*
Eul's Scepter of Divinity is an item Lina commonly buys, which in combination with and
Light Strike Array can disable Mirana if she tries to Leap away.
*
Laguna Blade's magical (pure with Laguna Blade damage is Pure and pierces Spell Immunity talent) burst damage takes advantage of Mirana's below average health.
Additional:
*
Moonlight Shadow does little good against Dragon Slave and Light Strike Array.
* Lina's damage burst can quickly kill Mirana's teammates before she saves them with
Moonlight Shadow.
* Heroes with high damage output who can burst down Morphling before he has time to use Attribute Shift (Strength Gain), like
Lina and
Lion.
Additional:
* Light Strike Array catches Morphling while he jumps in from
Waveform and also prevents Morphling from using his abilities.
* Laguna Blade can kill Morphling quickly before he shifts into
Attribute Shift (Strength Gain).
* If Slark sees the Sacred Arrow before it hits him, he can use
Dark Pact to remove it a moment later.
*
Pounce prevents Mirana from escaping with Leap.
* Slark can survive Mirana's
Aghanim's Scepter combo with
Shadow Dance.
* Heroes with blink or movement abilities, which are disabled by Pounce's leash:
Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
* Puck can initiate on Mirana with
Waning Rift to prevent her from going invisible or Leaping.
* A Mirana caught in
Dream Coil will stun herself if she tries to Leap away.
* Puck's Burst damage takes advantage of Mirana's below average health.
* Puck can easily dodge Sacred Arrow and Starstorm with
Phase Shift.
Additional:
* Mirana's spells are laid out to assassinate enemies. Puck can easily avoid the slow moving
Sacred Arrow, and also can avoid
Starstorm with Phase Shift, since the meteors have a delay.
* If Puck casts either Waning Rift or Dream Coil in the area, Mirana cannot
Leap away.
* Heroes with silencing abilities that are not blocked by Linken's Sphere, like
Puck's
Waning Rift,
Death Prophet's
Silence or
Silencer's
Global Silence.
* Heroes with summons or illusions makes Sacred Arrow harder to land:
Shadow Demon,
Phantom Lancer,
Nature's Prophet.
* Phantom Lancer can effortlessly overwhelm Morphling with a large number of illusions. It becomes even more effective with {Item ID:Diffusal Blade}, which takes away his mana in the process.
*
Doppelganger can be used to dodge Adaptive Strike combo and create confusion with two additional illusions.
*
Eye of Skadi can be bought to slow and negate the health regeneration from Attribute Shift, and a common item for Phantom Lancer.
* Heroes that can protect or dispel stunned allies such as
Legion Commander,
Outworld Destroyer,
Shadow Demon and
Oracle can reduce the effectiveness of Sacred Arrow.
*
Arcane Orb deals pure damage, effectively bypassing Morphling's high armor from Attribute Shift (Agility Gain).
*
Sanity's Eclipse is more effective against a low health and mana pool Morphling, enabling Outworld Destroyer to burst Morphling down before he can shift to Strength.
Additional:
* Arcane Orb deals high damage regardless of Morphling's high armor from
Attribute Shift (Agility Gain).
* Because of Morphling's very low intelligence gain and base intelligence, Sanity's Eclipse will almost always be effective against Morphling.
* Heroes who rely on invisibility, such as
Bounty Hunter,
Clinkz,
Mirana,
Nyx Assassin and
Riki, as they will be revealed if caught by Chronosphere.
* Time Dilation affects Morphling's low cooldown spells, making them unusable for a long time, rendering Morphling nearly useless.
* Morphling cannot use
Attribute Shift while he is inside Chronosphere which makes it easy to kill him.
*
Flux will slow and damage Mirana even after she Leaps, since she will likely not be near allies.
* Arc Warden can place
Magnetic Field on an ally who has been hit by Sacred Arrow to protect them.
Additional:
* Arc Warden can use his summons to prevent
Sacred Arrow from hitting himself or his allies.
