*
Whirling Axes (Melee) makes it hard for Phantom Assassin to land a
Coup De Grace.
* Troll Warlord often buys
Silver Edge and
Monkey King Bar, the items that greatly help against Phantom Assassin's Blur ability.
*
Battle Trance completely negates Phantom Assassin's large damage output, preventing Troll Warlord from dying easily. The lifesteal also allows Troll Warlord to restore much of his health.
Additional:
* Troll Warlord can build a
Silver Edge or a
Monkey King Bar to completely ignore
Blur.
* Whirling Axes (Melee) provides a 60% miss chance, making a
Coup de Grace critical strike very hard to land.
* Battle Trance negates
Coup de Grace, preventing Troll Warlord from dying to her critical hits.
* Generally speaking, Spectre is a strong teamfighter but a weak manfighter. She has no tool to deal with troll warlord once he has his sight locked on her.
* Troll often buys
Silver Edge and
Monkey King Bar, which greatly countered Spectre's passive and item build (Silver Edge can disable passive while providing some damage, Monkey King Bar provides accuracy to counter
Radiance and
Butterfly miss chance).
*
Black King Bar allows troll to bypass the damage return from
Blade mail should Spectre attempts to fight back Troll. However,
Black King Bar is generally not very effective against Spectre as her skills can pierce the spell immunity. Still, it offers protection against
Blade mail, a common item for Spectre in the mid game.
* Troll has high lifesteal from
Battle Trance and
Satanic, which help him survive the damage from
Desolate should the break duration is over.
*
Battle Trance and
Fervor mean Spectre will have a hard time fighting troll and cannot take him down, even with equal farm.
* Despite her high mobility,
Hex or
Earth Spike can lock
Phantom Assassin down, make her vulnerable and mitigate her damage output.
* Lion relies entirely on his abilities to be effective, rendering Phatnom Assassin's high evasion through ineffective against him. And Phantom Assassin's low health pool makes her vulnerable to Lion's magical burst without
Black King Bar.
*
Hex and
Mana Drain can be used to immediately destroy Spectre's illusion when she
Haunts. A fast fingered Lion can protect himself and a teammate.
*
Hex and
Earth Spike are good lockdown spells to control and kill Spectre, especially if she doesn't buy defensive items like
Linken's Sphere and
Black King Bar.
*
Finger of Death can be used to burst down Spectre when she is low on life as she has very poor magic resistance.
* Phantom Assassin's high physical damage is greatly reduced by Bulwark.
* God's Rebuke has true strike, ignoring the evasion from
Blur.
* Spectre cannot have a good game if she is pressured heavily in lane, which is something Mars can do. He may even force her to cast
Haunt as an escape, putting it on a long cooldown.
* Should Spectre get to the late game, Mars can block a large amount of her damage with Bulwark and can mitigate some of the chaos caused by her
Haunt illusions with God's Rebuke.
* Heroes that can apply early pressure before Phantom Assassin has farm are massive threats:
Axe,
Viper,
Meepo,
Jakiro,
Pugna,
Slark,
Venomancer etc.
* Venomancer's poison damage-over-time are very effective against Spectre, which is lack of magic resistance from early to mid game.
* Venomancer's multiple slows greatly reduces Spectre's low mobility, even through
Spectral Dagger.
* Plague Wards reveals Spectre while she is hiding on trees.
Additional:
* Venomancer's poison damage over time is very effective against Spectre, who tends to lack magic resistance during the early to mid game.
* Venomancer's multiple slows greatly reduces Spectre's movement speed and mobility.
*
Plague Wards can scout out Spectre while she is hiding in trees.
* Slark's
Pounce allows him to close the gap on Phantom Assassin and prevent her from escaping with
Phantom Strike.
* As a hero who typically builds
Silver Edge, Slark can use it to disable Phantom Assassin's
Blur and
Coup de Grace, thus taking down her attack evasion and drastically reducing her damage output.
* Because Phantom Assassin is always reliant on critical strikes, Slark will have plenty of time to escape with
Pounce,
Shadow Dance and
Silver Edge (provided that he purchased it already).
*
Depth Shroud from
Aghanim's Shard will allow Slark to save both, himself and his allies from Phantom Assassin with
Shadow Dance, and to freely fightback against her without removing invisibility upon attacking.
*
Essence Shift is much more harmful for Phantom Assassin than for other heroes, as losing the agility means that her physical damage will be also reduced, which can also weaken
Coup de Grace if Slark manages to steal lots of agility from her.
* Overall, any attempt for Phantom Assassin to take down Slark will hurt her more than Slark.
Additional:
* Slark's
Pounce allows him to close the gap on Phantom Assassin and prevent her from escaping with
Phantom Strike.
* As a hero who typically builds
Silver Edge, Slark can use it to disable Phantom Assassin's
Blur and
Coup de Grace, thus taking down her attack evasion and drastically reducing her damage output.
* Because Phantom Assassin is always reliant on critical strikes, Slark will have plenty of time to escape with
Pounce,
Shadow Dance and
Silver Edge (provided that he purchased it already).
*
Depth Shroud from
Aghanim's Shard will allow Slark to save both, himself and his allies from Phantom Assassin with
Shadow Dance, and to freely fightback against her without removing invisibility upon attacking.
*
Essence Shift is much more harmful for Phantom Assassin than for other heroes, as losing the agility means that her physical damage will be also reduced, which can also weaken
Coup de Grace if Slark manages to steal lots of agility from her.
* Overall, any attempt for Phantom Assassin to take down Slark will hurt her more than Slark.
* Heroes with good escapes can usually outmaneuver and escape from Spectre:
Slark,
Clinkz,
Weaver
Additional:
* Essence Shift deals 20 extra damage by draining one strength per hit, which cannot be reduced or spread by
Dispersion.
* Pounce prevents Spectre from escaping with
Spectral Dagger.
*
Haunt illusions usually don't deal a lot of damage to Slark as he tends to buy a
Shadow Blade, preventing
Desolate's and
Diffusal Blade's damage and activating Shadow Dance's regeneration to make up for any damage caused by
Radiance.
* Slark is a natural carrier of
Silver Edge, which helps break both
Desolate and
Dispersion.
*
Sharpshooter disables both
Blur and
Coup De Grace, weakening her damage and survivability.
* Because Phantom Assassin is often reliant on critical strikes, Hoodwink can have enough time to simply move near a tree and escape with
Scurry.
Additional:
*
Sharpshooter disables both
Blur and
Coup De Grace, especially with the level 25 talent.
* Because Phantom Assassin is often reliant on critical strikes, Hoodwink can have enough time to simply move near a tree and escape with
Scurry.
* Durable heroes relied a lot on their main passive effects and items' effects such as
Bristleback,
Underlord,
Spectre and
Dragon Knight can be disabled easily with
Sharpshooter's break, reducing their potential in teamfights.
* Hex abilities prevent attacking, ability and item usage, which is a severe problem for Phantom Assassin as it prevents her from using
Black King Bar, the one item that helps protect her against the aforementioned dangers.
Doom and
Shadow Demon with
Aghanim's Scepter also disables Phantom Assassin's Evasion and Critical Strike, removing much of her damage and survivabaility:
Doom,
Disruptor with
Aghanim's Scepter,
Dazzle with
Aghanim's Shard
*
Infernal Blade's damage is calculated by percentage of maximum health, meaning that it will hurt Spectre more than most normal attacks, negating some of her tankiness.
* Doom can pick up several different abilities from neutral creeps using
Devour, some of which can be annoying to Spectre.
* Mud Golem, Dark Troll Summoner, Harpy Stormcrafter, Satyr Mindstealer or Satyr Tormenter are good examples.
*
Doom makes Spectre less disruptive. Combined with
Aghanim's Scepter, it will disable Spectre passive skills, reducing her potential in teamfights.
Additional:
* Infernal Blade's damage is calculated by percentage of maximum health. Since Spectre is usually tanky, it will hurt her more than most normal attacks.
*
Doom can take out Spectre out of a teamfight completely. When combined with the level 25 talent {ValueColor:1|Doom applies Break|25tal} {Symbol:Talent}, it will disable both
Desolate and
Dispersion, taking away her extra damage and durability.
* Many physical-only single-target heroes like
Lifestealer,
Sven,
Wraith King,
Phantom Assassin,
Templar Assassin can have their damage mitigated by Cold Embrace.
*
Arctic Burn makes it nearly impossible for Spectre to juke into the trees.
*
Cold Embrace negates all of Spectre's physical damage. Furthermore, Cold Embrace will generally outheal
Desolate.
*
Winter's Curse can taunt illusions, not only wasting the entire duration of
Haunt but also turning its illusions against Spectre's own team.
