* Pugna only deals magical damage, which Anti-Mage is exceptionally resistant due to Counterspell.
* Anti-Mage can dispel
Decrepify with
Manta Style.
* Pugna has a very large mana pool. This allows Anti-Mage to constantly deal bonus damage to Pugna with Mana Break and devastate Pugna's entire team with Mana Void.
Additional:
* Since Pugna relies on his teammates for protection, it is fairly common for Anti-Mage to get multiple kills with a single use of his
Mana Void on Pugna if he's missing a considerable portion of his mana.
* Pugna's massive mana pool will result in Anti-Mage's
Mana Break almost always dealing the bonus damage from the mana burn.
*
Counterspell negates a large amount of Pugna's damage, as most of Pugna's damage comes from his spells.
*
Blink can be used to get out of a bad situation, and Pugna has no way to prevent him from casting it.
* Heroes that can jump on her:
Slark,
Queen of Pain,
Anti-Mage
* All of Pugna's damage is magical, which can get blocked by
Fate's Edict's 100% magic resistance.
* Oracle has two abilities that apply a dispel, which can easily remove Decrepify on his ally or Oracle.
* Heroes with little health or magic resistance are easily picked off with Oracle's magic burst, such as
Skywrath Mage,
Crystal Maiden, or
Enchantress.
* Clockwerk loves to
Hookshot low health, immobile targets like Pugna.
* Pugna's Life Drain gets immediately and repeatedly (if an
Aghanim's Scepter was purchased) cancelled due to
Battery Assault, especially if Pugna is trapped inside
Power Cogs.
* Clockwerk also loves to build
Blade Mail, which will deal more damage to Pugna than Clockwerk due to Pugna's low health pool.
* Finally, both
Hookshot and
Rocket Flare can allow him to finish off Pugna out of range of his Nether Ward.
Additional:
* Pugna's squishiness and lack of mobility make him easy prey for a Hookshot initiation.
* Clockwerk's high health, low mana costs, and lack of reliance on Blink Dagger make
Nether Ward ineffective.
* Battery Assault shuts down
Aghanim's Scepter upgraded
Life Drain, as the repeated ministuns prevent Pugna from channeling for an extended length of time.
* Heroes with nukes that can jump her:
Clockwerk,
Snapfire,
Spirit Breaker,
Techies
* Luna can deal constant damage to Pugna through the low-cooldown Lucent Beam and her right clicks.
*
Life Drain will be always canceled by
Lucent Beam if Pugna does not have
Black King Bar.
*
Decrepify can be suicide against Luna due to
Lucent Beam and
Eclipse.
*
Nether Ward is rather weak against Luna because unlike other heroes who rely on magical damage to damage or kill enemies, yet have very high mana costs, she does not have abilities that cost a lot of mana and Luna mostly uses her abilities to initiate a teamfight or to finish off fleeing enemy heroes.
* Luna is a common
Black King Bar carrier, which allows her to protect herself against Pugna's only-magical damage output.
Additional:
* Luna can deal constant damage to Pugna through the low-cooldown Lucent Beam and her right clicks.
*
Life Drain will be always canceled by
Lucent Beam if Pugna does not have
Black King Bar.
*
Decrepify can be suicide against Luna due to
Lucent Beam and
Eclipse.
*
Nether Ward is rather weak against Luna because unlike other heroes who rely on magical damage to damage or kill enemies, yet their ablities have very high mana costs, Luna does not have abilities that cost a lot of mana and Luna mostly uses her abilities to initiate a teamfight or to finish off fleeing enemy heroes.
* Luna is a common
Black King Bar carrier, which allows her to protect herself against Pugna's only-magical damage output.
* Though Enchantress's
Untouchable can greatly reduce Luna's attack speed, and can go through any form of Spell Immunity, she has a pitiful HP so Lucent Beam and Eclipse can kill her very quickly.
* Moon Glaives allows Luna to clear Enchantress's creeps very efficiently.
Additional:
* Enchantress has pitiful HP, even more pitiful than Luna, so
Lucent Beam and
Eclipse will often harass and/or kill her through her Untouchable.
* With
Moon Glaives, Luna can clear Enchantress's creep wave efficiently.
* Heroes that create illusions:
Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress,
Meepo and
Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse, but that will require lots of farming for right-click items.
*
Pugna's Nether Ward doesn't really hurt Meepo since he usually buys attribute items to tank up and can be killed very quickly by 4 clones. Decrepify can amplify Poof's damage should Pugna use it to avoid Meepo's right clicking.
*
Meepo can quickly kill Enchantress with a
Poof combo, rendering Untouchable useless.
*
Enchantress's
Untouchable slows down Meepos attacks and
Impetus can deal heavy pure damage to a single Meepo, however once Meepo has closed the gap she is an easy target for Poof.
* Enchantress can be easily overwhelmed with Broodmother's spiderlings from
Spawn Spiderlings and Enchantress can only control one of them with
Enchant and she has no good waveclear (Spawn Spiderlings can also kill creeps controlled with Enchant).
* However,
Untouchable's attack speed reduction can make it difficult for Broodmother to kill Enchantress even with any form of spell immunity.
Additional:
* Enchantress's lack of area-of-effect abilities allows Broodmother to swarm her with Spiderlings.
*
Spawn Spiderlings can kill enchanted creeps and create Spiderlings in their place.
* However, bear in mind that
Untouchable makes it harder for Broodmother to actually hit Enchantress, even if Broodmother is spell immune. And Broodmother's only way to counter this is either by buying
Silver Edge, buying items that deal high magical damage like
Dagon, or by buying items that give high attack speed like
Moon Shard.
*
Enchant can not control golem
Chaotic Offering from Warlock.
*
Untouchable doesn't work against Unleash, as Marci gains 1000+ attack speed for the fury combo.
