*
Thunder Strike provides vision of Monkey King when he's in the trees. The periodic damage will also keep Monkey King from using Tree Dance if he's on the ground.
*
Glimpse pulls Monkey King out of the trees if he attempts to escape using Tree Dance, and can cause Wukong's Command to end prematurely if Monkey King is Glimpsed out of its radius.
* However, if Monkey King strikes first, if he has already casted Wukong's Command, Disruptor's abilities will not be much of an use
*
Kinetic Field prevents Dawnbreaker from escaping with Celestial Hammer.
*
Kinetic Field and
Static Storm can pin down Dawnbreaker after she jumps in with Solar Guardian.
*
Glimpse can force Dawnbreaker out of a fight right after she uses Solar Guardian.
* Venomancer's magical damage-over-time poisons putting
Tree Dance on cooldown, greatly diminishing Monkey King's mobility.
* Venomous Gale and Posion Nova will hit Monkey King when he is perched on a tree, or disguised by
Mischief.
Additional:
* Venomancer's magical damage-over-time poisons will constantly put Tree Dance on cooldown, greatly diminishing Monkey King's mobility.
*
Venomous Gale and
Poison Nova will hit Monkey King when he is perched on a tree, or disguised with Mischief.
* However, Venomancer is also easily ganked by Monkey King if caught by surprise.
* Due to her slow movement speed,heroes with crowd control and slows can shut down Dawnbreaker:
Lion,
Crystal Maiden ,
Venomancer etc.
* Heroes who are melee but cannot fight back against Eclipse will really struggle with Luna:
Monkey King,
Alchemist,
Timbersaw.
* Luna can easily cancel channeling spells with
Lucent Beam and 0.25s Eclipse Lucent Ministun talent for
Eclipse, she can also buy
Abyssal Blade in case they decide to buy
Black King Bar:
Enigma's
Black Hole,
Witch Doctor's
Death Ward,
Shadow Shaman's
Shackles,
Lion's
Mana Drain,
Bane's
Fiend's Grip,
Pudge's
Dismember,
Crystal Maiden's
Freezing Field,
Pugna's
Life Drain,
Dawnbreaker's
Solar Guardian, and
Naga Siren's
Reel In from
Aghanim's Scepter.
* She can easily cancel
Wukong's Command with Nether Swap.
* Wave of Terror can also detect him while he's on the trees.
Additional:
*
Wave of Terror grants flying vision over trees, and its wide effect can hit Monkey King and end Mischief.
*
Nether Swap can easily cancel Wukong's Command by swapping him out of the circle.
*
Cinder Brew and
Drunken Brawler makes it hard for Monkey King to stack Jingu Mastery.
*
Cyclone can remove Monkey king for 6 seconds if his allies lack dispels.
*
Dispel Magic can dispel Jingu Mastery's bonuses.
* Savage Roar interrupts
Starbreaker.
* Dawnbreaker is a slow moving hero. Although tanky, Lone Druid can eventually wear her down with his better movement speed.
* Keeping Void Spirit inside
Wukong's Command is a very tricky task, especially in the early and mid game. In addition, if Monkey King is in a bad position, a well placed Aether Remnant can easily pull him out of the ring.
* Getting stacks of
Jingu Mastery can be difficult when attacking Void Spirit.
* Power Cogs pushes Monkey King out of
Wukong's Command, ending his ultimate.
* Rocket Flare allows Clockwerk to scout Monkey King in the trees, and chase him with Hookshot.
* Icarus Dive, Sun Ray, and Supernova all destroy trees that Monkey King relies on to use his ability
Tree Dance. If you spot him, you can quickly Icarus Dive in his direction and then follow up with Fire Spirits and Supernova. If you manage to cut the tree he is on, he will be stunned for 4 seconds and will be forced to take a lot of damage. However, most Monkey King players tend to build attack speed items to make use of their passive,
Jingu Mastery, so a battle against a farmed Monkey King will depend on who gets the jump on the other first.
Additional:
*
Icarus Dive and
Supernova can destroy the tree Monkey King is standing on.
*
Fire Spirits reduces Monkey King's attack speed, preventing Monkey King from building up Jingu Mastery.
*
Supernova can be casted next to Wukong's Command, forcing Monkey King to step away of it or to withstand its massive AOE damage
* Blinding Light can knock Monkey King outside of his ultimate, Wukong's Command and can blind him.
* Will-O-Wisp will stun Monkey King from Tree Dance by destroying his tree.
