* Overgrowth prevents Phantom Assassin from using
Blink Strike even through her spell immunity.
* Living Armor reduces Phantom Assassin's physical damage whenever she attempts to gank an allied hero.
* Treant can give chase should Hoodwink attempt to
Scurry away, and
Nature's Grasp can slow her down so Treant Protector's teammates can pin Hoodwink down.
*
Reactive Armor helps Timbersaw sustain harassment from
Stifling Dagger.
* Phantom Assassin has a moderate health pool and usually appears in the front line of battle, making her vulnerable to Timbersaw's pure burst damage output.
* Timbersaw can easily escape from Phantom Assassin thanks to his
Timber Chain.
Additional:
*
Reactive Armor helps Timbersaw sustain harassment from
Stifling Dagger, as well as ganking attempts.
* Phantom Assassin is a hero with moderate HP pool, and usually appears in the front line of battle. Because
Blur does nothing against spells, she is vulnerable to Timbersaw's skills.
* Timbersaw can easily escape from Phantom Assassin thanks to his
Timber Chain.
* Timbersaw’s reliance on nearby trees means he’ll usually be close to Hoodwink.
* More significantly, Timbersaw's tree destroying abilities cut off Hoodwink's escape options, passive and easily foil
Acorn Shot or
Bushwhack combos.
* While channeling
Sharpshooter, Timbersaw can simply sit his
Chakram on top of her and unleash his full combo, forcing her to cancel and disengage.
*
Timber Chain can be used to dodge
Sharpshooter.
* Slark's
Pounce allows him to close the gap on Phantom Assassin and prevent her from escaping with
Phantom Strike.
* As a hero who typically builds
Silver Edge, Slark can use it to disable Phantom Assassin's
Blur and
Coup de Grace, thus taking down her attack evasion and drastically reducing her damage output.
* Because Phantom Assassin is always reliant on critical strikes, Slark will have plenty of time to escape with
Pounce,
Shadow Dance and
Silver Edge (provided that he purchased it already).
*
Depth Shroud from
Aghanim's Shard will allow Slark to save both, himself and his allies from Phantom Assassin with
Shadow Dance, and to freely fightback against her without removing invisibility upon attacking.
*
Essence Shift is much more harmful for Phantom Assassin than for other heroes, as losing the agility means that her physical damage will be also reduced, which can also weaken
Coup de Grace if Slark manages to steal lots of agility from her.
* Overall, any attempt for Phantom Assassin to take down Slark will hurt her more than Slark.
Additional:
* Slark's
Pounce allows him to close the gap on Phantom Assassin and prevent her from escaping with
Phantom Strike.
* As a hero who typically builds
Silver Edge, Slark can use it to disable Phantom Assassin's
Blur and
Coup de Grace, thus taking down her attack evasion and drastically reducing her damage output.
* Because Phantom Assassin is always reliant on critical strikes, Slark will have plenty of time to escape with
Pounce,
Shadow Dance and
Silver Edge (provided that he purchased it already).
*
Depth Shroud from
Aghanim's Shard will allow Slark to save both, himself and his allies from Phantom Assassin with
Shadow Dance, and to freely fightback against her without removing invisibility upon attacking.
*
Essence Shift is much more harmful for Phantom Assassin than for other heroes, as losing the agility means that her physical damage will be also reduced, which can also weaken
Coup de Grace if Slark manages to steal lots of agility from her.
* Overall, any attempt for Phantom Assassin to take down Slark will hurt her more than Slark.
* Slark's
Pounce can be used to dodge Hoodwink's abilities or lock her down.
*
Shadow Dance makes Slark unhittable from
Acorn Shot.
*
Dark Pact removes all slows from Hoodwink's abilities.
* Hoodwink's already low health output is a great target for Slark's
Essence Shift.
* Heroes with disables that ignore spell immunity will render Phantom Assassin completely useless in teamfights throughout the game:
Axe,
Enigma,
Vengeful Spirit,
Doom,
Bane,
Beastmaster,
Pudge,
Medusa,
Warlock.
*
Wild Axes destroys large amounts of trees specially upgraded with
Aghanim's Scepter,
* Phantom Assassin's high physical damage is greatly reduced by Bulwark.
* God's Rebuke has true strike, ignoring the evasion from
Blur.
* Heroes that can negate Hoodwink's mobility:
Kunkka,
Disruptor,
Mars.
* Heroes with disables that ignore spell immunity will render Phantom Assassin completely useless in teamfights throughout the game:
Axe,
Enigma,
Vengeful Spirit,
Doom,
Bane,
Beastmaster,
Pudge,
Medusa,
Warlock.
*
Nether Swap can forcibly reposition
Sharpshooter.
* Heroes with illusions and summons can be hard for Phantom Assassin to deal with, as she lacks any AoE abilities to deal with them without items:
Broodmother,
Phantom Lancer,
Chaos Knight,
Lycan,
Naga Siren,
Shadow Shaman,
Visage,
Nature's Prophet,
Terrorblade,
Warlock,
Wraith King.
*
Chaotic Offering's vast area-effect can destroy trees and stun Hoodwink.
*
Upheaval makes retreating with
Scurry difficult.
* Heroes with heavy early and mid-game magical damage are also problematic for Phantom Assassin due to being able to easily kill her before she can gain an item advantage over them:
Lina,
Necrophos,
Nyx Assassin,
Gyrocopter,
Jakiro,
Death Prophet.
* Nyx's
Spiked Carapace can reflect the damage of
Sharpshooter, instantly killing hoodwink. Nyx can also use
Vendetta to position himself in such a way to screen allies from Sharpshooter and catch Hoodwink by surprise.
* With
Normal Punch from
Aghanim's Scepter, Dark Seer can gain an advantage against heroes who rely on evasion as
Normal Punch has true strike:
Phantom Assassin,
Windranger,
Hoodwink.
* With
Normal Punch from
Aghanim's Scepter, Dark Seer can gain an advantage against heroes who rely on evasion as
Normal Punch has true strike:
Phantom Assassin,
Windranger,
Hoodwink.
* Hex abilities prevent attacking, ability and item usage, which is a severe problem for Phantom Assassin as it prevents her from using
Black King Bar, the one item that helps protect her against the aforementioned dangers.