* Enchantress' low health makes her a fragile target for Marci's damage blasts.
* Marci can use Rebound on one of her enchanted creeps to easily reach the Enchantress and negate the bonus damage dealt by her
Impetus. It helps that most of her best creeps have a low attack range, creating a makeshift bridge towards their master.
* Pugna's low health and reliance on channeled abilities make him very vulnerable to Tusk, although Pugna can win in a straight up 1v1 later in the game.
*
Devour can easily eat creeps controlled by Enchant, limiting her ganking potential.
*
Doom reduces the amount of healing received by Enchantress and her allies from Nature's Attendants. In addition, when Doom chooses the
Doom applies Break talent, it can also disable Untouchable.
* Earth Spirit does not fly a small distance on
Rolling Boulder using
Stone Remnant, which will be a big problem for
Life Drain, since Pugna will stop receiving health from breaking the distance of the ability, which will give the Earth Spirit team a chance to kill Pugna, by the way, this also works well with
Boulder Smash, which pushes the enemy and can annoy the distance
* Earth Spirit has excellent control with a small recharge on
Rolling Boulder and
Geomagnetic Grip, which can knock down Pugna`s
Life Drain, as well as completely turn him off in a fight, because he is very dependent on his abilities
* Magic damage from Earth Spirit's abilities can be disastrous for
Decrepify, as it will kill him very quickly, and if Earth Spirit collects
Ethereal Blade in such a game, it can easily destroy Pugna in one
Rolling Boulder hit
* Earth Spirit also turns out to be a strong decision against
Nether Ward, because he experiences it with his large amount of health, and if he collects
Heart of Tarrasque(and
Bracerin early game)in such a game, he may not feel it at all and calmly control Pugna with his abilities
Additional:
* Earth Spirit does not fly a small distance on
Rolling Boulder using
Stone Remnant, which will be a big problem for
Life Drain, since Pugna will stop receiving health from breaking the distance of the ability, which will give the Earth Spirit team a chance to kill Pugna, by the way, this also works well with
Boulder Smash, which pushes the enemy and can annoy the distance
* Earth Spirit has excellent control with a small recharge on
Rolling Boulder and
Geomagnetic Grip, which can knock down Pugna`s
Life Drain, as well as completely turn him off in a fight, because he is very dependent on his abilities
* Magic damage from Earth Spirit's abilities can be disastrous for
Decrepify, as it will kill him very quickly, and if Earth Spirit collects
Ethereal Blade in such a game, it can easily destroy Pugna in one
Rolling Boulder hit
* Earth Spirit also turns out to be a strong decision against
Nether Ward, because he experiences it with his large amount of health, and if he collects
Heart of Tarrasque(and
Bracerin early game)in such a game, he may not feel it at all and calmly control Pugna with his abilities
* Pugna is very reliant on his abilities for damage which Silencer can take advantage off. But he has to be careful around the
Nether Ward as Silencer's abilities cost a lot of mana to use.
* Queen of Pain often relies more on abilities than right-clicks, making
Untouchable nearly useless against her.
* Enchantress also has a lower health pool than Queen of Pain, making her vulnerable to Queen of Pain's damage burst.
* Both Jakiro's Ice Path and Liquid Frost can be used to cancel
Life Drain from either Jakiro or an ally.
*
Decrepify only makes Pugna even more vulnerable to Jakiro's magical damage, And it has no adverse effects on Jakiro himself.
*
Aghanim's Scepter upgraded
Macropyre can deal pure damage-over-time and pierce debuff immunity, which can discourage Pugna from even trying to use
Life Drain.
* Bear in mind, however, that
Nether Ward can do some considerable damage to Jakiro due to high mana costs on his abilities.
*
Windrun's speed allows easy pursuit or escape, while the evasion greatly reduces the threat of Enchantress's Impetus, especially when retreating.
*
Shackleshot is a powerful disable if Enchantress gets too close to one of her own minions.
*
Focus Fire can negate
Untouchable.
* Puck can dodge
Nether Blast and
Life Drain with his Phase Shift, easily avoiding Pugna's strong burst magic damage.
*
Waning Rift's silence allows Puck and its teammates to easily deal with Pugna, which cannot do the same to it, because with Puck it will be easy to avoid such an attack from the
Decrepify.
* The Puck's combo:
Waning Rift +
Illusory Orb +
Dream Coil doesn't have a huge amount of damage to feel the damage of the Pugna from
Nether Ward, however, it may be quite enough to kill the Pugna solo at an early stage of the game with
Witch Blade
Additional:
* Puck easily dodges the
Nether Blast and the Pugna
Life Drain with his
Phase Shift, which is why he can easily avoid his strong magic damage
* The Puck's silence from the
Waning Rift ability allows her team to easily cope with the Pugna, which cannot be said about the Pugna, because with the Puck it will be easy to avoid such an attack from the
Decrepify
* The Puck's combo:
Waning Rift +
Illusory Orb +
Dream Coil doesn't have a huge amount of damage to feel the damage of the Pugna from
Nether Ward, however, it may be quite enough to kill the Pugna solo at an early stage of the game with
Witch Blade
* Phantom Lancer creates way too many illusions for Pugna's
Life Drain to destroy, overwhelming him easily.
*
Doppelganger can dodge
Nether Blast or dispel
Decrepify.
*
Diffusal Blade is a common item for Phantom Lancer to burn Pugna's large mana pool and deals a large amount of damage in the process.
Additional:
* Though Life Drain instantly destroys illusions, Phantom Lancer creates way too many for Pugna to handle.
* A good Phantom Lancer will also dodge your Nether Blast with
Doppelganger.
* Phantom Lancer is the most natural
Diffusal Blade carrier to burn Pugna's very large pool of mana away and deal a large amount of damage in the process.