* Heroes with no AoE abilities will struggle against Phantom Lancer:
Phantom Assassin,
Broodmother
* Phantom Lancer has higher mobility and the ability to reset any fights with
Doppelganger can be a nuisance for spectre to fight against.
* Phantom Lancer is a natural carrier of
Diffusal Blade and
Manta Style, which is outright nullify
Desolate. In fact, Phantom Lancer will always have illusions with him at anytime, thus further exacerbated the problem.
* Although Spectre is largely AoE oriented, unfortunately, they are damage-over-time (DoT) rather than burst AoE damage. Without any effective ways to quickly destroy illusion and reveal the real hero, Spectre has little availability to manfight Phantom Lancer at any points in the game.
* Spectre often relies on
Spectral Dagger as a pseudo-mobility skill. With her low mana pool and complete dependence on it to catch enemy team, she will soon find herself unable to do anything significant once her mana pool is completely drained.
*
Doppelganger can be used to dispel the slow from
Spectral Dagger, thus completely render it useless.
* Heroes that can apply early pressure before Phantom Assassin has farm are massive threats:
Axe,
Viper,
Meepo,
Jakiro,
Pugna,
Slark,
Venomancer etc.
*
Poof combined with
Earthbind can be used to easily lockdown and burst Spectre down.
* As Meepo's playstyle is often to come online early to mid game and take over the whole game, Meepo will often be much further ahead of Spectre in farming.
* Meepo's global map presence allows him to effectively hunt for Spectre and disrupt her farm.
* Spectre has no strong AOE abilities or way to control or lock down Meepo.
* Heroes that can apply early pressure before Phantom Assassin has farm are massive threats:
Axe,
Viper,
Meepo,
Jakiro,
Pugna,
Slark,
Venomancer etc.
*
Nether Blast is one of the best tower pushing abilities in the game, with a low cooldown. A competent Pugna will (at the very least) destroy tier 2 towers and make space for his team before Spectre can finally come online.
* Spectre's spells, while not spammable, have a fairly high mana cost, so
Nether Ward can be fairly damaging to Spectre early game. The mana degen will also dampen Spectre's early game power significantly.
* Once Pugna gets
Aghanim's Scepter, he can spam
Life Drain on any illusion Spectre summons, whether it'd be from
Haunt,
Manta Style, or some other means.
* In addition, Pugna can disable Spectre's
Desolate ability (although its damage is pure, it requires physical attacks) with his
Decrepify ability, leaving Spectre only with
Spectral Dagger.
* Heroes with illusions and summons can be hard for Phantom Assassin to deal with, as she lacks any AoE abilities to deal with them without items:
Broodmother,
Phantom Lancer,
Chaos Knight,
Lycan,
Naga Siren,
Shadow Shaman,
Visage,
Nature's Prophet,
Terrorblade,
Warlock,
Wraith King.
* Familiars will be able to chase Spectre through the trees when she uses
Spectral Dagger, while Visage can keep blasting her with Soul Assumption.
*
Desolate will almost never proc because Visage will always have nearby Familiars.
* Heroes that can apply early pressure before Phantom Assassin has farm are massive threats:
Axe,
Viper,
Meepo,
Jakiro,
Pugna,
Slark,
Venomancer etc.
*
Viper Strike can disable
Desolate and
Dispersion, leaving Spectre with far less damage output and damage mitigation in engagements.
* Spectre is one of the weakest heroes at early levels. Viper can stifle her farm with early fights before Spectre purchases any major items.
Additional:
*
Nethertoxin disable passives, negating Spectre's damage and survivability by removing both
Dispersion and
Desolate.
* Due to
Haunt and
Radiance's burn, Spectre is heavily susceptible to being persistently slowed and damaged by
Corrosive Skin without even directly attacking Viper.
*
Poison Attack and
Viper Strike further slow Spectre's movement speed to a crawl, while his improved magic resistance means he can easily shrug off
Radiance's burn.
* Heroes capable of perofrming interceptions who can anticipate and counter-initiate after Phantom Assassin blinks on them with Phantom Strike will often kill her than the other way around:
Axe,
Bane,
Dawnbreaker,
Centaur Warrunner,
Luna,
Medusa,
Omniknight,
Pudge,
Razor,
Terrorblade,
Underlord.
* Spectre has no innate disables or silence to stop any of Dawnbreaker's abilities
* Solar Guardian allows Dawnbreaker to quickly stand next to one of her allies, denying Spectre any of
Desolate's bonus
* Luminosity outheals the damage dealt by
Dispersion
Additional:
* Spectre has no innate disables or silence to stop any of Dawnbreaker's abilities
* Solar Guardian allows Dawnbreaker to quickly stand next to one of her allies, denying Spectre any of
Desolate's bonus.
* Luminosity outheals the damage dealt by
Dispersion.
* Hex abilities prevent attacking, ability and item usage, which is a severe problem for Phantom Assassin as it prevents her from using
Black King Bar, the one item that helps protect her against the aforementioned dangers.
Doom and
Shadow Demon with
Aghanim's Scepter also disables Phantom Assassin's Evasion and Critical Strike, removing much of her damage and survivabaility:
Doom,
Disruptor with
Aghanim's Scepter,
Dazzle with
Aghanim's Shard
* Her illusions with
Desolate are very valuable, especially when they are usually paired with
Radiance. Unlike blink or force movement,
Spectral Dagger's escaping mechanic requires manual movement, and therefore Demonic Purge can hold her back really hard and allow your allies to finish her off.
* If she tries to kill you or any key ally with
Haunt at any point of the game, remember to not panic and always use Disruption on the illusion, whether it is fake or the real Spectre herself. When the situation calls, Demonic Purge can save a second victim from a haunting Spectre.
* When upgraded by
Aghanim's Scepter, Demonic Purge can remove Spectre from a fight by disabling Desolate and
Dispersion, negating her damage and tankiness respectively.
* If Phantom Assassin jumps on Pudge first with
Phantom Strike, she will be a very easy target for Pudge's
Meat Hook and
Dismember combo.
* Even though it can deal damage based on Pudge's max health,
Fan of Knives from
Aghanim's Shard cannot disable Pudge's
Flesh Heap as
Flesh Heap is one of the few passive abilities that cannot be disabled by break.
* Both
Meat Hook and
Dismember ignore spell immunity which allows Pudge to disable Phantom Assassin even while she has
Black King Bar active.
* Pudge occassionally buys armor items like
Blade Mail, which in combination with many stacks from
Flesh Heap can make Phantom Assassin have little effect against Pudge.
* Pudge's Dismember stops Spectre from escaping with
Haunt.
* He can easily tank the damage reflected by
Dispersion due to his high strength and the healing from Dismember.
* Should Spectre try to get away through the trees or over a cliff with
Spectral Dagger, Pudge can hook her back.
* Spectre takes a long time to become powerful, and Pudge can ruin her early game with ganks.
* Generally heroes who don't rely on magical damage, such as
Sven,
Phantom Assassin, and
Outworld Destroyer, as they can practically ignore Flesh Heap's damage block.
* Hex abilities prevent attacking, ability and item usage, which is a severe problem for Phantom Assassin as it prevents her from using
Black King Bar, the one item that helps protect her against the aforementioned dangers.
Doom and
Shadow Demon with
Aghanim's Scepter also disables Phantom Assassin's Evasion and Critical Strike, removing much of her damage and survivabaility:
Doom,
Disruptor with
Aghanim's Scepter,
Dazzle with
Aghanim's Shard
*
Disruptor can control where she goes with
Kinetic Field and
Glimpse.
Static Storm shuts her down in teamfights.
* Heroes who cannot prevent Sven from killing towers will often struggle from a small map very early, such as
Phantom Assassin,
Storm Spirit and
Phantom Lancer.
* Late game heroes are Sven's favourite kind of opponent, such as
Anti-Mage,
Spectre and
Shadow Fiend.
* With
Normal Punch from
Aghanim's Scepter, Dark Seer can gain an advantage against heroes who rely on evasion as
Normal Punch has true strike:
Phantom Assassin,
Windranger,
Hoodwink.
*
Dark Seer can pull together Spectre's illusions with
Vacuum, and
Wall of Replica creates an illusion of Spectre that deals massive damage.
*
Hoof Stomp and
Double Edge can often burst down Phantom Assassin from early to mid game.
*
Retaliate makes it very unlikely for Phantom Assassin to win the lane against Warrunner.
Double Edge can also be used to wear her down, as she has a much smaller health pool than that of Centaur Warrunner until purchasing a
Ring of Health.
Stifling Dagger will also trigger
Retaliate and
Blur cannot evade
Retaliate.
