Leshrac
[wiki] rating: 2.0 (winrate: 49% pickrate: 4%)Bloodseeker
[wiki] rating: 2.0 (winrate: 49% pickrate: 3%)Meepo
* Every Meepo clone adds to Thirst's bonuses.
* Bloodseeker can chase down retreating clones when Meepo tries to cycle weaker clones away from combat.
Primal Beast
* Primal Beast's abilities require movement to deal damage, making Rupture potentially deadly and debilitating. Furthermore, its initial damage based on the target's current health is devastating to a full-health Primal Beast with his high strength gain and thus high HP.
* Due to his reliance on spells, Primal Beast is vulnerable to Blood Rite's powerful silence without items to counter it. While silenced, Primal Beast cannot retaliate effectively with his spells.
Sven
[wiki] rating: 2.0 (winrate: 48% pickrate: 2%)Meepo
* Great Cleave and
God's Strength can take down Meepo and his clones very quickly.
* The lack of spell immunity for Meepo's clones makes them vulnerable to Storm Hammer.
Additional:
* Great Cleave will devastate Meepo's clones. Against a closely packed group, Sven does not even need to target the clone with the lowest health.
Primal Beast
* Storm Hammer is a good stun used in response to Primal Beast's initiation.
* Warcry can be used to outrun Primal Beast, or in response to his Uproar damage boost.
* God's Strength will make sure work of Primal Beast if caught alone due to it's increased damage.
Dark Willow
[wiki] rating: 1.6 (winrate: 51% pickrate: 4%)Meepo
* Casting Bramble Maze on top of Meepo guarantees a root, as it is nearly impossible to leave the thorns with all of Meepo's clones.
* Terrorize and Cursed Crown offer great disables against the grouped Meepos and can prevent them from using Poof to escape.
Primal Beast
* Primal Beast really suffers against supports he cannot bully in the lane; this includes Dazzle,
Shadow Demon and
Dark Willow since they can use their respective abilities to stop Primal Beast from dealing burst damage, or make it hard for him to stay in range.
Lich
[wiki] rating: 1.6 (winrate: 51% pickrate: 9%)Meepo
* Poof combo puts all of the Meepos very close together, making them vulnerable to Frost Blast's AoE slow and multiple bounces from Chain Frost.
Primal Beast
* Supports who can slow him to the point Trample does very little damage in lane are also not fun: Lich,
Ogre Magi,
Winter Wyvern.
Troll Warlord
[wiki] rating: 1.6 (winrate: 50% pickrate: 2%)Meepo
* Troll Warlord can root and deal a lot of damage to a single Meepo while lifestealing through the assault from the other Meepos. Meepo needs expensive items like
Ethereal Blade or
Heaven's Halberd to be able to fight him.
Primal Beast
* The ensare from melee Berserker's Rage can prevent Primal Beast from dealing further Trample damage and can allow Troll Warlord to relentlessly build
Fervor on him.
* Whirling Axes (Ranged) can slow down Primal Beast while trampling and allow Troll Warlord to better control him from range.
* Whirling Axes (Melee) can blind Primal Beast if he attempts to auto-attack Troll Warlord after a fully charged Uproar.
* Battle Trance will make Primal Beast a sitting duck should he be rooted and attacked to death. It might be wise to save Pulverize for after this spell is used so you have a defensive measure against Troll Warlord.
Enigma
[wiki] rating: 1.6 (winrate: 50% pickrate: 3%)Meepo
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
Primal Beast
* Malefice will prevent Primal Beast from doing anything for a long duration even in the early game when at his strongest.
* Midnight Pulse will scale with his max health so will do a ton of damage combined with any generic stun or Enigma's own abilities.
* Primal Beast relies completely on mobility to do damage, Black Hole makes sure he cannot use any abilities or threaten heroes he is typically good against.
Clockwerk
[wiki] rating: 1.6 (winrate: 49% pickrate: 8%)Meepo
* Because only one clone needs to be killed in order to kill Meepo, heroes that excel at singling out enemies can also be a detriment to him, such as Batrider,
Beastmaster,
Pudge and
Clockwerk.
Primal Beast
* Power Cogs keeps Primal Beast pinned down, preventing him from doing damage with Trample. Primal Beast's slow attack speed makes it hard for him to break the cogs and get away. In addition, Power Cogs' knockback is forced movement, and thus will intercept Primal Beast's Onslaught if placed well.
* Battery Assault on a lone Primal Beast in the early game effectively keeps him from winding up Onslaught or basic attacking.
* Rocket Flare and
Jetpack (from purchasing
Aghanim's Shard) give Clockwerk many options to scout for Primal Beast, whose kit benefits greatly from ambushing.
Winter Wyvern
[wiki] rating: 1.6 (winrate: 48% pickrate: 3%)Meepo
* Winter's Curse in late game is pretty much the end for Meepo or any of his nearby allies. Natural counter for Winter's Curse like
Linken's Sphere or
Lotus Orb is meaningless to her if she can land it on one of your clones.
Additional:
* Meepo's clones usually gets grouped in teamfight making any of them ideal target for Winter's Curse, forcing Meepo to literally kill himself. Also, unlike other heroes he cannot protect himself with Linken's Sphere.
* While Meepo's clones are grouped up, Splinter Blast will hit almost every clone, slowing Meepo and making him easier to fight.
Primal Beast
* Supports who can slow him to the point Trample does very little damage in lane are also not fun: Lich,
Ogre Magi,
Winter Wyvern.
Invoker
[wiki] rating: 1.6 (winrate: 48% pickrate: 14%)Meepo
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
Primal Beast
* Invoker's numerous area-of-effect abilities can interrupt Primal Beast, especially while he is in the middle of a team fight, where Primal Beast thrives. (Tornado,
Cold Snap, and
Ice Wall all help to disable Primal Beast and control him from a distance.
* EMP disintegrates Primal Beast's low mana pool.
* However, Invoker is quite a slow paced hero and not particularly known for being survivable against a rampaging Primal Beast with Black King Bar.
Lion
[wiki] rating: 1.6 (winrate: 45% pickrate: 10%)Meepo
* If Meepo ganks Lion with Poof and Earthbind, he will be an easy target for Earth Spike & AoE
Hex from his level 25 talent.
