*
Spell Steal can easily steal abilities from Razor. Since Rubick get steal Static Link, Rubick can recover of his stolen damage, or simply steal Razor's own
*
Spell Steal will easily steal all abilities from Dark Seer.
Additional:
*
Spell Steal can perfect from Rubick's steal all abilities from Dark Seer. Rubick's always purchase
Aghanim's Scepter can two stolens abilities from Dark Seer's and waiting for seconds for second stolen abilities (example: combinated Vacuum and Wall of Replica) and many different combination.
* A good positoning from Rubick's
Spell Steal waiting steal abilities from Dark Seer
Wall of Replica and illusion from
Wall of Replica Dark Seer's can fighting with effect from outcome steal
Wall of Replica from Rubick's.
* Combinated Rubick's steal
Surge and
Blink Dagger is very important catch from Dark Seer's and enemies.
* Rubick's
Telekinesis can lifted up Dark Seer or enemy heroes and throw to
Wall of Replica from Rubick's steal.
* His increased attack range makes it very hard to get close enough for Static Link, Eye of the Storm and Razor's own attacks.
*
Headshot procs will slow Razor heavily regardless of Storm Surge, as it will knock him back for a brief duration.
* A Sniper who is somewhat competent at positioning is hardly going to be affected by any of Dark Seer's spells thanks to
Take Aim.
* However, an illusion of Sniper made with Wall of Replica is extremely powerful, and hard to deal with.
*
Blink can instantly break Static Link, making it useless against her.
* Queen of Pain doesn't fully rely on her physical attack damage, so she can still fight after being hit with Static Link.
* Dark Seer's only disable is Vacuum. Though he starts off with high armor and health, he'll eventually have a hard time dealing with high mobility heroes such as
Weaver or
Queen of Pain.
* Fortune's End can catch out or impair position-based heroes with low mobility, such as
Sniper or
Razor.
*
Fortune's End dispels Ion Shell and Surge, making any gank attempt on Dark Seer in the laning phase likely to succeed.
*
Fate's Edict prevents all magical damage that comes from Dark Seer's abilities.
*
Fortune's End dispels Ion Shell on creeps, which Dark Seer relies on to farm and zone.
Additional:
* Fortune's End can dispel
Ion Shell, a skill that helps Dark Seer immensely in the laning phase, as well as
Surge, a move-speed buff, effectively allowing Oracle to control Dark Seer, especially in the laning phase.
* Any hero with teleport abilities (e.g.
Ember Spirit,
Storm Spirit) can easily break Static Link.
*
Flame Guard makes Dark Seer not deal any damage with his skills to Ember Spirit.
*
Shukuchi can break Static Link with little trouble.
*
Time Lapse can easily be used to avoid damage from Plasma Field and can recover the damage done from Static Link and Eye of the Storm.
* Eye of the Storm can't kill bugs from
The Swarm.
* Dark Seer's only disable is Vacuum. Though he starts off with high armor and health, he'll eventually have a hard time dealing with high mobility heroes such as
Weaver or
Queen of Pain.
* Morphling can break
Static Link with Waveform. Alternatively, Morphling can Morph into Razor and use the same ability against him.
* Morphling's high armor makes
Eye Of The Storm mostly ineffective, enabling Morphling to fight Razor for longer.
* Razor has no disables, enabling Morphling to avoid his abilities as needed.
Additional:
* Static Link is almost completely useless against Morphling, as he is able to quickly break it off with
Waveform or turn into Razor himself with
Morph and recover all of his stolen damage, or simply steal Razor's own.
*
Boulder Smash's and
Geomagnetic Grip's (upgraded with
Aghanim's Scepter) repositioning and disables make it very difficult for Razor to keep enemies within range of Static Link and Eye of the Storm.
* Centaur can use
Stampede to break Static Link. It also prevents Razor from chasing Centaur Warruner or his teammates with Eye of the Storm, and Plasma Field's slow will do nothing to slow them down.