Doom and
Shadow Demon with
Aghanim's Scepter also disables Phantom Assassin's Evasion and Critical Strike, removing much of her damage and survivabaility:
Doom,
Disruptor with
Aghanim's Scepter,
Dazzle with
Aghanim's Shard
* Heroes that can negate Hoodwink's mobility:
Kunkka,
Disruptor,
Mars.
*
Enfeeble greatly reduces Phantom Assassin's attack damage, and if her attack damage is weak,
Coup De Grace will also suffer from attack damage reduction as well.
Enfeeble also reduces cast range of Phantom Assassin's abilities, making her unable to harass with
Stifling Dagger and to use
Phantom Strike at longer distances.
*
Nightmare and
Fiend's Grip can ground Phantom Assassin, who normally blinks around with
Phantom Strike, and stop her from outputting damage.
* Phantom Assassin's low health pool early on makes her susceptible to {A|Brain Sap|Bane
Additional:
* Enfeeble greatly reduces Phantom Assassin's attack damage, and if her attack damage is weak,
Coup De Grace will also suffer from attack damage reduction as well. Enfeeble also reduces any healing Phantom Assassin receives, making her unable to heal herself with Phantom Strike, and it also reduces cast range of Phantom Assassin's abilities, making her unable to harass with
Stifling Dagger and to use
Phantom Strike at longer distances.
* Nightmare and Fiend's Grip can ground Phantom Assassin, who normally blinks around with
Phantom Strike, and stop her from outputting damage, even with Black King Bar.
* Phantom Assassin's low health pool early on makes her susceptible to Brain Sap and Fiend's Grip's heavy nuke damage.
* Tinker can use Laser to save an ally or himself from Phantom Assassin's initiate
Phantom Strike due to the blind, forcing her to use a Black King Bar to effectively initiate, Tinker can also use Warp Flare one he buys
Aghanim's Shard to reverse Phantom Strike's blinking with
Phantom Strike.
* Tinker almost never uses his physical attack, relying on his spell-spamming to deal damage which ignores
Blur's Evasion
* Defense Matrix prevents
Coup de Grace from triggering.
* Phantom Assassin does not deal with early aggression very easily (especially when magical damage). A competent Batrider can make life very difficult with
Sticky Napalm followed by any other spell.
*
Remote Mines are frequently placed in trees, and can thus kill an unwary Hoodwink should she
Scurry away due to her low HP pool.
*
Blast Off! can clear out trees, denying the tactical advantages from
Scurry.
* Storm Spirit can easily make his way to Hoodwink with his ultimate
Ball lightning, and coupled with Hoodwink's low health and magic resistance, she can be nuked easily.
* Additionally,
Ball lightning can destroy a small amount of trees in its destination. Combined with Storm Spirit's frequent usage of his ultimate, he can clear out an area of trees while simultaneously attacking him and dodging incoming attacks.
* Due to Hoodwink's low health and Zeus's high magic damage from
Arc Lightning,
Lightning Bolt and
Static Field as well as global abilities from
Thundergod's Wrath and
Nimbus, he can easily kill her throughout the game and also reveal where Hoodwink is positioned or when she's in trees.
* Static Link can lower the damage output from
Coup de Grace procs, hindering Phantom Assassin's main source of damage.
* Eye of the Storm strikes cannot be evaded by
Blur.
* Both Static Link and Eye of the Storm pierces spell immunity, as Phantom Assassin is often reliant on Black King Bar.
Additional:
*
Static Link can lower the damage output from
Coup de Grace procs, hindering Phantom Assassin's main source of damage. And Phantom Assassin is not a common
Linken's Sphere wielder to counter this problem.
*
Eye of the Storm strikes cannot be evaded by
Blur.
* Both
Static Link and
Eye of the Storm pierces spell immunity, as Phantom Assassin is often reliant on Black King Bar.
* Phantom Assassin relies on her
Blur to stay alive, but is very vulnerable to Sand King's heavy magic damage.
* With Burrowstrike, Sand King can often catch Phantom Assassin before she can use her
Black King Bar.
* Sand King can dodge
Stifling Dagger with Sandstorm.
* Phantom Assassin has a hard time killing Sand King because of his high mobility.
* Puck relies mainly on magical burst damage, which Phantom Assassin is most vulnerable against.
*
Phase Shift and
Illusory Orb disjoint Stifling Dagger, also allowing to kite Phantom Assassin.
*
Dream Coil will stun Phantom Assassin if she uses
Phantom Strike to blink away.
*
Fire Spirits applies a severe attack speed slow, severely hindering Phantom Assassin's damage output.
* Phantom Assassin cannot cast Phantom Strike on Phoenix during
Supernova.
Additional:
* While her
Phantom Strike does give limited extra attack speed, she cannot use the ability against the Phoenix Sun, and while her
Blur may protect her from attacks, Phoenix's strong magical DPS burns away her small health pool quickly, and the attack speed slow makes her unable to fight back (provided she has no source of spell immunity).
*
Purification and
Hammer of Purity can easily catch Phantom Assassin once she jumps with
Phantom Strike in to attack.
*
Heavenly Grace can be used to dispel slow from
Stifling Dagger, and disables from the items Phantom Assassin relies on.
* Phantom Assassin depends entirely on physical attacks and her damage output is 100% physical. Therefore, since she has no any sources of magical damage output and hates going for items that deal magical damage like
Dagon,
Ethereal Blade and
Revenant's Brooch,
Guardian Angel will render her completely useless.
*
Purification,
Heavenly Grace and
Guardian Angel can be used to save an allied hero before Phantom Assassin can finish them off with
Coup De Grace.
Additional:
*
Purification and
Hammer of Purity can easily catch Phantom Assassin once she jumps with
Phantom Strike in to attack.
*
Heavenly Grace can be used to dispel slow from
Stifling Dagger, and disables from the items Phantom Assassin relies on.
* Phantom Assassin depends entirely on physical attacks and her damage output is 100% physical. Therefore, since she has no any sources of magical damage output and hates going for items that deal magical damage like
Dagon,
Ethereal Blade and
Revenant's Brooch,
Guardian Angel will render her completely useless.
*
Purification,
Heavenly Grace and
Guardian Angel can be used to save an allied hero before Phantom Assassin can finish them off with
Coup De Grace.