* Mirana doesn't build items that give armor often, so she usually can't fight against a late game Arc Warden.
* Arc Warden can counter Morphling's strong pushing capabilities by using
Magnetic Field to protect buildings.
* Arc Warden also often builds an
Orchid Malevolence or
Bloodthorn, which can prove dangerous for Morphling.
* Arc Warden can easily break
Linken's Sphere with
Flux and then slow him with
Spark Wraith, making Arc Warden's
Tempest Double a legitimate threat as well.
* Heroes with good escape mechanisms are a nuisance to deal with in the early phase of the game:
Slark,
Lifestealer,
Morphling
* Heroes with silences and hard stuns such as
Doom,
Silencer, and
Lion can keep Mirana from Leaping away.
* Heroes with silencing abilities that are not blocked by Linken's Sphere, like
Puck's
Waning Rift,
Death Prophet's
Silence or
Silencer's
Global Silence.
* Though Mirana can clear waves of Broodmother's spiderlings with
Starstorm, Broodmother will often stick with her spiderlings from
Spawn Spiderlings, which in combination with the huge speed provided by
Spin Web can make it hard for Mirana to hit her with
Sacred Arrow.
* Broodmother commonly buys
Orchid Malevolence and it's upgrade
Bloodthorn, which allows her to prevent Mirana from escaping with both,
Leap and
Moonlight Shadow and from fighting back with
Starstorm.
*
Aghanim's Scepter gives Broodmother access to
Spinner's Snare, which allows her to create invisible lines on her webs from
Spin Web that will root Mirana, deal damage over time to Mirana and reveal Mirana if she or any of her allies unwittingly step on them while affected by
Moonlight Shadow, disrupting her attempts to initiate with
Moonlight Shadow and
Sacred Arrow, prevent her to use
Leap while also alerting Broodmother on her attempts to ambush her and her allies.
Additional:
* Though Mirana can clear waves of Broodmother's spiderlings with
Starstorm, Broodmother will often stick with her spiderlings from
Spawn Spiderlings, which in combination with the huge speed provided by
Spin Web can make it hard for Mirana to hit her with
Sacred Arrow.
* Broodmother commonly buys
Orchid Malevolence and it's upgrade
Bloodthorn, which allows her to prevent Mirana from escaping with both,
Leap and
Moonlight Shadow and from fighting back with
Starstorm.
*
Aghanim's Scepter gives Broodmother access to
Spinner's Snare, which allows her to create invisible lines on her webs from
Spin Web that will root Mirana, deal damage over time to Mirana and reveal Mirana if she or any of her allies unwittingly step on them while affected by
Moonlight Shadow, disrupting her attempts to initiate with
Moonlight Shadow and
Sacred Arrow, and prevent her to use
Leap while also alerting Broodmother on her attempts to ambush her and her allies.
* Rubick's ability to steal Attribute Shift (Strength Gain) makes him extremely annoying to deal with because Rubick's shifted attributes will remain even if he steals a new spell.
* If Rubick moves enough points to strength and then steals Adaptive Strike, he will have a powerful 3-second ranged stun in his arsenal as well.
* Waveform provides a reliable nuke/escape to Rubick.
* Rubick can steal most abilities Morphling uses while Morphed, allowing Rubick to steal his own allies' abilities if the Morphling is not careful.
Additional:
*
Morphling's abilities can grant unrivaled utility for
Rubick.
*
Attribute Shift (Strength Gain) is a great spell that has a longlasting effect, since the attribute change is permanent even after losing the ability. By casting the spell,
Rubick becomes significantly tanky after pumping all his agility into strength.
* As the cost of the shift, Rubick's attack speed as well as his armor is hindered. Since the right click damage of Rubick is relatively trival in teamfights, armor items such as
Medallion of Courage or
Buckler could greatly increase Rubick's effective health to physical damage.
