*
Mana Drain rapidly saps Morphling's already low mana pool, making him unable to use Waveform or Adaptive Strike. Additionally,
Hex prevents these abilities as well.
* An
Earth Spike and
Finger of Death combo can burst an unwary Morphling down if he has his strength fully shifted to agility.
* With a lot of disables with good range, he might cancel your Echo Stomp.
*
Mana Drain can be used to drain Elder Titan's already low mana pool.
* Jumping on Axe with
Waveform will make Morphling an easy target for a counter-initiation with Berserker's Call.
* Morphling is often played at low health to maximize the bonuses from
Attribute Shift (Agility Gain), and also because his abilities cost health to use. This makes him especially vulnerable to Culling Blade.
* However, Morphling is a common
Linken's Sphere carrier to block Culling Blade, which may force Axe to use Battle Hunger to pop the Spell Block first.
*
Attribute Shift (Agility Gain) gives Morphling no protection against the pure damage of Culling Blade. Its attack speed bonus also means that Counter Helix will proc more often.
*
Ice Blast stops Attribute Shift (Strength Gain) from recovering adional health, and using it will even bring Morphling closer to the shatter threshold.
* In lane,
Ice Vortex slows Morphling's already poor movement speed to a crawl; this, coupled with the amplification of magic damage, can set up an early kill on Morphling if Ancient Apparition has a suitable lane partner.
Additional:
* Ice Blast stops Morphling from gaining additional health with
Attribute Shift.
* Using
Attribute Shift would even bring Morphling closer to the shatter threshold.
* In the lane, Ice Vortex slows Morphling's already poor movement speed to a crawl; this, coupled with the amplification of magic damage, can set up an early kill on Morphling if Ancient Apparition has a suitable lane partner.
*
Arcane Bolt's low cooldown allows him to deal consistent damage to Morphling, and is a viable way to disable Linken's Sphere.
*
Ancient Seal prevents Morphling from using any of his skills, giving Skywrath Mage and his team ample time to burst Morphling down.
*
Mystic Flare coupled with a stun/root can easily burst Morphling down, especially if he has more stats shifted to Agility.
* Alternatively, Morphling can use Morph to use Skywrath Mage's own silence and nukes against him.
* Rubick's ability to steal Attribute Shift (Strength Gain) makes him extremely annoying to deal with because Rubick's shifted attributes will remain even if he steals a new spell.
* If Rubick moves enough points to strength and then steals Adaptive Strike, he will have a powerful 3-second ranged stun in his arsenal as well.
* Waveform provides a reliable nuke/escape to Rubick.
* Rubick can steal most abilities Morphling uses while Morphed, allowing Rubick to steal his own allies' abilities if the Morphling is not careful.
Additional:
*
Morphling's abilities can grant unrivaled utility for
Rubick.
*
Attribute Shift (Strength Gain) is a great spell that has a longlasting effect, since the attribute change is permanent even after losing the ability. By casting the spell,
Rubick becomes significantly tanky after pumping all his agility into strength.
* As the cost of the shift, Rubick's attack speed as well as his armor is hindered. Since the right click damage of Rubick is relatively trival in teamfights, armor items such as
Medallion of Courage or
Buckler could greatly increase Rubick's effective health to physical damage.
* Rubick must be careful not to confuse
Attribute Shift (Strength Gain) with
Attribute Shift (Agility Gain).
*
Adaptive Strike (Strength) is a long-ranged stun.
* If
Attribute Shift (Strength Gain) has been stolen and cast, the spell can stun the enemy for 3 seconds. The stun counters mobile heroes such as
Morphling.
*
Waveform is a damaging pseudo-blink, giving Rubick much needed mobility and farming potential.
* {U:Earth} has passive
Spell Immunity, allowing him to walk into the Echo Stomp radius to stun Elder Titan with his
Hurl Boulder.
* {U:Storm}'s
Cyclone can cancel the channeling of Echo Stomp and take Elder Titan out of the fight for {show:A|Storm|Cyclone|value2} seconds.
*
Arcane Orb deals pure damage, effectively bypassing Morphling's high armor from Attribute Shift (Agility Gain).
*
Sanity's Eclipse is more effective against a low health and mana pool Morphling, enabling Outworld Destroyer to burst Morphling down before he can shift to Strength.
Additional:
* Arcane Orb deals high damage regardless of Morphling's high armor from
Attribute Shift (Agility Gain).
