* Bloodseeker's Rupture turns Night Stalker mobility against him and Thirst grants movement speed bonus and vision prevents Night Stalker from initiating and re-initiating.
* Primal Beast's abilities require movement to deal damage, making Rupture potentially deadly and debilitating. Furthermore, its initial damage based on the target's current health is devastating to a full-health Primal Beast with his high strength gain and thus high HP.
* Due to his reliance on spells, Primal Beast is vulnerable to Blood Rite's powerful silence without items to counter it.
* Heroes that can punish aggressive heroes, such as: Leshrac, Shadow Demon, Pugna, Death Prophet.
* Primal Beast really suffers against supports he cannot bully in the lane: this includes Dazzle, Shadow Demon and Dark Willow since they can use their respective abilities to stop Primal Beast from dealing burst damage, or make it hard for him to stay in range.
* Pit of Malice is very good at preventing Primal Beast from entering the fight and stopping Trample damage at all stages of the game.
* Warcry makes it difficult to burst Sven down with both the passive (with Aghanim's Shard) and active component.
* Sven under the effect of God's Strength and his massive physical damage make Sven very dangerous to engage in the mid game.
* Malefice will prevent Primal Beast from doing anything for a long duration even in the early game when at his strongest.
* Midnight Pulse will scale with his max health so will do a ton of damage combined with any generic stun or Enigma's own abilities.
* Primal Beast relies completely on mobility to do damage, Black Hole makes sure he cannot use any abilities or threaten heroes he is typically good against.
* Void's slow is useless against Lycan by activating Shapeshift.
* Night Stalker's single target abilities (with the exception of Void upgraded by Aghanim's Scepter) is not very effective against Lycan's Summon Wolves during the early and mid game.
* Soulbind prevents Primal Beast from being able to use Onslaught or his abilities to great effect for a lengthy amount of time.
* Phantom's Embrace is very difficult for Primal Beast to remove due to his slow attack speed and Trample preventing him from attacking.
* Void's slow is dispelled by Doppelganger or counteracted by Phantom Rush.
* Spirit Lance's and Diffusal Blade's slow reduces Night Stalker's mobility and helps him or his ally escape if they're inflicted by Void or Crippling Fear.
* Night Stalker has no AoE abilites to take out Phantom Lancer's illusions. Even if Night Stalker gets an Aghanim's Scepter, there will be way too many illusions for Night Stalker to handle.
* Supports who can slow him to the point Trample does very little damage in the lane are also not fun: Lich, Ogre Magi, Winter Wyvern.
* Primal Beast is mostly played in the offlane role, so picking a carry who can escape from him is essential. Heroes such as Troll Warlord, Lone Druid and Outworld Destroyer, or generally any carry with a stun, slow or ability to fight back will stop him from having the good start he needs.
* Like above, supports with reliable stuns can be a massive problem and force Black King Bar in fights unideally, such as Shadow Shaman, Lion, Nyx Assassin.
* Heroes that rely on slows to get kills: Lifestealer, Night Stalker, Ursa, Phantom Assassin, Terrorblade.
* Night Stalker is all about right-clicks. His nuke, Void is also not that threatning once you have Hood of Defiance, your core item.
* Night Stalker's most skills are single targeted which allows other Meepos to Poof, Earthbind and kill him.
* Any ganking heavy support can be a big problem for Primal Beast, such as: Earth Spirit, Grimstroke before he has a Black King Bar.
* Supports who can slow him to the point Trample does very little damage in the lane are also not fun: Lich, Ogre Magi, Winter Wyvern.
* Heroes that can punish aggressive heroes, such as: Leshrac, Shadow Demon, Pugna, Death Prophet.
* Primal Beast really suffers against supports he cannot bully in the lane: this includes Dazzle, Shadow Demon and Dark Willow since they can use their respective abilities to stop Primal Beast from dealing burst damage, or make it hard for him to stay in range.
* Phoenix turns night to day, overriding Dark Ascension during Supernova.
* Primal Beast is disarmed during Trample so will be unable to destroy a Supernova no matter how close it is to him.
* The same ability can also be used to save allies with the help of an Aghanim's Scepter.
* Sun Ray will do thousands of damage to Primal Beast if surviving a full channel time due to his high health scaling for the ability.
* Icarus Dive is a fantastic way to escape Primal Beast after he has used Onslaught.