* Centaur Warrunner's tankiness in combination with armour items that Centaur Warrunner often purchases like
Blade Mail,
Crimson Guard,
Assault Cuirass and
Shiva's Guard can make Phantom Assassin's attacks only tickle Centaur Warrunner.
* Centaur Warrunner just has to be careful about
Fan of Knives from
Aghanim's Shard and
Coup De Grace, as
Fan of Knives can disable
Retaliate even if Centaur Warrunner is spell immune.
Additional:
*
Hoof Stomp and
Double Edge can often burst down Phantom Assassin from early to mid game.
*
Retaliate makes it very unlikely for Phantom Assassin to win the lane against Warrunner.
Double Edge can also be used to wear her down, as she has a much smaller health pool than that of Centaur Warrunner until purchasing a
Ring of Health.
Stifling Dagger will also trigger
Retaliate and
Blur cannot evade
Retaliate.
* Centaur Warrunner's tankiness in combination with armour items that Axe often purchases like
Blade Mail,
Crimson Guard,
Assault Cuirass and
Shiva's Guard can make Phantom Assassin's attacks only tickle Centaur Warrunner.
* Centaur Warrunner just has to be careful about
Fan of Knives from
Aghanim's Shard and
Coup De Grace, as
Fan of Knives can disable
Retaliate even if Centaur Warrunner is spell immune.
* Phantom Assassin relies on her
Blur to stay alive, but is very vulnerable to Sand King's heavy magic damage.
* With Burrowstrike, Sand King can often catch Phantom Assassin before she can use her
Black King Bar.
* Sand King can dodge
Stifling Dagger with Sandstorm.
* Phantom Assassin has a hard time killing Sand King because of his high mobility.
*
Enfeeble greatly reduces Phantom Assassin's attack damage, and if her attack damage is weak,
Coup De Grace will also suffer from attack damage reduction as well.
Enfeeble also reduces cast range of Phantom Assassin's abilities, making her unable to harass with
Stifling Dagger and to use
Phantom Strike at longer distances.
*
Nightmare and
Fiend's Grip can ground Phantom Assassin, who normally blinks around with
Phantom Strike, and stop her from outputting damage.
* Phantom Assassin's low health pool early on makes her susceptible to {A|Brain Sap|Bane
Additional:
* Enfeeble greatly reduces Phantom Assassin's attack damage, and if her attack damage is weak,
Coup De Grace will also suffer from attack damage reduction as well. Enfeeble also reduces any healing Phantom Assassin receives, making her unable to heal herself with Phantom Strike, and it also reduces cast range of Phantom Assassin's abilities, making her unable to harass with
Stifling Dagger and to use
Phantom Strike at longer distances.
* Nightmare and Fiend's Grip can ground Phantom Assassin, who normally blinks around with
Phantom Strike, and stop her from outputting damage, even with Black King Bar.
* Phantom Assassin's low health pool early on makes her susceptible to Brain Sap and Fiend's Grip's heavy nuke damage.
* Phantom Assassin does not deal with early aggression very easily (especially when magical damage). A competent Batrider can make life very difficult with
Sticky Napalm followed by any other spell.
* Morphling's naturally high armor thanks to his high agility makes it hard for Phantom Assassin to take him down with
Coup de Grace.
*
Reactive Armor helps Timbersaw sustain harassment from
Stifling Dagger.
* Phantom Assassin has a moderate health pool and usually appears in the front line of battle, making her vulnerable to Timbersaw's pure burst damage output.
* Timbersaw can easily escape from Phantom Assassin thanks to his
Timber Chain.
Additional:
*
Reactive Armor helps Timbersaw sustain harassment from
Stifling Dagger, as well as ganking attempts.
* Phantom Assassin is a hero with moderate HP pool, and usually appears in the front line of battle. Because
Blur does nothing against spells, she is vulnerable to Timbersaw's skills.
* Timbersaw can easily escape from Phantom Assassin thanks to his
Timber Chain.
* Heroes who rely on physical damage are easily negated by Ghost Shroud:
Phantom Assassin,
Wraith King,
Juggernaut.
*
Death Pulse can single out Spectre from her illusions, as well as heal his team against her. He also usually stands close to his allies for Death Pulse, effectively disabling
Desolate.
* Enemies that possess high defenses through magic resistance, damage reduction, or high regeneration will make it difficult to whittle their health down to get to Reaper's Scythe's threshold. Such heroes include
Bristleback (although only from behind),
Spectre,
Ursa, and
Dragon Knight.
*
Fire Spirits applies a severe attack speed slow, severely hindering Phantom Assassin's damage output.
* Phantom Assassin cannot cast Phantom Strike on Phoenix during
Supernova.
Additional:
* While her
Phantom Strike does give limited extra attack speed, she cannot use the ability against the Phoenix Sun, and while her
Blur may protect her from attacks, Phoenix's strong magical DPS burns away her small health pool quickly, and the attack speed slow makes her unable to fight back (provided she has no source of spell immunity).
* Puck relies mainly on magical burst damage, which Phantom Assassin is most vulnerable against.
*
Phase Shift and
Illusory Orb disjoint Stifling Dagger, also allowing to kite Phantom Assassin.
*
Dream Coil will stun Phantom Assassin if she uses
Phantom Strike to blink away.
* Static Link can lower the damage output from
Coup de Grace procs, hindering Phantom Assassin's main source of damage.
* Eye of the Storm strikes cannot be evaded by
Blur.
* Both Static Link and Eye of the Storm pierces spell immunity, as Phantom Assassin is often reliant on Black King Bar.
Additional:
*
Static Link can lower the damage output from
Coup de Grace procs, hindering Phantom Assassin's main source of damage. And Phantom Assassin is not a common
Linken's Sphere wielder to counter this problem.
*
Eye of the Storm strikes cannot be evaded by
Blur.
* Both
Static Link and
Eye of the Storm pierces spell immunity, as Phantom Assassin is often reliant on Black King Bar.
*
Ball Lightning is the ultimate counter to Spectre's entire toolkit. With this ability, he can score easy kills on Spectre without her having any means of escape early game, kite her and her
Haunt illusions when it's later in the game due to her having no form of pseudo-blinks.
* Furthermore, it is very difficult for Spectre to deal any substantial damage against Storm Spirit with
Desolate, and without both
Manta Style and
Diffusal Blade he will always remain on the move.
* Also,
Ball Lightning grants invulnerability, and as Storm Spirit likes to spam that ability, he can mitigate the damage done from
Dispersion and
Radiance.
Additional:
* Storm Spirit can exploit every one of Spectre's weaknesses, and thus is one of the best counters against her.
* Spectre has to be in melee range to deal damage, making her likely to trigger
Static Remnants and susceptible to being kited by
Overload procs.
*
Electric Vortex can lock Spectre down as she doesn't like to build
Black King Bar.
*
Ball Lightning gives Storm Spirit multiple advantages:
* Spectre cannot evade Storm Spirit, as Ball Lightning is superior to
Spectral Dagger in terms of mobility.
* Storm Spirit can kite her and her
Haunt illusions when it's later in the game due to her having no form of pseudo-blinks (Reality is far inferior to Ball Lightning).
* It is very difficult for Spectre to deal any substantial damage against Storm Spirit with
Desolate. Ball Lightning grants invulnerability and can mitigate damage done from
Dispersion and
Radiance.
* To mitigate this, Spectre needs a team with hard disable to take Storm Spirit out.
* Heroes with illusions and summons can be hard for Phantom Assassin to deal with, as she lacks any AoE abilities to deal with them without items:
Broodmother,
Phantom Lancer,
Chaos Knight,
Lycan,
Naga Siren,
Shadow Shaman,
Visage,
Nature's Prophet,
Terrorblade,
Warlock,
Wraith King.
*
Hex can be used immediately to destroy Spectre's illusion when she
Haunts.
* Shadow Shaman can use
Shackles to lock down Spectre for his team.
* Shadow Shaman's
Mass Serpent Ward and
Ether Shock help him push lanes and end the game early before Spectre can come online and take over the late game.
* Spectre's entire ability set is designed to get to and destroy heroes that stay in the backlines, both carries (like the aforementioned
Drow Ranger and
Sniper) and supports (like
Dazzle and
Shadow Shaman).
* Spectre must chase for kills and relies on movement speed for mobility in fights, and has no way to counter the
Tombstone zombies.
* The potency of
Soul Rip can be increased from nearby illusions from Haunt.
*
Decay will shut down Spectre during the laning phase by effectively cutting down her initial health pool.
Additional:
* Spectre must chase for kills and relies on movement speed for mobility in fights, and has no way to counter the Tombstone zombies.
* The potency of Soul Rip can be increased from nearby illusions, so Undying can use
Haunt against Spectre.