* Enchantress often has a small army of neutral creeps, allowing Medusa to hit her with a later bounce of her Mystic Snake.
* Heroes with haste can negate Enchant's slow:
Weaver,
Dark Seer,
Lycan,
Centaur Warrunner.
* Heroes with channeled abilities can be interrupted by a long-range Fissure:
Crystal Maiden,
Witch Doctor,
Bane,
Pugna,
Pudge.
* Heroes like
Enchantress and
Chen, or heroes that make use of
Helm of the Dominator are weak to Crystal Maiden, as Frostbite can do wonders against
Enchant,
Holy Persuasion, or dominated creeps. Careful though, as an army of carefully controlled creeps (
Enchantress and
Chen) can hold many stuns that will cancel Freezing Field.
Additional:
*
Frostbite does 1000 magical damage to Enchantress's creeps and roots them for 10 seconds, which hinders her ability to gank.
* Heroes with haste can negate Enchant's slow:
Weaver,
Dark Seer,
Lycan,
Centaur Warrunner.
* Heroes with nukes:
Bane,
Lich,
Lion,
Skywrath Mage
* Spirit Siphon does a lot of magical damage, especially in the early game. This allows her to demolish low health heroes such as
Zeus,
Pugna, especially when combined with her other spells.
* Heroes with nukes that can jump her:
Clockwerk,
Snapfire,
Spirit Breaker,
Techies
Additional:
* Techies does huge amounts of magical damage, which will bypass
Untouchable.
* Enchantress depends on abilities to do damage and heal, which Blast Off's silence prevents.
* Heroes with break can disable Untouchable for a while:
Doom and
Shadow Demon (via
Aghanim's Scepter),
Viper,
Shadow Shaman with Hex Breaks talent.
* Heroes with no mobility will take some good damage from Sand King's spells:
Dragon Knight,
Jakiro,
Pugna,
Earthshaker.
* Sand King is a strong ganker, allowing him to shut down squishy heroes in the early game:
Phantom Assassin,
Clinkz,
Sniper,
Enchantress.
*
Pugna's
Nether Ward damages Sand King when he channels Epicenter, preventing him from using Blink Dagger afterward.
* Fragile heroes: Bounty Hunter has decent nuking capabilities with Shiruken Toss and Jinada thus making fragile heroes easy picks for ganking. Few examples of such heroes are:
Crystal Maiden,
Pugna,
Skywrath Mage,
Io,
Witch Doctor, etc.
* Heroes with haste can negate Enchant's slow:
Weaver,
Dark Seer,
Lycan,
Centaur Warrunner.
* Heroes with nukes:
Bane,
Lich,
Lion,
Skywrath Mage
* Heroes who rely on channeling abilities can be interrupted in teamfights by Rolling Thunder:
Crystal Maiden,
Pugna,
Witch Doctor
* Heroes who build a Black King Bar (or have any sources of spell immunity) to channel abilities/items can still get interrupted by Dismember:
Enigma,
Juggernaut,
Phantom Assassin,
Pugna,
Elder Titan.
* Enchantress has pitiful health, and cannot tank Lina's heavy magic damage.
*
Untouchable is decently countered by Fiery Soul, exposing Enchantress's weakness to physical damage due to her low armor.
* Lina is decent at clearing creeps and can kill Enchantress' creeps quickly.
Additional:
* Enchantress has a very small health pool and cannot tank Lina's heavy magic burst.
* Untouchable is decently countered by
Fiery Soul, exposing Enchantress's weakness to physical damage due to her low armor.
* Lina is decent at clearing creeps and can kill Enchantress's creeps quickly.
* Nether Ward will be problematic for heavy nukers and spammers like
Skywrath Mage,
Lina,
Lion and
Invoker, but Pugna must not use Decrepify defensively against them as he will be helping them out more than anything.
*
Enchantress is very fragile without any form of magic resistance, allowing
Lion to easily burst her down.
*
Nature's Attendants is a slow heal, making not as much effective against
Lion's burst as it could be.
* Her raw movement speed is a fair escape/mobility mechanism, which may allow her to avoid a blindly cast
Earth Spike, but does nothing against the rest of
Lion's abilities, since they are single target and can't miss.
* Since
Lion's damage comes mostly from his skills,
Untouchable does nothing to mitigate it.
* Nether Ward will be problematic for heavy nukers and spammers like
Skywrath Mage,
Lina,
Lion and
Invoker, but Pugna must not use Decrepify defensively against them as he will be helping them out more than anything.
* Riki usually buys
Diffusal Blade to initiate, which renders Enchantress' movement speed useless, and is usually followed with
Smoke Screen.
* Riki can effectively hit Enchantress by
Tricks of the Trade alongside with
Diffusal Blade and
Smoke Screen's initiation. For a hero like Enchantress, 3 to 4 hits from Riki is a big deal, unless Enchantress built
Force Staff earlier.
* Heroes who are reliant on physical damage will be nullified by Decrepify:
Riki,
Wraith King,
Juggernaut.
* Pugna is a very fragile hero who can easily get caught and killed by Storm Spirit's long range initiation.
* This is especially true if he has
Orchid Malevolence or
Scythe of Vyse.
* Pugna has no disables that can prevent Storm Spirit from escaping.
* Even though
Ball Lightning requires high amount of mana, Nether Ward is ineffective since Storm Spirit is invulnerable while using it.
* Storm Spirit's other abilities cost very insignificant amount of mana for Nether Ward to be effective.
* Heroes with mana burn:
Nyx Assassin,
Invoker,
Outworld Destroyer,
Pugna,
Lion
* Untouchable won't mitigate Venomancer's magical damage, and Enchantress is vulnerable to magic damage.