Additional:
*
Blinding Light can easily push Monkey King out of Wukong's Command, as well as blinding him.
* Monkey King is vulnerable to burst damage,
Solar Bind makes him more so
* However, Keeper of the Light can be easily ganked by Monkey King during early-mid game stage.
*
Blink allows Queen of Pain to avoid ganks and keep her distance, preventing Monkey King from building up Jingu Mastery.
*
Scream of Pain and
Sonic Wave will hit Monkey King when he is disguised, or on a tree.
* The large AoE and low cooldown also helps Queen of Pain hit the real Monkey King inside of Wukong's Command.
* Timbersaw can easily cut down the tree that Monkey King is standing on, stunning him for a lengthy period.
* Timbersaw can use
Timber Chain to easily escape
Wukong's Command and
Primal Spring's slow.
* However, when facing Monkey King mid, Timbersaw might get harassed out of the lane because of
Jingu Mastery.
Additional:
* Timbersaw's low cooldown and low mana cost abilities destroys the trees that Monkey King depends on.
*
Timber Chain allows Timbersaw to escape Wukong's Command.
* Terrorize forces Monkey King out of
Wukong's Command.
* Tusk can
Walrus Kick Monkey King from
Wukong's Command, making his ultimate useless.
* Static Link can steal the bonus damage from
Jingu Mastery and reduce the physical damage from
Boundless Strike. It also reduces
Wukong's Command's damage if it's used after stealing damage via Static Link.
* Static Link will give Razor shared vision on Monkey King if he tries to escape using
Tree Dance or
Mischief.
* Plasma Field can prevent Monkey King from using
Tree Dance and
Mischief.
* Eye of the Storm will remove the armor buff from
Wukong's Command, as well as hitting Monkey King during
Mischief.
* Monkey King often hides in trees, where he can be easily caught with
Bushwhack.
*
Acorn Shot can target enemies in the fog, including Monkey King when he is on a tree.
*
Sharpshooter provides flying vision along the cast indicator while charging, which can be used to scout the trees for Monkey King.
*
Ball Lightning allows Storm Spirit to destroy a large amount of trees, negating
Tree Dance. It also makes it easy to avoid
Wukong's Command and
Boundless Strike.
Additional:
*
Ball Lightning allows Storm Spirit to easily catch up to Monkey King, destroying a large number of trees, cancelling Tree Dance, and causing Monkey King to be stunned in the process.
*
Impetus pure damage ignores the extra armor granted from Wukong's Command.
*
Enchant can dispel Monkey King's Jingu Mastery bonuses.
*
Untouchable makes it hard for Monkey King to land Jingu Mastery stacks.
*
Sproink allows Enchantress to escape from Wukong's Command.
* Techies can turn his tree jumping ability against him, by placing Proximity Mines that will detect him near trees, and then destroying the trees around him with Blast Off, stunning him and dealing high damage, on top of him being silenced when the stun expires.
* Monkey King's mobility is also severely limited around Techies' mines as he will almost always trigger them due to the cooldown time between tree jumps. Monkey King will be forced to take mine damage or escape with
Primal Spring.
Additional:
*
Proximity Mines can be placed near trees to detect Monkey King.
* Follow up with
Blast Off! to destroy the tree, causing Monkey King to take high damage, fall from the tree, and become stunned.
* Firefly destroys trees and can turn
Tree Dance into a free four second stun.
Additional:
*
Firefly allows Batrider to gain vision of Monkey King while he is on an tree, as well as destroying any nearby trees, denying Monkey King spots to jump to, or causing him to fall.
*
Sticky Napalm's turn rate slow makes it significantly more difficult for Monkey King to jump from tree to tree and gain Jingu Mastery stacks. It also reveals Monkey King while he is on a tree.
*
Flamebreak and
Flaming Lasso enable Batrider to remove Monkey King out of Wukong's Command.
* Heroes with blind of some sort can be a bad choice for Monkey King to go on:
Broodmother,
Riki,
Keeper of the Light.
* Heroes with wide AoE abilities will reveal Monkey King through Mischief:
Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
* Low-health, normally mobile carries who rely entirely on raw attack damage are vulnerable to Bane's nukes and disables:
Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
* Burning Spears can put
Monkey King's
Tree Dance on cooldown.
*
Monkey King is also hindered by Track since he relies on trees to hide him from vision.
Additional:
*
Track grants vision of Monkey King, even when he's in the trees.