* Rubick must be careful not to confuse
Attribute Shift (Strength Gain) with
Attribute Shift (Agility Gain).
*
Adaptive Strike (Strength) is a long-ranged stun.
* If
Attribute Shift (Strength Gain) has been stolen and cast, the spell can stun the enemy for 3 seconds. The stun counters mobile heroes such as
Morphling.
*
Waveform is a damaging pseudo-blink, giving Rubick much needed mobility and farming potential.
* Most of Morphling's armor comes from his high agility and it is reduced by
Natural Order.
* However, the aura has only 350 range and Elder Titan can be bursted down by Morphling's nuke combo if he isn't careful.
Additional:
* Morphling's high armor is primarily from morphing agility, which is reduced by Natural Order therefore making the hero very vulnerable when it has morphed a lot into agility.
* Morphling usually will Morph into high agility and low strength. This can be taken advantage of with a good stun or silence or by bursting him down before he has the time to Morph back to strength.
* Morphling is very vulnerable to
Blade Mail under Natural Order and can easily burst himself down with his own auto-attacks or his magical damage combo.
* Mirana's Leap is ineffective if Lycan uses
Shapeshift. It also allows him to dodge Sacred Arrow.
* Heroes with silences and hard stuns such as
Doom,
Silencer, and
Lion can keep Mirana from Leaping away.
*
Mana Drain rapidly saps Morphling's already low mana pool, making him unable to use Waveform or Adaptive Strike. Additionally,
Hex prevents these abilities as well.
* An
Earth Spike and
Finger of Death combo can burst an unwary Morphling down if he has his strength fully shifted to agility.
* Lion lacks mobility or escape mechanisms, making him an easy target for abilities like
Mirana's
Sacred Arrow or
Leshrac's
Split Earth, or combos like
Kunkka's
X Marks the Spot into
Torrent.
* The long silence of
Crippling Fear at night prevents Mirana from escaping with Moonlight Shadow and Leap. She also has really low base health, so Night Stalker can usually kill her during one cast of
Crippling Fear at night.
* With
Dark Ascension and
Gem of True Sight, Night Stalker can find and kill Mirana, and he is a tanky hero capable of fighting Mirana any stage of the game.
*
Sharpshooter can kill easy when Morphling is going on full agility strategy (Only in early and mid game).
*
Scurry can help to catch up Morphling when using
Waveform or for escape.
* Abaddon can remove Sacred Arrow's stun from his teammates with
Aphotic Shield, or remove it from himself with
Borrowed Time.
*
Borrowed Time makes Abaddon almost impossible to burst down with Mirana's
Aghanim's Scepter combo.
Additional:
*
Sacred Arrow can be instantly dispelled by Aphotic Shield.
* Jumping on Axe with
Waveform will make Morphling an easy target for a counter-initiation with Berserker's Call.
* Morphling is often played at low health to maximize the bonuses from
Attribute Shift (Agility Gain), and also because his abilities cost health to use. This makes him especially vulnerable to Culling Blade.
* However, Morphling is a common
Linken's Sphere carrier to block Culling Blade, which may force Axe to use Battle Hunger to pop the Spell Block first.
*
Attribute Shift (Agility Gain) gives Morphling no protection against the pure damage of Culling Blade. Its attack speed bonus also means that Counter Helix will proc more often.
* Void Spirit can greatly pressure Morphling's farm, which is very bad for a hero who needs a large amount of space.
*
Waveform does not provide better mobility than Astral Step.
* If Morphling shifted all of his strength to agility, he can be bursted down by Void Spirit before he can react.
* Doing an Ethereal Blade combo on Void Spirit is incredibly difficult, as Dissimilate and Astral Step can allow him to escape or dodge the projectile.
*
Arcane Bolt's low cooldown allows him to deal consistent damage to Morphling, and is a viable way to disable Linken's Sphere.
*
Ancient Seal prevents Morphling from using any of his skills, giving Skywrath Mage and his team ample time to burst Morphling down.