* Both
Venomous Gale and
Poison Nova lower the amount of healing received by Enchantress and her allies from Nature's Attendants.
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting:
Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
*
Nether Blast can deal high damage to Chen and clear waves of his creeps.
*
Decrepify can be used to waste the duration of
Penitence.
*
Nether Ward can discourage Chen from using
Penitence,
Holy Persuasion and
Hand of God due to their fairly high mana costs.
*
Life Drain can often kill Chen or any of his allies before he can save them with
Hand of God thanks to it's high damage and low cooldown.
* Even though Chen can use
Holy Persuasion on creeps controlled by Enchant, Enchantress can also use
Enchant on Chen's creeps, making it somewhat of a double-edged sword type of matchup.
*
Aghanim's Shard gives Enchantress
Little Friends ability, which she can use to turn all of Chen's creeps against him for a short time when casted on him.
*
Impetus's high burst damage can often kill any of Chen's allies before he can save them with
Hand of God.
Additional:
* Enchantress can turn Chen's own creeps against him with
Enchant. The creeps still keep the health buff Holy Persuasion granted them.
Aghanim's Shard gives Enchantress
Little Friends ability, which allows her to turn multiple of Chen's creeps all at once against him.
*
Untouchable and
Nature's Attendants make her difficult to kill.
* Pugna can save allies with both healing or by making them ethereal but needs to be careful of Sven's
Aghanim's Scepter purge.
* Against her Untouchable, Sven is barely able to hit Enchantress even with his
Black King Bar.
* Decrepify prevents Legion Commander from attacking allies during
Duel, regardless if it's used on her or on the ally .
* Pugna can easily cast Decrepify, Nether Blast and Life Drain on Legion during the 4/4.75/5.5/8 seconds of duel
Additional:
*
Decrepify on either hero stops Legion Commander from completing a Duel, and dissuades her from initiating Duels on ethereal allies.
*
Life Drain can help Pugna's teammates win a fight, either by killing Legion Commander or replenishing her target's health.
*
Untouchable makes Enchantress one of the hardest heroes for Legion Commander to Duel against, as her attack speed will be significantly slowed for the duration, even with any form of spell immunity.
* Meanwhile, when Enchantress is not a target, Enchantress can use both
Impetus and
Enchant on Legion Commander to help her ally win the Duel.
*
Pugna's
Decrepify makes sure that either Alchemist is unable to hit anyone while also being slowed and susceptible to magical damage, or can protect an ally from physical attacks. Besides, Pugna can push early on, when Alchemist is not strong enough to repel it, so by the time Alchemist comes online, he might be forced to sit in base.
*
Untouchable greatly reduces Chemical Rage's attack speed advantage.
* Decrepify prevents Faceless Void from attacking trapped allies inside
Chronosphere, wasting a large portion of its duration if Faceless Void can't dispel it.
* Heroes that have an escape that doesn't disjoint projectiles:
Mirana,
Faceless Void,
Magnus
* As Terrorblade's damage output comes mainly from direct attacks, he will struggle greatly against heroes who have abilities that give evasion, trigger on attack or which can disarm an enemy hero:
Centaur Warrunner,
Hoodwink,
Huskar,
Invoker,
Leshrac with
Nihilism from
Aghanim's Scepter,
Lifestealer with
Aghanim's Scepter upgraded
Infest,
Pangolier,
Phantom Assassin,
Pugna,
Techies,
Windranger etc.
* Heroes that can dominate his illusions or create their own illusions of him:
Dark Seer,
Morphling,
Enchantress,
Shadow Demon,
Grimstroke with
Aghanim's Scepter.
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity:
Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King,
Medusa,
Dawnbreaker.
* Heroes that have an escape that doesn't disjoint projectiles:
Mirana,
Faceless Void,
Magnus
*
Impetus pure damage ignores the extra armor granted from Wukong's Command.
*
Enchant can dispel Monkey King's Jingu Mastery bonuses.
*
Untouchable makes it hard for Monkey King to land Jingu Mastery stacks.
*
Sproink allows Enchantress to escape from Wukong's Command.
* Heroes with haste can negate Enchant's slow:
Weaver,
Dark Seer,
Lycan,
Centaur Warrunner.
*
Pugna's
Decrepify prevents the target from taking physical damage or doing damage, which poses a huge problem for Lycan, as he mainly deals physical damage.
* Lycan relies heavily on right clicks making Untouchable very effective against him.
* If he tries to run away Impetus will do huge amounts of damage.
Additional:
* She can
Enchant one of the wolves to her side.
* Lycan will struggle greatly to harm Enchantress through her
Untouchable which can seriously slow down Lycan's attack speed even if Lycan is spell immune.
*
Nether Ward causes Death Pulse to actually damage Necrophos rather than heal him. Meanwhile, Reaper Scythe's gigantic mana cost while Necrophos is near the Nether Ward can often instantly kill him.
*
Nether Blast and
Life Drain both make quick work of Necrophos's small healthpool, especially during Ghost Shroud. The latter also makes him an unappealing target for Reaper's Scythe, and can often force Necrophos to use it defensively as he has no other means of interrupting his channeling.
*
Untouchable prevents Clinkz from harassing Enchantress in lane by lowering his attack speed.
*
Nature's Attendants helps Enchantress to sustain through Clinkz's harassment in lane.
* Pugna can turn out to be an effective hero against Dazzle due to the fact that he does not allow him to extend his
Poison Touch with his
Decrepify, which is why Dazzle cannot keep the enemy under prolonged deceleration.
* Pugna has a very strong ability against casters with a small health reserve -
Nether Ward, which is why heroes like Dazzle will not be able to constantly throw their
Poison Touch
Bad Juju and
Shadow Wave at enemies under the action of
Nether Ward or will be forced to take a lot of damage
Additional:
* Pugna can turn out to be an effective hero against Dazzle due to the fact that he does not allow him to extend his
Poison Touch with his
Decrepify, which is why Dazzle cannot keep the enemy under prolonged deceleration.
