* The long silence of Crippling Fear at night prevents Mirana from escaping with Moonlight Shadow and Leap. She also has really low base health, so Night Stalker can usually kill her during one cast of
Crippling Fear at night.
* With Dark Ascension and
Gem of True Sight, Night Stalker can find and kill Mirana, and he is a tanky hero capable of fighting Mirana any stage of the game.
* Heroes with low mobility that rely on spells: Zeus,
Lina,
Crystal Maiden.
* Heroes with silences and hard stuns such as Doom,
Silencer, and
Lion can keep Mirana from Leaping away.
* Arcane Curse makes it too difficult Lina from using her abilities, preventing her from building up Fiery Soul stacks without causing harm to herself.
* Last Word and
Global Silence are great against Lina for the same reason, as well as interrupting her combos and preventing her from casting spells.
* Heroes who rely on invisibility, such as Bounty Hunter,
Clinkz,
Mirana,
Nyx Assassin and
Riki, as they will be revealed if caught by Chronosphere.
* Time Walk will easily backtrack Lina's burst damage (especially Laguna Blade) if not timed correctly.
* During Chronosphere, squishy heroes like Lina will be main target of Faceless Void in his ultimate.
* If Slark sees the Sacred Arrow before it hits him, he can use Dark Pact to remove it a moment later.
* Pounce prevents Mirana from escaping with Leap.
* Slark can survive Mirana's Aghanim's Scepter combo with
Shadow Dance.
* Dark Pact can be cast during the cast animation of Light Strike Array and dispel its stun.
* Pounce allows Slark to close the gap to Lina.
* Shadow Dance prevents Lina from killing Slark with her Laguna Blade when his HP gets low.
* Heroes with heavy magical nukes will take advantage of Slark's poor HP or force him to use Shadow Dance early: Lina,
Lion,
Zeus
* Thirst detects Mirana or her ally at low health during Moonlight Shadow.
* Rupture deals high damage when Mirana uses Leap.
Additional:
* Rupture can quickly kill Mirana if she tries to Leap away.
* Thirst detects Mirana and her allies during Moonlight Shadow.
* Track detects Mirana and her allies during Moonlight Shadow.
* Arc Warden can use his summons to prevent Sacred Arrow from hitting himself or his allies.
* Mirana doesn't build items that give armor often, so she usually can't fight against a late game Arc Warden.
Additional:
* Flux will slow and damage Mirana even after she Leaps, since she will likely not be near allies.
* Arc Warden can place Magnetic Field on an ally who has been hit by Sacred Arrow to protect them.
* Spectral Dagger and
Haunt allow Spectre to get close to Lina.
* Desolate is very strong against Lina, who's usually a bit isolated in fights because of her high attack and cast range.
* Dispersion can mitigate a good portion of Lina's burst damage, allowing Spectre to turn on her afterwards.
Additional:
* Spectre can very easily close the distance on Lina with Haunt and
Spectral Dagger, and due to Lina's abysmal mobility without a
Blink Dagger and terrible health pool and armor, Lina easily gets slaughtered due
Desolate.
* Dispersion can mitigate a good portion of Lina's burst damage, allowing Spectre to turn against her afterwards.
* Viper Strike prevents buildup of Fiery Soul stacks.
* Corrosive Skin provides magic resistance against Lina's spells. However, Lina can counter this with
Silver Edge, a common item on Lina.
* Poison Attack and
Viper Strike can burn away Lina's small health pool.
* Light Strike Array has a long delay, making her vulnerable for Ursa's burst.
* Enrage can protect Ursa against Lina's high magical burst.
* Ember Spirit absorbs quite a large amount of magical damage with its Flame Guard, and in addition dodges the abilities of
Dragon Slave and
Light Strike Array with its
Sleight of Fist
Additional:
* Ember Spirit absorbs quite a large amount of magical damage with its Flame Guard, and in addition dodges the abilities of
Dragon Slave and
Light Strike Array with its
Sleight of Fist.
* Doom completely takes Mirana out of a team fight, a hero who relies heavily on using abilities and items to contribute in team fights.
* Dragon Slave is easy to steal, and provides Rubick with a useful nuke.
* Light Strike Array serves as a cheap nuke as well as a crowd control ability.
* Rubick uses the fixed 0.15 second cast time when casting Light Strike Array, much faster than
Lina herself.
* Rubick can gurantee a stun by throwing the victim into the area with Telekinesis, extending the overall lockdown duration.
* Laguna Blade is an awesome ultimate that gives huge burst damage.
* Arcane Supremacy (combined with Level 25 talent +40% Spell Amp For Stolen Spells, as of 7.31c) increases its damage before reduction to a whopping 660/882/1134(830/1162/1494) (and even more so with
Aghanim's Scepter), without considering spell amplification from items.