* Heroes with wide AoE abilities will reveal Monkey King through Mischief:
Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
* Heroes that can keep Monkey King stunned for a long time can pose a threat:
Axe,
Centaur Warrunner.
* Heroes that can keep Monkey King stunned for a long time can pose a threat:
Axe,
Centaur Warrunner.
* Heroes that can maintain vision on Monkey King can see when he uses Tree Dance:
Bloodseeker,
Treant Protector with Eyes In The Forest,
Sniper,
Weaver
* Zeus is good against heroes that juke in trees or up cliffs, like
Batrider,
Monkey King,
Spectre, and
Tinker, by providing vision in any area with Lightning Bolt, or guaranteeing vision on enemies with Thundergod's Wrath.
* Heroes with wide AoE abilities will reveal Monkey King through Mischief:
Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
* Heroes with long animations can be frequently interrupted with Cold Snap:
Earthshaker,
Monkey King,
Shadow Fiend
Lina
* Due to her slow movement speed,heroes with crowd control and slows can shut down Dawnbreaker:
Lion,
Crystal Maiden ,
Venomancer etc.
* Heroes with wide AoE abilities will reveal Monkey King through Mischief:
Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
* Other heroes that rely on physical attacks to deal damage and not their abilities:
Troll Warlord,
Sniper,
Monkey King,
Sven.
Additional:
*
Powershot destroys the tree Monkey King is standing on.
* Monkey King's natural reliance on trees makes him an easy target for
Shackleshot.
*
Windrun evades Monkey King's attacks, preventing him from building up Jingu Mastery.
* Due to her slow movement speed,heroes with crowd control and slows can shut down Dawnbreaker:
Lion,
Crystal Maiden ,
Venomancer etc.
* Heroes with channeling spells are very easy targets for Jakiro's abilities:
Crystal Maiden,
Dawnbreaker,
Enigma,
Pudge,
Shadow Fiend,
Shadow Shaman,
Warlock.
* Heroes that can maintain vision on Monkey King can see when he uses Tree Dance:
Bloodseeker,
Treant Protector with Eyes In The Forest,
Sniper,
Weaver
* Heroes with blink or movement abilities, which are disabled by Pounce's leash:
Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
* Spiked Carapace interrupts
Starbreaker before Dawnbreaker has her Aghanim's Shard, as well as
Solar Guardian during the initial channel, making her ineffective at joining and dealing damage in teamfights.
* The slow projectile and damage over time effect of
Celestial Hammer makes it easy to stun Dawnbreaker if she attemps to engage or chase.
Additional:
*
Spiked Carapace can stop Dawnbreaker's Solar Guardian which will eliminate her global presence and limits her movement around the map.
* Heroes who rely on damage over time as Spiked Carapace can block and reflect only one instance of damage:
Jakiro,
Viper,
Venomancer,
Huskar,
Ember Spirit,
Dark Seer,
Sand King,
Doom,
Dawnbreaker. However, this also means they are easily stunned.
* Malefice will cause Monkey King to struggle without
Black King Bar, as its periodic damage and stun disables/interrupts abilities, such as
Tree Dance and
Wukong's Command.
*
Midnight Pulse can also destroy trees in a wide radius, stunning Monkey King if he happened to be on a tree caught within
Midnight Pulse area-of-effect.
Additional:
*
Malefice keeps Tree Dance on cooldown, and can interrupt Wukong's Command's long cast time.
*
Midnight Pulse destroys a large amount of trees.
* Heroes who can clear the waves of Enigma's Eidolons:
Lina,
Luna,
Dawnbreaker,
Jakiro,
Shadow Shaman,
Death Prophet,
Keeper of the Light,
Invoker,
Leshrac,
Puck.
* Being a strength hero with a high strength gain means
Feast can give her a hard time,especially later in the game.
* However,
Starbreaker's physical damage can control him in the laning phase.
* Heroes that lack burst damage will have a difficult time taking down Monkey King, and fare badly against Jingu Mastery:
Legion Commander,
Lifestealer,
Weaver,
Wraith King
*
Skewer and
Reverse Polarity will often push Monkey King out of Wukong's Command.
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity:
Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King,
Medusa,
Dawnbreaker.
* The Hawk can easily find Monkey King while he is sitting on a tree.
* Wild Axes can knock out Monkey King from tree.
* Boars drastically reduce Monkey King's attack speed, making it harder for him to gain
Jingu Mastery stacks.
