*
Sprout can't stop her to Rebound.
* Treants can be used as targets for Rebound and Dispose as well.
*
Untouchable doesn't work against Unleash, as Marci gains 1000+ attack speed for the fury combo.
* Enchantress' low health makes her a fragile target for Marci's damage blasts.
* Marci can use Rebound on one of her enchanted creeps to easily reach the Enchantress and negate the bonus damage dealt by her
Impetus. It helps that most of her best creeps have a low attack range, creating a makeshift bridge towards their master.
* Doom can eats Nature's Prophet's treants with
Devour and gains lots of gold.
* Doom can buy
Radiance or use his
Scorched Earth to quickly wipe out a swarm of Treants.
*
Doom and a ministun from
Infernal Blade's prevents Nature's Prophet from escaping with Sprout and Teleportation.
*
Devour can easily eat creeps controlled by Enchant, limiting her ganking potential.
*
Doom reduces the amount of healing received by Enchantress and her allies from Nature's Attendants. In addition, when Doom chooses the
Doom applies Break talent, it can also disable Untouchable.
* Tinker has great map presence because of
Keen Conveyance and
Rearm, which means he can always teleport and defend towers whenever Nature's Prophet tries to push.
*
Laser prevents Nature's Prophet from attacking. Additionally, even with
Monkey King Bar, Nature's Prophet cannot hit towers and buildings during the effect.
* All of Tinker's damage is magic/pure and completely ignores Enchantress's
Untouchable. And Tinker's nukes can quickly decimate her small HP pool, sometimes even preventing Enchantress from even responding.
* As Enchantress relies solely on her primary attacks to deal damage, and rarely builds something to dispel it, Laser's Blind is particularly effective.
* However, Enchantress will probably build a Linken's Sphere against Tinker's Laser, so getting an additional disable is highly recommended.
* Heroes with invisibility: (
Riki,
Clinkz,
Nyx Assassin.
* Riki usually buys
Diffusal Blade to initiate, which renders Enchantress' movement speed useless, and is usually followed with
Smoke Screen.
* Riki can effectively hit Enchantress by
Tricks of the Trade alongside with
Diffusal Blade and
Smoke Screen's initiation. For a hero like Enchantress, 3 to 4 hits from Riki is a big deal, unless Enchantress built
Force Staff earlier.
* Clockwerk's long range initiation and catch makes it incredibly difficult for Nature's Prophet to split push and show on the map alone.
*
Rocket Flare can be used to scout Nature's Prophet if he is hiding in the forest, and can provide vision inside of Sprout.
* Heroes with nukes that can jump her:
Clockwerk,
Snapfire,
Spirit Breaker,
Techies
* Heroes who can provide True Sight or semi-reveal enemy heroes as Nature's Prophet is prone to buying
Shadow Blade:
Bounty Hunter,
Slardar,
Spectre,
Zeus,
Spirit Breaker.
* Enchantress has a very low health pool, allowing Zeus to burst her down quickly before she can heal off the damage.
* Zeus will not be affected by
Untouchable, as he won't try to attack her with right clicks anyway.
* Zeus can stay out of her attack range while trying to kill her, especially if he has bought an
Aether Lens.
* Most heroes would want to get on top of Zeus to kill him, but Enchantress does not have this option as doing so would severely limit her
Impetus damage.
* The exception is the laning phase, where Enchantress can gank Zeus if she Enchants a good creep.
Additional:
* Enchantress has a very low health pool, allowing Zeus to burst her down quickly before she can heal off the damage with Nature's Attendants.
* Zeus will not be affected by Untouchable, as he won't try to attack her with right clicks anyway.
* Zeus can stay out of her attack range while trying to kill her, especially if he has bought an
Aether Lens.
* Most heroes would want to get on top of Zeus to kill him, but Enchantress does not have this option as doing so would severely limit her damage from Impetus.
* The exception is the laning phase, where Enchantress can gank Zeus if she Enchants a good creep.
* Mass Serpent Ward can kill lots of treants if played defensively.
* Mass Serpent Ward, Hex, and Shackles can catch and kill a Nature's Prophet trying to use Teleportation.
Additional:
* Shadow Shaman's
Mass Serpent Ward together with
Ether Shock can easily kill lots of Treants if played defensively.
*
Hex and
Shackles can disrupt Nature's Prophet's escape attempts with Teleportation.
* Heroes with break can disable Untouchable for a while:
Doom and
Shadow Demon (via
Aghanim's Scepter),
Viper,
Shadow Shaman with Hex Breaks talent.
* With Caustic Finale, Sand King can easily kill the treants from
Nature's Call.
* Burrowstrike allows Sand King to prevent Nature's Prophet from using
Teleportation inside of his
Sprout.
Additional:
* Sand King's
Caustic Finale combined with
Sand Storm will kill Treants easily.
* Sand King can interrupt Teleportation with
Burrowstrike, even through Sprout.
* Sand King is a strong ganker, allowing him to shut down squishy heroes in the early game:
Phantom Assassin,
Clinkz,
Sniper,
Enchantress.