Primal Beast
* Like above, supports with reliable stuns can be a massive problem and force Black King Bar in fights unideally, such as
Shadow Shaman,
Lion,
Nyx Assassin.
Death Prophet
[wiki] rating: 1.0 (winrate: 55% pickrate: 11%)Primal Beast
* Silence can be used to interrupt Primal Beast while he is channeling Pulverize.
* Spirit Siphon can whittle down Primal Beast's health and can potentially heal back any burst damage he deals to her.
* Exorcism can shed Primal Beast's health down while he attempts to complete any skill combos during a fight with it active.
Dark Seer
[wiki] rating: 1.0 (winrate: 52% pickrate: 2%)Meepo
* Dark Seer can take great advantage of Divided We Stand by putting an Ion Shell on a clone in order to harass them effectively.
* Vacuum can take a single Meepo and disable them for him and his teammates to take out.
Oracle
[wiki] rating: 1.0 (winrate: 51% pickrate: 4%)Primal Beast
* Oracle can negate and shut down Primal Beast simply with Fate's Edict, especially in the early game, as a majority of his damage-dealing spells are magic.
* Oracle can interrupt Primal Beast's Onslaught charge with a well-timed Fortune's End.
* Primal Beast's lethal burst damage combos can be further stalled with False Promise; combined with Fate's Edict and regen from Purifying Flames, Oracle can even completely negate Primal Beast's offense.
Additional:
* Fate's Edict completely negates all of Primal Beast's major damage-dealing spells in the early game and can render Primal Beast useless when cast on a target he is focusing, or in Oracle's defense against Primal Beast himself.
* Fortune's End keeps Primal Beast in place, especially while trampling or in the middle of an Onslaught charge.
* False Promise can interrupt Primal Beast's Pulverize, as well as further delay Primal Beast from dealing lethal burst damage. In combination with
Fortune's End, Oracle can potentially save an ally from Primal Beast's spell combos.
Io
[wiki] rating: 1.0 (winrate: 51% pickrate: 4%)Meepo
* Tether helps Io escape from Earthbind even if Meepo has Blink Dagger.
* Io's Spirits can pressure Meepo while laning and will usually hit at least one of his clones.
Earthshaker
[wiki] rating: 1.0 (winrate: 51% pickrate: 10%)Meepo
* Each of Meepo's clones count as real heroes, meaning that an Echo Slam hitting them will deal catastrophic damage to Meepo and his team.
* Eathshaker's AoE stuns can interrupt Meepo's Poof cast animation.
Additional:
* Echo Slam deals catastrophic damage against a cluster of Meepos and anyone nearby.
* He can potentially stunlock any number of Meepos for a fairly long duration, often enough to finish one off.
Jakiro
[wiki] rating: 1.0 (winrate: 51% pickrate: 12%)Meepo
* All of Jakiro's skills are Area of Effect, which can easily affect all Meepos in a targeted area.
Warlock
[wiki] rating: 1.0 (winrate: 51% pickrate: 4%)Meepo
* Fatal Bonds links the Meepos together, which combined with area of effect damage or Cleave will be devastating.
Venomancer
[wiki] rating: 1.0 (winrate: 50% pickrate: 4%)Meepo
* Aggressively Poofing and Earthbinding is not going to end well against Venomancer, as he will be an easy target for Poison Nova.
* Venomancer's constant slows greatly reduce Meepo's mobility.
Gyrocopter
[wiki] rating: 1.0 (winrate: 50% pickrate: 7%)Meepo
* Flak Cannon and Call Down will shred Meepo's clones.
* Homing Missile can catch and single out retreating Meepos, making them an easy kill.
Elder Titan
[wiki] rating: 1.0 (winrate: 50% pickrate: 1%)Meepo
* Meepo lacks the disengages to escape a well-timed Echo Stomp, in particular if Elder Titan is his current target.
* Clones are counted as heroes, increasing massively the power of Astral Spirit's buffs, including Aghanim's Scepter's spell immunity buff.
* Meepo relies heavily on high agility and his mediocre strength gain makes him a very prized target for Natural Order.
* Meepo and his clones like to group up to hunt and kill in teamfights or ganks and can be easily disabled together with Echo Stomp.
Additional:
* Echo Stomp can completely disable multiple Meepos for 5 seconds.
* Astral Spirit will affect Meepo clones, as they don’t count as illusions. Elder Titan can receive a massive amount of damage, armor and movement speed from each Meepo.
* With Natural Order, Elder Titan’s mere existence causes Meepo to be disadvantaged, due to the aura that completely negates his base armor and magic resistance. Combining
Astral Spirit with Natural Order allows Elder Titan to easily kill any Meepo within a second, depending on how much damage he gains from Astral Spirit.
* Earth Splitter deals over 30%/40%/50% of each Meepo’s max hp, and is even stronger if the Meepos are near Elder Titan due to Natural Order.
Lina
[wiki] rating: 1.0 (winrate: 50% pickrate: 16%)Meepo
* Light Strike Array catches Meepo and his clones if he tried to gank Lina with Earthbind &
Poof.
* Laguna Blade can quickly kill Meepo and his clones before they escape with Poof.
Vengeful Spirit
[wiki] rating: 1.0 (winrate: 49% pickrate: 5%)Meepo
* With Nether Swap, Vengeful Spirit can isolate one of the Meepos, making him an easier kill for the team.
* Her Magic Missile gives her an easy way to cancel Meepo's Poof, preventing isolated Meepos from fleeing.
Viper
[wiki] rating: 1.0 (winrate: 49% pickrate: 4%)Meepo
* Nethertoxin prevents the lifesteal from Ransack.
* Meepo and his clones have a lack of magic resistance, so they're vulnerable to Poison Attack &
Viper Strike directed onto one clone.
Techies
[wiki] rating: 1.0 (winrate: 48% pickrate: 10%)Meepo
* Stasis Trap can lock multiple Meepos in place and prevent them from Poofing.
* Proximity Mines,
Remote Mines and
Blast Off! can deal heavy magic damage to multiple Meepos.
Disruptor
[wiki] rating: 1.0 (winrate: 48% pickrate: 10%)Primal Beast
* Glimpse can prevent Onslaught in the laning stage very easily.
* While Static Storm is not much of a threat in terms of damage, it does prevent Primal Beast from casting any spells for a long period of time if also trapped in
Kinetic Field.