*
X Marks the Spot prevents Dark Seer or his allies from escaping with Surge.
*
Life Break along with
Burning Spear can quickly kill Razor before Static Link steals enough damage for Razor to take down Huskar.
*
Berserker's Blood can make stealing Huskar's damage and using it against him somewhat dangerous, as Huskar will be able to inflict more and more Burning Spears rapidly.
*
Pounce can easily break Static Link, making it less powerful against him.
* Slark is one of the few heroes who can man fight a Razor, because of
Essence Shift.
*
Shadow Dance can prevent Razor from killing him and may provide an opportunity to kill Razor due to it preventing Razor from attacking Slark.
* Dark Seer relies on Surge for most of his mobility, so he's not very vulnerable to slows, but much more to root effects and walls or pseudo-walls such as
Disruptor's
Kinetic Field or
Slark's
Pounce.
* Heroes with AoE abilities will hit Slark in Shadow Dance:
Lina,
Jakiro,
Underlord,
Leshrac,
Dark Seer,
Earthshaker,
Timbersaw,
Crystal Maiden.
* Outworld Destroyer doesn't care if Razor steals his damage because he does most of his damage through
Arcane Orb.
*
Astral Imprisonment can prevent Razor from using the stolen damage from Static Link or chasing with Eye of the Storm.
*
Sanity's Eclipse will do a ton of damage to Razor due to his low mana pool.
* The constant dispel from Demonic Purge will make any attempt to save the victim or himself by
Surge become futile. For what it's worth, Demonic Purge will also dispel
Ion Shell.
* Necrophos usually doesn't build itmes that give attack damage, minimalizing effects of Static Link.
* He can use
Ghost Shroud to prevent Razor from attacking him with the stolen damage from Static Link.
* Razor is somewhat vulnerable to magical damage, and
Reaper's Scythe prevents him from escaping with his high movement speed when things get dangerous.
* Heroes who rely on abilities to deal damage (e.g.
Timbersaw,
Tinker) can fight a Razor even after Static Link.
Additional:
* Razor deals mostly physical damage towards the later game, and Timbersaw is also very mobile, making him a difficult kill to earn.
* Timbersaw rarely resorts to attacks, thus does not suffer when his damage is stolen with
Static Link.
* Any hero with teleport abilities (e.g.
Ember Spirit,
Storm Spirit) can easily break Static Link.
Additional:
* Ball Lightning breaks
Static Link.
* Razor has no way to catch a slippery Storm Spirit.
* Heroes who rely on abilities to deal damage (e.g.
Timbersaw,
Tinker) can fight a Razor even after Static Link.
* Dark Seer relies on Surge for most of his mobility, so he's not very vulnerable to slows, but much more to root effects and walls or pseudo-walls such as
Disruptor's
Kinetic Field or
Slark's
Pounce.
* Viper's
Poison Attack and
Viper Strike that can slow Razor, and is one of the few heroes that can keep him immobile.
* Altogether, Viper's skills reduce Razor's attack speed, heavily reducing the benefit of the damage drain from Static Link.
Additional:
*
Storm Surge is counteracted by
Viper Strike, leaving Razor without his extra movement speed.
*
Static Link's damage drain doesn't bother Viper a lot as most of his early to mid game damage is magical.
* Heroes who do not have nor rely on passive abilities make Nethertoxin much less effective:
Clinkz,
Pugna,
Nature's Prophet,
Dark Seer,
Lycan,
Tusk
* Razor has no way to deal with Chaos Knight's multiple illusions from
Phantasm.
* Heroes that rely on illusions typically spawn very strong illusions inside Dark Seer Wall of Replica that he can use against them or their team:
Phantom Lancer,
Chaos Knight,
Naga Siren,
Terrorblade.
* Time Walk can break
Static Link very quickly, preventing Razor from building up to attack damage.