*
Laguna Blade is one of the best tools to kill Phantom Assassin before she can do anything in early-to-mid game due to its high magical (pure with
Laguna Blade damage is Pure and pierces Spell Immunity talent) burst damage.
*
Blur offers no protection against Lina's abilities. Likewise, Lina can counter
Blur's evasion by buying either
Silver Edge or
Monkey King Bar.
* Lina just has to be careful about
Fan of Knives from
Aghanim's Shard and
Coup De Grace, as
Fan of Knives can deal pure damage to Lina and disable
Fiery Soul awhile
Coup De Grace can deal serious damage to her even if she is spell immune, which may force Lina to buy
Ethereal Blade to deal with Phantom Assassin.
Additional:
*
Laguna Blade is one of the best tools to kill Phantom Assassin before she can do anything in early-to-mid game due to its high magical (pure with
Laguna Blade damage is Pure and pierces Spell Immunity talent) burst damage.
*
Blur offers no protection against Lina's abilities. Likewise, Lina can counter
Blur's evasion by buying either
Silver Edge or
Monkey King Bar.
* Lina just has to be careful about
Fan of Knives from
Aghanim's Shard and
Coup De Grace, as
Fan of Knives can deal pure damage to Lina and disable
Fiery Soul awhile
Coup De Grace can deal serious damage to her even if she is spell immune, which may force Lina to buy
Ethereal Blade to deal with Phantom Assassin.
* Abilities that can destroy trees can give Hoodwink a disadvantage:
Timbersaw,
Windranger,
Lina.
* Fragile support heroes are all ideal targets for the Phantom Assassin. Heroes such as
Lina and
Witch Doctor are all prime targets that may not be able to react quickly and fight back due to Phantom Assassin's sudden appearance.
* Even though Phantom Assassin can easily kill Luna in few strikes, Luna can also do the same to Phantom Assassin if she is not careful.
* An ill-timed and ill-positioned
Phantom Strike will make Phantom Assassin an easy target for counter-attack with
Eclipse if she does not have
Black King Bar available to use and if Phantom Assassin cannot kill Luna fast enough. This can be even worse if Luna buys
Aghanim's Scepter.
*
Moon Glaives can ignore
Blur's evasion if Luna attacks an enemy near Phantom Assassin.
Aghanim's Shard upgraded
Moon Glaives can also reduce damage from
Coup De Grace and
Moon Glaives Phantom Assassin inflicts on Luna and damage Spirit Phantom Assassin she is close to her. And the
Aghanim's Shard upgraded
Moon Glaives have true strike for their duration, which renders
Blur's evasion insignificant.
* Luna can counter
Blur's evasion by buying either
Silver Edge, or
Monkey King Bar, which are common items on Luna.
* Luna just has to be careful about
Fan of Knives from
Aghanim's Shard and
Coup De Grace, as
Fan of Knives can deal health-based damage to Luna and disable
Moon Glaives and
Lunar Blessing while
Coup De Grace can deal serious damage to her even if she is spell immune, though this issue can be partially solved by buying
Ethereal Blade, which is a situational item on Luna.
Additional:
* Even though Phantom Assassin can easily kill Luna in few strikes, Luna can also do the same to Phantom Assassin if she is not careful.
* An ill-timed and ill-positioned
Phantom Strike will make Phantom Assassin an easy target for counter-attack with
Eclipse if she does not have
Black King Bar available to use and if Phantom Assassin cannot kill Luna fast enough. This can be even better if Luna buys
Aghanim's Scepter.
*
Moon Glaives can ignore
Blur's evasion if Luna attacks an enemy near Phantom Assassin.
* Luna can counter
Blur's evasion by buying either
Silver Edge, or
Monkey King Bar, which are common items on Luna.
* Luna just has to be careful about
Fan of Knives from
Aghanim's Shard and
Coup De Grace, as
Fan of Knives can disable
Moon Glaives and
Lunar Blessing while
Coup De Grace can deal serious damage to her even if she is spell immune, though this issue can be solved by buying
Ethereal Blade, which is a situational item on Luna.
*
Moon Glaives can ignore certain abilities that either trigger on attack or give evasion under the condition that the heroes who have them are not primary targets. Examples include:
Centaur Warrunner,
Windranger,
Phantom Assassin,
Hoodwink etc.
* All assassin-type carries in a one against one situation:
Meepo,
Phantom Assassin,
Riki,
Ursa. Luna's only chances are that she buys
Ethereal Blade or
Black King Bar to gain a slight edge against them, or both items if necessary.
* Phantom Assassin's single target abilities make her very helpless against swarms of Spiderlings without
Battle Fury.
* Because Phantom Assassin is always reliant on critical strikes, Broodmother will usually have enough time to use Spin Web to save herself.
*
Silken Bola can cripple Phantom Assassin greatly due to her being 100% reliant on physical attacks.
*
Aghanim's Scepter gives Broodmother access to
Spinner's Snare, which allows her to create invisible lines on her webs from
Spin Web that will root Phantom Assassin, deal damage over time to Phantom Assassin and reveal Phantom Assassin if she unwittingly steps on them, disrupting her attempts to initiate or escape with with
Phantom Strike while also alerting Broodmother on her attempts to ambush her and her allies.
Additional:
* Phantom Assassin's single target abilities make her very helpless against swarms of Spiderlings without
Battle Fury.
* Because Phantom Assassin is always reliant on critical strikes, Broodmother will usually have enough time to use Spin Web to save herself.
*
Silken Bola can cripple Phantom Assassin greatly due to her being 100% reliant on physical attacks.
*
Aghanim's Scepter gives Broodmother access to
Spinner's Snare, which allows her to create invisible lines on her webs from
Spin Web that will root Phantom Assassin, deal damage over time to Phantom Assassin and reveal Phantom Assassin if she unwittingly steps on them, disrupting her attempts to initiate or escape with with
Phantom Strike while also alerting Broodmother on her attempts to ambush her and her allies.
*
Hoof Stomp and
Double Edge can often burst down Phantom Assassin from early to mid game.
*
Retaliate makes it very unlikely for Phantom Assassin to win the lane against Warrunner.
Double Edge can also be used to wear her down, as she has a much smaller health pool than that of Centaur Warrunner until purchasing a
Ring of Health.
