* Phantom Lancer creates way too many illusions for Pugna's Life Drain to destroy, overwhelming him easily. * Doppelganger can dodge Nether Blast or dispel Decrepify. * Diffusal Blade is a common item for Phantom Lancer to burn Pugna's large mana pool and deals a large amount of damage in the process. Additional: * Though Life Drain instantly destroys illusions, Phantom Lancer creates way too many for Pugna to handle. * A good Phantom Lancer will also dodge your Nether Blast with Doppelganger. * Phantom Lancer is the most natural Diffusal Blade carrier to burn Pugna's very large pool of mana away and deal a large amount of damage in the process.
* Phantom Lancer's many illusions will easily destroy Tombstone, provided he has sufficient farm. * He also has no ways of dealing with the illusions, since Decay doesn't steal strength from illusions.
* Pugna is very reliant on his abilities for damage which Silencer can take advantage off. But he has to be careful around the Nether Ward as Silencer's abilities cost a lot of mana to use.
* Arcane Curse can effectively discourage Undying from casting his spammable abilities in a team fight, as Undying will have to suffer more damage and the slow due to the penalty duration of Arcane Curse. * Last Word and Global Silence are able to silence Undying for up to 6 seconds, preventing Undying from gaining strength and healing his ally or himself.
* Pugna only deals magical damage, which Anti-Mage is exceptionally resistant due to Counterspell. * Anti-Mage can dispel Decrepify with Manta Style. * Pugna has a very large mana pool. This allows Anti-Mage to constantly deal bonus damage to Pugna with Mana Break and devastate Pugna's entire team with Mana Void. Additional: * Since Pugna relies on his teammates for protection, it is fairly common for Anti-Mage to get multiple kills with a single use of his Mana Void on Pugna if he's missing a considerable portion of his mana. * Pugna's massive mana pool will result in Anti-Mage's Mana Break almost always dealing the bonus damage from the mana burn. * Counterspell negates a large amount of Pugna's damage, as most of Pugna's damage comes from his spells. * Blink can be used to get out of a bad situation, and Pugna has no way to prevent him from casting it.
* Tombstone's zombies rarely inhibit Anti-Mage, as he can either Blink away or onto the Tombstone and destroy it.
* Luna can deal constant damage to Pugna through the low-cooldown Lucent Beam and her right clicks. * Life Drain will be always canceled by Lucent Beam if Pugna does not have Black King Bar. * Decrepify can be suicide against Luna due to Lucent Beam and Eclipse. * Nether Ward is rather weak against Luna because unlike other heroes who rely on magical damage to damage or kill enemies, yet have very high mana costs, she does not have abilities that cost a lot of mana and Luna mostly uses her abilities to initiate a teamfight or to finish off fleeing enemy heroes. * Luna is a common Black King Bar carrier, which allows her to protect herself against Pugna's only-magical damage output. Additional: * Luna can deal constant damage to Pugna through the low-cooldown Lucent Beam and her right clicks. * Life Drain will be always canceled by Lucent Beam if Pugna does not have Black King Bar. * Decrepify can be suicide against Luna due to Lucent Beam and Eclipse. * Nether Ward is rather weak against Luna because unlike other heroes who rely on magical damage to damage or kill enemies, yet their ablities have very high mana costs, Luna does not have abilities that cost a lot of mana and Luna mostly uses her abilities to initiate a teamfight or to finish off fleeing enemy heroes. * Luna is a common Black King Bar carrier, which allows her to protect herself against Pugna's only-magical damage output.
* Luna's Moon Glaives and Lunar Blessing can help her destroy Tombstone easily, and this becomes more effective if Luna is equipped with Manta Style. * Spell Immunity of Zombies from Tombstone is a total disadvantage against Luna because Eclipse will strike only Undying, which can turn Undying's own ability against him. * Though Undying often builds Blade Mail which can turn Luna's burst damage against her, Luna often builds Black King Bar which will allow her to attack Undying freely because Blade Mail cannot pierce spell immunity. Additional: * Luna's Moon Glaives and Lunar Blessing can help her destroy Tombstone easily, and this becomes more effective if Luna is equipped with Manta Style. * Spell Immunity of Zombies from Tombstone is a total disadvantage against Luna because Eclipse will strike only Undying, which can turn Undying's own ability against him. * Though Undying often builds Blade Mail which can turn Luna's burst damage against her, Luna often builds Black King Bar which will allow her to attack Undying freely because Blade Mail cannot pierce spell immunity.