* Heroes who can proc their respective passives while inside Chronosphere can still be a problem for Darkterror:
Axe,
Abaddon,
Razor...
* Razor's
Plasma Field and the passive from
Eye of the Storm can damage and clear Chen's creeps.
* Chen has no escape mechanisms, making him easy prey for
Static Link, which can also minimalize effects of
Penitence.
*
Eye of the Storm will rapidly strike Chen's creeps around Razor.
* Dark Seer's
Vacuum and
Ion Shell can clear a wave of Chen's Creeps effectively.
*
Surge applies haste movement and negates the slow from
Penitence, allowing Dark Seer to easily escape from Chen and his creeps.
* Dark Seer's full combo from Dark Seer's
Vacuum,
Wall of Replica and
Normal Punch from
Aghanim's Scepter can often kill Chen or any of his allies before he can save them with
Hand of God.
Additional:
* Dark Seer's
Vacuum and
Ion Shell can clear a wave of Chen's Creeps effectively.
*
Surge applies haste movement and negates the slow from
Penitence, allowing Dark Seer to easily escape from Chen and his creeps.
* Dark Seer's full combo from Dark Seer's
Vacuum,
Wall of Replica and
Normal Punch from
Aghanim's Scepter can often kill Chen or any of his allies before he can save them with
Hand of God.
*
Plasma Field and
Eye of the Storm can help Razor clear waves of Terrorblade's illusions.
*
Static Link can significantly weakens Terrorblade's damage, even during
Metamorphosis, making Terrorblade's attacks tickle while strengthening Razor's attack damage. Terrorblade also lacks escape mechanisms, making Terrorblade a good target for
Static Link and forcing Terrorblade to buy
Linken's Sphere.
*
Storm Surge makes it difficult for Terrorblade to catch Razor, and when upgraded with
Aghanim's Shard, it can also deal damage to Terrorblade and his illusions.
*
Eye of the Storm can rapidly weaken Terrorblade's armor, which combined with Terrorblade's low health and strength gain can almost completely discourage Terrorblade from even being present in teamfights.
*
Static Link and
Eye of the Storm cannot be dispelled neither with
Manta Style nor blocked by
Black King Bar, which can put Terrorblade in a big disadvantage against Razor.
* However, Razor's lack of disables makes it difficult for him to burst down Terrorblade before he can use
Sunder unless Razor has either
Black King Bar or
Linken's Sphere to protect himself against it.
Additional:
*
Plasma Field and
Eye of the Storm can help Razor clear waves of Terrorblade's illusions.
*
Static Link significantly weakens Terrorblade's damage, even during
Metamorphosis, making Terrorblade's attacks tickle while strengthening Razor's attack damage. Terrorblade also lacks escape mechanisms, making Terrorblade a good target for
Static Link and forcing Terrorblade to buy
Linken's Sphere.
*
Storm Surge makes it difficult for Terrorblade to catch Razor, while also allowing Razor to deal damage to Terrorblade and his illusions.
*
Eye of the Storm can rapidly weaken Terrorblade's armor, which combined with Terrorblade's low health and strength gain can almost completely discourage Terrorblade from even being present in teamfights.
*
Static Link and
Eye of the Storm cannot be dispelled neither with
Manta Style nor blocked by
Black King Bar, which can put Terrorblade in a big disadvantage against Razor.
* However, Razor's lack of disables can make it difficult for him to burst down Terrorblade before he can use
Sunder unless Razor has either
Black King Bar or
Linken's Sphere to protect himself against it.
* Dark Seer's
Vacuum and
Ion Shell allows him to clear a wave of Terrorblade's illusions.
* Because Terrorblade often builds items that require
Ultimate Orb like
Manta Style and
Eye of Skadi, Dark Seer can create a very strong illusion of Terrorblade with
Wall of Replica and
Normal Punch from
Aghanim's Scepter.
* If Dark Seer can use
Vacuum to help teammates land their AoE abilities, Terrorblade will be quickly killed before he even gets a chance to use Sunder.