Stifling Dagger will also trigger
Retaliate and
Blur cannot evade
Retaliate.
* Centaur Warrunner's tankiness in combination with armour items that Centaur Warrunner often purchases like
Blade Mail,
Crimson Guard,
Assault Cuirass and
Shiva's Guard can make Phantom Assassin's attacks only tickle Centaur Warrunner.
* Centaur Warrunner just has to be careful about
Fan of Knives from
Aghanim's Shard and
Coup De Grace, as
Fan of Knives can disable
Retaliate even if Centaur Warrunner is spell immune.
Additional:
*
Hoof Stomp and
Double Edge can often burst down Phantom Assassin from early to mid game.
*
Retaliate makes it very unlikely for Phantom Assassin to win the lane against Warrunner.
Double Edge can also be used to wear her down, as she has a much smaller health pool than that of Centaur Warrunner until purchasing a
Ring of Health.
Stifling Dagger will also trigger
Retaliate and
Blur cannot evade
Retaliate.
* Centaur Warrunner's tankiness in combination with armour items that Axe often purchases like
Blade Mail,
Crimson Guard,
Assault Cuirass and
Shiva's Guard can make Phantom Assassin's attacks only tickle Centaur Warrunner.
* Centaur Warrunner just has to be careful about
Fan of Knives from
Aghanim's Shard and
Coup De Grace, as
Fan of Knives can disable
Retaliate even if Centaur Warrunner is spell immune.
*
Phantom Strike's extra attack speed will cause Phantom Assassin to trigger
Counter Helix more often, which can be fatal for Phantom Assassin. Jumping on Axe with
Phantom Strike is not a good idea for Phantom Assassin at all as it makes her a seriously easy target for a counter-initiation with
Berserker's Call and
Blade Mail.
* Most of Axe's abilities pierce
Black King Bar, allowing him to lock down Phantom Assassin at any time.
* Berserker's Call greatly reduces Phantom Assassin's ability to crit hard against Axe and may cause her to kill herself when used with
Blade Mail.
Berserker's Call can also affect Phantom Assassin even if she has
Black King Bar active as
Berserker's Call can fully pierce spell immunity, making
Berserker's Call one of the best abilities in the game against heroes like Phantom Assassin who wants to kill opponents quickly without being interrupted.
*
Culling Blade can often kill Phantom Assassin before she can do anything due to her low health and strength gain. And every time
Culling Blade successfully kills Phantom Assassin or any of her teammates, Axe gains permanent armor from it, which in combination with armor items that Axe often purchases like
Blade Mail,
Crimson Guard,
Assault Cuirass and
Shiva's Guard can make Phantom Assassin's attacks only tickle Axe.
*
Aghanim's Shard upgraded
Counter Helix can weaken Phantom Assassin's damage output, and if her attack damage is weak,
Coup De Grace will also suffer from attack damage reduction as well.
Additional:
*
Phantom Strike's extra attack speed will cause Phantom Assassin to trigger
Counter Helix more often, which can be fatal for Phantom Assassin in the early game. Jumping on Axe with
Phantom Strike is not a good idea for Phantom Assassin at all as it makes her a seriously easy target for a counter-initiation with
Berserker's Call and
Blade Mail.
* Most of Axe's abilities pierce
Black King Bar, allowing him to lock down Phantom Assassin at any time.
* Berserker's Call greatly reduces Phantom Assassin's ability to crit hard against Axe, and may cause her to kill herself when used with
Blade Mail.
Berserker's Call can also affect Phantom Assassin even if she has
Black King Bar active as
Berserker's Call can fully pierce spell immunity, making
Berserker's Call one of the best abilities in the game against heroes like Phantom Assassin who wants to kill opponents quickly without being interrupted.
*
Culling Blade can often kill Phantom Assassin before she can do anything due to her low health and strength gain. And every time
Culling Blade successfully kills Phantom Assassin or any of her teammates, Axe gains permanent armor from it, which in combination with armour items that Axe often purchases like
Blade Mail,
Crimson Guard,
Assault Cuirass and
Shiva's Guard can make Phantom Assassin's attacks only tickle Axe.
* With
Bloodthorn, Clinkz becomes a strong counter to heroes who rely on evasion and blind such as
Windranger,
Phantom Assassin,
Troll Warlord and
Keeper of the Light.
* Clinkz's item build often counters Hoodwink, including
Black King Bar,
Monkey King Bar,
Heaven's Halberd, and
Scythe of Vyse.
*
Skeleton Walk can quickly escape Hoodwink abilities.
* Heroes with high armor like
Dragon Knight, or with abilities to cause attacks to miss like
Phantom Assassin,
Riki and
Tinker will be hard to deal with, as Clinkz relies almost entirely on physical attacks.
*
Whirling Axes (Melee) makes it hard for Phantom Assassin to land a
Coup De Grace.
* Troll Warlord often buys
Silver Edge and
Monkey King Bar, the items that greatly help against Phantom Assassin's Blur ability.
*
Battle Trance completely negates Phantom Assassin's large damage output, preventing Troll Warlord from dying easily. The lifesteal also allows Troll Warlord to restore much of his health.
Additional:
* Troll Warlord can build a
Silver Edge or a
Monkey King Bar to completely ignore
Blur.
* Whirling Axes (Melee) provides a 60% miss chance, making a
Coup de Grace critical strike very hard to land.
* Battle Trance negates
Coup de Grace, preventing Troll Warlord from dying to her critical hits.
* Hex abilities prevent attacking, ability and item usage, which is a severe problem for Phantom Assassin as it prevents her from using
Black King Bar, the one item that helps protect her against the aforementioned dangers.
Doom and
Shadow Demon with
Aghanim's Scepter also disables Phantom Assassin's Evasion and Critical Strike, removing much of her damage and survivabaility:
Doom,
Disruptor with
Aghanim's Scepter,
Dazzle with
Aghanim's Shard
* Heroes with gap-closing abilities who attempt to use them for escaping Bloodseeker will suffer serious damage from Rupture:
Phantom Assassin,
Anti-Mage,
Faceless Void,
Riki,
Slark,
Spirit Breaker.
* In general, Brewmaster's Cinder Brew and Thunder Clap makes him good against physical damage carries:
Ursa,
Clinkz,
Faceless Void,
Troll Warlord,
Templar Assassin,
Phantom Assassin.