* Overall, Disruptor forces Primal Beast to buy a Black King Bar much earlier than he might like but becomes a major threat to Disruptor once he does.
Batrider
[wiki] rating: 1.0 (winrate: 48% pickrate: 5%)Meepo
* Flaming Lasso is the perfect tool to isolate a single Meepo and focus him.
Faceless Void
[wiki] rating: 1.0 (winrate: 48% pickrate: 9%)Primal Beast
* Time Walk makes it impossible for Primal Beast to stay on top of Faceless Void with his abilities and allows him to heal burst damage dealt to him.
* Once Faceless Void has an Aghanim's Shard, Onslaught can be easily escaped. He could also choose to get a lower cooldown on Time Walk, making it even harder for Primal Beast to catch him in fights or stop his initiations.
* Time Dilation will make Primal Beast useless for an extended time after casting his abilities if he does not have a dispel.
* Chronosphere has many uses such as stopping Primal Beast from casting abilities on him or allies or even on a teammate, since Primal Beast has no way to assist allies trapped within the sphere.
Monkey King
[wiki] rating: 1.0 (winrate: 47% pickrate: 8%)Meepo
* Tree Dance and
Primal Spring allows him to chase a retreating Meepo.
* Boundless Strike gains critical strike bonuses and
Wukong's Command can take down Meepo and his clones very quickly.
Additional:
* Monkey King can gain Jingu Mastery stacks on Meepo’s clones from
Divided We Stand.
* Tree Dance allows him to sneak up on and gank a lone Meepo clone.
Kunkka
[wiki] rating: 1.0 (winrate: 47% pickrate: 3%)Meepo
* X Marks the Spot is good to prevent a single meepo from escaping from a deadly situation.
* Tidebringer, Torrent and Ghostship destroys Meepo's clones.
Additional:
* Tidebringer's cleave damage can wear down Meepo's clones quickly. It can also give Meepo problems in the lane, due to his melee range and initially low health pool.
* Ghostship and
Torrent can effectively disable Meepo while dealing heavy damage.
* X Marks the Spot prevents attempts to escape using Poof.
Timbersaw
[wiki] rating: 1.0 (winrate: 46% pickrate: 5%)Meepo
* Because multiple Meepos tend to clump up, they present an easy target for Timbersaw's many area abilities.
* Although be careful since Timbersaw cannot use Timber Chain to escape if rooted from
Earthbind.
Mars
[wiki] rating: 1.0 (winrate: 46% pickrate: 10%)Meepo
* Bulwark blocks the attack from Meepo and his clones.
* Spear of Mars &
God's Rebuke prevents Meepo and his clones from initiation or escaping.
Grimstroke
[wiki] rating: 1.0 (winrate: 46% pickrate: 4%)Primal Beast
* Phantom's Embrace is very threatening due to Primal Beast being quite spell reliant, and not being able to attack during Trample and can immediately cancel Pulverize.
* Soulbind can prevent movement in a way that's very hampering for Primal Beast's Trample and Onslaught. It can also cancel Onslaught very abruptly.
* Ink Swell can stun Primal Beast and give the holder a strong dispel with the shard. The stun can easily stop Trample damage or Pulverize from continuing even if it's not Primal Beast's main target.
Bristleback
[wiki] rating: 1.0 (winrate: 43% pickrate: 1%)Meepo
* Quill Spray usually hits Meepo's clones, although Bristleback cannot turn his back when rooted with Earthbind.
Lone Druid
[wiki] rating: 0.6 (winrate: 55% pickrate: 3%)Primal Beast
* Primal Beast is mostly played in the offlane role, so picking a carry who can escape from him is essential. Heroes such as Troll Warlord,
Lone Druid and
Outworld Destroyer, or generally any carry with a stun, slow or ability to fight back will stop him from having the good start he needs.
Dazzle
[wiki] rating: 0.6 (winrate: 52% pickrate: 9%)Primal Beast
* Primal Beast really suffers against supports he cannot bully in the lane; this includes Dazzle,
Shadow Demon and
Dark Willow since they can use their respective abilities to stop Primal Beast from dealing burst damage, or make it hard for him to stay in range.
Beastmaster
[wiki] rating: 0.6 (winrate: 51% pickrate: 2%)Meepo
* Because only one clone needs to be killed in order to kill Meepo, heroes that excel at singling out enemies can also be a detriment to him, such as Batrider,
Beastmaster,
Pudge and
Clockwerk.
Underlord
[wiki] rating: 0.6 (winrate: 51% pickrate: 3%)Meepo
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
Outworld Destroyer
[wiki] rating: 0.6 (winrate: 51% pickrate: 10%)Primal Beast
* Primal Beast is mostly played in the offlane role, so picking a carry who can escape from him is essential. Heroes such as Troll Warlord,
Lone Druid and
Outworld Destroyer, or generally any carry with a stun, slow or ability to fight back will stop him from having the good start he needs.
Nyx Assassin
[wiki] rating: 0.6 (winrate: 50% pickrate: 4%)Primal Beast
* Like above, supports with reliable stuns can be a massive problem and force Black King Bar in fights unideally, such as
Shadow Shaman,
Lion,
Nyx Assassin.
Sand King
[wiki] rating: 0.6 (winrate: 50% pickrate: 6%)Meepo
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
Additional:
* Burrowstrike can stun multiple Meepos, making them vulnerable targets.
* Epicenter and Sand Storm's AoE damage ensures all Meepo clones get damaged, making it hard for Meepo to choose which one to flee as all are taking damage at the same rate.
* Just be aware when using Sand Storm to escape, as Meepo has good AoE damage and disables, which, as explained in the "Bad Against" section, works well against an invisible Sand King.
Axe
[wiki] rating: 0.6 (winrate: 49% pickrate: 9%)Meepo
* Melee heroes who rely on summons, illusions or clones will trigger Counter Helix more often, thus taking more damage: Meepo,
Lycan,
Phantom Lancer
Additional:
* The combination of Counter Helix and
Berserker's Call can disable multiple Meepos and deal heavy area damage.
* Axe's natural high survivability makes it difficult to burst him down with Poof or chip away at his health with Ransack.
Pudge
[wiki] rating: 0.6 (winrate: 49% pickrate: 29%)Meepo
* Because only one clone needs to be killed in order to kill Meepo, heroes that excel at singling out enemies can also be a detriment to him, such as Batrider,
Beastmaster,
Pudge and
Clockwerk.