*
Mystic Flare coupled with a stun/root can easily burst Morphling down, especially if he has more stats shifted to Agility.
* Alternatively, Morphling can use Morph to use Skywrath Mage's own silence and nukes against him.
*
Geomagnetic Grip is not blocked by
Linken's Sphere and can silence Morphling, preventing Morphling from using Waveform or Attribute Shift to escape from ganks.
* In addition,
Boulder Smash and
Rolling Boulder provide a solid lockdown if used together.
*
Track detects Mirana and her allies during Moonlight Shadow.
* Heroes with spells that negate invisibility such as
Bounty Hunter,
Zeus and
Slardar prevent her from saving her allies with Moonlight Shadow.
* Heroes that have superior mobility that can easily catch up with Mirana even after she used Leap to escape:
Anti-Mage,
Queen of Pain,
Storm Spirit,
Riki.
*
Counterspell's bonus magic resistance causes the Waveform and Adaptive Strike combo to deal significantly less damage.
* Counterspell's active component can reflect the Adaptive Strike back into Morphling, dealing significant damage or even killing him.
*
Mana Break combined with
Manta Style can quickly burn away Morphling's mana, leaving him unable to use his spells.
Black King Bar can no longer be reliably used against Anti mage due to its 50 mana cost.
* Counterspell does not protect Anti-Mage from
Sacred Arrow.
*
Moonlight Shadow can help her allies avoid Mana Break and Mana Void.
* Blink's cooldown isn't short enough to escape from
Leap, especially when she has the extra charge from
Aghanim's Shard.
Additional:
* Combo items for Mirana
Rod of Atos can upgrade to
Gleipnir and Sacred Arrow before and during Anti-Mage build item
Manta Style cooldown can easy penetrates Counterspell broken.
* Charge for Leap can Mirana easily faster escaping.
* Moonlight Shadow it can disappear anytime and Anti-Mage can not fight.
* Jakiro's early pushing ability from Liquid Fire makes Jakiro very strong against heroes, that take a long time to get online:
Morphling,
Naga Siren,
Spectre.
* Heroes with summons or illusions makes Sacred Arrow harder to land:
Shadow Demon,
Phantom Lancer,
Nature's Prophet.
*
Necrophos's
Reaper's Scythe can finish off a low-health Morphling.
* Heroes that can protect or dispel stunned allies such as
Legion Commander,
Outworld Destroyer,
Shadow Demon and
Oracle can reduce the effectiveness of Sacred Arrow.
* Heroes that have superior mobility that can easily catch up with Mirana even after she used Leap to escape:
Anti-Mage,
Queen of Pain,
Storm Spirit,
Riki.
* Heroes that have superior mobility that can easily catch up with Mirana even after she used Leap to escape:
Anti-Mage,
Queen of Pain,
Storm Spirit,
Riki.
* Heroes with summons or illusions makes Sacred Arrow harder to land:
Shadow Demon,
Phantom Lancer,
Nature's Prophet.
* Heroes with spells that negate invisibility such as
Bounty Hunter,
Zeus and
Slardar prevent her from saving her allies with Moonlight Shadow.
* Heroes that have superior mobility that can easily catch up with Mirana even after she used Leap to escape:
Anti-Mage,
Queen of Pain,
Storm Spirit,
Riki.
* Overgrowth has a great duration, which prevents the units caught from attacking, moving and Blinking. Heroes like
Storm Spirit,
Mirana,
Anti-Mage and others won't be able to do much if they're caught.
* Heroes that rely on right-clicks will find that their attacks will miss a lot, due to Whirling Axes (Melee)'s miss chance. Such heroes include
Phantom Assassin,
Terrorblade, and
Morphling.
*
Underlord's
Atrophy Aura reduces Morphling's high base damage gained through agility shift.
*
Winter Wyvern's
Winter's Curse turns Morphling's high attack damage and attack speed against his targeted teammate.