* Phoenix has a naturally very high health pool making it hard for Primal Beast to deal with him with his magical damage.
* Void can interrupt Icarus Dive.
* His Crippling Fear's silence will shutdown a spell caster Phoenix.
* However, Phoenix punishes Night Stalker with Supernova because it will turn night into day, and it has a higher priority than Dark Ascension, effectively canceling the passive bonuses Night Stalker gets from Hunter in the Night.
* Primal Beast really suffers against supports he cannot bully in the lane: this includes Dazzle, Shadow Demon and Dark Willow since they can use their respective abilities to stop Primal Beast from dealing burst damage, or make it hard for him to stay in range.
* Heroes that are hard to gank: Dragon Knight, Mars, Centaur Warrunner.
* Heroes that are hard to gank: Dragon Knight, Mars, Centaur Warrunner.
* Heroes with stronger lane presence that can threaten to kill him: Batrider, Juggernaut, Ursa, Monkey King, Razor.
* Heroes with illusions and summons can manfight Night Stalker: Terrorblade, Beastmaster, Broodmother.
* Heroes with stronger lane presence that can threaten to kill him: Batrider, Juggernaut, Ursa, Monkey King, Razor.
* Borrowed Time allows him to both exit his stuns prematurely and turn Trample into healing for himself. His Aghanim Scepter only prevents the automation of the spell, Abaddon himself can still manually activate it.
* Aphotic Shield will immediately debuff any stuns Primal Beast has put on allies but won't stop him from being stunned if casted on Abaddon.
* Heroes that have long silences, such as Night Stalker and Silencer, will prevent Abaddon from saving his allies effectively and disable the active component of Borrowed Time.
* Oracle can negate and shut down Primal Beast simply with Fate's Edict, especially in the early game, as a majority of his damage-dealing spells are magic.
* Oracle can interrupt Primal Beast's Onslaught charge with a well-timed Fortune's End.
* Primal Beast's lethal burst damage combos can be further stalled with False Promise; combined with Fate's Edict and regen from Purifying Flames, Oracle can even completely negate Primal Beast's offense.
Additional:
* Fate's Edict completely negates all of Primal Beast's major damage-dealing spells in the early game and can render Primal Beast useless when cast on a target he is focusing, or in Oracle's defense against Primal Beast himself.
* Fortune's End keeps Primal Beast in place, especially while trampling or in the middle of an Onslaught charge.
* False Promise can interrupt Primal Beast's abilities, as well as further delay Primal Beast from dealing lethal burst damage. In combination with Fortune's End, Oracle can potentially save an ally from Primal Beast's spell combos.
* Heroes with long disables, like Lion, Night Stalker, or Legion Commander, can prevent Oracle from using spells or items.
* Power Cogs keeps Primal Beast pinned down, preventing him from doing damage with Trample. Primal Beast's slow attack speed makes it hard for him to break the cogs and get away. In addition, Power Cogs' knockback is forced movement and thus will intercept Primal Beast's Onslaught if placed well.
* Battery Assault on a lone Primal Beast in the early game effectively keeps him from winding up Onslaught or basic attacking.
* Rocket Flare and Jetpack (from purchasing Aghanim's Shard) give Clockwerk many options to scout for Primal Beast, whose kit benefits greatly from ambushing.
* Heroes that have a weak laning stage: Spectre, Nyx Assassin, Clockwerk, Spirit Breaker, Omniknight, Pudge.
* Mirror Image can be effective since Night Stalker cannot withstand fighting illusions. If he's unable to tell which Naga Siren is real, he will have a hard time landing his Void. However, if Night Stalker obtains an Aghanim's Scepter, the upgraded Void will hit and may even locate the real Naga Siren in fights.
Additional:
* Ensnare and Song of the Siren prevents Night Stalker from escaping and ganking during daytime or even nighttime.
* Rip Tide reduces Night Stalker's armor, making him easier to focus down.
* Mirror Image can be effective against Night Stalker, due to his single target abilities.
* Illusion heroes will struggle against Primal Beast's area damage capability, such as Chaos Knight, Naga Siren, Terrorblade.
* Dark Ascension reduces vision for the enemy team, which makes it more difficult for Magnus to initiate with Blink Dagger and Reverse Polarity. It is also more likely that Night Stalker will scout out Magnus with Aghanim's Scepter and a Gem of True Sight, after which he can silence Magnus with Crippling Fear.