Additional:
*
Wild Axes can chop down trees, making it difficult for Monkey King to utilize Tree Dance well.
*
Call of the Wild Hawk can scout Monkey King when he is perched on top of trees.
*
Primal Roar can stun Monkey King for a lengthy duration even with spell immunity.
* Heroes with summoned units don't fare well against Dawnbreaker. (
Phantom Lancer ,
Beastmaster ,
Lycan).
*
Blur makes it hard for Monkey King to stack Jingu Mastery.
*
Phantom Strike allows Phantom Assassin to blink directly to Monkey King during Wukong's Command, bypassing all his clones.
*
Coup de Grace's high damage can kill Monkey King quickly, thus ending Wukong's Command prematurely.
* Heroes capable of perofrming interceptions who can anticipate and counter-initiate after Phantom Assassin blinks on them with Phantom Strike will often kill her than the other way around:
Axe,
Bane,
Dawnbreaker,
Centaur Warrunner,
Luna,
Medusa,
Omniknight,
Pudge,
Razor,
Terrorblade,
Underlord.
* Monkey King can kill Chen or any of his allies with his physical damage burst from
Boundless Strike and
Jingu Mastery before he can use
Hand of God.
* None of the neutral creeps have any abilities to destroy trees, which makes Chen an excellent target for ganks with
Tree Dance and
Primal Spring.
*
Starbreaker can deal huge damage to Chen and clear waves of his creeps.
*
Celestial Hammer can deal damage over time to both, Chen and his creeps, which may force Chen to use
Hand of God prematurely.
*
Solar Guardian allows Dawnbreaker to counter Chen's pushing attempts and to rejoin her team with Solar Guardian when they require it.
Aghanim's Scepter upgraded
Solar Guardian can also give Dawnbreaker's allies evasion while Dawnbreaker is airborne for it's duration, wasting much of
Penitence's power.
Additional:
*
Starbreaker can deal huge damage to Chen and clear waves of his creeps.
*
Celestial Hammer can deal damage over time to both, Chen and his creeps, which may force Chen to use
Hand of God prematurely.
*
Solar Guardian allows Dawnbreaker to counter Chen's pushing attempts and to rejoin her team with Solar Guardian when they require it.
Aghanim's Scepter upgraded
Solar Guardian can also give Dawnbreaker's allies evasion while Dawnbreaker is airborne for it's duration, wasting much of
Penitence's power.
*
Dispersion will not do anything against throughout the game due to his high lifesteal with Jingu Mastery.
* Monkey King often buys
Manta Style, which will deny
Desolate benefits in 1v1 situations.
*
Haunt will do nothing to stop people trapped within Monkey Kings ultimate.
* In all, Spectre is very easily pressured by Monkey King early into the game and is a very easy gank target to coordinate with your team.
* Spectre has no innate disables or silence to stop any of Dawnbreaker's abilities
* Solar Guardian allows Dawnbreaker to quickly stand next to one of her allies, denying Spectre any of
Desolate's bonus
* Luminosity outheals the damage dealt by
Dispersion
Additional:
* Spectre has no innate disables or silence to stop any of Dawnbreaker's abilities
* Solar Guardian allows Dawnbreaker to quickly stand next to one of her allies, denying Spectre any of
Desolate's bonus.
* Luminosity outheals the damage dealt by
Dispersion.
*
Requiem of Souls is easily interrupted by Boundless Strike, due to its long cast time.
* Shadow Fiend's lack of mobility and escape makes him an easy target to ambush with Primal Spring, especially during laning stage.
* Being close means he cannot use all three razes on you before you get your Jingu Mastery stacks.
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls:
Bane,
Enigma,
Pudge,
Shadow Shaman,
Dawnbreaker,
Warlock,
Crystal Maiden.
* Heroes that lack burst damage will have a difficult time taking down Monkey King, and fare badly against Jingu Mastery:
Legion Commander,
Lifestealer,
Weaver,
Wraith King
* Solar Guardian can save allies who are being dueled and will interrupt her
Duel initiation.