* Even though Luna is the kind of hero that Mirana can handle due to
Moonlight Shadow rendering her safe from
Eclipse with
Moonlight Shadow, smart Luna can buy
Dust of Appearance, allowing her to provide vision on her to her team, and possibly, kill Mirana.
* Luna's high movement speed allows her to evade
Sacred Arrow, giving Mirana difficulties in hitting her with it.
*
Aghanim's Scepter upgraded
Eclipse combined with
Dust of Appearance allows Luna to cast it on a hero that is struck by
Sacred Arrow and/or after Mirana jumps in with
Leap.
Additional:
* Even though Luna is the kind of hero that Mirana can handle due to
Moonlight Shadow rendering her safe from
Eclipse with
Moonlight Shadow, smart Luna can buy
Dust of Appearance, allowing her to provide vision on her to her team, and possibly, kill Mirana.
* Luna's high movement speed allows her to evade
Sacred Arrow, giving Mirana difficulties in hitting her with it.
*
Aghanim's Scepter upgraded
Eclipse combined with
Dust of Appearance allows Luna to cast it on a hero that is struck by
Sacred Arrow and/or after Mirana jumps in with
Leap.
* A couple of long-range heroes with excellent laning like
Mirana,
Lina,
Necrophos,
Death Prophet. The key to success is sticking together and attacking Luna whenever she enters the range, without even giving Luna a chance to retaliate. Multiple long-range heroes is a reason to pick another hero.
* Mirana can disturb Shadow Shaman's channeling even if he is under the effect of invisibility thanks to
Sacred Arrow.
* Mirana armed with an
Aghanim's Scepter is known to be able to quickly burst down heroes - especially supports. Together with
Ethereal Blade the bullying towards Shadow Shaman can continue for the whole match.
*
Waveform allows Morphling to escape from Mass Serpent Ward
* Morphling can interrupt Shadow Shaman while he is shackling an ally with
Adaptive Strike (Strength).
* With
Ethereal Blade Morphling can quickly burst him down before he even has a chance to react.
* Sacred Arrow can be used to interrupt Death Ward from a safe distance, forcing him to cancel it to dodge or get hit.
*
Paralyzing Cask is a slow-moving stun, and Mirana can Leap away from her allies to keep it from bouncing.
* Witch Doctor has low health and can easily be killed with an
Aghanim's Scepter combo or just when hit with an arrow.
* Morphling can
Attribute Shift to strength after being hit by Maledict. Since Maledict deals its damage based on the difference between HP on cast and HP after two seconds, odds are Morphling will have more HP than when Maledict was cast, thus resulting in no damage.
* On the upside, players prone to panicked reactions may Morph to agility, making Maledict even more efficient than intended.
*
Adaptive Strike (Strength) can interrupt Death Ward at a decent range.
* Morphling's high mobility allows him to easily get close to Sniper, who likes to keep his distance from enemies.
* Morphling's naturally high armor thanks to his high agility makes it hard for Phantom Assassin to take him down with
Coup de Grace.
* Viper has no disable, which means he has no way of preventing Morphling from escaping from any of his abilities or keep him inside
Nethertoxin.
* Viper is almost exclusively damage over time, which is weak against Morphling due to
Attribute Shift (Strength Gain). Additionally, Morphling has no passive abilities, reducing
Nethertoxin's effectiveness against him even further.
* Morphling can turn into Viper himself, allowing him to use any of Viper's abilities against him (excluding
Viper Strike). This is particularly bad due to the fact that Viper is already a very slow hero, making
Poison Attack and
Corrosive Skin's slows especially difficult to deal with.
* Sacred Arrow can be used to interrupt Freezing Field from a safe distance, forcing her to cancel it to dodge or get hit.
* Crystal Maiden has very slow movement speed, making her an easy Sacred Arrow target.
* Crystal Maiden has low health and can easily be killed with an
Aghanim's Scepter combo or just when hit with an arrow.