* Pugna has a very strong ability against casters with a small health reserve -
Nether Ward, which is why heroes like Dazzle will not be able to constantly throw their
Poison Touch
Bad Juju and
Shadow Wave at enemies under the action of
Nether Ward or will be forced to take a lot of damage
*
Nether Blast is one of the best tower pushing abilities in the game, with a low cooldown. A competent Pugna will (at the very least) destroy tier 2 towers and make space for his team before Spectre can finally come online.
* Spectre's spells, while not spammable, have a fairly high mana cost, so
Nether Ward can be fairly damaging to Spectre early game. The mana degen will also dampen Spectre's early game power significantly.
* Once Pugna gets
Aghanim's Scepter, he can spam
Life Drain on any illusion Spectre summons, whether it'd be from
Haunt,
Manta Style, or some other means.
* In addition, Pugna can disable Spectre's
Desolate ability (although its damage is pure, it requires physical attacks) with his
Decrepify ability, leaving Spectre only with
Spectral Dagger.
*
Decrepify can be used on allies to prevent them from attacking Axe and triggering Counter Helix during Berserker's Call. He can also cast it on Axe to prevent anyone from attacking him.
*
Life Drain can be used to heal himself or allies caught in Berserker's Call, preventing them from dropping low enough for Axe to kill them with Culling Blade.
*
Untouchable negates Inner Beast's attack speed bonus, making her hard to kill even if stunned by Primal Roar.
* Enchantress can also take control of Beastmaster's summons.
Additional:
*
Enchant can control Beastmaster's boars with Enchant, mitigating his effectiveness during the laning stage and teamfights.
*
Untouchable makes her heavily reduce Elder Titan's physical damage output on her without Spell Immunity.
*
Enchant can purge
Astral Spirit's buff without Spell immunity.
*
Nature's Attendants can protect her if she survives the full combo and manages to juke around.
* Impetus will deal huge amounts of damage when he uses a
Fire Remnant to escape.
*
Flame Guard is useless against Impetus as it deals Pure damage.
* Enchant can be used to dispel Flame Guard.
*
Decrepify prevents Shadow Fiend from attacking for its duration, potentially preventing him from getting a kill.
*
Nether Ward can do heavy damage to Shadow Fiend if he tries to cast his Requiem of Souls or spam Shadowraze.
Additional:
* Decrepify prevents Shadow Fiend from attacking for its duration, potentially preventing him from getting a kill.
* Nether Ward can do heavy damage to Shadow Fiend if he tries to cast his
Requiem of Souls and his
Shadowraze.
* Enigma's abilities have a huge mana cost, meaning that
Nether Ward will deal a lot of damage to Enigma.
* Pugna can heal allies trapped inside Black Hole thanks to
Life Drain, Pugna can also damage multiple of Enigma's allies around him with
Life Drain when he casts it on
Aghanim's Shard upgraded
Nether Ward during teamfight.
*
Nether Blast can easily kill Eidolons, especially when Enigma is pushing.
* Even though Pugna cannot cancel
Black Hole on his own, smart Pugna can buy
Orchid Malevolence to stop Enigma from channeling
Black Hole and make him more vulnerable to counter-attacks with
Decrepify and
Life Drain.
Additional:
* Enigma's abilities have a huge mana cost, meaning that
Nether Ward will deal a lot of damage to Enigma.
* Pugna can heal allies trapped inside
Black Hole thanks to
Life Drain.
*
Nether Blast can easily kill Eidolons, especially when Enigma is pushing.
*
Untouchable makes it near impossible to stack Burning Spears.
*
Impetus' pure damage puts an instant end to Huskar's low-health brinkmanship.
* Because Invoker relies on casting a large amount of spells to contribute to fights, Nether Ward can force him to not cast anything at all or take a large amount of damage to cast spells.
Additional:
*
Nether Ward on its own can greatly hinder Invoker from casting many of his abilities, at least until he gets a significant amount of HP or is under the protection of spell immunity from
Black King Bar
*
Life Drain provides True sight, revealing Invoker through Ghost Walk, and forcing him or his allies to use an ability or item to interrupt its channeling
* Outside of Nether Ward's range, Invoker shall have the advantage, as Invoker has Tornado to purge Pugna's
Decrepify when it is used defensively, Tornado or Cold Snap to prevent Pugna from channeling
Life Drain
* A poorly used
Decrepify on Pugna's allies means Invoker's abilities can be used to deal more damage to them.
* Pugna easily copes on the line with the Keeper of the Light push with his
Nether Blast, and in addition to
Nether Ward, the Keeper of the Light is not able to throw
Illuminate on creeps for a long time, so Pugna earns more gold and a level on the line
Additional:
* Pugna easily copes on the line with the Keeper of the Light push with his
Nether Blast, and in addition to
Nether Ward, the Keeper of the Light is not able to throw
Illuminate on creeps for a long time, so Pugna earns more gold and a level on the line
* Leshrac needs to be close to target in order to do damage, Pugna can outrun Leshrac with ease due to his superior movement speed.
*
Split Earth can also be hard to land on Pugna for the same reason.
* Leshrac uses huge amounts of mana to do damage, Nether Ward forces him to either not contribute in a fight or kill himself in the process.
Additional:
*
Nether Ward punishes Leshrac's constant mana usage from spamming spells.
* Leshrac needs to be in the thick of the fight to deal damage, and so cannot escape from
Nether Blast nor
Life Drain easily.
* Since
Untouchable pierces Spell Immunity, Lifestealer cannot burst her down even with
Rage; meaning she can heal herself back to full HP.