* Life Drain does not instantly kill the illusions from Phantasm * Chaos Bolt and Reality Rift can easily interrupt the channeling from Life Drain. * Reality Rift makes it harder for Pugna to keep his distance between Chaos Knight. * Nether Ward barely deals any significant damage on Chaos Knight as Chaos Knight's abilities do not cost a lot of mana * The overwhelming damage of Chaos Knight and his illusions will do a quick work on Pugna's poor HP pool, or safely remove the Nether Ward from the battlefield.
* Chaos Knight's multiple illusions from Phantasm can destroy Undying, as Soul Rip can't offset the damage from the high amount of damage from his illusions.
* Heroes with channeled abilities which Assassinate may cancel at long range: Witch Doctor, Crystal Maiden, Shadow Shaman, Pugna
Additional: * Sniper's huge range makes him an unviable target to use Life Drain on, forcing Pugna to risk playing out of position to use it on Sniper. * Sniper's Shrapnel can be used to provide vision on Nether Ward, and his range allows him to easily take it out. * A clumsy Pugna may accidentally boost Sniper's Shrapnel and Assassinate damages if he recklessly uses Decrepify on himself or his allies.
* Sniper can easily destroy Tombstone from long range.
* Pugna's Nether Ward doesn't really hurt Meepo since he usually buys attribute items to tank up and can be killed very quickly by 4 clones. Decrepify can amplify Poof's damage should Pugna use it to avoid Meepo's right clicking.
* Meepo can quickly destroy Tombstone thanks to Divided We Stand.
* Spirit Siphon does a lot of magical damage, especially in the early game. This allows her to demolish low health heroes such as Zeus, Pugna, especially when combined with her other spells.
* Death Prophet is able to Silence Undying up to 6 seconds. Besides, due to Undying's high strength during a team fight, Spirit Siphon is a powerful ability against Undying thanks to the percentage health drain.
* All of Pugna's damage is magical, which can get blocked by Fate's Edict's 100% magic resistance. * Oracle has two abilities that apply a dispel, which can easily remove Decrepify on his ally or Oracle.
* Due to Pugna's incredible intelligence growth and terrible strength growth, Nyx should always be able to take you out with his combo, with or without an added Dagon. Mind Flare will deal a large amount of damage in particular, especially in the late game. * Spiked Carapace is also a great tool versus Pugna. A good player will wait for you in Vendetta until you farm a creep wave with Nether Blast and reflect it back at you as their initiation and setup for Impale. Additional: * Nether Blast's animation makes it easy to time Spiked Carapace for a stun. * Pugna has the largest intelligence gain in the game, making him a prime target for Mana Burn. * Pugna needs to channel Life Drain, making him easy to hit with Impale.
* Both Jakiro's Ice Path and Liquid Frost can be used to cancel Life Drain from either Jakiro or an ally. * Decrepify only makes Pugna even more vulnerable to Jakiro's magical damage, And it has no adverse effects on Jakiro himself. * Aghanim's Scepter upgraded Macropyre can deal pure damage-over-time and pierce debuff immunity, which can discourage Pugna from even trying to use Life Drain. * Bear in mind, however, that Nether Ward can do some considerable damage to Jakiro due to high mana costs on his abilities.
* Trample and Pulverize can be used to cancel Life Drain very quickly. * Pugna has a very low strength gain and as a support does not have much gold to buy health items, making him vulnerable to Primal Beast's onslaught of magical damage. * Ironically, Decrepify actually just increases Primal Beast's damage on the targeted ally if Trample is activated. However, it can be used to slow him down and prevent any further Trample damage.