* If
Frostbite has already been used, Mirana can Leap away even when slowed by
Crystal Nova or
Freezing Field.
* By using
Morph, Morphling can use Burning Barrage and Searing Arrows to counter Clinkz himself.
*
Waveform can allow Morphling to easily chase down Clinkz.
* Clinkz's low health pool also makes him vulnerable to Morphling's magical nukes, especially his
Ethereal Blade and
Adaptive Strike combo.
* Morphling can break
Static Link with Waveform. Alternatively, Morphling can Morph into Razor and use the same ability against him.
* Morphling's high armor makes
Eye Of The Storm mostly ineffective, enabling Morphling to fight Razor for longer.
* Razor has no disables, enabling Morphling to avoid his abilities as needed.
Additional:
* Static Link is almost completely useless against Morphling, as he is able to quickly break it off with
Waveform or turn into Razor himself with
Morph and recover all of his stolen damage, or simply steal Razor's own.
* Lifestealer is a great target for Morphling to use Morph, as he can use
Rage to gain spell immunity and a movement speed boost.
* Morphling's high armor also makes Lifestealer's attacks do less damage.
*
Attribute Shift (Strength Gain) may not be quick enough to fend off an attacking Drow Ranger.
* Morphling likes to sit on low health with high agility, something Drow Ranger does not particularly care for and will still hit him hard with Marksmanship procs.
*
Morph is a similar story, none of Drow Ranger's spells are particularly good against her.
* Mirana can use Leap to jump right next to Drow Ranger or can approach her while under cover of the invisibility granted by Moonlight Shadow, which cancels the bonus granted to Drow Ranger by
Marksmanship.
* Her low health makes her easy to burst down with Mirana's spells, especially with
Aghanim's Scepter.
* Mirana can dodge
Gust with good reaction time, or Leap away if Drow tries to slow her without Gust.
* Morphling can use Waveform to close the gap between him and Drow Ranger, but should be careful of
Gust and
Frost Arrows.
* Morphling is a natural Manta Style carrier, which dispels the silence from Gust.
*
Leap allows Mirana to easily escape Torrent and Ghostship.
*
Waveform clear Mirror Image illusions from Naga Siren. And though
Ensnare can prevent Morphling from using
Waveform to escape, he can easily dispel it with
Manta Style, a common item on Morphling.
*
Morph allows Morphling to copy Naga Siren's abilities and combine them with
Manta Style, a commong item for Morphling, to destroy Naga Siren's illusions.
Aghanim's Scepter upgraded
Morph also allows Morphling to create a strong illusion of Naga Siren that can do the same and which can also allow Morphling to close the gap on Naga Siren.
* Morphling can escape from
Power Cogs with Waveform.
* Even if Morphling is trapped in
Power Cogs, Morphling can use Attribute Shift (Strength Gain) to survive the duration.
Additional:
*
Waveform allows Morphling to easily escape Power Cogs.
* Clockwerk's lack of burst damage makes it nearly impossible for him to kill a Morphling using
Attribute Shift (Strength Gain).
* Charge for Leap can Mirana easily faster escaping from
Snowball.
* Heroes that cannot move in fights such as a
Dueling
Legion Commander or anyone channeling a spell like
Bane,
Pudge, or
Enigma are easy Sacred Arrow targets.
Additional:
* If Meat Hook is used before
Leap, Mirana may be able to escape Pudge's grasp by leaping to safety.
* The invisibility from
Moonlight Shadow gives a degree of mobility, which can make Mirana or her teammates difficult targets to hook.
*
Sacred Arrow can be used to cancel Dismember from long distances.
* Heroes that cannot move in fights such as a
Dueling
Legion Commander or anyone channeling a spell like
Bane,
Pudge, or
Enigma are easy Sacred Arrow targets.