* Heroes with strong area-of-effect damaging and/or disabling abilities will be able to intercept Underlord and his team when they exit from Fiend's Gate:
Luna's
Aghanim's Scepter upgraded
Eclipse,
Dawnbreaker's
Solar Guardian,
Axe's
Berserker's Call,
Mars's
Arena of Blood,
Jakiro's
Macropyre,
Dual Breath and
Ice Path,
Naga Siren's
Song of the Siren,
Razor's
Eye of the Storm and
Plasma Field,
Lina's
Light Strike Array,
Broodmother's
Spinner's Snare from
Aghanim's Scepter,
Elder Titan's
Earth Splitter and
Echo Stomp,
Alchemist's
Unstable Concoction and
Acid Spray,
Queen of Pain's
Sonic Wave,
Dark Seer's
Wall of Replica and
Vacuum,
Venomancer's
Noxious Plague and
Poison Nova from
Aghanim's Scepter,
Oracle's
Fortune's End and
Rain of Destiny from
Aghanim's Shard,
Bloodseeker's
Blood Rite,
Enigma's
Black Hole and
Midnight Pulse,
Shadow Fiend's
Requiem of Souls,
Batrider's
Aghanim's Scepter upgraded
Flaming Lasso,
Firefly,
Flamebreak and
Sticky Napalm,
Ancient Apparition's
Ice Blast,
Sand King's
Epicenter,
Sand Storm and
Burrowstrike,
Gyrocopter's
Call Down,
Ember Spirit's
Sleight of Fist,
Death Prophet's
Exorcism and
Silence,
Monkey King's
Wukong's Command,
Crystal Maiden's
Freezing Field,
Muerta's
The Calling,
Medusa's
Stone Gaze,
Zeus's
Nimbus from
Aghanim's Scepter.
Dark Willow's
Bramble Maze,
Pangolier's
Swashbuckle,
Grimstroke's
Soulbind,
Ink Swell and
Stroke of Fate,
Earthshaker's
Echo Slam and
Fissure,
Puck's
Dream Coil and
Waning Rift,
Winter Wyvern's
Winter's Curse,
Magnus's
Reverse Polarity.
Additional:
*
Firestorm will do little percentage damage to a small HP hero like Monkey King.
* All aspects of Jingu Mastery benefits ignore
Atrophy Aura's base damage reduction.
* Monkey King can get on top of Underlord easily at any stage of the game.
* Heroes with strong area-of-effect damaging and/or disabling abilities will be able to intercept Underlord and his team when they exit from Fiend's Gate:
Luna's
Aghanim's Scepter upgraded
Eclipse,
Dawnbreaker's
Solar Guardian,
Axe's
Berserker's Call,
Mars's
Arena of Blood,
Jakiro's
Macropyre,
Dual Breath and
Ice Path,
Naga Siren's
Song of the Siren,
Razor's
Eye of the Storm and
Plasma Field,
Lina's
Light Strike Array,
Broodmother's
Spinner's Snare from
Aghanim's Scepter,
Elder Titan's
Earth Splitter and
Echo Stomp,
Alchemist's
Unstable Concoction and
Acid Spray,
Queen of Pain's
Sonic Wave,
Dark Seer's
Wall of Replica and
Vacuum,
Venomancer's
Noxious Plague and
Poison Nova from
Aghanim's Scepter,
Oracle's
Fortune's End and
Rain of Destiny from
Aghanim's Shard,
Bloodseeker's
Blood Rite,
Enigma's
Black Hole and
Midnight Pulse,
Shadow Fiend's
Requiem of Souls,
Batrider's
Aghanim's Scepter upgraded
Flaming Lasso,
Firefly,
Flamebreak and
Sticky Napalm,
Ancient Apparition's
Ice Blast,
Sand King's
Epicenter,
Sand Storm and
Burrowstrike,
Gyrocopter's
Call Down,
Ember Spirit's
Sleight of Fist,
Death Prophet's
Exorcism and
Silence,
Monkey King's
Wukong's Command,
Crystal Maiden's
Freezing Field,
Muerta's
The Calling,
Medusa's
Stone Gaze,
Zeus's
Nimbus from
Aghanim's Scepter.
Dark Willow's
Bramble Maze,
Pangolier's
Swashbuckle,
Grimstroke's
Soulbind,
Ink Swell and
Stroke of Fate,
Earthshaker's
Echo Slam and
Fissure,
Puck's
Dream Coil and
Waning Rift,
Winter Wyvern's
Winter's Curse,
Magnus's
Reverse Polarity.
* Dawnbreaker can use
Solar Guardian to help her team against Muerta whenever they are in distress against her, especially when trapped in the radius of the
The Calling.
Aghanim's Scepter upgraded
Solar Guardian can also give Dawnbreaker's allies evasion against Muerta's attacks from
Gunslinger while Dawnbreaker is airborne for it's duration.