* Enchantress's
Impetus deals pure damage instead of physical damage and ignores
Guardian Angel, thus fully negating one of Omniknight's most important abilities for teamfights.
* Similar to Doom, Enchantress can use
Enchant on Satyr Banisher, which will give her access to Satyr Banisher's
Purge, and allow her to remove Heavenly Grace and Guardian Angel.
Additional:
* Impetus is not blocked by
Guardian Angel. A {U:Satyr Banisher} can also be controlled to dispel
Guardian Angel.
*
Nether Blast,
Decrepify and
Life Drain deal high magical damage and bypasses Bulwark.
*
Nether Ward reduces the amount of abilities Mars can use during fights and forces Mars to be careful about the heavy mana cost of Arena Of Blood.
* Pugna is one of few heroes that can contest Mars' ability to push and defend towers early on.
* Cold Embrace is a death sentence against Pugna, since its the perfect setup for all his abilities, especially
Life Drain.
*
Decrepify can be cast to save the ally under Winter's Curse effect, wasting most of its duration.
* Winter Wyvern's abilities require a lot of mana, allowing
Nether Ward to deal lots of damage.
* Pugna's
Decrepify can render Templar Assassin's physical attacks useless.
* Pugna can also cast
Life Drain on Templar Assassin, burning her Refraction instances.
* On the other hand, Pugna generally has low health and armor. Use this to your advantage.
*
Nether Ward can do a ton of damage to Disruptor because of his high mana costs.
*
Life Drain can be used to heal an ally trapped by Static Storm-Kinetic Field combo (if Pugna is not a target).
* Heroes with magical or pure damage output will not have any problems against Atrophy Aura at all:
Luna,
Lina,
Jakiro,
Pugna,
Bane,
Snapfire,
Muerta,
Nyx Assassin,
Enigma,
Tinker,
Witch Doctor,
Zeus,
Crystal Maiden.
* Range-reliant heroes:
Sniper,
Drow Ranger
* Heroes that can apply early pressure before Phantom Assassin has farm are massive threats:
Axe,
Viper,
Meepo,
Jakiro,
Pugna,
Slark,
Venomancer etc.
* Heroes that can punish aggressive heroes, such as:
Leshrac,
Shadow Demon,
Pugna,
Death Prophet.
*
Pugna:
Decrepify prevent the Spirit bear from attacking or protect allies from it.
* Any heroes with high intelligence, such as
Invoker and
Pugna.
* The burst damage from Timbersaw's abilities is more than enough to deal with Enchantress and her creeps.
* Timbersaw doesn't rely on his physical attacks, which makes Untouchable useless against him.
*
Timber Chain can close the gap between them and minimize damage from Impetus.
* Bear in mind, however, that Timber Chain can also work against Timbersaw if used to escape and that Impetus can ignore
Reactive Armor if Enchantress is not a primary target for Timbersaw or if he is disabled.
* Timbersaw is a common wielder of
Lotus Orb, which will allow him to reflect Enchant back at Enchantress and dispel most debuffs as well.
* Nether Ward can punish Timbersaw, as Timbersaw is a spell-caster with low cooldowns. Furthermore, Timbersaw usually appears in the midst of battle, placing himself in range of Nether Ward's Mana Flares.
* Timbersaw has no stuns or silences to stop Life Drain. Since all of Pugna's Spells are magical, the damage can be devastating to Timbersaw.
* Decrepify can further increase all the magical damage done to Timbersaw, bypassing the enhanced physical resistance he can get from
Reactive Armor.
Additional:
*
Nether Ward can punish Timbersaw, as Timbersaw is a spell-caster with low cooldowns. Furthermore, Timbersaw usually appears in the midst of battle, placing himself in range of
Nether Ward's Mana Flares.
* Timbersaw has no stuns or silences to stop
Life Drain. Since all of Pugna's Spells are magical, the damage can be devastating to Timbersaw, especially when combined with
Decrepify.
* Timbersaw has a difficult time against magical and pure damage:
Lina,
Leshrac,
Enchantress,
Queen of Pain
* Heroes who are reliant on physical damage will be nullified by Decrepify:
Riki,
Wraith King,
Juggernaut.
* Heroes that commonly attack ethereal units will not have any problems against Muerta's Pierce The Veil:
Tinker,
Jakiro,
Lina,
Luna,
Pugna or
Ogre Magi,
Enigma,
Batrider,
Techies,
Broodmother,
Dawnbreaker,
Shadow Shaman,
Bane,
Tinker,
Venomancer,
Arc Warden.
* Heroes with break can disable Untouchable for a while:
Doom and
Shadow Demon (via
Aghanim's Scepter),
Viper,
Shadow Shaman with Hex Breaks talent.
* Pugna's
Decrepify allows him to save allies from being ganked by Viper, since Viper mostly relies on direct attacks in order to deal damage.
*
Nether Ward can discourage Viper from spamming his abilities.
* Viper's damage over time is not enough to kill Pugna as he will have more than enough time to save himself (or his allies) with
Life Drain and Viper has no solutions to cancel it.
* Pugna has no passive abilities, which renders
Nethertoxin nearly useless.
* Heroes with nukes:
Bane,
Lich,
Lion,
Skywrath Mage
Additional:
*
Untouchable is useless versus constant Arcane Bolts, and it doesn't help that her strength gain is the lowest in the game.
* A jungle Enchantress can weaken lanes and make Skywrath Mage's job easier.
* The magic amplification from Ancient Seal makes her even squishier to Skywrath and his allies' magic nukes.
* Due to the high mana cost of his spells and the low cool down of them, Nether Ward can seriously damage Skywrath Mage if he isn't careful.
* Skywrath Mage's fragility makes him very susceptible to Pugna's high burst damage.