* Heroes with illusions and summons can be hard for Phantom Assassin to deal with, as she lacks any AoE abilities to deal with them without items:
Broodmother,
Phantom Lancer,
Chaos Knight,
Lycan,
Naga Siren,
Shadow Shaman,
Visage,
Nature's Prophet,
Terrorblade,
Warlock,
Wraith King.
* Heroes capable of perofrming interceptions who can anticipate and counter-initiate after Phantom Assassin blinks on them with Phantom Strike will often kill her than the other way around:
Axe,
Bane,
Dawnbreaker,
Centaur Warrunner,
Luna,
Medusa,
Omniknight,
Pudge,
Razor,
Terrorblade,
Underlord.
* In early to mid stage, Silence is also a great way to counter escape oriented heroes such as
Anti-Mage,
Queen of Pain, and
Phantom Assassin to prevent them from escaping, provided that they don't have any basic dispels.
* Heroes with disables that ignore spell immunity will render Phantom Assassin completely useless in teamfights throughout the game:
Axe,
Enigma,
Vengeful Spirit,
Doom,
Bane,
Beastmaster,
Pudge,
Medusa,
Warlock.
* Heroes with heavy early and mid-game magical damage are also problematic for Phantom Assassin due to being able to easily kill her before she can gain an item advantage over them:
Lina,
Necrophos,
Nyx Assassin,
Gyrocopter,
Jakiro,
Death Prophet.
* Heroes that can negate Hoodwink's mobility:
Kunkka,
Disruptor,
Mars.
* Heroes such as
Lone Druid,
Tidehunter and
Viper can be very problematic for Phantom Assassin because they give her very little time to farm and become scary.
* Heroes with disables that ignore spell immunity will render Phantom Assassin completely useless in teamfights throughout the game:
Axe,
Enigma,
Vengeful Spirit,
Doom,
Bane,
Beastmaster,
Pudge,
Medusa,
Warlock.
* Heroes that can apply early pressure before Phantom Assassin has farm are massive threats:
Axe,
Viper,
Meepo,
Jakiro,
Pugna,
Slark,
Venomancer etc.
* Heroes who rely on physical damage output to be effective will fare badly against Muerta's
Pierce the Veil:
Phantom Assassin,
Terrorblade,
Drow Ranger,
Lifestealer,
Anti-Mage,
Alchemist,
Lycan,
Clinkz,
Sniper.
* Heroes with illusions and summons can be hard for Phantom Assassin to deal with, as she lacks any AoE abilities to deal with them without items:
Broodmother,
Phantom Lancer,
Chaos Knight,
Lycan,
Naga Siren,
Shadow Shaman,
Visage,
Nature's Prophet,
Terrorblade,
Warlock,
Wraith King.
* Heroes who rely on physical damage are easily negated by Ghost Shroud:
Phantom Assassin,
Wraith King,
Juggernaut.
* Fate's Edict cripples many heroes who rely on attacks, such as
Phantom Assassin,
Sven, or
Enchantress, without a dispel or a
Black King Bar.
* Any heroes with low mana pools will die quickly or even instantly to Sanity's Eclipse:
Doom,
Phantom Assassin,
Troll Warlord.
* Heroes that can apply early pressure before Phantom Assassin has farm are massive threats:
Axe,
Viper,
Meepo,
Jakiro,
Pugna,
Slark,
Venomancer etc.
* Hex abilities prevent attacking, ability and item usage, which is a severe problem for Phantom Assassin as it prevents her from using
Black King Bar, the one item that helps protect her against the aforementioned dangers.
Doom and
Shadow Demon with
Aghanim's Scepter also disables Phantom Assassin's Evasion and Critical Strike, removing much of her damage and survivabaility:
Doom,
Disruptor with
Aghanim's Scepter,
Dazzle with
Aghanim's Shard
* Heroes with illusions and summons can be hard for Phantom Assassin to deal with, as she lacks any AoE abilities to deal with them without items:
Broodmother,
Phantom Lancer,
Chaos Knight,
Lycan,
Naga Siren,
Shadow Shaman,
Visage,
Nature's Prophet,
Terrorblade,
Warlock,
Wraith King.
* Heroes that rely on escapes to stay alive can be caught and locked down for a long time:
Queen of Pain,
Phantom Assassin
* Heroes who cannot prevent Sven from killing towers will often struggle from a small map very early, such as
Phantom Assassin,
Storm Spirit and
Phantom Lancer.
* Heroes such as
Lone Druid,
Tidehunter and
Viper can be very problematic for Phantom Assassin because they give her very little time to farm and become scary.
* Heroes that can apply early pressure before Phantom Assassin has farm are massive threats:
Axe,
Viper,
Meepo,
Jakiro,
Pugna,
Slark,
Venomancer etc.
* Heroes that can apply early pressure before Phantom Assassin has farm are massive threats:
Axe,
Viper,
Meepo,
Jakiro,
Pugna,
Slark,
Venomancer etc.
* Heroes with illusions and summons can be hard for Phantom Assassin to deal with, as she lacks any AoE abilities to deal with them without items:
Broodmother,
Phantom Lancer,
Chaos Knight,
Lycan,
Naga Siren,
Shadow Shaman,
Visage,
Nature's Prophet,
Terrorblade,
Warlock,
Wraith King.
* Many physical-only single-target heroes like
Lifestealer,
Sven,
Wraith King,
Phantom Assassin,
Templar Assassin can have their damage mitigated by Cold Embrace.
* Heroes with illusions and summons can be hard for Phantom Assassin to deal with, as she lacks any AoE abilities to deal with them without items:
Broodmother,
Phantom Lancer,
Chaos Knight,
Lycan,
Naga Siren,
Shadow Shaman,
Visage,
Nature's Prophet,
Terrorblade,
Warlock,
Wraith King.
* If Phantom Assassin jumps on Pudge first with
Phantom Strike, she will be a very easy target for Pudge's
Meat Hook and
Dismember combo.
* Even though it can deal damage based on Pudge's max health,
Fan of Knives from
Aghanim's Shard cannot disable Pudge's
Flesh Heap as
Flesh Heap is one of the few passive abilities that cannot be disabled by break.