*
Solar Guardian and
Starbreaker can disable Muerta even through both,
Pierce the Veil and
Black King Bar, though
Starbreaker will not deal any damage to Muerta as it's damage output is physical instead of magical.
*
Celestial Hammer and
Solar Guardian deal magical damage which allows Dawnbreaker to fightback against Muerta whenever she has
Pierce the Veil. Dawnbreaker can also buy
Revenant's Brooch to attack Muerta through
Pierce the Veil with
Starbreaker.
* Dawnbreaker is also common
Black King Bar wielder which allows her to protect herself against Muerta's abilities.
Aghanim's Shard upgraded
Starbreaker can also give Dawnbreaker debuff immunity against Muerta's abilities.
* Dawnbreaker can easily clear waves of Naga Siren's illusions from
Mirror Image with
Starbreaker,
Celestial Hammer and
Solar Guardian.
*
Aghanim's Shard upgraded
Starbreaker will allow Dawnbreaker to dispel
Ensnare and freely attack Naga Siren during
Song of the Siren when combined with
Black King Bar, a common item on Dawnbreaker.
*
Solar Guardian allows Dawnbreaker to counter any pushing attempts of Naga Siren and rejoin her team with Solar Guardian when they require it.
Aghanim's Scepter upgraded
Solar Guardian can also give Dawnbreaker's allies evasion while Dawnbreaker is airborne for it's duration, as Naga Siren mainly relies on direct attacks in order to deal damage.
Solar Guardian can also be used after Naga Siren uses
Song of the Siren near her allies to either escape from or counter-initiate against them.
Additional:
* Dawnbreaker can easily clear waves of Naga Siren's illusions from
Mirror Image with
Starbreaker,
Celestial Hammer and
Solar Guardian.
*
Aghanim's Shard upgraded
Starbreaker will allow Dawnbreaker to dispel
Ensnare and freely attack Naga Siren during
Song of the Siren when combined with
Black King Bar, a common item on Dawnbreaker.
*
Solar Guardian allows Dawnbreaker to counter any attempts of Naga Siren and rejoin her team with Solar Guardian when they require it.
Aghanim's Scepter upgraded
Solar Guardian can also give Dawnbreaker's allies evasion while Dawnbreaker is airborne for it's duration, as Naga Siren mainly relies on direct attacks in order to deal damage.
*
Time Walk can easily avoid Dawnbreaker's abilities or to escape her gank attempts and backtrack any damage she deals.
*
Time Dilation can prevent Dawnbreaker from using her abilities after initiating, and slowing her down severely.
*
Time Lock combined with his high attack speed can lock Dawnbreaker in place, preventing her escape with Celestial Hammer.
*
Chronosphere locks down Dawnbreaker in place right after she uses Solar Guardian.
* On the other hand, if Solar Guardian is cast beforehand from afar, it may discourage Faceless Void from casting Chronosphere in its location
* Monkey King’s clones from Wukong’s Command and Aghanim’s Scepter are immune to Chronosphere, so it is a very bad idea to Chronosphere Monkey King with his clones around.
Additional:
* Monkey King’s clones from Wukong’s Command and Aghanim’s Scepter are immune to Chronosphere, so it is a very bad idea to Chronosphere Monkey King with his clones around.
* If Monkey King's himself is not caught inside Chronosphere, he can cast Wukong Command's next to it to force Faceless Void to scatter
*
Solar Guardian can heal allies that trapped inside Chronosphere.
*
Wukong's Command and
Boundless Strike combo can easily cause havoc on Chaos Knight by destroying all of his powerful illusions.
* Chaos Knight without Phantasm cannot deal with
Jingu Mastery at all.
* Nature's Prophet's Natures's Call can destroy trees while Monkey King is standing on them with
Tree Dance, which will stun him for a good deal of time.
*
Sprout will not protect Nature's Prophet from Tree Dance.
* Boundless Strike will interrupt attempts at
Teleportation, and can reach Nature's Prophet inside the tree line.
* Starbreaker and Celestial Hammer does high AoE damage which easily clears {U:Treant}, shutting down most of Nature's Prophets damage and pushing power.
* Dawnbreaker can teleport to deal with split-pushing Nature's Prophet and rejoin her team with Solar Guardian when they require it.
* Since Starbreaker clears trees in its path followed by a stun at the end Nature's Prophet will be unable to escape the dangerous situation by using
Sprout on himself and teleporting away with either
Teleportation or
Town Portal Scroll.