Additional:
* Dark Seer's
Vacuum and
Ion Shell allows him to clear a wave of Terrorblade's illusions.
* Because Terrorblade often builds items that require
Ultimate Orb like
Manta Style and
Eye of Skadi, Dark Seer can create a very strong illusion of Terrorblade with
Wall of Replica and
Normal Punch from
Aghanim's Scepter.
* If Dark Seer can use
Vacuum to help teammates land their AoE abilities, Terrorblade will be quickly killed before he even gets a chance to use Sunder.
*
Plasma Field can destroy Phantom Lancer's illusions or damage them heavily.
*
Static Link cannot be broken even with Doppelganger, serving as a marker for the real Phantom Lancer.
*
Storm Surge gives Razor's high mobility to chase down Phantom Lancer making Spirit Lance and
Diffusal Blade slow useless.
*
Eye of the Storm along with
Aghanim's Scepter can quickly reduce Phantom Lancer's armor.
Additional:
* Plasma Field and Eye of the Storm clears most of Phantom Lancer's illusions.
* Static Link is not dispelled by
Doppelganger or
Manta Style which can be used to mark the real Phantom Lancer while also draining his base damage.
* Razor's high mobility with Storm Surge makes it hard for Phantom Lancer to chase down with
Phantom Rush. When upgraded with Aghanim's Shard, it makes a quick work of his illusions.
*
Ion Shell helps taking down illusions quickly, making it easy to identify the real Phantom Lancer.
*
Surge allows Dark Seer and his teammates to run away from Phantom Lancer, who relies on his
Phantom Rush to chase enemies.
*
Templar Assassin's
Refraction will easily be removed by Eye of the Storm, and Static Link reveals Templar Assassin hiding with
Meld and drain the bonus damage from
Refraction.
Additional:
* Razor's
Eye of the Storm damage-over-time easily wear off Refraction charges, allowing Templar Assassin to be damaged.
*
Static Link empties Templar Assassin's damage output even with the bonus from Refraction, and will keep doing that even if the Razor cannot see her during Meld.
*
Plasma Field can easily strike her during Meld.
* Ion Shell destroys
Refraction's protection stacks in short time.
* Surge ignores the massive slow from
Psionic Trap.
* Static Link cannot be dispelled by
Rage or
Infest, so Razor will be able to track Lifestealer down during an attempted escape.
* Storm Surge makes it hard for Lifestealer to catch Razor.
* Static Link can stop
Open Wounds from getting any additional lifesteal, but keep in mind Lifestealer can still utilize
Feast.
* Eye of the Storm penetrates the spell immunity of
Rage.
Additional:
* Razor's highly mobile nature allows him to control Lifestealer from a distance. As well, Lifestealer is already slow in comparison due to his lack of disables and move speed. Lifestealer is also an ideal target for
Static Link, for its ability to pierce magic immunity and damage steal, which can render Lifestealer's Feast useless.
*
Plasma Field can slow Lifestealer from a distance and force him to cast Rage too early.
*
Eye of the Storm pierces magic immunity, deals physical damage, and reduces armor, allowing Razor to easily stand up to Lifestealer.
* Heroes with escape abilities:
Anti-Mage
Dark Seer
Slark
Storm Spirit
Windranger
Weaver can kite Lifestealer due to him having no lockdown.
* Static Link can lower the damage output from
Focus Fire.
* Eye of the Storm strikes cannot miss, even if
Windrun is active.
Additional:
*
Static Link greatly lowers Windranger's damage output from Focus Fire.
*
Eye of the Storm strikes cannot miss, even if Windrun is active.
* With
Normal Punch from
Aghanim's Scepter, Dark Seer can gain an advantage against heroes who rely on evasion as
Normal Punch has true strike:
Phantom Assassin,
Windranger,
Hoodwink.
* Static Link can lower the damage output from
Coup de Grace procs, hindering Phantom Assassin's main source of damage.
