* Heroes with summons or illusions makes Sacred Arrow harder to land: Shadow Demon,
Phantom Lancer,
Nature's Prophet.
* Heroes that lose a great amount of their tankiness and become easier to finish off: Bristleback,
Spectre,
Phantom Assassin,
Enchantress,
Dragon Knight.
* Once you have an Aghanim's Scepter, Shadow Demon instantly reaches a new power spike and becomes a counter for a variety of heroes that have strong passives.
* Heroes that lose a great amount of their tankiness and become easier to finish off: Bristleback,
Spectre,
Phantom Assassin,
Enchantress,
Dragon Knight.
* Heroes that lose a great amount of damage output and become less threatening: Phantom Assassin,
Sven,
Slark,
Phantom Lancer.
* You can always stack camps and farm the scepter with Shadow Poison.
* Heroes with spells that negate invisibility such as Bounty Hunter,
Zeus and
Slardar prevent her from saving her allies with Moonlight Shadow.
* Slardar can chase Dragon Knight down with
Guardian Sprint and stun him with both
Slithereen Crush and his passive
Bash of the Deep. He can also use
Corrosive Haze to whittle Dragon Knight's armor.
* Sacred Arrow can be instantly dispelled by Aphotic Shield.
Additional:
* Abaddon can remove Sacred Arrow's stun from his teammates with Aphotic Shield, or remove it from himself with
Borrowed Time.
* Borrowed Time makes Abaddon almost impossible to burst down with Mirana's
Aghanim's Scepter combo.
* Lich's constant slows with Frost Blast and
Chain Frost will slow Dragon Knight to a crawl, especially in a crowded teamfight.
* Track detects Mirana and her allies during Moonlight Shadow.
* Arc Warden can use his summons to prevent Sacred Arrow from hitting himself or his allies.
* Mirana doesn't build items that give armor often, so she usually can't fight against a late game Arc Warden.
Additional:
* Flux will slow and damage Mirana even after she Leaps, since she will likely not be near allies.
* Arc Warden can place Magnetic Field on an ally who has been hit by Sacred Arrow to protect them.
* Moonlight Shadow does little good against Dragon Slave and Light Strike Array.
* Lina's damage burst can quickly kill Mirana's teammates before she saves them with Moonlight Shadow.
Additional:
* Eul's Scepter of Divinity is an item Lina commonly buys, which in combination with and
Light Strike Array can disable Mirana if she tries to Leap away.
* Laguna Blade's magical (pure with Laguna Blade damage is Pure and pierces Spell Immunity talent) burst damage takes advantage of Mirana's below average health.
* In the early game, a Dragon Knight without Black King Bar is basically defenseless against Viper.
* Viper can harass Dragon Knight at any time with his Poison Attack and
Nethertoxin.
* Corrosive Skin reduces damage from Dragon Fire and inflicts damage to him.
* Viper Strike disables Dragon Blood, negating his main survivability.
* Viper Strike and
Poison Attack can severely slow him down even with his Elder Dragon Form.
Additional:
* Dragon Knight is easily harassed by Poison Attack after the laning stage ends.
* Corrosive Skin protects Viper from
Breathe Fire and returns damage.
* Viper Strike can disable
Dragon Blood, Dragon's Knight main source of armor and health regeneration.
* Between Poison Attack and
Viper Strike, Viper can keep Dragon Knight permanently slowed even in
Elder Dragon Form.
* Fury swipes can tear Dragon knight down as it stacks infinitely.
* Static Link saps Dragon Knight of his already low base damage, making him even more useless in a fight if he gets kited.
* Storm Surge makes Razor much faster than Dragon Knight, and hard to catch.
* Eye of the Storm melts Dragon Knight's armor and bypasses
Black King Bar, his core item.
* Puck can initiate on Mirana with Waning Rift to prevent her from going invisible or Leaping.
* A Mirana caught in Dream Coil will stun herself if she tries to Leap away.
* Puck's Burst damage takes advantage of Mirana's below average health.
* Puck can easily dodge Sacred Arrow and Starstorm with Phase Shift.
Additional:
* Mirana's spells are laid out to assassinate enemies. Puck can easily avoid the slow moving Sacred Arrow, and also can avoid
Starstorm with Phase Shift, since the meteors have a delay.
* If Puck casts either Waning Rift or Dream Coil in the area, Mirana cannot Leap away.
* Viscous Nasal Goo slows down Dragon Knight and lowers armor, locking him down and making him more vulnerable.