* Lifestealer is able to endure Undying, especially in the laning phase, where Undying is strongest. Feast can offset Decay's strength steal for its percentage lifesteal. Rage delays Undying from stealing strength and can help Lifestealer destroy Undying's Tombstone uninterrupted. As well, none of Undying's abilities pierce magic immunity.
* If Ursa uses Enrage, Pugna's Life Drain is next to worthless against him, due to Ursa taking 80% less damage, therefor Pugna heals by only 20% of the damage that the spell normally deals. * It also dispels Decrepify, Even if you wait until he casted it, he can still dispel it with Shard upgraded Earthshock * Ursa also commonly builds Skull Basher. With his high Attack Speed from Overpower. he can easily cancel Life Drain * If Decrepify is defensivly casted, Ursa can still cast Earthshock both to slow you, and to deal amplified magic damage. He also commonly builds a Nullifier * If Ursa jumps on you with a Blink Dagger he can easily wipe you out with Overpower. * Ursa's Overpower can destroy a full health Nether Ward and still have a few swipes leftover, Also Ursa's low mana spells means he takes negligible damage from the Nether ward anyway. * Ursa is also a common Diffusal Blade carrier, using it to both amplify his damage, but as his primary way to catch fleeing heroes * Pugna is also the primary target of Ursa, due to him being both quite squishy, and a serious threat to his team, Ursa prioritizes the weakest link as Fury Swipes stacking damage will quickly demolish them, allowing Ursa to safely switch heroes
* Tidehunter takes close to no damage from Undying's zombies once he maxes out his Kraken Shell, especially if he gets the level 20 Kraken Shell upgrading talent. This might allow him to blink away to safety.
* Clockwerk loves to Hookshot low health, immobile targets like Pugna. * Pugna's Life Drain gets immediately and repeatedly (if an Aghanim's Scepter was purchased) cancelled due to Battery Assault, especially if Pugna is trapped inside Power Cogs. * Clockwerk also loves to build Blade Mail, which will deal more damage to Pugna than Clockwerk due to Pugna's low health pool. * Finally, both Hookshot and Rocket Flare can allow him to finish off Pugna out of range of his Nether Ward. Additional: * Pugna's squishiness and lack of mobility make him easy prey for a Hookshot initiation. * Clockwerk's high health, low mana costs, and lack of reliance on Blink Dagger make Nether Ward ineffective. * Battery Assault shuts down Aghanim's Scepter upgraded Life Drain, as the repeated ministuns prevent Pugna from channeling for an extended length of time.
* All abilities from Undying easy to steal to Rubick with Spell Steal. Additional: * Tombstone can be stolen to counter-initiate the enemy team in skirmishes. * Tombstone provides vision over the enemy around, use this to Rubick's advantage for more spells. * Since Undying is melee and has low attack speed, the tombstone can be hard to taken down by Undying himself. * Flesh Golem provides Rubick with increased Health pool and a powerful attack modifier. * Rubick can apply the Flesh Golem debuff much more easily as a ranged hero. * Decay is a decent damaging ability, making Rubick somewhat tankier in teamfights. * Soul Rip can be used for extra heal or burst damage.
* Fragile heroes: Bounty Hunter has decent nuking capabilities with Shiruken Toss and Jinada thus making fragile heroes easy picks for ganking. Few examples of such heroes are:Crystal Maiden, Pugna, Skywrath Mage, Io, Witch Doctor, etc.
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven, Tiny, Wraith King, Dragon Knight, Meepo, Doom, Bounty Hunter, Dark Seer, Undying, Alchemist, Legion Commander.
* Chemical Rage will take down Tombstone in no time. Additional: * With Greevil's Greed, Alchemist can farm Tombstone zombies and gain a significant gold advantage.
* Pugna's Decrepify makes sure that either Alchemist is unable to hit anyone while also being slowed and susceptible to magical damage, or can protect an ally from physical attacks. Besides, Pugna can push early on, when Alchemist is not strong enough to repel it, so by the time Alchemist comes online, he might be forced to sit in base.