* Magnus is not tanky and struggles against burst damage, something Primal Beast excels at in the early-to-mid game. Primal Beast is also able to out-damage Magnus's Empower and can even contribute to his Uproar stacks.
* Using Skewer to drag Primal Beast while he is trampling will count as movement and will trigger a rapid number of slams, which could prove lethal to Magnus.
* With Dark Ascension he can keep vision on Slark, disabling his Shadow Dance regeneration.
* Night Stalker is very fast so without the Pounce in lane, he can simply out distance him during the night.
* Slark is matched in night vision by only a few heroes, Night Stalker happens to be one of them.
* Dark Pact, Shadow Dance and Depth Shroud will do nothing against Onslaught and Trample, as they are both ground area-of-effect spells.
* Primal Beast has a gigantic hitbox, which could be difficult for Slark to escape with Pounce should Primal Beast choose to block him. Pounce also does not completely prevent Primal Beast from trampling offensively, as he still has some room to move.
* Primal Beast has a huge health pool making it difficult to shed it with Essence Shift and may allow Primal Beast to build Uproar stacks against him very rapidly.
* If Primal Beast buys an Aghanim's Scepter he can also break Essence Shift from working on attacks which is a big part of Slark's damage output.
* Heroes that have a weak laning stage: Spectre, Nyx Assassin, Clockwerk, Spirit Breaker, Omniknight, Pudge.
* Dispersion reduces damage based on a percentage, which is very minimal against large amounts of small instances of damage such as Trample. It reduces each tick by about 14 at the maximum level, which is very small.
* Desolate is never a threat to Primal Beast due to his large health pool and Uproar is still out-damaging the ability.
* Onslaught can allow Primal Beast to chase Spectre fleeing with Spectral Dagger, as both skills phase through trees and terrain.
* Primal Beast can also dispel Spectral Dagger's slow with his left level 15 talent, making it completely useless against him.
* Primal Beast excels at early aggression, pushing weak carries out of lane and farming areas he wants to control. Overall just not a pleasant matchup for Spectre.
* Should Primal Beast buy an Aghanim's Scepter he can also break both passive abilities.
* Crippling Fear prevents Keeper of the Light from using his spells to keep his team alive during team-fights.
* Dark Ascension is very strong against Keeper of the Light, as it allows Night Stalker to jump the backline and quickly kill the squishy Ezalor, especially when combined with the slow from Void.
Additional:
* Keeper of the Light's Aghanim's Scepter upgrade loses much of its power, due to Night Stalker being able to reduce the duration of daytime by a lot.
* Any hero who lanes very poorly will struggle with Primal Beast's potential snowball in the very early levels, like Keeper of the Light, Luna, Templar Assassin...
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him: Riki, Queen of Pain, Phantom Assassin, Windranger, Bounty Hunter, Spirit Breaker, Night Stalker, Storm Spirit, Juggernaut, etc.
* Since Primal Beast is highly mobile with Onslaught alone, he will be difficult to catch with both Cold Feet and Ice Blast.
* Ice Blast is less effective due to Primal Beast's massive health pool and resistance to taking damage.
* While Chilling Touch can be used to slow Primal Beast briefly, it is not enough to beat him back, and can also contribute to his Uproar stacks.
* Primal Beast has a dispel talent at level 15 that will remove Cold Feet immediately when Uproar is used.
* Crippling Fear makes it so Axe might use Blink Dagger right into an AoE silence in the middle of everyone.
* Void cripples Axe's already bad movement speed and attack speed.
* Hunter in the Night makes it impossible for Axe to catch up to fleeing or escape from Night Stalker during the night.
* Lastly, Dark Ascension gives full vision over Axe before he initiates, making the opponents all recognize his location immediately and allowing Night Stalker to prevent it or vocally tell his team if needed.
* Night Stalker has very high strength gain, even in the lane, so a successful Culling Blade is very unlikely.
* Axe's Blade Mail will likely do nothing to Night Stalker because of his high health and certain requirements for him to do the most damage to be true.
* Long lockdown is a great way to deal with Axe to prevent Berserker's Call from being used, heroes such as Legion Commander, Beastmaster and Primal Beast are good examples of this.
Additional:
* Berserker's Call will be a stun for Primal Beast and not much else due to Trample making him unable to attack.
* Battle Hunger is neglitable because Primal Beast has a much bigger health than Axe, so he does not need to fear being slowed, or his other abilities including Counter Helix or even a Blade Mail.