Tidehunter
[wiki] rating: 0.6 (winrate: 49% pickrate: 5%)Meepo
* Heroes who can stun multiple units at once: Dark Willow,
Spirit Breaker,
Slardar,
Invoker, and
Tidehunter.
Puck
[wiki] rating: 0.6 (winrate: 48% pickrate: 9%)Meepo
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
Bane
[wiki] rating: 0.6 (winrate: 48% pickrate: 2%)Meepo
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Tiny
[wiki] rating: 0.6 (winrate: 48% pickrate: 13%)Meepo
* Tiny's Avalanche affects all Meepos and Toss can send a singular Meepo into death.
Additional:
* Avalanche and Toss prevents Meepo's from using Poof to escape.
* Tiny doesn't need to target the weakest clone while he is affected by Tree Grab.
Shadow Fiend
[wiki] rating: 0.6 (winrate: 48% pickrate: 18%)Meepo
* Shadow Fiend's Requiem of Souls not only slow all Meepos, but it can also kill the weakest Meepo instantly if the ultimate is released at the right position and time.
Additional:
* Shadow Fiend can easily focus down and kill one of the Meepos.
* The amount of damage from Shadow Fiend's AoE spells makes Meepo vulnerable in every aspect.
Doom
[wiki] rating: 0.6 (winrate: 47% pickrate: 8%)Meepo
* Besides Lone Druid and
Meepo, Doom is potentially good versus every hero since Doom will render any hero helpless for a prolonged 16 seconds. This is particularly true for fragile heroes that heavily rely on mobility to stay alive.
Muerta
[wiki] rating: 0.6 (winrate: 45% pickrate: 13%)Meepo
* Heroes that have doubles or clones such as Arc Warden,
Meepo or
Lone Druid are vulnerable to Muerta's
Gunslinger
Weaver
[wiki] rating: 0.4 (winrate: 50% pickrate: 3%)Primal Beast
* Shukuchi allows Weaver to have faster move-speed and can outrun Primal Beast in most instances, such as while he is trampling.
* Trample disarms Primal Beast, so casting The Swarm can make him vulnerable to ranged attacks. Primal Beast also has an innately slow attack speed and will take long destroying the latched parasite.
* Time Lapse allows Weaver to negate and heal burst damage, which Primal Beast is reliant on.
Meepo
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal: Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
Earth Spirit
[wiki] rating: 0.4 (winrate: 49% pickrate: 3%)Primal Beast
* Rolling Boulder and
Geomagnetic Grip allows Earth Spirit to easily stun, silence and interrupt Primal Beast in fights. Rolling Boulder can also be used to escape Primal Beast.
* Boulder Smash can push Primal Beast away and disrupt his Trample. In combination with
Stone Remnant, Primal Beast can be slowed from a distance.
Meepo
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal: Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
Ember Spirit
[wiki] rating: 0.4 (winrate: 48% pickrate: 11%)Meepo
* Meepo is quite fragile in the early game and can be easily taken down by Flame Guard's and Searing Chains' damage. Later on, Meepo is very vulnerable to Sleight of Fist's damage due to Battle Fury's cleave on multiple Meepos.
Additional:
* Sleight of Fist boosted by
Battle Fury and
Daedalus makes quick work of Meepo if clones are crowded around each other.
* Searing Chains interrupts Meepo's initiating because Meepo's clones do not have spell immunity.
Meepo
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal: Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
Pangolier
[wiki] rating: 0.4 (winrate: 48% pickrate: 9%)Meepo
* Pangolier's arsenal deals heavy damage in a wide area, make him deadly even for a Meepo with a high magic resistance.
* Shield Crash can easily give him a ridiculous 80% damage resistance (Becomes 100% if Pangolier gets his +5% Shield Crash talent, Or there is 5 Meepos), resulting in a near unkillable Pangolier in a short amount of time.
* Rolling Thunder disrupts Meepo's initiation or escaping.
* Swashbuckle can hit all of Meepo clones.
* Lucky Shot can disarm Meepo's clones.
Additional:
* Shield Crash gains its damage reduction bonus from all Meepo clones, and can be used even when rooted, allowing Pangolier to gain a massive amount of damage reduction (even more than 100%).
* With too many clone running around during combat, it is almost impossible for Meepo to avoid Rolling Thunder or Swashbuckle.
* Still, remember that a lone Pangolier can never escape from a ganking Meepo.
Meepo
* Heroes with powerful rooting abilities will disable most of Pangolier's skills, a bonus point if it pierces spell immunity since it will also be able to stop Pangolier during his Rolling Thunder: Treant Protector,
Meepo,
Crystal Maiden,
Dark Willow,
Underlord,
Naga Siren
Medusa
[wiki] rating: 0.4 (winrate: 45% pickrate: 1%)Meepo
* Poof won't damage Medusa and she can use Stone Gaze to disable all of Meepo's clones.
* Mystic Snake will easily become the bane of Meepo early game.
Primal Beast
* Hard carries who just want to farm and be left alone will not appreciate Primal Beast, heroes such as Medusa,
Drow Ranger...
Morphling
[wiki] rating: -2.0 (winrate: 44% pickrate: 8%)Meepo
* Earthbind disables Waveform, effectively keeping Morphling in place for an extended period of time, allowing Meepo to deal considerable damage with
Poof.
Primal Beast
* Morphling relies on Attribute Shift (Agility Gain) to take last-hits. Primal Beast's burst damage ability can constantly threaten Morphling, especially due to his short attack range. If forced to escape with
Waveform, Primal Beast can catch up with Onslaught.
Broodmother
[wiki] rating: -2.0 (winrate: 54% pickrate: 3%)Meepo
* Earthbind prevents Broodmother from escaping Meepo's attacks.
* Poof will quickly clear any nearby spiders.
* Broodmother wants to pick off single target heroes. With Meepo's Divided We Stand, it gets a lot harder once every Meepo Poofs in.
Primal Beast
* While Broodmother can hide in the trees with Spin Web, Primal Beast's ability to trample trees down can give him an edge in catching her.
* Insatiable Hunger will not do much vs Primal Beast's onslaught of disables.
* While Silken Bola can slow Primal Beast down, it's not enough to stop Trample from doing more damage than Broodmother can do back.