* Both
Meat Hook and
Dismember ignore spell immunity which allows Pudge to disable Phantom Assassin even while she has
Black King Bar active.
* Pudge occassionally buys armor items like
Blade Mail, which in combination with many stacks from
Flesh Heap can make Phantom Assassin have little effect against Pudge.
* Generally heroes who don't rely on magical damage, such as
Sven,
Phantom Assassin, and
Outworld Destroyer, as they can practically ignore Flesh Heap's damage block.
* While Phantom Assassin can kill Skywrath Mage in a few strikes, Skywrath Mage can also do the same to her if she is not careful.
*
Arcane Bolt's long range and low cooldowns allows Skywrath Mage to severely harass Phantom Assassin in lane.
*
Ancient Seal prevents Phantom Assassin from escaping or engaging with
Phantom Strike.
*
Mystic Flare's heavy magical damage nukes Phantom Assassin down quickly during the early to mid game.
Additional:
* While Phantom Assassin can kill Skywrath Mage in a few strikes, Skywrath Mage can also do the same to her if she is not careful.
*
Arcane Bolt's long range and low cooldowns allows Skywrath Mage to severely harass Phantom Assassin in lane.
*
Ancient Seal prevents Phantom Assassin from escaping or engaging with
Phantom Strike.
*
Mystic Flare's heavy magical damage nukes Phantom Assassin down quickly during the early to mid game.
* Skywrath's pitiful defences also make him easy meat to heroes with high burst like
Juggernaut,
Lion, or
Phantom Assassin, the latter occasionally downing a support Skywrath in a single
Stifling Dagger.
*
Firestorm can deal serious damage to Phantom Assassin during laning.
*
Pit of Malice prevents Phantom Assassin from either escaping or engaging with
Phantom Strike.
* Phantom Assassin's damage output is entirely physical, therefore
Atrophy Aura is very hazardous for her in most of the stages, particularly since it also affects
Coup De Grace, hindering Phantom Assassin's main source of damage.
* Without proper items and any area-of-effect ability/item, Phantom Assassin cannot stop Underlord and his team to escape with
Fiend's Gate, and she has nothing to intercept Underlord and his team when they use
Fiend's Gate to teleport on any area of the map outside of
Fan of Knives from
Aghanim's Shard.
Additional:
*
Firestorm can be used to deal serious damage to Phantom Assassin during laning that ignores evasion from
Blur.
*
Pit of Malice prevents Phantom Assassin from either escaping or engaging with
Phantom Strike.
* Phantom Assassin's damage output is entirely physical, therefore
Atrophy Aura is very hazardous for her in most of the stages, particularly since it also affects
Coup De Grace, hindering Phantom Assassin's main source of damage.
* Without proper items and any area-of-effect ability/item, Phantom Assassin cannot stop Underlord and his team to escape with
Fiend's Gate, nor she can intercept them if Underlord chooses to teleport on any area of the map.
* Durable heroes relied a lot on their main passive effects and items' effects such as
Bristleback,
Underlord,
Spectre and
Dragon Knight can be disabled easily with
Sharpshooter's break, reducing their potential in teamfights.
*
Dispersion makes it hard for Phantom Assassin to burst down Spectre while also reflecting back Phantom Assassin's high burst damage against herself.
*
Black King Bar is useless for Phantom Assassin against Spectre as all of her skills pierce spell immunity.
* Spectre only needs to be careful against
Fan Of Knives from
Aghanim's Shard, as it can disable
Desolate and
Dispersion, though this issue can be solved by buying
Blade Mail, which is a common item on Spectre.
Additional:
*
Dispersion makes it hard for Phantom Assassin to burst down Spectre while also reflecting back Phantom Assassin's high burst damage against herself.
*
Black King Bar is useless against Spectre as all of her skills pierce spell immunity.
* Durable heroes relied a lot on their main passive effects and items' effects such as
Bristleback,
Underlord,
Spectre and
Dragon Knight can be disabled easily with
Sharpshooter's break, reducing their potential in teamfights.
*
Blur makes it hard for Monkey King to stack Jingu Mastery.
*
Phantom Strike allows Phantom Assassin to blink directly to Monkey King during Wukong's Command, bypassing all his clones.
*
Coup de Grace's high damage can kill Monkey King quickly, thus ending Wukong's Command prematurely.
* Monkey King often hides in trees, where he can be easily caught with
Bushwhack.
*
Acorn Shot can target enemies in the fog, including Monkey King when he is on a tree.
*
Sharpshooter provides flying vision along the cast indicator while charging, which can be used to scout the trees for Monkey King.
* Carries that can out damage Huskar will do well against him:
Legion Commander,
Faceless Void,
Troll Warlord,
Phantom Assassin.
* Huskar’s low health play style put him at extreme risk to
Sharpshooter's extreme damage. In addition, it breaks
Berserker's Blood, nullifying Huskar's power source.
* Heroes that can easily bypass Chen's creeps to get to Chen:
Riki,
Tusk,
Clinkz,
Sniper,
Slark,
Phantom Assassin,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit,
Spirit Breaker.
* Heroes with evasion will cause Chen and his creeps to struggle in attacking them and will waste much of Penitence's power:
Phantom Assassin,
Windranger,
Hoodwink.
* Assuming they have not bought anti-evasion items, attack-dependent heroes such as
Ursa,
Terrorblade or
Lifestealer can be a minor threat for Phantom Assassin early in the game, and may even be completely dominated by her thanks to her evasion.
* Heroes with evasions:
Phantom Assassin,
Brewmaster,
Hoodwink,
Windranger.
*
Blink Strike does not grant Riki a mobility advantage over Phantom Assassin, as her Phantom Strike serves the same purpose, but with a higher range.
* A Carry Riki usually has a hard time dealing with Blur, as a
Monkey King Bar or
Bloodthorn are unfavourable item picks for him (or, even more unlikely, a
Silver Edge).
* A
Black King Bar is a very common pick for Phantom Assassin, fully countering
Smoke Screen and
Diffusal Blade while activated.
* Anti-Mage's low health pool making vulnerable to Phantom Assassin's burst damage and
Coup De Grace critical strike, while Blink is on cooldown.
*
Blur makes Anti-Mage unable to deal Mana Break to her.