* Timbersaw's pure damage will kill Dragon Knight surprisingly fast, especially if he gets caught in a bad position while laning.
* If Slark sees the Sacred Arrow before it hits him, he can use Dark Pact to remove it a moment later.
* Pounce prevents Mirana from escaping with Leap.
* Slark can survive Mirana's Aghanim's Scepter combo with
Shadow Dance.
* Doom completely takes Mirana out of a team fight, a hero who relies heavily on using abilities and items to contribute in team fights.
* Windrun quickly dodge Mirana's Sacred Arrow and misses her attacks.
* Shackleshot through tree with
Focus Fire via
Aghanim's Scepter combo can kill Mirana quickly, before using Leap or Moonlight Shadow.
* Elder Titan's
Natural Order completely nullifies Dragon Knight's high armor.
* Heroes that can protect or dispel stunned allies such as Legion Commander,
Outworld Destroyer,
Shadow Demon and
Oracle can reduce the effectiveness of Sacred Arrow.
* Mirana cannot use Leap while rooted by Earthbind and her Moonlight Shadow is countered by Meepo's true sight that is provided by Earthbind.
Additional:
* Earthbind prevents Mirana from Leaping or going invisible with Moonlight Shadow. She can be easily killed by
Poof and
Ransack while disabled.
* Landing a Sacred Arrow on Meepo does not render him helpless, as all of the other Meepos can still fight back.
* Heroes with spells that negate invisibility such as Bounty Hunter,
Zeus and
Slardar prevent her from saving her allies with Moonlight Shadow.
* Heroes who rely strongly on melee physical damage will fare badly against Omniknight's Guardian Angel: Phantom Assassin,
Juggernaut,
Dragon Knight,
Lycan,
Ursa,
Troll Warlord
* Huskar can burn down Dragon Knight's health quickly during the early to mid game, but is not as effective during the late game. However,
Life Break remains a constant threat due to the slow and percentage-based damage.
Additional:
* Huskar can negate Dragon Knight's passive with multiple trades of Burning Spear.
* Heroes that have superior mobility that can easily catch up with Mirana even after she used Leap to escape: Anti-Mage,
Queen of Pain,
Storm Spirit,
Riki.
* Heroes with no mobility will take some good damage from Sand King's spells: Dragon Knight,
Jakiro,
Pugna,
Earthshaker.
* Because Exorcism's damage is not reduce by damage block abilities or items, Death Prophet can be very good against heroes who rely on armor to survive: Axe,
Terrorblade,
Morphling,
Dragon Knight
* Heroes with long cooldowns on their abilities or ultimate will struggle against the relentless pressure provided by Fiend's Gate:
Terrorblade,
Dragon Knight,
Omniknight.
* Heroes that have superior mobility that can easily catch up with Mirana even after she used Leap to escape: Anti-Mage,
Queen of Pain,
Storm Spirit,
Riki.
* Counterspell can helpful blocked off to Dragon Tail.
Additional:
* Counterspell makes Anti-Mage exceptionally resistant to Breathe Fire, Dragon Tail, Fireball (requires
Aghanim's Shard) and Elder Dragon Form's attacks. Its active component also blocks and reflects Dragon Tail back at Dragon Knight.
* Mana Break drains Dragon Knight's small mana pool, although it won't affect Dragon Knight much if he is in his Elder Dragon Form.
* Counterspell does not protect Anti-Mage from Sacred Arrow.
* Moonlight Shadow can help her allies avoid Mana Break and Mana Void.
* Blink's cooldown isn't short enough to escape from Leap, especially when she has the extra charge from
Aghanim's Shard.
Additional:
* Combo items for Mirana Rod of Atos can upgrade to
Gleipnir and Sacred Arrow before and during Anti-Mage build item
Manta Style cooldown can easy penetrates Counterspell broken.
* Charge for Leap can Mirana easily faster escaping.
* Moonlight Shadow it can disappear anytime and Anti-Mage can not fight.
* Heroes that have superior mobility that can easily catch up with Mirana even after she used Leap to escape: Anti-Mage,
Queen of Pain,
Storm Spirit,
Riki.
* Heroes that relies on armor or other type of physical damage negation are easy for Gyrocopter to take down during the early game with his magical damage: Axe,
Dragon Knight,
Sven.
* Overgrowth has a great duration, which prevents the units caught from attacking, moving and Blinking. Heroes like Storm Spirit,
Mirana,
Anti-Mage and others won't be able to do much if they're caught.