* Spawn Spiderlings will be destroyed by Onslaught and Trample very easily.
Pugna
[wiki] rating: -1.6 (winrate: 47% pickrate: 3%)Meepo
* Pugna's Nether Ward doesn't really hurt Meepo since he usually buys attribute items to tank up and can be killed very quickly by 4 clones. Decrepify can amplify Poof's damage should Pugna use it to avoid Meepo's right clicking.
Primal Beast
* Trample and Pulverize can be used to cancel Life Drain very quickly.
* Pugna has a very low strength gain and as a support does not have much gold to buy health items, making him vulnerable to Primal Beast's onslaught of magical damage.
* Ironically, Decrepify actually just increases Primal Beast's damage on the targeted ally if Trample is activated. However, it can be used to slow him down and prevent any further Trample damage.
Juggernaut
[wiki] rating: -1.6 (winrate: 50% pickrate: 11%)Meepo
* Juggernaut's Omnislash is meaningless for Meepo who can share the damage across clones to save other allies.
Primal Beast
* Primal Beast can use Uproar to tank a portion of Omnislash, giving him an edge in surviving it. Primal Beast can also dash away after Omnislash with Onslaught, disallowing Juggernaut from any follow-ups.
* Blade Fury will never do more damage than Uproar once the stacks are activated.
* Primal Beast is very commonly buying items that are good against Juggernaut, such as Ethereal Blade and
Heart of Tarrasque.
Slark
[wiki] rating: -1.6 (winrate: 51% pickrate: 17%)Meepo
* Slark's Dark Pact and Pounce can deny only one Earthbind and Poof can penetrate Shadow Dance if he doesn't build Black King Bar.
Additional:
* Earthbind and
Poof will still hit Slark in Shadow Dance.
* Dark Pact can only remove one Earthbind.
* Ransack will still affect Slark, even if he has a
Black King Bar.
Primal Beast
* Dark Pact,
Shadow Dance and
Depth Shroud will do nothing against Onslaught and Trample, as they are both ground area-of-effect spells.
* Primal Beast has a gigantic hitbox, which could be difficult for Slark to escape with Pounce should Primal Beast choose to block him. Pounce also does not completely prevent Primal Beast from trampling offensively, as he still has some room to move.
* Primal Beast has a huge health pool; shedding it with Essence Shift can take time and may allow Primal Beast to build Uproar against him. Should he survive Slark's slew of skills, Primal Beast can simply Pulverize him to finish him off.
Spectre
[wiki] rating: -1.6 (winrate: 51% pickrate: 11%)Meepo
* Spectre's Haunt with Radiance may be useful for countering Meepo but if Meepo finds the real one, Spectral Dagger is useless. Non-Black King Bar heroes like her will suffer from all of Meepo's abilities. Meepo is also a very large counter as Spectre takes a long time to come online, normally farming in the jungle or in lane, which makes her an easy target for Meepo ganks.
Additional:
* Poof combined with
Earthbind can be used to easily lockdown and burst Spectre down.
* As Meepo's playstyle is often to come online early to mid game and take over the whole game, Meepo will often be much further ahead of Spectre in farming.
* Meepo's global map presence allows him to effectively hunt for Spectre and disrupt her farm.
* Spectre has no strong AOE abilities or way to control or lock down Meepo.
Primal Beast
* Dispersion reduces damage based on a percentage, which is very minimal against large amounts of small instances of damage such as Trample. It reduces each tick by about 14 at maximum level, which is very small.
* Desolate is never a threat to Primal Beast due to his large health pool and Uproar still out damaging the ability.
* Onslaught can allow Primal Beast to chase Spectre fleeing with Spectral Dagger, as both skills phase through trees and terrain.
* Primal Beast can be strong enough to force a farming Spectre to flee with Haunt, putting it on a long cooldown and potentially leading her to an ally that can finish her off.
* Primal Beast excels at early aggression, pushing weak carries out of lane and farming areas he wants to control. Overall just not a pleasant matchup for Spectre.
Nature's Prophet
[wiki] rating: -1.2 (winrate: 46% pickrate: 12%)Meepo
* Nature's Prophet is heavily countered by Meepo, not only Meepo can kill the treants with a single Poof, but he can also stop Nature's Prophet from using
Teleportation, and can gain vision inside
Sprout.
Additional:
* Meepo can net Nature's Prophet's treants with Earthbind and then
Poof them, putting an end to his pushing.
* Skilled Meepos can rival and even exceed Nature's Prophet's global presence by combining
Poof with
Boots of Travel, meaning that he can not only stop his push, but also can kill him if he is not careful.
Primal Beast
* Heroes with unorthodox escapes will struggle against Primal Beast, such as Nature's Prophet,
Tinker, and
Templar Assassin.
Templar Assassin
[wiki] rating: -1.2 (winrate: 48% pickrate: 4%)Meepo
* Multiple attackers thanks to summoned units or clones: Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Heroes that can quickly deal damage to her, regardless of how weak they are, can easily break through her Refraction:
* Multiple attackers thanks to summoned units or clones: Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Multiple attackers thanks to illusions: Phantom Lancer,
Chaos Knight,
Naga Siren (bonus for her
Ensnare). Also despite the visual effects, Templar Assassin does not spill damage against illusions or buildings, so she is not a really good hero to clean up illusions.
* Weak damage but high tick rate or persist in a long time: Slark,
Gyrocopter,
Queen of Pain,
Shadow Shaman (
Shackles),
Jakiro,
Pugna
Primal Beast
* Any hero who lanes very poorly will struggle with Primal Beast's potential snowball in the very early levels, like Keeper of the Light,
Luna,
Templar Assassin...
Keeper of the Light
[wiki] rating: -1.2 (winrate: 49% pickrate: 3%)Meepo
* Heroes that can jump and kill him: Meepo,
Clinkz,
Templar Assassin
Primal Beast
* Any hero who lanes very poorly will struggle with Primal Beast's potential snowball in the very early levels, like Keeper of the Light,
Luna,
Templar Assassin...
Naga Siren
[wiki] rating: -1.2 (winrate: 51% pickrate: 3%)Meepo
* Naga Siren's Song of the Siren may be useful but Poof will destroy all of her illusions.
Primal Beast
* Illusion heroes will struggle against Primal Beast's area damage capability, such as Chaos Knight,
Naga Siren,
Terrorblade.