* Pugna is a very fragile hero who can easily get caught and killed by Storm Spirit's long range initiation. * This is especially true if he has Orchid Malevolence or Scythe of Vyse. * Pugna has no disables that can prevent Storm Spirit from escaping. * Even though Ball Lightning requires high amount of mana, Nether Ward is ineffective since Storm Spirit is invulnerable while using it. * Storm Spirit's other abilities cost very insignificant amount of mana for Nether Ward to be effective.
* Heroes with mana burn: Nyx Assassin, Invoker, Outworld Destroyer, Pugna, Lion
* Nether Blast, Decrepify and Life Drain deal high magical damage and bypasses Bulwark. * Nether Ward reduces the amount of abilities Mars can use during fights and forces Mars to be careful about the heavy mana cost of Arena Of Blood. * Pugna is one of few heroes that can contest Mars' ability to push and defend towers early on.
* Decay, Soul Rip and Flesh Golem all deal magical damage which ignores Bulwark. * Decay reduces Mars' natural strength and therefore his health pool, which is what he relies on to trade effectively in lane.
* Cold Embrace is a death sentence against Pugna, since its the perfect setup for all his abilities, especially Life Drain. * Decrepify can be cast to save the ally under Winter's Curse effect, wasting most of its duration. * Winter Wyvern's abilities require a lot of mana, allowing Nether Ward to deal lots of damage.
* Winter Wyvern cannot handle the Zombies created by Undying's Tombstone very well. In most situations, Zombies will have more movement speed than her. * Undying can gain one or two easy Decay stacks on an ally in Cold Embrace. The ally will still take the damage as well. Additional: * Winter Wyvern cannot handle the Zombies created by Tombstone very well. In most situations, Zombies will have more movement speed than her. * Undying can gain one or two easy Decay stacks on an ally in Cold Embrace. The ally will still take the damage as well, since it is magical.
* Nether Blast is one of the best tower pushing abilities in the game, with a low cooldown. A competent Pugna will (at the very least) destroy tier 2 towers and make space for his team before Spectre can finally come online. * Spectre's spells, while not spammable, have a fairly high mana cost, so Nether Ward can be fairly damaging to Spectre early game. The mana degen will also dampen Spectre's early game power significantly. * Once Pugna gets Aghanim's Scepter, he can spam Life Drain on any illusion Spectre summons, whether it'd be from Haunt, Manta Style, or some other means. * In addition, Pugna can disable Spectre's Desolate ability (although its damage is pure, it requires physical attacks) with his Decrepify ability, leaving Spectre only with Spectral Dagger.
* Spectre must chase for kills and relies on movement speed for mobility in fights, and has no way to counter the Tombstone zombies. * The potency of Soul Rip can be increased from nearby illusions from Haunt. * Decay will shut down Spectre during the laning phase by effectively cutting down her initial health pool. Additional: * Spectre must chase for kills and relies on movement speed for mobility in fights, and has no way to counter the Tombstone zombies. * The potency of Soul Rip can be increased from nearby illusions, so Undying can use Haunt against Spectre. * Early game Decay will make Spectre easy to shut down in lane.
* Pugna can save allies with both healing or by making them ethereal but needs to be careful of Sven's Aghanim's Scepter purge.
* Undying can use Decay not only to reduce Sven's maximum health, but also to reduce the damage he can deal with his ultimate. * Zombies spawned by Tombstone together with Flesh Golem slow Sven down significantly. Landing Sven's powerful but somewhat slow right-click on Tombstone would be a waste.
* Amazingly, Enchantress has even lower health than Pugna. Though she does pack quite a punch through Impetus, she can't use it if she is under Decrepify. * Pugna's Magical DPS is way greater than the heal from Nature's Attendants, which will also harm her quite a bit if she's next to Nether Ward.