* Heroes with summons and illusions can find themselves easily bested by Lina, like
Broodmother,
Nature's Prophet,
Chen,
Terrorblade,
Naga Siren,
Visage,
Wraith King,
Lycan,
Phantom Lancer,
Shadow Shaman.
Additional:
* Lina can easily prevent Nature's Prophet's Teleportation escape attempts with
Light Strike Array, and can clear Sprout's trees instantly.
* Lina's
Dragon Slave and
Light Strike Array can kill Nature's Prophet's Treants.
* Enchantress has pitiful health, and cannot tank Lina's heavy magic damage.
*
Untouchable is decently countered by Fiery Soul, exposing Enchantress's weakness to physical damage due to her low armor.
* Lina is decent at clearing creeps and can kill Enchantress' creeps quickly.
Additional:
* Enchantress has a very small health pool and cannot tank Lina's heavy magic burst.
* Untouchable is decently countered by
Fiery Soul, exposing Enchantress's weakness to physical damage due to her low armor.
* Lina is decent at clearing creeps and can kill Enchantress's creeps quickly.
* Heroes with invisibility: (
Riki,
Clinkz,
Nyx Assassin.
*
Vendetta can deal great damage against her. However, it requires an direct attack, so Nyx Assassin may have difficulties applying Vendetta on her.
* Enchantress's lack of mobility makes her a primary target for ganking with Vendetta.
*
Mind Flare can deal a great damage against her due to being an Intelligence hero.
*
Spiked Carapace can reflect Impetus and stun Enchantress.
Additional:
* Spiked Carapace reflects the damage from
Impetus.
* Enchantress is a rather squishy hero, making her fall easily to Nyx Assassin's high burst damage.
* Meepo can net Nature's Prophet's treants with
Earthbind and then
Poof them, putting an end to his pushing.
* Skilled
Meepos can rival and even exceed Nature's Prophet's global presence by combining
Poof with
Boots of Travel, meaning that he can not only stop his push, but also can kill him if he is not careful.
*
Meepo can quickly kill Enchantress with a
Poof combo, rendering Untouchable useless.
*
Enchantress's
Untouchable slows down Meepos attacks and
Impetus can deal heavy pure damage to a single Meepo, however once Meepo has closed the gap she is an easy target for Poof.
* All three of Timbersaw’s abilities give him an easy way out of Sprout, and can also destroy nearby trees so Nature's Prophet can’t spawn Treants.
* If Prophet tries to escape with a self Sprout/Teleport, Timbersaw can easily cut down all its trees to get to him and deal increased
Whirling Death damage as well.
*
Chakram heavily discourages teleports.
* Timbersaw is quite well suited to clearing massive waves of Treants almost instantly with all of his area of effect pure damage abilities, preventing Nature's Prophet from pushing.
* Treants can give Reactive Armor many charges quite quickly.
Additional:
* Timbersaw can easily cut down trees from
Sprout, making it very difficult for Nature's Prophet to teleport away or trap enemies.
* Timbersaw's abilities quickly clear out treants.
*
Reactive Armor negates most of the damage of Nature's Prophet's treants, and Timbersaw can often allow himself to be attacked in order to heal himself.
* The burst damage from Timbersaw's abilities is more than enough to deal with Enchantress and her creeps.
* Timbersaw doesn't rely on his physical attacks, which makes Untouchable useless against him.
*
Timber Chain can close the gap between them and minimize damage from Impetus.
* Bear in mind, however, that Timber Chain can also work against Timbersaw if used to escape and that Impetus can ignore
Reactive Armor if Enchantress is not a primary target for Timbersaw or if he is disabled.
* Timbersaw is a common wielder of
Lotus Orb, which will allow him to reflect Enchant back at Enchantress and dispel most debuffs as well.
* Timbersaw has a difficult time against magical and pure damage:
Lina,
Leshrac,
Enchantress,
Queen of Pain
* Anti-Mage's high mobility from Blink and tendency to build
Battle Fury makes him strong against split-pushing heroes:
Nature's Prophet,
Tinker, and
Arc Warden.
* Heroes that can jump on her:
Slark,
Queen of Pain,
Anti-Mage
* Heroes that rely on summons will suffer against Ion Shell, which kills them very quickly:
Beastmaster,
Broodmother,
Enigma,
Nature's Prophet,
Visage,
Warlock,
Wraith King.
* Heroes with haste can negate Enchant's slow:
Weaver,
Dark Seer,
Lycan,
Centaur Warrunner.
* Pounce also stops
Nature's Prophet's
Teleportation.
* Heroes that can jump on her:
Slark,
Queen of Pain,
Anti-Mage
*
Shadow Step's low cooldown allows Spectre to teleport to him whenever he decides to push.
*
Spectral Dagger allows Spectre to go through Sprout's trees and stun Nature's Prophet if she has a
Skull Basher or
Abyssal Blade.
* Spectre loves buying
Radiance, which can kill Nature's Prophet's Treants easily.
Additional:
* Spectre can get to him anywhere on the map with
Haunt.
* Spectre can pass through his trees with
Spectral Dagger.
*
Desolate's damage will melt him quickly, as he's alone most of the time.
* Jakiro's
Macropyre can help him to escape from Sprout and quickly clears Treants.