* Laguna Blade is an intelligence hero with no regen ability, and casting
Laguna Blade back to Lina can result in her unexpected sudden death, or severly hinder her presence in the rest of teamfight. Nevertheless, the skill can also be cast on other squishy heroes or help bursting down enemy carries.
* Light Strike Array and
Laguna Blade has a short cast range, and Rubick can extend its range thanks to
Arcane Supremacy.
* Templar Assassin can outmatch Lina on the center line thanks to her own Psi Blades, which is why the advantage of Lina's long-range attacks become turned against her.
* Refraction is good defense against Lina's burst damage. But remember that Lina can partially counter this with
Dragon Slave's damage over time.
Additional:
* Outlanes Lina on the center line thanks to her own Psi Blades, which is why the advantage of Lina's long-range attacks become turned against her
* Closes from Lina's magic attacks with her own Refraction, which is why Lina can't make her combination:
Light Strike Array,
Dragon Slave,
Laguna Blade and kill Templar Assassin quickly
* Sven has a high health pool and is a natural Black King Bar holder and is very hard to kill for Lina.
* Sven also has high physical damage, making it easy for him to burst her down.
* Heroes with summons or illusions makes Sacred Arrow harder to land: Shadow Demon,
Phantom Lancer,
Nature's Prophet.
* Doppelganger can be used to easily dodge Light Strike Array if timed correctly.
* While Lina can clear Phantom Lancer's illusions with her abilities, Phantom Lancer can quickly deplete Lina's mana pool with his illusions and deal massive damage from it simultaneously since Phantom Lancer is a natural Diffusal Blade carrier.
* Heroes with summons and illusions can find themselves easily bested by Lina, like Broodmother,
Nature's Prophet,
Chen,
Terrorblade,
Naga Siren,
Visage,
Wraith King,
Lycan,
Phantom Lancer,
Shadow Shaman.
* Sacred Arrow can be instantly dispelled by Aphotic Shield.
Additional:
* Abaddon can remove Sacred Arrow's stun from his teammates with Aphotic Shield, or remove it from himself with
Borrowed Time.
* Borrowed Time makes Abaddon almost impossible to burst down with Mirana's
Aghanim's Scepter combo.
* Both Lion's
Finger of Death and
Lina's
Laguna Blade have a 0.25 second delay before the damage is dealt.
* Lina is a common Eul's Scepter of Divinity carrier which can waste some duration of Borrowed Time and following up with
Laguna Blade if timed correctly.
* Heroes that can protect or dispel stunned allies such as Legion Commander,
Outworld Destroyer,
Shadow Demon and
Oracle can reduce the effectiveness of Sacred Arrow.
* Heroes who have most or all their abilities (damage or disable) unable to pierce spell immunity: Keeper of the Light,
Lina,
Lion,
Zeus.
Additional:
* Rage protects Lifestealer from all of Lina's abilities. However, Lina can paritally counter this if played as Carry, a common role for Lina.
* Open Wounds from
Aghanim's Shard can severely slow down Lina and allow Lifestealer and his allies to recover themselves by attacking her.
* Aghanim's Scepter upgraded
Infest can be used to disarm Lina even if she is spell immune, rendering her unable to maximize the effect of her
Fiery Soul and force her to use her abilities more often than intended. And Lina's only way to counter this is with
Linken's Sphere
* Heroes that can protect or dispel stunned allies such as Legion Commander,
Outworld Destroyer,
Shadow Demon and
Oracle can reduce the effectiveness of Sacred Arrow.
* Marci can be effective against vulnerable squishy heroes that cannot deal with heroes that jump onto them - Sniper,
Drow Ranger,
Lina,
Rubick, etc.
* Heroes with spells that negate invisibility such as Bounty Hunter,
Zeus and
Slardar prevent her from saving her allies with Moonlight Shadow.
* Heroes with spell immunity unless Lina chooses to play Carry role like Lifestealer with
Rage and
Juggernaut with
Blade Fury.
* Heroes with a lot of burst damage, especially those who rely on casting spells: Lina,
Zeus.
* Squishy heroes (Io,
Crystal Maiden,
Lina...), as Earth Spirit can deal tons of damage with Magnetize.
* Nether Ward will be problematic for heavy nukers and spammers like Skywrath Mage,
Lina,
Lion and
Invoker, but Pugna must not use Decrepify defensively against them as he will be helping them out more than anything.
* Heroes that have superior mobility that can easily catch up with Mirana even after she used Leap to escape: Anti-Mage,
Queen of Pain,
Storm Spirit,
Riki.
* Heroes with long animations can be frequently interrupted with Cold Snap: Earthshaker,
Monkey King,
Shadow Fiend
Lina
* Heroes that have superior mobility that can easily catch up with Mirana even after she used Leap to escape: Anti-Mage,
Queen of Pain,
Storm Spirit,
Riki.