* Early game Decay will make Spectre easy to shut down in lane.
*
Firestorm can deal serious damage to Phantom Assassin during laning.
*
Pit of Malice prevents Phantom Assassin from either escaping or engaging with
Phantom Strike.
* Phantom Assassin's damage output is entirely physical, therefore
Atrophy Aura is very hazardous for her in most of the stages, particularly since it also affects
Coup De Grace, hindering Phantom Assassin's main source of damage.
* Without proper items and any area-of-effect ability/item, Phantom Assassin cannot stop Underlord and his team to escape with
Fiend's Gate, and she has nothing to intercept Underlord and his team when they use
Fiend's Gate to teleport on any area of the map outside of
Fan of Knives from
Aghanim's Shard.
Additional:
*
Firestorm can be used to deal serious damage to Phantom Assassin during laning that ignores evasion from
Blur.
*
Pit of Malice prevents Phantom Assassin from either escaping or engaging with
Phantom Strike.
* Phantom Assassin's damage output is entirely physical, therefore
Atrophy Aura is very hazardous for her in most of the stages, particularly since it also affects
Coup De Grace, hindering Phantom Assassin's main source of damage.
* Without proper items and any area-of-effect ability/item, Phantom Assassin cannot stop Underlord and his team to escape with
Fiend's Gate, nor she can intercept them if Underlord chooses to teleport on any area of the map.
* Phantom Assassin's single target abilities make her very helpless against swarms of Spiderlings without
Battle Fury.
* Because Phantom Assassin is always reliant on critical strikes, Broodmother will usually have enough time to use Spin Web to save herself.
*
Silken Bola can cripple Phantom Assassin greatly due to her being 100% reliant on physical attacks.
*
Aghanim's Scepter gives Broodmother access to
Spinner's Snare, which allows her to create invisible lines on her webs from
Spin Web that will root Phantom Assassin, deal damage over time to Phantom Assassin and reveal Phantom Assassin if she unwittingly steps on them, disrupting her attempts to initiate or escape with with
Phantom Strike while also alerting Broodmother on her attempts to ambush her and her allies.
Additional:
* Phantom Assassin's single target abilities make her very helpless against swarms of Spiderlings without
Battle Fury.
* Because Phantom Assassin is always reliant on critical strikes, Broodmother will usually have enough time to use Spin Web to save herself.
*
Silken Bola can cripple Phantom Assassin greatly due to her being 100% reliant on physical attacks.
*
Aghanim's Scepter gives Broodmother access to
Spinner's Snare, which allows her to create invisible lines on her webs from
Spin Web that will root Phantom Assassin, deal damage over time to Phantom Assassin and reveal Phantom Assassin if she unwittingly steps on them, disrupting her attempts to initiate or escape with with
Phantom Strike while also alerting Broodmother on her attempts to ambush her and her allies.
* Juggernaut's
Healing Ward can help save allied supports when Spectre attempts a
Haunt kill.
* Juggernaut has a stronger push potential than Spectre, enabling him to end the game early before Spectre can come online.
* Spectre is often paired with two supports that are often weak against Juggernaut.
* Juggernaut also tends to build a
Manta Style, which can prevent
Desolate from taking effect.
* Juggernaut is invulnerable against
Dispersion while using
Omnislash.
*
Phantom Strike's extra attack speed will cause Phantom Assassin to trigger
Counter Helix more often, which can be fatal for Phantom Assassin. Jumping on Axe with
Phantom Strike is not a good idea for Phantom Assassin at all as it makes her a seriously easy target for a counter-initiation with
Berserker's Call and
Blade Mail.
* Most of Axe's abilities pierce
Black King Bar, allowing him to lock down Phantom Assassin at any time.
* Berserker's Call greatly reduces Phantom Assassin's ability to crit hard against Axe and may cause her to kill herself when used with
Blade Mail.
Berserker's Call can also affect Phantom Assassin even if she has
Black King Bar active as
Berserker's Call can fully pierce spell immunity, making
Berserker's Call one of the best abilities in the game against heroes like Phantom Assassin who wants to kill opponents quickly without being interrupted.
*
Culling Blade can often kill Phantom Assassin before she can do anything due to her low health and strength gain. And every time
Culling Blade successfully kills Phantom Assassin or any of her teammates, Axe gains permanent armor from it, which in combination with armor items that Axe often purchases like
Blade Mail,
Crimson Guard,
Assault Cuirass and
Shiva's Guard can make Phantom Assassin's attacks only tickle Axe.
*
Aghanim's Shard upgraded
Counter Helix can weaken Phantom Assassin's damage output, and if her attack damage is weak,
Coup De Grace will also suffer from attack damage reduction as well.
Additional:
*
Phantom Strike's extra attack speed will cause Phantom Assassin to trigger
Counter Helix more often, which can be fatal for Phantom Assassin in the early game. Jumping on Axe with
Phantom Strike is not a good idea for Phantom Assassin at all as it makes her a seriously easy target for a counter-initiation with
Berserker's Call and
Blade Mail.
* Most of Axe's abilities pierce
Black King Bar, allowing him to lock down Phantom Assassin at any time.
* Berserker's Call greatly reduces Phantom Assassin's ability to crit hard against Axe, and may cause her to kill herself when used with
Blade Mail.
Berserker's Call can also affect Phantom Assassin even if she has
Black King Bar active as
Berserker's Call can fully pierce spell immunity, making
Berserker's Call one of the best abilities in the game against heroes like Phantom Assassin who wants to kill opponents quickly without being interrupted.
*
Culling Blade can often kill Phantom Assassin before she can do anything due to her low health and strength gain. And every time
Culling Blade successfully kills Phantom Assassin or any of her teammates, Axe gains permanent armor from it, which in combination with armour items that Axe often purchases like
Blade Mail,
Crimson Guard,
Assault Cuirass and
Shiva's Guard can make Phantom Assassin's attacks only tickle Axe.
* Spectre can't escape with
Spectral Dagger under X Marks the Spot.
* Kunkka can dominate Spectre's lane using Tidebringer and gain an advantage.
* Ghostship helps your team soak up damage from
Haunt.
* Overgrowth prevents Phantom Assassin from using
Blink Strike even through her spell immunity.
* Living Armor reduces Phantom Assassin's physical damage whenever she attempts to gank an allied hero.
* Heroes with disables that ignore spell immunity will render Phantom Assassin completely useless in teamfights throughout the game:
Axe,
Enigma,
Vengeful Spirit,
Doom,
Bane,
Beastmaster,
Pudge,
Medusa,
Warlock.
*
Slardar's
Slithereen Crush allows him to stun Spectre and illusions, and
Corrosive Haze prevents her from juking with
Spectral Dagger.
* Heroes that rely on escapes to stay alive can be caught and locked down for a long time:
Queen of Pain,
Phantom Assassin
* Heroes with disables that ignore spell immunity will render Phantom Assassin completely useless in teamfights throughout the game:
Axe,
Enigma,
Vengeful Spirit,
Doom,
Bane,
Beastmaster,
Pudge,
Medusa,
Warlock.
* Heroes with gap-closing abilities who attempt to use them for escaping Bloodseeker will suffer serious damage from Rupture:
Phantom Assassin,
Anti-Mage,
Faceless Void,
Riki,
Slark,
Spirit Breaker.
* Heroes with illusions and summons can be hard for Phantom Assassin to deal with, as she lacks any AoE abilities to deal with them without items:
Broodmother,
Phantom Lancer,
Chaos Knight,
Lycan,
Naga Siren,
Shadow Shaman,
Visage,
Nature's Prophet,
Terrorblade,
Warlock,
Wraith King.
* In general, Brewmaster's Cinder Brew and Thunder Clap makes him good against physical damage carries:
Ursa,
Clinkz,
Faceless Void,
Troll Warlord,
Templar Assassin,
Phantom Assassin.
* Heroes with illusions and summons can be hard for Phantom Assassin to deal with, as she lacks any AoE abilities to deal with them without items:
Broodmother,
Phantom Lancer,
Chaos Knight,
Lycan,
Naga Siren,
Shadow Shaman,
Visage,
Nature's Prophet,
Terrorblade,
Warlock,
Wraith King.
* Heroes with good escapes can usually outmaneuver and escape from Spectre:
Slark,
Clinkz,
Weaver
* Heroes with illusions and summons can be hard for Phantom Assassin to deal with, as she lacks any AoE abilities to deal with them without items:
Broodmother,
Phantom Lancer,
Chaos Knight,
Lycan,
Naga Siren,
Shadow Shaman,
Visage,
Nature's Prophet,
Terrorblade,
Warlock,
Wraith King.