* Jakiro can disrupt Nature's Prophet's escape attempt with Sprout and Teleportation by using
Ice Path.
Additional:
* Jakiro's skill arsenal can ruin Nature's Prophet's gameplay: Dual Breath and Liquid Fire can clear treants from
Nature's Call while simultaneously slowing Nature's Prophet, Ice Path can disrupt Nature's Prophet's escaping attempt with
Teleportation, and Macropyre can easily clear treants from
Nature's Call.
* Jakiro is a common
Hurricane Pike wielder, which allows him to escape from
Sprout.
*
Firefly can be used to clear Nature's Prophet's Treants and allows Batrider destroy Sprout's trees.
*
Flaming Lasso prevents Nature's Prophet from escaping using Teleportation.
*
Windrun's speed allows easy pursuit or escape, while the evasion greatly reduces the threat of Enchantress's Impetus, especially when retreating.
*
Shackleshot is a powerful disable if Enchantress gets too close to one of her own minions.
*
Focus Fire can negate
Untouchable.
* Shadow Fiend can easily farm his treants and get easy Necromastery Stacks.
* If Shadow Fiend buys
Boots of Travel and
Shadow Blade, he can counteract Nature's Prophet's split-push.
*
Enchantress is very fragile without any form of magic resistance, allowing
Lion to easily burst her down.
*
Nature's Attendants is a slow heal, making not as much effective against
Lion's burst as it could be.
* Her raw movement speed is a fair escape/mobility mechanism, which may allow her to avoid a blindly cast
Earth Spike, but does nothing against the rest of
Lion's abilities, since they are single target and can't miss.
* Since
Lion's damage comes mostly from his skills,
Untouchable does nothing to mitigate it.
* Once caught in Bear's Entangle, Nature's Prophet cannot escape with
Teleportation.
* Queen of Pain often relies more on abilities than right-clicks, making
Untouchable nearly useless against her.
* Enchantress also has a lower health pool than Queen of Pain, making her vulnerable to Queen of Pain's damage burst.
* Magnetic Field makes
Impetus miss; if Enchantress decides to enter the field, she is giving up bonus damage since Impetus deals greater damage at higher distance away from targets.
* Enchantress often has a small army of neutral creeps, allowing Medusa to hit her with a later bounce of her Mystic Snake.
* Nature's Prophet treants can be cleared by Ignite or Multicast
Hand of Midas
* Fireblast and Unrefined Fireblast prevents Nature's Prophet from using
Teleportation.
* Nature's Prophet's
Sprout can be broken by Muerta's
Dead Shot.
*
Gunslinger will quickly dispatch of the Treants from
Nature's Call.
*
The Calling will greatly reduce the potential damage Treants can do.
* Naga Siren is a natural split-pusher. With a
Radiance equipped, she will easily keep the lanes pushed out, therefore keeping backdoor protection enabled and preventing Nature's Prophet from dealing building damage.
*
Ensnare can prevent Teleportation.
Aghanim's Scepter upgraded
Ensnare can also affect Nature's Prophet even if he is spell immune. And
Reel In from
Aghanim's Scepter can also be used to separate Nature's Prophet from his treant and bring him close to Naga Siren and her team to burst him down.
*
Song of the Siren will stop Nature's Prophet from escaping even if he has hidden inside of Sprout.
Aghanim's Shard upgraded
Song of the Siren can also heal her allies and save them from Nature's Prophet.
Additional:
* Naga Siren is a natural split-pusher. With Rip Tide, she will easily out-push Nature's Prophet, farming his treants in the process.
*
Ensnare prevents
Teleportation. Even if he hides inside
Sprout, Song of the Siren lasts long enough to prevent him from escaping.
* Berserker's Call and Counter Helix will still hit targets inside of a defensive
Sprout.
* Counter Helix clears treants in no time.
* Nature's Prophet's low damage is unlikely to hurt Axe until the very late game.
* Nature's Prophet's low mobility makes him very easy for Axe to chase down or initiate, especially when affected by Battle Hunger.
*
Enchant can not control golem
Chaotic Offering from Warlock.
* Nature's Prophet has no innate way to deal with
Gravekeeper's Cloak or kill {U:Familiar}s effectively.
* Familiars can fly over the trees created by Sprout. They can also use
Stone Form when Nature's Prophet is trying to use Teleportation.
*
Aghanim's Shard upgraded
Stone Form alow allows Visage himself to stun Nature's Prophet whenever he is trying to use Teleportation.
*
Aghanim's Scepter gives Visage
Silent as the Grave ability, which allows him and his {U:Familiar}s to either escape from Nature's Prophet or give him a surprise attack.
Additional:
* Nature's Prophet has no natural method of dealing with Gravekeeper's Cloak and Familiars.
* Familiar's low base attack time can chip away Nature Prophet's health.
* Familiar's Stone Form destroys trees created by
Sprout.
* Familiars can scout woods and foggy areas where Nature's Prophet is trying to use
Teleportation.
* Undying's
Tombstone will cheerfully chew through treants, incidentally netting you some extra income during fights.