* Because of Morphling's very low intelligence gain and base intelligence, Sanity's Eclipse will almost always be effective against Morphling.
*
Sacred Arrow's long stun duration can prevent Morphling from casting his Waveform or Morph Replicate, making him unable to escape and easier to gank.
*
Moonlight Shadow also allows Mirana's team to surprise Morphling while he tries to push towers.
* Mirana usually buys
Linken's Sphere to protect herself from single-target abilities, making Morphling's Adaptive Strike and
Ethereal Blade harder to use on her.
* However, Mirana also provides a chance to become a good Morph target, allowing Morph to use
Leap to run away, if necessary.
*
Frost Shield helps offset the armor reduction from Natural Order.
*
Blade Fury makes Juggernaut immune to Elder Titan's stun, so there is a high chance he wont get caught in your ultimate although Earth Splitter pierces spell immunity.
*
Sharpshooter can kill easy when Morphling is going on full agility strategy (Only in early and mid game).
*
Scurry can help to catch up Morphling when using
Waveform or for escape.
* Time Dilation affects Morphling's low cooldown spells, making them unusable for a long time, rendering Morphling nearly useless.
* Morphling cannot use
Attribute Shift while he is inside Chronosphere which makes it easy to kill him.
*
Untouchable makes her heavily reduce Elder Titan's physical damage output on her without Spell Immunity.
*
Enchant can purge
Astral Spirit's buff without Spell immunity.
*
Nature's Attendants can protect her if she survives the full combo and manages to juke around.
* All of his spells can stun Elder Titan and interrupt Echo Stomp's channeling thanks to
Aftershock.
*
Fissure is particularly good for that purpose thanks to its long range.
* Elder Titan relies heavily on his spells and a chain-stun combo will usually be followed by certain death.
*
Geomagnetic Grip is not blocked by
Linken's Sphere and can silence Morphling, preventing Morphling from using Waveform or Attribute Shift to escape from ganks.
* In addition,
Boulder Smash and
Rolling Boulder provide a solid lockdown if used together.
* Void Spirit can greatly pressure Morphling's farm, which is very bad for a hero who needs a large amount of space.
*
Waveform does not provide better mobility than Astral Step.
* If Morphling shifted all of his strength to agility, he can be bursted down by Void Spirit before he can react.
* Doing an Ethereal Blade combo on Void Spirit is incredibly difficult, as Dissimilate and Astral Step can allow him to escape or dodge the projectile.
* Heroes that rely on right-clicks will find that their attacks will miss a lot, due to Whirling Axes (Melee)'s miss chance. Such heroes include
Phantom Assassin,
Terrorblade, and
Morphling.
* Jakiro's early pushing ability from Liquid Fire makes Jakiro very strong against heroes, that take a long time to get online:
Morphling,
Naga Siren,
Spectre.
* Heroes with high damage output who can burst down Morphling before he has time to use Attribute Shift (Strength Gain), like
Lina and
Lion.
Additional:
* Light Strike Array catches Morphling while he jumps in from
Waveform and also prevents Morphling from using his abilities.
* Laguna Blade can kill Morphling quickly before he shifts into
Attribute Shift (Strength Gain).
*
Necrophos's
Reaper's Scythe can finish off a low-health Morphling.
* Heroes with silencing abilities that are not blocked by Linken's Sphere, like
Puck's
Waning Rift,
Death Prophet's
Silence or
Silencer's
Global Silence.
* Heroes with silencing abilities that are not blocked by Linken's Sphere, like
Puck's
Waning Rift,
Death Prophet's
Silence or
Silencer's
Global Silence.
* While heroes with strong mobility are able to get close or flee from Upheaval, heroes with no escaping abilities or that lack long disables will perish against Warlock. Once the Warlock Golem lands with its stun, its hardly possible to escape when he casts Upheaval. Notable examples:
Huskar,
Drow Ranger,
Lion,
Elder Titan, etc.
*
Winter Wyvern's
Winter's Curse turns Morphling's high attack damage and attack speed against his targeted teammate.
* Arc Warden can counter Morphling's strong pushing capabilities by using
Magnetic Field to protect buildings.
* Arc Warden also often builds an
Orchid Malevolence or
Bloodthorn, which can prove dangerous for Morphling.
* Arc Warden can easily break
Linken's Sphere with
Flux and then slow him with
Spark Wraith, making Arc Warden's
Tempest Double a legitimate threat as well.