* Void Spirit is strong against heroes who cannot deal with his rotations due to his mobility. Such heroes include
Spectre,
Gyrocopter,
Morphling, and
Chen.
* In early to mid stage, Silence is also a great way to counter escape oriented heroes such as
Anti-Mage,
Queen of Pain, and
Phantom Assassin to prevent them from escaping, provided that they don't have any basic dispels.
* Heroes that rely on physical damage are ineffective against Dragon Knight due to his high armor:
Phantom Assassin,
Bloodseeker,
Lifestealer,
Troll Warlord,
Sven
* Heroes with heavy early and mid-game magical damage are also problematic for Phantom Assassin due to being able to easily kill her before she can gain an item advantage over them:
Lina,
Necrophos,
Nyx Assassin,
Gyrocopter,
Jakiro,
Death Prophet.
* Heroes that can apply early pressure before Phantom Assassin has farm are massive threats:
Axe,
Viper,
Meepo,
Jakiro,
Pugna,
Slark,
Venomancer etc.
* Jakiro's early pushing ability from Liquid Fire makes Jakiro very strong against heroes, that take a long time to get online:
Morphling,
Naga Siren,
Spectre.
* Heroes with good mobility to avoid Jakiro's abilities and with good chase to punish Jakiro from pushing a tower:
Bloodseeker,
Ember Spirit,
Juggernaut,
Phantom Assassin,
Weaver.
* With
Aghanim's Scepter upgraded
Infest, Lifestealer can use it on enemy heroes to attack them and disarm them from inside, even if they are spell immune, which can give him the edge over the heroes he's weak against like
Ursa,
Phantom Assassin,
Terrorblade or
Troll Warlord.
*
Feast deals damage and heals lifestealer based on the target max health. Because Spectre often emphasises on building stat items to increase her HP pool, lifestealer can deal a lot of damage to her and heal himself at the same time.
*
Ghoul Frenzy slows target, which is bad for Spectre if she does not have
Spectral Dagger ready.
* Spectre cannot response to infest if lifestealer choose to stay inside his high mobility allies to approach the backline.
Rage's bonus movement speed and spell immunity make it even more frustrating.
*
Rage does absolutely nothing against Phantom Strike with items.
*
Feast and
Ghoul Frenzy are very difficult to utilise thanks to Blur.
* Lifestealer generally wants to buy items that make him hard to kill, not an
Monkey King Bar which only offers damage.
* Heroes such as
Lone Druid,
Tidehunter and
Viper can be very problematic for Phantom Assassin because they give her very little time to farm and become scary.
* Heroes with illusions and summons can be hard for Phantom Assassin to deal with, as she lacks any AoE abilities to deal with them without items:
Broodmother,
Phantom Lancer,
Chaos Knight,
Lycan,
Naga Siren,
Shadow Shaman,
Visage,
Nature's Prophet,
Terrorblade,
Warlock,
Wraith King.
* The movement speed granted from
Shapeshift means that Spectre has no way to punish Lycan if he wants to splitpush or pick off supports. Furthermore, he will kite
Haunt and cannot be slowed by
Spectral Dagger.
* Lycan is often part of an early game push strategy which is often the best counter to Spectre because she needs a lot of time and space to come online as a late game carry.
* Phantom Assassin's
Blur is a real problem for Lycan, as he relies entirely on direct attacks to deal damage.
* Heroes with illusions and summons can be hard for Phantom Assassin to deal with, as she lacks any AoE abilities to deal with them without items:
Broodmother,
Phantom Lancer,
Chaos Knight,
Lycan,
Naga Siren,
Shadow Shaman,
Visage,
Nature's Prophet,
Terrorblade,
Warlock,
Wraith King.
* Heroes such as
Lone Druid,
Tidehunter and
Viper can be very problematic for Phantom Assassin because they give her very little time to farm and become scary.
* Heroes that have a weak laning stage:
Spectre,
Nyx Assassin,
Clockwerk,
Spirit Breaker,
Omniknight,
Pudge.
* Heroes with heavy early and mid-game magical damage are also problematic for Phantom Assassin due to being able to easily kill her before she can gain an item advantage over them:
Lina,
Necrophos,
Nyx Assassin,
Gyrocopter,
Jakiro,
Death Prophet.
* Any heroes with low mana pools will die quickly or even instantly to Sanity's Eclipse:
Doom,
Phantom Assassin,
Troll Warlord.
* Heroes who can delivers a big chunk of damage in few hits will find themselves struggle against Templar Assassin's Refraction:
Sven,
Phantom Assassin,
Ursa,
Wraith King,
Lifestealer
* Heroes with illusions and summons can be hard for Phantom Assassin to deal with, as she lacks any AoE abilities to deal with them without items:
Broodmother,
Phantom Lancer,
Chaos Knight,
Lycan,
Naga Siren,
Shadow Shaman,
Visage,
Nature's Prophet,
Terrorblade,
Warlock,
Wraith King.
* If Terrorblade's health gets low enough, Terrorblade's
Sunder can be used to completely deplete Spectre's health pool without any consequences from
Dispersion.
* Terrorblade is one of the few late game heroes that can stand toe to toe and man fight Spectre. Not all is lost if the game goes late when Terrorblade is on your team against Spectre.
Additional:
* If Terrorblade's health is low enough, he can safely use Sunder on Spectre without any consequences from her
Dispersion and Spectre has no way to prevent it.
* Although
Desolate deals pure damage and can bypass his high armor, Terrorblade usually stays nearby his illusions, effectively disabling Desolate.
* Reflection is effective against her as it does not only slow her down but
Desolate can also be used against herself.
*
Dispersion damage is reduced thanks to Terrorblade's high natural armor.
* Terrorblade is one of few heroes that can manfight Spectre. Not everything is lost if Spectre managed to reach late game.
* Assuming they have not bought anti-evasion items, attack-dependent heroes such as
Ursa,
Terrorblade or
Lifestealer can be a minor threat for Phantom Assassin early in the game, and may even be completely dominated by her thanks to her evasion.
* Unlike with other heroes who can summon illusions of themselves, Terrorblade's illusions from
Conjure Image have different colors than other illusions which can be seen even by enemy team, which can also make Terrorblade weak even against heroes he naturally counters:
Bane,
Lifestealer,
Spectre,
Chaos Knight,
Spirit Breaker,
Sniper. Terrorblade's only solution to counter this problem is to get
Manta Style as quickly as possible.
* Tinker can use Laser to save an ally or himself from Phantom Assassin's initiate
Phantom Strike due to the blind, forcing her to use a Black King Bar to effectively initiate, Tinker can also use Warp Flare one he buys
Aghanim's Shard to reverse Phantom Strike's blinking with
Phantom Strike.
* Tinker almost never uses his physical attack, relying on his spell-spamming to deal damage which ignores
Blur's Evasion
* Defense Matrix prevents
Coup de Grace from triggering.
* Heroes with global spells that can reach
Tinker anywhere on the map:
Spectre
Additional:
* His global teleportation with
Boots of Travel and
Rearm is easily countered with
Haunt, and Spectre can reach him anywhere on the map.
* He is squishy, and if alone
Desolate will kill him very fast.
*
Dispersion can reflect and reduce his burst damage.
* Even though Phantom Assassin can easily kill Luna in few strikes, Luna can also do the same to Phantom Assassin if she is not careful.
* An ill-timed and ill-positioned
Phantom Strike will make Phantom Assassin an easy target for counter-attack with
Eclipse if she does not have
Black King Bar available to use and if Phantom Assassin cannot kill Luna fast enough. This can be even worse if Luna buys
Aghanim's Scepter.
*
Moon Glaives can ignore
Blur's evasion if Luna attacks an enemy near Phantom Assassin.
Aghanim's Shard upgraded
Moon Glaives can also reduce damage from
Coup De Grace and
Moon Glaives Phantom Assassin inflicts on Luna and damage Spirit Phantom Assassin she is close to her. And the
Aghanim's Shard upgraded
Moon Glaives have true strike for their duration, which renders
Blur's evasion insignificant.
* Luna can counter
Blur's evasion by buying either
Silver Edge, or
Monkey King Bar, which are common items on Luna.
* Luna just has to be careful about
Fan of Knives from
Aghanim's Shard and
Coup De Grace, as
Fan of Knives can deal health-based damage to Luna and disable
Moon Glaives and
Lunar Blessing while
Coup De Grace can deal serious damage to her even if she is spell immune, though this issue can be partially solved by buying
Ethereal Blade, which is a situational item on Luna.
Additional:
* Even though Phantom Assassin can easily kill Luna in few strikes, Luna can also do the same to Phantom Assassin if she is not careful.