* Storm Spirit can quickly close the distance with Lina using Ball Lightning. In addition,
Ball Lightning can be used as a way to dodge the abilities of
Dragon Slave and
Light Strike Array
Additional:
* Storm Spirit can quickly close the distance with Lina using Ball Lightning. In addition,
Ball Lightning can be used as a way to dodge the abilities of
Dragon Slave and
Light Strike Array
* Lina can win on a line against Storm Spirit because of the range of her abilities and attacks, and Storm Spirit will be forced to survive on such a line, not farm
* Heroes with spells that negate invisibility such as Bounty Hunter,
Zeus and
Slardar prevent her from saving her allies with Moonlight Shadow.
* Heroes that have superior mobility that can easily catch up with Mirana even after she used Leap to escape: Anti-Mage,
Queen of Pain,
Storm Spirit,
Riki.
* Blink allows Anti-Mage to get on top of Lina and deal damage with his
Mana Break.
* Counterspell makes Anti-Mage tanky against Lina's heavy magic damage. It can also be used block and reflect Laguna Blade.
* Mana Void is very hazardous for Lina, who has a high mana pool and quickly depletes it during fights.
* Counterspell does not protect Anti-Mage from Sacred Arrow.
* Moonlight Shadow can help her allies avoid Mana Break and Mana Void.
* Blink's cooldown isn't short enough to escape from Leap, especially when she has the extra charge from
Aghanim's Shard.
Additional:
* Combo items for Mirana Rod of Atos can upgrade to
Gleipnir and Sacred Arrow before and during Anti-Mage build item
Manta Style cooldown can easy penetrates Counterspell broken.
* Charge for Leap can Mirana easily faster escaping.
* Moonlight Shadow it can disappear anytime and Anti-Mage can not fight.
* Heroes with abilities that can pull Lina out of position can easily bring her to their team mates, like Batrider with
Flaming Lasso,
Pudge with
Meat Hook and
Vengeful Spirit with
Nether Swap.
* Mind Flare does tons of damage against Lina because of her high intelligence.
* Vendetta can deal heavy damage to Lina while also burning her mana, preventing Lina from casting her abilities.
* Spiked Carapace can easily be used to counter Lina's abilities because of their long cast animation, and could probably kill Lina outright if Laguna Blade is reflected. However, Lina can counter this with
Eul's Scepter of Divinity, a common item on Lina.
* Heroes who build Black King Bar as either core or situational item will be able to fight back against Nyx Assassin and freely attack him as Spiked Carapace cannot pierce spell immunity at all:
Axe,
Broodmother,
Dawnbreaker,
Enigma,
Huskar,
Jakiro,
Legion Commander,
Lina,
Luna,
Lycan,
Slardar,
Slark,
Troll Warlord,
Witch Doctor.
* Mirana's Leap is ineffective if Lycan uses Shapeshift. It also allows him to dodge Sacred Arrow.
* Heroes with summons and illusions can find themselves easily bested by Lina, like Broodmother,
Nature's Prophet,
Chen,
Terrorblade,
Naga Siren,
Visage,
Wraith King,
Lycan,
Phantom Lancer,
Shadow Shaman.
* Windrun quickly dodge Mirana's Sacred Arrow and misses her attacks.
* Shackleshot through tree with
Focus Fire via
Aghanim's Scepter combo can kill Mirana quickly, before using Leap or Moonlight Shadow.
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her: Zeus,
Tinker,
Leshrac,
Viper,
Skywrath Mage,
Lion,
Lina,
Venomancer.
* Sacred Arrow can be used to interrupt Freezing Field from a safe distance, forcing her to cancel it to dodge or get hit.
* Crystal Maiden has very slow movement speed, making her an easy Sacred Arrow target.
* Crystal Maiden has low health and can easily be killed with an Aghanim's Scepter combo or just when hit with an arrow.
* If Frostbite has already been used, Mirana can Leap away even when slowed by
Crystal Nova or
Freezing Field.
* Being a hero with low health and abysmal mobility, Lina can nuke her down easily.
* Since Crystal Maiden's Freezing Field is a channeled ability, Lina can use her Light Strike Array to cancel it easily.
* Sacred Arrow's long stun duration can prevent Morphling from casting his Waveform or Morph Replicate, making him unable to escape and easier to gank.
* Moonlight Shadow also allows Mirana's team to surprise Morphling while he tries to push towers.
* Mirana usually buys Linken's Sphere to protect herself from single-target abilities, making Morphling's Adaptive Strike and
Ethereal Blade harder to use on her.
* However, Mirana also provides a chance to become a good Morph target, allowing Morph to use Leap to run away, if necessary.
* Light Strike Array catches Morphling while he jumps in from Waveform and also prevents Morphling from using his abilities.
* Laguna Blade can kill Morphling quickly before he shifts into Attribute Shift (Strength Gain).
* Leap allows Mirana to easily escape the freezing range of Cold Feet. Mirana also tends to build
Manta Style which dispels Cold Feet.