* The above interaction tends to ensure that skirmishes are heavily populated with units, thereby buffing
Soul Rip
*
Firestorm makes quick work of Treants and
Atrophy Aura gives him temporary damage for every Treant killed.
*
Pit of Malice can stop Teleportation channeling.
*
Atrophy Aura greatly reduces Nature's Prophet's damage and he has no other good way to deal damage.
*
Fiend's Gate can counter split-pushing, which is something that Nature's Prophet relies on a lot.
Fiend's Gate can also be used to either escape from Nature's Prophet or to prepare an ambush on Nature's Prophet, and outside from Nature's Wrath, Nature's Prophet has no other ways to intercept arrivals with
Fiend's Gate.
* Starbreaker and Celestial Hammer does high AoE damage which easily clears {U:Treant}, shutting down most of Nature's Prophets damage and pushing power.
* Dawnbreaker can teleport to deal with split-pushing Nature's Prophet and rejoin her team with Solar Guardian when they require it.
* Since Starbreaker clears trees in its path followed by a stun at the end Nature's Prophet will be unable to escape the dangerous situation by using
Sprout on himself and teleporting away with either
Teleportation or
Town Portal Scroll.
Additional:
* Starbreaker and Celestial Hammer does high AoE damage which easily clears {U:Treant}, shutting down most of Nature's Prophets damage and pushing power.
* Dawnbreaker can teleport to deal with split-pushing Nature's Prophet and rejoin her team with Solar Guardian when they require it.
* Since Starbreaker clears trees in its path followed by a stun at the end Nature's Prophet will be unable to escape the dangerous situation by using
Sprout on himself and teleporting away with either
Teleportation or
Town Portal Scroll.
*
Crypt Swarm helps clear waves of Treants.
*
Silence prevents Nature's Prophet from using Sprout or Teleportation.
*
Exorcism kills Treants with ease.
Additional:
*
Crypt Swarm helps clear waves of Treants.
*
Silence prevents Nature's Prophet from using Sprout or Teleportation.
*
Exorcism kills Treants with ease.
*
Battle Trance and
Fervor can help Troll Warlord deal with Enchantress through Untouchable.
Additional:
*
Untouchable's attack speed slow is easily remedied by Fervor stacks and Battle Trance.
* Troll Warlord is a natural
Silver Edge carrier, disabling Enchantress' Untouchable.
* Treants increase Echo Slam's damage.
* Earthshaker's AoE stuns can hit Nature's Prophet through
Sprout, without having direct line of sight, in order to interrupt
Teleportation.
Additional:
*
Echo Slam can do a lot of damage to Nature's Prophet and his teammates if they stand close to his Treants.
*
Ball Lightning can be used to clear Nature's Prophet's Treants and easily destroys Sprout.
*
Electric Vortex prevents Nature's Prophet's escaping using Teleportation.
* Amazingly, Enchantress has even lower health than Pugna. Though she does pack quite a punch through
Impetus, she can't use it if she is under Decrepify.
* Pugna's Magical DPS is way greater than the heal from
Nature's Attendants, which will also harm her quite a bit if she's next to Nether Ward.
*
Moon Glaives and
Lunar Blessing help Luna quickly kill Nature's Prophet's treants.
* Luna can easily cancel Teleportation with her
Lucent Beam.
* Even though Nature's Prophet can evade all of Luna's abilities with
Shadow Blade, a smart Luna will always buy
Dust of Appearance to provide vision on Shadow Fiend to her and her team.
Additional:
*
Moon Glaives and
Lunar Blessing help Luna quickly kill Nature's Prophet's treants.
Aghanim's Shard upgraded
Moon Glaives can also reduce damage Nature's Prophet will inflict on Luna while they are active.
* Luna can easily cancel Teleportation with her
Lucent Beam.
* Even though Nature's Prophet can evade all of Luna's abilities with
Shadow Blade, a smart Luna will always buy
Dust of Appearance to provide vision on Nature's Prophet to her and her team.
* Though Enchantress's
Untouchable can greatly reduce Luna's attack speed, and can go through any form of Spell Immunity, she has a pitiful HP so Lucent Beam and Eclipse can kill her very quickly.
* Moon Glaives allows Luna to clear Enchantress's creeps very efficiently.
Additional:
* Enchantress has pitiful HP, even more pitiful than Luna, so
Lucent Beam and
Eclipse will often harass and/or kill her through her Untouchable.
* With
Moon Glaives, Luna can clear Enchantress's creep wave efficiently.
* Heroes that create illusions:
Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress,
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse, but that will require lots of farming for right-click items.
* Heroes that create illusions:
Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress,
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse, but that will require lots of farming for right-click items.
* Heroes with haste can negate Enchant's slow:
Weaver,
Dark Seer,
Lycan,
Centaur Warrunner.
* Heroes who can provide True Sight or semi-reveal enemy heroes as Nature's Prophet is prone to buying
Shadow Blade:
Bounty Hunter,
Slardar,
Spectre,
Zeus,
Spirit Breaker.
* Heroes who produce many summons will have a hard time against Storm's Dispel Magic during teamfight:
Broodmother,
Enigma,
Nature's Prophet.