* Heroes with good escape mechanisms are a nuisance to deal with in the early phase of the game:
Slark,
Lifestealer,
Morphling
*
Storm Hammer interrupts Echo Stomp.
* Heroes who can take advantage of God's Strength being on cooldown are also not great matchups, such as
Templar Assassin,
Morphling and
Huskar.
* Infernal Blade deals scaling damage and is useful against high HP targets such as Elder Titan. It also can interrupt
Echo Stomp if quick enough.
* Doom has very low base armor and naturally high HP, so he isn't significantly affected by
Natural Order.
* Heroes who often build
Linken's Sphere:
Weaver,
Morphling,
Medusa.
* Morphling usually has low max health due to shifting strength into agility, which combined with Blast Off's silence will prevent him from using
Waveform and
Adaptive Strike (Strength), leaving him defenseless and making him an easy target to burst down.
* Slow heroes that have a hard time escaping the Echo Stomp radius:
Crystal Maiden,
Pudge,
Techies.
* Viper has no disable, which means he has no way of preventing Morphling from escaping from any of his abilities or keep him inside
Nethertoxin.
* Viper is almost exclusively damage over time, which is weak against Morphling due to
Attribute Shift (Strength Gain). Additionally, Morphling has no passive abilities, reducing
Nethertoxin's effectiveness against him even further.
* Morphling can turn into Viper himself, allowing him to use any of Viper's abilities against him (excluding
Viper Strike). This is particularly bad due to the fact that Viper is already a very slow hero, making
Poison Attack and
Corrosive Skin's slows especially difficult to deal with.
* Viper is an agility hero, and his item build mostly includes agility items, so Natural Order can be devastating, removing all armor and greatly decreasing the effectiveness of
Corrosive Skin, weakening Viper's magic resistance. Additionally, Echo Stomp and Earth Splitter deal both magical and physical damage, and can help bringing Viper down fast.
*
Aghanim's Scepter may be necessary to take Viper down due to
Nethertoxin's break.
*
Waveform clear Mirror Image illusions from Naga Siren. And though
Ensnare can prevent Morphling from using
Waveform to escape, he can easily dispel it with
Manta Style, a common item on Morphling.
*
Morph allows Morphling to copy Naga Siren's abilities and combine them with
Manta Style, a commong item for Morphling, to destroy Naga Siren's illusions.
Aghanim's Scepter upgraded
Morph also allows Morphling to create a strong illusion of Naga Siren that can do the same and which can also allow Morphling to close the gap on Naga Siren.
* Heroes with AoE nukes will clear her illusions in no time, especially if they are percentage-damage-based, like
Underlord's
Firestorm,
Elder Titan's
Earth Splitter,
Enigma's
Midnight Pulse,
Zeus's
Arc Lightning,
Jakiro's
Liquid Frost from
Aghanim's Shard etc.
* Morphling can break
Static Link with Waveform. Alternatively, Morphling can Morph into Razor and use the same ability against him.
* Morphling's high armor makes
Eye Of The Storm mostly ineffective, enabling Morphling to fight Razor for longer.
* Razor has no disables, enabling Morphling to avoid his abilities as needed.
Additional:
* Static Link is almost completely useless against Morphling, as he is able to quickly break it off with
Waveform or turn into Razor himself with
Morph and recover all of his stolen damage, or simply steal Razor's own.
* Morphling can
Attribute Shift to strength after being hit by Maledict. Since Maledict deals its damage based on the difference between HP on cast and HP after two seconds, odds are Morphling will have more HP than when Maledict was cast, thus resulting in no damage.
* On the upside, players prone to panicked reactions may Morph to agility, making Maledict even more efficient than intended.
*
Adaptive Strike (Strength) can interrupt Death Ward at a decent range.
* By using
Morph, Morphling can use Burning Barrage and Searing Arrows to counter Clinkz himself.
*
Waveform can allow Morphling to easily chase down Clinkz.
* Clinkz's low health pool also makes him vulnerable to Morphling's magical nukes, especially his
Ethereal Blade and
Adaptive Strike combo.
* Lifestealer is a great target for Morphling to use Morph, as he can use
Rage to gain spell immunity and a movement speed boost.
* Morphling's high armor also makes Lifestealer's attacks do less damage.
* Elder Titan's
Astral Spirit ability gives him bonus damage for each converted creep it passes through.
*
Echo Stomp and
Earth Splitter will often kill him or any of his allies quickly before he has time to use Hand of God.