* During Moonlight Shadow, the invisibility makes it hard to catch Mirana's team with Ice Blast.
* Ancient Apparition's lack of mobility/escape capabilities makes him an easy target for Mirana at any stage of the game.
* Lina builds Shadow Blade (and upgrades it into a
Silver Edge), which makes it hard for Ancient Apparition to land his abilities.
* Laguna Blade can kill Ancient Apparition easily due to his low health pool and lack of mobility.
* Heroes that can instantly kill creeps greatly reduce the effectiveness of Chen's converted army: Lifestealer,
Doom,
Mirana,
Clinkz.
* Lina's high damage burst from Dragon Slave,
Light Strike Array and
Laguna Blade can easily kill Chen's allies or Chen himself before he can use
Hand of God.
Additional:
* Lina's high damage burst from Dragon Slave,
Light Strike Array and
Laguna Blade can easily kill Chen's allies or Chen himself before he can use
Hand of God.
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
* Venomancer has low health, which makes him vulnerable to Lina's heavy magic damage.
* Fiery Soul attack speed bonus removes Plague Wards easily in all stages of the game.
* Sacred Arrow can be used to interrupt Death Ward from a safe distance, forcing him to cancel it to dodge or get hit.
* Paralyzing Cask is a slow-moving stun, and Mirana can Leap away from her allies to keep it from bouncing.
* Witch Doctor has low health and can easily be killed with an Aghanim's Scepter combo or just when hit with an arrow.
* Heroes who have channeled abilities can be stunned by Light Strike Array, like Witch Doctor with
Death Ward and
Bane's
Fiend's Grip.
Additional:
* Light Strike Array cancels out Death Ward from a long distance.
* Mirana can disturb Shadow Shaman's channeling even if he is under the effect of invisibility thanks to Sacred Arrow.
* Mirana armed with an Aghanim's Scepter is known to be able to quickly burst down heroes - especially supports. Together with
Ethereal Blade the bullying towards Shadow Shaman can continue for the whole match.
* Heroes with summons and illusions can find themselves easily bested by Lina, like Broodmother,
Nature's Prophet,
Chen,
Terrorblade,
Naga Siren,
Visage,
Wraith King,
Lycan,
Phantom Lancer,
Shadow Shaman.
* Heroes that cannot move in fights such as a Dueling
Legion Commander or anyone channeling a spell like
Bane,
Pudge, or
Enigma are easy Sacred Arrow targets.
* Heroes who can clear the waves of Enigma's Eidolons: Lina,
Luna,
Dawnbreaker,
Jakiro,
Shadow Shaman,
Death Prophet,
Keeper of the Light,
Invoker,
Leshrac,
Puck.
* Techies spends lots of time standing still planting stacks of Land Mines away from creep waves.
* Sacred Arrow can be used to scout hidden Land Mines among trees and at uphill places. It can also be used to catch Techies while he's planting them.
* If Techies is hit with a Sacred Arrow, he can be killed before he has a chance to use Blast Off!.
* Mirana has a high attack range to destroy his traps from a safe distance.
* Heroes that have an escape that doesn't disjoint projectiles: Mirana,
Faceless Void,
Magnus
* Mirana can instantly kill creeps with Sacred Arrow, making her decent at crippling the armies of Chen or
Enchantress.
* Enchantress has a very small health pool and cannot tank Lina's heavy magic burst.
* Untouchable is decently countered by Fiery Soul, exposing Enchantress's weakness to physical damage due to her low armor.
* Lina is decent at clearing creeps and can kill Enchantress's creeps quickly.
Additional:
* Enchantress has pitiful health, and cannot tank Lina's heavy magic damage.
* Untouchable is decently countered by Fiery Soul, exposing Enchantress's weakness to physical damage due to her low armor.
* Lina is decent at clearing creeps and can kill Enchantress' creeps quickly.
* Lina can outlanes Shadow Fiend on the central line, due to the fact that Lina's attack range exceeds the attack range of Shadow Fiend, which makes it difficult for him to fend off her attacks and approach creeps, thus Lina has more level and gold.
* Lina can defeat Shadow Fiend with the combination of her abilities on lane and during teamfights: Light Strike Array,
Dragon Slave,
Laguna Blade, Shadow Fiend does not have a large pool of health before buying items for extra strength and health like
Satanic, which is why Lina's strong magic damage is enough to kill him quickly.
Additional:
* Outlanes Shadow Fiend on the central line, due to the fact that Lina's attack range exceeds the range of Shadow Fiend, which makes it difficult for him to fend off her attacks and approach creeps, thus Lina has more level and gold
* Defeats Shadow Fiend` from Burst with a combination of skills: Light Strike Array,
Dragon Slave,
Laguna Blade, Shadow Fiend does not have a large pool of health before buying an item:
Satanic , which is why Lina's strong magic damage is enough to kill him quickly
* Dragon Slave deals reliable magic damage during the laning phase against Mars.