* Phantom Assassin has low intelligence and low mana pool, making Mana Void do minimal damage.
Additional:
* Anti-Mage can easily withstand heavy magical bursts due to
Counterspell, but he is still somewhat vulnerable to physical damage. Phantom Assassin's burst physical damage can destroy Anti-Mage while
Blink is on cooldown or while he is stunned or hexed.
* Blur makes Anti-Mage unable to deal significant damage to her without buying
Monkey King Bar, which means he cannot buy items to benefit his
Mana Break.
* Phantom Assassin has an abysmal mana pool and intelligence gain, making
Mana Break and
Mana Void deal minimal damage.
*
Stifling Dagger and
Phantom Strike allow Phantom Assassin to close the gap with Sniper and prevent his escape.
*
Blur allows Phantom Assassin to approach Sniper while invisible and dodge much of Sniper's damage. It can also disjoint Assassinate.
*
Coup De Grace quickly cuts through Sniper's low health; one or two procs will usually kill him.
*
Fan of Knives from
Aghanim's Shard can deal damage to Sniper's maximum health and disable
Headshot and
Take Aim.
Additional:
* Sniper's lack of mobility and reliance on attack range makes him an easy target for Phantom Assassin to jump on.
*
Fade Bolt is not enough to burst
Phantom Assassin down without the help of other stolen spells.
*
Rubick has little armor and can be
Phantom Assassin's primary target.
*
Telekinesis is the only way for Rubick to retaliate if being jumped on, but the lockdown duration is generally not enough for Rubick to escape.
* Few of
Phantom Assassin's spells grants utility for
Rubick.
*
Phantom Assassin's spells strengthes her assault power combined with her physical damage output, yet Rubick is not considered a physical damage dealer.
* With that said,
Blur could be of use for Rubick to hide on back in teamfights waiting for the key spell without fearing of being initiated.
* Phantom Assassin doesn't care about Silencer's spells as she relies on right-clicks more than spells.
* Phantom Assassin often builds
Black King Bar, which allows her to remove Global Silence before engaging.
* Abaddon can be killed without triggering his ultimate
Borrowed Time due to the break applied by
Sharpshooter.
*
Sharpshooter deals massive damage to Bristleback and applies a high duration disable on his passive.
*
Bushwhack and
Scurry can be used to easily kite Bristleback.
Additional:
*
Bristleback and
Warpath can be disabled by Hoodwink's
Sharpshooter ability for a long period of time, reducing his both offense and defense.
*
Scurry and
Bushwhack can be used to kite bristleback.
*
Phantom Strike allows Phantom Assassin jump directly to Io.
*
Coup de Grace can make a short work of Io's low health and armor.
* Phantom Assassin can easily escape Lich's slows with
Phantom Strike.
* Phantom Assassin's
Coup De Grace can be used to burst down the squishy Lich.
* Death Ward's first target (before it bounces) can evade it, therefore
Windranger and
Phantom Assassin are poor choices to use it on.
* Generally, heroes that can close the gap on Drow Ranger to cancel her Marksmanship such as
Phantom Assassin,
Spirit Breaker, and
Tusk are effective at limiting her power and bursting her down.
* Ancient Apparition has no escape or reliable control and is very fragile, which makes him an easy target for anyone who can get on top of him, like
Phantom Assassin or
Clinkz.
* Heroes with high burst damage and
Black King Bar can take down Dark Willow quickly:
Phantom Assassin,
Sven,
Wraith King
* Heroes with Evasion or abilities that cause Tiny to miss like
Phantom Assassin and
Tinker are very effective because of Tiny's low attack speed. Additionally,
Monkey King Bar is not a good item for Tiny because of its reliance on high attack speed to proc for magical damage.
* Heroes with illusions and summons can be hard for Phantom Assassin to deal with, as she lacks any AoE abilities to deal with them without items:
Broodmother,
Phantom Lancer,
Chaos Knight,
Lycan,
Naga Siren,
Shadow Shaman,
Visage,
Nature's Prophet,
Terrorblade,
Warlock,
Wraith King.
* Assuming they have not bought anti-evasion items, attack-dependent heroes such as
Ursa,
Terrorblade or
Lifestealer can be a minor threat for Phantom Assassin early in the game, and may even be completely dominated by her thanks to her evasion.
* As Terrorblade's damage output comes mainly from direct attacks, he will struggle greatly against heroes who have abilities that give evasion, trigger on attack or which can disarm an enemy hero:
Centaur Warrunner,
Hoodwink,
Huskar,
Invoker,
Leshrac with
Nihilism from
Aghanim's Scepter,
Lifestealer with
Aghanim's Scepter upgraded
Infest,
Pangolier,
Phantom Assassin,
Pugna,
Techies,
Windranger etc.
* Heroes with no AoE abilities will struggle against Phantom Lancer:
Phantom Assassin,
Broodmother
*
Acorn Shot combined with attack modifiers such as
Maelstrom or
Daedalus makes a quick work of Phantom Lancer's illusions.
*
Bushwhack will stun Phantom Lancer and his illusions if they're near a tree.
Additional:
*
Bushwhack will stun and make a quick work of Phantom Lancer and his illusion when he's near a tree.
*
Sharpshooter breaks
Juxtapose and deals hefty damage.
*
Sharpshooter ignores Illusions and will only damage and breaks the real phantom lancer, when used right, this will allow you to reveal the real phantom lancer amongst his Illusions
* With
Aghanim's Scepter upgraded
Infest, Lifestealer can use it on enemy heroes to attack them and disarm them from inside, even if they are spell immune, which can give him the edge over the heroes he's weak against like
Ursa,
Phantom Assassin,
Terrorblade or
Troll Warlord.
*
Rage does absolutely nothing against Phantom Strike with items.
*
Feast and
Ghoul Frenzy are very difficult to utilise thanks to Blur.
* Lifestealer generally wants to buy items that make him hard to kill, not an
Monkey King Bar which only offers damage.
* Heroes with illusions and summons can be hard for Phantom Assassin to deal with, as she lacks any AoE abilities to deal with them without items:
Broodmother,
Phantom Lancer,
Chaos Knight,
Lycan,
Naga Siren,
Shadow Shaman,
Visage,
Nature's Prophet,
Terrorblade,
Warlock,
Wraith King.