* Heroes with high base damage (
Morphling,
Tiny,
Drow Ranger), heroes with mana burning abilities (
Anti-Mage), and
Diffusal Blade users (
Juggernaut or
Riki) will suffer from Reflection's illusions.
* Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection:
Shadow Shaman,
Naga Siren,
Broodmother,
Lycan,
Enigma,
Chaos Knight,
Phantom Lancer,
Shadow Demon,
Dark Seer,
Nature's Prophet,
Invoker,
Morphling,
Visage,
Grimstroke with
Aghanim's Scepter.
* Terrorblade has a high base armor, and relies on many ultimate orb-based items (
Manta Style and
Eye of Skadi). Natural Order affects armor gained from agility, essentially reducing armor to zero if all armor is gained from agility. That effect combined with Terrorblade's low health can make a Elder Titan with an early value point in Natural Order a dangerous foe.
* Terrorblade's illusions are often grouped up in teamfight, making them more vulnerable to
Echo Stomp.
Additional:
*
Echo Stomp and
Astral Spirit allow Elder Titan and his team to coordinate a kill on Terrorblade before he can use
Sunder.
*
Natural Order cripples Terrorblade's armor that he crucially needs to survive due to his low strength gain. This is very detrimental for Terrorblade as he is prone to buying items that require
Ultimate Orb like
Manta Style and
Eye of Skadi.
*
Echo Stomp and
Earth Splitter will often kill Terrorblade before he can use
Sunder, and will also kill his illusions.
*
Astral Spirit can give Elder Titan a lot of damage and movement speed if Nature's Prophet sends all of his Treants together.
* Not only does
Echo Stomp prevent Nature's Prophet from escaping using Teleportation, but
Astral Spirit can be used to bypass Sprout and cancel Teleportation with it's own
Echo Stomp from long distances.
*
Earth Splitter can clear Nature's Prophet's Treants effectively.
*
Echo Stomp can impede Broodmother's ability to push towers due to its low cooldown and long sleep duration.
*
Astral Spirit can provide Elder Titan large amounts of damage, armor, and movement speed from her spiderlings.
*
Natural Order negates Broodmother and her spiderling's base armor and magic resistance, increasing most damage dealt to them.
*
Morph allows Morphling to copy abilities of Spirit Breaker and combine them with
Waveform to turn things around.
Aghanim's Scepter upgraded
Morph also allows Morphling to create a strong illusion of Spirit Breaker that can cast all of his basic abilities. This allows Morphling to give Spirit Breaker a taste of his own medicine.
* Spirit Breaker's low attack speed and lack of burst damage makes it unlikely for him to win against Morphling when he has
Attribute Shift (Strength Gain) toggled on.
* Morphling's high mobility allows him to easily get close to Sniper, who likes to keep his distance from enemies.
* Morphling's naturally high armor thanks to his high agility makes it hard for Phantom Assassin to take him down with
Coup de Grace.
*
Waveform allows Morphling to escape from Mass Serpent Ward
* Morphling can interrupt Shadow Shaman while he is shackling an ally with
Adaptive Strike (Strength).
* With
Ethereal Blade Morphling can quickly burst him down before he even has a chance to react.
*
Waveform ignores Rupture's damage, letting Morphling escape unharmed.
*
Attribute Shift (Strength Gain) makes it very hard for Bloodseeker to kill Morphling or gain his Thirst bonuses, since Morphling can use it to sustain damage while trading attacks when Ruptured.
* Morphling usually builds
Linken's Sphere, which blocks Rupture.
Additional:
* Morphling can escape from
Rupture using Waveform.
* Morphling is a typical
Manta Style carrier, which can be used to dispel the silence from
Blood Rite.
* All abilities for Morphling can easily escape fear
Focus Fire.
* Windranger weakness for agility can easily Morphling destroy against her.
Additional:
*
Waveform can be used to escape from the reach of
Focus Fire and to dodge
Powershot.
*
Adaptive Strike (Strength) can be used to stun Windranger even while
Windrun is active.
*
Morph is useful to morph into Windranger to copy her abilities.
* Heroes with high mobility will be able to avoid Gyrocopter's area attacks:
Storm Spirit,
Morphling,
Ember Spirit
* Heroes with mobility spells can quickly escape from Stroke of Fate or break out of Soulbind:
Anti-Mage,
Queen of Pain,
Morphling,
Storm Spirit
*
Elder Titan's
Natural Order completely nullifies Dragon Knight's high armor.