Additional:
*
Nether Ward will make Skywrath Mage next to useless in fights, as his low hp pool will not allow him to sustain through the damage of the ward should he choose to cast spells. Be wary though that Skywrath's huge burst will make very quick work of Pugna's low hp should the ward be destroyed, and
Decrepify won't help Pugna at all.
* Heroes with nukes that can jump her:
Clockwerk,
Snapfire,
Spirit Breaker,
Techies
* Spirit Breaker won’t do much harm to Enchantress because of Untouchable and Nature's Attendants. Unless Enchantress is low on HP, Spirit Breaker won’t be able to catch her with mere spells.
* Heroes that can jump on her:
Slark,
Queen of Pain,
Anti-Mage
*
Nether Blast will still hit Slark even if he is hidden during Shadow Dance.
* Even though Pugna can rarely target Slark directly with
Decrepify, he can still use it defensively on an ally to prevent Slark from getting stacks.
* Despite being somewhat easy to break with Pounce, Pugna can damage Slark and provide vision over him with
Life Drain.
* Heroes with break can disable Untouchable for a while:
Doom and
Shadow Demon (via
Aghanim's Scepter),
Viper,
Shadow Shaman with Hex Breaks talent.
* All of Pugna's abilities are active, making Demonic Purge break from
Aghanim's Scepter useless.
*
Nether Ward punishes Shadow Demon's constant mana usage from spamming spells, especially Shadow Poison.
* An attempt to save an ally using Disruption can easily become a perfect setup for a
Nether Blast for the enemy.
*
Life Drain can be used to heal Pugna or an ally to save them from Shadow Demon's abilities.
* However, it can be cancelled by Disruption unless Pugna buys defensive items.
* If Ursa uses
Enrage, Pugna's Life Drain is next to worthless against him, due to Ursa taking 80% less damage, therefor Pugna heals by only 20% of the damage that the spell normally deals.
* It also dispels Decrepify, Even if you wait until he casted it, he can still dispel it with Shard upgraded
Earthshock
* Ursa also commonly builds
Skull Basher. With his high Attack Speed from
Overpower. he can easily cancel Life Drain
* If Decrepify is defensivly casted, Ursa can still cast Earthshock both to slow you, and to deal amplified magic damage. He also commonly builds a
Nullifier
* If Ursa jumps on you with a
Blink Dagger he can easily wipe you out with Overpower.
* Ursa's
Overpower can destroy a full health
Nether Ward and still have a few swipes leftover, Also Ursa's low mana spells means he takes negligible damage from the Nether ward anyway.
* Ursa is also a common
Diffusal Blade carrier, using it to both amplify his damage, but as his primary way to catch fleeing heroes
* Pugna is also the primary target of Ursa, due to him being both quite squishy, and a serious threat to his team, Ursa prioritizes the weakest link as
Fury Swipes stacking damage will quickly demolish them, allowing Ursa to safely switch heroes
* Enchant can dispel
Overpower.
* Enchant's slow can help kite Ursa in fights and also in lane.
* Enchantress can out harass Ursa in lane by using her long attack range and Untouchable, as well as out sustaining him with Nature's Attendants.
*
Battle Trance and
Fervor can help Troll Warlord deal with Enchantress through Untouchable.
Additional:
*
Untouchable's attack speed slow is easily remedied by Fervor stacks and Battle Trance.
* Troll Warlord is a natural
Silver Edge carrier, disabling Enchantress' Untouchable.
* Troll Warlord can't switch targets at will, in order to build
Fervor stacks, which makes it easy to use Decrepify in order to save allies
* During
Battle Trance, Pugna can easily use Nether Blast, Decrepify and Life Drain on him
* All of Tinker's damage is magic/pure and completely ignores Enchantress's
Untouchable. And Tinker's nukes can quickly decimate her small HP pool, sometimes even preventing Enchantress from even responding.
* As Enchantress relies solely on her primary attacks to deal damage, and rarely builds something to dispel it, Laser's Blind is particularly effective.
* However, Enchantress will probably build a Linken's Sphere against Tinker's Laser, so getting an additional disable is highly recommended.
*
Nether Ward discourages Tinker from using abilities and items due to its high damage against heavy mana usage.
* Heroes with channeled abilities which Assassinate may cancel at long range:
Witch Doctor,
Crystal Maiden,
Shadow Shaman,
Pugna
Additional:
* Sniper's huge range makes him an unviable target to use Life Drain on, forcing Pugna to risk playing out of position to use it on Sniper.
* Sniper's
Shrapnel can be used to provide vision on Nether Ward, and his range allows him to easily take it out.
* A clumsy Pugna may accidentally boost Sniper's
Shrapnel and
Assassinate damages if he recklessly uses Decrepify on himself or his allies.
* Range-reliant heroes:
Sniper,
Drow Ranger
* Heroes with nukes that can jump her:
Clockwerk,
Snapfire,
Spirit Breaker,
Techies
* Heroes with high movement speeds like
Pugna and
Meepo can run around, to, or away from Snapfire during
Mortimer Kisses and dodge the projectiles easily due to their slow speed.
* Heroes with mobility spells (such as
Queen of Pain's
Blink and
Clockwerk with
Hookshot) can easily avoid
Lil' Shredder and
Mortimer Kisses.
* Heroes with high movement speeds like
Pugna and
Meepo can run around, to, or away from Snapfire during
Mortimer Kisses and dodge the projectiles easily due to their slow speed.
* Mirana can instantly kill creeps with Sacred Arrow, making her decent at crippling the armies of
Chen or
Enchantress.
* Heroes that have an escape that doesn't disjoint projectiles:
Mirana,
Faceless Void,
Magnus
*
Blade Fury dispels the slow from
Enchant, spell immunity and used to burst her down during the early laning stage.