* An ill-timed and ill-positioned
Phantom Strike will make Phantom Assassin an easy target for counter-attack with
Eclipse if she does not have
Black King Bar available to use and if Phantom Assassin cannot kill Luna fast enough. This can be even better if Luna buys
Aghanim's Scepter.
*
Moon Glaives can ignore
Blur's evasion if Luna attacks an enemy near Phantom Assassin.
* Luna can counter
Blur's evasion by buying either
Silver Edge, or
Monkey King Bar, which are common items on Luna.
* Luna just has to be careful about
Fan of Knives from
Aghanim's Shard and
Coup De Grace, as
Fan of Knives can disable
Moon Glaives and
Lunar Blessing while
Coup De Grace can deal serious damage to her even if she is spell immune, though this issue can be solved by buying
Ethereal Blade, which is a situational item on Luna.
* Illusions and summons are double-edge sword type of matchup for Luna. On one hand, they can tank damage from Eclipse, but on the other hand, she can easily clear them before Eclipse with Moon Glaives. Examples include
Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress,
Meepo and
Arc Warden).
* All assassin-type carries in a one against one situation:
Meepo,
Phantom Assassin,
Riki,
Ursa. Luna's only chances are that she buys
Ethereal Blade or
Black King Bar to gain a slight edge against them, or both items if necessary.
* Heroes that create illusions:
Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress,
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse, but that will require lots of farming for right-click items.
* While Phantom Assassin can kill Skywrath Mage in a few strikes, Skywrath Mage can also do the same to her if she is not careful.
*
Arcane Bolt's long range and low cooldowns allows Skywrath Mage to severely harass Phantom Assassin in lane.
*
Ancient Seal prevents Phantom Assassin from escaping or engaging with
Phantom Strike.
*
Mystic Flare's heavy magical damage nukes Phantom Assassin down quickly during the early to mid game.
Additional:
* While Phantom Assassin can kill Skywrath Mage in a few strikes, Skywrath Mage can also do the same to her if she is not careful.
*
Arcane Bolt's long range and low cooldowns allows Skywrath Mage to severely harass Phantom Assassin in lane.
*
Ancient Seal prevents Phantom Assassin from escaping or engaging with
Phantom Strike.
*
Mystic Flare's heavy magical damage nukes Phantom Assassin down quickly during the early to mid game.
* Skywrath's pitiful defences also make him easy meat to heroes with high burst like
Juggernaut,
Lion, or
Phantom Assassin, the latter occasionally downing a support Skywrath in a single
Stifling Dagger.
*
Stifling Dagger and
Phantom Strike allow Phantom Assassin to close the gap with Sniper and prevent his escape.
*
Blur allows Phantom Assassin to approach Sniper while invisible and dodge much of Sniper's damage. It can also disjoint Assassinate.
*
Coup De Grace quickly cuts through Sniper's low health; one or two procs will usually kill him.
*
Fan of Knives from
Aghanim's Shard can deal damage to Sniper's maximum health and disable
Headshot and
Take Aim.
Additional:
* Sniper's lack of mobility and reliance on attack range makes him an easy target for Phantom Assassin to jump on.
*
Shadow Step and
Haunt from
Aghanim's Scepter instantly allows Spectre to get up and close with Sniper, and
Spectral Dagger makes it difficult for Sniper to escape from her.
Additional:
* Spectre can reach him easily in the backlines with
Spectral Dagger or teleport to him with
Haunt.
* He is usually a fair distance away from his allies, so
Desolate will quickly tear Sniper down.
*
Dispersion reflect or reduce his damage, making her hard to take down even at late game.
* Generally, heroes that can close the gap on Drow Ranger to cancel her Marksmanship such as
Phantom Assassin,
Spirit Breaker, and
Tusk are effective at limiting her power and bursting her down.
* Spectre can easily close the distance on Drow Ranger with
Haunt and stick on her with
Spectral Dagger, effectively disables her
Marksmanship.
* Spectre does not care if silenced by
Gust, since Spectre will catch her up regardless.
*
Dispersion can reflect some damage back to Drow Ranger should she chooses to attack.
* Be careful once she got her
Silver Edge as an attempt to shut you down.
* Heroes that can easily bypass Chen's creeps to get to Chen:
Riki,
Tusk,
Clinkz,
Sniper,
Slark,
Phantom Assassin,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit,
Spirit Breaker.
*
Spectral Dagger can severely slow down Chen and allow Spectre to chase him down.
* Spectre often buys
Radiance, which allows her to clear waves of Chen's creeps and if Chen has no creeps beside himself, he will suffer serious damage from
Desolate.
*
Dispersion will make attacks from Chen's creeps only tickle Spectre while also killing themselves in process.
*
Haunt can find Chen anywhere on the map, no matter where he is.
* Ancient Apparition has no escape or reliable control and is very fragile, which makes him an easy target for anyone who can get on top of him, like
Phantom Assassin or
Clinkz.
* As Ancient Apparition likes to stay far away from the fight to get full effectiveness from
Ice Blast, he is a very good target for a
Haunt gank.
* Ancient Apparition also has no hard disables and escape spells, making him an easy kill for Spectre.
* Rubick usually positions in the back of a team. Heroes who can sneak up and assault Rubick (e.g.
Slark) or damage Rubick from great distance (e.g.
Spectre,
Sniper) should be treated cautiously, as otherwise the matchup usually ends up badly for Rubick.
*
Fade Bolt is not enough to burst
Phantom Assassin down without the help of other stolen spells.
*
Rubick has little armor and can be
Phantom Assassin's primary target.
*
Telekinesis is the only way for Rubick to retaliate if being jumped on, but the lockdown duration is generally not enough for Rubick to escape.
* Few of
Phantom Assassin's spells grants utility for
Rubick.
*
Phantom Assassin's spells strengthes her assault power combined with her physical damage output, yet Rubick is not considered a physical damage dealer.
* With that said,
Blur could be of use for Rubick to hide on back in teamfights waiting for the key spell without fearing of being initiated.
* None of Spectre's spells are very good for Rubick to
Spell Steal.
* Heroes with illusions and summons can be hard for Phantom Assassin to deal with, as she lacks any AoE abilities to deal with them without items:
Broodmother,
Phantom Lancer,
Chaos Knight,
Lycan,
Naga Siren,
Shadow Shaman,
Visage,
Nature's Prophet,
Terrorblade,
Warlock,
Wraith King.
* Nature's Prophet's low mobility and health pool allow Phantom Assassin to destroy him in the early game.
* Phantom Strike allows Phantom Assassin to jump in and out of
Sprout, provided she has vision.
*
Shadow Step's low cooldown allows Spectre to teleport to him whenever he decides to push.
*
Spectral Dagger allows Spectre to go through Sprout's trees and stun Nature's Prophet if she has a
Skull Basher or
Abyssal Blade.
* Spectre loves buying
Radiance, which can kill Nature's Prophet's Treants easily.
Additional:
* Spectre can get to him anywhere on the map with
Haunt.
* Spectre can pass through his trees with
Spectral Dagger.
*
Desolate's damage will melt him quickly, as he's alone most of the time.
* Spectre can instantly reveal Bounty Hunter's position on the activation of her ultimate
Haunt. She can also semi-reveal( visible but not target-able) Bounty Hunter by hitting him with
Spectral Dagger.
* Hex abilities prevent attacking, ability and item usage, which is a severe problem for Phantom Assassin as it prevents her from using
Black King Bar, the one item that helps protect her against the aforementioned dangers.
Doom and
Shadow Demon with
Aghanim's Scepter also disables Phantom Assassin's Evasion and Critical Strike, removing much of her damage and survivabaility:
Doom,
Disruptor with
Aghanim's Scepter,
Dazzle with
Aghanim's Shard
* Dazzle's lack of a true disable makes him a relatively vulnerable target for Phantom Assassin.
* Coup de Grace will often kill Dazzle's teammates before he has a chance to use
Shallow Grave.
* Spectre's entire ability set is designed to get to and destroy heroes that stay in the backlines, both carries (like the aforementioned
Drow Ranger and
Sniper) and supports (like
Dazzle and
Shadow Shaman).
*
Spectral Dagger can be used to traverse past Fissure.
*
Haunt will usually disable Earthshaker's
Blink Dagger prior to a teamfight, preventing him from initiating.
* On the other hand,
Haunt will amplify damage done from Echo Slam. Use this to your advantage.
Additional:
* Spectre can use
Haunt to intercept and disrupt Earthshaker's initiation attempts.
*
Spectral Dagger can be used to traverse past
Fissure.
* Earthshaker often travels alone when he is trying to initiate, so
Desolate can be very effective against him.
* Beware that the
Haunt illusions amplify the damage done from
Echo Slam, which can prove fatal for Spectre's own team.