* Eye of the Storm strikes cannot be evaded by
Blur.
* Both Static Link and Eye of the Storm pierces spell immunity, as Phantom Assassin is often reliant on Black King Bar.
Additional:
*
Static Link can lower the damage output from
Coup de Grace procs, hindering Phantom Assassin's main source of damage. And Phantom Assassin is not a common
Linken's Sphere wielder to counter this problem.
*
Eye of the Storm strikes cannot be evaded by
Blur.
* Both
Static Link and
Eye of the Storm pierces spell immunity, as Phantom Assassin is often reliant on Black King Bar.
* With
Normal Punch from
Aghanim's Scepter, Dark Seer can gain an advantage against heroes who rely on evasion as
Normal Punch has true strike:
Phantom Assassin,
Windranger,
Hoodwink.
*
Surge allows for Dark Seer and his allies to escape from Upheaval due to it ignoring any slow.
* Venomancer is a low health hero and low range hero who is easy to harass with Ion Shell on a creep in the early game.
* Venomancer depends entirely on all his slows to keep distance or chase, but since Surge ignores slows, it is nearly impossible for Venomancer to hunt or run away from Dark Seer or his surged teammates.
* Plasma Field can spot an Ursa sneaking into Roshan's pit
* Static Link has a 800 link break distance, meaning Razor can stay close enough to drain Ursa' damage, but not too close to get attacked
* Static Link cannot be dispelled by
Enrage
* With Storm Surge, Razor will usually be faster than Ursa in most cases
* Eye of the Storm melts through Ursa's armor
* Alchemist's reliance on fast attack speed to do single-target damage makes him vulnerable to
Static Link. It also goes through
Black King Bar, which is a standard item on Alchemist.
*
Eye of the Storm is great against high health strength heroes as it reduces their survivability to physical damage.
* Razor has early lane push to counter
Acid Spray.
*
Static Link drains Tusk's base damage, and it also reduces the critical damage output from
Walrus PUNCH!.
*
Plasma Field and
Eye of the Storm allow Razor to chase Tusk after he uses Snowball.
* Static Link is effective against Troll Warlord, as he mainly relies on attack speed more so than damage.
* Static Link is even more effective if Troll Warlord used
Battle Trance, as he has no way to break the link.
Additional:
*
Static Link can drain most or all of Troll Warlord's damage, making him useless in a teamfight or unable to last hit in lane. This is especially effective during Battle Trance, because Troll has no option to cancel the link.
*
Storm Surge allows Razor to chase after or run away from Troll Warlord while doing damage with
Eye of the Storm.
*
Living Armor can be destroyed quickly with Ion Shell.
*
Nether Strike can't remove Static Link and reduces Spirit Breaker's physical damage output.
* Eye of the Storm melts Spirit Breaker's armor, and makes him much less tanky.
Additional:
*
Plasma Field can slow Spirit Breaker and reduce damage from Greater Bash.
*
Static Link drains damage bonus from Greater Bash, and it cannot be removed by Nether Strike.
*
Storm Surge will proc on Spirit Breaker every time he attacks Razor or if he uses Charge of Darkness on Razor, damaging him and alerting Razor to Spirit Breaker's incoming ganks, no matter how far Spirit Breaker is from Razor.
*
Eye of the Storm can rapidly reduce Spirit Breaker's armor, making him much less durable, especially in teamfights.
*
Static Link can steal Shadow Fiend's high physical damage output from
Necromastery, lowering his damage output, and Static Link cannot be prevented by
Black King Bar.
*
Plasma Field and
Eye of the Storm can melt down Shadow Fiend easily, due to his low health.
*
Static Link drains away Riki's damage while keeping his location revealed for its duration, allowing his team to accurately land detection or area-of-effect skills.
*
Storm Surge procs on invisible heroes, making him aware of Riki's presence near him.
* Dark Seer can take great advantage of
Divided We Stand by putting an Ion Shell on a clone in order to harass them effectively.