* Getting Primal Beast low enough to use a successful Culling Blade can be very difficult due to his massive health advantage over most heroes.
* Not ability related but Primal Beast does not need to fear Axe in lane, as Trample, combined with Uproar and Onslaught will do a ton of damage even if Axe has a Vanguard.
* Heroes with weaker mobility will struggle to keep up with Night Stalker: Gyrocopter, Ursa, Drow Ranger
* Heroes who rely on burst damage with magical damage will struggle to kill Primal Beast: Spirit Breaker, Gyrocopter, Leshrac
* Heroes with low mobility that rely on spells: Zeus, Lina, Crystal Maiden.
* Any hero with low mobility and max healthsuch as Silencer, Crystal Maiden etc.
* Heroes with weaker mobility will struggle to keep up with Night Stalker: Gyrocopter, Ursa, Drow Ranger
* Heroes who have low or high armor but very high health will be difficult for drow to burst down quickly: Primal Beast, Axe, Centaur Warrunner.
* Heroes that have a weak laning stage: Spectre, Nyx Assassin, Clockwerk, Spirit Breaker, Omniknight, Pudge.
* Heroes who rely on burst damage with magical damage will struggle to kill Primal Beast: Spirit Breaker, Gyrocopter, Leshrac
* Heroes that have a weak laning stage: Spectre, Nyx Assassin, Clockwerk, Spirit Breaker, Omniknight, Pudge.
* Heroes who cannot escape from Trample early might be easy first blood. Heroes like Witch Doctor and Omniknight should play very cautiously alone...
* Pierce the Veil does not prevent Primal Beast from using any of his spells to their fullest and is one of the few heroes that can disable her during her ultimate and a common Black King Bar purchase. She will also likely be fatal to herself if Primal Beast has a Blade Mail active.
* Gunslinger will be disabled if Primal Beast buys an Aghanim's Scepter.
* Dark Ascension also allows Night Stalker to fly over Proximity Mines without triggering them.
* Crippling Fear is effective in stopping Techies from using Blast Off and Void is effective in stopping them from running to the safety of their mines.
* The long silence of Crippling Fear at night prevents Mirana from escaping with Moonlight Shadow and Leap. She also has really low base health, so Night Stalker can usually kill her during one cast of Crippling Fear at night.
* With Dark Ascension and Gem of True Sight, Night Stalker can find and kill Mirana, and he is a tanky hero capable of fighting Mirana any stage of the game.
* Sprout gets destroyed by Trample and Onslaught.
* Puck cannot use any of its normal means to survive should Night Stalker catch it within Crippling Fear, and goes down quickly.
Additional:
* Void is a potent nuke that is devastating to Puck's low health pool.
* Crippling Fear silence can prevent Puck from casting spells, leaving it vulnerable.
* Primal Beast is one of Sniper's greatest counters, as he has no real means of escape and is very squishy, especially in the early game. Sniper's potshots and Shrapnel can contribute to Primal Beast's Uproar and further make him tankier than he already is. Onslaught allows him to close the gap on Sniper at his own volition, and Trample can deal serious damage to his meager health pool.
* Crippling Fear makes Night Stalker one of the best early game gankers to shut down Anti-Mage.
* Night Stalker's low mana pool causes him to take little damage from Mana Void.
* Crippling Fear silences nearby heroes and cannot be dispelled, which hinders Rubick's way to retaliate when being jumped on.
* With Hunter in the Night and Dark Ascension, Night Stalker can find Rubick easily in teamfights. The two spells grants more than enough damage to hunt Rubick down without defensive items.
* Storm Spirit is absolutely helpless if caught within Night Stalker's silence range.
* Common items a Storm Spirit will build will not remove the AoE silence.
Additional:
* Crippling Fear is a silence that can last up to 8 seconds during night, rendering Storm Spirit tied limited to his items in a fight.
* Dark Ascension allows Night Stalker to initiate on Storm Spirit across the impassable terrain around the middle lane, rendering Storm vulnerable in the early game and prevent him from snowballing.
* Primal Beast has a massive healthpool making it very difficult to get through it with a nuke such as Eclipse or Lucent Beam.
* Primal Beast is faster than Luna, as one of her main ways to escape danger, is very problematic for her in the laning stage especially.
* His ultimate goes through debuff immunity, making Luna's Black King Bar less effective.