Tinker
[wiki] rating: -1.2 (winrate: 56% pickrate: 11%)Meepo
* Tinker who can't fight multiple heroes will suffer greatly against Ransack and Earthbind.
Primal Beast
* Heroes with unorthodox escapes will struggle against Primal Beast, such as Nature's Prophet,
Tinker, and
Templar Assassin.
Sniper
[wiki] rating: -1.0 (winrate: 44% pickrate: 11%)Primal Beast
* Primal Beast is one of Sniper's greatest counters, as he has no real means of escape and is very squishy, especially in the early game. Sniper's potshots and Shrapnel can contribute to Primal Beast's Uproar and further make him tankier than he already is. Onslaught allows him to close the gap on Sniper at his own volition, and Trample can deal serious damage to his meager health pool. Should Sniper acquire an item of escape, Primal Beast can still delay him with Pulverize. Overall, Sniper is an ideal target for Primal Beast to constantly threaten in all stages of the game, and it can force Sniper to itemise for him.
Queen of Pain
[wiki] rating: -1.0 (winrate: 46% pickrate: 6%)Meepo
* Chain of Earthbinds prevents her from using Blink, allowing Meepo to quickly kill her with Poof and attacks.
* Meepo tends to buy items with attributes, mitigating Queen of Pain's magical burst.
Additional:
* Meepo is the hard counter for Queen of Pain - chaining Earthbinds prevents her from using Blink for a long time, and without any other escape options, Queen of Pain cannot survive several
Poofs and attacks.
* Meepo tends to build items with attributes, mitigating Queen of Pain's magical burst.
Storm Spirit
[wiki] rating: -1.0 (winrate: 49% pickrate: 6%)Meepo
* Earthbind, like any root, inhibits usage of Ball Lightning, eliminating Storm Spirit's mobility.
Zeus
[wiki] rating: -1.0 (winrate: 49% pickrate: 14%)Meepo
* Thundergod's Wrath strikes only the first Meepo.
* Zeus has low mobilty so consecutive Earthbinds are easy to hit and he'll quickly die from
Poofs.
Luna
[wiki] rating: -1.0 (winrate: 49% pickrate: 2%)Meepo
* Illusions and summons are double-edge sword type of matchup for Luna. On one hand, they can tank damage from Eclipse, but on the other hand, she can easily clear them before Eclipse with Moon Glaives. Examples include Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress,
Meepo and
Arc Warden).
Meepo
* Even though Moon Glaives can bounce between Meepo and his clones, Meepo can tank Eclipse because of his clones.
* Earthbind takes away Luna's mobility advantage.
* Meepo can shutdown Luna's split-push ability with his global presence.
* For the same reasons, Meepo makes a very powerful ally for Luna when they are in the same team.
Primal Beast
* Any hero who lanes very poorly will struggle with Primal Beast's potential snowball in the very early levels, like Keeper of the Light,
Luna,
Templar Assassin...
Ancient Apparition
[wiki] rating: -1.0 (winrate: 50% pickrate: 5%)Primal Beast
* Since Primal Beast is highly mobile with Onslaught alone, he will be difficult to catch with both Cold Feet and
Ice Blast.
* Ice Blast is less effective due to Primal Beast's massive health pool and resistance to taking damage.
* While Chilling Touch can be used to slow Primal Beast briefly, it is not enough to beat him back, and can also contribute to his Uproar stacks.
Necrophos
[wiki] rating: -1.0 (winrate: 50% pickrate: 7%)Meepo
* Necrophos struggles at clearing away durable illusions or summons. Meepo can overwhelm Necrophos with his many duplicates, especially in the later stages of the game, and his Earthbind will prevent Necrophos from getting away, even if he casts Ghost Shroud.
* Meepo's high burst damage from Poof can make it difficult for to Necrophos to stay alive, and as Necrophos excels in extended fights, he will not be able to do as much damage as he intends to.
Phantom Lancer
[wiki] rating: -1.0 (winrate: 50% pickrate: 2%)Meepo
* Poof will destroy Phantom Lancer's illusions within a short time.
* Earthbind prevents Phantom Lancer from using Doppelganger.
Additional:
* Poof from multiple Meepos will destroy illusions quickly.
* Earthbind's area root can catch Phantom Lancer in a group of illusions and prevent him from using Doppelganger for a long time.
* Meepo aims to end the game as early as possible, while Phantom Lancer is a lategame hero.
* This also means that, in the late game, Meepo stands no chance against Phantom Lancer.
Phoenix
[wiki] rating: -1.0 (winrate: 50% pickrate: 5%)Meepo
* Earthbind can prevent Phoenix from using Icarus Dive, the only escaping mechanism of this hero.
* Heavy burst damage from Poof can easily kill Phoenix even when it slows down all the Meepos with Fire Spirits.
* Meepo's clones destroy the Phoenix Sun from Supernova in no time, even when they are slowed down by
Fire Spirits.
* Meepo's naturally high magic resistance gives Phoenix a hard time with bursting him down. He can even turn the tide if Icarus Dive is on cooldown.
Additional:
* Meepo is unlike any other multi-unit enemy Phoenix may face in the battlefield. Unlike illusion-based heroes like Phantom Lancer or
Chaos Knight, Meepo's clones are not illusions, meaning they can deal full damage to the Phoenix Sun if all four (or five) are present.
Razor
[wiki] rating: -1.0 (winrate: 52% pickrate: 7%)Primal Beast
* Onslaught prevents all of Razor's abilities from being effective against him, especially in the laning stage.
Arc Warden
[wiki] rating: -1.0 (winrate: 53% pickrate: 5%)Meepo
* Flux is severely impaired against Meepo because of Divided We Stand.
* Meepo's farming speed and early powerspikes allows him to pressure Arc Warden before he is capable of fighting effectively.
* Without Black King Bar,
Earthbind and
Poof can finish Arc Warden quickly before he has time to do much.
Anti-Mage
[wiki] rating: -1.0 (winrate: 53% pickrate: 11%)Meepo
* Multiple Earthbinds allows Meepo to lock down Anti-Mage almost indefinitely.
* Meepo's clones can only use their mana for Poof, keeping their mana pool nearly full and thus making them a bad target for a Mana Void.
Additional:
* Earthbind can prevent Anti-Mage from using Blink, allowing Meepo to kill him with attacks and Ransack.