* Vacuum can take a single Meepo and disable him for Dark Seer and his teammates to take out.
* With
Static Link, Razor can effectively make Medusa useless in teamfights by reducing her main damage output. It can, however, be blocked by a
Linken's Sphere.
*
Plasma Field allows Razor to get on top of Medusa, slowing her already slow movement speed to a mere crawl.
*
Eye of the Storm capitilizes on Medusa's low armor and causes her to be very vulnerable, even through
Mana Shield.
*
Plasma Field can slow Magnus during Skewer, and when combined with
Eye of the Storm, will potentially disable his Blink Dagger, preventing him from initiating.
*
Static Link drains the bonus damage from Empower. However, it can be broken by Skewer and/or Force Staff.
*
Storm Surge gives Razor and his allies high mobility needed to avoid Shockwave & Reverse Polarity.
*
Static Link drains Legion Commander's accumulated damage, effectively neutralizing her overall primary advantage, and prevents her from winning Duels.
*
Storm Surge's movement speed buff makes Razor and his allies harder to catch and initiate.
*
Eye of the Storm, if used beforehand, will always hit Legion Commander during Duels, due to her forced proximity. This drastically lowers her survivability during Duel.
*
Static Link drains the damage bonus from Enchant Totem, until he purchase
Aghanim's Scepter or
Force Staff to break it.
*
Storm Surge with Razor's high mobility items can easily avoid all of Earthshaker abilities.
*
Plasma Field &
Eye of the Storm prevents Earthshaker escaping from
Blink Dagger.
Additional:
* Static Link drains Earthshaker's bonus damage from
Enchant Totem until he purchases an
Aghanim's Scepter or
Force Staff to break it.
* Eye of the Storm and Plasma Field can disable Earthshaker's
Blink Dagger, preventing him from initiating or re-initiating.
*
Static Link weakens Drow Ranger's attack damage while strengthening Razor's attack damage.
*
Plasma Field &
Storm Surge keeps Razor close to Drow Ranger, continuously disabling Marksmanship.
* Ion Shell is a very powerful weapon against Broodmother's Spiderlings and makes her laning much harder.
Additional:
*
Ion Shell zones out Broodmother in the laning phase, and can kill her spiderlings if used on one Spiderling in a group.
*
Vacuum can pull Broodmother out of the treeline.
* Eye of the Storm melts Bristleback's armor, and makes him much less tanky.
* Static Link can completely drain Bristleback's bonus damage from
Warpath.
Additional:
*
Eye of the Storm melts Bristleback's armor, and makes him much less tanky.
*
Static Link can completely drain Bristleback's bonus damage from Warpath.
*
Storm Surge allows Razor to outdistance Bristleback, even with a few stacks of Viscous Nasal Goo on him. Also, if Razor has his Shard, it will deal full damage to Bristleback every time he uses Viscous Nasal Goo (as Bristleback will face him to cast it).
* Heroes without blink mechanisms or spell immunity will have a hard time positioning against
Pit of Malice:
Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
*
Static Link greatly reduces Underlord's attack damage, while benefits Razor himself, even when in
Atrophy Aura's range.
* Underlord is a slow and low mobility hero, and cannot outrun Razor's high movement speed, easily for Razor to absorb his damage with
Static Link to the maximum and burst him down from the bonus damages, combine with the armor reduction from
Eye of the Storm.
* However, Razor has no way of preventing enemies to escape with
Fiend's Gate. And his only way to counter this is by buying disabling items.