* Primal Beast commonly buys Blade Mail which is a big problem for a single target bursting hero like Luna.
* Void can be used to cancel Requiem of Souls.
* Crippling Fear prevents Shadow Fiend from using Shadowraze or Requiem of Souls.
* With Dark Ascension and Gem of True Sight, Night Stalker can find and kill Shadow Fiend easily. He is also a tanky hero that can fight Shadow Fiend at any stage of the game.
* Night Stalker has a huge, almost instant silence through Crippling Fear. The main problem is that he can get it off while Queen of Pain barely has any vision of him if he creeps up to her during Dark Ascension. She'll have to play very carefully before she gets a Black King Bar or a Eul's Scepter of Divinity.
* With Dark Ascension and Gem of True Sight, Night Stalker can easily find and kill Riki. Riki will also find it harder to kill the tanky Night Stalker than he would many other heroes.
* Phantom Assassin is known to be weak against bursts of magical damage, something Primal Beast excels at from the beginning of the game. He can use this to his advantage by constantly hunting Phantom Assassin down, especially if she is left alone to farm.
* Primal Beast is a good carrier of Ethereal Blade, Vanguard and Shiva's Guard all of which are very good against Coup de Grace and Phantom Strike.
* Even though Primal Beast does a lot of physical damage early on, later once Blur becomes more potent, she may find herself being overwhelmed by Trample and Onslaught instead.
* Primal Beast's ultimate goes through spell immunity and his level 25 talent makes it even more devistating against Phantom Assassin.
* Primal Beast can dispel Stifling Dagger and any attack modifers it applies with his left level 15 talent.
* The long silence at night prevents Clinkz from escaping with invisibility if Night Stalker can sneak up on him. He also has really low base health, so Night Stalker can usually kill him alone during one cast of Crippling Fear at night.
* Heroes who can do scaling health damage to Primal Beast are very threatening for the hero. Such as: Phoenix, Tinker etc.
* Night Stalker is one of the best heroes to find (and silence) Tinker in the trees during Dark Ascension.
Additional:
* Night Stalker can easily find Tinker in the trees during Dark Ascension.
* Void's mini-stun will stop Rearm and Keen Conveyance
* Crippling Fear's silence will prevent Tinker from fighting back, as Tinker relies on his spells.
* Heroes with unorthodox escapes will struggle against Primal Beast, such as Nature's Prophet, Tinker, and Templar Assassin.
* Durable heroes can stand against Tusk during 1v1: Axe, Dragon Knight, Night Stalker, Centaur Warrunner, Wraith King and more.
* Any hero who lanes very poorly will struggle with Primal Beast's potential snowball in the very early levels, like Keeper of the Light, Luna, Templar Assassin...
* Heroes with low mobility that rely on spells: Zeus, Lina, Crystal Maiden.
* Heroes that have a weak laning stage: Spectre, Nyx Assassin, Clockwerk, Spirit Breaker, Omniknight, Pudge.
Additional:
* Void's mini-stun and silence from Crippling Fear will stop Pudge from using Dismember or turning off his Rot.
* Night Stalker has naturally high health, strength gain and common itemization for survivability through magic resistance, making Night Stalker a poor target for Pudge.
* Any hero with low mobility and max healthsuch as Silencer, Crystal Maiden etc.
* Heroes who cannot escape from Trample early might be easy first blood. Heroes like Witch Doctor and Omniknight should play very cautiously alone...
* Heroes with silence such as Riki, Silencer, or Night Stalker prevents Skywrath Mage from using his spells.
* Earthshaker must be careful not to use Blink Dagger or Aghanim's Scepter upgraded Enchant Totem to blink into Riki's Smoke Screen or Night Stalker's Crippling Fear, as these field effects will instantly silence Earthshaker and prevent him from initiating.
Additional:
* Fissure has a short stun and creates an impassable ridge. However, Night Stalker can fly over it during Dark Ascension.
* Night Stalker can find Earthshaker, disable his Blink Dagger with Void, and then take him out with Crippling Fear.
* Earthshaker may fail his blink combo against Night Stalker's team if he is not careful, as he can blink into the silence.
* Heroes with low mobility that rely on spells: Zeus, Lina, Crystal Maiden.
* Night Stalker's Crippling Fear at night prevents Shadow Walk for an extended period of time and his Void will make Phase Boots useless. If Night Stalker has True Sight, he can shutdown Bounty Hunter's sneak kill.