* Heroes with Linken's Sphere as core item:
Weaver,
Morphling,
Medusa.
*
Elder Titan's
Echo Stomp can turn into a 5 second stun on an ally under the effect of False Promise, as it delays all damage and makes it impossible to break the damage threshold of Echo Stomp.
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity:
Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King,
Medusa,
Dawnbreaker.
* In general, heroes with AoE or long range disables (such as
Faceless Void with
Chronosphere,
Pudge with
Meat Hook and
Elder Titan with
Echo Stomp) hinder Crystal Maiden, preventing her from using Freezing Field to help her team in a fight.
* Heroes with blink or movement abilities, which are disabled by Pounce's leash:
Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
* Natural Order aura prevents Slark from gaining armor from the agility stolen with
Essence Shift.
* Echo Stomp and Earth Splitter can hit Slark through his Shadow Dance ultimate.
* Slark's stats gain is relatively low compared to most agility carries making him quite squishy without his agility-based armor.
* Heroes who just want to farm and avoid Lone Druid early will find it very hard to do so when he starts knocking on towers:
Templar Assassin,
Phantom Assassin,
Ember Spirit,
Morphling.
* Morphling can ignore Spirit Bear and shorten the distance to Lone Druid with Waveform.
* Morphling can use his nukes to burst Lone Druid down, provided he is not rooted/disabled by Spirit Bear beforehand.
*
Underlord's
Atrophy Aura reduces Morphling's high base damage gained through agility shift.
* Heroes with strong area-of-effect damaging and/or disabling abilities will be able to intercept Underlord and his team when they exit from Fiend's Gate:
Luna's
Aghanim's Scepter upgraded
Eclipse,
Dawnbreaker's
Solar Guardian,
Axe's
Berserker's Call,
Mars's
Arena of Blood,
Jakiro's
Macropyre,
Dual Breath and
Ice Path,
Naga Siren's
Song of the Siren,
Razor's
Eye of the Storm and
Plasma Field,
Lina's
Light Strike Array,
Broodmother's
Spinner's Snare from
Aghanim's Scepter,
Elder Titan's
Earth Splitter and
Echo Stomp,
Alchemist's
Unstable Concoction and
Acid Spray,
Queen of Pain's
Sonic Wave,
Dark Seer's
Wall of Replica and
Vacuum,
Venomancer's
Noxious Plague and
Poison Nova from
Aghanim's Scepter,
Oracle's
Fortune's End and
Rain of Destiny from
Aghanim's Shard,
Bloodseeker's
Blood Rite,
Enigma's
Black Hole and
Midnight Pulse,
Shadow Fiend's
Requiem of Souls,
Batrider's
Aghanim's Scepter upgraded
Flaming Lasso,
Firefly,
Flamebreak and
Sticky Napalm,
Ancient Apparition's
Ice Blast,
Sand King's
Epicenter,
Sand Storm and
Burrowstrike,
Gyrocopter's
Call Down,
Ember Spirit's
Sleight of Fist,
Death Prophet's
Exorcism and
Silence,
Monkey King's
Wukong's Command,
Crystal Maiden's
Freezing Field,
Muerta's
The Calling,
Medusa's
Stone Gaze,
Zeus's
Nimbus from
Aghanim's Scepter.
Dark Willow's
Bramble Maze,
Pangolier's
Swashbuckle,
Grimstroke's
Soulbind,
Ink Swell and
Stroke of Fate,
Earthshaker's
Echo Slam and
Fissure,
Puck's
Dream Coil and
Waning Rift,
Winter Wyvern's
Winter's Curse,
Magnus's
Reverse Polarity.
* Heroes with silencing abilities that are not blocked by Linken's Sphere, like
Puck's
Waning Rift,
Death Prophet's
Silence or
Silencer's
Global Silence.
Additional:
* While Morphling can burst her down with
Adaptive Strike (Agility), Death Prophet does have tools to disrupt him. A Morphling affected by
Silence makes it unable to use
Attribute Shift (Strength Gain) to increase its health pool or use
Waveform to escape.
* Heroes that can kill Death Prophet with nukes can prevent her from using Exorcism to its full duration or using it at all:
Lina,
Lion,
Puck,
Morphling.
* Heroes who build a Black King Bar (or have any sources of spell immunity) to channel abilities/items can still get interrupted by Dismember:
Enigma,
Juggernaut,
Phantom Assassin,
Pugna,
Elder Titan.