*
Phantom Strike allows Phantom Assassin jump directly to Io.
*
Coup de Grace can make a short work of Io's low health and armor.
* Phantom Assassin can easily escape Lich's slows with
Phantom Strike.
* Phantom Assassin's
Coup De Grace can be used to burst down the squishy Lich.
* Spectre can use
Haunt to intercept and disrupt Magnus's initiation attempts.
*
Spectral Dagger can severely slow down Magnus after he uses
Skewer.
* Magnus often travels alone when he is trying to initiate, so
Desolate can be very effective against him.
* In late game, Spectre can survive
Reverse Polarity initiation thanks to
Dispersion.
Additional:
* Spectre disables Magnus' Blink Dagger using her ultimate, and later into the game can usually outlive Reverse Polarity's duration.
* Riki's
Smoke Screen can make it hard for Spectre to escape or burst down Riki with auto attacks.
* Riki can build
Aghanim's Scepter and jump inside an allied carry or offlane tank with
Tricks of the Trade to do a lot of damage to Spectre while completely avoiding
Dispersion.
* Riki is great at destroying supports which are often needed to keep Spectre safe until she comes online. He can take them down quickly in team fights, which will leave Spectre alone against your whole team, a fight that she will most likely not win.
* While on
Tricks of the Trade, Riki does not take damage from
Dispersion.
*
Blink Strike does not grant Riki a mobility advantage over Phantom Assassin, as her Phantom Strike serves the same purpose, but with a higher range.
* A Carry Riki usually has a hard time dealing with Blur, as a
Monkey King Bar or
Bloodthorn are unfavourable item picks for him (or, even more unlikely, a
Silver Edge).
* A
Black King Bar is a very common pick for Phantom Assassin, fully countering
Smoke Screen and
Diffusal Blade while activated.
*
Spectral Dagger follows Riki even after he goes invisible and stays on him through
Tricks of the Trade, revealing his location.
*
Desolate grants Spectre the ability to damage Riki with right clicks regardless of
Smoke Screen's blind.
* Riki relies on his high damage to kill is opponents, which is countered by
Dispersion.
*
Haunt can find Riki globally at any time, negating much of his ganking potential.
* Phantom Assassin doesn't care about Silencer's spells as she relies on right-clicks more than spells.
* Phantom Assassin often builds
Black King Bar, which allows her to remove Global Silence before engaging.
* Heroes with Evasion or abilities that cause Tiny to miss like
Phantom Assassin and
Tinker are very effective because of Tiny's low attack speed. Additionally,
Monkey King Bar is not a good item for Tiny because of its reliance on high attack speed to proc for magical damage.
* Heroes with high burst damage and
Black King Bar can take down Dark Willow quickly:
Phantom Assassin,
Sven,
Wraith King
* Carries that can out damage Huskar will do well against him:
Legion Commander,
Faceless Void,
Troll Warlord,
Phantom Assassin.
* Assuming they have not bought anti-evasion items, attack-dependent heroes such as
Ursa,
Terrorblade or
Lifestealer can be a minor threat for Phantom Assassin early in the game, and may even be completely dominated by her thanks to her evasion.
* Death Ward's first target (before it bounces) can evade it, therefore
Windranger and
Phantom Assassin are poor choices to use it on.
*
Laguna Blade is one of the best tools to kill Phantom Assassin before she can do anything in early-to-mid game due to its high magical (pure with
Laguna Blade damage is Pure and pierces Spell Immunity talent) burst damage.
*
Blur offers no protection against Lina's abilities. Likewise, Lina can counter
Blur's evasion by buying either
Silver Edge or
Monkey King Bar.
* Lina just has to be careful about
Fan of Knives from
Aghanim's Shard and
Coup De Grace, as
Fan of Knives can deal pure damage to Lina and disable
Fiery Soul awhile
Coup De Grace can deal serious damage to her even if she is spell immune, which may force Lina to buy
Ethereal Blade to deal with Phantom Assassin.
Additional:
*
Laguna Blade is one of the best tools to kill Phantom Assassin before she can do anything in early-to-mid game due to its high magical (pure with
Laguna Blade damage is Pure and pierces Spell Immunity talent) burst damage.
*
Blur offers no protection against Lina's abilities. Likewise, Lina can counter
Blur's evasion by buying either
Silver Edge or
Monkey King Bar.
* Lina just has to be careful about
Fan of Knives from
Aghanim's Shard and
Coup De Grace, as
Fan of Knives can deal pure damage to Lina and disable
Fiery Soul awhile
Coup De Grace can deal serious damage to her even if she is spell immune, which may force Lina to buy
Ethereal Blade to deal with Phantom Assassin.
* Fragile support heroes are all ideal targets for the Phantom Assassin. Heroes such as
Lina and
Witch Doctor are all prime targets that may not be able to react quickly and fight back due to Phantom Assassin's sudden appearance.
*
Spectral Dagger and
Haunt allow Spectre to get close to Lina.
*
Desolate is very strong against Lina, who's usually a bit isolated in fights because of her high attack and cast range.
*
Dispersion can mitigate a good portion of Lina's burst damage, allowing Spectre to turn on her afterwards.
Additional:
* Spectre can very easily close the distance on Lina with
Haunt and
Spectral Dagger, and due to Lina's abysmal mobility without a
Blink Dagger and terrible health pool and armor, Lina easily gets slaughtered due
Desolate.
*
Dispersion can mitigate a good portion of Lina's burst damage, allowing Spectre to turn against her afterwards.
* With
Bloodthorn, Clinkz becomes a strong counter to heroes who rely on evasion and blind such as
Windranger,
Phantom Assassin,
Troll Warlord and
Keeper of the Light.
* Heroes with good escapes can usually outmaneuver and escape from Spectre:
Slark,
Clinkz,
Weaver
* Heroes with high armor like
Dragon Knight, or with abilities to cause attacks to miss like
Phantom Assassin,
Riki and
Tinker will be hard to deal with, as Clinkz relies almost entirely on physical attacks.
* Spectre can instantly escape Burning Army or hunt Clinkz with
Haunt.
* Spectre can catch up to him with
Spectral Dagger, even if he uses Skeleton Walk.
*
Desolate allows Spectre to hit Clinkz through Skeleton Walk.
*
Dispersion makes Spectre tanky and also reflects some damage back to Clinkz.
Additional:
* Spectre can catch Clinkz with
Spectral Dagger, even if he uses
Skeleton Walk.
* Spectre can instantly reach a ratting Clinkz with
Haunt.
*
Desolate's damage will melt him quickly, as he's alone most of the time.
* Fate's Edict cripples many heroes who rely on attacks, such as
Phantom Assassin,
Sven, or
Enchantress, without a dispel or a
Black King Bar.
* Oracle's burst damage is not enough to take down Spectre due to
Dispersion.
* Disarm from
Fate's Edict does not hinder Spectre that much, since she can deal damage even without landing a single attack.
Additional:
* Oracle's burst damage is ineffective against
Dispersion.
* Disarm provided by Fate's Edict is not as significant debilitation for Spectre as it might be for other carries since She can do damage even without landing attacks.
* Heroes with disables that ignore spell immunity will render Phantom Assassin completely useless in teamfights throughout the game:
Axe,
Enigma,
Vengeful Spirit,
Doom,
Bane,
Beastmaster,
Pudge,
Medusa,
Warlock.
*
Haunt can ruin Enigma's initiation with
Blink Dagger, no matter where he is on the map.
* Spectre often buys
Radiance, which allows her to deal damage over time to Enigma and put
Blink Dagger on cooldown.
*
Dispersion reflects the damage of
Midnight Pulse and
Black Hole inflicted back to Enigma. This can get even worse for Enigma if Spectre buys
Blade Mail.
* All of Spectre's abilities ignore spell immunity, which means that even with
Black King Bar, Enigma has absolutely little to no chance against Spectre at any stage of the game.
* Though certainly not a "hard counter", Crystal Maiden's skillset (magical damage nukes) does pose a substantial threat to Phantom Assassin through the mid game, especially if followed up with engagement by her team.
* A quick use of Freezing Field directly after
Phantom Strike can leave Phantom Assassin trapped inside the area of effect, capitalizing on Phantom Assassin's relatively low HP pool when she is not protected by
Blur, and besides
Skull Basher, Phantom Assassin hates buying disabling items like
Scythe of Vyse or
Eul's Scepter of Divinity.
* If Phantom Assassin chooses not to buy a
Black King Bar relatively early, the attack slow from Freezing Field can greatly hinder the proc chance of
Coup de Grace in a teamfight.
* However, Phantom Assassin's massive damage, and her tendency to build both
Black King Bar and
Skull Basher makes her a formidable foe the later the game goes, and fighting her without a team is almost never a good choice.