* Heroes with mobility spells can quickly escape from Stroke of Fate or break out of Soulbind:
Anti-Mage,
Queen of Pain,
Morphling,
Storm Spirit
* Heroes with high mobility will be able to avoid Gyrocopter's area attacks:
Storm Spirit,
Morphling,
Ember Spirit
* Heroes who can take advantage of God's Strength being on cooldown are also not great matchups, such as
Templar Assassin,
Morphling and
Huskar.
* Heroes with Linken's Sphere as core item:
Weaver,
Morphling,
Medusa.
* Mirana can instantly kill creeps with Sacred Arrow, making her decent at crippling the armies of
Chen or
Enchantress.
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting:
Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
*
Mirana can destroy Tombstone, and evade zombies using Leap and Moonlight Shadow's invisibility.
* Heroes who just want to farm and avoid Lone Druid early will find it very hard to do so when he starts knocking on towers:
Templar Assassin,
Phantom Assassin,
Ember Spirit,
Morphling.
* Morphling can ignore Spirit Bear and shorten the distance to Lone Druid with Waveform.
* Morphling can use his nukes to burst Lone Druid down, provided he is not rooted/disabled by Spirit Bear beforehand.
* Low-health, normally mobile carries who rely entirely on raw attack damage are vulnerable to Bane's nukes and disables:
Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
* Low-health, normally mobile carries who rely entirely on raw attack damage are vulnerable to Bane's nukes and disables:
Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
* Mirana can build
Eul's Scepter of Divinity and
Sacred Arrow can help her's allies canceled from
Fiend's Grip.
* Heroes who commonly buy
Linken's Sphere:
Luna,
Weaver,
Morphling,
Queen of Pain,
Ember Spirit.
* Heroes that rely on invisibility can be tracked with Charge of Darkness opening them to team attacks:
Bounty Hunter,
Mirana,
Riki
*
Morph allows Morphling to copy abilities of Spirit Breaker and combine them with
Waveform to turn things around.
Aghanim's Scepter upgraded
Morph also allows Morphling to create a strong illusion of Spirit Breaker that can cast all of his basic abilities. This allows Morphling to give Spirit Breaker a taste of his own medicine.
* Spirit Breaker's low attack speed and lack of burst damage makes it unlikely for him to win against Morphling when he has
Attribute Shift (Strength Gain) toggled on.
*
Windrun quickly dodge Mirana's Sacred Arrow and misses her attacks.
*
Shackleshot through tree with
Focus Fire via
Aghanim's Scepter combo can kill Mirana quickly, before using Leap or Moonlight Shadow.
* All abilities for Morphling can easily escape fear
Focus Fire.
* Windranger weakness for agility can easily Morphling destroy against her.
Additional:
*
Waveform can be used to escape from the reach of
Focus Fire and to dodge
Powershot.
*
Adaptive Strike (Strength) can be used to stun Windranger even while
Windrun is active.
*
Morph is useful to morph into Windranger to copy her abilities.
* Heroes that have an escape that doesn't disjoint projectiles:
Mirana,
Faceless Void,
Magnus
* Mirana can instantly kill creeps with Sacred Arrow, making her decent at crippling the armies of
Chen or
Enchantress.
* Heroes that can protect or dispel stunned allies such as
Legion Commander,
Outworld Destroyer,
Shadow Demon and
Oracle can reduce the effectiveness of Sacred Arrow.
* Heroes that cannot move in fights such as a
Dueling
Legion Commander or anyone channeling a spell like
Bane,
Pudge, or
Enigma are easy Sacred Arrow targets.
* Heroes with high base damage (
Morphling,
Tiny,
Drow Ranger), heroes with mana burning abilities (
Anti-Mage), and
Diffusal Blade users (
Juggernaut or
Riki) will suffer from Reflection's illusions.
* Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection:
Shadow Shaman,
Naga Siren,
Broodmother,
Lycan,
Enigma,
Chaos Knight,
Phantom Lancer,
Shadow Demon,
Dark Seer,
Nature's Prophet,
Invoker,
Morphling,
Visage,
Grimstroke with
Aghanim's Scepter.