Terrorblade
[wiki] rating: -0.6 (winrate: 45% pickrate: 2%)Primal Beast
* Illusion heroes will struggle against Primal Beast's area damage capability, such as Chaos Knight,
Naga Siren,
Terrorblade.
Phantom Assassin
[wiki] rating: -0.6 (winrate: 46% pickrate: 10%)Meepo
* Phantom Strike allows Phantom Assassin to jump on his clones.
* Meepo's low health pool can burst down by Coup de Grace critical strike.
Meepo
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal: Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
Primal Beast
* Phantom Assassin is known to be weak against bursts of magical damage, something Primal Beast excels at from the beginning of the game. He can use this to his advantage by constantly hunting Phantom Assassin down, especially if she is left alone to farm.
* Primal Beast is a good carrier of Ethereal Blade,
Vanguard and
Shiva's Guard all of which are very good against
Coup de Grace and
Phantom Strike.
* Even though Primal Beast does alot of physical damage early on, later once Blur becomes more potent, she may find herself being overwhelmed by Trample and Pulverize instead.
* Primal Beast also has a level 25 talent which makes Pulverize go through spell immunity which is especially effective against a hero like Phantom Assassin who relies on it.
Chaos Knight
[wiki] rating: -0.6 (winrate: 47% pickrate: 3%)Primal Beast
* Illusion heroes will struggle against Primal Beast's area damage capability, such as Chaos Knight,
Naga Siren,
Terrorblade.
Witch Doctor
[wiki] rating: -0.6 (winrate: 48% pickrate: 15%)Primal Beast
* Heroes who cannot escape from Trample early might be easy first blood. Heroes like Witch Doctor and
Omniknight should play very cautiously alone...
Snapfire
[wiki] rating: -0.6 (winrate: 48% pickrate: 15%)Meepo
* Heroes with high movement speeds like Pugna and
Meepo can run around, to, or away from Snapfire during
Mortimer Kisses and dodge the projectiles easily due to their slow speed.
* Heroes with mobility spells (such as Queen of Pain's
Blink and
Clockwerk with
Hookshot) can easily avoid
Lil' Shredder and
Mortimer Kisses.
* Heroes with high movement speeds like Pugna and
Meepo can run around, to, or away from Snapfire during
Mortimer Kisses and dodge the projectiles easily due to their slow speed.
Wraith King
[wiki] rating: -0.6 (winrate: 48% pickrate: 4%)Meepo
* Meepo has a better advantage in farm with
Divided We Stand, as well as having a higher attack speed due to his tendency to build items that give attributes. In addition, Wraithfire Blast stuns only one target, and choosing to engage one Meepo will most certainly mean engaging them all.
Crystal Maiden
[wiki] rating: -0.6 (winrate: 49% pickrate: 13%)Primal Beast
* Any hero with low mobility and max healthsuch as Silencer,
Crystal Maiden etc.
Skywrath Mage
[wiki] rating: -0.6 (winrate: 50% pickrate: 10%)Meepo
* Skywrath Mage's abilities are single targeted and he can't use Mystic Flare to its fullest potential, since all Meepos spread the damage between them. He also has no disables to prevent Meepo from Poofing to another one (unless he can get
Ancient Seal off first).
Drow Ranger
[wiki] rating: -0.6 (winrate: 51% pickrate: 18%)Primal Beast
* Heroes who have low armor but very high health will be difficult for drow to burst down quickly: Primal Beast,
Axe,
Centaur Warrunner.
Night Stalker
[wiki] rating: -0.6 (winrate: 52% pickrate: 4%)Meepo
* Night Stalker's most skills are single targeted which allows other Meepos to Poof, Earthbind and kill him.
Silencer
[wiki] rating: -0.6 (winrate: 52% pickrate: 15%)Primal Beast
* Any hero with low mobility and max healthsuch as Silencer,
Crystal Maiden etc.
Undying
[wiki] rating: -0.6 (winrate: 52% pickrate: 10%)Meepo
* Meepo can quickly destroy Tombstone thanks to
Divided We Stand.
Mirana
[wiki] rating: -0.6 (winrate: 53% pickrate: 15%)Meepo
* Mirana cannot use Leap while rooted by Earthbind and her Moonlight Shadow is countered by Meepo's true sight that is provided by Earthbind.
Additional:
* Earthbind prevents Mirana from Leaping or going invisible with Moonlight Shadow. She can be easily killed by
Poof and
Ransack while disabled.
* Landing a Sacred Arrow on Meepo does not render him helpless, as all of the other Meepos can still fight back.
Riki
[wiki] rating: -0.6 (winrate: 54% pickrate: 13%)Meepo
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal: Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
Additional:
* Root is a deadly threat to Riki, disabling both Blink Strike and
Tricks of the Trade while making him fully revealed, making
Earthbind a good ability against him.
* Smoke Screen may not be able to silence all the Meepo clones.
* Riki has no true area damage, as Tricks of the Trade's damage is distributed between all Meepo clones, so he cannot effectively fight Meepo or deal with his strong ability to push unless Riki has
Battle Fury.
Visage
[wiki] rating: -0.6 (winrate: 55% pickrate: 2%)Meepo
* Heroes that can overwhelm Visage by sheer number like Chaos Knight,
Meepo,
Terrorblade and
Phantom Lancer.
Omniknight
[wiki] rating: -0.6 (winrate: 55% pickrate: 3%)Primal Beast
* Heroes who cannot escape from Trample early might be easy first blood. Heroes like Witch Doctor and
Omniknight should play very cautiously alone...
Enchantress
[wiki] rating: -0.4 (winrate: 46% pickrate: 2%)Meepo
* Enchantress's
Untouchable slows down Meepos attacks and
Impetus can deal heavy pure damage to a single Meepo, however once Meepo has closed the gap she is an easy target for Poof.
Meepo
* Meepo can quickly kill Enchantress with a
Poof combo, rendering Untouchable useless.
Shadow Demon
[wiki] rating: -0.4 (winrate: 47% pickrate: 1%)Primal Beast
* Primal Beast really suffers against supports he cannot bully in the lane; this includes Dazzle,
Shadow Demon and
Dark Willow since they can use their respective abilities to stop Primal Beast from dealing burst damage, or make it hard for him to stay in range.
Meepo
* Poof will destroy Shadow Demon's illusions created by Disruption and quickly escapes from
Shadow Poison &
Demonic Purge.
