within Storm Hammer's stun duration.
*
Stone Gaze makes it very difficult for Sven to fight Medusa at any stage of the game.
*
Mystic Snake can slow Sven down enough for allies to capitalize on his commitment in a fight.
Additional:
* Stone Gaze allows Medusa to easily kite and kill Sven.
* Mana Shield negates much of Sven's burst damage.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
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Meepo
* If Meepo ganks Lion with Poof and Earthbind, he will be an easy target for
Earth Spike & AoE
Hex from his level 25 talent.
Medusa
*
Medusa lacks mobility or escape mechanisms.
Earth Spike and
Hex can neutralize her strong damage potential and allow for
Lion's team to focus her down.
Mana Drain is a perfect ability to weaken Medusa's durability as it can quickly drain her
Mana Shield, making her far less tanky.
Mana Drain can also be used to restore mana of Lion's allies, which can nullify the mana steal from
Mystic Snake.
Mana Drain, along with
Hex, destroy illusions instantly, which may be extremely helpfull and efficient against core builders of
Manta Style, like
Medusa herself.
*
*