Additional:
* Starbreaker and Celestial Hammer does high AoE damage which easily clears {U:Treant}, shutting down most of Nature's Prophets damage and pushing power.
* Dawnbreaker can teleport to deal with split-pushing Nature's Prophet and rejoin her team with Solar Guardian when they require it.
* Since Starbreaker clears trees in its path followed by a stun at the end Nature's Prophet will be unable to escape the dangerous situation by using
Sprout on himself and teleporting away with either
Teleportation or
Town Portal Scroll.
* Skywrath Mage's very low health allows Monkey King to ambush and finish him off quickly.
* His low armor deters him from a trade,while
Jingu Mastery allows Monkey King to retaliate.
* Buffed
Boundless Strike heals Monkey King and can potentially execute Pudge.
* Monkey King can scout Pudge's positioning from the trees, making it easier for him and his allies to dodge
Meat Hook.
* With a better-than-average strength gain, he usually survives Pudge's combo.
* Silencer's low mobility and lack of any stuns or roots makes him an easy target.
* Silence will not protect Silencer from Jingu Mastery's extra damage and lifesteal.
* Monkey King often buys
Black King Bar, which can be used to negate silence debuff effects.
* Wraith King has no ability to destroy trees from
Tree Dance.
* Monkey King tends to get
Diffusal Blade, leaving Wraith King no mana to reincarnate unless Wraith King has his Aghanim's Shard.
* A reincarnated Wraith King is an ideal target for
Wukong's Command.
* Jingu Mastery will still add stacks even through
Guardian Angel.
* Monkey King can join a fight whenever he chooses to, meaning he can simply go directly onto Omniknight.
* During the laning phase, Jingu Mastery with Boundless Strike will kill off Omniknight, while
Purification is weak.
*
Heavenly Grace is useless against Monkey King's ultimate and Jingu Mastery bonuses.
*
Tree Dance and
Primal Spring allows him to chase a retreating Meepo.
*
Boundless Strike gains critical strike bonuses and
Wukong's Command can take down Meepo and his clones very quickly.
Additional:
* Monkey King can gain
Jingu Mastery stacks on Meepo’s clones from
Divided We Stand.
*
Tree Dance allows him to sneak up on and gank a lone Meepo clone.
* In general, heroes who are melee with no way to fight back can be very easily poked by Monkey King to gain his Jingu Mastery stacks:
Dark Seer,
Riki,
Rubick.
* Heroes who have channeling abilities because Terrorblade has no disables to cancel them at all besides
Terror Wave from
Aghanim's Scepter, and he does not like buying disabling items at all:
Enigma's
Black Hole,
Witch Doctor's
Death Ward,
Shadow Shaman's
Shackles,
Lion's
Mana Drain,
Bane's
Fiend's Grip,
Pudge's
Dismember,
Crystal Maiden's
Freezing Field,
Pugna's
Life Drain,
Dawnbreaker's
Solar Guardian, and
Naga Siren's
Reel In from
Aghanim's Scepter.
* In general, heroes who are melee with no way to fight back can be very easily poked by Monkey King to gain his Jingu Mastery stacks:
Dark Seer,
Riki,
Rubick.
* Heroes with stronger lane presence that can threaten to kill him:
Batrider,
Juggernaut,
Ursa,
Monkey King,
Razor.
* Heroes that can destroy trees will deny Monkey King spots to jump on, or cause him to fall:
Windranger,
Nature's Prophet,
Phantom Lancer
*
Monkey King's
Jingu Mastery is undispellable and puts a big yellow Mark over his head.
* Heroes with undispellable debuffs will help identify the real Phantom Lancer through visual effects or debuff indicators, provided that it was cast on the real Phantom Lancer to begin with:
*
Doom's
Doom marks Phantom Lancer with a highly visible effect, and also silences and mutes him.
*
Bloodseeker's
Rupture shows a clear red trail effect on the real Phantom Lancer.
*
Ancient Apparition's
Ice Blast will only debuff Phantom Lancer and not his illusions.
*
Grimstroke's
Soulbind is undispellable.
*
Shadow Demon's
Demonic Purge is undispellable.
*
Monkey King's
Jingu Mastery is undispellable and puts a big yellow Mark over his head.
* Heroes with summoned units don't fare well against Dawnbreaker. (
Phantom Lancer ,
Beastmaster ,
Lycan).
* Durable heroes:
Axe,
Dawnbreaker,
Bristleback,
Mars,
Omniknight,
Tidehunter,
Wraith King,
Primal Beast,
Underlord.