* Heroes with strong area-of-effect damaging and/or disabling abilities will be able to intercept Underlord and his team when they exit from Fiend's Gate:
Luna's
Aghanim's Scepter upgraded
Eclipse,
Dawnbreaker's
Solar Guardian,
Axe's
Berserker's Call,
Mars's
Arena of Blood,
Jakiro's
Macropyre,
Dual Breath and
Ice Path,
Naga Siren's
Song of the Siren,
Razor's
Eye of the Storm and
Plasma Field,
Lina's
Light Strike Array,
Broodmother's
Spinner's Snare from
Aghanim's Scepter,
Elder Titan's
Earth Splitter and
Echo Stomp,
Alchemist's
Unstable Concoction and
Acid Spray,
Queen of Pain's
Sonic Wave,
Dark Seer's
Wall of Replica and
Vacuum,
Venomancer's
Noxious Plague and
Poison Nova from
Aghanim's Scepter,
Oracle's
Fortune's End and
Rain of Destiny from
Aghanim's Shard,
Bloodseeker's
Blood Rite,
Enigma's
Black Hole and
Midnight Pulse,
Shadow Fiend's
Requiem of Souls,
Batrider's
Aghanim's Scepter upgraded
Flaming Lasso,
Firefly,
Flamebreak and
Sticky Napalm,
Ancient Apparition's
Ice Blast,
Sand King's
Epicenter,
Sand Storm and
Burrowstrike,
Gyrocopter's
Call Down,
Ember Spirit's
Sleight of Fist,
Death Prophet's
Exorcism and
Silence,
Monkey King's
Wukong's Command,
Crystal Maiden's
Freezing Field,
Muerta's
The Calling,
Medusa's
Stone Gaze,
Zeus's
Nimbus from
Aghanim's Scepter.
Dark Willow's
Bramble Maze,
Pangolier's
Swashbuckle,
Grimstroke's
Soulbind,
Ink Swell and
Stroke of Fate,
Earthshaker's
Echo Slam and
Fissure,
Puck's
Dream Coil and
Waning Rift,
Winter Wyvern's
Winter's Curse,
Magnus's
Reverse Polarity.
* Heroes that reduce the damage that Marci can deal during her ultimate, like
Razor,
Rubick,
Bane,
Dragon Knight and
Underlord.
* Heroes with haste can negate Enchant's slow:
Weaver,
Dark Seer,
Lycan,
Centaur Warrunner.
* Heroes that rely on summons will suffer against Ion Shell, which kills them very quickly:
Beastmaster,
Broodmother,
Enigma,
Nature's Prophet,
Visage,
Warlock,
Wraith King.
* The haste provided by
Dark Seer's
Surge or a {Rune:Haste} renders Lich's slows ineffective.
* Heroes that rely on summons will suffer against Ion Shell, which kills them very quickly:
Beastmaster,
Broodmother,
Enigma,
Nature's Prophet,
Visage,
Warlock,
Wraith King.
* Heroes with hastes:
Dark Seer,
Lycan
* With
Normal Punch from
Aghanim's Scepter, Dark Seer can gain an advantage against heroes who rely on evasion as
Normal Punch has true strike:
Phantom Assassin,
Windranger,
Hoodwink.
* Heroes that rely on right-clicks will find themselves unable to damage opponents seriously after being affected by Static Link, like
Sven,
Bloodseeker, and
Juggernaut.
* Heroes who relies on high armor such as
Dragon Knight,
Tidehunter, and
Pudge can be melted by Eye of the Storm.
Additional:
*
Static Link saps Dragon Knight of his already low base damage, making him even more useless in a fight if he gets kited.
*
Storm Surge makes Razor much faster than Dragon Knight, and hard to catch.
*
Eye of the Storm melts Dragon Knight's armor and bypasses
Black King Bar, his core item.
* Heroes that rely on summons will suffer against Ion Shell, which kills them very quickly:
Beastmaster,
Broodmother,
Enigma,
Nature's Prophet,
Visage,
Warlock,
Wraith King.
* Certain heroes can mess up with Pangolier's positioning and timing (especially if he intends to use Rolling Thunder during combat):
Vengeful Spirit,
Keeper of the Light,
Huskar,
Dark Seer
*
Dark Seer can pull together Spectre's illusions with
Vacuum, and
Wall of Replica creates an illusion of Spectre that deals massive damage.