* Lina's Eul's Scepter of Divinity and
Light Strike Array combo can interrupt Mars from being disruptive for a decent amount of time and leave him vulnerable for follow up stuns.
* Laguna Blade deals massive magical damage, and pure damage with
Aghanim's Scepter.
* Lina defeats Sniper on the mid, because she has the same attack range as him, and her Dragon Slave ability deals much more damage to creeps, as well as to Sniper himself, than
Shrapnel, which creates uncomfortable conditions for Sniper to farm on the line, which is why Lina either punches Sniper harder than he either pushes a pack of creeps up to the tower and finishes off his creeps under it, preventing Sniper from earning gold and a level.
Additional:
* Lina defeats Sniper on the mid, because she has the same attack range as him, and her Dragon Slave ability deals much more damage to creeps, as well as to Sniper himself, than
Shrapnel, which creates uncomfortable conditions for Sniper to farm on the line, which is why Lina either punches Sniper harder than he either pushes a pack of creeps up to the tower and finishes off his creeps under it, preventing Sniper from earning gold and a level.
* Laguna Blade is one of the best tools to kill Terrorblade before he can use
Sunder due to its high magical damage.
* Dragon Slave and
Light Strike Array allows Lina to clear Terrorblade's illusions from both, Conjure Image and
Manta Style.
* Lina commonly buys items that allow her attacks to deal magical damage to Terrorblade that can ignore his high armor, like Gleipnir,
Monkey King Bar or
Revenant's Brooch.
Additional:
* Laguna Blade is one of the best tools to kill Terrorblade before he can use
Sunder due to its high magical (pure with
Laguna Blade damage is Pure and pierces Spell Immunity talent) burst damage.
* Dragon Slave and
Light Strike Array allows Lina to clear Terrorblade's illusions from both, Conjure Image and
Manta Style.
* Heroes with abilities that can pull Lina out of position can easily bring her to their team mates, like Batrider with
Flaming Lasso,
Pudge with
Meat Hook and
Vengeful Spirit with
Nether Swap.
* Heroes that cannot move in fights such as a Dueling
Legion Commander or anyone channeling a spell like
Bane,
Pudge, or
Enigma are easy Sacred Arrow targets.
Additional:
* If Meat Hook is used before Leap, Mirana may be able to escape Pudge's grasp by leaping to safety.
* The invisibility from Moonlight Shadow gives a degree of mobility, which can make Mirana or her teammates difficult targets to hook.
* Sacred Arrow can be used to cancel Dismember from long distances.
* Pudge has low armor and mobility, making him suspectible to her physical attacks (if Lina is the carry).
* Because Dismember is a channeled ability, it can be canceled through Light Strike Array within a distance.
* Laguna Blade ends Gyrocopter very quickly in the early to mid game.
* Leap allows Mirana to easily escape Torrent and Ghostship.
* Lina interrupts Huskar on the center line because of her attack range, she can constantly be at a long distance, punching Huskar with her hand, while Huskar needs a very close distance to use Burning Spear
Additional:
* Lina can interrupt Huskar on the center line because of her attack range, she can constantly be at a long distance, punching Huskar with her hand, while Huskar needs a very close distance to use Burning Spear.
* Ghost Shroud is not a good defensive ability against Lina as all of her abilities deal magical damage.
* Lina has a very long range of attack, which completely overlaps the range of Death Pulse and
Heartstopper Aura.
* However, once Necrophos gets Aghanim's Shard, he will gain access to
Death Seeker which will allow him to turn into a larger
Death Pulse that can be used to close the gap on Lina and kill her if she is not careful.
Additional:
* Laguna Blade's damage as well as damage from all of Lina's abilities will be greatly amplified during Ghost Shroud.
* Lina's damage burst can quickly kill Clinkz before he saves them with Skeleton Walk.
* Fiery Soul attack speed bonus removes Burning Army easily in all stages of the game.
* Guardian Angel is generally useless against Lina as she primarily relies on magical damage. Lina can also dispel it with
Eul's Scepter of Divinity as she is a hero who often goes for it.
Eul's Scepter of Divinity can later be upgraded into
Wind Waker, which will allow Lina to escape from Omniknight.
* Laguna Blade can often finish off Omniknight's allies before he can save them with
Purification and
Repel. This can become even worse once Lina picks
Laguna Blade damage is pure and pierces spell immunity talent, which will allow it to ignore both, any form of spell immunity and
Guardian Angel.
* Mirana can use Leap to jump right next to Drow Ranger or can approach her while under cover of the invisibility granted by Moonlight Shadow, which cancels the bonus granted to Drow Ranger by Marksmanship.
* Her low health makes her easy to burst down with Mirana's spells, especially with Aghanim's Scepter.
* Mirana can dodge Gust with good reaction time, or Leap away if Drow tries to slow her without Gust.