* Heroes who rely on burst physical damage are affected by Lucky Shot's disarm: Terrorblade,
Sven,
Clinkz,
Windranger,
Alchemist,
Dragon Knight,
Legion Commander
* Heroes with summons or illusions makes Sacred Arrow harder to land: Shadow Demon,
Phantom Lancer,
Nature's Prophet.
* Durable heroes relied a lot on their main passive effects and items' effects such as Bristleback,
Underlord,
Spectre and
Dragon Knight can be disabled easily with
Sharpshooter's break, reducing their potential in teamfights.
* Heroes who rely on invisibility, such as Bounty Hunter,
Clinkz,
Mirana,
Nyx Assassin and
Riki, as they will be revealed if caught by Chronosphere.
* Thirst detects Mirana or her ally at low health during Moonlight Shadow.
* Rupture deals high damage when Mirana uses Leap.
Additional:
* Rupture can quickly kill Mirana if she tries to Leap away.
* Thirst detects Mirana and her allies during Moonlight Shadow.
* Heroes with high armor and durability can be exceptionally hard for Bloodseeker to bring down: Dragon Knight,
Axe
Additional:
* Bloodseeker's physical damage is unlikely to kill Dragon Knight, and therefore rarely get a chance to recover the large amount of HP from Bloodrage.
* The long silence of Crippling Fear at night prevents Mirana from escaping with Moonlight Shadow and Leap. She also has really low base health, so Night Stalker can usually kill her during one cast of
Crippling Fear at night.
* With Dark Ascension and
Gem of True Sight, Night Stalker can find and kill Mirana, and he is a tanky hero capable of fighting Mirana any stage of the game.
* Heroes that are hard to gank: Dragon Knight,
Mars,
Centaur Warrunner.
* Heartstopper Aura and
Reaper's Scythe go right through Dragon Knight's armor.
* Enemies that possess high defenses through magic resistance, damage reduction, or high regeneration will make it difficult to whittle their health down to get to Reaper's Scythe's threshold. Such heroes include Bristleback (although only from behind),
Spectre,
Ursa, and
Dragon Knight.
* Mirana's Leap is ineffective if Lycan uses Shapeshift. It also allows him to dodge Sacred Arrow.
* Dragon Knight's insanely high armor and splash damage can cause Lycan to struggle taking him down.
* Even though Luna is the kind of hero that Mirana can handle due to Moonlight Shadow rendering her safe from
Eclipse with
Moonlight Shadow, smart Luna can buy
Dust of Appearance, allowing her to provide vision on her to her team, and possibly, kill Mirana.
* Luna's high movement speed allows her to evade Sacred Arrow, giving Mirana difficulties in hitting her with it.
* Aghanim's Scepter upgraded
Eclipse combined with
Dust of Appearance allows Luna to cast it on a hero that is struck by
Sacred Arrow and/or after Mirana jumps in with
Leap.
Additional:
* Even though Luna is the kind of hero that Mirana can handle due to Moonlight Shadow rendering her safe from
Eclipse with
Moonlight Shadow, smart Luna can buy
Dust of Appearance, allowing her to provide vision on her to her team, and possibly, kill Mirana.
* Luna's high movement speed allows her to evade Sacred Arrow, giving Mirana difficulties in hitting her with it.
* Aghanim's Scepter upgraded
Eclipse combined with
Dust of Appearance allows Luna to cast it on a hero that is struck by
Sacred Arrow and/or after Mirana jumps in with
Leap.
* A couple of long-range heroes with excellent laning like Mirana,
Lina,
Necrophos,
Death Prophet. The key to success is sticking together and attacking Luna whenever she enters the range, without even giving Luna a chance to retaliate. Multiple long-range heroes is a reason to pick another hero.
* Sacred Arrow can be used to interrupt Death Ward from a safe distance, forcing him to cancel it to dodge or get hit.
* Paralyzing Cask is a slow-moving stun, and Mirana can Leap away from her allies to keep it from bouncing.
* Witch Doctor has low health and can easily be killed with an Aghanim's Scepter combo or just when hit with an arrow.
* Death Ward does little damage against Dragon Knight's armor, and Dragon Knight's high health regeneration minimizes damage from
Maledict.
* Mirana can disturb Shadow Shaman's channeling even if he is under the effect of invisibility thanks to Sacred Arrow.
* Mirana armed with an Aghanim's Scepter is known to be able to quickly burst down heroes - especially supports. Together with
Ethereal Blade the bullying towards Shadow Shaman can continue for the whole match.