* Slow heroes that have a hard time escaping the Echo Stomp radius:
Crystal Maiden,
Pudge,
Techies.
* Phantom Lancer can effortlessly overwhelm Morphling with a large number of illusions. It becomes even more effective with {Item ID:Diffusal Blade}, which takes away his mana in the process.
*
Doppelganger can be used to dodge Adaptive Strike combo and create confusion with two additional illusions.
*
Eye of Skadi can be bought to slow and negate the health regeneration from Attribute Shift, and a common item for Phantom Lancer.
* Phantom Lancer's lack of disables makes it hard for him to stop Echo Stomp's channelling.
* However, due to the long cast time of his abilities, a good Phantom Lancer can use
Manta Style and/or
Doppelganger to dodge the abilities.
* Phantom Lancer's high agility and relatively low strength make him very vulnerable to Natural Order.
* Additionally, Echo Stomp and Earth Splitter can clear his wave of illusions.
* Should Phantom Lancer tries to increase his health by investing for
Heart of Tarrasque, Earth Splitter does more damage to him and his illusions.
*
Earthbind disables Waveform, effectively keeping Morphling in place for an extended period of time, allowing Meepo to deal considerable damage with
Poof.
*
Echo Stomp can completely disable multiple Meepos for 5 seconds.
*
Astral Spirit will affect Meepo clones, as they don’t count as illusions. Elder Titan can receive a massive amount of damage, armor and movement speed from each Meepo.
* With
Natural Order, Elder Titan’s mere existence causes Meepo to be disadvantaged, due to the aura that completely negates his base armor and magic resistance. Combining
Astral Spirit with Natural Order allows Elder Titan to easily kill any Meepo within a second, depending on how much damage he gains from Astral Spirit. This is highly detrimental for Meepo as he is prone to buying items that grant agility like
Disperser and
Eye of Skadi.
*
Earth Splitter deals over 30%/40%/50% of each Meepo’s max hp, and is even stronger if the Meepos are near Elder Titan due to Natural Order.
Additional:
* Meepo lacks the disengages to escape a well-timed Echo Stomp, in particular if Elder Titan is his current target.
* Clones are counted as heroes, increasing massively the power of
Astral Spirit's buffs, including Aghanim's Scepter's spell immunity buff.
* Meepo relies heavily on high agility and his mediocre strength gain makes him a very prized target for Natural Order.
* Meepo and his clones like to group up to hunt and kill in teamfights or ganks and can be easily disabled together with Echo Stomp.
* Low-health, normally mobile carries who rely entirely on raw attack damage are vulnerable to Bane's nukes and disables:
Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
* Heroes who commonly buy
Linken's Sphere:
Luna,
Weaver,
Morphling,
Queen of Pain,
Ember Spirit.
*
Attribute Shift (Strength Gain) may not be quick enough to fend off an attacking Drow Ranger.
* Morphling likes to sit on low health with high agility, something Drow Ranger does not particularly care for and will still hit him hard with Marksmanship procs.
*
Morph is a similar story, none of Drow Ranger's spells are particularly good against her.
* Morphling can use Waveform to close the gap between him and Drow Ranger, but should be careful of
Gust and
Frost Arrows.
* Morphling is a natural Manta Style carrier, which dispels the silence from Gust.
*
Battery Assault's continuous mini-stun makes it hard for Elder Titan to cast his spells due to his poor cast animation.
* Elder Titan's channelling with Echo Stomp makes a good setup for
Hookshot if timed correctly.
* Morphling can escape from
Power Cogs with Waveform.
* Even if Morphling is trapped in
Power Cogs, Morphling can use Attribute Shift (Strength Gain) to survive the duration.
Additional:
*
Waveform allows Morphling to easily escape Power Cogs.
* Clockwerk's lack of burst damage makes it nearly impossible for him to kill a Morphling using
Attribute Shift (Strength Gain).
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
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Morphling
*
Counterspell's bonus magic resistance causes the Waveform and Adaptive Strike combo to deal significantly less damage.
Mana Break combined with
Manta Style can quickly burn away Morphling's mana, leaving him unable to use his spells.
Black King Bar can no longer be reliably used against Anti mage due to its 50 mana cost.
* Counterspell's active component can reflect the Adaptive Strike back into Morphling, dealing significant damage or even killing him.
*
Elder Titan
*
Echo Stomp and
Earth Splitter's long cast times give Anti-Mage plenty of time to Blink away.