* Low-health, normally mobile carries who rely entirely on raw attack damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
* Mirana can build Eul's Scepter of Divinity and
Sacred Arrow can help her's allies canceled from
Fiend's Grip.
* Heroes who have channeled abilities can be stunned by Light Strike Array, like Witch Doctor with
Death Ward and
Bane's
Fiend's Grip.
* Even though Luna is the kind of hero that Mirana can handle due to Moonlight Shadow rendering her safe from
Eclipse with
Moonlight Shadow, smart Luna can buy
Dust of Appearance, allowing her to provide vision on her to her team, and possibly, kill Mirana.
* Luna's high movement speed allows her to evade Sacred Arrow, giving Mirana difficulties in hitting her with it.
* Aghanim's Scepter upgraded
Eclipse combined with
Dust of Appearance allows Luna to cast it on a hero that is struck by
Sacred Arrow and/or after Mirana jumps in with
Leap.
Additional:
* Even though Luna is the kind of hero that Mirana can handle due to Moonlight Shadow rendering her safe from
Eclipse with
Moonlight Shadow, smart Luna can buy
Dust of Appearance, allowing her to provide vision on her to her team, and possibly, kill Mirana.
* Luna's high movement speed allows her to evade Sacred Arrow, giving Mirana difficulties in hitting her with it.
* Aghanim's Scepter upgraded
Eclipse combined with
Dust of Appearance allows Luna to cast it on a hero that is struck by
Sacred Arrow and/or after Mirana jumps in with
Leap.
* A couple of long-range heroes with excellent laning like Mirana,
Lina,
Necrophos,
Death Prophet. The key to success is sticking together and attacking Luna whenever she enters the range, without even giving Luna a chance to retaliate. Multiple long-range heroes is a reason to pick another hero.
* Lina has very high magic burst damage to use against the low-health-pool Luna. Laguna Blade can also be upgraded with Laguna Blade damage is Pure and pierces Spell Immunity to bypass
Black King Bar, making Lina even more of a threat. Luna however, can easily counter this problem with
Linken's Sphere, which is a common item for her.
* For the same reasons, Lina makes a very powerful ally for Luna when they are in the same team.
* Heroes with summons and illusions can find themselves easily bested by Lina, like Broodmother,
Nature's Prophet,
Chen,
Terrorblade,
Naga Siren,
Visage,
Wraith King,
Lycan,
Phantom Lancer,
Shadow Shaman.
* Abilities that can destroy trees can give Hoodwink a disadvantage: Timbersaw,
Windranger,
Lina.
* Heroes with high physical and magical damage alike are a huge hazard for Muerta, as they can deal serious damage to her even if she has Pierce the Veil active:
Luna,
Lina,
Tusk,
Broodmother,
Shadow Fiend,
Ember Spirit,
Gyrocopter,
Vengeful Spirit,
Arc Warden,
Medusa,
Shadow Shaman.
* Heroes with high burst damage through their physical attacks or spells can kill Dazzle or his allies before he has a chance to use Shallow Grave. (Lina,
Lion, etc.)
Additional:
* Laguna Blade can kill Dazzle quickly before he casts Shallow Grave.
* Heroes who rely on armor or evasion to survive can easily be bursted down, like Phantom Assassin,
Terrorblade,
Underlord,
Spirit Breaker.
* Heroes with powerful spammable abilities will prove problematic for Grimstroke as Ink Swell does not protect him from them: Zeus,
Skywrath Mage,
Tinker,
Lina
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity: Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King,
Medusa,
Dawnbreaker.
* Heroes that can kill Death Prophet with nukes can prevent her from using Exorcism to its full duration or using it at all: Lina,
Lion,
Puck,
Morphling.
* Heroes with summons and illusions can find themselves easily bested by Lina, like Broodmother,
Nature's Prophet,
Chen,
Terrorblade,
Naga Siren,
Visage,
Wraith King,
Lycan,
Phantom Lancer,
Shadow Shaman.
* Any hero with high attack speed will be a threat to Phoenix when it initiates, as they can easily tear down a Supernova, perhaps even while debuffed by Fire Spirits:
Juggernaut,
Clinkz,
Troll Warlord,
Beastmaster,
Lina.
* Mirana can destroy Tombstone, and evade zombies using Leap and Moonlight Shadow's invisibility.
* Heavy nukers will do well against Cold Embrace (Lina,
Zeus etc).
* Heroes with either magical, physical or pure damage burst: Bane,
Ember Spirit,
Leshrac,
Lina,
Luna,
Nyx Assassin,
Phantom Assassin,
Skywrath Mage,
Tinker,
Ursa,
Void Spirit.
* Heroes with summons and illusions can find themselves easily bested by Lina, like Broodmother,
Nature's Prophet,
Chen,
Terrorblade,
Naga Siren,
Visage,
Wraith King,
Lycan,
Phantom Lancer,
Shadow Shaman.