* Heroes that have AoE damage:
Lina,
Keeper of the Light,
Timbersaw,
Leshrac,
Bristleback,
Axe.
* Heroes like
Enchantress and
Chen, or heroes that make use of
Helm of the Dominator are weak to Crystal Maiden, as Frostbite can do wonders against
Enchant,
Holy Persuasion, or dominated creeps. Careful though, as an army of carefully controlled creeps (
Enchantress and
Chen) can hold many stuns that will cancel Freezing Field.
Additional:
*
Frostbite does 1000 magical damage to Enchantress's creeps and roots them for 10 seconds, which hinders her ability to gank.
* Heroes that have AoE damage:
Lina,
Keeper of the Light,
Timbersaw,
Leshrac,
Bristleback,
Axe.
* Similarly, heroes with low cooldown teleports can be afraid to split push against X Marks the Spot, such as
Tinker and
Nature's Prophet.
* In general, highly mobile heroes like
Earth Spirit or
Storm Spirit are at a disadvantage against X Marks the Spot.
* Similarly, heroes with low cooldown teleports can be afraid to split push against X Marks the Spot, such as
Tinker and
Nature's Prophet.
* Heroes who summon multiple units that are not spell immune.
Nature's Prophet,
Lycan,
Beastmaster
* Heroes who lack burst damage will have a hard time against Mars:
Phantom Lancer,
Nature's Prophet,
Lich.
* Heroes with little health or magic resistance are easily picked off with Oracle's magic burst, such as
Skywrath Mage,
Crystal Maiden, or
Enchantress.
* Heroes who have summons, which can be quickly cleared by his powerful area of effect skill:
Nature's Prophet,
Enigma,
Lycan
* Mass summoning heroes:
Broodmother,
Nature's Prophet and
Enigma all have summons Puck can clear with Illusory Orb and Waning Rift instantly, due to their summons having low health.
* Heroes with break can disable Untouchable for a while:
Doom and
Shadow Demon (via
Aghanim's Scepter),
Viper,
Shadow Shaman with Hex Breaks talent.
* Heroes with nukes:
Bane,
Lich,
Lion,
Skywrath Mage
Additional:
*
Untouchable is useless versus constant Arcane Bolts, and it doesn't help that her strength gain is the lowest in the game.
* A jungle Enchantress can weaken lanes and make Skywrath Mage's job easier.
* The magic amplification from Ancient Seal makes her even squishier to Skywrath and his allies' magic nukes.
* Heroes who can provide True Sight or semi-reveal enemy heroes as Nature's Prophet is prone to buying
Shadow Blade:
Bounty Hunter,
Slardar,
Spectre,
Zeus,
Spirit Breaker.
* Heroes with nukes that can jump her:
Clockwerk,
Snapfire,
Spirit Breaker,
Techies
* Most summons and illusions can barely hurt Tidehunter at all, after their attacks get reduced by Anchor Smash and blocked by Kraken Shell:
Nature's Prophet,
Enigma
* Also Ravage's large area of effect and damage can easily damage all those units at once, or just straight up clear them.
*
Broodmother,
Nature's Prophet,
Phantom Lancer by their nature offer very good target for Splinter Blast and Winter's Curse.
* Nature's Prophet's low mobility and health pool allow Phantom Assassin to destroy him in the early game.
* Phantom Strike allows Phantom Assassin to jump in and out of
Sprout, provided she has vision.
* Heroes with illusions and summons can be hard for Phantom Assassin to deal with, as she lacks any AoE abilities to deal with them without items:
Broodmother,
Phantom Lancer,
Chaos Knight,
Lycan,
Naga Siren,
Shadow Shaman,
Visage,
Nature's Prophet,
Terrorblade,
Warlock,
Wraith King.
* Untouchable won't mitigate Venomancer's magical damage, and Enchantress is vulnerable to magic damage.
* Both
Venomous Gale and
Poison Nova lower the amount of healing received by Enchantress and her allies from Nature's Attendants.
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting:
Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
Additional:
* Teleportation allows Natures Prophet to save himself from the damage over time of
Venomous Gale,
Poison Sting and
Poison Nova.
*
Plague Wards can be destroyed with Nature's Prophet's Treants.
*
Time Walk can get out to Sprout.
*
Chronosphere will interupt his Teleportation and Faceless Void's can attack kill him within
Chronosphere.
* Heroes that have an escape that doesn't disjoint projectiles:
Mirana,
Faceless Void,
Magnus
* Sprout is good for trapping melee carries with no escape abilities:
Sven,
Alchemist,
Lifestealer etc.
* Since
Untouchable pierces Spell Immunity, Lifestealer cannot burst her down even with
Rage; meaning she can heal herself back to full HP.
* Heroes with high mobility can approach Sniper:
Anti-Mage,
Earth Spirit,
Io,
Nature's Prophet,
Pangolier,
Puck,
Queen of Pain and most notably
Riki.
* Range-reliant heroes:
Sniper,
Drow Ranger
* Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection:
Shadow Shaman,
Naga Siren,
Broodmother,
Lycan,
Enigma,
Chaos Knight,
Phantom Lancer,
Shadow Demon,
Dark Seer,
Nature's Prophet,
Invoker,
Morphling,
Visage,
Grimstroke with
Aghanim's Scepter.