* Dragon Knight can simply tank and destroy all Shadow Shaman's Serpent Wards.
* Heroes that can instantly kill creeps greatly reduce the effectiveness of Chen's converted army: Lifestealer,
Doom,
Mirana,
Clinkz.
* Heroes with strong area-of-effect damage can make quick work of Chen's converted creeps and at same time gain farm: Magnus,
Jakiro,
Shadow Fiend,
Kunkka,
Luna,
Dragon Knight,
Medusa,
Alchemist.
* Techies spends lots of time standing still planting stacks of Land Mines away from creep waves.
* Sacred Arrow can be used to scout hidden Land Mines among trees and at uphill places. It can also be used to catch Techies while he's planting them.
* If Techies is hit with a Sacred Arrow, he can be killed before he has a chance to use Blast Off!.
* Mirana has a high attack range to destroy his traps from a safe distance.
* Despite the armor reduction from Meld, Templar Assassin's reliance on physical damage and medium attack speed is unlikely to harm Dragon Knight.
* Templar Assassin's Refraction charges also get quickly removed by the damage over time from Dragon Knight's ultimate.
Additional:
* The damage over time from Dragon Knight's Elder Dragon Form rapidly burns down Refraction, allowing him to attack her.
* Also, Breathe Fire reduces Templar Assassin's damage and
Dragon Tail is a stun with a considerable duration, letting him and his team whittle her health down once her defenses wear off.
* Templar Assassin will struggle to kill Dragon Knight thanks to his high armor and health regen from Dragon Blood as she deals entirely physical damage.
* Sacred Arrow can be used to interrupt Freezing Field from a safe distance, forcing her to cancel it to dodge or get hit.
* Crystal Maiden has very slow movement speed, making her an easy Sacred Arrow target.
* Crystal Maiden has low health and can easily be killed with an Aghanim's Scepter combo or just when hit with an arrow.
* If Frostbite has already been used, Mirana can Leap away even when slowed by
Crystal Nova or
Freezing Field.
* Leap allows Mirana to easily escape Torrent and Ghostship.
* Dragon Blood's armor bonus greatly reduces the damage dealt by Phantasm.
* Breathe Fire and
Elder Dragon Form's splash damage quickly destroy illusions and reduces their damage output.
* Sacred Arrow's long stun duration can prevent Morphling from casting his Waveform or Morph Replicate, making him unable to escape and easier to gank.
* Moonlight Shadow also allows Mirana's team to surprise Morphling while he tries to push towers.
* Mirana usually buys Linken's Sphere to protect herself from single-target abilities, making Morphling's Adaptive Strike and
Ethereal Blade harder to use on her.
* However, Mirana also provides a chance to become a good Morph target, allowing Morph to use Leap to run away, if necessary.
* Dragon Knight's heavy armor negates Vendetta's burst physical damage. His large HP pool also gives him a good chance of surviving Nyx Assassin's follow-up nuke damage.
* Heroes whose attacks can affect multiple enemies at once will clear Naga Siren's illusions. Such heroes include Sven,
Magnus,
Dragon Knight,
Luna,
Medusa,
Templar Assassin,
Gyrocopter,
Muerta.
* Heroes that rely on physical damage are ineffective against Dragon Knight due to his high armor: Phantom Assassin,
Bloodseeker,
Lifestealer,
Troll Warlord,
Sven
* Durable heroes can stand against Tusk during 1v1: Axe,
Dragon Knight,
Night Stalker,
Centaur Warrunner,
Wraith King and more.
* Heroes that rely on physical damage are ineffective against Dragon Knight due to his high armor: Phantom Assassin,
Bloodseeker,
Lifestealer,
Troll Warlord,
Sven
* Heroes that cannot move in fights such as a Dueling
Legion Commander or anyone channeling a spell like
Bane,
Pudge, or
Enigma are easy Sacred Arrow targets.
Additional:
* If Meat Hook is used before Leap, Mirana may be able to escape Pudge's grasp by leaping to safety.
* The invisibility from Moonlight Shadow gives a degree of mobility, which can make Mirana or her teammates difficult targets to hook.
* Sacred Arrow can be used to cancel Dismember from long distances.
* Any hero who can survive Magnus's initiations and manfight him: Huskar,
Faceless Void,
Weaver,
Abaddon,
Troll Warlord,
Alchemist,
Dragon Knight,
Night Stalker,
Viper.