* Enigma's abilities have a huge mana cost, meaning that Nether Ward will deal a lot of damage to Enigma. * Pugna can heal allies trapped inside Black Hole thanks to Life Drain, Pugna can also damage multiple of Enigma's allies around him with Life Drain when he casts it on Aghanim's Shard upgraded Nether Ward during teamfight. * Nether Blast can easily kill Eidolons, especially when Enigma is pushing. * Even though Pugna cannot cancel Black Hole on his own, smart Pugna can buy Orchid Malevolence to stop Enigma from channeling Black Hole and make him more vulnerable to counter-attacks with Decrepify and Life Drain. Additional: * Enigma's abilities have a huge mana cost, meaning that Nether Ward will deal a lot of damage to Enigma. * Pugna can heal allies trapped inside Black Hole thanks to Life Drain. * Nether Blast can easily kill Eidolons, especially when Enigma is pushing.
* Decrepify prevents Omnislash damage, until Juggernaut gets a Nullifier. * Without a disable, Pugna's high movement speed makes it harder to chase him with Blade Fury. * Juggernaut has low mana and his skills cost large amount of mana. Nether Ward will hurt him more and even worse, the damage from the ward is inflicted before the Spell immunity provided by Blade Fury. Additional: * Decrepify is the perfect tool against Omnislash until he gets a Nullifier, and even then he will probably waste a couple of slashes before he uses it. * Without an extra disable, Pugna's high movement speed makes it impossible to chase him with Blade Fury. * Unlike some other carries like Slark or Phantom Assassin, Juggernaut's spells cost a hefty amount of mana and he will seriously get hurt by Nether Ward. Don't forget the damage from the ward is inflicted before the spell immunity is provided by Blade Fury.
* Leshrac needs to be close to target in order to do damage, Pugna can outrun Leshrac with ease due to his superior movement speed. * Split Earth can also be hard to land on Pugna for the same reason. * Leshrac uses huge amounts of mana to do damage, Nether Ward forces him to either not contribute in a fight or kill himself in the process. Additional: * Nether Ward punishes Leshrac's constant mana usage from spamming spells. * Leshrac needs to be in the thick of the fight to deal damage, and so cannot escape from Nether Blast nor Life Drain easily.
* Undying's Decay is a dangerous ability against Bristleback, as it makes him more vulnerable and reduces his tankiness. * Undying's Tombstone together with Flesh Golem can slow Bristleback down significantly.
* Pugna's Decrepify can render Templar Assassin's physical attacks useless. * Pugna can also cast Life Drain on Templar Assassin, burning her Refraction instances. * On the other hand, Pugna generally has low health and armor. Use this to your advantage.
* All of Pugna's abilities are active, making Demonic Purge break from Aghanim's Scepter useless. * Nether Ward punishes Shadow Demon's constant mana usage from spamming spells, especially Shadow Poison. * An attempt to save an ally using Disruption can easily become a perfect setup for a Nether Blast for the enemy. * Life Drain can be used to heal Pugna or an ally to save them from Shadow Demon's abilities. * However, it can be cancelled by Disruption unless Pugna buys defensive items.
* Decrepify prevents Shadow Fiend from attacking for its duration, potentially preventing him from getting a kill. * Nether Ward can do heavy damage to Shadow Fiend if he tries to cast his Requiem of Souls or spam Shadowraze. Additional: * Decrepify prevents Shadow Fiend from attacking for its duration, potentially preventing him from getting a kill. * Nether Ward can do heavy damage to Shadow Fiend if he tries to cast his Requiem of Souls and his Shadowraze.
* Nether Blast will still hit Slark even if he is hidden during Shadow Dance. * Even though Pugna can rarely target Slark directly with Decrepify, he can still use it defensively on an ally to prevent Slark from getting stacks. * Despite being somewhat easy to break with Pounce, Pugna can damage Slark and provide vision over him with Life Drain.
* Undying saps strength from heroes with Decay, and Ogre Magi's high strength gain will allow Undying to steal more and more strength, becoming stronger with each use. * Due to the Strength steal from Decay, Undying is normally very tanky, and has high health, making it harder for Ogre Magi to kill him.
* Due to Spirit Breaker's low attack speed, Tombstone is problematic for Spirit Breaker. * The zombies summoned from Tombstone apply a stacking movement speed slow, which can significantly reduce Greater Bash's damage. * Soul Rip and Decay allows Undying and his allies to survive from incoming ganks of Spirit Breaker.