* Special mention to Lifestealer who can use Rage to prevent Trample damage, but Primal Beast's ultimate can still be casted during the spell.
* Hard carries who just want to farm and be left alone will not appreciate Primal Beast, heroes such as Medusa, Drow Ranger...
* Heroes with illusions and summons can manfight Night Stalker: Terrorblade, Beastmaster, Broodmother.
* Terrorblade has no stun and is vulnerable to Primal Beast's spell comboes due to his low health points in the laning stage and mid game.
* Reflection can be dispelled using Primal Beast's level 15 left talent.
* Sunder is the only real threat Terrorblade has against Primal Beast but he may die before he can even use it.
* Heroes that can punish aggressive heroes, such as: Leshrac, Shadow Demon, Pugna, Death Prophet.
* Primal Beast has multiple ways to cancel Life Drain very quickly.
* Pugna has a very low strength gain and as a support does not have much gold to buy health items, making him vulnerable to Primal Beast's onslaught of magical damage.
* Ironically, Decrepify actually just increases Primal Beast's damage on the targeted ally if Trample is activated. However, it can be used to slow him down and prevent any further Trample damage.
* Heroes with stronger lane presence that can threaten to kill him: Batrider, Juggernaut, Ursa, Monkey King, Razor.
* Onslaught prevents all of Razor's abilities from being effective against him, especially in the laning stage.
* Heroes with stronger lane presence that can threaten to kill him: Batrider, Juggernaut, Ursa, Monkey King, Razor.
* Primal Beast can use Uproar to tank a portion of Omnislash, making him much more likely to survive it. Primal Beast can also charge away from Omnislash using Onslaught as the spell ends.
* Blade Fury will never do more damage than Uproar once the stacks are activated.
* Primal Beast is very commonly buying items that are good against Juggernaut, such as Ethereal Blade and Heart of Tarrasque.
* Primal Beast has one of the few ultimates that can prevent Juggernaut from spinning away with a teleport.
* Heroes with illusions and summons can manfight Night Stalker: Terrorblade, Beastmaster, Broodmother.
* While Broodmother can hide in the trees with Spin Web, Primal Beast's ability to trample trees down can give him an edge in catching her.
* Insatiable Hunger will not do much vs Primal Beast's onslaught of disables.
* While Silken Bola can slow Primal Beast down, it's not enough to stop Trample from doing more damage than Broodmother can do back.
* Spawn Spiderlings will be destroyed by Onslaught and Trample very easily.
* Invoker's numerous area-of-effect abilities can interrupt Primal Beast, especially while he is in the middle of a team fight, where Primal Beast thrives. (Tornado, Cold Snap, and Ice Wall all help to disable Primal Beast and control him from a distance.
* E.M.P. disintegrates Primal Beast's low mana pool.
* However, Invoker is quite a slow-paced hero and not particularly known for being survivable against a rampaging Primal Beast with Black King Bar.
* Crippling Fear is a good way to shut down and gank Invoker in the early game..
* Void deals good damage to Invoker and makes escaping harder.
* With Hunter in the Night and Void, Invoker can't get away from Night Stalker and won't be able to catch him with Sun Strike during the night.
* Phantasm gives Chaos Knight a significant advantage against single-target damage dealers: Lifestealer, Wraith King, Night Stalker, Troll Warlord.
Additional:
* Chaos Bolt can stun Night Stalker outside of Crippling Fears relatively small radius.
* Reality Rift is a great way to force Night Stalker to fight Chaos Knight, a hero with massive health and damage output. It also forces Night Stalker's Crippling Fear off his primary target.
* Night Stalker doesn't have a lot of ways to deal with multiple targets, which makes him vulnerable to Phantasm illusions unless Night Stalker buys Aghanim's Scepter.
* Illusion heroes will struggle against Primal Beast's area damage capability, such as Chaos Knight, Naga Siren, Terrorblade.
* Like above, supports with reliable stuns can be a massive problem and force Black King Bar in fights unideally, such as Shadow Shaman, Lion, Nyx Assassin.
* Heroes with low health: Lich, Crystal Maiden, Lion.
* Time Walk makes it impossible for Primal Beast to stay on top of Faceless Void with his abilities and allows him to heal burst damage dealt to him.