* Heroes that rely on physical damage are ineffective against Dragon Knight due to his high armor: Phantom Assassin,
Bloodseeker,
Lifestealer,
Troll Warlord,
Sven
* Heroes with high armor like Dragon Knight, or with abilities to cause attacks to miss like
Phantom Assassin,
Riki and
Tinker will be hard to deal with, as Clinkz relies almost entirely on physical attacks.
Additional:
* The extra damage from Searing Arrows is largely blocked by Dragon Knight's armor.
* Clinkz has too low health to survive a gank.Getting stunned keeps him down long enough for a reaction.
* Breathe Fire reduces his damage, as he almost exclusively deals physical damage.
* Heroes with high armor and/or durability can handle Juggernaut's ultimate, such as Sven and
Dragon Knight.
* Heroes that reduce the damage that Marci can deal during her ultimate, like Razor,
Rubick,
Bane,
Dragon Knight and
Underlord.
* Mirana can destroy Tombstone, and evade zombies using Leap and Moonlight Shadow's invisibility.
* Heroes who can match Void Spirit's mobility (like the aforementioned Ember Spirit or
Queen of Pain) or tank his spells (
Dragon Knight or
Centaur Warrunner) are very problematic for him.
* Heroes that cannot move in fights such as a Dueling
Legion Commander or anyone channeling a spell like
Bane,
Pudge, or
Enigma are easy Sacred Arrow targets.
* Heroes that rely on physical damage are ineffective against Dragon Knight due to his high armor: Phantom Assassin,
Bloodseeker,
Lifestealer,
Troll Warlord,
Sven
* Heroes with summons or illusions makes Sacred Arrow harder to land: Shadow Demon,
Phantom Lancer,
Nature's Prophet.
* The dragon's splash damage wears down his illusions.
* Early harassment with Breath of Fire hinders his farming.
* Fireball stops his pushes and allows for a defence.
Additional:
* Breathe Fire and
Elder Dragon Form's splash damage takes out Phantom Lancer's illusions quickly.
* If Dragon Knight can Dragon Tail the real Phantom Lancer, he and his team can quickly kill him before he has a chance to escape.
* Shadow Fiend's
Presence of the Dark Lord reduces Dragon Knight's armor considerably, and his strong base attacks are augmented by his
Necromastery.
* Dragon Tail can be used to cancel Requiem of Souls.
* Breathe Fire reduces Shadow Fiend's damage even further.
* Dragon Knight's high strength and
Dragon Blood means that he'll be able to tank Shadow Fiend's right clicks.
* Heroes that have superior mobility that can easily catch up with Mirana even after she used Leap to escape: Anti-Mage,
Queen of Pain,
Storm Spirit,
Riki.
* Riki does little damage to Dragon Knight, as he relies only on physical damage with modest attack speed and lack of burst.
* Heroes that withstand damage like Timbersaw,
Bristleback,
Dragon Knight and others will have their durability largely reduced when hit by an Ice Blast due to the risk of shattering.
Additional:
* Cold Feet and
Ice Vortex both hinder Dragon Knight's movement greatly during teamfights.
* Ice Blast ignores Dragon Knight's armor, disables his health regeneration, and kills him prematurely.
* Leap allows Mirana to easily escape the freezing range of Cold Feet. Mirana also tends to build
Manta Style which dispels Cold Feet.
* During Moonlight Shadow, the invisibility makes it hard to catch Mirana's team with Ice Blast.
* Ancient Apparition's lack of mobility/escape capabilities makes him an easy target for Mirana at any stage of the game.
* Heroes that rely on invisibility can be tracked with Charge of Darkness opening them to team attacks: Bounty Hunter,
Mirana,
Riki
* Spirit Breaker's slow attack speed and moderate damage do very little to harm Dragon Knight, even if ganked with Charge of Darkness.
* Low-health, normally mobile carries who rely entirely on raw attack damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
* Mirana can build Eul's Scepter of Divinity and
Sacred Arrow can help her's allies canceled from
Fiend's Grip.
* Heroes with silences and hard stuns such as Doom,
Silencer, and
Lion can keep Mirana from Leaping away.
* If Silencer can't prevent Dragon Knight from using Elder Dragon Form, Silencer's spells aren't going to be that effective against him, as Dragon Knight relies on right-clicks and not spells.
* Dragon Blood's armor bonus and health regeneration allows Dragon Knight to stay in the lane against Glaives of Wisdom.
* Dragon Knight often builds Black King Bar, allowing him to remove Global Silence before engaging.