* Overgrowth has a great duration, which prevents the units caught from attacking, moving and Blinking. Heroes like Storm Spirit,
Mirana,
Anti-Mage and others won't be able to do much if they're caught.
* Light Strike Array and Dragon Slave allows Lina to destroy trees, countering Nature's Guise and
Eyes in the Forest.
* Lina has many tools to bypass Living Armor's protection.
* Heroes that have superior mobility that can easily catch up with Mirana even after she used Leap to escape: Anti-Mage,
Queen of Pain,
Storm Spirit,
Riki.
* Lina has a very long range of attack, which completely overlaps the range of Queen of Pain's abilities and attacks, which is why even a single Shadow Strike roll can become deplorable, since Lina will shoot Queen of Pain from a long distance before and after the
Shadow Strike roll. And with the help of the abilities of
Light Strike Array and
Laguna Blade, Lina can even kill Queen of Pain because of her small health reserve if she is exposed to a blow
Additional:
* Lina has a very long range of attack, which completely overlaps the range of Queen of Pain's abilities and attacks, which is why even a single Shadow Strike roll can become deplorable, since Lina will shoot Queen of Pain from a long distance before and after the
Shadow Strike roll. And with the help of
Light Strike Array and
Laguna Blade, Lina can even kill Queen of Pain because of her small health reserve if she is exposed to a blow.
* Fragile support heroes are all ideal targets for the Phantom Assassin. Heroes such as Lina and
Witch Doctor are all prime targets that may not be able to react quickly and fight back due to Phantom Assassin's sudden appearance.
* Laguna Blade is one of the best tools to kill Phantom Assassin before she can do anything in early-to-mid game due to its high magical (pure with
Laguna Blade damage is Pure and pierces Spell Immunity talent) burst damage.
* Blur offers no protection against Lina's abilities. Likewise, Lina can counter
Blur's evasion by buying either
Silver Edge or
Monkey King Bar.
* Lina just has to be careful about Fan of Knives from
Aghanim's Shard and
Coup De Grace, as
Fan of Knives can deal pure damage to Lina and disable
Fiery Soul awhile
Coup De Grace can deal serious damage to her even if she is spell immune, which may force Lina to buy
Ethereal Blade to deal with Phantom Assassin.
Additional:
* Laguna Blade is one of the best tools to kill Phantom Assassin before she can do anything in early-to-mid game due to its high magical (pure with
Laguna Blade damage is Pure and pierces Spell Immunity talent) burst damage.
* Blur offers no protection against Lina's abilities. Likewise, Lina can counter
Blur's evasion by buying either
Silver Edge or
Monkey King Bar.
* Lina just has to be careful about Fan of Knives from
Aghanim's Shard and
Coup De Grace, as
Fan of Knives can deal pure damage to Lina and disable
Fiery Soul awhile
Coup De Grace can deal serious damage to her even if she is spell immune, which may force Lina to buy
Ethereal Blade to deal with Phantom Assassin.
* Heroes with summons or illusions makes Sacred Arrow harder to land: Shadow Demon,
Phantom Lancer,
Nature's Prophet.
* Dragon Slave will make quick work of the spawned illusions from Disruption.
* An attempt to save an ally using Disruption can easily become a perfect setup for a Light Strike Array for the enemy.
* Shadow Demon doesn't have the burst damage to take Lina out of the fight quickly, although Demonic Purge can help his allies kill a squishy Lina.
* Heroes with abilities that can pull Lina out of position can easily bring her to their team mates, like Batrider with
Flaming Lasso,
Pudge with
Meat Hook and
Vengeful Spirit with
Nether Swap.
* Lina can burst Vengeful Spirit down, provided she can land Light Strike Array before Vengeful Spirit lands her Magic Missile.
* Laguna Blade deals massive damage, often being enough to kill a squishy Vengeful Spirit.
* Mirana cannot use Leap while rooted by Earthbind and her Moonlight Shadow is countered by Meepo's true sight that is provided by Earthbind.
Additional:
* Earthbind prevents Mirana from Leaping or going invisible with Moonlight Shadow. She can be easily killed by
Poof and
Ransack while disabled.
* Landing a Sacred Arrow on Meepo does not render him helpless, as all of the other Meepos can still fight back.
* Light Strike Array can catch Meepo and his clones off-guard if he tries to gank Lina with Earthbind &
Poof.
* Laguna Blade can quickly kill Meepo and his clones before they escape with Poof.
* Heroes with summons or illusions makes Sacred Arrow harder to land: Shadow Demon,
Phantom Lancer,
Nature's Prophet.
* Heroes with summons and illusions can find themselves easily bested by Lina, like Broodmother,
Nature's Prophet,
Chen,
Terrorblade,
Naga Siren,
Visage,
Wraith King,
Lycan,
Phantom Lancer,
Shadow Shaman.