* Nature's Prophet's low mobility and health pool allow Phantom Assassin to destroy him in the early game.
* Phantom Strike allows Phantom Assassin to jump in and out of
Sprout, provided she has vision.
* Hex abilities prevent attacking, ability and item usage, which is a severe problem for Phantom Assassin as it prevents her from using
Black King Bar, the one item that helps protect her against the aforementioned dangers.
Doom and
Shadow Demon with
Aghanim's Scepter also disables Phantom Assassin's Evasion and Critical Strike, removing much of her damage and survivabaility:
Doom,
Disruptor with
Aghanim's Scepter,
Dazzle with
Aghanim's Shard
* Dazzle's lack of a true disable makes him a relatively vulnerable target for Phantom Assassin.
* Coup de Grace will often kill Dazzle's teammates before he has a chance to use
Shallow Grave.
* Heroes who can delivers a big chunk of damage in few hits will find themselves struggle against Templar Assassin's Refraction:
Sven,
Phantom Assassin,
Ursa,
Wraith King,
Lifestealer
*
Bushwhack can tear through
Refraction as it does multiple intervals of damage.
* Heroes with illusions and summons can be hard for Phantom Assassin to deal with, as she lacks any AoE abilities to deal with them without items:
Broodmother,
Phantom Lancer,
Chaos Knight,
Lycan,
Naga Siren,
Shadow Shaman,
Visage,
Nature's Prophet,
Terrorblade,
Warlock,
Wraith King.
* Phantom Assassin's
Blur is a real problem for Lycan, as he relies entirely on direct attacks to deal damage.
* Despite her high mobility,
Hex or
Earth Spike can lock
Phantom Assassin down, make her vulnerable and mitigate her damage output.
* Lion relies entirely on his abilities to be effective, rendering Phatnom Assassin's high evasion through ineffective against him. And Phantom Assassin's low health pool makes her vulnerable to Lion's magical burst without
Black King Bar.
*
Hex and
Earth Spike do not cancel
Sharpshooter, making those two abilities ineffective against her.
* Although Hoodwink should be wary of his
Finger of death, as it can possibly kill her.
* Though certainly not a "hard counter", Crystal Maiden's skillset (magical damage nukes) does pose a substantial threat to Phantom Assassin through the mid game, especially if followed up with engagement by her team.
* A quick use of Freezing Field directly after
Phantom Strike can leave Phantom Assassin trapped inside the area of effect, capitalizing on Phantom Assassin's relatively low HP pool when she is not protected by
Blur, and besides
Skull Basher, Phantom Assassin hates buying disabling items like
Scythe of Vyse or
Eul's Scepter of Divinity.
* If Phantom Assassin chooses not to buy a
Black King Bar relatively early, the attack slow from Freezing Field can greatly hinder the proc chance of
Coup de Grace in a teamfight.
* However, Phantom Assassin's massive damage, and her tendency to build both
Black King Bar and
Skull Basher makes her a formidable foe the later the game goes, and fighting her without a team is almost never a good choice.
* Crystal Maiden's low health pool and slow movement speed make her a tempting and easy target.
* However, it may be wise to build
Black King Bar first before attempting to fight her alone, as she can disable you and retaliate with
Freezing Field.
* Heroes which rely exclusively on right clicks will struggle somewhat against Blinding Light:
Phantom Assassin,
Wraith King,
Medusa
* Heroes with teleports to escape Solar Blind and Will-O-Wisp:
Phantom Assassin,
Puck,
Queen of Pain,
Storm Spirit
* Heroes that rely on physical damage are ineffective against Dragon Knight due to his high armor:
Phantom Assassin,
Bloodseeker,
Lifestealer,
Troll Warlord,
Sven
* Durable heroes relied a lot on their main passive effects and items' effects such as
Bristleback,
Underlord,
Spectre and
Dragon Knight can be disabled easily with
Sharpshooter's break, reducing their potential in teamfights.
* Heroes that can apply early pressure before Phantom Assassin has farm are massive threats:
Axe,
Viper,
Meepo,
Jakiro,
Pugna,
Slark,
Venomancer etc.
* Heroes with good mobility to avoid Jakiro's abilities and with good chase to punish Jakiro from pushing a tower:
Bloodseeker,
Ember Spirit,
Juggernaut,
Phantom Assassin,
Weaver.
* Morphling's naturally high armor thanks to his high agility makes it hard for Phantom Assassin to take him down with
Coup de Grace.
*
Sharpshooter can kill easy when Morphling is going on full agility strategy (Only in early and mid game).
*
Scurry can help to catch up Morphling when using
Waveform or for escape.
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Phantom Assassin
* Phantom Assassin's
Blur is useless against Windranger as she commonly buys items that require
Javelin like
Maelstrom,
Monkey King Bar or
Bloodthorn, and other than Stifling Dagger, Phantom Assassin has nothing else that can bypass Windrun.
Monkey King Bar because her crits are reliant on attack damage.
Blur is useless against Windranger as she commonly buys items that require
Javelin like
Maelstrom,
Monkey King Bar or
Bloodthorn, and other than Stifling Dagger, Phantom Assassin has nothing else that can bypass Windrun.
Monkey King Bar because her crits are reliant on attack damage.
* Additionally, Phantom Assassin doesn't like building
* Focus Fire can still deal considerable damage despite Blur's evasion due to the increased attack speed.
Additional:
* Phantom Assassin's
* Additionally, Phantom Assassin doesn't like building
* Focus Fire can still deal considerable damage despite Blur's evasion due to the increased attack speed.
Hoodwink
* Powershot can destroy the trees to prevent
Scurry's passive as well as end
Bushwhack prematurely or prevent it completely.
Acorn Shot creates a tree for Windranger to get an easy Shackleshot off.
Acorn Shot does not grant True Strike, thus making it easy for Windranger to evade it with Windrun.
Powershot can destroy the trees to prevent
Scurry's passive as well as end
Bushwhack prematurely or prevent it completely.
Acorn Shot does not grant True Strike, thus making it easy for Windranger to evade it with
Windrun.
Shackleshot stuns Hoodwink for a lengthy duration due to her often reliance on positioning with trees.
*
*
* Shackleshot stuns Hoodwink for a lengthy duration due to her often reliance on positioning with trees.
Additional:
*
*
*