Additional:
* Solar Guardian can save an ally getting targeted and focused by Spirit Breaker.
* Heroes with summoned units don't fare well against Dawnbreaker. (
Phantom Lancer ,
Beastmaster ,
Lycan).
* Heroes whose abilities can affect multiple enemies at once:
Dawnbreaker,
Ember Spirit,
Lina,
Luna,
Jakiro,
Leshrac,
Invoker,
Muerta,
Dazzle.
* Heroes with wide AoE abilities will reveal Monkey King through Mischief:
Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
* Alchemist has very bad armor and does not build armor items for the large majority of his build, so Jingu Mastery and Wukong's Command can be very deadly.
*
Desolator,
Sange and Yasha or
Diffusal Blade can all be purchased to increase your damage against Alchemist or just to keep your movement speed high enough to match him while
Chemical Rage is active.
* Monkey King is an agility hero and scales with armor, so
Acid Spray loses it's effectiveness later in the game.
* Heroes that can maintain vision on Monkey King can see when he uses Tree Dance:
Bloodseeker,
Treant Protector with Eyes In The Forest,
Sniper,
Weaver
* Monkey King is one of the few other heroes who can easily traverse through trees, counteracting Treant Protector's ability to hide in trees.
* Monkey King's natural reliance on trees makes him an exceptionally prime target for
Spear of Mars. Should Monkey King use Mischief to disguise himself, it will still hit him, stunning him in the process.
*
God's Rebuke easily pushes Monkey King out of Wukong's Command.
Additional:
* If visible, Mars can knock Monkey King off his
Tree Dance with God's Rebuke, as well as Spear of Mars. Arena of Blood also destroys a large swath of trees, which can disrupt Monkey King's positioning and turn him vulnerable should he choose to hide in trees.
* Mars can endure
Jingu Mastery attacks simply by facing him with Bulwark.
* Mars can end
Wukong's Command early by displacing Monkey King with a well-thrown Spear of Mars. Mars can also endure most of his clones with Bulwark.
* Solar Guardian can save allies caught inside
Arena of Blood.
* Heroes with blind of some sort can be a bad choice for Monkey King to go on:
Broodmother,
Riki,
Keeper of the Light.
* In general, heroes who are melee with no way to fight back can be very easily poked by Monkey King to gain his Jingu Mastery stacks:
Dark Seer,
Riki,
Rubick.
* Heroes that can maintain vision on Monkey King can see when he uses Tree Dance:
Bloodseeker,
Treant Protector with Eyes In The Forest,
Sniper,
Weaver
* Heroes that lack burst damage will have a difficult time taking down Monkey King, and fare badly against Jingu Mastery:
Legion Commander,
Lifestealer,
Weaver,
Wraith King
*
Gust can shut down most of Dawnbreaker's abilities, rendering her useless.
*
Frost Arrows followed by a high attack speed, makes it hard for Dawnbreaker to escape.
* Monkey King can scout Drow Ranger's positioning from the trees, and can jump on her without much trouble, disabling
Marksmanship
* She lacks innate mobility to escape from Wukong's Command, whose bonus armor gives MK one extra edge in the fight
* Another hero that should not leave a special circle for his ultimate. The only thing to be afraid is
Boundless Strike.
*
Paralyzing Cask's short stun rarely prevents Monkey King from ambushing Witch Doctor.
*
Death Ward's long channel is easily interrupted by Boundless Strike.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
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Monkey King
*
Viper STrike prevents the buildup of
Jingu Mastery stacks.
Tree Dance. It also ignores the extra armor bestowed by
Wukong's Command.
Nethertoxin prevents the buildup of Jingu Mastery stacks.
* Monkey King's high base movement speed is of little worth against the array of slows Viper possesses.
* All of Viper's magical damage over time stops Monkey King from using
Additional:
*
* Viper's poison magical damage-over-time stops Monkey King from using Tree Dance. It also ignores the extra armor bestowed by Wukong's Command.
Dawnbreaker
*
Nethertoxin disables Dawnbreaker's
Luminosity. Since she's a melee hero, she needs to close gap to attack and Nethertoxin will be bad for her since she cannot heal.
Viper Strike and
Poison Attack will severely slow her down and combined with
Nethertoxin, it will be her death sentence (unless her Celestial Hammer or Solar Guardian are off cooldown). Besides that, chasing her down will be easy due to the slow.
*