* Heroes who rely on damage over time as Spiked Carapace can block and reflect only one instance of damage:
Jakiro,
Viper,
Venomancer,
Huskar,
Ember Spirit,
Dark Seer,
Sand King,
Doom,
Dawnbreaker. However, this also means they are easily stunned.
* Heroes with stronger lane presence that can threaten to kill him:
Batrider,
Juggernaut,
Ursa,
Monkey King,
Razor.
* Heroes that rely on summons will suffer against Ion Shell, which kills them very quickly:
Beastmaster,
Broodmother,
Enigma,
Nature's Prophet,
Visage,
Warlock,
Wraith King.
* Heroes that rely on illusions typically spawn very strong illusions inside Dark Seer Wall of Replica that he can use against them or their team:
Phantom Lancer,
Chaos Knight,
Naga Siren,
Terrorblade.
* Heroes who relies on high armor such as
Dragon Knight,
Tidehunter, and
Pudge can be melted by Eye of the Storm.
Additional:
* Kraken Shell's dispel does not restore damage stolen by
Static Link, and the stolen damage easily offsets Anchor Smash's damage reduction. Razor can keep attacking Tidehunter from afar, denying his chance to use Anchor Smash.
*
Eye of the Storm melts Tidehunter's armor and makes him much less tanky.
* Razor can chase Tidehunter by himself without relying on actual crowd control ability, so the strong dispel from Kraken Shell is less useful.
* Heroes that rely on summons will suffer against Ion Shell, which kills them very quickly:
Beastmaster,
Broodmother,
Enigma,
Nature's Prophet,
Visage,
Warlock,
Wraith King.
* In general, heroes who are melee with no way to fight back can be very easily poked by Monkey King to gain his Jingu Mastery stacks:
Dark Seer,
Riki,
Rubick.
* Static Link can steal the bonus damage from
Jingu Mastery and reduce the physical damage from
Boundless Strike. It also reduces
Wukong's Command's damage if it's used after stealing damage via Static Link.
* Static Link will give Razor shared vision on Monkey King if he tries to escape using
Tree Dance or
Mischief.
* Plasma Field can prevent Monkey King from using
Tree Dance and
Mischief.
* Eye of the Storm will remove the armor buff from
Wukong's Command, as well as hitting Monkey King during
Mischief.
* Heroes with fast movement abilities will suffer huge damage when afflicted by Rupture:
Spirit Breaker,
Earth Spirit,
Dark Seer.
Additional:
*
Rupture can deal a lot of damage to either a surged Dark Seer or his allies and prevent the target from getting into position.
* Heroes that rely on right-clicks will find themselves unable to damage opponents seriously after being affected by Static Link, like
Sven,
Bloodseeker, and
Juggernaut.
* Strong laners are usually at a disadvantage because of how well Sven can jungle. Heroes such as
Dark Seer.
Underlord and
Legion Commander may find that later Sven takes care of them very quickly after some jungle farming.
* Heroes that rely on right-clicks will find themselves unable to damage opponents seriously after being affected by Static Link, like
Sven,
Bloodseeker, and
Juggernaut.
Additional:
*
Static Link saps Sven's insane attack damage, and goes through
Black King Bar.
* Abilities that deal low damage with high amounts of instances are irrelevant against Pudge during Flesh Heap's active:
Gyrocopter's
Rocket Barrage and
Dark Seer's
Ion Shell are just a couple examples.
* Anti-Tank heroes like:
Razor,
Necrophos,
Undying.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
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Razor
*
Blink can easily break Static Link and
Counterspell reflects Static Link on Razor.
Dark Seer
* Dark Seer's strength lies in his high-mana cost skills. So
Mana Break can be a great nuisance for him, since it can reduce his mana and prevent him from casting his spells.
Mana Void can deal a lot of damage if Dark Seer spent a lot of mana on his abilities.
*