* Once Faceless Void has an Aghanim's Shard, Onslaught can be easily escaped. He could also choose to get a lower cooldown on Time Walk, making it even harder for Primal Beast to catch him in fights or stop his initiations.
* Time Dilation will make Primal Beast useless for an extended time after casting his abilities if he does not have a dispel.
* Chronosphere has many uses such as stopping Primal Beast from casting abilities on him or allies or even on a teammate, since Primal Beast has no way to assist allies trapped within the sphere.
* Crippling Fear can silence Faceless Void for a long time, preventing him from using his Time Walk and Chronosphere.
* Like above, supports with reliable stuns can be a massive problem and force Black King Bar in fights unideally, such as Shadow Shaman, Lion, Nyx Assassin.
* Heroes that have a weak laning stage: Spectre, Nyx Assassin, Clockwerk, Spirit Breaker, Omniknight, Pudge.
* Glimpse can prevent Primal Beast from initiating for most of the game with Onslaught.
* While Static Storm is not much of a threat in terms of damage, it does prevent Primal Beast from casting any spells for a long period of time if also trapped in Kinetic Field.
* Overall, Disruptor forces Primal Beast to buy a Black King Bar much earlier than he might like but becomes a major threat to Disruptor once he does.
* May effortlessly get to and take down Disruptor.
* Void deals heavy single target damage and slow. Lacking innate escape mechanisms justs puts Disruptor in trouble
* Crippling Fear silences, and Disruptor is extremely dependant on abilities to work and to fend for himself.
* Hunter in the Night provides Night Stalker movement speed, attack speed and strengthens his abilities during night time, allowing him to easily catch up and obliterate Disruptor
* With Black King Bar, it's mostly assured to target down Disruptor.
* Heroes that can punish aggressive heroes, such as: Leshrac, Shadow Demon, Pugna, Death Prophet.
* Heroes who rely on burst damage with magical damage will struggle to kill Primal Beast: Spirit Breaker, Gyrocopter, Leshrac
* Shukuchi allows Weaver to have faster movement speed and can outrun Primal Beast in most instances, such as while he is trampling.
* Trample disarms Primal Beast, so casting The Swarm can make him vulnerable to ranged attacks. Primal Beast also has an innately slow attack speed and will take a long time destroying the bugs.
* Time Lapse allows Weaver to negate and heal burst damage, which Primal Beast is reliant on.
* The long silence of Crippling Fear at night prevents Weaver from using his Shukuchi or Time Lapse.
* With Dark Ascension and Gem of True Sight, Night Stalker can easily find and probably kill Weaver.
* Hunter In the Night's attack speed bonus removes The Swarm's beetles very quickly.
* Primal Beast is mostly played in the offlane role, so picking a carry who can escape from him is essential. Heroes such as Troll Warlord, Lone Druid and Outworld Destroyer, or generally any carry with a stun, slow or ability to fight back will stop him from having the good start he needs.
* Any heroes with silences can negate the majority of Outworld Destroyer's damage output: Death Prophet, Night Stalker, Drow Ranger, Doom .
* Supports who can slow him to the point Trample does very little damage in the lane are also not fun: Lich, Ogre Magi, Winter Wyvern.
* Heroes with low health: Lich, Crystal Maiden, Lion.
* Heroes with stronger lane presence that can threaten to kill him: Batrider, Juggernaut, Ursa, Monkey King, Razor.
* Heroes with weaker mobility will struggle to keep up with Night Stalker: Gyrocopter, Ursa, Drow Ranger
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You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
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Night Stalker
* Whirling Axes (Melee) provides a 60% miss chance, which can make the attack speed bonus from Hunter in the Night largely ineffective.
* Berserker's Rage together with Battle Trance and Fervor stacks gives him a high chance of rooting Night Stalker, which allows Troll Warlord to man-fight Night Stalker in any stage of the game, regardless of whether or not it's night.
* Night Stalker is not a common Monkey King Bar carrier to counteract this problem.
Primal Beast
* The ensnare from melee Berserker's Rage can prevent Primal Beast from dealing further Trample damage and can allow Troll Warlord to relentlessly build Fervor on him.
* Whirling Axes (Ranged) can slow down Primal Beast while trampling and allow Troll Warlord to better control him from range.
* Whirling Axes (Melee) can blind Primal Beast if he attempts to auto-attack Troll Warlord after a fully charged Uproar.
* Battle Trance will make Primal Beast a sitting duck should he be rooted and attacked to death.