Additional:
* Lina can easily prevent Nature's Prophet's Teleportation escape attempts with Light Strike Array, and can clear Sprout's trees instantly.
* Lina's Dragon Slave and
Light Strike Array can kill Nature's Prophet's Treants.
* Heroes that can close the gap can easily chase Lina down, such as Timbersaw with
Timber Chain and
Anti-Mage with
Blink.
* Timbersaw has a difficult time against magical and pure damage: Lina,
Leshrac,
Enchantress,
Queen of Pain
* Heroes with silences and hard stuns such as Doom,
Silencer, and
Lion can keep Mirana from Leaping away.
* Lion lacks mobility or escape mechanisms, making him an easy target for abilities like Mirana's
Sacred Arrow or
Leshrac's
Split Earth, or combos like
Kunkka's
X Marks the Spot into
Torrent.
* Heroes that rely on invisibility can be tracked with Charge of Darkness opening them to team attacks: Bounty Hunter,
Mirana,
Riki
* Heroes who rely on armor or evasion to survive can easily be bursted down, like Phantom Assassin,
Terrorblade,
Underlord,
Spirit Breaker.
* Heroes that can protect or dispel stunned allies such as Legion Commander,
Outworld Destroyer,
Shadow Demon and
Oracle can reduce the effectiveness of Sacred Arrow.
* Heroes that cannot move in fights such as a Dueling
Legion Commander or anyone channeling a spell like
Bane,
Pudge, or
Enigma are easy Sacred Arrow targets.
* Though Mirana can clear waves of Broodmother's spiderlings with Starstorm, Broodmother will often stick with her spiderlings from
Spawn Spiderlings, which in combination with the huge speed provided by
Spin Web can make it hard for Mirana to hit her with
Sacred Arrow.
* Broodmother commonly buys Orchid Malevolence and it's upgrade
Bloodthorn, which allows her to prevent Mirana from escaping with both,
Leap and
Moonlight Shadow and from fighting back with
Starstorm.
* Aghanim's Scepter gives Broodmother access to
Spinner's Snare, which allows her to create invisible lines on her webs from
Spin Web that will root Mirana, deal damage over time to Mirana and reveal Mirana if she or any of her allies unwittingly step on them while affected by
Moonlight Shadow, disrupting her attempts to initiate with
Moonlight Shadow and
Sacred Arrow, and prevent her to use
Leap while also alerting Broodmother on her attempts to ambush her and her allies.
Additional:
* Though Mirana can clear waves of Broodmother's spiderlings with Starstorm, Broodmother will often stick with her spiderlings from
Spawn Spiderlings, which in combination with the huge speed provided by
Spin Web can make it hard for Mirana to hit her with
Sacred Arrow.
* Broodmother commonly buys Orchid Malevolence and it's upgrade
Bloodthorn, which allows her to prevent Mirana from escaping with both,
Leap and
Moonlight Shadow and from fighting back with
Starstorm.
* Aghanim's Scepter gives Broodmother access to
Spinner's Snare, which allows her to create invisible lines on her webs from
Spin Web that will root Mirana, deal damage over time to Mirana and reveal Mirana if she or any of her allies unwittingly step on them while affected by
Moonlight Shadow, disrupting her attempts to initiate with
Moonlight Shadow and
Sacred Arrow, prevent her to use
Leap while also alerting Broodmother on her attempts to ambush her and her allies.
* Light Strike Array in combination with
Dragon Slave can easily clear Broodmother's spiders.
* Laguna Blade offers extensive damage that can kill Broodmother early on or before she is able to use Insatiable Hunger in attempts to salvage a fight.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
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Mirana
* Puck can initiate on Mirana with
Waning Rift to prevent her from going invisible or Leaping.
Dream Coil will stun herself if she tries to Leap away.
Phase Shift.
Sacred Arrow, and also can avoid
Starstorm with Phase Shift, since the meteors have a delay.
Leap away.
* A Mirana caught in
* Puck's Burst damage takes advantage of Mirana's below average health.
* Puck can easily dodge Sacred Arrow and Starstorm with
Additional:
* Mirana's spells are laid out to assassinate enemies. Puck can easily avoid the slow moving
* If Puck casts either Waning Rift or Dream Coil in the area, Mirana cannot
Lina
* Puck can dodge Lina's
Dragon Slave and
Light Strike Array with his
Phase Shift skill, which helps him avoid combining these abilities with
Laguna Blade and avoid burst damage from Lina.
Waning Rift ability, which will help her teammates survive and even give them the opportunity to kill her.
Dragon Slave and
Light Strike Array with Phase Shift. A good Puck player can even dodge
Laguna Blade, as it has an invisible projectile, therefore avoiding all the burst damage from Lina.
* Puck forbids Lina to use her abilities with the
Additional:
* Puck can dodge Lina's
* Puck forbids Lina to use her abilities with Waning Rift, which will help Puck's teammates survive and even give them the opportunity to kill her.