* Morphling usually has low max health due to shifting strength into agility, which combined with Blast Off's silence will prevent him from using
Waveform and
Adaptive Strike (Strength), leaving him defenseless and making him an easy target to burst down.
* Techies spends lots of time standing still planting stacks of
Land Mines away from creep waves.
* Sacred Arrow can be used to scout hidden
Land Mines among trees and at uphill places. It can also be used to catch Techies while he's planting them.
* If Techies is hit with a Sacred Arrow, he can be killed before he has a chance to use
Blast Off!.
* Mirana has a high attack range to destroy his traps from a safe distance.
* Thirst detects Mirana or her ally at low health during
Moonlight Shadow.
* Rupture deals high damage when Mirana uses
Leap.
Additional:
*
Rupture can quickly kill Mirana if she tries to Leap away.
*
Thirst detects Mirana and her allies during Moonlight Shadow.
*
Waveform ignores Rupture's damage, letting Morphling escape unharmed.
*
Attribute Shift (Strength Gain) makes it very hard for Bloodseeker to kill Morphling or gain his Thirst bonuses, since Morphling can use it to sustain damage while trading attacks when Ruptured.
* Morphling usually builds
Linken's Sphere, which blocks Rupture.
Additional:
* Morphling can escape from
Rupture using Waveform.
* Morphling is a typical
Manta Style carrier, which can be used to dispel the silence from
Blood Rite.
*
Ice Blast stops Attribute Shift (Strength Gain) from recovering adional health, and using it will even bring Morphling closer to the shatter threshold.
* In lane,
Ice Vortex slows Morphling's already poor movement speed to a crawl; this, coupled with the amplification of magic damage, can set up an early kill on Morphling if Ancient Apparition has a suitable lane partner.
Additional:
* Ice Blast stops Morphling from gaining additional health with
Attribute Shift.
* Using
Attribute Shift would even bring Morphling closer to the shatter threshold.
* In the lane, Ice Vortex slows Morphling's already poor movement speed to a crawl; this, coupled with the amplification of magic damage, can set up an early kill on Morphling if Ancient Apparition has a suitable lane partner.
*
Leap allows Mirana to easily escape the freezing range of Cold Feet. Mirana also tends to build
Manta Style which dispels Cold Feet.
* During
Moonlight Shadow, the invisibility makes it hard to catch Mirana's team with Ice Blast.
* Ancient Apparition's lack of mobility/escape capabilities makes him an easy target for Mirana at any stage of the game.
* Heroes with silencing abilities that are not blocked by Linken's Sphere, like
Puck's
Waning Rift,
Death Prophet's
Silence or
Silencer's
Global Silence.
Additional:
* While Morphling can burst her down with
Adaptive Strike (Agility), Death Prophet does have tools to disrupt him. A Morphling affected by
Silence makes it unable to use
Attribute Shift (Strength Gain) to increase its health pool or use
Waveform to escape.
* Heroes that can kill Death Prophet with nukes can prevent her from using Exorcism to its full duration or using it at all:
Lina,
Lion,
Puck,
Morphling.
* Heroes with silences and hard stuns such as
Doom,
Silencer, and
Lion can keep Mirana from Leaping away.
Additional:
*
Doom completely takes Mirana out of a team fight, a hero who relies heavily on using abilities and items to contribute in team fights.
* Heroes who often build
Linken's Sphere:
Weaver,
Morphling,
Medusa.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
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Mirana
*
Earthbind prevents Mirana from Leaping or going invisible with Moonlight Shadow. She can be easily killed by
Poof and
Ransack while disabled.
* Landing a Sacred Arrow on Meepo does not render him helpless, as all of the other Meepos can still fight back.
Morphling
*
Earthbind disables Waveform, effectively keeping Morphling in place for an extended period of time, allowing Meepo to deal considerable damage with
Poof.