* Heroes the make heavy use of illusions, like
Chaos Knight,
Phantom Lancer,
Terrorblade, or
Spectre can suffer from Crystal Maiden, as Freezing Field can quickly kill off the entire horde if not stopped.
* Crystal Maiden's low health pool and slow movement speed make her a tempting and easy target.
* However, it may be wise to build
Black King Bar first before attempting to fight her alone, as she can disable you and retaliate with
Freezing Field.
* As Crystal Maiden is squishy with very bad movement speed, Spectre can easily stay on Crystal Maiden with
Haunt and
Spectral Dagger.
* Late game, with enough farm, Spectre can withstand an entire
Freezing Field, possibly even causing Crystal Maiden to kill herself from
Dispersion.
* Heroes who rely on physical damage output to be effective will fare badly against Muerta's
Pierce the Veil:
Phantom Assassin,
Terrorblade,
Drow Ranger,
Lifestealer,
Anti-Mage,
Alchemist,
Lycan,
Clinkz,
Sniper.
*
Dispersion can negate Muerta's high attack damage while also dealing lots of return damage back to Muerta, which she is fragile against as she has a small health pool.
* Spectre can use
Shadow Step and
Haunt from
Aghanim's Scepter to quickly engage Muerta and escape her if she uses
Pierce the Veil. And since Spectre commonly buys
Radiance, this allows her to fight against Muerta even if she has
Pierce the Veil active.
* In general, Spectre can out carry Muerta towards the late game with her better survivability, sustained damage, and global presence.
* Phantom Assassin's
Blur is useless against Windranger as she commonly buys items that require
Javelin like
Maelstrom,
Monkey King Bar or
Bloodthorn, and other than Stifling Dagger, Phantom Assassin has nothing else that can bypass Windrun.
* Additionally, Phantom Assassin doesn't like building
Monkey King Bar because her crits are reliant on attack damage.
* Focus Fire can still deal considerable damage despite Blur's evasion due to the increased attack speed.
Additional:
* Phantom Assassin's
Blur is useless against Windranger as she commonly buys items that require
Javelin like
Maelstrom,
Monkey King Bar or
Bloodthorn, and other than Stifling Dagger, Phantom Assassin has nothing else that can bypass Windrun.
* Additionally, Phantom Assassin doesn't like building
Monkey King Bar because her crits are reliant on attack damage.
* Focus Fire can still deal considerable damage despite Blur's evasion due to the increased attack speed.
* Spectre can instantly escape Focus Fire or hunt a Windranger with
Haunt.
* Spectre can catch up to her with
Spectral Dagger, even if she uses Windrun.
*
Desolate allows Spectre to hit Windranger through Windrun.
*
Dispersion combined with
Blade Mail and/or
Vanguard (and its upgrade
Abyssal Blade) makes Spectre tanky and/or reflects some damage back to Windranger.
Additional:
* Spectre can catch up to her with
Spectral Dagger, even if she uses
Windrun.
* Spectre can instantly reach a ratting Windranger with
Haunt.
*
Dispersion can reflect some of her damage, especially from her
Focus Fire.
*
Dispersion will not do anything against throughout the game due to his high lifesteal with Jingu Mastery.
* Monkey King often buys
Manta Style, which will deny
Desolate benefits in 1v1 situations.
*
Haunt will do nothing to stop people trapped within Monkey Kings ultimate.
* In all, Spectre is very easily pressured by Monkey King early into the game and is a very easy gank target to coordinate with your team.
*
Blur makes it hard for Monkey King to stack Jingu Mastery.
*
Phantom Strike allows Phantom Assassin to blink directly to Monkey King during Wukong's Command, bypassing all his clones.
*
Coup de Grace's high damage can kill Monkey King quickly, thus ending Wukong's Command prematurely.
* Heroes with disables that ignore spell immunity will render Phantom Assassin completely useless in teamfights throughout the game:
Axe,
Enigma,
Vengeful Spirit,
Doom,
Bane,
Beastmaster,
Pudge,
Medusa,
Warlock.
* Heroes that build
Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark.
* Heroes which rely exclusively on right clicks will struggle somewhat against Blinding Light:
Phantom Assassin,
Wraith King,
Medusa
* Heroes with teleports to escape Solar Blind and Will-O-Wisp:
Phantom Assassin,
Puck,
Queen of Pain,
Storm Spirit
* Spectre cannot chase down Anti-Mage with
Spectral Dagger because of Blink, though it still grants her team vision over him.
* Counterspell reduces much of the damage from
Dispersion and Spectre's
Radiance.
* Anti-Mage usually builds a
Manta Style, preventing Spectre from dealing any
Desolate damage to him once he summons his illusions.
Additional:
* Spectre has no way to prevent
Blink, for escape or initiation. Anti-Mage can easily pick off enemy supports and Spectre cannot do anything about it.
*
Mana Break burns through Spectre's low mana pool.
*
Manta Style's illusions prevent
Desolate's damage.
* Even though Anti-Mage is outcarried by Spectre in the later stages of the game, a competent Anti-Mage with a
Battle Fury can easily outfarm and get ahead of Spectre before she can come online.
* Anti-Mage's low health pool making vulnerable to Phantom Assassin's burst damage and
Coup De Grace critical strike, while Blink is on cooldown.
*
Blur makes Anti-Mage unable to deal Mana Break to her.
* Phantom Assassin has low intelligence and low mana pool, making Mana Void do minimal damage.
Additional:
* Anti-Mage can easily withstand heavy magical bursts due to
Counterspell, but he is still somewhat vulnerable to physical damage. Phantom Assassin's burst physical damage can destroy Anti-Mage while
Blink is on cooldown or while he is stunned or hexed.
* Blur makes Anti-Mage unable to deal significant damage to her without buying
Monkey King Bar, which means he cannot buy items to benefit his
Mana Break.
* Phantom Assassin has an abysmal mana pool and intelligence gain, making
Mana Break and
Mana Void deal minimal damage.
* Zeus is good against heroes that juke in trees or up cliffs, like
Batrider,
Monkey King,
Spectre, and
Tinker, by providing vision in any area with Lightning Bolt, or guaranteeing vision on enemies with Thundergod's Wrath.
* Zeus can deal a huge amount of damage, but he lacks defensive abilities, such as good mobility or resistance. Due to that, he doesn't like to be touched by any means. Heroes with higher damage output and good mobility will often get easily near Zeus and trade damage (eventually causing Zeus's downfall). Such Heroes include:
Lycan,
Slark,
Storm Spirit,
Spectre and others.
Additional:
* Zeus burst damage can be reduced by
Dispersion and reflect some of the damage back to Zeus himself.
* Zeus has low mobility and stays in backlines,
Spectral Dagger or
Haunt can easily catch him as he has no escape mechanism.
* Since Zeus has low HP,
Spectral Dagger and
Desolate will quickly tear Zeus down when he's alone.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
Latest changes first
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
Phantom Assassin
*
Purification and
Hammer of Purity can easily catch Phantom Assassin once she jumps with
Phantom Strike in to attack.
Heavenly Grace can be used to dispel slow from
Stifling Dagger, and disables from the items Phantom Assassin relies on.
Dagon,
Ethereal Blade and
Revenant's Brooch,
Guardian Angel will render her completely useless.
Purification,
Heavenly Grace and
Guardian Angel can be used to save an allied hero before Phantom Assassin can finish them off with
Coup De Grace.
Purification and
Hammer of Purity can easily catch Phantom Assassin once she jumps with
Phantom Strike in to attack.
Heavenly Grace can be used to dispel slow from
Stifling Dagger, and disables from the items Phantom Assassin relies on.
Dagon,
Ethereal Blade and
Revenant's Brooch,
Guardian Angel will render her completely useless.
Purification,
Heavenly Grace and
Guardian Angel can be used to save an allied hero before Phantom Assassin can finish them off with
Coup De Grace.
*
* Phantom Assassin depends entirely on physical attacks and her damage output is 100% physical. Therefore, since she has no any sources of magical damage output and hates going for items that deal magical damage like
*
Additional:
*
*
* Phantom Assassin depends entirely on physical attacks and her damage output is 100% physical. Therefore, since she has no any sources of magical damage output and hates going for items that deal magical damage like
*
Spectre
* Global
Guardian Angel will protect his allies from Spectre's
Haunt, both when they are alone and in teamfights.
Purification is a major problem for melee enemies, Spectre included, since they must be next to an enemy in order to attack. The AoE damage also allows Spectre to be singled out from her illusions.
Degen Aura will prevent Spectre from chasing Omniknight, further exacerbated by her terrible mobility outside Haunt.
*
*