Void Spirit
[wiki] rating: -0.4 (winrate: 48% pickrate: 5%)Meepo
* Void Spirit can dodge Earthbind with
Dissimilate and
Astral Step, giving him a good chance to escape. If he gets caught anyways,
Resonant Pulse allows him to retaliate.
Meepo
* Meepo's Earthbind can easily lockdown Void Spirit.
* Meepo and his clones can easily burst Void Spirit's Resonant Pulse.
Ogre Magi
[wiki] rating: -0.4 (winrate: 48% pickrate: 7%)Primal Beast
* Supports who can slow him to the point Trample does very little damage in lane are also not fun: Lich,
Ogre Magi,
Winter Wyvern.
Meepo
* Ogre Magi has single-targeted magical-only damage and disables and is less effective against Meepo's clones.
Spirit Breaker
[wiki] rating: -0.4 (winrate: 48% pickrate: 9%)Meepo
* Heroes who can stun multiple units at once: Dark Willow,
Spirit Breaker,
Slardar,
Invoker, and
Tidehunter.
Meepo
* Earthbind's root prevents/interrupts Charge of Darkness.
* As a single target focused hero without much damage output, Spirit Breaker is ineffective in general against Meepo. Consider upgrading Nether Strike with Aghanim's Scepter to spam AoE stuns against Meepo clones.
Shadow Shaman
[wiki] rating: -0.4 (winrate: 49% pickrate: 6%)Primal Beast
* Like above, supports with reliable stuns can be a massive problem and force Black King Bar in fights unideally, such as
Shadow Shaman,
Lion,
Nyx Assassin.
Meepo
* With all 5 Meepos available, all of Shaman's wards will be disposed of very quickly.
* All of Shaman's disables are based around single target control, and he can at most only disable two Meepos, allowing the rest to easily lay waste to him, be it during the channel duration of Shackles or by using
Earthbind.
Slardar
[wiki] rating: -0.4 (winrate: 50% pickrate: 4%)Meepo
* Heroes who can stun multiple units at once: Dark Willow,
Spirit Breaker,
Slardar,
Invoker, and
Tidehunter.
Meepo
* Slardar does not do well against multiple targets, as his only way to damage multiple targets is Slithereen Crush.
* Meepo's Earthbind will root Slardar, making him unable to chase/escape for the time being. Also,
Poof's low cooldown and high damage can burst Slardar down rather quickly.
Lifestealer
[wiki] rating: 0.0 (winrate: 49% pickrate: 5%)Meepo
* Lifestealer is not affected by Earthbind or Poof during
Rage, making him a difficult target to work around.
Meepo
* Lifestealer's Rage and Open wounds become useless when Meepo has 4 or more clones, as Ransack will heal Meepo too quickly for Lifestealer to take down.
Magnus
[wiki] rating: 0.0 (winrate: 51% pickrate: 15%)Meepo
* Meepo is vulnerable to area damage and disables from Magnus himself as well as his team through Empower.
Primal Beast
* Magnus is not tanky and struggles against burst damage, something Primal Beast excels at in the early-to-mid game. Primal Beast is also able to out-damage Magnus's Empower and can even contribute to his Uproar stacks.
* Using Skewer to drag Primal Beast while he is trampling will count as movement and will trigger a rapid number of slams, which could prove lethal to Magnus.
Legion Commander
[wiki] rating: 0.0 (winrate: 51% pickrate: 13%)Primal Beast
* Duel prevents Primal Beast from using all of his spells and stops all of his damage output.
* Moment of Courage will not proc if Primal Beast is using Trample so you may want to play around that if you're looking for duel damage with a
Blade Mail.
* Press the Attack can be used to dispel Pulverize immediately and make allies survive Trample for a short duration with the heal.
Meepo
* When Legion Commander uses Duel on one Meepo, he can use his other Meepos to kill her. If he wasn't dueled, he can help the teammate who was duelled to give the teammate the damage instead of Legion Commander.
* However, if Legion Commander picked up an Aghanim's Scepter and she duels one Meepo, that might be the end of Meepo if Legion managed to gather enough damage from previous duels.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assassin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (lane data is parsed from hero guides dotabuff)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- Improved UX on small screens - when selecting heroes page automatically scrolls so hero select input is displayed at the very top of screen, leaving more space for results.
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal win rate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest win rate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Axe, Ancient Apparition, Bloodseeker, Clinkz, Chaos Knight
Phantom Assassin, Pudge, Huskar, Queen of Pain, Earthshaker
Axe, Drow Ranger, Vengeful Spirit, Windranger, Winter Wyvern
Juggernaut, Shadow Shaman, Windranger, Meepo, Spirit Breaker
Abaddon, Alchemist, Anti-Mage, Arc Warden, Ancient Apparition
Abaddon, Alchemist, Ancient Apparition, Anti-Mage, Arc Warden
Juggernaut, Ember Spirit, Shadow Shaman, Ogre Magi, Brewmaster
Shadow Shaman, Spirit Breaker, Sniper, Wraith King, Earthshaker
Invoker, Grimstroke, Windranger, Bounty Hunter, Phantom Assassin
Treant Protector, Puck, Vengeful Spirit, Shadow Fiend, Anti-Mage
Phantom Assassin, Wraith King, Skywrath Mage, Silencer, Shadow Fiend
Bristleback, Crystal Maiden, Invoker, Phantom Lancer, Vengeful Spirit
Meepo
* Pulse Nova deals an insane amount of damage in an area around him, which can quickly wear down Meepo clones.
* Leshrac can catch multiple Meepos in Split Earth and follow up with the rest of his area damage spells making Meepo unable to get close to Leshrac.
* Diabolic Edict is a strong ability that can wear down a lone Meepo clone quickly.
Primal Beast
*
Diabolic Edict makes Leshrac very effective at threatening early towers and objectives which can directly cause unfavourable conflicts with Primal Beast early before he has
Black King Bar to deal with the magical damage.
Pulse Nova and the rest of Leshrac's spells can overwhelm Primal Beast with magical damage.
Boots of Travel and
Eul's Scepter of Divinity.
Bloodstone also makes him heal much more than Primal Beast can damage him at any stage of the game.
*
* Leshrac has generally faster movement speed than Primal Beast, especially if he has items such as
*