*
Omnislash and
Swiftslash's physical damage burst ignore
Untouchable.
*
Silver Edge is an ideal item for Juggernaut to deal with
Untouchable, making her vulnerable to melee attacks.
Additional:
*
Blade Fury dispels the slow from Enchant, and can burst Enchantress down during the laning stage.
*
Omnislash and
Swiftslash's physical damage burst ignore untouchable.
*
Silver Edge is a common item for Juggernaut for dealing with Untouchable.
*
Decrepify prevents
Omnislash damage, until Juggernaut gets a
Nullifier.
* Without a disable, Pugna's high movement speed makes it harder to chase him with
Blade Fury.
* Juggernaut has low mana and his skills cost large amount of mana.
Nether Ward will hurt him more and even worse, the damage from the ward is inflicted before the Spell immunity provided by
Blade Fury.
Additional:
* Decrepify is the perfect tool against
Omnislash until he gets a
Nullifier, and even then he will probably waste a couple of slashes before he uses it.
* Without an extra disable, Pugna's high movement speed makes it impossible to chase him with
Blade Fury.
* Unlike some other carries like
Slark or
Phantom Assassin, Juggernaut's spells cost a hefty amount of mana and he will seriously get hurt by Nether Ward. Don't forget the damage from the ward is inflicted before the spell immunity is provided by
Blade Fury.
* Life Drain does not instantly kill the illusions from
Phantasm
*
Chaos Bolt and
Reality Rift can easily interrupt the channeling from Life Drain.
*
Reality Rift makes it harder for Pugna to keep his distance between Chaos Knight.
* Nether Ward barely deals any significant damage on Chaos Knight as Chaos Knight's abilities do not cost a lot of mana
* The overwhelming damage of Chaos Knight and his illusions will do a quick work on Pugna's poor HP pool, or safely remove the Nether Ward from the battlefield.
*
Untouchable makes all of Chaos Knight's attacks slow therefore he is unable to deal damage, especially his critical damage of
Chaos Strike, also enables Enchantress to escape easily from his attacks.
* However,
Reality Rift can still pose a danger to Enchantress because Chaos Knight can decrease a good amount of armor, making it dangerous because of her little armor stat, as he can burst down Enchantress easily if any of Chaos Knight's allies can apply a break on Enchantress.
Additional:
*
Untouchable will significantly slow down Chaos Knight's physical damage with Phantasm.
*
Impetus deals double damage to illusions, making it effective against Phantasm.
* Magnetic Field makes
Impetus miss; if Enchantress decides to enter the field, she is giving up bonus damage since Impetus deals greater damage at higher distance away from targets.
* Arc Warden can't use Magnetic Field to stall the damage of
Nether Blast on towers, but he can buy
Aghanim's Shard to diminish its damage.
* Arc Warden has no innate disables to stop
Life Drain and
Decrepify
* The short cooldown of both Life Drain and Decrepify also means Pugna can deal with Arc Warden and Arc Warden's clone simultaneously most of the time
* A good Pugna looks to end the match early while Arc Warden, a very item reliant hero, thrives in longer matches.
* Enchantress has a very low health pool, allowing Zeus to burst her down quickly before she can heal off the damage.
* Zeus will not be affected by
Untouchable, as he won't try to attack her with right clicks anyway.
* Zeus can stay out of her attack range while trying to kill her, especially if he has bought an
Aether Lens.
* Most heroes would want to get on top of Zeus to kill him, but Enchantress does not have this option as doing so would severely limit her
Impetus damage.
* The exception is the laning phase, where Enchantress can gank Zeus if she Enchants a good creep.
Additional:
* Enchantress has a very low health pool, allowing Zeus to burst her down quickly before she can heal off the damage with Nature's Attendants.
* Zeus will not be affected by Untouchable, as he won't try to attack her with right clicks anyway.
* Zeus can stay out of her attack range while trying to kill her, especially if he has bought an
Aether Lens.
* Most heroes would want to get on top of Zeus to kill him, but Enchantress does not have this option as doing so would severely limit her damage from Impetus.
* The exception is the laning phase, where Enchantress can gank Zeus if she Enchants a good creep.
* Even though Pugna's low HP means that he can be quickly burst down, his
Nether Ward heavily punishes casters whose spells cost a lot of mana, like Zeus. Casting 4 of his active spells, including Nimbus, close to an enhanced level 4
Nether Ward, can make the ward deal up to 1750 magical damage.
*
Decrepify can further increase the damage dealt by Nether Ward upon Zeus. However, if used on Pugna himself or on one of his allies, it will amplify the damage done by Zeus' abilities.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
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Pugna
* Due to Pugna's incredible intelligence growth and terrible strength growth, Nyx should always be able to take you out with his combo, with or without an added
Dagon.
Mind Flare will deal a large amount of damage in particular, especially in the late game.
Spiked Carapace is also a great tool versus Pugna. A good player will wait for you in
Vendetta until you farm a creep wave with Nether Blast and reflect it back at you as their initiation and setup for
Impale.
Nether Blast's animation makes it easy to time Spiked Carapace for a stun.
Life Drain, making him easy to hit with Impale.
*
Additional:
*
* Pugna has the largest intelligence gain in the game, making him a prime target for Mana Burn.
* Pugna needs to channel
Enchantress
*
Vendetta can deal great damage against her. However, it requires an direct attack, so Nyx Assassin may have difficulties applying Vendetta on her.
Mind Flare can deal a great damage against her due to being an Intelligence hero.
Spiked Carapace can reflect Impetus and stun Enchantress.
Impetus.
* Enchantress's lack of mobility makes her a primary target for ganking with Vendetta.
*
*
Additional:
* Spiked Carapace reflects the damage from
* Enchantress is a rather squishy hero, making her fall easily to Nyx Assassin's high burst damage.