* Decrepify can be used on allies to prevent them from attacking Axe and triggering Counter Helix during Berserker's Call. He can also cast it on Axe to prevent anyone from attacking him. * Life Drain can be used to heal himself or allies caught in Berserker's Call, preventing them from dropping low enough for Axe to kill them with Culling Blade.
* Due to the high mana cost of his spells and the low cool down of them, Nether Ward can seriously damage Skywrath Mage if he isn't careful. * Skywrath Mage's fragility makes him very susceptible to Pugna's high burst damage. Additional: * Nether Ward will make Skywrath Mage next to useless in fights, as his low hp pool will not allow him to sustain through the damage of the ward should he choose to cast spells. Be wary though that Skywrath's huge burst will make very quick work of Pugna's low hp should the ward be destroyed, and Decrepify won't help Pugna at all.
* Decrepify prevents Legion Commander from attacking allies during Duel, regardless if it's used on her or on the ally . * Pugna can easily cast Decrepify, Nether Blast and Life Drain on Legion during the 4/4.75/5.5/8 seconds of duel Additional: * Decrepify on either hero stops Legion Commander from completing a Duel, and dissuades her from initiating Duels on ethereal allies. * Life Drain can help Pugna's teammates win a fight, either by killing Legion Commander or replenishing her target's health.
* Pugna's Decrepify allows him to save allies from being ganked by Viper, since Viper mostly relies on direct attacks in order to deal damage. * Nether Ward can discourage Viper from spamming his abilities. * Viper's damage over time is not enough to kill Pugna as he will have more than enough time to save himself (or his allies) with Life Drain and Viper has no solutions to cancel it. * Pugna has no passive abilities, which renders Nethertoxin nearly useless.
* Even though Pugna's low HP means that he can be quickly burst down, his Nether Ward heavily punishes casters whose spells cost a lot of mana, like Zeus. Casting 4 of his active spells, including Nimbus, close to an enhanced level 4 Nether Ward, can make the ward deal up to 1750 magical damage. * Decrepify can further increase the damage dealt by Nether Ward upon Zeus. However, if used on Pugna himself or on one of his allies, it will amplify the damage done by Zeus' abilities.
* Arc Warden can't use Magnetic Field to stall the damage of Nether Blast on towers, but he can buy Aghanim's Shard to diminish its damage. * Arc Warden has no innate disables to stop Life Drain and Decrepify * The short cooldown of both Life Drain and Decrepify also means Pugna can deal with Arc Warden and Arc Warden's clone simultaneously most of the time * A good Pugna looks to end the match early while Arc Warden, a very item reliant hero, thrives in longer matches.
* Undying's Tombstone will cheerfully chew through treants, incidentally netting you some extra income during fights. * The above interaction tends to ensure that skirmishes are heavily populated with units, thereby buffing Soul Rip
* Nether Blast can deal high damage to Chen and clear waves of his creeps. * Decrepify can be used to waste the duration of Penitence. * Nether Ward can discourage Chen from using Penitence, Holy Persuasion and Hand of God due to their fairly high mana costs. * Life Drain can often kill Chen or any of his allies before he can save them with Hand of God thanks to it's high damage and low cooldown.
* Nether Ward will be problematic for heavy nukers and spammers like Skywrath Mage, Lina, Lion and Invoker, but Pugna must not use Decrepify defensively against them as he will be helping them out more than anything.
* Nether Ward will be problematic for heavy nukers and spammers like Skywrath Mage, Lina, Lion and Invoker, but Pugna must not use Decrepify defensively against them as he will be helping them out more than anything.
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden, Chen, Clinkz, Drow Ranger, Lina, Mirana, Nature's Prophet, Pugna and Sniper. * Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
* Reactive Armor makes Timbersaw very effective against heroes that control a lot of units, such as Broodmother, Lycan and Undying.