* Heroes that can dominate his illusions or create their own illusions of him:
Dark Seer,
Morphling,
Enchantress,
Shadow Demon,
Grimstroke with
Aghanim's Scepter.
*
Untouchable negates Inner Beast's attack speed bonus, making her hard to kill even if stunned by Primal Roar.
* Enchantress can also take control of Beastmaster's summons.
Additional:
*
Enchant can control Beastmaster's boars with Enchant, mitigating his effectiveness during the laning stage and teamfights.
* Enchantress's
Impetus deals pure damage instead of physical damage and ignores
Guardian Angel, thus fully negating one of Omniknight's most important abilities for teamfights.
* Similar to Doom, Enchantress can use
Enchant on Satyr Banisher, which will give her access to Satyr Banisher's
Purge, and allow her to remove Heavenly Grace and Guardian Angel.
Additional:
* Impetus is not blocked by
Guardian Angel. A {U:Satyr Banisher} can also be controlled to dispel
Guardian Angel.
*
Untouchable makes all of Chaos Knight's attacks slow therefore he is unable to deal damage, especially his critical damage of
Chaos Strike, also enables Enchantress to escape easily from his attacks.
* However,
Reality Rift can still pose a danger to Enchantress because Chaos Knight can decrease a good amount of armor, making it dangerous because of her little armor stat, as he can burst down Enchantress easily if any of Chaos Knight's allies can apply a break on Enchantress.
Additional:
*
Untouchable will significantly slow down Chaos Knight's physical damage with Phantasm.
*
Impetus deals double damage to illusions, making it effective against Phantasm.
*
Alchemist gets a huge amount of additional gold from killing Nature's Prophet's treants thanks to
Greevil's Greed.
Additional:
* Acid Spray and Greevil's Greed will quickly destroy pushes with treants.
* Because of his poor movement speed,Alchemist can catch up and kill him with Chemical Rage.
* Sprout is good for trapping melee carries with no escape abilities:
Sven,
Alchemist,
Lifestealer etc.
*
Untouchable greatly reduces Chemical Rage's attack speed advantage.
*
Legion Commander's
Overwhelming Odds deals damage for every Treant it hits, which allows it to easily wipe out large waves of them.
* Heroes with global abilities can give Legion Commander's opponent an edge in Duels from anywhere on the map:
Nature's Prophet,
Ancient Apparition,
Zeus,
Invoker,
Treant Protector
*
Untouchable makes Enchantress one of the hardest heroes for Legion Commander to Duel against, as her attack speed will be significantly slowed for the duration, even with any form of spell immunity.
* Meanwhile, when Enchantress is not a target, Enchantress can use both
Impetus and
Enchant on Legion Commander to help her ally win the Duel.
* Even though Chen can use
Holy Persuasion on creeps controlled by Enchant, Enchantress can also use
Enchant on Chen's creeps, making it somewhat of a double-edged sword type of matchup.
*
Aghanim's Shard gives Enchantress
Little Friends ability, which she can use to turn all of Chen's creeps against him for a short time when casted on him.
*
Impetus's high burst damage can often kill any of Chen's allies before he can save them with
Hand of God.
Additional:
* Enchantress can turn Chen's own creeps against him with
Enchant. The creeps still keep the health buff Holy Persuasion granted them.
Aghanim's Shard gives Enchantress
Little Friends ability, which allows her to turn multiple of Chen's creeps all at once against him.
*
Untouchable and
Nature's Attendants make her difficult to kill.
* Nature's Prophet's Nature's Call can destroy trees that Treant Protecter is hiding in, revealing him.
* Heroes with cleave damage:
Sven,
Magnus,
Kunkka.
* Sprout is good for trapping melee carries with no escape abilities:
Sven,
Alchemist,
Lifestealer etc.
* Against her Untouchable, Sven is barely able to hit Enchantress even with his
Black King Bar.
*
Sprout will not protect Nature's Prophet from Tree Dance.
* Boundless Strike will interrupt attempts at
Teleportation, and can reach Nature's Prophet inside the tree line.
* Nature's Prophet's Natures's Call can destroy trees while Monkey King is standing on them with
Tree Dance, which will stun him for a good deal of time.
*
Impetus pure damage ignores the extra armor granted from Wukong's Command.
*
Enchant can dispel Monkey King's Jingu Mastery bonuses.
*
Untouchable makes it hard for Monkey King to land Jingu Mastery stacks.
*
Sproink allows Enchantress to escape from Wukong's Command.
* Enchant can dispel
Overpower.
* Enchant's slow can help kite Ursa in fights and also in lane.
* Enchantress can out harass Ursa in lane by using her long attack range and Untouchable, as well as out sustaining him with Nature's Attendants.
* Heroes with plenty of summons, such as
Broodmother or
Nature's Prophet can have their minions soak up most of your Paralyzing Cask.
* Range-reliant heroes:
Sniper,
Drow Ranger
* Heroes with many summons or illusions are much harder to catch with Meat Hook:
Nature's Prophet,
Phantom Lancer,
Chen.