* Heroes that have an escape that doesn't disjoint projectiles: Mirana,
Faceless Void,
Magnus
* Mirana can instantly kill creeps with Sacred Arrow, making her decent at crippling the armies of Chen or
Enchantress.
* In general, heroes that can slow down Dragon Knight's movement speed will do well against him. This includes Venomancer and others in addition to the heroes mentioned above.
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
* Heroes with silences and hard stuns such as Doom,
Silencer, and
Lion can keep Mirana from Leaping away.
* Lion lacks mobility or escape mechanisms, making him an easy target for abilities like Mirana's
Sacred Arrow or
Leshrac's
Split Earth, or combos like
Kunkka's
X Marks the Spot into
Torrent.
* Dragon Knight has no built-in disengage from Frost Arrows, and
Marksmanship procs ignore base armor, bypassing Dragon Knight’s durability for the most part, making Drow one of the few heroes that can deal enough sustained damage to solo kill Dragon Knight.
* With Aghanim's Scepter, Frost Arrows also apply hypothermia stacks, reducing her target’s regen, which is especially potent against tanks like Dragon Knight. (A similar effect can also be achieved with an
Eye of Skadi).
* Mirana can use Leap to jump right next to Drow Ranger or can approach her while under cover of the invisibility granted by Moonlight Shadow, which cancels the bonus granted to Drow Ranger by Marksmanship.
* Her low health makes her easy to burst down with Mirana's spells, especially with Aghanim's Scepter.
* Mirana can dodge Gust with good reaction time, or Leap away if Drow tries to slow her without Gust.
* Heroes that can protect or dispel stunned allies such as Legion Commander,
Outworld Destroyer,
Shadow Demon and
Oracle can reduce the effectiveness of Sacred Arrow.
* Heroes that cannot move in fights such as a Dueling
Legion Commander or anyone channeling a spell like
Bane,
Pudge, or
Enigma are easy Sacred Arrow targets.
* Though Mirana can clear waves of Broodmother's spiderlings with Starstorm, Broodmother will often stick with her spiderlings from
Spawn Spiderlings, which in combination with the huge speed provided by
Spin Web can make it hard for Mirana to hit her with
Sacred Arrow.
* Broodmother commonly buys Orchid Malevolence and it's upgrade
Bloodthorn, which allows her to prevent Mirana from escaping with both,
Leap and
Moonlight Shadow and from fighting back with
Starstorm.
* Aghanim's Scepter gives Broodmother access to
Spinner's Snare, which allows her to create invisible lines on her webs from
Spin Web that will root Mirana, deal damage over time to Mirana and reveal Mirana if she or any of her allies unwittingly step on them while affected by
Moonlight Shadow, disrupting her attempts to initiate with
Moonlight Shadow and
Sacred Arrow, and prevent her to use
Leap while also alerting Broodmother on her attempts to ambush her and her allies.
Additional:
* Though Mirana can clear waves of Broodmother's spiderlings with Starstorm, Broodmother will often stick with her spiderlings from
Spawn Spiderlings, which in combination with the huge speed provided by
Spin Web can make it hard for Mirana to hit her with
Sacred Arrow.
* Broodmother commonly buys Orchid Malevolence and it's upgrade
Bloodthorn, which allows her to prevent Mirana from escaping with both,
Leap and
Moonlight Shadow and from fighting back with
Starstorm.
* Aghanim's Scepter gives Broodmother access to
Spinner's Snare, which allows her to create invisible lines on her webs from
Spin Web that will root Mirana, deal damage over time to Mirana and reveal Mirana if she or any of her allies unwittingly step on them while affected by
Moonlight Shadow, disrupting her attempts to initiate with
Moonlight Shadow and
Sacred Arrow, prevent her to use
Leap while also alerting Broodmother on her attempts to ambush her and her allies.
* Breathe Fire will clear Broodmother's spiderites while significantly damaging her spiderlings and decreasing their damage output.
* Dragon Blood's added armor and regen mitigates the damage done by Broodmother and her spiders.
* Elder Dragon Form at level 2 and above applies splash damage to Dragon Knight's auto attacks.
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Mirana
* Heroes that can protect or dispel stunned allies such as
Legion Commander,
Outworld Destroyer,
Shadow Demon and
Oracle can reduce the effectiveness of Sacred Arrow.
Dragon Knight
*
Arcane Orb's constant pure damage output is devastating to Dragon Knight.
Sanity's Eclipse, which also bypasses his armor.
* Dragon Knight's relatively low mana pool leads to heavy damage from