* Nether Ward can punish Timbersaw, as Timbersaw is a spell-caster with low cooldowns. Furthermore, Timbersaw usually appears in the midst of battle, placing himself in range of Nether Ward's Mana Flares. * Timbersaw has no stuns or silences to stop Life Drain. Since all of Pugna's Spells are magical, the damage can be devastating to Timbersaw. * Decrepify can further increase all the magical damage done to Timbersaw, bypassing the enhanced physical resistance he can get from Reactive Armor. Additional: * Nether Ward can punish Timbersaw, as Timbersaw is a spell-caster with low cooldowns. Furthermore, Timbersaw usually appears in the midst of battle, placing himself in range of Nether Ward's Mana Flares. * Timbersaw has no stuns or silences to stop Life Drain. Since all of Pugna's Spells are magical, the damage can be devastating to Timbersaw, especially when combined with Decrepify
* Invoker's multiple spells can lock down Undying and disable him from doing much.
* Because Invoker relies on casting a large amount of spells to contribute to fights, Nether Ward can force him to not cast anything at all or take a large amount of damage to cast spells. Additional: * Nether Ward on its own can greatly hinder Invoker from casting many of his abilities, at least until he gets a significant amount of HP or is under the protection of spell immunity from Black King Bar * Life Drain provides True sight, revealing Invoker through Ghost Walk, and forcing him or his allies to use an ability or item to interrupt its channeling * Outside of Nether Ward's range, Invoker shall have the advantage, as Invoker has Tornado to purge Pugna's Decrepify when it is used defensively, Tornado or Cold Snap to prevent Pugna from channeling Life Drain * A poorly used Decrepify on Pugna's allies means Invoker's abilities can be used to deal more damage to them.
* Heroes with summons that are destroyed by a fixed number of attacks: Undying's Tombstone, Gyrocopter's Homing Missile, and Zeus's Nimbus.
* Heroes with high movement speeds like Pugna and Meepo can run around, to, or away from Snapfire during Mortimer Kisses and dodge the projectiles easily due to their slow speed. * Heroes with mobility spells (such as Queen of Pain's Blink and Clockwerk with Hookshot) can easily avoid Lil' Shredder and Mortimer Kisses. * Heroes with high movement speeds like Pugna and Meepo can run around, to, or away from Snapfire during Mortimer Kisses and dodge the projectiles easily due to their slow speed.
* Terrorblade can destroy Tombstone with his Conjure Image and Metamorphosis.
* As Terrorblade's damage output comes mainly from direct attacks, he will struggle greatly against heroes who have abilities that give evasion, trigger on attack or which can disarm an enemy hero: Centaur Warrunner, Hoodwink, Huskar, Invoker, Leshrac with Nihilism from Aghanim's Scepter, Lifestealer with Aghanim's Scepter upgraded Infest, Pangolier, Phantom Assassin, Pugna, Techies, Windranger etc.
* Necrophos is a dangerous opponent to go against with. Regardless of how much strength Undying has gained from Decay, Necrophos can finish off Undying with Reaper's Scythe once Undying's HP falls below a certain threshold. * Heartstopper Aura will do more damage to Undying if he gained strength from Decay, as it does damage based on a hero's maximum health.
* Nether Ward causes Death Pulse to actually damage Necrophos rather than heal him. Meanwhile, Reaper Scythe's gigantic mana cost while Necrophos is near the Nether Ward can often instantly kill him. * Nether Blast and Life Drain both make quick work of Necrophos's small healthpool, especially during Ghost Shroud. The latter also makes him an unappealing target for Reaper's Scythe, and can often force Necrophos to use it defensively as he has no other means of interrupting his channeling.
* Due to Fervor and Battle Trance, Troll Warlord has a significant attack speed, enabling him to crush Tombstone quickly. * Undying usually stays at the front line with no disables, making him an easy target for Troll Warlord.
* Troll Warlord can't switch targets at will, in order to build Fervor stacks, which makes it easy to use Decrepify in order to save allies * During Battle Trance, Pugna can easily use Nether Blast, Decrepify and Life Drain on him
To start select enemy heroes in the field above.
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This website was made to help you in pick stage of online game Dota 2.
It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of
Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors
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How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
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