* Mirana can instantly kill creeps with Sacred Arrow, making her decent at crippling the armies of
Chen or
Enchantress.
* Heroes with summons or illusions makes Sacred Arrow harder to land:
Shadow Demon,
Phantom Lancer,
Nature's Prophet.
* Heroes that have an escape that doesn't disjoint projectiles:
Mirana,
Faceless Void,
Magnus
* Heroes with invisibility: (
Riki,
Clinkz,
Nyx Assassin.
Additional:
* Nature's Prophet is often by himself. Clinkz can use invisibility to hunt him down and kill him, although a Quelling Blade may be needed to cut through his
Sprout. Orchid Malevolence may also be needed if 3-4 seconds are not enough time to kill him, as he can teleport away.
* Clinkz can match Nature's Prophet's ability to split push.
*
Untouchable prevents Clinkz from harassing Enchantress in lane by lowering his attack speed.
*
Nature's Attendants helps Enchantress to sustain through Clinkz's harassment in lane.
* Heroes with haste can negate Enchant's slow:
Weaver,
Dark Seer,
Lycan,
Centaur Warrunner.
* Sprout with True Sight items (
Sentry Ward or
Dust of Appearance) make it possible to trap Weaver in lane, unless he buys
Quelling Blade or until he unlocks
Time Lapse.
*
The Swarm beetles can be destroyed with Nature's Prophet's Treants.
* Heroes with nukes:
Bane,
Lich,
Lion,
Skywrath Mage
* Chain Frost can bounce to the treants that Nature's Prophet summons.
* Nature's Prophet's
Sprout can be used to isolate and burst down the squishy Lich.
Additional:
* His treants can prevent
Chain Frost from jumping to Nature's Prophet or his allies.
* Heroes with haste can negate Enchant's slow:
Weaver,
Dark Seer,
Lycan,
Centaur Warrunner.
* Lycan relies heavily on right clicks making Untouchable very effective against him.
* If he tries to run away Impetus will do huge amounts of damage.
Additional:
* She can
Enchant one of the wolves to her side.
* Lycan will struggle greatly to harm Enchantress through her
Untouchable which can seriously slow down Lycan's attack speed even if Lycan is spell immune.
* Heroes with nukes that can jump her:
Clockwerk,
Snapfire,
Spirit Breaker,
Techies
Additional:
* Techies does huge amounts of magical damage, which will bypass
Untouchable.
* Enchantress depends on abilities to do damage and heal, which Blast Off's silence prevents.
* Heroes with summons like
Broodmother,
Enigma,
Nature's Prophet; or illusions, like
Naga Siren,
Terrorblade are effective at keeping the choke points and rune spawns safe from Proximity Mines.
*
Sleight of Fist with
Battle Fury deals a lot of damage to Nature's Prophet's team if they stand close to his Treants, as well as killing all the Treants with ease.
* Ember Spirit with
Fire Remnant and
Boots of Travel can be very active around the map, which enables him to quickly teleport and defend the objective Nature's Prophet is attacking whenever he tries to push.
Additional:
* Ember Spirit can easily deal with
Nature's Call by using his Flame Guard and with
Battle Fury. He also has multiple ways of escaping
Sprout. Additionally, Ember Spirit can break
Sprout's trees with Activate Fire Remnant and interrupt
Teleportation with Searing Chains.
* Impetus will deal huge amounts of damage when he uses a
Fire Remnant to escape.
*
Flame Guard is useless against Impetus as it deals Pure damage.
* Enchant can be used to dispel Flame Guard.
* Spirit Breaker can chase Nature's Prophet from anywhere on the map with
Charge of Darkness, making it hard for Nature's Prophet to split-push.
*
Charge of Darkness and
Nether Strike gives vision of Nature's Prophet when he tries to Sprout himself and teleport away.
Additional:
* Charge of Darkness allows Spirit Breaker to catch Nature's Prophet out when he tries to split push.
* Nature's Prophet can't hide in his
Sprout against Spirit Breaker, as his Charge of Darkness provides vision on its target.
* Spirit Breaker can easily cancel Nature's Prophet's
Teleportation.
* Heroes with nukes that can jump her:
Clockwerk,
Snapfire,
Spirit Breaker,
Techies
* Heroes with summons and illusions as Spirit Breaker has no strong AoE capabilities to deal with them:
Chaos Knight,
Phantom Lancer,
Terrorblade,
Naga Siren,
Broodmother,
Warlock,
Visage,
Nature's Prophet,
Shadow Shaman,
Lycan,
Wraith King.
* Spirit Breaker won’t do much harm to Enchantress because of Untouchable and Nature's Attendants. Unless Enchantress is low on HP, Spirit Breaker won’t be able to catch her with mere spells.
*
Sprout will not protect Nature's Prophet from Huskar if he has already locked on with Life Break.
* Even a farmed Nature's Prophet is usually not durable enough to fight Huskar alone.
*
Untouchable makes it near impossible to stack Burning Spears.
*
Impetus' pure damage puts an instant end to Huskar's low-health brinkmanship.
*
Astral Spirit can give Elder Titan a lot of damage and movement speed if Nature's Prophet sends all of his Treants together.
* Not only does
Echo Stomp prevent Nature's Prophet from escaping using Teleportation, but
Astral Spirit can be used to bypass Sprout and cancel Teleportation with it's own
Echo Stomp from long distances.
*
Earth Splitter can clear Nature's Prophet's Treants effectively.
*
Untouchable makes her heavily reduce Elder Titan's physical damage output on her without Spell Immunity.
*
Enchant can purge
Astral Spirit's buff without Spell immunity.
*
Nature's Attendants can protect her if she survives the full combo and manages to juke around.
* Heroes with nukes:
Bane,
Lich,
Lion,
Skywrath Mage
* Heroes with illusions and summons can swarm and overwhelm Bane, who has no area abilities to deal with them outside from
Aghanim's Shard upgraded
Brain Sap:
Broodmother,
Chaos Knight,
Naga Siren,
Nature's Prophet,
Phantom Lancer,
Terrorblade,
Visage,
Warlock,
Wraith King.
*
Io can use
Relocate with an ally to gank Nature's Prophet whenever he tries to push.
Additional:
* Nature's Prophet is extremely easy to gank with Relocate while he's split pushing.
* Tether on a friendly unit can destroy Nature Prophet's trees should he surround himself with
Sprout as a defense.
* Heroes with both illusions and summons, for Io has nothing to deal with multiple enemies at once outside from Spirits's weak area-of-effect:
Beastmaster,
Broodmother,
Chaos Knight,
Lycan,
Naga Siren,
Nature's Prophet,
Phantom Lancer,
Shadow Shaman,
Terrorblade,
Visage,
Warlock,
Wraith King.
* Heroes with cleave damage:
Sven,
Magnus,
Kunkka.
* Heroes that have an escape that doesn't disjoint projectiles:
Mirana,
Faceless Void,
Magnus
*
Blade Fury dispels the slow from
Enchant, spell immunity and used to burst her down during the early laning stage.
*
Omnislash and
Swiftslash's physical damage burst ignore
Untouchable.
*
Silver Edge is an ideal item for Juggernaut to deal with
Untouchable, making her vulnerable to melee attacks.
Additional:
*
Blade Fury dispels the slow from Enchant, and can burst Enchantress down during the laning stage.
*
Omnislash and
Swiftslash's physical damage burst ignore untouchable.
*
Silver Edge is a common item for Juggernaut for dealing with Untouchable.
*
Nature's Call can be used to tank
Omnislash in the early to mid game due to their high health pool combined.
*
Sprout can trap Juggernaut, even if he is using
Blade Fury. Aghanim's Shard upgraded
Sprout can also prevent Juggernaut from escaping if he buys
Battle Fury.
* Once Nature's prophet reach lv 20 with leash talent on
Sprout, he can stop Juggernaut from escaping with
Blade Fury and TPing away.
* Nature's Prophet can farm and push much faster than Juggernaut, acquiring map control before he can do much.
* Heroes with break can disable Untouchable for a while:
Doom and
Shadow Demon (via
Aghanim's Scepter),
Viper,
Shadow Shaman with Hex Breaks talent.
* Heroes who do not have nor rely on passive abilities make Nethertoxin much less effective:
Clinkz,
Pugna,
Nature's Prophet,
Dark Seer,
Lycan,
Tusk
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Nature's Prophet
* Broodmother can destroy Nature's Prophet's Treants with
Spawn Spiderlings and summon spiderlings in their place.
Orchid Malevolence, which can prevent Nature's Prophet from escaping with Sprout and Teleportation.
Sprout cannot protect Nature's Prophet if Broodmother puts down a web.
Wrath of Nature.
Aghanim's Scepter gives Broodmother access to
Spinner's Snare, which allows her to create invisible lines on her webs from
Spin Web that will root Nature's Prophet, deal damage over time to Nature's Prophet and reveal Nature's Prophet if he unwittingly steps on them, disrupting his attempts to perform surprise attacks on Broodmother's allies with
Silver Edge and also prevent him from using
Silver Edge to esacape, while also alerting Broodmother on his attempts to ambush her and her allies.
* Broodmother loves buying
Additional:
*
* Nature's Prophet's low mobility means he is defenseless against Silken Bola.
* Spiderlings can absorb much of the damage from
*
Enchantress
* Enchantress can be easily overwhelmed with Broodmother's spiderlings from
Spawn Spiderlings and Enchantress can only control one of them with
Enchant and she has no good waveclear (Spawn Spiderlings can also kill creeps controlled with Enchant).
Untouchable's attack speed reduction can make it difficult for Broodmother to kill Enchantress even with any form of spell immunity.
Spawn Spiderlings can kill enchanted creeps and create Spiderlings in their place.
Untouchable makes it harder for Broodmother to actually hit Enchantress, even if Broodmother is spell immune. And Broodmother's only way to counter this is either by buying
Silver Edge, buying items that deal high magical damage like
Dagon, or by buying items that give high attack speed like
Moon Shard.
* However,
Additional:
* Enchantress's lack of area-of-effect abilities allows Broodmother to swarm her with Spiderlings.
*
* However, bear in mind that